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Inokuma Yawara
University of Caille Gallente Federation
6
|
Posted - 2013.06.23 05:44:00 -
[1] - Quote
Hello all.
I was all excited when I got my 29,999,999.99 ISK Retriever mining barge. I flew it home from Dodixie, and the first thing I noticed was that it can't warp all the way to the next jump gate sometimes. Next, I go online to find fitting advice, and all I get is how easy it is to destroy, and that the best you can do is make enough isk from one or two loads, and hope you made enough to pay for your blown up barge, with enough left over for your next barge, and anything left after that is profit.
I haven't gotten any fittings for it yet, so I'm ready to go shopping as soon as I get a list that will:
1) solve the "not enough power to warp to the destination" problem, (or is it really not a problem?) 2) make my retriever able to survive long enough to run away (increase effective hit points without sacrificing too much of what little speed I have - if that's possible). 3) I can use mining laser II, I can use mine drone II, I can use scout drones I. 4) I can use shields I, and armor plate. 5) I have nearly 1.3 million skill points, mostly on mining and drones.
Obviously, I could just throw on some plate and shields, but the problem is I only have:
2 Rig slots 2 high slots 1 mid slot and 3 or 4 low slots
I think I have less than 200 capacitance.
So, I need help balancing all that stuff so that I don't end up crawling around at 3 knots and having to wait 5 minutes before I can build up speed to warp, and then only have enough power left to warp 600 meters at a time....
Or should I sell my Retriever off at a loss and get something else? I'll only be operating in High Sec.
Originally, I got it for the Ore hold capacity, and figured I could save time on back and forth trips to asteroid belts and unloading at my station. Now, I don't know.... |

Huttan Funaila
Terminal Radioactivity Spaceship Samurai
195
|
Posted - 2013.06.23 06:04:00 -
[2] - Quote
Inokuma Yawara wrote: 1) solve the "not enough power to warp to the destination" problem, (or is it really not a problem?)
This is not a problem.
Inokuma Yawara wrote: 2) make my retriever able to survive long enough to run away (increase effective hit points without sacrificing too much of what little speed I have - if that's possible).
You should be using strip miners in your high slot.
For your mid slot, pick a limited adaptive invulnerabiltiy. That raises your shield resistances.
For your low slots, you want a damage control (the suitcase thing - it raises resists for shield and armor), at least 1 mining laser upgrade. For third lowslot, you may want another mining laser upgrade (usually abbreviated MLU) or a beta reactor control : diagnostic system (this adds more power and shield regeneration).
For rigs, you want a medium core defense field extender, this adds to your shields. For the other 2 rigs, i usually recommend picking resists to offset the damage types that the belt rats do. |

Destination SkillQueue
Are We There Yet
5291
|
Posted - 2013.06.23 06:30:00 -
[3] - Quote
I haven't done any mining in a long time, so take this advice coming from someone with only passing knowledge in fitting mining ships.
Lack of capacitor to warp properly: This isn't uncommon with some ships for people with bad skills. You want to improve your capacitor boosting skills(energy management/energy systems operation) and train warp drive operation to higher levels to reduce the cap consumption of warping.
Tanking my retriever: It's not something you can do and I don't think you're meant to either. You can boost your resists and fit a damage control, but that's about it. Your primary defence is killing any NPCs as soon as possible with your drones. Against another player your defense is warping out before any shooting starts.
Fitting my retriever: Doesn't look like you have much choice. Strip miners in high, survey scanner or resists in the mid and mining upgrades/DCU in low is propably close to the standard highsec fit. Not sure what rigs you'd want.
Other misc complaints: I don't see why you're complaining about the speed or seem to think, that has anything to do with how fast you reach warp. First of all it's a mining ship. It's supposed to stand relatively still and shoot at immobile targets. Speed isn't going to help you here. Initiating warp is agility based. It starts when you are going towards the target and reach 75% of your max velocity. What matter there is your ability to change directions and accelerate. The larger your ship the longer this will take when starting from 0. The only way to initiate warp fast with other than small ships is to stay aligned to a target, which means flying towards it going at least 75% of your max velocity. |

Dewa Cinta
Funbag Industries
23
|
Posted - 2013.06.23 07:58:00 -
[4] - Quote
If you find a good and remote system to mine, you won't need to worry about too many gankers.
The less in local the better. |

