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Skill Training Online
Royal Amarr Institute Amarr Empire
43
|
Posted - 2013.06.25 20:42:00 -
[1] - Quote
The Problem: Far too many "little of everything" ships piloted by EVE's most valuable sort of player "The Brave Newcomer" are destroyed in low-sec on a daily basis.
A little of everything? Yep, The list includes: Mining Laser Combat Laser Missile Launcher Probe Launcher Shield Extenders Small armor Repairer Salvage Drones
So what to do about it?
#1 The content is far too severe for these type of ships to be competitive. This leads us to two paths: Fix the ships Fix the Content
#2 The competition is fairly extreme as advanced players with skill points in excess of 25 to 30 million SP are competing for the exact same resources. This leads us to two paths: Increase the density of content Create more low-security systems.
#3 Entering low-sec is very difficult This leads us to two paths Increase the Size of Low-sec gates so they are not as easily camped Create a Jump timer where folks changing "sec" get a 30 second invulnerability timer to warp off, making camping inter-sec gates profitless.
Flame Retardant: #1 I realize that some of the problems are related to "lack of knowledge" and that is partially responsible for bad fits.
#2 I am aware this is supposed to be a multi-player game, but when there is not enough content to go around it gets boring.
#3 I am not trying to kill pirates as a profession there are lots of gates that connect low to low, null to null that can be camped effectively. As a matter of fact if the transition gates were protected you'd have lots more people in the low-sec systems to kill.
The Sendoff: Thanks for reading, I hope we can get some constructive comments that will improve low-security space for new players as well as our valued veterans. |

Unsuccessful At Everything
The Troll Bridge
4701
|
Posted - 2013.06.25 20:48:00 -
[2] - Quote
Low sec is too hostile towards new players......
If only there were a area of space for new players with higher security...maybe like a "high-sec". Since the cessation of their usefulness is imminent, may I appropriate your belongings? |

Tixam Quri
Republic Military School Minmatar Republic
16
|
Posted - 2013.06.25 20:53:00 -
[3] - Quote
As a new player myself, I personally have not yet ventured into anthing <0.4
For a few reasons. I am both too busy playing the SkillQueue minigame, and when I do get the time to actually play (which isn't very often) I realize that building combat skills/technique and ISK in PVE missions is the best place to start.
I don't plan on entering much of losec or null until I am comfortable with losing 3-4mil ISK with each jump.
I am probably not representative of the majority of new pilots but i feel it is the best route for me.
TL;DR: I think the current level of risk provides a comfortable degree of caution; if players ignore it, at least they'll never forget it. Jafit McJafitson- "try scamming people. it's like PvP, but with words. Their greed is your warp scrambler, your lies are your autocannons."
|

Doc Fury
Furious Enterprises
2628
|
Posted - 2013.06.25 20:53:00 -
[4] - Quote
Skill Training Online wrote: Low-Security Space is VERY hostile towards new players.
Water is wet, and the Sun will rise Rick Romero.
Also: --> Features & Ideas Discussion
The accumulated filth of all their sex and murder will foam up about their waists and all the ho's and politicians will look up and shout 'Save us!' and I'll look down, and whisper 'Hodor'. |

Miilla
Hulkageddon Orphanage
551
|
Posted - 2013.06.25 20:53:00 -
[5] - Quote
Eve: A hostile universe. Says so on the packaging.
Also, Ingame content is unrated.
Rated Mature, but more like Manure I agree but hey, welcome to pubbies. |

Victoria Sin
Center for Advanced Studies Gallente Federation
324
|
Posted - 2013.06.25 20:54:00 -
[6] - Quote
High sec, low sec and null are all hostile. Eve is a game that revolves around hostility. That is the whole point (pretty much). I try to avoid it as much as possible, and when it happens, just... meh. Usual rules apply: don't fly it if you can't afford to lose it and assume you *are* eventually going to lose it. |

Maybelater Headache
Republic University Minmatar Republic
59
|
Posted - 2013.06.25 20:59:00 -
[7] - Quote
Join Brave Newbies and have fun. |

Marmaduke Hatplate
Center for Advanced Studies Gallente Federation
28
|
Posted - 2013.06.25 21:16:00 -
[8] - Quote
New player here. Love the idea of making transition gates between sectors less easy to gatecamp, and also would love there to be more lo and nullsec systems. Like another 2000 would be awesome. Exploring the wilderness is cool. Getting discovered deep beyond frontier territory and blown up is fine. Getting ganked one sustem into lolsec is boring.
About the comparitive poor quality of noob ships and skills, though, I think things are ok as they are. Back in the wild west, some fresh-faced dingus off the stagecoach in dodge city wouldn't be a match for the outlaws, would he? "Friends and fun...The only 2 really important things in EVE Online." - Crazy Dutch Guy |

Herzog Wolfhammer
Sigma Special Tactics Group
2925
|
Posted - 2013.06.25 21:22:00 -
[9] - Quote
"Low-Security Space is VERY hostile towards new players."
So.
Be hostile back.
|

Baren
Aura of Darkness Nulli Secunda
19
|
Posted - 2013.06.25 21:31:00 -
[10] - Quote
Skill Training Online wrote:The Problem:
#1 The content is far too severe for these type of ships to be competitive. This leads us to two paths: Fix the ships Fix the Content
#2 The competition is fairly extreme as advanced players with skill points in excess of 25 to 30 million SP are competing for the exact same resources. This leads us to two paths: Increase the density of content Create more low-security systems.
#3 Entering low-sec is very difficult This leads us to two paths Increase the Size of Low-sec gates so they are not as easily camped Create a Jump timer where folks changing "sec" get a 30 second invulnerability timer to warp off, making camping inter-sec gates profitless.
Flame Retardant: #1 I realize that some of the problems are related to "lack of knowledge" and that is partially responsible for bad fits.
#2 I am aware this is supposed to be a multi-player game, but when there is not enough content to go around it gets boring.
#3 I am not trying to kill pirates as a profession there are lots of gates that connect low to low, null to null that can be camped effectively. As a matter of fact if the transition gates were protected you'd have lots more people in the low-sec systems to kill.
1) lol did this guy just say ADVANCED PLAYERS WITH SKILL POINTS IN EXESS OF 25 - 30 MIL BAHAHAHAHA
Its funny cause this guy thinks when he reaches 25mil sp that he will be an advanced player above the rest.....
2) STEALTH NERF LOW-SEC THREAD?..............
2) FOR YOUR THIRD COMMENT SIR, WHY NOT JUST HAVE CCP DISCONNECT LOW AND NULL FROM HIGH SEC ALL TOGETHER.....THEN ALL THOSE EVIL PVPERS WILL BE GONE FOREVER LOL |

Six Six Six
Republic Military School Minmatar Republic
124
|
Posted - 2013.06.25 21:36:00 -
[11] - Quote
Skill Training Online wrote:The Problem: Far too many "little of everything" ships piloted by EVE's most valuable sort of player "The Brave Newcomer" are destroyed in low-sec on a daily basis.
.
A lot of those are probably because they've taken a mission that takes them into low-sec which could be avoided if they check via autopilot where the mission is before accepting it.
Also another mistake some new players make is buying goods in low-sec, which can easily be avoided by being more careful, you can also check where the goods are by setting the autopilot. You can change the settings on the market but autopilot will give you a better idea as you can see all security system ratings leading to the item. |

Galaxy Chicken
New Order Logistics CODE.
17
|
Posted - 2013.06.25 21:36:00 -
[12] - Quote
Skill Training Online wrote:The Problem: Far too many "little of everything" ships piloted by EVE's most valuable sort of player "The Brave Newcomer" are destroyed in low-sec on a daily basis.
Oh please, do tell exactly why a Noob, who has contributed virtually nothing to EVE Online, is a more valuable player than me.
I'm dying to hear it. |

Metal Icarus
Dirt Nap Squad Dirt Nap Squad.
572
|
Posted - 2013.06.25 21:38:00 -
[13] - Quote
Players who fly ships with "a little bit of everything" need to be put of of their misery for the dignity of the ship they are attempting to fly. |

Victoria Sin
Center for Advanced Studies Gallente Federation
325
|
Posted - 2013.06.25 21:39:00 -
[14] - Quote
Galaxy Chicken wrote:Skill Training Online wrote:The Problem: Far too many "little of everything" ships piloted by EVE's most valuable sort of player "The Brave Newcomer" are destroyed in low-sec on a daily basis.
Oh please, do tell exactly why a Noob, who has contributed virtually nothing to EVE Online, is a more valuable player than me. I'm dying to hear it.
I can't believe someone like you, Galaxy Chicken, who spends all his time mincing around HIGH SEC ganking miners, is posting in a thread about noob problems in low sec. Worse, criticising someone else for "contributing nothing". What have you contributed with your little Catalyst fleet?
Nothing. |

Onictus
Silver Snake Enterprise Fatal Ascension
278
|
Posted - 2013.06.25 21:40:00 -
[15] - Quote
Low sec is supposed to be hostile.
Its fair game PvP for the most part I mean really, with just an AB rifter you can gate crash out of most camps. You just have to learn how to do it. I was running around low sec with like 8mil SP and living 7 jumps out of high-sec by 15, this was back when I was doing my PvP in interceptors because they were basically the only thing I had the skills for.
Even at 25mil, you aren't flying battle cruisers right unless you are single race, and if you notice a lot of pirates are on relatively old toons.
So embrace the multi-player. |

Baren
Aura of Darkness Nulli Secunda
19
|
Posted - 2013.06.25 21:46:00 -
[16] - Quote
OP WHY NOT JUST HAVE CCP DISCONNECT THE GATES TO LOW AND NULL SEC FROM HIGH SEC ALL TOGETHER.....LOL |

Denidil
Turalyon Plus
597
|
Posted - 2013.06.25 21:49:00 -
[17] - Quote
Wait till OP finds out i have nearly 80m SP on this char, 65m on another, and 25m on yet another!
Hey OP - Lowsec is hostile, bring friends.
PS: expanding lowsec won't solve that either - the border systems highsec:lowsec and highsec:nullsec will ALWAYS be camped. Tedium and difficulty are not the same thing, if you don't realize this then STFU about game design. |

C DeLeon
Pangalactic Punks n' Playboys HUN Reloaded
165
|
Posted - 2013.06.25 21:51:00 -
[18] - Quote
So the security is low in low security systems. Who would have thought? |

Ioci
Bad Girl Posse Somethin Awfull Forums
444
|
Posted - 2013.06.25 21:57:00 -
[19] - Quote
Skill Training Online wrote:Low-Security Space is VERY hostile towards Solo players
Fixed that for you.
It's not much better anywhere else for the record.
R.I.P. Vile Rat |

Galaxy Chicken
New Order Logistics CODE.
17
|
Posted - 2013.06.25 21:58:00 -
[20] - Quote
Victoria Sin wrote:Galaxy Chicken wrote:Skill Training Online wrote:The Problem: Far too many "little of everything" ships piloted by EVE's most valuable sort of player "The Brave Newcomer" are destroyed in low-sec on a daily basis.
Oh please, do tell exactly why a Noob, who has contributed virtually nothing to EVE Online, is a more valuable player than me. I'm dying to hear it. I can't believe someone like you, Galaxy Chicken, who spends all his time mincing around HIGH SEC ganking miners, is posting in a thread about noob problems in low sec. Worse, criticising someone else for "contributing nothing". What have you contributed with your little Catalyst fleet? Nothing.
Greetings citizen, Though I'm glad I could make your day, I feel I must clarify. I in no way criticized new players, I just stated a fact. They're new. How could they possibly have contributed much at all to the game if they've only recently started playing? They don't even know if they're going to stay. Also, what exactly makes them more valuable than a 2007 player like myself?
Go with the Code. www.minerbumping.com |

Shizuken
Venerated Stars
153
|
Posted - 2013.06.25 22:00:00 -
[21] - Quote
Unsuccessful At Everything wrote:If only there were a area of space for new players with higher security...maybe like a "high-sec".
...Which has so many gaps in its "security" net that it would be like putting disneyland in downtown detroit with no ticket requirements and no fences. |

Victoria Sin
Center for Advanced Studies Gallente Federation
326
|
Posted - 2013.06.25 22:01:00 -
[22] - Quote
Galaxy Chicken wrote:Greetings citizen, Though I'm glad I could make your day, I feel I must clarify. I in no way criticized new players, I just stated a fact. They're new. How could they possibly have contributed much at all to the game if they've only recently started playing? They don't even know if they're going to stay. Also, what exactly makes them more valuable than a 2007 player like myself? Go with the Code. www.minerbumping.com
They're valuable because a poor new experience will put someone off for life, and they won't come back. They'll just say, "oh Eve, yea, that sucks". Eve needs new subs to maintain its user base as older players wither and die. And you don't help with that by capping miners in high sec. |

Toshiro Ozuwara
Association of Commonwealth Enterprises Test Alliance Please Ignore
165
|
Posted - 2013.06.25 22:04:00 -
[23] - Quote
Tixam Quri wrote:As a new player myself, I personally have not yet ventured into anthing <0.4
For a few reasons. I am both too busy playing the SkillQueue minigame, and when I do get the time to actually play (which isn't very often) I realize that building combat skills/technique and ISK in PVE missions is the best place to start.
I don't plan on entering much of losec or null until I am comfortable with losing 3-4mil ISK with each jump. Learn to love losing your stuff because the game is a lot more fun when you take risks and chances than when you sit in hisec running missions and mining all day.
Will Fountain be Goonswarm's Waterloo?Read all about it in COAD. |

Herzog Wolfhammer
Sigma Special Tactics Group
2926
|
Posted - 2013.06.25 22:05:00 -
[24] - Quote
Metal Icarus wrote:Players who fly ships with "a little bit of everything" need to be put of of their misery for the dignity of the ship they are attempting to fly.
EDIT: OP is a troll, still, my point is still valid.
Well before exploration and before that free exploration ship an all around exploration fitting was "a little bit of everything".
But if you refer to a Cyclone I had in 2008 that had small lazors and small AC mixed in with everything else and omnitanked, yeah, looking back it needed to be put out of it's misery.
Thankfully because of the C&P forum, I am more afraid of a bad fitting being published than actually being ganked. The real grief of being greifed is more akin to getting pantsed in public and everybody sees you have pink boxers with little hearts on it or something.
Even now that putting just anything in that unused Drake high slot makes me nervous. Wish there was a strobe light module for playing disco I think nobody would laugh at that. Would they?
|

Galaxy Chicken
New Order Logistics CODE.
17
|
Posted - 2013.06.25 22:15:00 -
[25] - Quote
Victoria Sin wrote:Galaxy Chicken wrote:Greetings citizen, Though I'm glad I could make your day, I feel I must clarify. I in no way criticized new players, I just stated a fact. They're new. How could they possibly have contributed much at all to the game if they've only recently started playing? They don't even know if they're going to stay. Also, what exactly makes them more valuable than a 2007 player like myself? Go with the Code. www.minerbumping.com They're valuable because a poor new experience will put someone off for life, and they won't come back. They'll just say, "oh Eve, yea, that sucks". Eve needs new subs to maintain its user base as older players wither and die. And you don't help with that by capping miners in high sec.
Well I could argue that the NO attracts players as well, and that they're of higher quality than AFK ice miners, but I think that's for a different discussion.
Anyway, you've made a great case for why new players are valuable, which I agree with, but I asked what makes them MORE valuable than veterans. Still waiting to hear this gem. |

Mr Kidd
Center for Advanced Studies Gallente Federation
1219
|
Posted - 2013.06.25 22:26:00 -
[26] - Quote
I'm pretty sure lowsec is hostile to all players....just like null, w-space, and hisec. So, not like they're being singled out.
I killed a 4d old toon in my wormhole the other day......and podded him. But so did I for a proteus with a 6yo pilot. I don't discriminate. Though, I do generally chat up the noobs afterwards, pick them up, brush them off, give them some isk, talk with them about the experience, give some advice and send them on their way. Always, I'll let them know they can chat me up anytime to ask questions about the game.
It's not personal. But when they tell you that you took their virginity podding them....why would I not want to continue to do so. :) I dare say they get to cuddle after the experience since most other players will just roll over and look for their next kill. HTFU!...for the children! |

Tixam Quri
Republic Military School Minmatar Republic
17
|
Posted - 2013.06.25 22:26:00 -
[27] - Quote
Toshiro Ozuwara wrote:Tixam Quri wrote:As a new player myself, I personally have not yet ventured into anthing <0.4
For a few reasons. I am both too busy playing the SkillQueue minigame, and when I do get the time to actually play (which isn't very often) I realize that building combat skills/technique and ISK in PVE missions is the best place to start.
I don't plan on entering much of losec or null until I am comfortable with losing 3-4mil ISK with each jump. Learn to love losing your stuff because the game is a lot more fun when you take risks and chances than when you sit in hisec running missions and mining all day.
I plan on doing that asap. I'm looking forward to it.
However, I'm farming SP while not able to play much at present which leaves me too poor to start tossing rifters just yet.
Cheers Jafit McJafitson- "try scamming people. it's like PvP, but with words. Their greed is your warp scrambler, your lies are your autocannons."
|

destiny2
Abh Academy Abh Alliance
139
|
Posted - 2013.06.25 22:30:00 -
[28] - Quote
most new players, also have the comon sense to not go into low security space until their ready, even if they dont have that comon sense they still should. |

Victoria Sin
Center for Advanced Studies Gallente Federation
326
|
Posted - 2013.06.25 22:39:00 -
[29] - Quote
Galaxy Chicken wrote: Well I could argue that the NO attracts players as well, and that they're of higher quality than AFK ice miners, but I think that's for a different discussion.
You don't gank AFK ice miners. You gank active miners at anoms and in belts. I witnessed 3 of your toons do it in a system this afternoon.
I dare say you have ganked some AFK ice miners in the past and well done you, but otherwise stop with the BS.
|

Knights Armament
Yale Socialite Club
58
|
Posted - 2013.06.25 22:44:00 -
[30] - Quote
As a new player I find that trying to compete with alliances or corps just isn't worth my time, even if I manage to kill someones rifter, the time I spent traveling & fighting in lowsec didn't net me enough profit to pay for my ammo. New players are much better off focusing on mining barge skills, and making enough isk to purchase a character that isn't significantly disadvantaged in EvE. https://secure.eveonline.com/trial/?invc=29554516-05f9-4eca-a942-32e1701a6569&action=buddy |

Disastro
Wrecking Shots Black Legion.
77
|
Posted - 2013.06.25 22:46:00 -
[31] - Quote
Skill Training Online wrote:The Problem: Far too many "little of everything" ships piloted by EVE's most valuable sort of player "The Brave Newcomer" are destroyed in low-sec on a daily basis.
A little of everything?
Fortunately there is a little pop up box that warns you that you might be killed by other players when you enter low sec. Problem solved. |

Galaxy Chicken
New Order Logistics CODE.
17
|
Posted - 2013.06.25 22:46:00 -
[32] - Quote
Oh I'm sorry, I didn't realize you were a fan! (blush) Those were Code-violators illegally mining, it makes no difference if they were AFK, they were non-comps.
Anyway, would you mind getting back on topic and maybe addressing my legitimate question, or would you rather derail this entire thread and just make it about the New Order? I'm cool with both. |

Six Six Six
Republic Military School Minmatar Republic
124
|
Posted - 2013.06.25 22:52:00 -
[33] - Quote
Knights Armament wrote:As a new player I find that trying to compete with alliances or corps just isn't worth my time, even if I manage to kill someones rifter, the time I spent traveling & fighting in lowsec didn't net me enough profit to pay for my ammo. New players are much better off focusing on mining barge skills, and making enough isk to purchase a character that isn't significantly disadvantaged in EvE.
So create a miner just so you can afford to buy a character that someone else created. Why bother, if you're going to do that you might as well buy PLEX and sell to raise the isk to buy a pre-made character.
A solo player (solo account) can never compete with a corp (not including 1 person corps) or alliances. Eve is not based on a fair universe if you think it is you're just deluding yourself. |

