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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Dariusz Betonowy
Betoniarka Inc.
3
|
Posted - 2013.08.26 07:34:00 -
[181] - Quote
From my perspective, doing missions has a few advantages of its own, money nonwithstanding: - you get basic PVE combat experience - at least one can learn how his racial (or another) weapon system works, - you skill up important stuff like support skills for your weapon systems, core skills, nav skills... all useful in both PvE and PvP in later game, - if you get someone to help you early, you can at least learn how to fit the ship for maximum efficiency and/or convenience.
It's not only about the money - if you do missions, you spend the time getting at least somewhat prepared for other kinds of content. |
Kitty Bear
Disturbed Friends Of Diazepam
788
|
Posted - 2013.08.26 09:43:00 -
[182] - Quote
stoicfaux wrote:Kitty Bear wrote:Sergeant Acht Scultz wrote: what you can do in high sec in PERFECT safety. but if you don't undock you cant complete any missions .... Not true. There is one mission you can do without undocking; War Situation (the courier version.) If you have reports in your hangar, accept mission, click complete. A one second mission that provides 18,000 LP/min.
one out of how many ......
tbh anyone who claims that hi-sec is perfect safety for mission runners is both a deluded fool and a liar
|
embrel
BamBam Inc.
40
|
Posted - 2013.08.26 10:27:00 -
[183] - Quote
I started with L4s when L3s became too easy. At first L4s were quite hard (especially Smash the supplier took me an embarrassingly long time). Now I'm getting better. So, the 60 millions ISK/hr are quite far away for me and for all who are starting with L4s. At the time I will be able to achieve that, I am quite convinced that L4s will bore me. As it's a game and even IRL job I'm trying not to have money as the sole criterion, I'm sure not gonna run them just because they might pay out 10 million/hr more than a possibly more fun alternative. Also, as I noticed, I earn far more in the market than in any other activity in game. I assume when L3s are getting too easy you're supposed to go ahead. If you balance payouts/difficulty of L4s on Chars that are doing this for years, well, guess then you'll create quite a gap for newer players. for the time being I'm not missioning any more. Some missions still take too long so that I've preferred to take a look into 0.0 space. |
Onictus
Silver Snake Enterprise Fatal Ascension
431
|
Posted - 2013.08.26 13:34:00 -
[184] - Quote
Kitty Bear wrote:
tbh anyone who claims that hi-sec is perfect safety for mission runners is both a deluded fool and a liar
Well its not bloody dangerous if you aren't a tard and/or don't run around with a 13 billion isk officer fit. |
E-2C Hawkeye
State War Academy Caldari State
270
|
Posted - 2013.08.26 13:53:00 -
[185] - Quote
Solutio Letum wrote:Unsuccessful At Everything wrote:Whats a mission? A way to make money without ever losing anything but drones and ammo. Also its been told to be ineffective if you dont bring a ship worth a couple billions, mostly ether marauders or T3 ships are good money maker apparently. And you need to fit at less 5 dead space and faction module.... because it makes so much more money having them there. Stumbled when i heard how hard lvl4 missions could be i took my best ship, a Talos and did world collides who was supposed to be hard... All sad i petitioned how easy missions where because i though it was a bug, but i got no response.
I find running anomalies in null to be not only safer but also more profit solo. The only reason I would run lvl 4 missions is if I were kicked from sov and needed isk.
If you canGÇÖt make more isk running anoms in sov then you are doing it wrong. Incursions would be the ONLY exception.
Level 4 missions require you to doc up talk to agent accept mission, look up what resist and damage you need to fit for, then you are forced to warp in from a gate at the range that the game wants which may not work for your fit.
In null I can warp in 100k out drop sentries have the anoms done in 5-7 minutes then on to the next. Only drawback is you have to safe up from time to time.
Much better isk per hour than any lvl 4 mission. Should you have an alt that can salvage you just added to the gravy.
So if you think lvl 4 are better income then you are doing it wrong.
