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Nikk Narrel
Infinite Improbability Inc Ex Cinere Scriptor
1926
|
Posted - 2013.06.23 18:45:00 -
[31] - Quote
Your idea unbalances null sec play, and breaks wormholes.
I don't think you understand this since you seem to accept the intel provided by local as inherently balanced. This indicates a lack of objectivity.
But don't just take my word for it, rather consider the following too:
Local provides free intel. This is obvious, and not disputed. Specifically, it is instant, and complete. No teamwork is needed to use it, it comes ready as is.
In sov space, EVE allows corporations to place defensive structures. These CAN be taken down, but not before individual pilots and ships have time to evacuate. This level of defense allows pilots to be completely safe, short of pilot error.
Now, by using local as a warning method, and staying aligned to one of these safe locations, a player can be in warp to them within moments of noticing a new name in local. It is not possible for a hostile pilot to force a failure in these events.
What this means: PvE assets in space with anchored POS or Outpost structures cannot be effectively threatened.
What does AFK cloaking do? Since there are no comparable structures present for the hostile to use, normally, they must achieve a defensive equivalent in order to counter the presence of the locals. If this defense is compromised, the locals have their "I WIN" button. It simply has a delayed effect equal to the amount of time needed to locate and expel the unwanted presence(s). Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |
Johan Toralen
IIIJIIIITIIII
125
|
Posted - 2013.06.23 19:10:00 -
[32] - Quote
Behr Oroo wrote:What type of buff would you suggest? You already have a good thing going with the current cloak setup.
I dont see the imbalance you are speaking of. If you truly think that youre cloaky ship is weaker than the average ship, then I think youre just arguing for the sake of arguing.
Look, when is the last time you sat solo in a system, not in a fleet just looking for your own solo kill? I would guess it's not all that often and if you are, I highly doubt it's in a bomber. It's probably a cloaky tengu or loki and if your crying that these ships are under powered, then I dont know what to tell you.
Why do you assume that all stealthy ships are pvp fittet hunters? That couldn't be further from the truth. Cloak is for many ships the only defense against other players. That even holds true for pve fittet SB'ers and T3's. So when you want to nerf this form of defense then it would be reasonable to buff other form of defense as a trade off, for instance half decent tank on stealth bombers. |
Behr Oroo
The Circus Corp Nulli Tertius
1
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Posted - 2013.06.23 19:16:00 -
[33] - Quote
The idea does not unbalance anything. If anything it adds more balance to null sec play and increases the chances of PVP on all sides.
The argument over local seems slightly invalid since it is unlikely that CCP will be removing it. If they do, so be it, but at the moment it does not appear they will be.
As for breaking wormholes. I dont understand how. Wormholes have no local unless you speak in it. You don't know who is there or who isn't The scout ship would only allow you to find cloaked ships. Current game mechanics allow you to find EVERYTHING else with standard probes. With a little work, anything in a WH can be found.
You're complaining that a person can use local to setup networks of intel channels so that invading forces can be spotted and people have time to safe up their ships. If you removed local, you would have to install some way for ships to find other ships and again, intel channels would be setup and the same warning system would exist.
As for your argument about structures in space. I am sorry but it doesnt make sense. No one person is going to be out hunting for a POS to take down on their own. If a corp wants to take a POS/System/Station/Whatever they form fleets, they come in mass and they take what they want or they are fought off. AFK cloaking does nothing for this other then provide a bit of intel. However we both know this is not what it is used for. It is used to score easy kills in industrial territories or softer targets.
What does AFK cloaking do? It's a fear tactic used by corps/alliances to try to keep people logged off or stop production in industrial systems. Nothing more. You can argue that it has other roles but we both know that they are rarely seen.
The idea of a scout ship seems rather simple. The ship would be highly limited and wouldnt effect things to the scale you think it would. |
Behr Oroo
The Circus Corp Nulli Tertius
1
|
Posted - 2013.06.23 19:19:00 -
[34] - Quote
Johan Toralen wrote:Behr Oroo wrote:What type of buff would you suggest? You already have a good thing going with the current cloak setup.
I dont see the imbalance you are speaking of. If you truly think that youre cloaky ship is weaker than the average ship, then I think youre just arguing for the sake of arguing.