Knights Armament
Yale Socialite Club
58
|
Posted - 2013.06.25 22:58:00 -
[34] - Quote
Six Six Six wrote:Knights Armament wrote:As a new player I find that trying to compete with alliances or corps just isn't worth my time, even if I manage to kill someones rifter, the time I spent traveling & fighting in lowsec didn't net me enough profit to pay for my ammo. New players are much better off focusing on mining barge skills, and making enough isk to purchase a character that isn't significantly disadvantaged in EvE. So create a miner just so you can afford to buy a character that someone else created. Why bother, if you're going to do that you might as well buy PLEX and sell to raise the isk to buy a pre-made character. A solo player (solo account) can never compete with a corp (not including 1 person corps) or alliances. Eve is not based on a fair universe if you think it is you're just deluding yourself.
Your argument assumes a lot of things, does the player have the money to buy multiple plex, why should they purchase isk when they can earn it, why is the game designed around ganking people in large groups and attempting to claim to be good pvpers, obviously they need an in game tournament system that takes away skill point and numerical advantage to prove players are skillful in combat, the only way to prove players are affluent with the gameplay mechanics involves going into hostile space and competing against a vastly superior force.
I never said the game should be fair, I said trying to compete as a new player isn't worth the time you could spend making isk. Thats what eve is about, making isk. https://secure.eveonline.com/trial/?invc=29554516-05f9-4eca-a942-32e1701a6569&action=buddy |

Malcolm Shinhwa
Suns Of Korhal Terran Commonwealth
65
|
Posted - 2013.06.25 23:00:00 -
[35] - Quote
Victoria Sin wrote:Galaxy Chicken wrote:Skill Training Online wrote:The Problem: Far too many "little of everything" ships piloted by EVE's most valuable sort of player "The Brave Newcomer" are destroyed in low-sec on a daily basis.
Oh please, do tell exactly why a Noob, who has contributed virtually nothing to EVE Online, is a more valuable player than me. I'm dying to hear it. I can't believe someone like you, Galaxy Chicken, who spends all his time mincing around HIGH SEC ganking miners, is posting in a thread about noob problems in low sec. Worse, criticising someone else for "contributing nothing". What have you contributed with your little Catalyst fleet? Nothing.
The entire Galaxy team are some of the premier content creators in Eve. You should see the way local lights up when Galaxy enters a system. From dull and lifeless to a page full of colorful metaphors all without Galaxy pressing a key besides F1. I have 5 different chars that I play. This may be my main, or maybe not. I have no idea. |

Six Six Six
Republic Military School Minmatar Republic
124
|
Posted - 2013.06.25 23:03:00 -
[36] - Quote
Knights Armament wrote:Six Six Six wrote:Knights Armament wrote:As a new player I find that trying to compete with alliances or corps just isn't worth my time, even if I manage to kill someones rifter, the time I spent traveling & fighting in lowsec didn't net me enough profit to pay for my ammo. New players are much better off focusing on mining barge skills, and making enough isk to purchase a character that isn't significantly disadvantaged in EvE. So create a miner just so you can afford to buy a character that someone else created. Why bother, if you're going to do that you might as well buy PLEX and sell to raise the isk to buy a pre-made character. A solo player (solo account) can never compete with a corp (not including 1 person corps) or alliances. Eve is not based on a fair universe if you think it is you're just deluding yourself. Your argument assumes a lot of things, does the player have the money to buy multiple plex, why should they purchase isk when they can earn it, why is the game designed around ganking people in large groups and attempting to claim to be good pvpers, obviously they need an in game tournament system that takes away skill point and numerical advantage to prove players are skillful in combat, the only way to prove players are affluent with the gameplay mechanics involves going into hostile space and competing against a vastly superior force. I never said the game should be fair, I said trying to compete as a new player isn't worth the time you could spend making isk. Thats what eve is about, making isk.
A new player won't earn much from mining, certainly not enough to buy a ready-made-character. So why waste all that time mining if all you intend to do is buy another character.
If Eve is just about making isk, then I might as well just play skill-training online as I don't require any isk at this present time. |

Lipbite
Express Hauler
687
|
Posted - 2013.06.25 23:05:00 -
[37] - Quote
I don't fly in low/null not because it's hostile but because I don't see any interesting (a.k.a. profitable) content which does not require bachelor degree in EVE science and which could make me rich (or at least not poor) faster than I'll lose ship (and probably pod as well).
Data / relic sites exploration could become such interesting content but its profitability is ridiculously low and whole scanning activity is extremely boring (moving probe bubbles on black screen isn't fun). |

Knights Armament
Yale Socialite Club
58
|
Posted - 2013.06.25 23:06:00 -
[38] - Quote
Another point I'd like to make is you can find the best pvpers sitting outside station dueling in hisec. https://secure.eveonline.com/trial/?invc=29554516-05f9-4eca-a942-32e1701a6569&action=buddy |

Quinn Corvez
DEEP-SPACE CO-OP LTD Polarized.
12
|
Posted - 2013.06.25 23:11:00 -
[39] - Quote
No it's just hostile to everyone |

Ari Laveran
L.O.T.I.S. RISE of LEGION
60
|
Posted - 2013.06.25 23:12:00 -
[40] - Quote
If eve for you is solely about making isk, I feel sorry for you I do. There is so much to do and see out here that you are really missing out if the your gameplay consists of mining and missioning, for an ever larger pile of isk.
The only things keeping any one out of low sec is ignorance of the mechanics needed to stay alive or it is simply cowardice.
I'm 4 mil sp and have been exploring in low since before odyssey, have been catching awesome solo fights in frigates about as long. And I can tell you 9 out of 10 times that I've lost it wasn't because a high sp player simply out damaged or out tanked me it was because I made a mistake in piloting the fight itself.
I'm having too much fun out here to be assed with mining or missions. There are better games for such dull minded endeavors. |

Ari Laveran
L.O.T.I.S. RISE of LEGION
61
|
Posted - 2013.06.25 23:13:00 -
[41] - Quote
Knights Armament wrote:Another point I'd like to make is you can find the best pvpers sitting outside station dueling in hisec.
Hahahaha, come on now you are trolling right?
|

Knights Armament
Yale Socialite Club
58
|
Posted - 2013.06.25 23:20:00 -
[42] - Quote
Ari Laveran wrote:If eve for you is solely about making isk, I feel sorry for you I do. There is so much to do and see out here that you are really missing out if the your gameplay consists of mining and missioning, for an ever larger pile of isk.
The only things keeping any one out of low sec is ignorance of the mechanics needed to stay alive or it is simply cowardice.
I'm 4 mil sp and have been exploring in low since before odyssey, have been catching awesome solo fights in frigates about as long. And I can tell you 9 out of 10 times that I've lost it wasn't because a high sp player simply out damaged or out tanked me it was because I made a mistake in piloting the fight itself.
I'm having too much fun out here to be assed with mining or missions. There are better games for such dull minded endeavors.
You can claim eve isn't about making isk, but that is a lie. The entire point of Alliance warfare is fighting over r64 moons, and places to rat. Isk is the driving force behind the entire game, you can't do anything without isk, even a noob ship needs guns which cost isk. Exploring space in EvE is interesting, except it isn't, its just more of the same sadly, if the game was more like star trek where you ended up fighting a gorn on a planet in a duel to the death while spock tries to rescue you exploration could be more interesting.
I guess warping to randomly generated objects in space can be fun for some people. https://secure.eveonline.com/trial/?invc=29554516-05f9-4eca-a942-32e1701a6569&action=buddy |

Knights Armament
Yale Socialite Club
58
|
Posted - 2013.06.25 23:20:00 -
[43] - Quote
Ari Laveran wrote:Knights Armament wrote:Another point I'd like to make is you can find the best pvpers sitting outside station dueling in hisec. Hahahaha, come on now you are trolling right?
Why don't you go duel someone in jita, and find out how good you are :D https://secure.eveonline.com/trial/?invc=29554516-05f9-4eca-a942-32e1701a6569&action=buddy |

Victoria Sin
Center for Advanced Studies Gallente Federation
327
|
Posted - 2013.06.25 23:22:00 -
[44] - Quote
Knights Armament wrote:Ari Laveran wrote:Knights Armament wrote:Another point I'd like to make is you can find the best pvpers sitting outside station dueling in hisec. Hahahaha, come on now you are trolling right? Why don't you go duel someone in jita, and find out how good you are :D
Because they've good an elite fleet booster somewhere in system, probably. |

Intar Medris
Four Pillar Production Headshot Gaming
80
|
Posted - 2013.06.25 23:23:00 -
[45] - Quote
destiny2 wrote:most new players, also have the comon sense to not go into low security space until their ready, even if they dont have that comon sense they still should. Low sec is where most noobs likely lose their first ships. Heck that is where I lost mine. Went in looking for better ore. Before I had even locked the rock... splat. Of coarse being a noon I flipped my biscuit, but know I am pissed just because I have to refit a ship after getting popped not at the loss itself. What most don't realise is most of low is vacant. I try to be nice and mind my business just shooting lasers at rocks. There is just way too many asshats in New Eden for that to happen. |

Knights Armament
Yale Socialite Club
58
|
Posted - 2013.06.25 23:25:00 -
[46] - Quote
Victoria Sin wrote:Knights Armament wrote:Ari Laveran wrote:Knights Armament wrote:Another point I'd like to make is you can find the best pvpers sitting outside station dueling in hisec. Hahahaha, come on now you are trolling right? Why don't you go duel someone in jita, and find out how good you are :D Because they've good an elite fleet booster somewhere in system, probably.
You could form a fleet with them first I suppose? https://secure.eveonline.com/trial/?invc=29554516-05f9-4eca-a942-32e1701a6569&action=buddy |

Knights Armament
Yale Socialite Club
58
|
Posted - 2013.06.25 23:29:00 -
[47] - Quote
Intar Medris wrote:destiny2 wrote:most new players, also have the comon sense to not go into low security space until their ready, even if they dont have that comon sense they still should. Low sec is where most noobs likely lose their first ships. Heck that is where I lost mine. Went in looking for better ore. Before I had even locked the rock... splat. Of coarse being a noob I flipped my biscuit, but know I am pissed just because I have to refit a ship after getting popped not at the loss itself. What most don't realise is most of low is vacant.
most of low is not vacant, anyone who plays in factions knows the biggest threat are the pirates that occupy low, anyone who checks out dotlan maps can attest to this, even if the system shows none in local, you will have pirates on patrol catch you mining.
as a pirate all you do is watch star maps for jumps in the last hour, active ships docked in space, then go to those areas for ganking. https://secure.eveonline.com/trial/?invc=29554516-05f9-4eca-a942-32e1701a6569&action=buddy |

Kaarous Aldurald
ROC Academy The ROC
300
|
Posted - 2013.06.25 23:30:00 -
[48] - Quote
Quote:I can't believe someone like you, Galaxy Chicken, who spends all his time mincing around HIGH SEC ganking miners, is posting in a thread about noob problems in low sec. Worse, criticising someone else for "contributing nothing". What have you contributed with your little Catalyst fleet?
Nothing
They've contributed more than someone still on their trial period, yeah. They literally keep the economy going. They keep down inflation by continuing to insure the destruction of ships. The entire game is based off of the concept that obtainable items are all destructible, that is the foundation of the EVE economy.
They kill people. Those people buy ships. The NO buys and sacrifices ships to kill people. And the circle of life continues.
Besides that, as someone else mentioned, the normally opaque and silent local chat lights up like a Christmas tree when they show up in system. It's hilarious. (In the interest of full disclosure, it should be noted that I love tears, so I am hardly objective in this particular regard) Not posting on my main, and loving it.-á Because free speech.-á |

Knights Armament
Yale Socialite Club
58
|
Posted - 2013.06.25 23:33:00 -
[49] - Quote
Kaarous Aldurald wrote:Quote:I can't believe someone like you, Galaxy Chicken, who spends all his time mincing around HIGH SEC ganking miners, is posting in a thread about noob problems in low sec. Worse, criticising someone else for "contributing nothing". What have you contributed with your little Catalyst fleet?
Nothing They've contributed more than someone still on their trial period, yeah. They literally keep the economy going. They keep down inflation by continuing to insure the destruction of ships. The entire game is based off of the concept that obtainable items are all destructible, that is the foundation of the EVE economy. They kill people. Those people buy ships. The NO buys and sacrifices ships to kill people. And the circle of life continues. Besides that, as someone else mentioned, the normally opaque and silent local chat lights up like a Christmas tree when they show up in system. It's hilarious. (In the interest of full disclosure, it should be noted that I love tears, so I am hardly objective in this particular regard)
Inflation is the result of super alliances being allowed in the game, they control all of the tech moons, and wealthy parts of space, the game would have less inflation if you couldn't have a monopoly on everything valuable outside of empire. https://secure.eveonline.com/trial/?invc=29554516-05f9-4eca-a942-32e1701a6569&action=buddy |

Kaarous Aldurald
ROC Academy The ROC
300
|
Posted - 2013.06.25 23:40:00 -
[50] - Quote
Quote:Inflation is the result of super alliances being allowed in the game, they control all of the tech moons, and wealthy parts of space, the game would have less inflation if you couldn't have a monopoly on everything valuable outside of empire.
Have you ever heard of Greedy Goblin? He did an analysis of the passive income of the big alliances. It's actually not that great per person per month.
Inflation in the game is caused by a significant increase in wealth per player combined with a decrease in losses. Highsec mining is the epitome of this. The nullsec alliances routinely blow huge amounts of money on fleet fights, what they get in income, a lot of it is spent. Yeah, some times they hoard it for a while, and some times they do stuff like the Fountain War, where billions and billions are lost every day. No highsec miner does this. Not posting on my main, and loving it.-á Because free speech.-á |

Knights Armament
Yale Socialite Club
58
|
Posted - 2013.06.25 23:48:00 -
[51] - Quote
Kaarous Aldurald wrote:Quote:Inflation is the result of super alliances being allowed in the game, they control all of the tech moons, and wealthy parts of space, the game would have less inflation if you couldn't have a monopoly on everything valuable outside of empire. Have you ever heard of Greedy Goblin? He did an analysis of the passive income of the big alliances. It's actually not that great per person per month. Inflation in the game is caused by a significant increase in wealth per player combined with a decrease in losses. Highsec mining is the epitome of this. The nullsec alliances routinely blow huge amounts of money on fleet fights, what they get in income, a lot of it is spent. Yeah, some times they hoard it for a while, and some times they do stuff like the Fountain War, where billions and billions are lost every day. No highsec miner does this.
That is boloney hisec mining is what provides everyone who isn't in a super alliance an income when they first drop into the game, the ability to control all of the valuable moons, and the production of t2 and capitals provides way more income to people who know how to manipulate the markets than some noob in a venture. Once players manipulate the economy by controlling production you have inflation, because money to them is less valuable, and they are greedy. Market manipulation isn't caused by miners, its caused by alliances. https://secure.eveonline.com/trial/?invc=29554516-05f9-4eca-a942-32e1701a6569&action=buddy |

Onictus
Silver Snake Enterprise Fatal Ascension
278
|
Posted - 2013.06.25 23:58:00 -
[52] - Quote
Knights Armament wrote:Kaarous Aldurald wrote:Quote:Inflation is the result of super alliances being allowed in the game, they control all of the tech moons, and wealthy parts of space, the game would have less inflation if you couldn't have a monopoly on everything valuable outside of empire. Have you ever heard of Greedy Goblin? He did an analysis of the passive income of the big alliances. It's actually not that great per person per month. Inflation in the game is caused by a significant increase in wealth per player combined with a decrease in losses. Highsec mining is the epitome of this. The nullsec alliances routinely blow huge amounts of money on fleet fights, what they get in income, a lot of it is spent. Yeah, some times they hoard it for a while, and some times they do stuff like the Fountain War, where billions and billions are lost every day. No highsec miner does this. That is boloney hisec mining is what provides everyone who isn't in a super alliance an income when they first drop into the game, the ability to control all of the valuable moons, and the production of t2 and capitals provides way more income to people who know how to manipulate the markets than some noob in a venture. Once players manipulate the economy by controlling production you have inflation, because money to them is less valuable, and they are greedy. Market manipulation isn't caused by miners, its caused by alliances.
Boy guess I was doing in wrong.
I've never spent more than like a cargo load mining, because I hate it. Even when I lived in hisec I used to build battlehsips out of drone poo missions and sell faction ammo for extra iskes.
.....made a LOT more money off the ammo than I ever did selling trit. |

Kaarous Aldurald
ROC Academy The ROC
300
|
Posted - 2013.06.25 23:58:00 -
[53] - Quote
Quote:That is boloney hisec mining is what provides everyone who isn't in a super alliance an income when they first drop into the game
Huh, that's funny, could have sworn I did station trading all day long when I first started... So yeah, that's entirely BS.
Quote:the ability to control all of the valuable moons, and the production of t2 and capitals provides way more income to people who know how to manipulate the markets than some noob in a venture.
Those things also cost vastly more than a venture, and have a MUCH higher opportunity cost. They should be more profitable.
Quote:Once players manipulate the economy by controlling production you have inflation
Actually, you have capitalism. You can't change the literal definition of the word "inflation" just because you want to use it to win an argument you shouldn't have started.
Quote:because money to them is less valuable, and they are greedy. Market manipulation isn't caused by miners, its caused by alliances.
Bull. Market manipulation is everything you do. Every time you undercut someone for a thousand units of Glacial Mass, you have manipulated the market. Every time you buy faction ammo to blow up a retriever in an ice belt, you have manipulated the market.
Also, love the whole greed bashing thing. Why is their evident self interest any worse than yours? They have every right to play the same game you do, and if they actually, (heaven forbid) have friends, and get together to have an effect on the game, well, that is precisely what is supposed to happen in a sandbox game.
So, I must ask, do you have any kind of economic background? You seem shockingly ignorant of the subject. Not posting on my main, and loving it.-á Because free speech.-á |

Ari Laveran
L.O.T.I.S. RISE of LEGION
61
|
Posted - 2013.06.25 23:59:00 -
[54] - Quote
Knights Armament wrote:
I guess warping to randomly generated objects in space can be fun for some people.
It is when I get to sic drones on any stupid cov ops pilot who thinks it is a good idea to jump in the same site as me. |

Roggle
Swarm Coalition
18
|
Posted - 2013.06.26 00:00:00 -
[55] - Quote
I run a low sec rookie corp, with half an hour of training they know how to stay alive. Some dont catch on, maybe 20%. Maybe you should join? |

Knights Armament
Yale Socialite Club
58
|
Posted - 2013.06.26 00:01:00 -
[56] - Quote
Kaarous Aldurald wrote:Quote:That is boloney hisec mining is what provides everyone who isn't in a super alliance an income when they first drop into the game
Huh, that's funny, could have sworn I did station trading all day long when I first started... So yeah, that's entirely BS. Quote:the ability to control all of the valuable moons, and the production of t2 and capitals provides way more income to people who know how to manipulate the markets than some noob in a venture.
Those things also cost vastly more than a venture, and have a MUCH higher opportunity cost. They should be more profitable. Quote:Once players manipulate the economy by controlling production you have inflation Actually, you have capitalism. You can't change the literal definition of the word "inflation" just because you want to use it to win an argument you shouldn't have started. Quote:because money to them is less valuable, and they are greedy. Market manipulation isn't caused by miners, its caused by alliances. Bull. Market manipulation is everything you do. Every time you undercut someone for a thousand units of Glacial Mass, you have manipulated the market. Every time you buy faction ammo to blow up a retriever in an ice belt, you have manipulated the market. Also, love the whole greed bashing thing. Why is their evident self interest any worse than yours? They have every right to play the same game you do, and if they actually, (heaven forbid) have friends, and get together to have an effect on the game, well, that is precisely what is supposed to happen in a sandbox game. So, I must ask, do you have any kind of economic background? You seem shockingly ignorant of the subject.
Greed is the driving force behind all lesser humans.
https://secure.eveonline.com/trial/?invc=29554516-05f9-4eca-a942-32e1701a6569&action=buddy |

Leigh Akiga
State War Academy Caldari State
5
|
Posted - 2013.06.26 00:05:00 -
[57] - Quote
1. join Brave Newbies
2. be kings of lowsec
3. ???
4. have a fantastic internet spaceship experience |