Inokuma Yawara
University of Caille Gallente Federation
6
|
Posted - 2013.06.23 08:21:00 -
[5] - Quote
Huttan Funaila wrote:This is not a problem.
Thanks. That's good to hear, and Destination goes into a little detail as to why.
Huttan Funaila wrote:You should be using strip miners in your high slot.
Yeah. I have to train that up, but with my low capacitor issue, I thought strip miners would be a problem too.
Huttan Funaila wrote:For your mid slot, pick a limited adaptive invulnerabiltiy. That raises your shield resistances.
For your low slots, you want a damage control (the suitcase thing - it raises resists for shield and armor), at least 1 mining laser upgrade. For third lowslot, you may want another mining laser upgrade (usually abbreviated MLU) or a beta reactor control : diagnostic system (this adds more power and shield regeneration).
For rigs, you want a medium core defense field extender, this adds to your shields. For the other 2 rigs, i usually recommend picking resists to offset the damage types that the belt rats do.
Hmmm.... I will see what I need to train up to be able to use some of those (I'll also need to google, to figure out what some of the abbreviations mean. I think I saw a glossary somewhere... I should have bookmarked it when I had the chance.)
Destination SkillQueue wrote:Lack of capacitor to warp properly: This isn't uncommon with some ships for people with bad skills. You want to improve your capacitor boosting skills(energy management/energy systems operation) and train warp drive operation to higher levels to reduce the cap consumption of warping.
That explains a lot. Thanks for that tip.
Destination SkillQueue wrote:Other misc complaints: I don't see why you're complaining about the speed or seem to think, that has anything to do with how fast you reach warp. First of all it's a mining ship. It's supposed to stand relatively still and shoot at immobile targets. Speed isn't going to help you here. Initiating warp is agility based. It starts when you are going towards the target and reach 75% of your max velocity. What matter there is your ability to change directions and accelerate. The larger your ship the longer this will take when starting from 0. The only way to initiate warp fast with other than small ships is to stay aligned to a target, which means flying towards it going at least 75% of your max velocity.
As far as speed goes, I notice that you have to wait to get to about 75% of your speed before the warp engines engage. For me, speed means how fast you get up to that 75% - or how fast you accelerate. The faster you accelerate the sooner you warp.
But you also gave me some good ideas about how to prepare for a quick exit if needed. I could align to something and stand still. Then if the need arises, select "jump" or "Dock." That way I don't have to worry about the time it takes to turn around and all of that.
Thanks for your replies, guys. I hope to see more replies.
|

Bertrand Butler
Cras es Noster
30
|
Posted - 2013.06.23 08:30:00 -
[6] - Quote
This might help, cheers...C:
http://wiki.eveuniversity.org/Glossary |

Marc Callan
Interstellar Steel Templis Dragonaors
205
|
Posted - 2013.06.23 09:13:00 -
[7] - Quote
Capacitor issues generally just mean you have to make two warps instead of one to cross a system - it's time-consuming, and an annoyance, but it shouldn't be a deal-breaker. Strip miners shouldn't cap you out; if you start them both at the same time, they may chew up some (never all) of your cap, but then you've got three-minute cycle times, which is plenty to recover from that hit. If you counter-cycle your strip miners (start one when the other's halfway through its cycle), then you probably won't even drop below 1/2 capacitor. "Nevertheless a prince ought to inspire fear in such a way that, if he does not win love, he avoids hatred..." - Niccolo Machiavelli-á |

Jacob Holland
Weyland-Vulcan Industries
168
|
Posted - 2013.06.23 09:20:00 -
[8] - Quote
Huttan Funaila wrote: For your mid slot, pick a limited adaptive invulnerabiltiy. That raises your shield resistances.
For your low slots, you want a damage control (the suitcase thing - it raises resists for shield and armor), at least 1 mining laser upgrade. For third lowslot, you may want another mining laser upgrade (usually abbreviated MLU) or a beta reactor control : diagnostic system (this adds more power and shield regeneration).
An Invulnerability Field will make a big difference to your available HP but I find I get slightly more EHP out of a Medium shield extender - which also has the advantage of being capless. Not only that, it doesn't show graphically and therefore can lead to a few more gank attempts failing as the assumption is likely to be that you aren't fitting tank.
The more important thing the Damage Control does is increase your Hull resistances. A Tech 1 DC improves the resists from 0% to 50% across the board and that effectively doubles your structure HP.
Quote:But you also gave me some good ideas about how to prepare for a quick exit if needed. I could align to something and stand still. Then if the need arises, select "jump" or "Dock." That way I don't have to worry about the time it takes to turn around and all of that.
To align to something you need to be moving at 75% of your ship's top speed. If you're absolutely static (0m/s) then the direction your ship is facing is meaningless because a vector of 0 magnitude is a point and a point has no direction.
Given the retreiver's vast hold you're not likely to find a belt which you can track along for long enough to fill it while remaining constantly aligned at 75% max velocity and therefore you may as well find yourself a useful spot from which to work and stay there. |