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Kitty Bear
Disturbed Friends Of Diazepam
788
|
Posted - 2013.08.26 14:03:00 -
[186] - Quote
Onictus wrote:Kitty Bear wrote:
tbh anyone who claims that hi-sec is perfect safety for mission runners is both a deluded fool and a liar
Well its not bloody dangerous if you aren't a tard and/or don't run around with a 13 billion isk officer fit.
not dangerous does not equal perfect safety
non-consensual pvp is always a possibility once you hit the undock button just because it's less likely to happen in hi-sec does not mean it is never going to happen. not all gankers gank for shiny loots or faction item laden kill-mails,
some just gank people for the hell of it and being/playing smart won't stop it happening. |
Aivo Dresden
Red Federation RvB - RED Federation
10
|
Posted - 2013.08.26 14:03:00 -
[187] - Quote
These hourly incomes are very much out of proportion. Someone linked a thread of a guy saying he was making 70-100 m an hour ... with perfect skilled characters and using 3 more alts in the process ...
That's only 25 mill per hour PER ACCOUNT. Realistically, you're looking at 20-30m / hour. These people saying they are making 60+ are using perfect skilled characters, billion isk ships and a few alts to salvage / loot.
Level 4 missions pay just fine. |
Ishtanchuk Fazmarai
1673
|
Posted - 2013.08.26 14:23:00 -
[188] - Quote
baltec1 wrote:Cynter DeVries wrote:baltec1 wrote: At least half the amount you can make in null.
One of the biggest mistakes CCP has made over the last six years is to nerf null income while leaving high sec untouched.
Show me on the Megathron where the nerf bat touched you... Literally nowhere. The only improvements I could need is the option to strap on a jumpdrive so I can follow caps and blops around. However what I said is true. Null has seem a boatload of nerfs to its income over the years ( almost all of them warrented) but high sec was not altered to match the changes. This is why we are now in the situation where there is no real reason to leave high sec because the risk just isnt worth it. You will earn around the same or more in high high sec these days.
That can't be true, because yoru point is as old as my char.
Maybe, just maybe, what keeps people in love with hisec missions is the possibility to do **** without a PvP fit, neither yours nor from a escort. You grab your ship -your only ship, even- and do what you want to do when you want -not when someone else can assist you.
That's the beauty of mission running. Monies aside, missions excel in play-per-time. Mining also is good, but just not so profitable and lacks the blowing stuff element even if you bring a few light drones to rat while you're at the belt. The Greater Fool Bar is now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden! |
Onictus
Silver Snake Enterprise Fatal Ascension
432
|
Posted - 2013.08.26 14:26:00 -
[189] - Quote
Kitty Bear wrote:Onictus wrote:Kitty Bear wrote:
tbh anyone who claims that hi-sec is perfect safety for mission runners is both a deluded fool and a liar
Well its not bloody dangerous if you aren't a tard and/or don't run around with a 13 billion isk officer fit. not dangerous does not equal perfect safety non-consensual pvp is always a possibility once you hit the undock button just because it's less likely to happen in hi-sec does not mean it is never going to happen. not all gankers gank for shiny loots or faction item laden kill-mails, some just gank people for the hell of it and being/playing smart won't stop it happening.
Yeah OK, and how often does that happen?
I used to fly around with some pretty shiney **** in hisec and I never had anyone even TRY to gank me cold, they would screw around and try to get me to aggress them, but if I didn't do something dumb like shoot at them, they would eventually **** off. |
Asuri Kinnes
Adhocracy Incorporated Adhocracy
733
|
Posted - 2013.08.26 14:39:00 -
[190] - Quote
Skill Training Online wrote:This is an area that could really use some focus from the development team, the new player experience is dreadful immediately following the tutorial missions and the first epic arc for Sisters of EVE. Go back to 2008, Mission bounties, loot tables and meta drops have all been nerfed (many times).
You're a broken record.
Interdict Hi-Sec - it's the only way to be sure... |
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Jori McKie
Friends Of Harassment
82
|
Posted - 2013.08.26 16:06:00 -
[191] - Quote
Tippia wrote:Lipbite wrote:Please, explain how do you make 60mil/hour in L4s? I can't make even 30mil/h for Caldari navy (poor LP shop choice I guess) Ignore loot, ignore salvage, ignore all but the highest-bounty ships, blast through to the objective, get/kill it, get a new mission ASAP, repeat. The biggest error people make when trying to increase their L4 income is to come back to loot and salvage GÇö it massively reduces your income unless you can do large batch jobs (e.g. 10 missions in rapid succession in one system using a Noctis)GǪ and even then, it's questionable.
