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Kaarous Aldurald
ROC Academy The ROC
300
|
Posted - 2013.06.26 01:46:00 -
[91] - Quote
S Byerley wrote:Kaarous Aldurald wrote:Yet again with the inability to separate the game from reality... Yeesh. He can't separate fantasy from reality because he's not into roleplaying? I think it'd be more interesting to puzzle over why you're compelled to be a psychopath in a game that does its best to approximate real-world social interaction.
Because it's just a game? That's like asking if people who play Mario games hate turtles and munch on shrooms in real life.
I'd love to know why pixels are worth getting so upset about. Not posting on my main, and loving it.-á Because free speech.-á |

S Byerley
The Manhattan Engineer District
38
|
Posted - 2013.06.26 01:50:00 -
[92] - Quote
Kaarous Aldurald wrote:The other guy can always shoot back. He can get a gang of folks, enter through a different pipe, and jump on them, particularly since you won't even have to look for them. If they fight, good. If they run, well hey! You just cleared the gatecamp.
When's the last time you had a good fight with someone you recently popped on a border gate? Nah, be honest, you're just going to warp away. Don't pretend you're not deriving similar satisfaction from wasting the time of a larger fleet either; it's transparent.
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S Byerley
The Manhattan Engineer District
38
|
Posted - 2013.06.26 01:54:00 -
[93] - Quote
Kaarous Aldurald wrote:S Byerley wrote:Kaarous Aldurald wrote:Yet again with the inability to separate the game from reality... Yeesh. He can't separate fantasy from reality because he's not into roleplaying? I think it'd be more interesting to puzzle over why you're compelled to be a psychopath in a game that does its best to approximate real-world social interaction. Because it's just a game? That's like asking if people who play Mario games hate turtles and munch on shrooms in real life. I'd love to know why pixels are worth getting so upset about.
But why this game and why this persona? Mario, in stark contrast, is intentionally fanciful
Incidentally, I don't know who you think is upset or why.
|

Victoria Sin
Center for Advanced Studies Gallente Federation
331
|
Posted - 2013.06.26 01:55:00 -
[94] - Quote
Kaarous Aldurald wrote: Because it's just a game? That's like asking if people who play Mario games hate turtles and munch on shrooms in real life.
I knew you'd come at me with that point. I also play Team Fortress, where I delight in mowing people down with my Rage Inducing Minigun.
Different game. Different possibilities. Different expectations. Different rules. Different behaviours.
Also, and this is most important: there are a whole stack of different servers you can choose. You're not stuck on the server that's always got the idiot who deliberately switches his teleport entrance and exit, just to **** off the team. |

Kaarous Aldurald
ROC Academy The ROC
300
|
Posted - 2013.06.26 01:57:00 -
[95] - Quote
Quote:But why this game and why this persona? Mario, in stark contrast, is intentionally fanciful
Incidentally, I don't know who you think is upset or why.
You really don't know who is upset? Maybe the guy posting Punisher jpgs and fantasizing about removing people he considers psychopaths because of in game actions from the gene pool?
I'd have to say that he is very mad, bro.
Why this game? Because this is one of the very few games that gives you that kind of freedom to play. You can do pretty much whatever you want in EVE, consequences aside, and in this universe murder is only slightly more illegal than double parking. That's how they set it up. I am playing the game the way it was designed to be played. Why is that a problem? Not posting on my main, and loving it.-á Because free speech.-á |

Kaarous Aldurald
ROC Academy The ROC
300
|
Posted - 2013.06.26 01:59:00 -
[96] - Quote
Victoria Sin wrote:Kaarous Aldurald wrote: Because it's just a game? That's like asking if people who play Mario games hate turtles and munch on shrooms in real life.
I knew you'd come at me with that point. I also play Team Fortress, where I delight in mowing people down with my Rage Inducing Minigun. Different game. Different possibilities. Different expectations. Different rules. Different behaviours. Also, and this is most important: there are a whole stack of different servers you can choose. You're not stuck on the server that's always got the idiot who deliberately switches his teleport entrance and exit, just to **** off the team.
I bolded the important part. The problem is that people's expectations of EVE are wrong, and they rail against it rather than change their own incorrect behavior. In EVE, if you undock, you consent to PVP. That's part and parcel of the game. Too bad, so sad. Not posting on my main, and loving it.-á Because free speech.-á |