Look, when is the last time you sat solo in a system, not in a fleet just looking for your own solo kill? I would guess it's not all that often and if you are, I highly doubt it's in a bomber. It's probably a cloaky tengu or loki and if your crying that these ships are under powered, then I dont know what to tell you. Why do you assume that all stealthy ships are pvp fittet hunters? That couldn't be further from the truth. Cloak is for many ships the only defense against other players. That even holds true for pve fittet SB'ers and T3's. So when you want to nerf this form of defense then it would be reasonable to buff other form of defense as a trade off, for instance half decent tank on stealth bombers.
Very simple. I assume this cause its the only form of AFK cloak camping that i am concerned with. You are taking my idea and moving past what I am talking about into areas I have no wish to change. A cloaked hauler or something is not what i am talking about. I am not saying nerf cloak. I am saying give a counter to cloak AFK. The ship I am suggesting has no bearing on ACTIVE play. It would take time and effort to use and would only be useful to remove AFK campers. |
Tecate
Special Tactics Force Unit Gits
1
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Posted - 2013.06.23 19:38:00 -
[35] - Quote
Johan Toralen wrote:Tecate wrote:We are not asking for a easy button. We are asking for a way to catch you. You can catch me when i'm uncloaked just like i can catch you when i'm uncloaked. What you are asking for is an imbalance to the detriment of pilots in cloaked ships, which as i've pointed out already pay for their cloak ability with lower stats in other aspects of their ship. Your idea would come off intellectualy honest at least if it included a buff to cloaking in other aspects as a trade off to this proposed nerf.
There is no proposed nerf. This only effects Cloaked ships that are inactive. If your active, then you would have to actually play instead of goofing off on whatever.
Just a way to chase you and MAKE you active. If you stop flying around then your dead. I would even go as far as a longer scan time to give you time to warp off. That makes you active and not some movie watcher trying to disrupt gameplay for lots of other people or alliances.
Someone mentioned gangs of Cloaked individuals. Right now the covert cyno has no counter. You can not stop it with a Cyno jammed system. You can not see it on the overview. There's no way to stop it currently.
This would give other players a way to chase down those players who are trying to gank whatever or disrupting operations. That way instead of everyone waiting for either the cloaky to get kicked off, leave. or log. It gives the player who gets bored of waiting in the station something to do. Then if they succeed, they can do what they originally wanted to do.
This gets the players in the station playing "Hunt the rabbit" and the Cloaky actually moving around instead of afk sitting.
|
Robert Caldera
Caldera Trading and Investment
629
|
Posted - 2013.06.23 19:41:00 -
[36] - Quote
Behr Oroo wrote:The idea does not unbalance anything. If anything it adds more balance to null sec play and increases the chances of PVP on all sides. no it would not balance anything, it would unbalance even more. Cloakers are the only risk for bears in deep 0.0, without that they could farm ISK in all safety all day long, day for day.
Tecate wrote: Just a way to chase you and MAKE you active. If you stop flying around then your dead. I would even go as far as a longer scan time to give you time to warp off. That makes you active and not some movie watcher trying to disrupt gameplay for lots of other people or alliances.
this is exactly the nerf of cloak and buff of local, since you would know everyone listed there is active and dangerous.. all you need to do is to wait till he gots bored and logs off or leaves prior resuming your farming activities. Sitting afk somewhere is done exactly for the purpose to blur intel given by the local channel. |
Tecate
Special Tactics Force Unit Gits
1
|
Posted - 2013.06.23 19:50:00 -
[37] - Quote
Johan Toralen wrote:
Why do you assume that all stealthy ships are pvp fittet hunters? That couldn't be further from the truth. Cloak is for many ships the only defense against other players. That even holds true for pve fittet SB'ers and T3's. So when you want to nerf this form of defense then it would be reasonable to buff other form of defense as a trade off, for instance half decent tank on stealth bombers.
You are asking for the imbalance here. Behr is asking for a legit way to chase you down. Not lowering any ship abilities or defenses.
Eve-Kill shows the current deaths to cloaked ships at a high. So you have no grounds for that comment about pvp fit. Most steath bombers are used as cyno ships anyhow. Covert Cyno and Black Ops ships can not be stopped by cyno jammers.
I am asking for a way to make you active. A way to make sure your playing and a way to interact with you without turning up or down the current ship balances.
A new ship all together would even the playing field on both the inactive players and give something to do to the ones who are bored sitting in the station. If you are actually playing, then you would have nothing to worry about. Except that time you take to go to the bathroom or the "Smoke break" you want so badly.