S Byerley
The Manhattan Engineer District
37
|
Posted - 2013.06.26 00:06:00 -
[58] - Quote
Galaxy Chicken wrote:Greetings citizen, Though I'm glad I could make your day, I feel I must clarify. I in no way criticized new players, I just stated a fact. They're new. How could they possibly have contributed much at all to the game if they've only recently started playing? They don't even know if they're going to stay. Also, what exactly makes them more valuable than a 2007 player like myself? Go with the Code. www.minerbumping.com
They pay their subscription fee with actual monies.... just saying.
|

Galaxy Chicken
New Order Logistics CODE.
18
|
Posted - 2013.06.26 00:13:00 -
[59] - Quote
S Byerley wrote:Galaxy Chicken wrote:Greetings citizen, Though I'm glad I could make your day, I feel I must clarify. I in no way criticized new players, I just stated a fact. They're new. How could they possibly have contributed much at all to the game if they've only recently started playing? They don't even know if they're going to stay. Also, what exactly makes them more valuable than a 2007 player like myself? Go with the Code. www.minerbumping.com They pay their subscription fee with actual monies.... just saying.
ANOTHER person who is absolutely clueless as to how the PLEX system works??? I've already dealt with one of you today. |

Knights Armament
Yale Socialite Club
58
|
Posted - 2013.06.26 00:23:00 -
[60] - Quote
Also the fact that inflation is occuring within eve is to blame for eves success as well, attracting more players increases the amount of currency in circulation, and without ccp doing anything to promote non-combat roles. supply and demand takes over, more players running combat missions versus building ships.
As the population of eve increases you can look forward to higher costs for everything unless ccp does something to make crafting and production as a new player more attractive. Obviously t1 ships are always going to be fairly cheap, my theory is that ccp seeds systems with t1 ships in order to keep them cheaper than cost of minerals, because they want new players to be able to afford them.
t2 and capitol costs will continue to rise https://secure.eveonline.com/trial/?invc=29554516-05f9-4eca-a942-32e1701a6569&action=buddy |

Kaarous Aldurald
ROC Academy The ROC
300
|
Posted - 2013.06.26 00:24:00 -
[61] - Quote
Quote:Greed is the driving force behind all lesser humans.
Oh, I see. And by what metric do you label them Untermensch?
Or are you simply attempting to apply a negative label to something you dislike? Which makes you no better than people who love to shoot at "carebears". You are morally equivalent. Actually, you're lower, because they state openly their intent, you dissemble and try to wrap yourself in the flag of e-honor.
So please, explain that statement. In fact, I dare you.
Not posting on my main, and loving it.-á Because free speech.-á |

S Byerley
The Manhattan Engineer District
38
|
Posted - 2013.06.26 00:28:00 -
[62] - Quote
Galaxy Chicken wrote:S Byerley wrote:Galaxy Chicken wrote:Greetings citizen, Though I'm glad I could make your day, I feel I must clarify. I in no way criticized new players, I just stated a fact. They're new. How could they possibly have contributed much at all to the game if they've only recently started playing? They don't even know if they're going to stay. Also, what exactly makes them more valuable than a 2007 player like myself? Go with the Code. www.minerbumping.com They pay their subscription fee with actual monies.... just saying. ANOTHER person who is absolutely clueless as to how the PLEX system works??? I've already dealt with one of you today.
You're a benevolent benefactor helping to drive a market that simply serves as an anti-faucet for CCP's ISK sales? Nah, I don't buy it sorry.
Best to keep things simple; you contribute money to CCP or you don't. If you drive all the newbies out of Eve, who will buy the PLEX to sell you?
|

Knights Armament
Yale Socialite Club
58
|
Posted - 2013.06.26 00:29:00 -
[63] - Quote
Kaarous Aldurald wrote:Quote:Greed is the driving force behind all lesser humans. Oh, I see. And by what metric do you label them Untermensch? Or are you simply attempting to apply a negative label to something you dislike? Which makes you no better than people who love to shoot at "carebears". You are morally equivalent. Actually, you're lower, because they state openly their intent, you dissemble and try to wrap yourself in the flag of e-honor. So please, explain that statement. In fact, I dare you.
Greed is a basic instinct, to call yourself a human is to be aware of the instincts that are negative, this is why we don't go around killing people, or having sex with our brothers wife, being able to make a conscious decision not to be a parasite is what makes us different from animals.
You can look up the idea of Transhumanism, or Evolution, I don't know if you're aware of those ideals, but for an intelligent species to evolve they have to eliminate the parasites. https://secure.eveonline.com/trial/?invc=29554516-05f9-4eca-a942-32e1701a6569&action=buddy |

Kaarous Aldurald
ROC Academy The ROC
300
|
Posted - 2013.06.26 00:31:00 -
[64] - Quote
Quote:You're a benevolent benefactor helping to drive a market that simply serves as an anti-faucet for CCP's ISK sales? Nah, I don't buy it sorry.
Best to keep things simple; you contribute money to CCP or you don't. If you drive all the newbies out of Eve, who will buy the PLEX to sell you?
Let me put this to you a different way.
If people didn't experience loss at the hands of the more PvP oriented population of the game, what need would there be for people to buy PLEX to make money off of it?
The truth of the matter is that they are interrelated. Creation of assets neccesitates destruction of assets. Not posting on my main, and loving it.-á Because free speech.-á |

Seven Koskanaiken
Clan Steel Wolves
212
|
Posted - 2013.06.26 00:36:00 -
[65] - Quote
Marmaduke Hatplate wrote:New player here. Love the idea of making transition gates between sectors less easy to gatecamp, and also would love there to be more lo and nullsec systems. Like another 2000 would be awesome. Exploring the wilderness is cool. Getting discovered deep beyond frontier territory and blown up is fine. Getting ganked one sustem into lolsec is boring.
Fit your ship for travelling to get past gatecamps. Cloak in the high, MWD in mid, 2x Warp Core Stabs + Inertial Stabs in other lows, plus any tank. Do the microwardrive cloak trick until you get a few jumps in to the quiet system, dock in a station and take your pve/pvp fit out of cargohold and refit.
Lowsec is funsec. |

Victoria Sin
Center for Advanced Studies Gallente Federation
328
|
Posted - 2013.06.26 00:37:00 -
[66] - Quote
Kaarous Aldurald wrote: The truth of the matter is that they are interrelated. Creation of assets neccesitates destruction of assets.
Hmmmm. Not really sure how killing noobs in crap ships in low sec generates a whole lot of PLEX sales. It probably causes a whole lot of sales to go elsewhere though, like to other games.
|

Knights Armament
Yale Socialite Club
58
|
Posted - 2013.06.26 00:38:00 -
[67] - Quote
Seven Koskanaiken wrote:Marmaduke Hatplate wrote:New player here. Love the idea of making transition gates between sectors less easy to gatecamp, and also would love there to be more lo and nullsec systems. Like another 2000 would be awesome. Exploring the wilderness is cool. Getting discovered deep beyond frontier territory and blown up is fine. Getting ganked one sustem into lolsec is boring.
Fit your ship for travelling to get past gatecamps. Cloak in the high, MWD in mid, 2x Warp Core Stabs + Inertial Stabs in other lows, plus any tank. Do the microwardrive cloak trick until you get a few jumps in to the quiet system, dock in a station and take your pve/pvp fit out of cargohold and refit. Lowsec is funsec.
assuming he is flying a frigate, he won't survive the first alpha before he leaves warp, you see how hard up for kills these parasites are, they're too scared to fight each other so they must come up with ways to convince unsuspecting prey to feed them. https://secure.eveonline.com/trial/?invc=29554516-05f9-4eca-a942-32e1701a6569&action=buddy |

Kaarous Aldurald
ROC Academy The ROC
300
|
Posted - 2013.06.26 00:39:00 -
[68] - Quote
Quote:Greed is a basic instinct, to call yourself a human is to be aware of the instincts that are negative, this is why we don't go around killing people, or having sex with our brothers wife, being able to make a conscious decision not to be a parasite is what makes us different from animals.
You can look up the idea of Transhumanism, or Evolution, I don't know if you're aware of those ideals, but for an intelligent species to evolve they have to eliminate the parasites
Ok this makes no sense.
Greed, which would be desire to accumulate more assets, is a basic instinct. Ok. Then you apply a large amount of negative connotations to this, even to them being "parasites".
But they do more for the game, and have more driving influence in production, than the AFK highsec miner, who just wants to sit around and make money all day without doing anything. They produce more, they buy more, they spend more. In every way, they are a more positive force to the economy and to EVE society at large.
Who is the parasite there? You literally just made my case for me. Further, you indirectly suggest that we have to eliminate the risk averse playerbase.
Seeing as, at this point, you are stumbling around your own arguments in a futile attempt to blame nullsec for all the ills of the game, and to label them all as being evil greedy subhumans, I can pretty much chalk this up to nullsec envy. You are a "have-not", hating on the "haves". Not posting on my main, and loving it.-á Because free speech.-á |

S Byerley
The Manhattan Engineer District
38
|
Posted - 2013.06.26 00:40:00 -
[69] - Quote
Kaarous Aldurald wrote:Quote:You're a benevolent benefactor helping to drive a market that simply serves as an anti-faucet for CCP's ISK sales? Nah, I don't buy it sorry.
Best to keep things simple; you contribute money to CCP or you don't. If you drive all the newbies out of Eve, who will buy the PLEX to sell you? Let me put this to you a different way. If people didn't experience loss at the hands of the more PvP oriented population of the game, what need would there be for people to buy PLEX to make money off of it? The truth of the matter is that they are interrelated. Creation of assets neccesitates destruction of assets.
You're suggesting those miners run out to buy a PLEX and repeat the process? Again, not really buying it.
Besides, they generate the components to build the **** you PVP in. If less PVP **** is built, less PVP **** can be lost. |

Knights Armament
Yale Socialite Club
58
|
Posted - 2013.06.26 00:42:00 -
[70] - Quote
Kaarous Aldurald wrote:Quote:Greed is a basic instinct, to call yourself a human is to be aware of the instincts that are negative, this is why we don't go around killing people, or having sex with our brothers wife, being able to make a conscious decision not to be a parasite is what makes us different from animals.
You can look up the idea of Transhumanism, or Evolution, I don't know if you're aware of those ideals, but for an intelligent species to evolve they have to eliminate the parasites Ok this makes no sense. Greed, which would be desire to accumulate more assets, is a basic instinct. Ok. Then you apply a large amount of negative connotations to this, even to them being "parasites". But they do more for the game, and have more driving influence in production, than the AFK highsec miner, who just wants to sit around and make money all day without doing anything. They produce more, they buy more, they spend more. In every way, they are a more positive force to the economy and to EVE society at large. Who is the parasite there? You literally just made my case for me. Further, you indirectly suggest that we have to eliminate the risk averse playerbase. Seeing as, at this point, you are stumbling around your own arguments in a futile attempt to blame nullsec for all the ills of the game, and to label them all as being evil greedy subhumans, I can pretty much chalk this up to nullsec envy. You are a "have-not", hating on the "haves".
Greed is taking more than you need, when others need it as well to survive, or doing things that have a negative effect on the whole of humanity to provide a temporary or long term positive effect for yourself. Which is why greed is our greatest and worst instinct, it can keep you alive, but it can also kill everything. https://secure.eveonline.com/trial/?invc=29554516-05f9-4eca-a942-32e1701a6569&action=buddy |

Seven Koskanaiken
Clan Steel Wolves
212
|
Posted - 2013.06.26 00:45:00 -
[71] - Quote
Knights Armament wrote:Seven Koskanaiken wrote:Marmaduke Hatplate wrote:New player here. Love the idea of making transition gates between sectors less easy to gatecamp, and also would love there to be more lo and nullsec systems. Like another 2000 would be awesome. Exploring the wilderness is cool. Getting discovered deep beyond frontier territory and blown up is fine. Getting ganked one sustem into lolsec is boring.
Fit your ship for travelling to get past gatecamps. Cloak in the high, MWD in mid, 2x Warp Core Stabs + Inertial Stabs in other lows, plus any tank. Do the microwardrive cloak trick until you get a few jumps in to the quiet system, dock in a station and take your pve/pvp fit out of cargohold and refit. Lowsec is funsec. assuming he is flying a frigate, he won't survive the first alpha before he leaves warp, you see how hard up for kills these parasites are, they're too scared to fight each other so they must come up with ways to convince unsuspecting prey to feed them.
The idea is not to get targeted in the first place. Frigates are generally safe because things that can target frigs in time are things that can't tank the gate guns, unless they're setup in a group, or with instalocking lokis or sebo HICS or something in which case, a half billion isk ships just blew up your 5 million isk ship, bad luck. |

Knights Armament
Yale Socialite Club
58
|
Posted - 2013.06.26 00:47:00 -
[72] - Quote
Seven Koskanaiken wrote:Knights Armament wrote:Seven Koskanaiken wrote:Marmaduke Hatplate wrote:New player here. Love the idea of making transition gates between sectors less easy to gatecamp, and also would love there to be more lo and nullsec systems. Like another 2000 would be awesome. Exploring the wilderness is cool. Getting discovered deep beyond frontier territory and blown up is fine. Getting ganked one sustem into lolsec is boring.
Fit your ship for travelling to get past gatecamps. Cloak in the high, MWD in mid, 2x Warp Core Stabs + Inertial Stabs in other lows, plus any tank. Do the microwardrive cloak trick until you get a few jumps in to the quiet system, dock in a station and take your pve/pvp fit out of cargohold and refit. Lowsec is funsec. assuming he is flying a frigate, he won't survive the first alpha before he leaves warp, you see how hard up for kills these parasites are, they're too scared to fight each other so they must come up with ways to convince unsuspecting prey to feed them. The idea is not to get targeted in the first place. Frigates are generally safe because things that can target frigs in time are things that can't tank the gate guns, unless they're setup in a group, or with instalocking lokis or sebo HICS or something in which case, a half billion isk ships just blew up your 5 million isk ship, bad luck.
yeah or you can avoid a camped system, a destroyer will typically get a lock on you and pop you if they don't suck. https://secure.eveonline.com/trial/?invc=29554516-05f9-4eca-a942-32e1701a6569&action=buddy |

Kaarous Aldurald
ROC Academy The ROC
300
|
Posted - 2013.06.26 00:48:00 -
[73] - Quote
Victoria Sin wrote:Kaarous Aldurald wrote: The truth of the matter is that they are interrelated. Creation of assets neccesitates destruction of assets.
Hmmmm. Not really sure how killing noobs in crap ships in low sec generates a whole lot of PLEX sales. It probably causes a whole lot of sales to go elsewhere though, like to other games.
Alrighty, let's tackle this.
Killing noobs is a fundamental part of this game. It's the most basic education you can give someone. If you do X, Y will happen. It's like a parent spanking their child for trying to touch a hot stovetop. You can explain to the child all day long that the stove is hot, and it will hurt, etc, etc.
But the only way most children will really understand at their comprehension level is twofold. Get burned, or get punished for trying to get burned. Once bitten, twice shy. Either way they know that bad things will happen if they try to touch the stove.
An adult, who understands how a stove works, can use it for a variety of useful things. But a child will just get burned or spanked. And usually they will cry about it too.
BTW, the stove is lowsec.
So, if their sales go elsewhere? Fine. People who want instant gratification and immunity to the actions of other players, should not play EVE. They wouldn't last long anyway. Not posting on my main, and loving it.-á Because free speech.-á |

Kaarous Aldurald
ROC Academy The ROC
300
|
Posted - 2013.06.26 00:55:00 -
[74] - Quote
Quote:Greed is taking more than you need, when others need it as well to survive, or doing things that have a negative effect on the whole of humanity to provide a temporary or long term positive effect for yourself. Which is why greed is our greatest and worst instinct, it can keep you alive, but it can also kill everything.
If you can justify the death of everything, this makes you a parasite, less than human.
Ok, so how are the nullsec guys taking more than need, when "others need it to survive"? Hmm? What vital component of your lifestyle is completely beyond your reach because of the big, bad Goons?
The truth of the matter is that is a total fallacy, a cop out invented as an easy scapegoat for those too lazy to go out and get stuff done by themselves.
Also, please stop trying to redefine things. Parasite means something that leeches off of another creature, and produces nothing in return.
The nullsec guys, that you say have all the market strangehold, are literally producing, and they are producing a hell of a lot.
So, I'll ask you this. Why is profit evil to you? Why does it qualify you as less than a human being? Not posting on my main, and loving it.-á Because free speech.-á |

Knights Armament
Yale Socialite Club
59
|
Posted - 2013.06.26 01:00:00 -
[75] - Quote
Kaarous Aldurald wrote:Quote:Greed is taking more than you need, when others need it as well to survive, or doing things that have a negative effect on the whole of humanity to provide a temporary or long term positive effect for yourself. Which is why greed is our greatest and worst instinct, it can keep you alive, but it can also kill everything.
If you can justify the death of everything, this makes you a parasite, less than human. Ok, so how are the nullsec guys taking more than need, when "others need it to survive"? Hmm? What vital component of your lifestyle is completely beyond your reach because of the big, bad Goons? The truth of the matter is that is a total fallacy, a cop out invented as an easy scapegoat for those too lazy to go out and get stuff done by themselves. Also, please stop trying to redefine things. Parasite means something that leeches off of another creature, and produces nothing in return. The nullsec guys, that you say have all the market strangehold, are literally producing, and they are producing a hell of a lot. So, I'll ask you this. Why is profit evil to you? Why does it qualify you as less than a human being?
Well you could argue in the terms of the video game publicly calling for someone to kill themselves in an open forum being broadcasted live on the internet is a parasitic thing, gaining enjoyment from the thought of someone else feeling bad outside of game due to your actions is psychopathic, and parasitic, sadistic indulgence is something the parasites like to promote in propaganda, such as movies, music, and video games.
https://secure.eveonline.com/trial/?invc=29554516-05f9-4eca-a942-32e1701a6569&action=buddy |

Adunh Slavy
1049
|
Posted - 2013.06.26 01:00:00 -
[76] - Quote
Kaarous Aldurald wrote: So, I'll ask you this. Why is profit evil to you? Why does it qualify you as less than a human being?
Karl Marx hates low sec too apparently. |

Victoria Sin
Center for Advanced Studies Gallente Federation
328
|
Posted - 2013.06.26 01:05:00 -
[77] - Quote
Kaarous Aldurald wrote:
Killing noobs is a fundamental part of this game.
Not for me it isn't, no.
Kaarous Aldurald wrote: BTW, the stove is lowsec.
You don't have any kids, do you? If you do, God help them.
Kaarous Aldurald wrote: So, if their sales go elsewhere? Fine.
People who want instant gratification and immunity to the actions of other players, should not play EVE.
Instant gratification and immunity? That sounds very much like the kind of player who'd spend his game time capping noobs to me. |

Kaarous Aldurald
ROC Academy The ROC
300
|
Posted - 2013.06.26 01:07:00 -
[78] - Quote
Quote:Well you could argue in the terms of the video game publicly calling for someone to kill themselves in an open forum being broadcasted live on the internet is a parasitic thing, gaining enjoyment from the thought of someone else feeling bad outside of game due to your actions is psychopathic, and parasitic, sadistic indulgence is something the parasites like to promote in propaganda, such as movies, music, and video games.
Aaaaand there it is.
Hatin' on the Goons. And on EVE in general, it looks like.
So, he said "if you wanna make this guy kill himself...".
Boo. Freaking. Hoo.
If he had been sober enough to say "biomass" or "quit" instead, we'd not be having this discussion.
Guess what? I enjoy ruining people's day in this game. I do it ALL THE TIME. It's funny. And that's what this game is about. So you and your little pity party hurt feelings Kleenex brigade can go crawl back into your hole. My rights as a person and a player do not end where your feelings begin. Learn to separate a game from reality. Not posting on my main, and loving it.-á Because free speech.-á |

Victoria Sin
Center for Advanced Studies Gallente Federation
329
|
Posted - 2013.06.26 01:09:00 -
[79] - Quote
Kaarous Aldurald wrote: Guess what? I enjoy ruining people's day in this game. I do it ALL THE TIME. It's funny.
Grow up.
Kaarous Aldurald wrote: And that's what this game is about.
No. It isn't. |