Knights Armament
Yale Socialite Club
60
|
Posted - 2013.06.26 02:01:00 -
[97] - Quote
Kaarous Aldurald wrote:Quote:But why this game and why this persona? Mario, in stark contrast, is intentionally fanciful
Incidentally, I don't know who you think is upset or why. You really don't know who is upset? Maybe the guy posting Punisher jpgs and fantasizing about removing people he considers psychopaths because of in game actions from the gene pool? I'd have to say that he is very mad, bro. Why this game? Because this is one of the very few games that gives you that kind of freedom to play. You can do pretty much whatever you want in EVE, consequences aside, and in this universe murder is only slightly more illegal than double parking. That's how they set it up. I am playing the game the way it was designed to be played. Why is that a problem?
It is also a really good game for roleplaying https://secure.eveonline.com/trial/?invc=29554516-05f9-4eca-a942-32e1701a6569&action=buddy |

Victoria Sin
Center for Advanced Studies Gallente Federation
331
|
Posted - 2013.06.26 02:02:00 -
[98] - Quote
Kaarous Aldurald wrote:The problem is that people's expectations of EVE are wrong.
That's your personal value judgement. Like, you know, "I don't want to live in a Police State, so I hereby consent to the possibility of being violently attacked when I walk out of my front door" kind of value judgement. The point is I undock, so in theory I can be attacked, but I don't give my consent, no.
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Anubis Joringer
Hot Caldari Babes
19
|
Posted - 2013.06.26 02:02:00 -
[99] - Quote
Knights Armament wrote:I dislike psychopaths, which is why I play eve, so I can remove them from our gene pool. Dying in this game will render me impotent!? 
e: or did you mean that you're the psychopath and playing with Internet Spaceships will prevent you from ever getting a girlfriend? |

Kaarous Aldurald
ROC Academy The ROC
301
|
Posted - 2013.06.26 02:06:00 -
[100] - Quote
Victoria Sin wrote:Kaarous Aldurald wrote:The problem is that people's expectations of EVE are wrong. That's your personal value judgement. Like, you know, "I don't want to live in a Police State, so I hereby consent to the possibility of being violently attacked when I walk out of my front door" kind of value judgement. The point is I undock, so in theory I can be attacked, but I don't give my consent, no.
Then your expectations of EVE are wrong. Hell, pretty sure the whole "undock=consent" thing is on the website somewhere.
http://wiki.eveonline.com/en/wiki/Golden_Rules
The top one.
You're playing the game wrong.
GÇ£It's a dangerous business, Frodo, going out your door. You step onto the road, and if you don't keep your feet, there's no knowing where you might be swept off to.GÇ¥
Not posting on my main, and loving it.-á Because free speech.-á |

S Byerley
The Manhattan Engineer District
38
|
Posted - 2013.06.26 02:06:00 -
[101] - Quote
Kaarous Aldurald wrote:Quote:But why this game and why this persona? Mario, in stark contrast, is intentionally fanciful
Incidentally, I don't know who you think is upset or why. You really don't know who is upset? Maybe the guy posting Punisher jpgs and fantasizing about removing people he considers psychopaths because of in game actions from the gene pool? I'd have to say that he is very mad, bro.
Whatever floats your boat; I read his posts very differently.
Kaarous Aldurald wrote:Why this game? Because this is one of the very few games that gives you that kind of freedom to play.
Nah, there are lots are sandboxes. Most have less realistic social interaction so the question remains, why do you value realism so much in your griefing?
Kaarous Aldurald wrote:You can do pretty much whatever you want in EVE, consequences aside, and in this universe murder is only slightly more illegal than double parking. That's how they set it up. I am playing the game the way it was designed to be played. Why is that a problem?
This thread is about subtle modifications to, as you put it, how things are set up. Would you suddenly fault Eve for its sandbox nature if the rules didn't swing disproportionately in your favor? |