You should really quit that habit though. |
Tecate
Special Tactics Force Unit Gits
1
|
Posted - 2013.06.23 19:56:00 -
[38] - Quote
Tecate wrote: Just a way to chase you and MAKE you active. If you stop flying around then your dead. I would even go as far as a longer scan time to give you time to warp off. That makes you active and not some movie watcher trying to disrupt gameplay for lots of other people or alliances.
Robert Caldera wrote: this is exactly the nerf of cloak and buff of local, since you would know everyone listed there is active and dangerous.. all you need to do is to wait till he gots bored and logs off or leaves prior resuming your farming activities. Sitting afk somewhere is done exactly for the purpose to blur intel given by the local channel.
Then lets make it more active. Stop the blurring and let's play the game.
You are clouding the idea. The idea is more active play. If you do not want more active play then say so. If you want to just harass players then do so at your keyboard and paying attention to the game and not goofing off on something else or afking to play with the kids and what not.
Local is not the issue. If it is the issue, let's remove it and give us the scanning ability. I would rather sit and scan for cloaky guys and interact with the game then not have something I can do to interact with you who is just disrupting gameplay for lots of other players with no proof that your active. |
Zircon Dasher
275
|
Posted - 2013.06.23 19:59:00 -
[39] - Quote
I bet if people stopped staying docked/POSd up when there is a cloaky-camper in the system there would be more PVP too. Nerfing High-sec is never the answer. It is the question. The answer is 'YES'. |
Behr Oroo
The Circus Corp Nulli Tertius
1
|
Posted - 2013.06.23 20:00:00 -
[40] - Quote
Robert Caldera wrote:[quote=Behr Oroo]The idea does not unbalance anything. If anything it adds more balance to null sec play and increases the chances of PVP on all sides. no it would not balance anything, it would unbalance even more. Cloakers are the only risk for bears in deep 0.0, without that they could farm ISK in all safety all day long, day for day.
This isn't true. There are many non cloak roams that can interfere with null sec industrial operations.
Short and sweet of it is, AFK cloaky campers are looking to troll a system.
People will create arguments on this and that and all the other bullshit but the truth is. AFK cloak camping is easy, it gets kills, it trolls carebears, and people want Lulz for hearing the miners cry. You can say it will unbalance this or whatever but you know that's bullshit. The cloakies like their alt rookie ship cyno blob crutch. It's easy, cheap and effective. All I am asking for is a way to FIGHT back. The cloaky camper has the total advantage.
My idea does not unbalance the game and instead it throws the ball back into YOUR court. I am asking for a way to FIGHT you. You dont like that idea cause suddenly you might lose something.
Well man up, uncloak your ship and come fight. Or have your balls not dropped down low enough to put your isk on the line in a fighting ship. Miners put billions of isk into their ships, training and implants, and youre sitting here telling me that a way to defend that isk is unbalanced. I call bullshit. You want youre game to be easy mode for PVP, pad your kill boards and try to swing your ePeen around.
That ship youre flying. It was built buy a miner. That station you call home. It was built by a miner. |
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Robert Caldera
Caldera Trading and Investment
629
|
Posted - 2013.06.23 20:10:00 -
[41] - Quote
Behr Oroo wrote: This isn't true. There are many non cloak roams that can interfere with null sec industrial operations.
it is. Roaming? Are you joking? Read intel and go to POS, wait till the roaming passes, go back to what you did before. No f*cks given about any roaming gangs. Local even instantly tells you when first of them is about to appear in your system.
Behr Oroo wrote:Short and sweet of it is, AFK cloaky campers are looking to troll a system. troll a system, hm?
Behr Oroo wrote:People will create arguments on this and that and all the other bullshit but the truth is. AFK cloak camping is easy, it gets kills, it trolls carebears, and people want Lulz for hearing the miners cry. its easy yeah, but ratting and avoiding any threat is easy too. Way too easy, this is why afk cloakers exist - they force either to stop playing or accept the risk for more pvp as you requested.