Knights Armament
Yale Socialite Club
59
|
Posted - 2013.06.26 01:10:00 -
[80] - Quote
Kaarous Aldurald wrote:Quote:Well you could argue in the terms of the video game publicly calling for someone to kill themselves in an open forum being broadcasted live on the internet is a parasitic thing, gaining enjoyment from the thought of someone else feeling bad outside of game due to your actions is psychopathic, and parasitic, sadistic indulgence is something the parasites like to promote in propaganda, such as movies, music, and video games.
Aaaaand there it is. Hatin' on the Goons. And on EVE in general, it looks like. So, he said "if you wanna make this guy kill himself...". Boo. Freaking. Hoo. If he had been sober enough to say "biomass" or "quit" instead, we'd not be having this discussion. Guess what? I enjoy ruining people's day in this game. I do it ALL THE TIME. It's funny. And that's what this game is about. So you and your little pity party hurt feelings Kleenex brigade can go crawl back into your hole. My rights as a person and a player do not end where your feelings begin. Learn to separate a game from reality.
Yes I am hating on the goons, and eve.
I dislike psychopaths, which is why I play eve, so I can remove them from our gene pool. https://secure.eveonline.com/trial/?invc=29554516-05f9-4eca-a942-32e1701a6569&action=buddy |

Kaarous Aldurald
ROC Academy The ROC
300
|
Posted - 2013.06.26 01:11:00 -
[81] - Quote
Victoria Sin wrote:Kaarous Aldurald wrote:
Killing noobs is a fundamental part of this game.
Not for me it isn't, no. Kaarous Aldurald wrote: BTW, the stove is lowsec.
You don't have any kids, do you? If you do, God help them. Kaarous Aldurald wrote: So, if their sales go elsewhere? Fine.
People who want instant gratification and immunity to the actions of other players, should not play EVE.
Instant gratification and immunity? That sounds very much like the kind of player who'd spend his game time capping noobs to me.
Clearly, one has never gatecamped. Gatecamping is hardly instant gratification, you can go for hours without seeing anyone to shoot at. Immunity to others? Yeah, like they can't shoot back. 
And yes, I have children. And yes, if they do something dumb that won't cause them permanent injury, I let them do it, and then tell them "didn't that suck? That's why we don't do things like that..."
Hilariously, they learn. She hasn't pulled the cat's tail in weeks after "Mr. Whiskers" decided he'd had enough.
And if you don't think killing noobs is fun, you haven't tried it. Go out and gank somebody some time. It's quite fun. Not posting on my main, and loving it.-á Because free speech.-á |

Victoria Sin
Center for Advanced Studies Gallente Federation
329
|
Posted - 2013.06.26 01:16:00 -
[82] - Quote
Kaarous Aldurald wrote: Clearly, one has never gatecamped.
I have. It bored me to tears. I can't imagine why anyone would want to do that, unless they've set up to catch a red or wardec target.
Kaarous Aldurald wrote:Immunity to others? Yeah, like they can't shoot back. 
Unlikely. You wouldn't bother if the chances of winning were as low as 50/50.
Kaarous Aldurald wrote: And yes, I have children.
I find that very hard to believe.
Kaarous Aldurald wrote: And if you don't think killing noobs is fun, you haven't tried it. Go out and gank somebody some time. It's quite fun.
I think I targetted and shot at a miner in a belt during beta 6. I didn't carry it through because I felt like an ****hole. I bring my personality into the game. And so, it seems, do you.
|

Knights Armament
Yale Socialite Club
60
|
Posted - 2013.06.26 01:16:00 -
[83] - Quote
Kaarous Aldurald wrote:Victoria Sin wrote:Kaarous Aldurald wrote:
Killing noobs is a fundamental part of this game.
Not for me it isn't, no. Kaarous Aldurald wrote: BTW, the stove is lowsec.
You don't have any kids, do you? If you do, God help them. Kaarous Aldurald wrote: So, if their sales go elsewhere? Fine.
People who want instant gratification and immunity to the actions of other players, should not play EVE.
Instant gratification and immunity? That sounds very much like the kind of player who'd spend his game time capping noobs to me. Clearly, one has never gatecamped. Gatecamping is hardly instant gratification, you can go for hours without seeing anyone to shoot at. Immunity to others? Yeah, like they can't shoot back.  And yes, I have children. And yes, if they do something dumb that won't cause them permanent injury, I let them do it, and then tell them "didn't that suck? That's why we don't do things like that..." Hilariously, they learn. She hasn't pulled the cat's tail in weeks after "Mr. Whiskers" decided he'd had enough. And if you don't think killing noobs is fun, you haven't tried it. Go out and gank somebody some time. It's quite fun.
Just load up a destroyer, and head to hisec, you might be able to enjoy killing one of those rich noobs you dislike so much for ruining your game.
https://secure.eveonline.com/trial/?invc=29554516-05f9-4eca-a942-32e1701a6569&action=buddy |

Kaarous Aldurald
ROC Academy The ROC
300
|
Posted - 2013.06.26 01:19:00 -
[84] - Quote
Quote:Yes I am hating on the goons, and eve.
I dislike psychopaths, which is why I play eve, so I can remove them from our gene pool.
And what, praytell, does that mean?
Also, if you cannot separate the game from reality, you are far more unbalanced than the people you claim to hate. They don't hate you. They look down on you, they pity you, and they condescend you, but they don't hate you. Of the two, I'd associate with them over you. Not posting on my main, and loving it.-á Because free speech.-á |

Knights Armament
Yale Socialite Club
60
|
Posted - 2013.06.26 01:21:00 -
[85] - Quote
Kaarous Aldurald wrote:Quote:Yes I am hating on the goons, and eve.
I dislike psychopaths, which is why I play eve, so I can remove them from our gene pool. And what, praytell, does that mean? Also, if you cannot separate the game from reality, you are far more unbalanced than the people you claim to hate. They don't hate you. They look down on you, they pity you, and they condescend you, but they don't hate you. Of the two, I'd associate with them over you. http://images1.fanpop.com/images/photos/1600000/The-Punisher-the-punisher-1641529-1152-864.jpg https://secure.eveonline.com/trial/?invc=29554516-05f9-4eca-a942-32e1701a6569&action=buddy |

Kaarous Aldurald
ROC Academy The ROC
300
|
Posted - 2013.06.26 01:25:00 -
[86] - Quote
Quote:I have. It bored me to tears. I can't imagine why anyone would want to do that, unless they've set up to catch a red or wardec target.
Then how on earth could you tell me that gatecamping is instant gratification without lying through your teeth?
Quote:Unlikely. You wouldn't bother if the chances of winning were as low as 50/50.
In which case, why am I not to be rewarded with a higher chance of success for being prepared, and picking my battles?
Quote:I find that very hard to believe.
Do tell.
Quote:I think I targetted and shot at a miner in a belt during beta 6. I didn't carry it through because I felt like an ****hole. I bring my personality into the game. And so, it seems, do you.
Yet again with the inability to separate the game from reality... Yeesh.
See what I mean though? You haven't ever really ganked somebody. Certainly not when Concord was a thing. So you don't know what it's like, or the motivations of the people who do so. You can only guess. So, from me, who has ganked people, compared to you, who hasn't, which is the more trustworthy point of view of the motivations of people doing it?
Not posting on my main, and loving it.-á Because free speech.-á |

Victoria Sin
Center for Advanced Studies Gallente Federation
331
|
Posted - 2013.06.26 01:36:00 -
[87] - Quote
Kaarous Aldurald wrote: Then how on earth could you tell me that gatecamping is instant gratification without lying through your teeth?
Because the reason I camp gates with gang is to catch reds. You only become a red if you've previously been a ****.
Kaarous Aldurald wrote: In which case, why am I not to be rewarded with a higher chance of success for being prepared, and picking my battles?
I didn't say you shouldn't be. You were the one asserting the other guy could shoot back. That's rarely the case with you people.
Kaarous Aldurald wrote: Yet again with the inability to separate the game from reality... Yeesh.
I realise the game isn't reality. But just because it isn't reality, it doesn't mean I have to come into it with a different personality. |

S Byerley
The Manhattan Engineer District
38
|
Posted - 2013.06.26 01:41:00 -
[88] - Quote
Kaarous Aldurald wrote:Also, if you cannot separate the game from reality, you are far more unbalanced than the people you claim to hate.
He can't separate fantasy from reality because he's not into roleplaying?
I think it'd be more interesting to puzzle over why you're compelled to be a psychopath in a game that does its best to approximate real-world social interaction. |

Kaarous Aldurald
ROC Academy The ROC
300
|
Posted - 2013.06.26 01:42:00 -
[89] - Quote
Victoria Sin wrote:Kaarous Aldurald wrote: Then how on earth could you tell me that gatecamping is instant gratification without lying through your teeth?
Because the reason I camp gates with gang is to catch reds. You only become a red if you've previously been a ****. Kaarous Aldurald wrote: In which case, why am I not to be rewarded with a higher chance of success for being prepared, and picking my battles?
I didn't say you shouldn't be. You were the one asserting the other guy could shoot back. That's rarely the case with you people. Kaarous Aldurald wrote: Yet again with the inability to separate the game from reality... Yeesh.
I realise the game isn't reality. But just because it isn't reality, it doesn't mean I have to come into it with a different personality.
Well, that's what the RP in MMORPG is, isn't it? Role Playing. Playing a different role. Which is quite fun.
The other guy can always shoot back. He can get a gang of folks, enter through a different pipe, and jump on them, particularly since you won't even have to look for them. If they fight, good. If they run, well hey! You just cleared the gatecamp.
Also, you did not answer all of my statements. Would you please inform me why you find it "very hard to believe" that I have children? I am rather interested in your response. Not posting on my main, and loving it.-á Because free speech.-á |

Victoria Sin
Center for Advanced Studies Gallente Federation
331
|
Posted - 2013.06.26 01:44:00 -
[90] - Quote
Kaarous Aldurald wrote: Well, that's what the RP in MMORPG is, isn't it? Role Playing. Playing a different role. Which is quite fun.
Fair enough. If you're role playing a ****, then that's OK.
Kaarous Aldurald wrote: Also, you did not answer all of my statements. Would you please inform me why you find it "very hard to believe" that I have children? I am rather interested in your response.
Thing is, I'm kind-of getting bored with this thread now. |

Kaarous Aldurald
ROC Academy The ROC
300
|
Posted - 2013.06.26 01:46:00 -
[91] - Quote
S Byerley wrote:Kaarous Aldurald wrote:Yet again with the inability to separate the game from reality... Yeesh. He can't separate fantasy from reality because he's not into roleplaying? I think it'd be more interesting to puzzle over why you're compelled to be a psychopath in a game that does its best to approximate real-world social interaction.
Because it's just a game? That's like asking if people who play Mario games hate turtles and munch on shrooms in real life.
I'd love to know why pixels are worth getting so upset about. Not posting on my main, and loving it.-á Because free speech.-á |

S Byerley
The Manhattan Engineer District
38
|
Posted - 2013.06.26 01:50:00 -
[92] - Quote
Kaarous Aldurald wrote:The other guy can always shoot back. He can get a gang of folks, enter through a different pipe, and jump on them, particularly since you won't even have to look for them. If they fight, good. If they run, well hey! You just cleared the gatecamp.
When's the last time you had a good fight with someone you recently popped on a border gate? Nah, be honest, you're just going to warp away. Don't pretend you're not deriving similar satisfaction from wasting the time of a larger fleet either; it's transparent.
|

S Byerley
The Manhattan Engineer District
38
|
Posted - 2013.06.26 01:54:00 -
[93] - Quote
Kaarous Aldurald wrote:S Byerley wrote:Kaarous Aldurald wrote:Yet again with the inability to separate the game from reality... Yeesh. He can't separate fantasy from reality because he's not into roleplaying? I think it'd be more interesting to puzzle over why you're compelled to be a psychopath in a game that does its best to approximate real-world social interaction. Because it's just a game? That's like asking if people who play Mario games hate turtles and munch on shrooms in real life. I'd love to know why pixels are worth getting so upset about.
But why this game and why this persona? Mario, in stark contrast, is intentionally fanciful
Incidentally, I don't know who you think is upset or why.
|

Victoria Sin
Center for Advanced Studies Gallente Federation
331
|
Posted - 2013.06.26 01:55:00 -
[94] - Quote
Kaarous Aldurald wrote: Because it's just a game? That's like asking if people who play Mario games hate turtles and munch on shrooms in real life.
I knew you'd come at me with that point. I also play Team Fortress, where I delight in mowing people down with my Rage Inducing Minigun.
Different game. Different possibilities. Different expectations. Different rules. Different behaviours.
Also, and this is most important: there are a whole stack of different servers you can choose. You're not stuck on the server that's always got the idiot who deliberately switches his teleport entrance and exit, just to **** off the team. |

Kaarous Aldurald
ROC Academy The ROC
300
|
Posted - 2013.06.26 01:57:00 -
[95] - Quote
Quote:But why this game and why this persona? Mario, in stark contrast, is intentionally fanciful
Incidentally, I don't know who you think is upset or why.
You really don't know who is upset? Maybe the guy posting Punisher jpgs and fantasizing about removing people he considers psychopaths because of in game actions from the gene pool?
I'd have to say that he is very mad, bro.
Why this game? Because this is one of the very few games that gives you that kind of freedom to play. You can do pretty much whatever you want in EVE, consequences aside, and in this universe murder is only slightly more illegal than double parking. That's how they set it up. I am playing the game the way it was designed to be played. Why is that a problem? Not posting on my main, and loving it.-á Because free speech.-á |

Kaarous Aldurald
ROC Academy The ROC
300
|
Posted - 2013.06.26 01:59:00 -
[96] - Quote
Victoria Sin wrote:Kaarous Aldurald wrote: Because it's just a game? That's like asking if people who play Mario games hate turtles and munch on shrooms in real life.
I knew you'd come at me with that point. I also play Team Fortress, where I delight in mowing people down with my Rage Inducing Minigun. Different game. Different possibilities. Different expectations. Different rules. Different behaviours. Also, and this is most important: there are a whole stack of different servers you can choose. You're not stuck on the server that's always got the idiot who deliberately switches his teleport entrance and exit, just to **** off the team.
I bolded the important part. The problem is that people's expectations of EVE are wrong, and they rail against it rather than change their own incorrect behavior. In EVE, if you undock, you consent to PVP. That's part and parcel of the game. Too bad, so sad. Not posting on my main, and loving it.-á Because free speech.-á |

Knights Armament
Yale Socialite Club
60
|
Posted - 2013.06.26 02:01:00 -
[97] - Quote
Kaarous Aldurald wrote:Quote:But why this game and why this persona? Mario, in stark contrast, is intentionally fanciful
Incidentally, I don't know who you think is upset or why. You really don't know who is upset? Maybe the guy posting Punisher jpgs and fantasizing about removing people he considers psychopaths because of in game actions from the gene pool? I'd have to say that he is very mad, bro. Why this game? Because this is one of the very few games that gives you that kind of freedom to play. You can do pretty much whatever you want in EVE, consequences aside, and in this universe murder is only slightly more illegal than double parking. That's how they set it up. I am playing the game the way it was designed to be played. Why is that a problem?
It is also a really good game for roleplaying https://secure.eveonline.com/trial/?invc=29554516-05f9-4eca-a942-32e1701a6569&action=buddy |

Victoria Sin
Center for Advanced Studies Gallente Federation
331
|
Posted - 2013.06.26 02:02:00 -
[98] - Quote
Kaarous Aldurald wrote:The problem is that people's expectations of EVE are wrong.
That's your personal value judgement. Like, you know, "I don't want to live in a Police State, so I hereby consent to the possibility of being violently attacked when I walk out of my front door" kind of value judgement. The point is I undock, so in theory I can be attacked, but I don't give my consent, no.
|

Anubis Joringer
Hot Caldari Babes
19
|
Posted - 2013.06.26 02:02:00 -
[99] - Quote
Knights Armament wrote:I dislike psychopaths, which is why I play eve, so I can remove them from our gene pool. Dying in this game will render me impotent!? 
e: or did you mean that you're the psychopath and playing with Internet Spaceships will prevent you from ever getting a girlfriend? |

Kaarous Aldurald
ROC Academy The ROC
301
|
Posted - 2013.06.26 02:06:00 -
[100] - Quote
Victoria Sin wrote:Kaarous Aldurald wrote:The problem is that people's expectations of EVE are wrong. That's your personal value judgement. Like, you know, "I don't want to live in a Police State, so I hereby consent to the possibility of being violently attacked when I walk out of my front door" kind of value judgement. The point is I undock, so in theory I can be attacked, but I don't give my consent, no.
Then your expectations of EVE are wrong. Hell, pretty sure the whole "undock=consent" thing is on the website somewhere.
http://wiki.eveonline.com/en/wiki/Golden_Rules
The top one.
You're playing the game wrong.
GÇ£It's a dangerous business, Frodo, going out your door. You step onto the road, and if you don't keep your feet, there's no knowing where you might be swept off to.GÇ¥
Not posting on my main, and loving it.-á Because free speech.-á |

S Byerley
The Manhattan Engineer District
38
|
Posted - 2013.06.26 02:06:00 -
[101] - Quote
Kaarous Aldurald wrote:Quote:But why this game and why this persona? Mario, in stark contrast, is intentionally fanciful
Incidentally, I don't know who you think is upset or why. You really don't know who is upset? Maybe the guy posting Punisher jpgs and fantasizing about removing people he considers psychopaths because of in game actions from the gene pool? I'd have to say that he is very mad, bro.
Whatever floats your boat; I read his posts very differently.
Kaarous Aldurald wrote:Why this game? Because this is one of the very few games that gives you that kind of freedom to play.
Nah, there are lots are sandboxes. Most have less realistic social interaction so the question remains, why do you value realism so much in your griefing?
Kaarous Aldurald wrote:You can do pretty much whatever you want in EVE, consequences aside, and in this universe murder is only slightly more illegal than double parking. That's how they set it up. I am playing the game the way it was designed to be played. Why is that a problem?
This thread is about subtle modifications to, as you put it, how things are set up. Would you suddenly fault Eve for its sandbox nature if the rules didn't swing disproportionately in your favor? |

Victoria Sin
Center for Advanced Studies Gallente Federation
331
|
Posted - 2013.06.26 02:11:00 -
[102] - Quote
Kaarous Aldurald wrote:
You're playing the game wrong.
This isn't about me. I know how to play the game. I've been doing it for 10 years. I rarely get caught in low sec or null and when I do, meh, I don't fly what I can't afford to lose so I don't really care. We're talking about noobs here.
|

Kaarous Aldurald
ROC Academy The ROC
301
|
Posted - 2013.06.26 02:14:00 -
[103] - Quote
Quote:Whatever floats your boat; I read his posts very differently.
I read his posts as envy of the "haves", having turned into hatred. He blames other people for their success. It's an all too typical attitude nowadays, sadly.
Quote:Nah, there are lots are sandboxes. Most have less realistic social interaction so the question remains, why do you value realism so much in your griefing?
Not really. A proper sandbox multiplayer is really starting to become a thing of the past. Anyway, how do I value realism in my griefing? If I kill someone in real life, their ghost doesn't stand up and pitch me a delicious convo full of whining. That only happens in a video game. Nothing realistic about that.
Quote:This thread is about subtle modifications to, as you put it, how things are set up. Would you suddenly fault Eve for its sandbox nature if the rules didn't swing disproportionately in your favor?
No. EVE's rules swing in the favor of the prepared, the knowledgeable, and the clever. They have no bias towards anyone. They have a bias against those who choose the play the game the wrong way, though. If you stick your head in the sandbox, you will find that people tend to cut it off when you're not looking. Not posting on my main, and loving it.-á Because free speech.-á |

Kaarous Aldurald
ROC Academy The ROC
301
|
Posted - 2013.06.26 02:18:00 -
[104] - Quote
Victoria Sin wrote:Kaarous Aldurald wrote:
You're playing the game wrong.
This isn't about me. I know how to play the game. I've been doing it for 10 years. I rarely get caught in low sec or null and when I do, meh, I don't fly what I can't afford to lose so I don't really care. We're talking about noobs here.
Quite correct, yes. And correcting the imperceptions of a noob that they are in any way entitled to safety outside of a station is vital. The sooner you do that, the sooner you know if you have a real player on your hands, or someone who will just ragequit.
You'd be surprised how many of the perceived "villains" of EVE are actually perfectly nice people. The first person who ever ganked me as a noob told me what I did wrong, and spent half an hour educating me about the differences between sec statuses and a proper fit for the ship I had lost. I pay that forward. Not posting on my main, and loving it.-á Because free speech.-á |