Inokuma Yawara
University of Caille Gallente Federation
6
|
Posted - 2013.06.23 10:30:00 -
[9] - Quote
Jacob Holland wrote:Huttan Funaila wrote: For your mid slot, pick a limited adaptive invulnerabiltiy. That raises your shield resistances.
For your low slots, you want a damage control (the suitcase thing - it raises resists for shield and armor), at least 1 mining laser upgrade. For third lowslot, you may want another mining laser upgrade (usually abbreviated MLU) or a beta reactor control : diagnostic system (this adds more power and shield regeneration).
An Invulnerability Field will make a big difference to your available HP but I find I get slightly more EHP out of a Medium shield extender - which also has the advantage of being capless. Not only that, it doesn't show graphically and therefore can lead to a few more gank attempts failing as the assumption is likely to be that you aren't fitting tank. The more important thing the Damage Control does is increase your Hull resistances. A Tech 1 DC improves the resists from 0% to 50% across the board and that effectively doubles your structure HP. Quote:But you also gave me some good ideas about how to prepare for a quick exit if needed. I could align to something and stand still. Then if the need arises, select "jump" or "Dock." That way I don't have to worry about the time it takes to turn around and all of that. To align to something you need to be moving at 75% of your ship's top speed. If you're absolutely static (0m/s) then the direction your ship is facing is meaningless because a vector of 0 magnitude is a point and a point has no direction. Given the retreiver's vast hold you're not likely to find a belt which you can track along for long enough to fill it while remaining constantly aligned at 75% max velocity and therefore you may as well find yourself a useful spot from which to work and stay there.
Thanks very much. That was most educational. As far as aligning goes. What I meant was that I would point the ship to the jump gate or station that I wanted to jump or dock so that all the ship has to do is accelerate forward towards the gate/station and warp. The ship would not have to spend time turning around and such. That has to cut some time off from running away. You don't think? |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
878
|
Posted - 2013.06.23 10:49:00 -
[10] - Quote
Op, open your in game browser, click "Bookmarks" -"Add/Remove" and "Add" this link.
Whenever you have a question or think about something in game and want to know a bit more about open it and read it. Valuable information for noobies and older players, you should really get that. *removed inappropriate ASCII art signature* - CCP Eterne |

Destination SkillQueue
Are We There Yet
5292
|
Posted - 2013.06.23 11:03:00 -
[11] - Quote
Inokuma Yawara wrote:
Thanks very much. That was most educational. As far as aligning goes. What I meant was that I would point the ship to the jump gate or station that I wanted to jump or dock so that all the ship has to do is accelerate forward towards the gate/station and warp. The ship would not have to spend time turning around and such. That has to cut some time off from running away. You don't think?
Actually no. That mistake is easy to make though for people who don't understand how the game works. Ships in EVE are balls with a velocity vector. A stationary ship therefore has no facing. What you see on your screen is just a graphical presentation for your benefit. For the game it's just a ball/dot and reaches warp in equal time no matter what direction the target is. It's important to understand that the game only cares about, that you have a velocity vector going towards the target@75% max velocity. That means zero velocity doesn't help at all, but the closer to that 75% max velocity your ship appreaches the target, the faster you warp when the order is given. |

Inokuma Yawara
University of Caille Gallente Federation
6
|
Posted - 2013.06.23 13:37:00 -
[12] - Quote
Destination SkillQueue wrote:Inokuma Yawara wrote:
Thanks very much. That was most educational. As far as aligning goes. What I meant was that I would point the ship to the jump gate or station that I wanted to jump or dock so that all the ship has to do is accelerate forward towards the gate/station and warp. The ship would not have to spend time turning around and such. That has to cut some time off from running away. You don't think?
Actually no. That mistake is easy to make though for people who don't understand how the game works. Ships in EVE are balls with a velocity vector. A stationary ship therefore has no facing. What you see on your screen is just a graphical presentation for your benefit. For the game it's just a ball/dot and reaches warp in equal time no matter what direction the target is. It's important to understand that the game only cares about, that you have a velocity vector going towards the target@75% max velocity. That means zero velocity doesn't help at all, but the closer to that 75% max velocity your ship appreaches the target, the faster you warp when the order is given.
Hmmm.... I must study this more carefully, then. Thank you. |