Psst, don't tell all that supid L4 farmers that you have to fly for a NPC corp with a good LP shop and blitz specific missions. As a matter of fact, i did an update on my ISK/h with blitzing missions. I was crazy enough to stop the time i need to complete the mission from the warpin, then i filtered the missions which have a greater than 1000LP/min ratio and started a 4h run with that missions declining everything else. The LP ratio is about 38k LP/h and the ISK ratio including bounties and rewards with a very lowballing 2k ISK per LP is drumrolls: 120m/h.
Examples, the top 3 best missions LP/min are: Recon (only part1) with 6125 LP/min (i need 1min to finish it) Dread Pirate Scarlet with3459 LP/min (i need 2min and 30sec to finish it) Stop The Thief with 3137 LP/min (i need 1min and 15sec to finish it) |
Asuri Kinnes
Adhocracy Incorporated Adhocracy
733
|
Posted - 2013.08.26 16:24:00 -
[192] - Quote
Jori McKie wrote:Tippia wrote:Lipbite wrote:Please, explain how do you make 60mil/hour in L4s? I can't make even 30mil/h for Caldari navy (poor LP shop choice I guess) Ignore loot, ignore salvage, ignore all but the highest-bounty ships, blast through to the objective, get/kill it, get a new mission ASAP, repeat. The biggest error people make when trying to increase their L4 income is to come back to loot and salvage GÇö it massively reduces your income unless you can do large batch jobs (e.g. 10 missions in rapid succession in one system using a Noctis)GǪ and even then, it's questionable. Psst, don't tell all that supid L4 farmers that you have to fly for a NPC corp with a good LP shop and blitz specific missions. As a matter of fact, i did an update on my ISK/h with blitzing missions. I was crazy enough to stop the time i need to complete the mission from the warpin, then i filtered the missions which have a greater than 1000LP/min ratio and started a 4h run with that missions declining everything else. The LP ratio is about 38k LP/h and the ISK ratio including bounties and rewards with a very lowballing 2k ISK per LP is drumrolls: 120m/h. Examples, the top 3 best missions LP/min are: Recon (only part1) with 6125 LP/min (i need 1min to finish it) Dread Pirate Scarlet with3459 LP/min (i need 2min and 30sec to finish it) Stop The Thief with 3137 LP/min (i need 1min and 15sec to finish it) Not everyone min/maxes (you can say "well they're stupid", but it doesn't change the fact that many people don't run them that way).
Bob is the god of Wormholes.
That's all you need to know. |
E-2C Hawkeye
State War Academy Caldari State
270
|
Posted - 2013.08.26 16:25:00 -
[193] - Quote
baltec1 wrote:Khemax wrote:I Believe that the level 4 mission payouts are at a good level compared to other money making activities, but the level 2/3 ones could do with an increase....especially level 3s That would inject too much isk into the system and do great harm to the game.
Too much isk?? As compared to the moon goo isk faucet? Seriously?.....no seriously? |
Asuri Kinnes
Adhocracy Incorporated Adhocracy
733
|
Posted - 2013.08.26 16:30:00 -
[194] - Quote
E-2C Hawkeye wrote:baltec1 wrote:Khemax wrote:I Believe that the level 4 mission payouts are at a good level compared to other money making activities, but the level 2/3 ones could do with an increase....especially level 3s That would inject too much isk into the system and do great harm to the game. Too much isk?? As compared to the moon goo isk faucet? Seriously?.....no seriously? Moon goo injects -0- *new* isk (which is the definition of an isk faucet).
Moon goo is an item (which other players pay for with their money) not a bounty or mission reward that injects isk into the game.
Before you start commenting on isk faucets and sinks, it would help a lot if you understood wtf you were talking about. Bob is the god of Wormholes.
