| Pages: [1] 2 :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Roxanna Kell
|
Posted - 2005.11.20 19:54:00 -
[1]
pic 1 pic2 pic 3
Try and keep this Thread Clean please.
my only Concern is if CCP will make Huge FleetEncouters playable anytime soon. first thing first, i live in London, i have a Cable internet connection 4MB, and fast system with Nvedio 6800gt 256 mmb i did turn off my turrets and effect, lowered my graphic details to the lowest.
you would think this should be Real Fine
WRONG, my STORY, Commander warped us to the enemy, he calls out Primary, i turn on my modules, now i have a targetting range of over 100km , target is clsoe enogh and big enogh for me to lock him, 2 minutes later i have lock, but just when the target warped out, in the same time i got lock on a cepto r that i can t remeber targetting, i turn on my guns anyways, PFF PFF, ????? not sure whats going on but nothing is coming out, ammo is loaded, plenty left in the cargo.
after 5 minutes, i decide to warp out and warp back in, since i wasn t locked at all thru out that time, i dont believe i was jammed at all. 2 minutes later iam still not able to warp out, iam not scrambled, for there isnt a ship enar me within 80km, 5 minutes later, i managed to warp out.
ok now iam trying to click around and u-turn, ship aint moving,
3 minutes later, ship start to move and warp to a different direction to were the fleet is fighting, and i end up next to a pos??????
not sure how did that happen.
i got scared at that point and i logged off my bs, pilot ALT> --------------------------------------------------------------------------------
now 17000 players online didn't help either, but whats with that ramsam upgrade, all i know is that southern eve is having some real issues right now with lag.
SOLUTION???
i don't wanna get technical but, is there a possibility to concentrate Server priority on a busy 0.0 system somehow? i really don't know that much on how eve server works, but CCP, needs to get this Sorted.
do we all agree?
t www.eve-defence.com |

MacDuncan
|
Posted - 2005.11.20 19:59:00 -
[2]
Edited by: MacDuncan on 20/11/2005 20:04:34 At least, you survived, Roxanna...i got podded and did not even see it... And the worst: I was not able to board and fitt another frig 4 jumps out in C9N (modules won't come online, already fitted ships were all offline), so i decided to hit "ESC" & Quit for tonight....very sad...  
edit: Nice Pic2... But that was after locking him for app. 1min. and orbiting him for another minute....after taht the modules respond and activate one after another. And after that all came worst and my ship was not responding anymore to any command, getting dmg from some CM's and stucked with 1/2 struct. Entered cloning after relog and nothing else worked... --
|

Roxanna Kell
|
Posted - 2005.11.20 20:00:00 -
[3]
sory about the typo.
after i loged, iam still waiting to log back in its been 10 minutes now,  www.eve-defence.com |

Duke Yaker
|
Posted - 2005.11.20 20:05:00 -
[4]
gadamn.
|

Sarmaul
|
Posted - 2005.11.20 20:11:00 -
[5]
the ramsam eliminated database related lag, i.e. assets, market, show info, etc.
The 64bit server port + the new blade servers are designed for general purpose lag. The problem is the servers run out of memory far too quick as each CPU can only access 2gb (or 4gb with some jiggery pokery). with the 64bit servers, it can access 2^64 bytes, which would just about cover my **** collection
Originally by: Chowdown We camp a lot
|

Megadon
|
Posted - 2005.11.20 20:13:00 -
[6]
300 ppl in local in battle = major lag
always has, always will
so there is no mystery and i'm not sure that anything could/can be done about it. the game just can't handle that kind of load period. especially with 15k other players online. not sure what the answer is
at some point, ppl are going to get smart and not allow gangs over 50 i would think
|

blahblah21
|
Posted - 2005.11.20 20:18:00 -
[7]
it has never been this bad before patches.
keep up the good work ccp. 300 people in jita and you cant have pvp fun in 0.0 with 30 ships
|

Tiuwaz
|
Posted - 2005.11.20 20:19:00 -
[8]
atleast you were able to see your enemy 
Northern Nodes ftl
Originally by: Oveur ****! Lets nerf it!
To the nerfmobile!
|

gr8razorx
|
Posted - 2005.11.20 20:20:00 -
[9]
Edited by: gr8razorx on 20/11/2005 20:21:25 CCP does not care. They have already stated this by not statin anything on any of the lag posts
This game is beginning to become unplayable anywhere in the eve usniverse :)
GO CCP
My Stats |