Shereza
Center for Advanced Studies Gallente Federation
140
|
Posted - 2013.06.23 16:20:00 -
[13] - Quote
Honestly, if you fit them both for maximum yield a retriever can mine 1093m3/minute while a procurer mines 1002m3/minute. In that configuration a procurer will have something like 5x the buffer/EHP of the retriever though. If you "tank fit" the retriever for maximum EHP it goes up to 22.2k EHP which the procurer still almost triples, and your mining yield drops to 844m3/minute.
Within that context the only reason I see to fly a retriever is the ore hold and how it cuts down on cycles "lost" to unloading. That advantage, however, is somewhat diminished if you compare a tank fit retriever with a mining fit procurer. The procurer might only hold 43.63~ of the ore that the retriever can hold, but it also mines ore almost 20% faster. The procurer being able to align/get into warp faster can also help reduce some of the retriever's ore hold advantage as well by getting you back to the mining (slightly) faster.
If you're in a situation where you can play to the retriever's strengths as a mining ship then it's certainly not a mistake to fly one, but all things considered these days I wouldn't fly one in most situations simply because it's more gankable, more expensive to replace, and its primary advantage over the procurer is easy to reduce if not outright negate.
On the other hand I suppose that discussions like this just go to prove that CCP did a pretty good job balancing the ships. If either the procurer or the retriever was a clear winner for solo mining it likely would never have happened. |

Anti-social Tendencies
School of Applied Knowledge Caldari State
55
|
Posted - 2013.06.23 16:45:00 -
[14] - Quote
Spheres makes excellent points above.
I'd like to confirm that the direction your ship is pointing at zero velocity has no effect on align time. It is my understanding from older players that this wasn't always the case but it definitely is now.
Any ship in eve can be ganked. My idea is to tank your mining barge so that it is more trouble than it is worth to gank it. A tanked Ret will need two T1 Dessies to kill and still mine reasonably well. A Procuror will mine almost as we'll, with a great tank, but you will be making over twice the number of trips to the station. Depending on the location of the belts, this can take a few
So basically a Ret isn't a mistake and you will lose it eventually, but in the scheme of things isn't very expensive. "Patience: n, a minor form of despair, disguised as a virtue." - AMBROSE PIERCE |

Alua Oresson
Demon-War-Lords Fatal Ascension
276
|
Posted - 2013.06.23 18:52:00 -
[15] - Quote
Shereza wrote:Honestly, if you fit them both for maximum yield a retriever can mine 1093m3/minute while a procurer mines 1002m3/minute. In that configuration a procurer will have something like 5x the buffer/EHP of the retriever though. If you "tank fit" the retriever for maximum EHP it goes up to 22.2k EHP which the procurer still almost triples, and your mining yield drops to 844m3/minute.
Within that context the only reason I see to fly a retriever is the ore hold and how it cuts down on cycles "lost" to unloading. That advantage, however, is somewhat diminished if you compare a tank fit retriever with a mining fit procurer. The procurer might only hold 43.63~ of the ore that the retriever can hold, but it also mines ore almost 20% faster. The procurer being able to align/get into warp faster can also help reduce some of the retriever's ore hold advantage as well by getting you back to the mining (slightly) faster.
If you're in a situation where you can play to the retriever's strengths as a mining ship then it's certainly not a mistake to fly one, but all things considered these days I wouldn't fly one in most situations simply because it's more gankable, more expensive to replace, and its primary advantage over the procurer is easy to reduce if not outright negate.
On the other hand I suppose that discussions like this just go to prove that CCP did a pretty good job balancing the ships. If either the procurer or the retriever was a clear winner for solo mining it likely would never have happened.
Your yield will still be greater with the increased cargo hold of the retriever. The procurer will have to make more trips that will decrease the overall yield. http://pvpwannabe.blogspot.com/ |

Shereza
Center for Advanced Studies Gallente Federation
141
|
Posted - 2013.06.23 19:42:00 -
[16] - Quote
Alua Oresson wrote:Your yield will still be greater with the increased cargo hold of the retriever. The procurer will have to make more trips that will decrease the overall yield.
I never said otherwise. I said that the increased mining speed and maneuverability of the procurer help cut into the retriever's ore hold advantage.
Also, if you are, want to, or insist on flying a retriever for mining you should probably bookmark http://evemaps.dotlan.net/ and use that to help plan on where you should and shouldn't mine. |