S Byerley
The Manhattan Engineer District
38
|
Posted - 2013.06.26 02:24:00 -
[105] - Quote
Kaarous Aldurald wrote:Not really. A proper sandbox multiplayer is really starting to become a thing of the past. Anyway, how do I value realism in my griefing? If I kill someone in real life, their ghost doesn't stand up and pitch me a delicious convo full of whining. That only happens in a video game. Nothing realistic about that.
You don't kill people in Eve, you waste their time and resources; very analogous to real life. I have to agree with Victoria though, you get boring really quick. I guess you can't directly derive anything interesting about someone's psyche when they're nothing but defensive.
Kaarous Aldurald wrote:No. EVE's rules swing in the favor of the prepared, the knowledgeable, and the clever. They have no bias towards anyone. They have a bias against those who choose the play the game the wrong way, though. If you stick your head in the sandbox, you will find that people tend to cut it off when you're not looking.
Then you have no problem with the OP's suggestions then? -
"Increase the Size of Low-sec gates so they are not as easily camped Create a Jump timer where folks changing "sec" get a 30 second invulnerability timer to warp off, making camping inter-sec gates profitless."
These merely swing the burden of knowledge and cleverness onto the gate camper; specifically, they can't just sit on the obvious funnels without more advanced tactics. |

Denidil
Turalyon Plus
597
|
Posted - 2013.06.26 02:27:00 -
[106] - Quote
destiny2 wrote:most new players, also have the comon sense to not go into low security space until their ready, even if they dont have that comon sense they still should.
pffft no they don't.. i went into a low security system to rat in my imicus my first day, lol. i almost lost it. no players ****** with me because none were around. Tedium and difficulty are not the same thing, if you don't realize this then STFU about game design. |

Kaarous Aldurald
ROC Academy The ROC
301
|
Posted - 2013.06.26 02:31:00 -
[107] - Quote
Quote:You don't kill people in Eve, you waste their time and resources; very analogous to real life. I have to agree with Victoria though, you get boring really quick. I guess you can't directly derive anything interesting about someone's psyche when they're nothing but defensive.
You mistake defensiveness for attempting to get you to actually define a position. Both Victoria and yourself, and let's not forget the "remove from the gene pool" guy, have been all over the place. I'd love to define a discussion with proper context.
Quote:Then you have no problem with the OP's suggestions then? -
"Increase the Size of Low-sec gates so they are not as easily camped Create a Jump timer where folks changing "sec" get a 30 second invulnerability timer to warp off, making camping inter-sec gates profitless."
These merely swing the burden of knowledge and cleverness onto the gate camper; specifically, they can't just sit on the obvious funnels without more advanced tactics.
No, all of those are nonsense, and were just meant to start a flame war. The OP, unless you missed the last week or so of the forums, has been trolling almost every day with a new topic. That, or he is a seriously hardcore advocate for dumbass casuals.
The invulnerability one in particular is hilarious. The gate cloak already exists for that purpose. Not posting on my main, and loving it.-á Because free speech.-á |

LuisWu
I hope you were insured
44
|
Posted - 2013.06.26 02:38:00 -
[108] - Quote
"Low-Security Space is VERY hostile towards new players."
Seriusly
HTFU
Not every feature of a game has to be "noob frienly" |

S Byerley
The Manhattan Engineer District
38
|
Posted - 2013.06.26 02:40:00 -
[109] - Quote
Kaarous Aldurald wrote: You mistake defensiveness for attempting to get you to actually define a position. Both Victoria and yourself, and let's not forget the "remove from the gene pool" guy, have been all over the place. I'd love to define a discussion with proper context.
Meta-defensive as well?
Kaarous Aldurald wrote:No, all of those are nonsense, and were just meant to start a flame war. The OP, unless you missed the last week or so of the forums, has been trolling almost every day with a new topic. That, or he is a seriously hardcore advocate for dumbass casuals.
The invulnerability one in particular is hilarious. The gate cloak already exists for that purpose.
So to reiterate, you don't like these suggestions because they would make your experience harder? |

Kaarous Aldurald
ROC Academy The ROC
301
|
Posted - 2013.06.26 02:45:00 -
[110] - Quote
S Byerley wrote:Kaarous Aldurald wrote: You mistake defensiveness for attempting to get you to actually define a position. Both Victoria and yourself, and let's not forget the "remove from the gene pool" guy, have been all over the place. I'd love to define a discussion with proper context.
Meta-defensive as well? Kaarous Aldurald wrote:No, all of those are nonsense, and were just meant to start a flame war. The OP, unless you missed the last week or so of the forums, has been trolling almost every day with a new topic. That, or he is a seriously hardcore advocate for dumbass casuals.
The invulnerability one in particular is hilarious. The gate cloak already exists for that purpose. So to reiterate, you don't like these suggestions because they would make your experience harder?
No, I dislike those suggestions because they are laughable, and exist purely as attempts to troll the forums.
The invulnerability thing, already exists in the form of the gate cloak. It is a powerful defensive tool available to anyone and everyone. There are ways to specifically counter it, yes, but those require teamwork and specific fits.
But 30 sec of immunity is, while overlapping, on a whole order of magnitude higher than a gate cloak. 30 sec of immunity is tantamount to total and complete safety when not on autopilot. EVE is not about safety. The suggestion flies against the core design philosophy of the game.
It'd basically be like someone getting on and saying they should cut mining laser output by half. "Oh, well you're only complaining because it would make your life harder" applies equally well. Both are laughable suggestions, and equally unfeasible. Not posting on my main, and loving it.-á Because free speech.-á |

Jake Warbird
Republic Military School Minmatar Republic
3044
|
Posted - 2013.06.26 02:49:00 -
[111] - Quote
Dammnit, I forgot how to hostile. |

S Byerley
The Manhattan Engineer District
39
|
Posted - 2013.06.26 03:00:00 -
[112] - Quote
Kaarous Aldurald wrote:No, I dislike those suggestions because they are laughable, and exist purely as attempts to troll the forums.
The invulnerability thing, already exists in the form of the gate cloak. It is a powerful defensive tool available to anyone and everyone. There are ways to specifically counter it, yes, but those require teamwork and specific fits.
But 30 sec of immunity is, while overlapping, on a whole order of magnitude higher than a gate cloak. 30 sec of immunity is tantamount to total and complete safety when not on autopilot. EVE is not about safety. The suggestion flies against the core design philosophy of the game.
It'd basically be like someone getting on and saying they should cut mining laser output by half. "Oh, well you're only complaining because it would make your life harder" applies equally well. Both are laughable suggestions, and equally unfeasible.
God you're whiny. "Ganking people with a safety window for warping off border gates too huuuuuurd!" Nevermind that you could smart-bomb them while they're landing, catch them in the next system, ect. ect. ect.
Incidentally, halving mining laser output would just double your disposable ship cost in the long run. |

Adunh Slavy
1050
|
Posted - 2013.06.26 03:03:00 -
[113] - Quote
Kaarous Aldurald wrote: But 30 sec of immunity is, while overlapping, on a whole order of magnitude higher than a gate cloak. 30 sec of immunity is tantamount to total and complete safety when not on autopilot. EVE is not about safety. The suggestion flies against the core design philosophy of the game.
Let me be quite clear, low sec should be dangerous.
But let's face it, gates are pretty crappy. Gate camping is a snooze fest, Blind session changes are pretty crappy too. Too often Eve PVP resembles a surprise mugging. Might as well get an over buffed sniper rifle in some FPS and camp spawn points. |

Kaarous Aldurald
ROC Academy The ROC
301
|
Posted - 2013.06.26 03:07:00 -
[114] - Quote
Quote: God you're whiny. "Ganking people with a safety window for warping off border gates too huuuuuurd!" Nevermind that you could smart-bomb them while they're landing, catch them in the next system, ect. ect. ect.
Incidentally, halving mining laser output would just double your disposable ship cost in the long run.
You just asked me about total immunity for 30 seconds.
Then you told me that I could just smartbomb someone who has... total immunity.
Or go to the next system and try again through... total immunity.

What are you on?
Also, to paraphrase:
"fitting for travel through lowsec is too hard! Nerf gatecamps! I shouldn't have to be bothered to look before I leap!"
Same thing. Except the thing is, you are the one arguing against the status quo, so the onus is on you to provide a reason for change, not just pointlessly ridicule the opposing side with insults that apply equally as well, if not much better, to your own side. Not posting on my main, and loving it.-á Because free speech.-á |

Kaarous Aldurald
ROC Academy The ROC
301
|
Posted - 2013.06.26 03:15:00 -
[115] - Quote
Adunh Slavy wrote:Kaarous Aldurald wrote: But 30 sec of immunity is, while overlapping, on a whole order of magnitude higher than a gate cloak. 30 sec of immunity is tantamount to total and complete safety when not on autopilot. EVE is not about safety. The suggestion flies against the core design philosophy of the game.
Let me be quite clear, low sec should be dangerous. But let's face it, gates are pretty crappy. Gate camping is a snooze fest, Blind session changes are pretty crappy too. Too often Eve PVP resembles a surprise mugging. Might as well get an over buffed sniper rifle in some FPS and camp spawn points.
Now, before I explain myself, I'll just jump to the end.
Too bad.
Now, permit me to explain.
EVE's travel system creates a situation whereby there are only a few specific points at which to catch and kill someone feasibly. Because if they land on the gate at zero, they're gone. Bubbles and grid-fu aside(and if you can pull those tricks off, you deserve that killmail), most of the time it's too tricky to catch someone once they have jumped.
So, this leaves:
Sneaking up on them while they are doing something else. This involves probing them out doing some other activity and ganking them. If they are watching D-scan, they are perfectly safe. The only sure way is to get to an anom before they do and sit there and wait for victims, which is just about the same as gatecamping. But who warps to zero on an anom anyway...
Gatecamping them. This is because gates are one of the few places of vulnerability that a player has.
Undocks. Same as above, one of the few points of vulnerability.
Fighting over resources. This mostly only applies to nullsec or FW, so isn't entirely applicable here.
This doesn't leave a lot of wiggle room to add more safety.
Which is why too bad is the answer. Not posting on my main, and loving it.-á Because free speech.-á |

Nexus Day
Lustrevik Trade and Travel Bureau
666
|
Posted - 2013.06.26 03:16:00 -
[116] - Quote
Doc Fury wrote:Skill Training Online wrote: Low-Security Space is VERY hostile towards new players. Water is wet, and the Sun rises in the East Rick Romero. Also: --> Features & Ideas Discussion Look into a mirror and repeat to yourself, "I am not an ISD".
FW is very new player friendly and it takes place in lo sec. This thread has so much content it may be 'Thread of the Year' and it is only January.
|

S Byerley
The Manhattan Engineer District
39
|
Posted - 2013.06.26 03:29:00 -
[117] - Quote
Kaarous Aldurald wrote:You just asked me about total immunity for 30 seconds. Then you told me that I could just smartbomb someone who has... total immunity. Or go to the next system and try again through... total immunity.  What are you on?
Do you have reading comprehension issues or are you just bad at Eve?
Kaarous Aldurald wrote: Also, to paraphrase:
"fitting for travel through lowsec is too hard! Nerf gatecamps! I shouldn't have to be bothered to look before I leap!"
Show me a non-covops fit that will get you through a normal border camp. Show me a reliable indicator (other than an alt) to look at before jumping. I'm honestly fascinated by how deluded your supposedly superior Eve knowledge is.
Kaarous Aldurald wrote:Same thing. Except the thing is, you are the one arguing against the status quo, so the onus is on you to provide a reason for change, not just pointlessly ridicule the opposing side with insults that apply equally as well, if not much better, to your own side.
I'm arguing against the status quo because everyone (except the border gate campers) agrees that border gate camps are lame and have no solo counter-play. I'm also arguing because your logic jumped out at me as farcically bad, but it's getting very tiresome battling an unarmed opponent. I don't know how you griefers do it all day.
http://xkcd.com/386/ |

Adunh Slavy
1050
|
Posted - 2013.06.26 03:29:00 -
[118] - Quote
Kaarous Aldurald wrote: Which is why too bad is the answer.
Doesn't mean it can't be improved. |

Adunh Slavy
1050
|
Posted - 2013.06.26 03:30:00 -
[119] - Quote
double post |

Zircon Dasher
284
|
Posted - 2013.06.26 03:32:00 -
[120] - Quote
Gate camps exist primarily as a way to laugh at people who say you cannot fund PVP with PVP. Nerfing High-sec is never the answer. It is the question. The answer is 'YES'. |

Kaarous Aldurald
ROC Academy The ROC
301
|
Posted - 2013.06.26 03:42:00 -
[121] - Quote
Quote:Do you have reading comprehension issues or are you just bad at Eve?
Go ahead and tell me how you can manage to predict an angular entry to make sure you're in smartbomb range of someone warping in. And especially how the server's session change interruption can totally let you get more than one or two shots off. :P
Quote:Show me a non-covops fit that will get you through a normal border camp. Show me a reliable indicator (other than an alt) to look at before jumping. I'm honestly fascinated by how deluded your supposedly superior Eve knowledge is.
DotLan.
Quote:I'm arguing against the status quo because everyone (except the border gate campers) agrees that border gate camps are lame and have no solo counter-play. I'm also arguing because your logic jumped out at me as farcically bad, but it's getting very tiresome battling an unarmed opponent. I don't know how you griefers do it all day.
Ah yeah, because you totally have data and playerbase surveys and stuff to back that statement up, right? I mean, if you were going to claim to represent the playerbase as a whole against the evil, horrible gankers, you'd actually make sure you were, instead of just going off of a vocal and incredibly whiny minority of players on the forums that only the vast minority of players actually use, right?
Yep, you go right ahead and declare victory and graciously bow out. Suits me fine. Not posting on my main, and loving it.-á Because free speech.-á |

Ari Laveran
L.O.T.I.S. RISE of LEGION
61
|
Posted - 2013.06.26 03:43:00 -
[122] - Quote
Look at your map, are there more than five pilots in space in that low sec entry point if yes also check ships destroyed in the last hour if it is not a FW system and that number is also higher than 5 it might be a camp.
Go around, not very hard at most low sec borders. |

Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
2519
|
Posted - 2013.06.26 03:47:00 -
[123] - Quote
Quote: Low-Security Space is VERY hostile towards new players.
~FTFY
Title FLAGGED: MISLEADING
|

Kaarous Aldurald
ROC Academy The ROC
301
|
Posted - 2013.06.26 03:48:00 -
[124] - Quote
Ari Laveran wrote:Look at your map, are there more than five pilots in space in that low sec entry point if yes also check ships destroyed in the last hour if it is not a FW system and that number is also higher than 5 it might be a camp.
Go around, not very hard at most low sec borders.
Yeah, but you see, they are arguing that "not being stupid" isn't enough of an appropriate counter.
It's tricky to argue with someone like that, because they have already convinced themselves that they are right, and because they are floating an emotional appeal and not a logical argument, if you disagree you must be a psycho who loves making people cry irl and kills kittens and hates everyone around them because no one loves them because they're so horrible.
It's not like, you know, we're playing a video game here. Go figure. Not posting on my main, and loving it.-á Because free speech.-á |

Lugia3
Pirates Incorporated
430
|
Posted - 2013.06.26 03:50:00 -
[125] - Quote
EvE Online is a harsh game. If you don't like it, get out. The game isn't going to change because you're too soft to deal with it. Yarr |

Minmatar Citizen160812
The LGBT Last Supper
311
|
Posted - 2013.06.26 03:51:00 -
[126] - Quote
I don't like things that are hard either...and I want to fly a titan...today...CCP please stop being so skill hostile towards us new players. |

S Byerley
The Manhattan Engineer District
39
|
Posted - 2013.06.26 03:56:00 -
[127] - Quote
Kaarous Aldurald wrote:Quote:Do you have reading comprehension issues or are you just bad at Eve? Go ahead and tell me how you can manage to predict an angular entry to make sure you're in smartbomb range of someone warping in. And especially how the server's session change interruption can totally let you get more than one or two shots off. :P Geometry too huuuurd. In your own words, the people who pull off basic pvp maneuvers deserve their killmails; you don't.
Kaarous Aldurald wrote:Quote:Show me a non-covops fit that will get you through a normal border camp. Show me a reliable indicator (other than an alt) to look at before jumping. I'm honestly fascinated by how deluded your supposedly superior Eve knowledge is.
DotLan.
DotLan is both an anti-gate-camp fit and tells you who's on the other side of a gate? Wow! learn something new everyday.
Kaarous Aldurald wrote: Ah yeah, because you totally have data and playerbase surveys and stuff to back that statement up, right? I mean, if you were going to claim to represent the playerbase as a whole against the evil, horrible gankers, you'd actually make sure you were, instead of just going off of a vocal and incredibly whiny minority of players on the forums that only the vast minority of players actually use, right?
Yep, you go right ahead and declare victory and graciously bow out. Suits me fine.
That's your concluding argument? That people like getting insta-popped w/o counter-play? |

S Byerley
The Manhattan Engineer District
39
|
Posted - 2013.06.26 04:00:00 -
[128] - Quote
Kaarous Aldurald wrote: if you disagree you must be a psycho who loves making people cry irl and kills kittens and hates everyone around them because no one loves them because they're so horrible.
Your griefer tears are painful to watch; stop please. |

Kaarous Aldurald
ROC Academy The ROC
301
|
Posted - 2013.06.26 04:05:00 -
[129] - Quote
Quote:DotLan is both an anti-gate-camp fit and tells you who's on the other side of a gate? Wow! learn something new everyday.
DotLan is how you find out if there are people there, yeah. It lets you weigh the risk by giving you data to act upon. But I refuse to answer a false dichotomy posed to me, especially one like "post a gatecamp proof fit or GTFO!". Don't you get it yet, that there is no guarantee of safety in EVE? No, you will never be able to totally prevent them from killing you based on your ship, you can only improve your safety as a result of your actions.
Quote: That's your concluding argument? That people like getting insta-popped w/o counter-play?
But there is counter play. If you aren't being stupid. It's relatively easy to avoid and counter and thereby increase your own margin of safety.
You either:
Don't want to have to go to the trouble, in which case, entitlement mentality, and you don't deserve it.
Can't actually get your head around them, in which case, nothing should be balanced around the lowest common denominator of intelligence.
Or you just don't want to listen, in which case, why should your ego get to dictate anyone else's gameplay? Not posting on my main, and loving it.-á Because free speech.-á |

Mark Rain
Science and Trade Institute Caldari State
19
|
Posted - 2013.06.26 04:06:00 -
[130] - Quote
Stay in high-sec until you trained up....problem solved.
Winter is coming. |

Kaarous Aldurald
ROC Academy The ROC
301
|
Posted - 2013.06.26 04:07:00 -
[131] - Quote
S Byerley wrote:Kaarous Aldurald wrote: if you disagree you must be a psycho who loves making people cry irl and kills kittens and hates everyone around them because no one loves them because they're so horrible. Your griefer tears are painful to watch; stop please.
Why? Especially considering how much butthurt I am exacting from you alone in this thread. Your mindset of entitlement to safety has become clear for all to see, and it gets funnier with every page. The other guys at my work are laughing themselves silly. So by all means, let's continue. Not posting on my main, and loving it.-á Because free speech.-á |

S Byerley
The Manhattan Engineer District
39
|
Posted - 2013.06.26 04:16:00 -
[132] - Quote
Kaarous Aldurald wrote:But I refuse to answer a false dichotomy posed to me, especially one like "post a gatecamp proof fit or GTFO!".
You're the one who said the motivation was not wanting to "fit" for lowsec. Similarly, I never said "gatecamp proof", I said a normal border gatecamp.
Kaarous Aldurald wrote:Don't you get it yet, that there is no guarantee of safety in EVE? No, you will never be able to totally prevent them from killing you based on your ship, you can only improve your safety as a result of your actions.
No one suggested a safety guarantee. They suggested making your job harder and the new player's job easier.
http://4.bp.blogspot.com/_cvdgPlEKW9k/TRq7nI9HNjI/AAAAAAAABlA/ETl9RrJu0kU/s1600/Straw_Man.jpg
Kaarous Aldurald wrote:Don't want to have to go to the trouble, in which case, entitlement mentality, and you don't deserve it.
Can't actually get your head around them, in which case, nothing should be balanced around the lowest common denominator of intelligence.
Or you just don't want to listen, in which case, why should your ego get to dictate anyone else's gameplay?
You don't want to have to go to the trouble of doing more than lazily sitting on a gate. If you're feeling really adventurous, you might switch systems occasionally to abuse the dotlan delay.
See how this works? |