Behr Oroo wrote:You can say it will unbalance this or whatever but you know that's bullshit. The cloakies like their alt rookie ship cyno blob crutch. It's easy, cheap and effective. All I am asking for is a way to FIGHT back. The cloaky camper has the total advantage. your "idea" is bullshit, that is. You can fight back? Organize pvp defense fleet during your mining activities and repel that cloaky ibis danger. You know what? You wont, because its effort all you want is mining in all peace, secured by a chat window which instanaly tells you when a danger appears - you better will come to forums and b*tch about other people disrupting your play. |
Astroniomix
Cryptic Meta-4
496
|
Posted - 2013.06.23 20:22:00 -
[42] - Quote
What ever happened to shooting the guy after he decloaks? Did that stop working all of the sudden? |
Tecate
Special Tactics Force Unit Gits
1
|
Posted - 2013.06.23 20:28:00 -
[43] - Quote
Robert Caldera wrote: its easy yeah, but ratting and avoiding any threat is easy too. Way too easy, this is why afk cloakers exist - they force either to stop playing or accept the risk for more pvp as you requested.
This is what we want to avoid and baiting the cloaky is useless. They won't attack unless they have double or triple the numbers than what you have.
I do not want to stop playing if I choose not too. If you come in my system, I want to interact with you. I do not want it on a one-sided action though.
Behr and Robert have pointed out that the combat and interaction is always on the cloakers side and this is one-sided. One-sided means unbalanced. For those of you who do not understand the scale concept.
I want to be able to challenge you on equal footing. If you cloak or hide, I want to track. That is fair.
CCP already gave everyone the ability to warp straight to the Anoms without scanning and they made it easier for combat pilots to find them.
I want to find the Cloaked individuals now just floating around trying to score easy kills. I want to challenge them to a game of real cat and mouse. Fight or Flee is fair either way you look at it.
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Behr Oroo
The Circus Corp Nulli Tertius
2
|
Posted - 2013.06.23 20:28:00 -
[44] - Quote
Behr Oroo wrote:You can say it will unbalance this or whatever but you know that's bullshit. The cloakies like their alt rookie ship cyno blob crutch. It's easy, cheap and effective. All I am asking for is a way to FIGHT back. The cloaky camper has the total advantage. your "idea" is bullshit, that is. You can fight back? Organize pvp defense fleet during your mining activities and repel that cloaky ibis danger. You know what? You wont, because its effort all you want is mining in all peace, secured by a chat window which instanaly tells you when a danger appears - you better will come to forums and b*tch about other people disrupting your play.[/quote]
No actually I am quite willing to PVP. I don't do it often cause I am not all that good at it. I will easily admit that. That's actually why I submitted this idea. I was looking for a way to increase the PVP. From what I gather from youre responses is you arent the player that I would really be focusing this at. You and I and everyone else reading the forums knows there is a tactic of parking an alt in a system. This alt is usually afk 90% of the time, sitting in a barely fitted rookie ship. He sneaks in and then sets up shop. There is no defense force that can counter this. It's a flaw in the game mechanics. He can sit there all day long and do nothing but he leaves the threat of an attack open at any given time. I understand this tactic and it is fine but it has no counter at all. I cant go out and hunt down this player, or even pose a threat to him. What i am asking for is a way to make that AFK cloaked camper think twice before trying to setup in my system. I dont think this is too much to ask.
My idea of the ship is a modification of what has worked in other games with rather high amount of success. It's a valid way of dealing with the AFK camper.
I am not scared of the ibis. It's the fleet of black ops that ibis brings with him. |
Behr Oroo
The Circus Corp Nulli Tertius
2
|
Posted - 2013.06.23 20:29:00 -
[45] - Quote
Astroniomix wrote:What ever happened to shooting the guy after he decloaks? Did that stop working all of the sudden?
LOL no of course not. That still works but with current game mechanics he can still light a cyno for a hot drop, which is what happens most of the time. |
Nur AlHuda
Callide Vulpis Curatores Veritatis Alliance
14
|
Posted - 2013.06.23 20:38:00 -
[46] - Quote
Full support. No ship should be invulnerable. You undock, you need to risk loosing it 24/7 |
Aquila Sagitta
Blue-Fire Confederation of xXPIZZAXx
63
|
Posted - 2013.06.23 21:54:00 -
[47] - Quote
If you don't want to deal with AFK cloakers and make isk all day move into a wh. Close all connections and rat all day. Close any incoming connections. You'll have the system to yourself and if there is afk cloaker in system... you won't know about it
ignorance is bliss. Local is the problem not afk cloakers |
Behr Oroo
The Circus Corp Nulli Tertius
2
|
Posted - 2013.06.23 21:59:00 -
[48] - Quote
Aquila Sagitta wrote:If you don't want to deal with AFK cloakers and make isk all day move into a wh. Close all connections and rat all day. Close any incoming connections. You'll have the system to yourself and if there is afk cloaker in system... you won't know about it ignorance is bliss. Local is the problem not afk cloakers
No actually I want to deal with the AFK cloakers. I want to find them and fight them. Not seeing a problem here. Isn't that what everyone wants? More PVP? |
Nikk Narrel
Infinite Improbability Inc Ex Cinere Scriptor
1926
|
Posted - 2013.06.23 22:23:00 -
[49] - Quote
Behr Oroo wrote:That ship youre flying. It was built buy a miner. That station you call home. It was built by a miner. Hi.