Carek Talen
Another Corp.
9
|
Posted - 2013.06.23 20:03:00 -
[17] - Quote
If you are mining in hisec you 'll find two dangers, rats and gankers, 4 hobgoblin can deal with any rats, you don't need tank. As for gankers... a retriever is not a juicy target and the ganker will be destroyed too. You don't hunt barges for profit and the fun it provides is very limited and balanced with the pain of security status grind.
To sum up use 3-4 hobgoblin and fit for max yield.
|

Anti-social Tendencies
School of Applied Knowledge Caldari State
55
|
Posted - 2013.06.24 00:43:00 -
[18] - Quote
Carek Talen wrote:If you are mining in hisec you 'll find two dangers, rats and gankers, 4 hobgoblin can deal with any rats, you don't need tank. As for gankers... a retriever is not a juicy target and the ganker will be destroyed too. You don't hunt barges for profit and the fun it provides is very limited and balanced with the pain of security status grind.
To sum up use 3-4 hobgoblin and fit for max yield.
And where do you mine again...? :-)
"Patience: n, a minor form of despair, disguised as a virtue." - AMBROSE PIERCE |

Inokuma Yawara
University of Caille Gallente Federation
6
|
Posted - 2013.06.24 01:23:00 -
[19] - Quote
Wow. Not only did I get great advice on fittings, but I also got to see philosophical points of view on why one set of fittings may be more useful than another set. It made me wonder if anyone had codified a doctrine for mining and mining entities?
A doctrine is a codified set of principles, rules, and guidelines that inform how an entity operates under varying conditions and tactical situations. It lays out the entities' policies for money spent on R&D, training policies, equipment procurement, load-outs for varying situations, etc.
Has anyone seen any links to such a codified doctrine written up by EVE Online players? |

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
268
|
Posted - 2013.06.24 01:47:00 -
[20] - Quote
entirely possible, however many players don't seem to care to do any reading and remain ignorant to ideas proposed 100s or 1000s of times previously You can trust me, I have a monocole |

Caleidascope
Republic Military School Minmatar Republic
292
|
Posted - 2013.06.24 03:59:00 -
[21] - Quote
Inokuma Yawara wrote:Wow. Not only did I get great advice on fittings, but I also got to see philosophical points of view on why one set of fittings may be more useful than another set. It made me wonder if anyone had codified a doctrine for mining and mining entities?
A doctrine is a codified set of principles, rules, and guidelines that inform how an entity operates under varying conditions and tactical situations. It lays out the entities' policies for money spent on R&D, training policies, equipment procurement, load-outs for varying situations, etc.
Has anyone seen any links to such a codified doctrine written up by EVE Online players? http://www.isktheguide.com/ Life is short and dinner time is chancy Eat dessert first! |

Chi'Nane T'Kal
Interminatus Aeterna Anima
95
|
Posted - 2013.06.24 12:19:00 -
[22] - Quote
Inokuma Yawara wrote:Wow. Not only did I get great advice on fittings, but I also got to see philosophical points of view on why one set of fittings may be more useful than another set. It made me wonder if anyone had codified a doctrine for mining and mining entities?
A doctrine is a codified set of principles, rules, and guidelines that inform how an entity operates under varying conditions and tactical situations. It lays out the entities' policies for money spent on R&D, training policies, equipment procurement, load-outs for varying situations, etc.
Has anyone seen any links to such a codified doctrine written up by EVE Online players?
I suppose you could find those mining doctrines within the members areas of quite a few corps, namely industry corps.
There are also maxtank/maxyield setups for all the barges out there somewhere.
IMO it's really not worth looking for those, though, since the principles behind fitting are pretty simple and with EFT it's a matter of minutes to play out some 'what if' scenarios. |

Inokuma Yawara
University of Caille Gallente Federation
8
|
Posted - 2013.06.24 13:44:00 -
[23] - Quote
Caleidascope wrote:http://www.isktheguide.com/
I downloaded the manual and skimmed through the mining section. It was filled with details, and covered a wide array of info. I think that this pdf book file fits the bill of what I was looking for. Thanks for pointing me to it.
|