Victoria Sin
Center for Advanced Studies Gallente Federation
331
|
Posted - 2013.06.26 02:11:00 -
[102] - Quote
Kaarous Aldurald wrote:
You're playing the game wrong.
This isn't about me. I know how to play the game. I've been doing it for 10 years. I rarely get caught in low sec or null and when I do, meh, I don't fly what I can't afford to lose so I don't really care. We're talking about noobs here.
|

Kaarous Aldurald
ROC Academy The ROC
301
|
Posted - 2013.06.26 02:14:00 -
[103] - Quote
Quote:Whatever floats your boat; I read his posts very differently.
I read his posts as envy of the "haves", having turned into hatred. He blames other people for their success. It's an all too typical attitude nowadays, sadly.
Quote:Nah, there are lots are sandboxes. Most have less realistic social interaction so the question remains, why do you value realism so much in your griefing?
Not really. A proper sandbox multiplayer is really starting to become a thing of the past. Anyway, how do I value realism in my griefing? If I kill someone in real life, their ghost doesn't stand up and pitch me a delicious convo full of whining. That only happens in a video game. Nothing realistic about that.
Quote:This thread is about subtle modifications to, as you put it, how things are set up. Would you suddenly fault Eve for its sandbox nature if the rules didn't swing disproportionately in your favor?
No. EVE's rules swing in the favor of the prepared, the knowledgeable, and the clever. They have no bias towards anyone. They have a bias against those who choose the play the game the wrong way, though. If you stick your head in the sandbox, you will find that people tend to cut it off when you're not looking. Not posting on my main, and loving it.-á Because free speech.-á |

Kaarous Aldurald
ROC Academy The ROC
301
|
Posted - 2013.06.26 02:18:00 -
[104] - Quote
Victoria Sin wrote:Kaarous Aldurald wrote:
You're playing the game wrong.
This isn't about me. I know how to play the game. I've been doing it for 10 years. I rarely get caught in low sec or null and when I do, meh, I don't fly what I can't afford to lose so I don't really care. We're talking about noobs here.
Quite correct, yes. And correcting the imperceptions of a noob that they are in any way entitled to safety outside of a station is vital. The sooner you do that, the sooner you know if you have a real player on your hands, or someone who will just ragequit.
You'd be surprised how many of the perceived "villains" of EVE are actually perfectly nice people. The first person who ever ganked me as a noob told me what I did wrong, and spent half an hour educating me about the differences between sec statuses and a proper fit for the ship I had lost. I pay that forward. Not posting on my main, and loving it.-á Because free speech.-á |

S Byerley
The Manhattan Engineer District
38
|
Posted - 2013.06.26 02:24:00 -
[105] - Quote
Kaarous Aldurald wrote:Not really. A proper sandbox multiplayer is really starting to become a thing of the past. Anyway, how do I value realism in my griefing? If I kill someone in real life, their ghost doesn't stand up and pitch me a delicious convo full of whining. That only happens in a video game. Nothing realistic about that.
You don't kill people in Eve, you waste their time and resources; very analogous to real life. I have to agree with Victoria though, you get boring really quick. I guess you can't directly derive anything interesting about someone's psyche when they're nothing but defensive.
Kaarous Aldurald wrote:No. EVE's rules swing in the favor of the prepared, the knowledgeable, and the clever. They have no bias towards anyone. They have a bias against those who choose the play the game the wrong way, though. If you stick your head in the sandbox, you will find that people tend to cut it off when you're not looking.
Then you have no problem with the OP's suggestions then? -
"Increase the Size of Low-sec gates so they are not as easily camped Create a Jump timer where folks changing "sec" get a 30 second invulnerability timer to warp off, making camping inter-sec gates profitless."
These merely swing the burden of knowledge and cleverness onto the gate camper; specifically, they can't just sit on the obvious funnels without more advanced tactics. |