S Byerley
The Manhattan Engineer District
39
|
Posted - 2013.06.26 04:19:00 -
[133] - Quote
Kaarous Aldurald wrote:The other guys at my work are laughing themselves silly. So by all means, let's continue.
Out of idle curiosity, do you not understand how pathetic this sounds? |

Kaarous Aldurald
ROC Academy The ROC
301
|
Posted - 2013.06.26 04:22:00 -
[134] - Quote
Quote:No one suggested a safety guarantee. They suggested making your job harder and the new player's job easier.
Ah, so no one suggested a safety guarantee? So the "30 sec of total immunity" in the OP was what? Sarcasm?
To hell with the new player. Life is easier than ever before for new players, and the "30 seconds immunity" suggestion would have the cute little side effect of making all the whiners who can't manage to alt-tab for the time it takes to check DotLan finally have the total immunity they've been crying for for years.
You do not get to be immune to other people. and new players don't get special treatment. Not posting on my main, and loving it.-á Because free speech.-á |

Kaarous Aldurald
ROC Academy The ROC
301
|
Posted - 2013.06.26 04:31:00 -
[135] - Quote
So, let's reiterate here.
Change is being asked for. The only argument being presented is either "I hate gatecamps!", or "gatecamps are unfair to new players!".
Anyone have anything that actually matters? Because the first is just whining, and the second? New players are bound to get burned in one way or another, it's the nature of the game. Not posting on my main, and loving it.-á Because free speech.-á |

S Byerley
The Manhattan Engineer District
39
|
Posted - 2013.06.26 04:34:00 -
[136] - Quote
Kaarous Aldurald wrote:Quote:No one suggested a safety guarantee. They suggested making your job harder and the new player's job easier.
Ah, so no one suggested a safety guarantee? So the "30 sec of total immunity" in the OP was what? Sarcasm?
Do you not understand that immunity from your particular braindead tactic is not a safety guarantee? Oh, I forgot: smartbombs, bubbles, scouts, and chasing are all too huuuurd.
Kaarous Aldurald wrote:To hell with the new player. Life is easier than ever before for new players,
Inb4 "back in my day" rage.
Eve has gotten easier for everyone mate. |

Kaarous Aldurald
ROC Academy The ROC
301
|
Posted - 2013.06.26 04:37:00 -
[137] - Quote
Quote:Do you not understand that immunity from your particular braindead tactic is not a safety guarantee? Oh, I forgot: smartbombs, bubbles, scouts, and chasing are all too huuuurd.
^^
Thinks you can use bubbles in lowsec. Suggests that chasing is viable.
Argues about PvP like he has a clue. 
I need to make a meme about you, dude.
[Edit: Oh, and the brain dead tactic isn't camping people. The brain dead tactic is coming onto the forums to complain, instead of altering your behavior to compensate. Not posting on my main, and loving it.-á Because free speech.-á |

S Byerley
The Manhattan Engineer District
39
|
Posted - 2013.06.26 04:42:00 -
[138] - Quote
Kaarous Aldurald wrote:Thinks you can use bubbles in lowsec. Suggests that chasing is viable.
You do know that hisec borders null in places right? Besides, you literally said bubbles were too hard to be considered: "Bubbles and grid-fu aside(and if you can pull those tricks off, you deserve that killmail)"
Quote:Argues about PvP like he has a clue. 
Agues about PVP like hisec ganking and gate camps are PVP.  |

Alex Grison
Grison Industrial Group
468
|
Posted - 2013.06.26 04:46:00 -
[139] - Quote
Space doesn't space people. people space space people. http://www.twitter.com/Alex__Grison |

Onictus
Silver Snake Enterprise Fatal Ascension
279
|
Posted - 2013.06.26 04:46:00 -
[140] - Quote
S Byerley wrote:
Show me a non-covops fit that will get you through a normal border camp. Show me a reliable indicator (other than an alt) to look at before jumping. I'm honestly fascinated by how deluded your supposedly superior Eve knowledge is.
Covops aren't that safe in a gate camp either, ever see what happens you you hit a Kerses with four remote sensor boosters? You can lock a cov-ops before it can recloak, and you can do it for lachesis ranges. A lot of them even make it easier stabbing like crazy which blows up the sig so that they definately aren't getting back into cloak
I've broken more camps with AB frigates than with cov-ops, either way you are rolling the dice smoking cruisers and battlecruisers is light work. Hope they don't have intercetors
S Byerley wrote: I'm arguing against the status quo because everyone (except the border gate campers) agrees that border gate camps are lame and have no solo counter-play. I'm also arguing because your logic jumped out at me as farcically bad, but it's getting very tiresome battling an unarmed opponent. I don't know how you griefers do it all day.
No counter in solo play? Go four systems over and jump there. With the exception of high/null junctures, getting in and out of low sec is cake. Either that or learn to gate crash.
its not that hard in low-sec, you don't even have to deal with bubbles. |

Kaarous Aldurald
ROC Academy The ROC
301
|
Posted - 2013.06.26 04:48:00 -
[141] - Quote
S Byerley wrote:Kaarous Aldurald wrote:Thinks you can use bubbles in lowsec. Suggests that chasing is viable. You do know that hisec borders null in places right? Besides, you literally said bubbles were too hard to be considered: "Bubbles and grid-fu aside(and if you can pull those tricks off, you deserve that killmail)" Quote:Argues about PvP like he has a clue.  Agues about PVP like hisec ganking and gate camps are PVP. 
The entire game is PVP. Anything in which you are pitting yourself against another player is PVP.
See, now we've gotten to the core of your problem. You have the wrong expectations of the game. Ganking is PVP. It's not some asinine honorable duel, if that's what you mean. It's not rolling around asking in local "LF 1v1s!". You do not get a fair fight. Tough luck.
I didn't say they were too hard to be considered. I said, if you are advanced enough to pull off such a thing, then you deserve to get the kill on your foe. It's a good trick. Not posting on my main, and loving it.-á Because free speech.-á |

Fenix Caderu
Federal Navy Academy Gallente Federation
2
|
Posted - 2013.06.26 04:52:00 -
[142] - Quote
But...it's low security, as in less security...it's meant to be dangerous. If such a thing existed IRL, it would be just as deadly for inexperienced pilots, if not more. It's human nature. Survival of the fittest. I think it's intended that way in game.
Also, it makes the rewards better for taking the risks. Otherwise, it'd get boring. making more lowsec or resources to go around would spread space too thin. As it is, there are many systems in low/null you pass through that are completely empty. It would make getting fights harder, taking a lot away from PVP.
You can, by the way, jump right into lowsec in a fast frigate. It doesn't take much training. If you know what you're doing, lowsec doesn't have to be such an unfriendly place. You could join a lowsec corp, setup your safe spots, etc. |

S Byerley
The Manhattan Engineer District
39
|
Posted - 2013.06.26 05:00:00 -
[143] - Quote
Kaarous Aldurald wrote:See, now we've gotten to the core of your problem. You have the wrong expectations of the game. Ganking is PVP. It's not some asinine honorable duel, if that's what you mean. It's not rolling around asking in local "LF 1v1s!". You do not get a fair fight. Tough luck.
I didn't say they were too hard to be considered. I said, if you are advanced enough to pull off such a thing, then you deserve to get the kill on your foe. It's a good trick.
I wasn't aware I had a problem. I do expect CCP to continue balancing their mechanics around interesting and emergent encounters as it makes the game more fun and makes them more money.
Here's hoping you rage quit if they ever take your newbie camping bottle away. |

Ace Uoweme
Republic Military School Minmatar Republic
276
|
Posted - 2013.06.26 05:05:00 -
[144] - Quote
Skill Training Online wrote:The Problem: Far too many "little of everything" ships piloted by EVE's most valuable sort of player "The Brave Newcomer" are destroyed in low-sec on a daily basis.
The problem is universal: it's the PvP concept in itself.
People PvP to simply gank. It's the mindset of mouthbreathers.
Whenever on game forums someone mentions EvE, I make it a point to mention this. Think of WoW with level 90s preying on level 30s and believing they all have level 90s to come back to PvP. They don't care if it was truly a new player, they do it because it's easy kills. So games like EvE isn't truly about welcoming new players, because if new players got their breaks, there's less ganking (and scamming and worse -- surprised CCP frowns about can flipping and terrorist bombing, when wholesale thieving is allowed by policy. How can one be cruel to new players, while the "white collar" crime is not? Picking and chosing morals?). Then the guys who are thrown into lockers in real life need some "revenge" will go ape, because they can't dish out payback via pixels.
So when folks look back and wonder why their game has 500,000 players (including all the multiple accounts), and still puzzled why it's 500,000 players that need to even multibox at gatecamps to be "kewl", they still haven't learned that killing the young kills having players left over for the next generation. With PC gaming slipping more each year and these older MMOs aren't porting their games for consoles, it's a slow drip death sentence.
CCP is more welcoming in keeping it's veteran PC gamers with IsBox, than alluring players for the first time to enjoy the franchise for a lifetime (it's how Blizzard is #1, they make sure to get every new player and make it enjoyable to stay for years).
Mouthbreathers don't look at the future, they live for the moment. The result is the mess that is masqueraded as "PvP". "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
|

Kaarous Aldurald
ROC Academy The ROC
301
|
Posted - 2013.06.26 05:06:00 -
[145] - Quote
S Byerley wrote:Kaarous Aldurald wrote:See, now we've gotten to the core of your problem. You have the wrong expectations of the game. Ganking is PVP. It's not some asinine honorable duel, if that's what you mean. It's not rolling around asking in local "LF 1v1s!". You do not get a fair fight. Tough luck.
I didn't say they were too hard to be considered. I said, if you are advanced enough to pull off such a thing, then you deserve to get the kill on your foe. It's a good trick. I wasn't aware I had a problem. I do expect CCP to continue balancing their mechanics around interesting and emergent encounters as it makes the game more fun and makes them more money. Here's hoping you rage quit if they ever take your newbie camping bottle away.
Nah, no point in ragequtting. I love this game, in all it's glory. I'll just have to get better at bumping people undocking instead, since that is the second major point of vulnerability a player has(the first is gates, btw). Just fit me up a stabber, knock people 40-50km off the undock, and gank them that way instead. And, hilariously, all without lowering my sec status.
We will always find a way to harvest tears. Not posting on my main, and loving it.-á Because free speech.-á |

Onictus
Silver Snake Enterprise Fatal Ascension
280
|
Posted - 2013.06.26 05:06:00 -
[146] - Quote
S Byerley wrote:Kaarous Aldurald wrote:See, now we've gotten to the core of your problem. You have the wrong expectations of the game. Ganking is PVP. It's not some asinine honorable duel, if that's what you mean. It's not rolling around asking in local "LF 1v1s!". You do not get a fair fight. Tough luck.
I didn't say they were too hard to be considered. I said, if you are advanced enough to pull off such a thing, then you deserve to get the kill on your foe. It's a good trick. I wasn't aware I had a problem. I do expect CCP to continue balancing their mechanics around interesting and emergent encounters as it makes the game more fun and makes them more money. Here's hoping you rage quit if they ever take your newbie camping bottle away.
So again, what is so hard about going around a gate camp? You learn the places to be on your toes in pretty quick, and if you have like any friends, you should have an intel channel. There used to be intel channels run by the anti-pirate corps or role players in most of the regions I ran around, and that was basically Metropolis to Essence.
Even then, its pretty rare that you run into a a camp with real snap lockers, most have I have seen are looking for speed tanking FW plexes and aren't really set up to kill a ship with a real tank before it can get back to the gate. |

Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
2519
|
Posted - 2013.06.26 05:13:00 -
[147] - Quote
for the record i one time blew up a nub in a badger 1 in lowsec running transport mission. Others were running cap parts so couldn't let him go. I gave him 10x ship and mission value. That's pretty nub friendly imho. everyone else fair game...
|

Onictus
Silver Snake Enterprise Fatal Ascension
280
|
Posted - 2013.06.26 05:20:00 -
[148] - Quote
Gogela wrote:for the record i one time blew up a nub in a badger 1 in lowsec running transport mission. Others were running cap parts so couldn't let him go. I gave him 10x ship and mission value. That's pretty nub friendly imho. everyone else fair game...
I've paid a couple noobies after I killed them and noticed that they were on trial time. |

Tara Read
The Bastards Shadow Cartel
435
|
Posted - 2013.06.26 06:07:00 -
[149] - Quote
Ace Uoweme wrote:Skill Training Online wrote:The Problem: Far too many "little of everything" ships piloted by EVE's most valuable sort of player "The Brave Newcomer" are destroyed in low-sec on a daily basis. The problem is universal: it's the PvP concept in itself. People PvP to simply gank. It's the mindset of mouthbreathers. Whenever on game forums someone mentions EvE, I make it a point to mention this. Think of WoW with level 90s preying on level 30s and believing they all have level 90s to come back to PvP. They don't care if it was truly a new player, they do it because it's easy kills. So games like EvE isn't truly about welcoming new players, because if new players got their breaks, there's less ganking (and scamming and worse -- surprised CCP frowns about can flipping and terrorist bombing, when wholesale thieving is allowed by policy. How can one be cruel to new players, while the "white collar" crime is not? Picking and chosing morals?). Then the guys who are thrown into lockers in real life need some "revenge" will go ape, because they can't dish out payback via pixels. So when folks look back and wonder why their game has 500,000 players (including all the multiple accounts), and still puzzled why it's 500,000 players that need to even multibox at gatecamps to be "kewl", they still haven't learned that killing the young kills having players left over for the next generation. With PC gaming slipping more each year and these older MMOs aren't porting their games for consoles, it's a slow drip death sentence. CCP is more welcoming in keeping it's veteran PC gamers with IsBox, than alluring players for the first time to enjoy the franchise for a lifetime (it's how Blizzard is #1, they make sure to get every new player and make it enjoyable to stay for years). Mouthbreathers don't look at the future, they live for the moment. The result is the mess that is masqueraded as "PvP".
First you compared Wow to Eve which was a fallacy in and of itself. Also People PvP for many different reasons. One being power and control over certain regions of space, defending Pos's, Poco's assets, territory, valuable trade routes or high traffic areas etc.
Ganks are a very narrow form of "pvp" and simply a target of such combat can range from a new player in a shiny new BC to a veteran in a travel fit Titan or Super falling prey to a bigger force. Point being is "ganks" aren't the issue rather it's the perception of the victim itself.
Eve requires you to think, to be constantly on guard and aware at all times. Such is the immersion factor and one of the greater qualities of the game that keep people playing. Simply calling pvp players "mouthbreathers" only invalidates what redeeming points in whatever argument you were trying to make.
You forget we were ALL new players at one point and all have fallen victim in some form or fashion. It's just an element of the game you accept. There's an old saying "It's not IF you will lose your ship but WHEN." such holds true today.
Also there are some of us here whom take great pride in helping newer players myself included. I even began a guide aiding new players in dabbling in Piracy and even giving tips to protect against being ganked, scammed etc. So the resources are there.
You just have to have the initiative and the intellect to seek such material and digest it. |

Caldari Citizen 20120308
State War Academy Caldari State
25
|
Posted - 2013.06.26 06:22:00 -
[150] - Quote
Skill Training Online wrote:The Problem: #3 Entering low-sec is very difficult This leads us to two paths Increase the Size of Low-sec gates so they are not as easily camped Create a Jump timer where folks changing "sec" get a 30 second invulnerability timer to warp off, making camping inter-sec gates profitless.
Entering low sec isn't difficult. Last time I checked, there is a thing called a map. Use this and go to statistics > average pilots in space. Find an area that isn't as populated.
I do agree that more content (pve and pvp) should be added.
|

Rob Crowley
State War Academy
87
|
Posted - 2013.06.26 06:41:00 -
[151] - Quote
Posting in yet another stealth "don't cater to the noobs" thread by the same guy. Can't you just plainly state that you dislike the new scanning system? |

Malcanis
Vanishing Point. The Initiative.
10341
|
Posted - 2013.06.26 06:44:00 -
[152] - Quote
Skill Training Online wrote:The Problem: Far too many "little of everything" ships piloted by EVE's most valuable sort of player "The Brave Newcomer" are destroyed in low-sec on a daily basis.
How many are being killed?
What would be the right number (ie: not too many)?
1 Kings 12:11
|

Knights Armament
Yale Socialite Club
60
|
Posted - 2013.06.26 07:17:00 -
[153] - Quote
Malcanis wrote:Skill Training Online wrote:The Problem: Far too many "little of everything" ships piloted by EVE's most valuable sort of player "The Brave Newcomer" are destroyed in low-sec on a daily basis.
How many are being killed? What would be the right number (ie: not too many)?
Personally the tutorial should offer missions to go into lowsec and pvp, pvp missions you could call them. https://secure.eveonline.com/trial/?invc=29554516-05f9-4eca-a942-32e1701a6569&action=buddy |

Kaarous Aldurald
ROC Academy The ROC
302
|
Posted - 2013.06.26 07:21:00 -
[154] - Quote
Malcanis wrote:Skill Training Online wrote:The Problem: Far too many "little of everything" ships piloted by EVE's most valuable sort of player "The Brave Newcomer" are destroyed in low-sec on a daily basis.
How many are being killed? What would be the right number (ie: not too many)?
I actually wanted to look this up.
http://evemaps.dotlan.net/
On the right hand side there is the Top 5 systems of ship and pod kills in the last 3 hours. If you click the little graphic at the upper right corner of that area, it takes you to the detailed stats page.
All of the most violent regions in the last 24 hours are either:
Adjacent to Fountain, so the war spilled over.
Faction Warfare zones.
Or is the Jita/Hek lowsec pipeline. (these are the only ones that can be counted for our purposes)
So apparently, 423 ships and 162 pods per day is what constitutes this apparent apocalypse of gatecamp ganks.
Idk how we would want to extrapolate how many of them are new players, but the numbers aren't looking good for the "gatecamps make all teh newbies quit!" crowd. Not posting on my main, and loving it.-á Because free speech.-á |

Marmaduke Hatplate
Center for Advanced Studies Gallente Federation
30
|
Posted - 2013.06.26 07:43:00 -
[155] - Quote
Galaxy Chicken wrote:Skill Training Online wrote:The Problem: Far too many "little of everything" ships piloted by EVE's most valuable sort of player "The Brave Newcomer" are destroyed in low-sec on a daily basis.
Oh please, do tell exactly why a Noob, who has contributed virtually nothing to EVE Online, is a more valuable player than me. I'm dying to hear it.
Well, in revenue terms, you're less likely to stop subbing next week because you've got more invested in the game with ships and SP etc, plus you're already factored into the 'default' revenue stream, whereas a noib may be on a trial and so be considered a future boost to sub numbers, if the game and community can be adjusted by the devs to give him what it is he's looking for in an MMO (within reason). "Friends and fun...The only 2 really important things in EVE Online." - Crazy Dutch Guy |

TharOkha
0asis Group
537
|
Posted - 2013.06.26 07:47:00 -
[156] - Quote
Skill Training Online wrote:The Problem: "The Brave Newcomer" are destroyed in low-sec on a daily basis.... .... ...I hope we can get some constructive comments that will improve low-security space for new players as well as our valued veterans. .
Look, i know that EVE is a little harder than nowadays consoloid "AAA" games, where you can solo kill 20 Russian spetsnaz soldiers with a knife or where auto healing is considered as a feature and not as cheat. But EVE is popular even 10 years later, because it is considered as "good old days" game. Hard and with learning curve from hell.
For new players there is hi-sec space. If you want to operate in lowsec you need to adapt (no matter if you are a newborn or veteran - skill points are not crucial for surviving low/null as you may assume). Join lowsec corp or create one and claim your system/constellation.
If you want to play solo, just follow simple rules as : -avoiding lowsec bottlenecks and trade routes (like Rancer) and find yourself a nice quiet system. Bear in mind that aprox. 70% of lowsec is empty (null is even emptier) . You just need to go deeper into the low, not just 1-2 jumps from hi-sec.
or
-enter and fly lowsec with gatecamp proof ships (covops capable ships with buffer tank) GÇ£If reality can destroy the dream, why shouldn't the dream destroy reality?GÇ¥ |