That's all you need to know. |
baltec1
Bat Country
7701
|
Posted - 2013.08.26 17:02:00 -
[195] - Quote
E-2C Hawkeye wrote:baltec1 wrote:Khemax wrote:I Believe that the level 4 mission payouts are at a good level compared to other money making activities, but the level 2/3 ones could do with an increase....especially level 3s That would inject too much isk into the system and do great harm to the game. Too much isk?? As compared to the moon goo isk faucet? Seriously?.....no seriously?
Moon good has injected zero isk into the system ever.
Plus we finally got tech nerfed. |
Caviar Liberta
Moira. Villore Accords
143
|
Posted - 2013.08.26 17:08:00 -
[196] - Quote
Onictus wrote:Kitty Bear wrote:
tbh anyone who claims that hi-sec is perfect safety for mission runners is both a deluded fool and a liar
Well its not bloody dangerous if you aren't a tard and/or don't run around with a 13 billion isk officer fit.
Or if you do undock in a bling fitted ship you don't brag about to everyone and not expect to have it exploded from under you. |
Caviar Liberta
Moira. Villore Accords
143
|
Posted - 2013.08.26 17:11:00 -
[197] - Quote
baltec1 wrote:Moon goo has injected zero isk into the system ever.
That is correct. If anything Moon goo requires a certain amount of investment to cause a transfer of wealth from the consumer of the product made to the producer that produces it. |
Jenn aSide
STK Scientific Initiative Mercenaries
2608
|
Posted - 2013.08.26 17:31:00 -
[198] - Quote
Caviar Liberta wrote:baltec1 wrote:Moon goo has injected zero isk into the system ever.
That is correct. If anything Moon goo requires a certain amount of investment to cause a transfer of wealth from the consumer of the product made to the producer that produces it. Basic economics LOGIC must a hard concept for some to grasp it seems baltec.
There, that's better. Fixed :) .
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Captain Tardbar
Sons of Sam
457
|
Posted - 2013.08.26 17:40:00 -
[199] - Quote
Onictus wrote:Kitty Bear wrote:
tbh anyone who claims that hi-sec is perfect safety for mission runners is both a deluded fool and a liar
Well its not bloody dangerous if you aren't a tard and/or don't run around with a 13 billion isk officer fit.
Its as dangerous as losing your connection or aggroing the entire room.
Also I've heard of people losing their light drones and have their battleship being killed by scram frigs. "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |
Smugmug
Aliastra Gallente Federation
0
|
Posted - 2013.08.26 18:22:00 -
[200] - Quote
Mytai Gengod wrote:I also want to add I'm against any major changes to payouts or difficulty. It seems like every patch has some change that nerfs gameplay for new players. From T2 BPO's, to recent skill changes (which I managed to just squeeze in), to capital large rigs, etc. As a person who has spent the last 3-4 months working to level 4's and plan to do my 2nd this weekend (don't ask about my 1st), it will not be appreciated.
My first level 4 mission, scarlett pirate or whatever it's called, smoked me. If your running faction/t3/etc gear and complaining about it being too easy, that's ridiculous.
It's easy to armchair game design EVE for 5 year vets with loaded bank accounts and ship hangers. Asking that newer players have much more difficult grind to get where you are is shameful really.
You win this thread. As a month old newb all these "missions are too easy" posts turn my stomach. Repetitive and boring? Absolutely. Corp/faction/agent standing is confusing and seems unnecessary. But easy? No sir. They're not even good money. My trade character does far better. |
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baltec1
Bat Country
7701
|
Posted - 2013.08.27 03:30:00 -
[201] - Quote
Smugmug wrote:
You win this thread. As a month old newb all these "missions are too easy" posts turn my stomach. Repetitive and boring? Absolutely. Corp/faction/agent standing is confusing and seems unnecessary. But easy? No sir. They're not even good money. My trade character does far better.
They are on par with null income. |
Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
805
|
Posted - 2013.08.27 04:30:00 -
[202] - Quote
L1 ship + fitting < 1 mil. L2 ship + fitting < 2 mil. L3 ship + fitting < 50 mil. L4 ship + fitting that actually nets 60 mil an hour? Post your best. Then calculate the SP involved. You thought about this for sure. Eve is Real |
Orlacc
385
|
Posted - 2013.08.27 04:45:00 -
[203] - Quote
Captain Tardbar wrote:Onictus wrote:Kitty Bear wrote:
tbh anyone who claims that hi-sec is perfect safety for mission runners is both a deluded fool and a liar
Well its not bloody dangerous if you aren't a tard and/or don't run around with a 13 billion isk officer fit. Its as dangerous as losing your connection or aggroing the entire room. Also I've heard of people losing their light drones and have their battleship being killed by scram frigs.