Denidil
Turalyon Plus
597
|
Posted - 2013.06.26 02:27:00 -
[106] - Quote
destiny2 wrote:most new players, also have the comon sense to not go into low security space until their ready, even if they dont have that comon sense they still should.
pffft no they don't.. i went into a low security system to rat in my imicus my first day, lol. i almost lost it. no players ****** with me because none were around. Tedium and difficulty are not the same thing, if you don't realize this then STFU about game design. |

Kaarous Aldurald
ROC Academy The ROC
301
|
Posted - 2013.06.26 02:31:00 -
[107] - Quote
Quote:You don't kill people in Eve, you waste their time and resources; very analogous to real life. I have to agree with Victoria though, you get boring really quick. I guess you can't directly derive anything interesting about someone's psyche when they're nothing but defensive.
You mistake defensiveness for attempting to get you to actually define a position. Both Victoria and yourself, and let's not forget the "remove from the gene pool" guy, have been all over the place. I'd love to define a discussion with proper context.
Quote:Then you have no problem with the OP's suggestions then? -
"Increase the Size of Low-sec gates so they are not as easily camped Create a Jump timer where folks changing "sec" get a 30 second invulnerability timer to warp off, making camping inter-sec gates profitless."
These merely swing the burden of knowledge and cleverness onto the gate camper; specifically, they can't just sit on the obvious funnels without more advanced tactics.
No, all of those are nonsense, and were just meant to start a flame war. The OP, unless you missed the last week or so of the forums, has been trolling almost every day with a new topic. That, or he is a seriously hardcore advocate for dumbass casuals.
The invulnerability one in particular is hilarious. The gate cloak already exists for that purpose. Not posting on my main, and loving it.-á Because free speech.-á |

LuisWu
I hope you were insured
44
|
Posted - 2013.06.26 02:38:00 -
[108] - Quote
"Low-Security Space is VERY hostile towards new players."
Seriusly
HTFU
Not every feature of a game has to be "noob frienly" |

S Byerley
The Manhattan Engineer District
38
|
Posted - 2013.06.26 02:40:00 -
[109] - Quote
Kaarous Aldurald wrote: You mistake defensiveness for attempting to get you to actually define a position. Both Victoria and yourself, and let's not forget the "remove from the gene pool" guy, have been all over the place. I'd love to define a discussion with proper context.
Meta-defensive as well?
Kaarous Aldurald wrote:No, all of those are nonsense, and were just meant to start a flame war. The OP, unless you missed the last week or so of the forums, has been trolling almost every day with a new topic. That, or he is a seriously hardcore advocate for dumbass casuals.
The invulnerability one in particular is hilarious. The gate cloak already exists for that purpose.
So to reiterate, you don't like these suggestions because they would make your experience harder? |

Kaarous Aldurald
ROC Academy The ROC
301
|
Posted - 2013.06.26 02:45:00 -
[110] - Quote
S Byerley wrote:Kaarous Aldurald wrote: You mistake defensiveness for attempting to get you to actually define a position. Both Victoria and yourself, and let's not forget the "remove from the gene pool" guy, have been all over the place. I'd love to define a discussion with proper context.
Meta-defensive as well? Kaarous Aldurald wrote:No, all of those are nonsense, and were just meant to start a flame war. The OP, unless you missed the last week or so of the forums, has been trolling almost every day with a new topic. That, or he is a seriously hardcore advocate for dumbass casuals.
The invulnerability one in particular is hilarious. The gate cloak already exists for that purpose. So to reiterate, you don't like these suggestions because they would make your experience harder?
No, I dislike those suggestions because they are laughable, and exist purely as attempts to troll the forums.
The invulnerability thing, already exists in the form of the gate cloak. It is a powerful defensive tool available to anyone and everyone. There are ways to specifically counter it, yes, but those require teamwork and specific fits.
But 30 sec of immunity is, while overlapping, on a whole order of magnitude higher than a gate cloak. 30 sec of immunity is tantamount to total and complete safety when not on autopilot. EVE is not about safety. The suggestion flies against the core design philosophy of the game.
It'd basically be like someone getting on and saying they should cut mining laser output by half. "Oh, well you're only complaining because it would make your life harder" applies equally well. Both are laughable suggestions, and equally unfeasible. Not posting on my main, and loving it.-á Because free speech.-á |