Elve Sorrow
|
Posted - 2005.11.20 20:25:00 -
[10]
What Gr8 said.
There's maybe 1k people trying to PvP in 0.0 and the other 16k are in empire whoring their missions. We're screwed, but who cares, CCP sure doesnt.
|

Mrs Meikel
|
Posted - 2005.11.20 20:36:00 -
[11]
Edited by: Mrs Meikel on 20/11/2005 20:39:41 the eve team have a fleet of servers, each of which runs a certain number of systems. For Jita a whole server (or a very good portion of one) is used, whilst another server might run 10 or so "un-busy" systems.
The Devs can move systems about, but this can only be done during downtime - so when a usually empty system fills up with ships it starts to lag, as that server is also trying to run other systems.
They either have to figure out an efficant way to pickle/unpickle systems and load-balance onthefly, or... designate certain systems for fleet battles ( )
not wanting to sound rude - but some of you are very ignorant of the facts!
|

Goberth Ludwig
|
Posted - 2005.11.20 20:37:00 -
[12]
Thank you CCP for totally ignoring the people who paid for this game for so long.
To all new guys wodnering "wow cool game cant wait to see large fleet battles with hundreds of ships" - well that wont happen because the lag is such you cant even see your enemies and somehow your dead, and everyday it seems to only get worse.
- Gob (also known as Admiral Goberius) |

HostageTaker
|
Posted - 2005.11.20 20:43:00 -
[13]
LMAO
When I logged on today and saw that empire size blob, I knew exactly what was in store for those involved down there...
|

Grml Z
|
Posted - 2005.11.20 20:52:00 -
[14]
Edited by: Grml Z on 20/11/2005 20:52:54 Hm,what do you excpect? Everybody knew that this fight will lag like hell,if you are not able to deal with that,dont fight fleet battles. ~300 people in local, ~200 ships in same grid shooting each other,drones usw. Show me a MMORPG were you are able to fight such battles without lag. I am sure CCP is trying to improve the prefomence,but they are just devs,not Gods. _____________
I am still a NoOb,and i am proud to be one! :P _____________ i cant speak english^^ |

AdamC
|
Posted - 2005.11.20 20:57:00 -
[15]
Its a problem to sort out lag like this. It happends in most mmo's. TBH theres not alot you can do about it 
|

Antoinette Civari
|
Posted - 2005.11.20 21:03:00 -
[16]
Originally by: AdamC Its a problem to sort out lag like this. It happends in most mmo's. TBH theres not alot you can do about it 
fleetbattles of such size worked about 1 year ago.
|

Parp
|
Posted - 2005.11.20 21:04:00 -
[17]
there is no reason for the lag that was experienced tonight to be acceptable. If it is then we may as well quit playing as ccp is pushing the 0.0 battle situation onwards.
|

Skelum
|
Posted - 2005.11.20 21:04:00 -
[18]
Edited by: Skelum on 20/11/2005 21:04:57 Edited by: Skelum on 20/11/2005 21:04:06 Cant't CCP buy more hamsters or do some Research into bigger stronger, more efficient animals to power the game.
Maybe rabbits?
|

Gabriel Karade
|
Posted - 2005.11.20 21:08:00 -
[19]
Originally by: gr8razorx Edited by: gr8razorx on 20/11/2005 20:21:25 CCP does not care. They have already stated this by not statin anything on any of the lag posts
This game is beginning to become unplayable anywhere in the eve usniverse :)
GO CCP
Sorry but that's idiotic, they do care, this game is a labour of love for them... hence why the new hardware is en-route, hence why the new fleet battle optimizations are in the pipeline.
If they spent all their time answering every forum post nothing would get done...
(\_/) (O.o) (> <) "That's no ordinary rabbit!...that's the most foul, cruel and bad-tempered rodent you ever set eyes on" |

Jenny Spitfire
|
Posted - 2005.11.20 21:20:00 -
[20]
Originally by: Sarmaul the ramsam eliminated database related lag, i.e. assets, market, show info, etc.
The 64bit server port + the new blade servers are designed for general purpose lag. The problem is the servers run out of memory far too quick as each CPU can only access 2gb (or 4gb with some jiggery pokery). with the 64bit servers, it can access 2^64 bytes, which would just about cover my **** collection
Theoretically 2^64 but for practical purpose now until sometime in the future, most probably 2^34 bytes. ----------------
RecruitMe@NOINT! |

babyblack
|
Posted - 2005.11.20 21:34:00 -
[21]
Originally by: Antoinette Civari
Originally by: AdamC Its a problem to sort out lag like this. It happends in most mmo's. TBH theres not alot you can do about it 
fleetbattles of such size worked about 1 year ago.
yeah, dont know what they done but it aint good. But ofc "content" is blinging for new players
|