S Byerley
The Manhattan Engineer District
39
|
Posted - 2013.06.26 07:47:00 -
[157] - Quote
Kaarous Aldurald wrote:I actually wanted to look this up. http://evemaps.dotlan.net/On the right hand side there is the Top 5 systems of ship and pod kills in the last 3 hours. If you click the little graphic at the upper right corner of that area, it takes you to the detailed stats page. All of the most violent regions in the last 24 hours are either: Adjacent to Fountain, so the war spilled over. Faction Warfare zones. Or is the Jita/Hek lowsec pipeline. (these are the only ones that can be counted for our purposes) So apparently, 423 ships and 162 pods per day is what constitutes this apparent apocalypse of gatecamp ganks. Idk how we would want to extrapolate how many of them are new players, but the numbers aren't looking good for the "gatecamps make all teh newbies quit!" crowd.
Ignoring the fact that you're lashing out at yet another fictional argument, this is pretty much the definition of pulling a number out of your ass.
Dump the kill data and cross-reference by system/character info with some population figures for context if you're going to do it. **** ain't hard. |

Mark Androcius
146
|
Posted - 2013.06.26 07:54:00 -
[158] - Quote
Doc Fury wrote:Skill Training Online wrote: Low-Security Space is VERY hostile towards new players. Water is wet, and the Sun rises in the East Rick Romero. Also: --> Features & Ideas Discussion
Actually, the sun doesn't rise at all, it is actually the earth rotating east to west, to make different parts of the earth face the sun.
I'm sorry, dumb responses will be countered by dumb responses :) If a man speaks his mind in the forest and no woman hears him, is he still wrong? |

Kaarous Aldurald
ROC Academy The ROC
302
|
Posted - 2013.06.26 07:56:00 -
[159] - Quote
Quote:Ignoring the fact that your lashing out at yet another fictional argument
*looks at the title of the thread* 
Quote:this is pretty much the definition of pulling a number out of your ass.
Dump the kill data and cross-reference by system/character info with some population figures for context if you're going to do it. **** ain't hard.
Seeing as you have repeatedly displayed the reading capacity of a child, I will go ahead and spell it out for you. My numbers were:
This.
http://evemaps.dotlan.net/system/Tama/kills
Plus this:
http://evemaps.dotlan.net/system/Hagilur/kills
The only 2 of the 10 highest kill numbers among lowsec systems that isn't FW or Goons vs TEST. So the only 2 that count, precisely as I said. Keep your libel to a minimum please. Not posting on my main, and loving it.-á Because free speech.-á |

Ace Uoweme
Republic Military School Minmatar Republic
276
|
Posted - 2013.06.26 08:06:00 -
[160] - Quote
Tara Read wrote:First you compared Wow to Eve which was a fallacy in and of itself.
Do you even play both games to understand what a fallacy is? If you don't, you don't know jack what you're talking about.
I play both games -- currently, not 3 years ago -- and can compare it from experience.
Tara Read wrote:Also People PvP for many different reasons.
Yes, but the main thing is to simply gank. Pure and simple that's what PvP is about. Simply killing pixels for "fun".
Not going to attract and keep players -- especially in older MMOs that's not ported to consoles -- if the vets just keep killing it's young. Blizzard is learning this in spades currently (and don't think for a moment that EvE is so different, the MMOs share the same player base. Why all these other MMO companies watch Blizzard and WoW like a hawk). "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
|

Kaarous Aldurald
ROC Academy The ROC
302
|
Posted - 2013.06.26 08:10:00 -
[161] - Quote
Quote:Blizzard is learning this in spades currently
Yeah, it has to be because ganking has been going on the same as it has been since PvP realms were invented. It can't possibly be one developer debacle after another. D3 being the New Coke of the video game world, PandaLand, plus Titan being pulled has shown even long time Blizzard players that it's time to jump ship, and that's just what they're doing.
Besides, do you want to know the highest selling (numbers, not money) Blizzard game in their history? It's still Diablo 2. They'd need about another 5 years of WoW to equal it. [Edit: If you count Starcraft +Brood War as being two different games, Starcraft wins, slightly. But the point still stands that it was their classic games that they built their playerbase off of, and they have continued to alienate that core base of players over the years. Not posting on my main, and loving it.-á Because free speech.-á |

S Byerley
The Manhattan Engineer District
39
|
Posted - 2013.06.26 08:14:00 -
[162] - Quote
Kaarous Aldurald wrote:Quote:Ignoring the fact that your lashing out at yet another fictional argument *looks at the title of the thread* 
I must have misread the title; I don't recall it saying there's an "apocalypse of gatecamp ganks".
Kaarous Aldurald wrote:Quote:this is pretty much the definition of pulling a number out of your ass.
Dump the kill data and cross-reference by system/character info with some population figures for context if you're going to do it. **** ain't hard.
Seeing as you have repeatedly displayed the reading capacity of a child, I will go ahead and spell it out for you. My numbers were: This. http://evemaps.dotlan.net/system/Tama/killsPlus this: http://evemaps.dotlan.net/system/Hagilur/killsThe only 2 of the 10 highest kill numbers among lowsec systems that isn't FW or Goons vs TEST. So the only 2 that count, precisely as I said. Keep your libel to a minimum please.
Being able to describe your method doesn't make the above any less dodgy. I already explained how to fix it, but as it stands your number is drenched in anal leakage and completely void of any context - ie useless except to troll with |

Nariya Kentaya
Exclusion Cartel The Kadeshi
633
|
Posted - 2013.06.26 08:24:00 -
[163] - Quote
Skill Training Online wrote:The Problem: Far too many "little of everything" ships piloted by EVE's most valuable sort of player "The Brave Newcomer" are destroyed in low-sec on a daily basis.
A little of everything? Yep, The list includes: Mining Laser Combat Laser Missile Launcher Probe Launcher Shield Extenders Small armor Repairer Salvage Drones
So what to do about it?
#1 The content is far too severe for these type of ships to be competitive. This leads us to two paths: Fix the ships Fix the Content
#2 The competition is fairly extreme as advanced players with skill points in excess of 25 to 30 million SP are competing for the exact same resources. This leads us to two paths: Increase the density of content Create more low-security systems.
#3 Entering low-sec is very difficult This leads us to two paths Increase the Size of Low-sec gates so they are not as easily camped Create a Jump timer where folks changing "sec" get a 30 second invulnerability timer to warp off, making camping inter-sec gates profitless.
Flame Retardant: #1 I realize that some of the problems are related to "lack of knowledge" and that is partially responsible for bad fits.
#2 I am aware this is supposed to be a multi-player game, but when there is not enough content to go around it gets boring.
#3 I am not trying to kill pirates as a profession there are lots of gates that connect low to low, null to null that can be camped effectively. As a matter of fact if the transition gates were protected you'd have lots more people in the low-sec systems to kill.
The Sendoff: Thanks for reading, I hope we can get some constructive comments that will improve low-security space for new players as well as our valued veterans. My first venture into lowsec was with minimum skills and no combat experience outside the tutorial, the tutorial from 2 years ago. i hopped in a fleet with my brand new harbinger which was the most expensive asset i owned, got in a fleet with 4 other guys from the same mining corp i was, and went to lowsec.
you know what happened? we died in a fire.
you know how?
2 carriers dropped on us trying to save a faction fit pvp-vindicator they were using as bait.
we all died but so did their vindicator, and the only person who was all sulky and amd about that fight? the vindi pilot who kept insisting lag and poor mechanics made him die, instead of the 2 carriers who forgot to rep him and the fact he was usisng a faction fit vindi in the first place.
so in other words, lowsec is NOT "too hostile" to new players, new players just have to be prepared with a new mindset and realize, no they CANT compete 1 on 1, so they need to make friends and go as a group.
honestly its a concept that works anywhere in EVE. |

Ace Uoweme
Republic Military School Minmatar Republic
277
|
Posted - 2013.06.26 08:30:00 -
[164] - Quote
TharOkha wrote:Look, i know that EVE is a little harder compared to nowadays consoloid "AAA" games, where you can solo kill 20 Russian spetsnaz soldiers with a knife or where auto healing is considered as a feature and not as cheat. But EVE is popular even 10 years later, because it is considered as "good old days" game. Hard and with learning curve from hell.
It's not the difficulty that sells them, it's what is appeals to the player to hook them and socialization to keep them.
How WoW became #1 was...
1. Arrived at the right time (console gaming was just beginning). 2. Superior marketing (getting the games on the shelves at Wal-Mart on down). 3. Incorporating popular features from other games (why leave? WoW has the same thing deal). 4. Incorporating pop themes to be "hip" with a generation so influenced by peer pressure. 5. Despite anime style art themes, the animations aren't anime style (free flow animation seen in Disney -- which sets WoW far apart from all these other MMOs. Case in point - our EvE avatar animations, compared to even a Goblin in WoW. And no they don't have gate animations seen in EvE, either!). 6. The most important feature: socialization, if your friends and family play it, you're not leaving.
That's what separates AAA games from AAs. It's a familiar pattern in all of the top games. Be it WoW for MMOs, to CoD/BF for FPS games. No denying it, it is what sells and keeps players with the franchise. Anything less gets < 1 million of the subs (and usually that's even recycled with returning players from other MMOs).
"In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
|

Marmaduke Hatplate
Center for Advanced Studies Gallente Federation
30
|
Posted - 2013.06.26 08:32:00 -
[165] - Quote
Nariya Kentaya wrote:Skill Training Online wrote:The Problem: Far too many "little of everything" ships piloted by EVE's most valuable sort of player "The Brave Newcomer" are destroyed in low-sec on a daily basis.
A little of everything? Yep, The list includes: Mining Laser Combat Laser Missile Launcher Probe Launcher Shield Extenders Small armor Repairer Salvage Drones
So what to do about it?
#1 The content is far too severe for these type of ships to be competitive. This leads us to two paths: Fix the ships Fix the Content
#2 The competition is fairly extreme as advanced players with skill points in excess of 25 to 30 million SP are competing for the exact same resources. This leads us to two paths: Increase the density of content Create more low-security systems.
#3 Entering low-sec is very difficult This leads us to two paths Increase the Size of Low-sec gates so they are not as easily camped Create a Jump timer where folks changing "sec" get a 30 second invulnerability timer to warp off, making camping inter-sec gates profitless.
Flame Retardant: #1 I realize that some of the problems are related to "lack of knowledge" and that is partially responsible for bad fits.
#2 I am aware this is supposed to be a multi-player game, but when there is not enough content to go around it gets boring.
#3 I am not trying to kill pirates as a profession there are lots of gates that connect low to low, null to null that can be camped effectively. As a matter of fact if the transition gates were protected you'd have lots more people in the low-sec systems to kill.
The Sendoff: Thanks for reading, I hope we can get some constructive comments that will improve low-security space for new players as well as our valued veterans. My first venture into lowsec was with minimum skills and no combat experience outside the tutorial, the tutorial from 2 years ago. i hopped in a fleet with my brand new harbinger which was the most expensive asset i owned, got in a fleet with 4 other guys from the same mining corp i was, and went to lowsec. you know what happened? we died in a fire. you know how? 2 carriers dropped on us trying to save a faction fit pvp-vindicator they were using as bait. we all died but so did their vindicator, and the only person who was all sulky and amd about that fight? the vindi pilot who kept insisting lag and poor mechanics made him die, instead of the 2 carriers who forgot to rep him and the fact he was usisng a faction fit vindi in the first place. so in other words, lowsec is NOT "too hostile" to new players, new players just have to be prepared with a new mindset and realize, no they CANT compete 1 on 1, so they need to make friends and go as a group. honestly its a concept that works anywhere in EVE.
The thread title isn't 'losec was too hostile for noobs 2 years ago' lol.
"Friends and fun...The only 2 really important things in EVE Online." - Crazy Dutch Guy |

Marmaduke Hatplate
Center for Advanced Studies Gallente Federation
30
|
Posted - 2013.06.26 08:38:00 -
[166] - Quote
Kaarous Aldurald wrote:Quote: God you're whiny. "Ganking people with a safety window for warping off border gates too huuuuuurd!" Nevermind that you could smart-bomb them while they're landing, catch them in the next system, ect. ect. ect.
Incidentally, halving mining laser output would just double your disposable ship cost in the long run.
You just asked me about total immunity for 30 seconds. Then you told me that I could just smartbomb someone who has... total immunity. Or go to the next system and try again through... Total immunity.
You need to read the OP again. The suggestion was immunity ONLY for hisec/losec transition gates. The next tier of gates, losec-to-losec, would be campable.
An alternative to this, which would have the same result, would be to simply increase the number of hise-losec Gates, as I think the point of the suggestion was to try to spread out the pool of entry points/campspots.
"Friends and fun...The only 2 really important things in EVE Online." - Crazy Dutch Guy |

Marmaduke Hatplate
Center for Advanced Studies Gallente Federation
30
|
Posted - 2013.06.26 08:40:00 -
[167] - Quote
DP "Friends and fun...The only 2 really important things in EVE Online." - Crazy Dutch Guy |

Ace Uoweme
Republic Military School Minmatar Republic
277
|
Posted - 2013.06.26 08:44:00 -
[168] - Quote
Kaarous Aldurald wrote:Yeah, it has to be because ganking has been going on the same as it has been since PvP realms were invented.
No, it's called CRZ.
It's the one-world concept seen in EvE. In a game where realms have their own culture. CRZ may address the issue of seeing the world more lived in, but it ruined the community feel which is an important part of WoW.
When CRZ was introduced, TBC areas became a literal gank-fest. The culture from XYZ realm doesn't apply to ABC realm, and the results weren't pretty. Where PvPers would gather outside their faction home cities or even Goldshire, now are but abandoned as what was a hangout for a server community, no longer has an identity. It's like Jita overnight becomes Rens, and just as dead.
If the players aren't having fun in what they're doing they leave. Case in point is the retention of players in EvE. Many leave because of it's no-rules bared mentality. Most people won't pay to be abused, and go play a game where their $15+/mon is more worthwhile. The result is, I hope you love IsBox, as that's what is doing the camping and harvesting now (might as well play an offline solo game). "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
|

Liafcipe9000
Smeghead Empire
6608
|
Posted - 2013.06.26 08:46:00 -
[169] - Quote
After reading the title You may gain the knowledge, but you will lose your belief, with all its mystery and comfort. If there was proof, absolute and certain, there is an afterlife, why not quit this life, and be done with it? Ponder about these things all your life, and you're a philosopher. Compress these ponderings into a couple of pages, and you'll go mad. |

S Byerley
The Manhattan Engineer District
39
|
Posted - 2013.06.26 08:54:00 -
[170] - Quote
http://global3.memecdn.com/grumpy-cat-has-a-snickers_o_1561691.jpg
Dig the corp name btw.
|

Muad 'dib
The Imperial Fedaykin Amarrian Commandos
1164
|
Posted - 2013.06.26 09:01:00 -
[171] - Quote
BTW the newbs that dont die that make isk from rats and sites make A LOT of isk compared to their high sec scardy bear freinds.
dont concentrate on the fools that die, there are plenty that dont or at least when they do they have paid for their loss many times over. Cosmic signature detected. . . . http://i.imgur.com/Z7NfIS6.jpg I got 99 likes, and this post aint one.
|

S Byerley
The Manhattan Engineer District
39
|
Posted - 2013.06.26 09:11:00 -
[172] - Quote
Muad 'dib wrote:BTW the newbs that dont die that make isk from rats and sites make A LOT of isk compared to their high sec scardy bear freinds.
dont concentrate on the fools that die, there are plenty that dont or at least when they do they have paid for their loss many times over.
Meh, without a few months of SP, highsec exploration is gonna be, by far, your best source of combat based income. Islands are admittedly better than trying to compete in more frequented areas though.
|

Amuntis
Brutor Tribe Minmatar Republic
5
|
Posted - 2013.06.26 09:24:00 -
[173] - Quote
Oh my freaking god, it's this thread again.
I died against 10 other players, why am I not able to stay alive even though I want to play alone? Whaaa whaaa.
The suggestion of having more high->low connections is utter bollocks. If you aren't checking your map statistics (ships/pods died in last hour) constantly now when traveling through low/null, you wouldn't do so if there were more connections. Which means you would still die to the occasional gate camp, and thus still come here with threads like these. Whaaa whaaa.
Entering low sec isn't difficult. All you need to do is jump. And then later (in most cases), you learn to survive after having jumped. Whaaa whaaa.
Stay in high sec and stop coming up with ridiculous ideas that don't even work in theory. |

Kaarous Aldurald
ROC Academy The ROC
302
|
Posted - 2013.06.26 09:24:00 -
[174] - Quote
Quote:No, it's called CRZ.
It's the one-world concept seen in EvE. In a game where realms have their own culture. CRZ may address the issue of seeing the world more lived in, but it ruined the community feel which is an important part of WoW.
When CRZ was introduced, TBC areas became a literal gank-fest. The culture from XYZ realm doesn't apply to ABC realm, and the results weren't pretty. Where PvPers would gather outside their faction home cities or even Goldshire, now are but abandoned as what was a hangout for a server community, no longer has an identity. It's like Jita overnight becomes Rens, and just as dead.
If the players aren't having fun in what they're doing they leave. Case in point is the retention of players in EvE. Many leave because of it's no-rules bared mentality. Most people won't pay to be abused, and go play a game where their $15+/mon is more worthwhile. The result is, I hope you love IsBox, as that's what is doing the camping and harvesting now (might as well play an offline solo game).
Idk where you were, but my server was a literal gank fest before CRZ, and not much changed. The only people upset about that are the Johnny-come-lately's, and as I have stated numerous times, I don't care what noobs think. TBC was like that in PVP realms when it first came out. Only once Wrath started catering to the casuals did it really slack off.
Most people won't pay to be abused? A few hundred thousand sure seem like they will. Your argument really boils down to "make life easier or I'll quit and so will everyone else like me!", which observably is far from true.
Besides, I already gave out the numbers for all of this ganking and abuse(in the only 2 of the top 10 systems for ship and pod kills that are applicable), and even if I grant the entirely overgenerous number of 1/20 people are new players (it's likely much lower), then less than 60 newbies get ganked in lowsec every day. Those kinds of numbers do not matter from a subscriber point of view. Particularly when anyone who would get upset enough to unsub over an early loss, isn't suited to playing EVE.
There are really only two ways to deal with this. Ignore it and move onto retainment of people who can deal with a game like this (permadeath, basically), or fundamentally alter the nature of the game in hopes (hope, mind you, not even remotely a guarantee) that it will appeal to a broader base. If you do the former, you miss out on the occasional thin skinned casuals. If you do the latter, you run the very real risk of pissing off your core base of players. And as you mentioned, people vote with their wallet. Not posting on my main, and loving it.-á Because free speech.-á |

Malcanis
Vanishing Point. The Initiative.
10343
|
Posted - 2013.06.26 09:24:00 -
[175] - Quote
Marmaduke Hatplate wrote:Kaarous Aldurald wrote:Quote: God you're whiny. "Ganking people with a safety window for warping off border gates too huuuuuurd!" Nevermind that you could smart-bomb them while they're landing, catch them in the next system, ect. ect. ect.
Incidentally, halving mining laser output would just double your disposable ship cost in the long run.
You just asked me about total immunity for 30 seconds. Then you told me that I could just smartbomb someone who has... total immunity. Or go to the next system and try again through... Total immunity. You need to read the OP again. The suggestion was immunity ONLY for hisec/losec transition gates. The next tier of gates, losec-to-losec, would be campable. An alternative to this, which would have the same result, would be to simply increase the number of hise-losec Gates, as I think the point of the suggestion was to try to spread out the pool of entry points/campspots.
But what's the point of the suggestion? The inevitable consequence is that people get a single jump into lo-sec and... then what? what good will it do them to be there if their CTRL-Acat ships are still laughably ill equipped to do anything. Should they just sit in the gate grid and gaze in wonder at the unparalleled splendour of lo-sec, while remaining unable to actually do anything? Oh wait I have an even more amazing idea! Let's extend this invulnerability. Just a little, you understand, no more than a camels's nose...
If people want to go into lo-sec, then they need to be equipped to either fight or evade fights, or be prepared to lose their ship. Evading fights in lo-sec is laughably easy. Getting into lo-sec is a matter of trivial concern - only a very small number of lo-sec gates are routinely camped. Travelling through lo-sec is typically a matter of going from one empty or nearly empty system to another.
There are two ways to gain this knowledge and expertise: the easy way and the hard way. I see no good reason to change the way the game works to give a useless accomodation to people who insist on trying to learn to open doors by smashing their face into them.
1 Kings 12:11
|