You're kidding right?
"Measure Twice, Cut Once." |
45thtiger 0109
The Mockers AO
11
|
Posted - 2013.08.27 05:06:00 -
[204] - Quote
Sergeant Acht Scultz wrote:Skill Training Online wrote:Level 4 Mission... 60 million per hour Nice trolling attempt, come back with real numbers from a standing point of view considering normal average time spent playing per day how many days per week etc. Until then all you've put there is a random number and a huge fake one anyone around doing missions 1 or 2 hours a day a couple days in the week will laugh at you and tell you to get a real life job instead. Quote:Bounty rewards need to be reduced by appropximately 66% or consequently adopt a new compensation ladder for level 1 - 3 missions. They don't, if you think it pays out too much because you have nothing else to do of your life time just stop doing them and do something more creative and interesting for your self culture. Once you'll start playing 1h or 2 two or 3 times a week come back and tell me again mission pay out far too much. Hard trolling is hard but you're doing well, I've even answered.
Here is someone who does not know his maths LOL.
People like you ruin this game for others letting CCP know there is something with LVL 4 Mission rewards.
Now that CCP knows about this they will Nerf LvL 4 missions oh boy.
How the crap people in high sec going to make money ?
And the second part of the quote I agree with the above post. I am not a CCP employee-ájust having a input in the EvE forum
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baltec1
Bat Country
7701
|
Posted - 2013.08.27 06:34:00 -
[205] - Quote
Cipher Jones wrote:L1 ship + fitting < 1 mil. L2 ship + fitting < 2 mil. L3 ship + fitting < 50 mil. L4 ship + fitting that actually nets 60 mil an hour? Post your best. Then calculate the SP involved. You thought about this for sure.
T2 fitted cruise raven. |
E-2C Hawkeye
State War Academy Caldari State
271
|
Posted - 2013.08.27 13:46:00 -
[206] - Quote
Asuri Kinnes wrote:E-2C Hawkeye wrote:baltec1 wrote:Khemax wrote:I Believe that the level 4 mission payouts are at a good level compared to other money making activities, but the level 2/3 ones could do with an increase....especially level 3s That would inject too much isk into the system and do great harm to the game. Too much isk?? As compared to the moon goo isk faucet? Seriously?.....no seriously? Moon goo injects -0- *new* isk (which is the definition of an isk faucet). Moon goo is an item (which other players pay for with their money) not a bounty or mission reward that injects isk into the game. Before you start commenting on isk faucets and sinks, it would help a lot if you understood wtf you were talking about. Yes you are right. The trillions and trillions of isk the moons generated all went where? RMT? Moon goo is an income just like any other. Yes it requires resources and management but I would argue it has done more damage to the game more than any lvl 4 mission ever could. Not only that but incursions runners make several times over the isk per hour than any lvl 4 mission. |
Onictus
Silver Snake Enterprise Fatal Ascension
432
|
Posted - 2013.08.27 13:49:00 -
[207] - Quote
Cipher Jones wrote: L4 ship + fitting that actually nets 60 mil an hour? Post your best. Then calculate the SP involved. You thought about this for sure.
No they are counting LP.
Which is crap because there is a hell of a lot more time involved in moving stuff around and getting it sold. I could pull a half bill a week in hi sec pretty easily, but it was time intensive and required three accounts. 1) Primary bling boat to get the missions done 2) noctics/hauler alt to move loot/mods/sale items 3) market toon to sit there and sell it all in whatever hub I was near.
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Tippia
Sunshine and Lollipops
16209
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Posted - 2013.08.27 14:07:00 -
[208] - Quote
E-2C Hawkeye wrote:Yes you are right. The trillions and trillions of isk the moons generated all went where? RMT? Moon goo is an income just like any other. Where the ISK went doesn't matter GÇö what matters is where it's coming from. Where it's coming from is one of the four ISK faucets: bounties, agent rewards, insurance, and NPC buy orders. Moon goo may be an income source, but it is not an ISK faucet. It's a materials faucet, and a pretty moderate one at that.