Jake Warbird
Republic Military School Minmatar Republic
3044
|
Posted - 2013.06.26 02:49:00 -
[111] - Quote
Dammnit, I forgot how to hostile. |

S Byerley
The Manhattan Engineer District
39
|
Posted - 2013.06.26 03:00:00 -
[112] - Quote
Kaarous Aldurald wrote:No, I dislike those suggestions because they are laughable, and exist purely as attempts to troll the forums.
The invulnerability thing, already exists in the form of the gate cloak. It is a powerful defensive tool available to anyone and everyone. There are ways to specifically counter it, yes, but those require teamwork and specific fits.
But 30 sec of immunity is, while overlapping, on a whole order of magnitude higher than a gate cloak. 30 sec of immunity is tantamount to total and complete safety when not on autopilot. EVE is not about safety. The suggestion flies against the core design philosophy of the game.
It'd basically be like someone getting on and saying they should cut mining laser output by half. "Oh, well you're only complaining because it would make your life harder" applies equally well. Both are laughable suggestions, and equally unfeasible.
God you're whiny. "Ganking people with a safety window for warping off border gates too huuuuuurd!" Nevermind that you could smart-bomb them while they're landing, catch them in the next system, ect. ect. ect.
Incidentally, halving mining laser output would just double your disposable ship cost in the long run. |

Adunh Slavy
1050
|
Posted - 2013.06.26 03:03:00 -
[113] - Quote
Kaarous Aldurald wrote: But 30 sec of immunity is, while overlapping, on a whole order of magnitude higher than a gate cloak. 30 sec of immunity is tantamount to total and complete safety when not on autopilot. EVE is not about safety. The suggestion flies against the core design philosophy of the game.
Let me be quite clear, low sec should be dangerous.
But let's face it, gates are pretty crappy. Gate camping is a snooze fest, Blind session changes are pretty crappy too. Too often Eve PVP resembles a surprise mugging. Might as well get an over buffed sniper rifle in some FPS and camp spawn points. |

Kaarous Aldurald
ROC Academy The ROC
301
|
Posted - 2013.06.26 03:07:00 -
[114] - Quote
Quote: God you're whiny. "Ganking people with a safety window for warping off border gates too huuuuuurd!" Nevermind that you could smart-bomb them while they're landing, catch them in the next system, ect. ect. ect.
Incidentally, halving mining laser output would just double your disposable ship cost in the long run.
You just asked me about total immunity for 30 seconds.
Then you told me that I could just smartbomb someone who has... total immunity.
Or go to the next system and try again through... total immunity.

What are you on?
Also, to paraphrase:
"fitting for travel through lowsec is too hard! Nerf gatecamps! I shouldn't have to be bothered to look before I leap!"
Same thing. Except the thing is, you are the one arguing against the status quo, so the onus is on you to provide a reason for change, not just pointlessly ridicule the opposing side with insults that apply equally as well, if not much better, to your own side. Not posting on my main, and loving it.-á Because free speech.-á |