I am a miner.
I don't have half a dozen accounts to maximize my effectiveness. I need to rely on quality over quantity. There is the problem.
The quality factor is supposedly defined by player skill in avoiding PvP, this being null sec, but thanks to the free intel telling me the moment a hostile enters the system, I can get safe. And so can every other miner in null.
I don't want them to be safe. I want them to ingloriously explode due to lack of effort, or simple carelessness. But they won't, because the intel needed to stay safe is free and easily available.
I would be more at risk mining in high security space. Between war decs and suicide gankers, high security space is more dangerous than null is right now.
And it is a popular reference that doing L4's in high sec provides rewards comparable to PvE in null. Well, duh, the risk and effort is greater than basic null PvE.
And I should not need to explain why null being safer is wrong.
In null, you are supposed to NEED player cooperation and teamwork to operate, in the eventual encounters with other players who want to shoot your ship. But you don't, because you can avoid them every time.
And now, you want to remove one of the few obstacles my competition has.
Yeah, miners are loving you, right up until they see their reward index circle the drain. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |
Astroniomix
Cryptic Meta-4
496
|
Posted - 2013.06.23 22:42:00 -
[50] - Quote
Behr Oroo wrote:Astroniomix wrote:What ever happened to shooting the guy after he decloaks? Did that stop working all of the sudden? LOL no of course not. That still works but with current game mechanics he can still light a cyno for a hot drop, which is what happens most of the time. I don't recall cynos making the user invunerable. |
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Behr Oroo
The Circus Corp Nulli Tertius
2
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Posted - 2013.06.23 22:50:00 -
[51] - Quote
You know my suggestion has nothing to do with that hostile coming thru the gate. It has everything to do with that hostile that sits in system for a week and never moves or does anything. He is just AFK, leaving the threat or a possible hot drop. He sits in a worthless ship and doesn't risk anything of major loss but yet he wants to prey on non PVP characters, picking off the ratter or the miner.
If you would take a moment to read what I said. I am purposing an idea that has nothing to do with ACTIVE cloak ships.
What if I offered a compromise.
Leave local but make Covert Ops ships not appear in local. In exchange, us industrial types get our scout ship.
This should only apply to Covert Ops. The the cloak required for that takes more skill and should have natural advantages. Type 1 cloaks would still show on local, as they aren't perfect. So there you go.
The scout can track down cloaky ships, however black ops now have the advantage of not being seen unless they are scouted. it's highly likely a cloak gang would make it much further than the ones now do.
Or require that cloak is powered by some form of consumable fuel so that you cant just camp for days on end. |
Behr Oroo
The Circus Corp Nulli Tertius
2
|
Posted - 2013.06.23 22:51:00 -
[52] - Quote
Astroniomix wrote:Behr Oroo wrote:Astroniomix wrote:What ever happened to shooting the guy after he decloaks? Did that stop working all of the sudden? LOL no of course not. That still works but with current game mechanics he can still light a cyno for a hot drop, which is what happens most of the time. I don't recall cynos making the user invunerable.
No it doesn't make them invulnerable but the jump point still exists even after the ship is destroyed. It just doesn't last as long. |
Sticky Icky Vicki
Federal Navy Academy Gallente Federation
5
|
Posted - 2013.06.23 22:55:00 -
[53] - Quote
No ship should be immune to pvp. Once you undock you run the risk of getting blown up, NO ship should be immune to this, but currently afk cloakers are.
So full support of something like this, i don't know if this is the fix needed or something else. But something has to be done. |
Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
223
|
Posted - 2013.06.23 22:57:00 -
[54] - Quote
Cloaking is fine and working as intended, what's broken is the nature of mining and the null bears that run mining bots, all of these afk cloaking threads are an attempt by botters to keep their incomes intact. There's nothing worse than coming home from a hard days work to find that all of your mining bots have docked up because a single guy showed up in system and stayed there. Think of the lost iskies.