Alua Oresson
Demon-War-Lords Fatal Ascension
277
|
Posted - 2013.06.24 22:38:00 -
[24] - Quote
Carek Talen wrote:If you are mining in hisec you 'll find two dangers, rats and gankers, 4 hobgoblin can deal with any rats, you don't need tank. As for gankers... a retriever is not a juicy target and the ganker will be destroyed too. You don't hunt barges for profit and the fun it provides is very limited and balanced with the pain of security status grind.
To sum up use 3-4 hobgoblin and fit for max yield.
I've never suicide ganked for profit. I've never even looted the stuff. Your argument is invalid. http://pvpwannabe.blogspot.com/ |

Anti-social Tendencies
School of Applied Knowledge Caldari State
57
|
Posted - 2013.06.25 01:13:00 -
[25] - Quote
Inokuma Yawara wrote:Wow. Not only did I get great advice on fittings, but I also got to see philosophical points of view on why one set of fittings may be more useful than another set. It made me wonder if anyone had codified a doctrine for mining and mining entities?
A doctrine is a codified set of principles, rules, and guidelines that inform how an entity operates under varying conditions and tactical situations. It lays out the entities' policies for money spent on R&D, training policies, equipment procurement, load-outs for varying situations, etc.
Has anyone seen any links to such a codified doctrine written up by EVE Online players?
I haven't seen anything. However, as you can tell, there are huge differences among players as to what the "best" approach to take is. There is no right or wrong, just what you feel will work the best for you. (OK, I lied. My way is RIGHT)
"Patience: n, a minor form of despair, disguised as a virtue." - AMBROSE PIERCE |

Inokuma Yawara
University of Caille Gallente Federation
18
|
Posted - 2013.07.04 10:05:00 -
[26] - Quote
Thanks for all of your helpful replies. I figured you'd want to know what I ended up doing. Here's the end result.
Medium Rigs: Processor Overclocking Unit I Capacitor Control Circuit I Core Defense Field Extender I
High Slots: 2x Strip Miner I
Medium Slot: Medium Shield Booster II
Low Slots: Beta Reactor Control: Diagnostic System I 2x Mining Laser Upgrade I
Drone Bay: 2x Hobgoblin I 2x Warrior I 1 Scavenger
I started off with 1@ Hobgoblin I and Warrior I, and 2 Mining Drone I, but the mining of those drones was negligible, and I figured I'd make more isk scavenging the wrecks of Serpentis pirates, so I changed my drone line up.
The final cost? I haven't figured that out, yet. Let's see... Add 29,000,000.00 isk to whatever the current market prices (mostly at Dodixie) are for the items above (plus the cost of a lost ship when I was killed trying to go to low sec to buy a part, cheap, for the barge, 17mil isk Navy Comet w/fittings). Approximately 38 mil isk (not including the lost Navy Comet).
What do you all think?
(P.S. Now I go shopping in my rookie ship and leave my expensive planes in the garage.) |

Elena Thiesant
Sun Micro Systems
438
|
Posted - 2013.07.04 10:46:00 -
[27] - Quote
To be honest, not great.
The fact that you need 2 fitting mods suggests something's not optimal (possibly low skills). A Shield booster won't help against gankers (and you don't need that kind of defense against rats). You want buffer, not active tank. Shield extender or perhaps invuln field.
You shouldn;t need a cap recharging rig on a mining barge (probably there because of the shield extender). If you're running low on cap with the mining lasers, stagger their activation.
Edit: To be honest, I'm not sure why you have the fitting mods (processor overclock and PDU) as even with Electronics and Engineering at 3 and Mining Upgrades at 2 they're not needed to fit the rest. |

Elena Thiesant
Sun Micro Systems
438
|
Posted - 2013.07.04 10:57:00 -
[28] - Quote
Try something like this.
[Retriever, Test] Mining Laser Upgrade I Mining Laser Upgrade I Damage Control I
Limited Adaptive Invulnerability Field I
Strip Miner I Strip Miner I
Medium Core Defense Field Extender I Medium Core Defense Field Extender I Medium Core Defense Field Extender I
16k buffer tank (with my skills since I don't know yours) vs the 10k that your fitting has.
Though personally I'd swap one of the extender rigs for a Mining drone augmenter and carry 3 mining drones. |

Donnero
Belt Club
9
|
Posted - 2013.07.04 11:17:00 -
[29] - Quote
You should get a Asteroid Scanner in your mid, to see how much ore left is in the roid. |

Shereza
Center for Advanced Studies Gallente Federation
157
|
Posted - 2013.07.04 23:21:00 -
[30] - Quote
Yeah... No. Survey scanners are great and all for not "wasting" cycles, but that only seriously matters when you're using modulated lasers, especially with T2 crystals, which the person involved isn't. |
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