Hellraiza666
|
Posted - 2005.11.20 21:39:00 -
[22]
CCP need to sort this bull**** fuking lag out, around 4 os us jumping at same time into an empty system, ******* 5mins + to ******* load, and even then the FPS is low. Its pathetic, if a gang of 4 can't even play without lag, i don't want to know what 300 blob would be like tonight.
In short, CCP do something about this or your gonna have ALOT of angry customers   --------------------------------------------
In War There Are No Runners Up...
|

Xenophilia
|
Posted - 2005.11.20 21:41:00 -
[23]
A battle of 60 Vs 20 plus a POS was sufficient to make gameplay completely worthless tonight.
10M Isk worth of clones down in minutes as warping out becomes an impossibility. Nice.
I joined the game for fleet battles. When will they be added to gameplay?
Or are CCP just going to keep accepting money until they develop a reputation on the scale of Blizzard's?
Sorry, but I don't consider 80 people "massive".
|

Roxanna Kell
|
Posted - 2005.11.20 21:46:00 -
[24]
SO OK.
i hear there is gonna be a Processor Upgrade,
WHEN?
www.eve-defence.com |

Skelum
|
Posted - 2005.11.20 22:09:00 -
[25]
Originally by: Xenophilia A battle of 60 Vs 20 plus a POS was sufficient to make gameplay completely worthless tonight.
10M Isk worth of clones down in minutes as warping out becomes an impossibility. Nice.
I joined the game for fleet battles. When will they be added to gameplay?
Or are CCP just going to keep accepting money until they develop a reputation on the scale of Blizzard's?
Sorry, but I don't consider 80 people "massive".
Whats blizzards reputation?
|

var'ulfur
|
Posted - 2005.11.20 22:46:00 -
[26]
this is not a new problum time and time agin after each major battle we get the same posts. 200 ships in one system lag is always going to happen.
ive played more online games than i can even remember and its always the same (LAG) thier is no fix 17000 players each with a diff isp, computer set up and it gose on and on. do you turn your sound off set you grafics to preformance many things to help.
but in the end lag is and will always be an issue when large numbers of people gather in one place. deal with it or quit with numbers of over 17k players online you wont be missed but the whining has to stop and you say care bears are bad
talk is cheap the cost of action is enormus
|

StOrM ViPeR
|
Posted - 2005.11.20 22:49:00 -
[27]
Dissallow drones during blobwars ?
Serious think about it. Your in a blob engagment you go to launch drones and you get the message " Unable to launch drones due magnitude of potential targets."
It would certainly ease the matters a bit. |

BuRnEr
|
Posted - 2005.11.20 23:07:00 -
[28]
Last year = 8-10k online Now = 17
take a wild guess were the resources whent.
We're also going for new YARRDWARE. We're investigating how much we add, what type (AMD? INTEL? 64 BIT! Dual Core?) or if we should simply replace all the damn hardware.
|

Sarmaul
|
Posted - 2005.11.20 23:14:00 -
[29]
Originally by: Antoinette Civari
Originally by: AdamC Its a problem to sort out lag like this. It happends in most mmo's. TBH theres not alot you can do about it 
fleetbattles of such size worked about 1 year ago.
the problem was a year ago there weren't 17.5k people online hogging the resources :(.
Originally by: Chowdown We camp a lot
|

ASCN Forever
|
Posted - 2005.11.21 00:33:00 -
[30]
Commander calls go to gate we wait; hostiles enter ....lag lag lag. Our frigates look in wonder as enemy BSs get away from the ceptor attack force. lag lag.........we are recalled. Wash and repeat....not a fun day.
Fun concept..but poor game mechanics when 200 people are in system. IF you can not fix that then LIMIT a NOD to what you can handle, force the system work as designed rather than worry about achieving the most numbers of people on line.
|
| |
|
| Pages: [1] 2 :: one page |
| First page | Previous page | Next page | Last page |