Quote:Yes it requires resources and management but I would argue it has done more damage to the game more than any lvl 4 mission ever could. Ok. And your argument for that isGǪ what, exactly? Remember, even at their best, high-end moons provide about the same ISK/h (ore more accurately, the same ISK-worth of materials injection) as highsec ice mining. So if you want to argue that moon goo has done the game any damage, I can't begin to imagine how horrible you think ice mining is.
Quote:Not only that but incursions runners make several times over the isk per hour than any lvl 4 mission. Yes. There's a reason why incursions have been a constant target for calls to nerf their the ISK influx they cause.
Onictus wrote:No they are counting LP.
Which is crap because there is a hell of a lot more time involved in moving stuff around and getting it sold. I could pull a half bill a week in hi sec pretty easily, but it was time intensive and required three accounts. 1) Primary bling boat to get the missions done 2) noctics/hauler alt to move loot/mods/sale items 3) market toon to sit there and sell it all in whatever hub I was near. That just meant you were being inefficient. Tip #1: drop the noctis. Looting and salvaging is a waste of time compared to just running more missions. Tip #2: drop the market toon. You don't need one to sell in bulk unless you absolutely want to .01 every order you put out GÇö even if you use sell orders, it gets soled eventually. Again, a waste of time compared to just running more missions.
So no, the added time and effort for going the LP route is absolutely minimal. If it takes more than maybe an hour or so once or twice a month, you're doing something wrong, and you certainly don't need any additional accounts to maximise your mission income, other than if you want to run several missions in parallel. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |
Onictus
Silver Snake Enterprise Fatal Ascension
432
|
Posted - 2013.08.27 14:14:00 -
[209] - Quote
Tippia wrote:Onictus wrote:No they are counting LP.
Which is crap because there is a hell of a lot more time involved in moving stuff around and getting it sold. I could pull a half bill a week in hi sec pretty easily, but it was time intensive and required three accounts. 1) Primary bling boat to get the missions done 2) noctics/hauler alt to move loot/mods/sale items 3) market toon to sit there and sell it all in whatever hub I was near. That just meant you were being inefficient. Tip #1: drop the noctis. Looting and salvaging is a waste of time compared to just running more missions. Tip #2: drop the market toon. You don't need one to sell in bulk unless you absolutely want to .01 every order you put out GÇö even if you use sell orders, it gets soled eventually. Again, a waste of time compared to just running more missions. So no, the added time and effort for going the LP route is absolutely minimal. If it takes more than maybe an hour or so once or twice a month, you're doing something wrong, and you certainly don't need any additional accounts to maximise your mission income, other than if you want to run several missions in parallel.
Not exactly the easiest way to cash in the LP is on impants, however, its not hard to saturate the market that way, so faction ammo was a good way to go around which required the noctics to get enough ore to make the ammo to convert.
Otherwise you are trying to sell the LP so to speak which is also annoying and the time on the market is spent negotiation rates.
60mil an hour is possible simply grinding the missions but that also required having a good spread of agents and getting lucky on mission draws. I'd probably pull around 45 usually, and that was dropping all of the annoying/faction missions and hopeing. |
Jenn aSide
STK Scientific Initiative Mercenaries
2608
|
Posted - 2013.08.27 14:20:00 -
[210] - Quote
Captain Tardbar wrote:
Also I've heard of people losing their light drones and have their battleship being killed by scram frigs.
That means they didn't use the tools at their disposal. A Micro-Jump drive (and fitting a proper 5 minute active tank or appropriate strength in case of a Disconnect, some people still don't know that activated modules stay on when you D/C now) makes high sec missions 100% safe. NPCs disrupt (not scam) so you can always MJD away as long as you have enough cap to activate it.
I don't undock to do a mission without specific hardeners, 10 minutes of cap under an active tank (since no part of a lvl 4 mission takes more than 10 minutes to clear the major DPS away), a damage control and a MJD.
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