Kaarous Aldurald
ROC Academy The ROC
301
|
Posted - 2013.06.26 03:15:00 -
[115] - Quote
Adunh Slavy wrote:Kaarous Aldurald wrote: But 30 sec of immunity is, while overlapping, on a whole order of magnitude higher than a gate cloak. 30 sec of immunity is tantamount to total and complete safety when not on autopilot. EVE is not about safety. The suggestion flies against the core design philosophy of the game.
Let me be quite clear, low sec should be dangerous. But let's face it, gates are pretty crappy. Gate camping is a snooze fest, Blind session changes are pretty crappy too. Too often Eve PVP resembles a surprise mugging. Might as well get an over buffed sniper rifle in some FPS and camp spawn points.
Now, before I explain myself, I'll just jump to the end.
Too bad.
Now, permit me to explain.
EVE's travel system creates a situation whereby there are only a few specific points at which to catch and kill someone feasibly. Because if they land on the gate at zero, they're gone. Bubbles and grid-fu aside(and if you can pull those tricks off, you deserve that killmail), most of the time it's too tricky to catch someone once they have jumped.
So, this leaves:
Sneaking up on them while they are doing something else. This involves probing them out doing some other activity and ganking them. If they are watching D-scan, they are perfectly safe. The only sure way is to get to an anom before they do and sit there and wait for victims, which is just about the same as gatecamping. But who warps to zero on an anom anyway...
Gatecamping them. This is because gates are one of the few places of vulnerability that a player has.
Undocks. Same as above, one of the few points of vulnerability.
Fighting over resources. This mostly only applies to nullsec or FW, so isn't entirely applicable here.
This doesn't leave a lot of wiggle room to add more safety.
Which is why too bad is the answer. Not posting on my main, and loving it.-á Because free speech.-á |

Nexus Day
Lustrevik Trade and Travel Bureau
666
|
Posted - 2013.06.26 03:16:00 -
[116] - Quote
Doc Fury wrote:Skill Training Online wrote: Low-Security Space is VERY hostile towards new players. Water is wet, and the Sun rises in the East Rick Romero. Also: --> Features & Ideas Discussion Look into a mirror and repeat to yourself, "I am not an ISD".
FW is very new player friendly and it takes place in lo sec. This thread has so much content it may be 'Thread of the Year' and it is only January.
|

S Byerley
The Manhattan Engineer District
39
|
Posted - 2013.06.26 03:29:00 -
[117] - Quote
Kaarous Aldurald wrote:You just asked me about total immunity for 30 seconds. Then you told me that I could just smartbomb someone who has... total immunity. Or go to the next system and try again through... total immunity.  What are you on?
Do you have reading comprehension issues or are you just bad at Eve?
Kaarous Aldurald wrote: Also, to paraphrase:
"fitting for travel through lowsec is too hard! Nerf gatecamps! I shouldn't have to be bothered to look before I leap!"
Show me a non-covops fit that will get you through a normal border camp. Show me a reliable indicator (other than an alt) to look at before jumping. I'm honestly fascinated by how deluded your supposedly superior Eve knowledge is.
Kaarous Aldurald wrote:Same thing. Except the thing is, you are the one arguing against the status quo, so the onus is on you to provide a reason for change, not just pointlessly ridicule the opposing side with insults that apply equally as well, if not much better, to your own side.
I'm arguing against the status quo because everyone (except the border gate campers) agrees that border gate camps are lame and have no solo counter-play. I'm also arguing because your logic jumped out at me as farcically bad, but it's getting very tiresome battling an unarmed opponent. I don't know how you griefers do it all day.
http://xkcd.com/386/ |

Adunh Slavy
1050
|
Posted - 2013.06.26 03:29:00 -
[118] - Quote
Kaarous Aldurald wrote: Which is why too bad is the answer.
Doesn't mean it can't be improved. |

Adunh Slavy
1050
|
Posted - 2013.06.26 03:30:00 -
[119] - Quote
double post |

Zircon Dasher
284
|
Posted - 2013.06.26 03:32:00 -
[120] - Quote
Gate camps exist primarily as a way to laugh at people who say you cannot fund PVP with PVP. Nerfing High-sec is never the answer. It is the question. The answer is 'YES'. |
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