Not every cloaked ship is afk there's a lot of explorers visiting null and wh space. Botters get what they deserve and are worse than carebears who at least understand risk, even if they don't take any. At least they don't forum whine... Tiericide is tiers by another name. |
Behr Oroo
The Circus Corp Nulli Tertius
2
|
Posted - 2013.06.23 23:08:00 -
[55] - Quote
Little Dragon Khamez wrote:Cloaking is fine and working as intended, what's broken is the nature of mining and the null bears that run mining bots, all of these afk cloaking threads are an attempt by botters to keep their incomes intact. There's nothing worse than coming home from a hard days work to find that all of your mining bots have docked up because a single guy showed up in system and stayed there. Think of the lost iskies.
Not every cloaked ship is afk there's a lot of explorers visiting null and wh space. Botters get what they deserve and are worse than carebears who at least understand risk, even if they don't take any. At least they don't forum whine...
So you're saying that a 3 month old character, sitting cloaked in a system for several days is just "exploring"?
I am sorry but I don't agree. Again I will state. My idea has nothing to do with ACTIVE cloak pilots.
AFK mining is also an issue in both high and low sec. I know my corp doesn't allow it and if you get caught doing it or lose a ship cause you were AFK. Well that's too bad.
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Astroniomix
Cryptic Meta-4
496
|
Posted - 2013.06.23 23:10:00 -
[56] - Quote
Behr Oroo wrote:Astroniomix wrote:Behr Oroo wrote:Astroniomix wrote:What ever happened to shooting the guy after he decloaks? Did that stop working all of the sudden? LOL no of course not. That still works but with current game mechanics he can still light a cyno for a hot drop, which is what happens most of the time. I don't recall cynos making the user invunerable. No it doesn't make them invulnerable but the jump point still exists even after the ship is destroyed. It just doesn't last as long. Nope the cyno goes down as soon as the ship generating it does. |
Behr Oroo
The Circus Corp Nulli Tertius
2
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Posted - 2013.06.23 23:15:00 -
[57] - Quote
Astroniomix wrote:Behr Oroo wrote:Astroniomix wrote:Behr Oroo wrote:Astroniomix wrote:What ever happened to shooting the guy after he decloaks? Did that stop working all of the sudden? LOL no of course not. That still works but with current game mechanics he can still light a cyno for a hot drop, which is what happens most of the time. I don't recall cynos making the user invunerable. No it doesn't make them invulnerable but the jump point still exists even after the ship is destroyed. It just doesn't last as long. Nope the cyno goes down as soon as the ship generating it does.
My understanding was that the cyno is active for one minute after the ship is destroyed but the ships that jump in after this are sent to random locations within the system. |
Astroniomix
Cryptic Meta-4
496
|
Posted - 2013.06.23 23:20:00 -
[58] - Quote
Behr Oroo wrote: My understanding was that the cyno is active for one minute after the ship is destroyed but the ships that jump in after this are sent to random locations within the system.
No, the cyno goes down the second the ship does. Any ship that is in the process of jumping to the beacon when it is destroyed gets thrown in a random direction at an insane speed. Also ships have a limit as to how far they can jump, and you should know where the enemies staging systems are and be able to get a scout to them to check to see if a potential drop is forming. (oddly enough this should also clue you into if the "afk" guy really is afk or not) |
Balthazar Lestrane
Happy Endings. The Retirement Club
4
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Posted - 2013.06.23 23:37:00 -
[59] - Quote
Quote: It's shear ignorance to think this is fun or even fair game play.
If you find yourself in a fair fight in EVE, you're doing it wrong. And what is stopping you from jumping 1 system over to get away from the AFK cloaker? Do you even fly internet spaceships? |
Behr Oroo
The Circus Corp Nulli Tertius
2
|
Posted - 2013.06.23 23:44:00 -
[60] - Quote
Balthazar Lestrane wrote:Quote: It's shear ignorance to think this is fun or even fair game play.
If you find yourself in a fair fight in EVE, you're doing it wrong. And what is stopping you from jumping 1 system over to get away from the AFK cloaker? Do you even fly internet spaceships?
LOL yes it's easy to just move but that doesn't solve the actual problem. Sadly you are right. |
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