Ace Uoweme
Republic Military School Minmatar Republic
277
|
Posted - 2013.06.26 09:25:00 -
[176] - Quote
Muad 'dib wrote:BTW the newbs that dont die that make isk from rats and sites make A LOT of isk compared to their high sec scardy bear freinds.
dont concentrate on the fools that die, there are plenty that dont or at least when they do they have paid for their loss many times over.
CCP just needs to have these types of posts on their front page. I'm sure it'll "sell" EvE very well. 
Soon the NPCs will be other players, since they're but IsBoxing. "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
|

Kaarous Aldurald
ROC Academy The ROC
302
|
Posted - 2013.06.26 09:36:00 -
[177] - Quote
Quote:But what's the point of the suggestion? The inevitable consequence is that people get a single jump into lo-sec and... then what? what good will it do them to be there if their CTRL-Acat ships are still laughably ill equipped to do anything. Should they just sit in the gate grid and gaze in wonder at the unparalleled splendour of lo-sec, while remaining unable to actually do anything? Oh wait I have an even more amazing idea! Let's extend this invulnerability. Just a little, you understand, no more than a camels's nose...
Some of these "suggestions" start to make you wonder if James 315 is on to something, about the subconscious desire to make everything highsec, huh? My other thought is, if you make the entry point safe, then the gates out of the safe zone, will be camped instead. Then they'll complain and say that isn't far enough.
Quote:If people want to go into lo-sec, then they need to be equipped to either fight or evade fights, or be prepared to lose their ship. Evading fights in lo-sec is laughably easy. Getting into lo-sec is a matter of trivial concern - only a very small number of lo-sec gates are routinely camped. Travelling through lo-sec is typically a matter of going from one empty or nearly empty system to another.
There are two ways to gain this knowledge and expertise: the easy way and the hard way. I see no good reason to change the way the game works to give a useless accomodation to people who insist on trying to learn to open doors by smashing their face into them.
I used a "burn your hand on a stove" metaphor a while back, but this is much the same thing. DotLan makes it too easy. "Oh hey, I want to go through Amamake. *DotLan jumps up and tugs my sleeve* What's that DotLan? It looks like ship kills spike to 50 in a 3 hour period between 8PM and 11PM server time? And it's 9PM right now... Well, I'm sure I'm the exception..." Not posting on my main, and loving it.-á Because free speech.-á |

Dorrann
Imperial Academy Amarr Empire
0
|
Posted - 2013.06.26 09:44:00 -
[178] - Quote
I love threads like this. Someone comes up with some possible ideas to get MORE people into LOW/NULL space which involves changing how the LOW/NULL community (for want of a better term for them that wont get filtered) are able to kill anything that enters the system and the Sky starts Falling.
You complain that people stay in High Sec while at the same time refusing to do ANYTHING that would make venturing into lower security space anything other than suicide if you dont use a scout alt. Lots of new players have ONE account, singular. Scouting isnt much of an option if you have to log off of the main toon, login another one and move it to the required system if its not already there, then log back after either losing the scout or finding a quiet system, that may not still be quiet by the time youve logged back over .....
If you eat ALL the fish before they have time to settle in and breed, eventually you run out of food.
Move your camps back a couple of systems, leave a ring of lowsec around High-Sec so that people can get their toes wet and see how that changes things. Treat the Low-Ring as a 1-1 arena (for want of a better term) where instead of camping and blobbing people, you hold yourself to a reasonably fair fight, where the new guy MIGHT actually have a chance at winning for a change. Its not like you cant afford it.
|

Ace Uoweme
Republic Military School Minmatar Republic
277
|
Posted - 2013.06.26 09:48:00 -
[179] - Quote
Kaarous Aldurald wrote:Idk where you were, but my server was a literal gank fest before CRZ, and not much changed.
You were probably on one of those 3 most populated servers, right? So crowded that trade chat ,even with the chat delay, scrolls so fast you need an addon to see anything that concerns you!
Rest of WoW are medium population and each realm has their unique culture -- Moon Guard anyone?
Kaarous Aldurald wrote:The only people upset about that are the Johnny-come-lately's, and as I have stated numerous times, I don't care what noobs think. TBC was like that in PVP realms when it first came out. Only once Wrath started catering to the casuals did it really slack off.
Folks who are leaving WoW aren't the newbies, it's the veterans. The vets leave (like they do in EvE) because the routine gets old after the nth year. No matter how Blizzard keeps trying to go back to TBC, it won't stop the bleed. Players are simply tired of the same o' same o'. It's the damn routine that's so boring, not that the content is lacking anymore -- heck, no one can claim that raiding was harder in TBC, as the mechanics now in raids have gotten to be outrageous (it's dexterity based now).
I unmothballed my EvE accounts to play as Blizzard killed PvP and crafting in one patch. Nothing to look forward too for putting the time in.
Kaarous Aldurald wrote:Most people won't pay to be abused? A few hundred thousand sure seem like they will.
Few hundred thousand play the game for a lot more than PvP. I sure didn't start EvE due to PvP (for that I could get in WoW and Battlefield in spades). So busy in promoting PvP, CCP loses by not promoting the crown jewel in EvE -- it's market and crafting. PvP is a dime a dozen in all these MMOs, EvE's market and crafting hasn't been seen since maybe SWG.
And it is the market and crafting that attracts the PvE players (maybe why CCP doesn't promote it, despite that is the best part in the game...and the whole EvE universe depends on it).
Kaarous Aldurald wrote:Your argument really boils down to "make life easier or I'll quit and so will everyone else like me!", which observably is far from true.
Naw, that's your cookie cutter stamp of "If you don't agree with me, you're [fill in the blank]".
Kaarous Aldurald wrote:Besides, I already gave out the numbers for all of this ganking and abuse
Don't care about what numbers you pull from a hat, unless it comes from CCP and it's tracking. Otherwise, it's just chewing chaw. "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
|

Malcanis
Vanishing Point. The Initiative.
10345
|
Posted - 2013.06.26 09:50:00 -
[180] - Quote
Dorrann wrote:I love threads like this. Someone comes up with some possible ideas to get MORE people into LOW/NULL space which involves changing how the LOW/NULL community (for want of a better term for them that wont get filtered) are able to kill anything that enters the system and the Sky starts Falling.
Ok here's an idea to get more people into lo-sec: remove all level 2-4 missions from hi-sec, increase transaction taxes to 25% and have faction standings fall by 1% per day spent in hi-sec. Bam! Everyone will move into lo-sec before their trial ends!
I don't want to hear any whines about THE SKY IS FALLING if my awesome idea of massive sweeping change that is implemented that can't possibly have any negative consequences in an extremely diverse and complex game. Since I haven't spent any time thinking about those consequences, obviously they can't exist.
Next up: more ill-considered proposals about areas of the game that I hardly know anything about!
1 Kings 12:11
|

Niko Takahashi
Perkone Caldari State
63
|
Posted - 2013.06.26 09:53:00 -
[181] - Quote
Galaxy Chicken wrote:Skill Training Online wrote:The Problem: Far too many "little of everything" ships piloted by EVE's most valuable sort of player "The Brave Newcomer" are destroyed in low-sec on a daily basis.
Oh please, do tell exactly why a Noob, who has contributed virtually nothing to EVE Online, is a more valuable player than me. I'm dying to hear it.
Assuming both of you have only 1 character he is exactly as valuable as you are. To be exact $14.99 a month value. (or whatever is the sub)
Glad to help it is business, entertainment business nothing more, nothing less.
There are no privileged senior subscribers that pay more and business work on Quarterly basis. You can cancel the account the same way as he can and just as fast so your history of achievements means squat.
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Jonah Gravenstein
Caliban Logistics and Storage
9361
|
Posted - 2013.06.26 10:04:00 -
[182] - Quote
Ace Uoweme wrote:Lots of stuff about WoW Comparing Eve to WoW is like comparing apples to oranges.
WoW caters to the masses, Eve caters to a very specific niche. WoWs' subscription numbers are up and down like an elevator, Eves' have shown a fairly consistent growth over the last 10 years. Customer loyalty in Eve seems to exceed customer loyalty in WoW (see subscription number fluctuations). Blizzard are a software behemoth, CCP are a small independent developer. Blizzard charge for new content, CCP do not. CCP like to push the boundaries, Blizzard like to stick to the norm. 90% of the content in WoW is developer driven, 90% of the content in Eve is player driven.
While WoW is an extremely successful game, it has been copied so often that it is regarded by many as just another generic MMO. Eve on the other hand has no realistic competition, the closest you'll get concept wise is pre trammel Ultima Online.
Recently the larger software houses such as SOE have been looking at what developers like CCP are doing, and taking on board that while formulaic gameplay can produce a successful title, it's not guaranteed. The smaller developers are the ones that are pushing innovation, the larger developers are pretty stagnant on the whole, with some exceptions that are willing to learn from innovative developers.
Your mention of console gaming is irrelevant, next gen consoles are pretty much crippled PCs, for example the PS4 is based on the AMD Jaguar platform that is due to hit the PC market next year along with with a AMD Radeon based GPU, the Xbox One will be running a custom MS processor and an AMD GPU.
I eat your hatred for breakfast, then wash it down with your tears. |

S Byerley
The Manhattan Engineer District
39
|
Posted - 2013.06.26 10:05:00 -
[183] - Quote
Malcanis wrote:Dorrann wrote:I love threads like this. Someone comes up with some possible ideas to get MORE people into LOW/NULL space which involves changing how the LOW/NULL community (for want of a better term for them that wont get filtered) are able to kill anything that enters the system and the Sky starts Falling.
Ok here's an idea to get more people into lo-sec: remove all level 2-4 missions from hi-sec, increase transaction taxes to 25% and have faction standings fall by 1% per day spent in hi-sec. Bam! Everyone will move into lo-sec before their trial ends! I don't want to hear any whines about THE SKY IS FALLING if my awesome idea of massive sweeping change that is implemented that can't possibly have any negative consequences in an extremely diverse and complex game. Since I haven't spent any time thinking about those consequences, obviously they can't exist. Next up: more ill-considered proposals about areas of the game that I hardly know anything about!
Rofl at "massive sweeping change". I checked dotlan and picked a random system then multiplied by 1/20; according to my numbers 99.9999999999999999999% of Eve doesn't center around your hi/low border gates.
|

Ace Uoweme
Republic Military School Minmatar Republic
277
|
Posted - 2013.06.26 10:05:00 -
[184] - Quote
Dorrann wrote:I love threads like this. Someone comes up with some possible ideas to get MORE people into LOW/NULL space which involves changing how the LOW/NULL community (for want of a better term for them that wont get filtered) are able to kill anything that enters the system and the Sky starts Falling.
It's called, a "comfort zone".
They like it for what it is, and religiously guard it (much like they did in EQ/EQII with the raiders first mentality -- and look what happened to those games when dinosaurs are allowed to roam freely, too).
Want more in low/null it has to appeal to those otherwise not interested in the ganking tomfoolery. Folks who stay in high-sec are mostly in the trade and crafting professions to begin with. They build things and sell them that's their interest, not running after others to blow them up.
All the cat-calls and name calling that looks so junior high won't change it. What can is an incentive that works for those who build and sell...and not just make them cannon fodder (which is how PvP games are set up, and so much admitted to via Blizzard of late [everyone now has resilience to encourage more PvE players *cough* victims *cough* to play]).
Personally, I'd like to see build projects. Not only are they mat sinks, they encourage group participation, faction loyalty and yes some PvP on the side. Some build projects at the border lands where high-sec and low-sec meet, with incentives to build (e.g., cheaper taxes; more mats possible; etc, etc, that directly affects building and trade). That's the kind of stuff that encourages PvP, as it now relates to crafting and trade and not as some punishment -- honey works better than vinegar, ya know? "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
|

Kaarous Aldurald
ROC Academy The ROC
302
|
Posted - 2013.06.26 10:06:00 -
[185] - Quote
Quote:Rest of WoW are medium population and each realm has their unique culture -- Moon Guard anyone?
Now, let's not bring the furries into this... this is still a civil discussion, please recall... *shudder*
And no, I was on a less than full server. Those are some of the best ones actually, if you can get in during the right time zone. It's the crazy populated ones (that being, the ones that are 90% one faction) that seemed like wastelands.
Quote: heck, no one can claim that raiding was harder in TBC, as the mechanics now in raids have gotten to be outrageous (it's dexterity based now).
Durumu, the Devourer of LFR heroes, I assume? He's not that bad if you turn on shadows, it becomes much easier to see (and thus avoid) the maze. Thing is, the last time I did anything I'd consider hard was Vanilla Naxxramas. That's why I quit, because they cater to the freaking casuals.
Quote:Few hundred thousand play the game for a lot more than PvP. I sure didn't start EvE due to PvP (for that I could get in WoW and Battlefield in spades). So busy in promoting PvP, CCP loses by not promoting the crown jewel in EvE -- it's market and crafting. PvP is a dime a dozen in all these MMOs, EvE's market and crafting hasn't been seen since maybe SWG.
Even the market, and the crafting, are part of the PvP culture of EVE. This is because it's nearly totally hands of capitalism, so it's cutthroat as can be. That's a form of PvP too.
Quote:Don't care about what numbers you pull from a hat, unless it comes from CCP and it's tracking. Otherwise, it's just chewing chaw.
This... is a very ignorant statement. Numbers and stats from DotLan are as good as facts. It literally uses the API keys of the game to upload a ton of people's map data on a constantly refreshing time scale. It's like EVE Central. Sure, the info might be an hour or two old, but it's there, and unless CCP changes the API key structure again (in which case the guy who funds it has to adjust before it starts working again), then you cannot get any more accurate unless you sat in that system with a ledger and wrote it down yourself. Not posting on my main, and loving it.-á Because free speech.-á |

Dorrann
Imperial Academy Amarr Empire
0
|
Posted - 2013.06.26 10:06:00 -
[186] - Quote
And the time-honoured counter of rather than encouraging people to go to Low sec, lets FORCE them to go by removing ANYTHING that they spend time on doing in HighSec.
Try a new tune Malcanis, that ones gets a bit old.
At least the OP came up with an idea instead of spouting the same garbage week-in week-out.
They tried to "encourage" people into Lower sec by moving L5 missions...... that went well huh .....
You want more people in the pool, stop drowning everyone who tries to get their feet wet.
Low-Sec dwellers are the cause of the problem but seem hell bent on making the solution be someone elses burden. |

Seven Koskanaiken
Clan Steel Wolves
212
|
Posted - 2013.06.26 10:19:00 -
[187] - Quote
Ace Uoweme wrote: Yes, but the main thing is to simply gank. Pure and simple that's what PvP is about. Simply killing pixels for "fun".
Not going to attract and keep players -- especially in older MMOs that's not ported to consoles -- if the vets just keep killing it's young. Blizzard is learning this in spades currently (and don't think for a moment that EvE is so different, the MMOs share the same player base. Why all these other MMO companies watch Blizzard and WoW like a hawk).
Not every pvp is about that.
http://www.evealtruist.com/2012/04/risk.html |

Marmaduke Hatplate
Center for Advanced Studies Gallente Federation
30
|
Posted - 2013.06.26 10:21:00 -
[188] - Quote
The validity of either side in this argument drpends on economics.
Eve has a revenue stream. That revenue stream is enerated by players.
Players start playing Eve and stay playing eve because the fun and achievement outweighs the negative emotions they experience in it.
It just boils down to how much revenue CCP is happy with. Tweaking the game in the direction of, or away from, carebearism, will repel one type of subscriber and attract another type, to extents depending on the extents of the tweaks.
Eve already has a reputation for 'no handholding' (One poster in another thread said his wife called it a 'hotbed of venom and hatred' or something, lol), so attracting carebears specifically would be an uphill struggle of sorts, unless CCP launched some kind of 'Eve's now carebear friendly' campaign.
But it's simple maths at the fundamental level:
Is there a market (A) for 'HTFU' Eve, and what's its max size? This market wants X Is there a market (B) for 'Carebear' Eve, and what's its max size? This market wants Y
How much will increasing Y decrease A, and vice versa?
Finding a market equilibrium is what needs doing.
Of course, ot also drpends on the potential size of A and B. if A is a hubdred times B, then it's pointless to chase B. the obverse would seem to be true as well, but altering Eve to make B a focus would require a lot of Y being added, or a lot of X being removed. Either way, a lot of work.
And change is risky. Making hisec literally safe from any PvP would **** off a lot of A, but might not necessarily attract much B.
I'd like to see some stats for sub numbers and retention ratesoverctime etc. that would be interesting.
"Friends and fun...The only 2 really important things in EVE Online." - Crazy Dutch Guy |

Ace Uoweme
Republic Military School Minmatar Republic
277
|
Posted - 2013.06.26 10:53:00 -
[189] - Quote
Jonah Gravenstein wrote:Comparing Eve to WoW is like comparing apples to oranges.
Again, do you play both games currently to even tell the difference?
Because if you don't play both to know from experience, you're words are simply empty. It's fanboi nonsense.
Jonah Gravenstein wrote:WoW caters to the masses, Eve caters to a very specific niche.
EvE has WoW players playing and vice-versa.
None of these MMOs are islands. They share the same player base.
(...Editing this to this, because CCP limits how many quotes are in a post...)
Jonah Gravenstein wrote:CCP like to push the boundaries, Blizzard like to stick to the norm.
Right there I know you don't understand or played WoW. Because almost every single patch the game changes (it's a design philosophy of Blizzard to change "comfort zones", which ensures the game won't play the same from patch to patch -- not going to wait 1 or 2 years to change Moon goo mechanics, Blizzard would change it every 90 days).
If Blizzard was that status quo they would not include things like appearance armor (which was a major change on Blizzard's part, a huge one, that reflected rethinking core design values).
Jonah Gravenstein wrote:90% of the content in WoW is developer driven, 90% of the content in Eve is player driven.
So it seems to be 90% (more numbers pulled out of the hat), because EvE is anything but a sandbox game. It has it's dinosaurs protecting turf, just as thick as in EQ and WoW.
Jonah Gravenstein wrote:While WoW is an extremely successful game, it has been copied so often that it is regarded by many as just another generic MMO. Eve on the other hand has no realistic competition, the closest you'll get concept wise is pre trammel Ultima Online.
...And there you have it...
Blizzard has to fight tooth and nail every day to remain the leader with competition at every angle. They still have the #1 MMO since 2005.
Darwinism at it's finest. "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
|

Ace Uoweme
Republic Military School Minmatar Republic
277
|
Posted - 2013.06.26 11:03:00 -
[190] - Quote
Kaarous Aldurald wrote:Quote:Rest of WoW are medium population and each realm has their unique culture -- Moon Guard anyone?
Now, let's not bring the furries into this... this is still a civil discussion, please recall... *shudder*
Could've mentioned Emerald Dream (PvP-RP). 
Kaarous Aldurald wrote:This... is a very ignorant statement. Numbers and stats from DotLan are as good as facts. It literally uses the API keys of the game to upload a ton of people's map data on a constantly refreshing time scale. It's like EVE Central. Sure, the info might be an hour or two old, but it's there, and unless CCP changes the API key structure again (in which case the guy who funds it has to adjust before it starts working again), then you cannot get any more accurate unless you sat in that system with a ledger and wrote it down yourself.
That's like saying the datamining at MMO-C is good as facts.
It's why if you're a multi-gamer you let the devs provide the actual facts, not players or other web sites...as they can be completely wrong at times. "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
|

Malcanis
Vanishing Point. The Initiative.
10346
|
Posted - 2013.06.26 11:04:00 -
[191] - Quote
I've lost count of the number of "EVE killer" games we've seen come and go over the years.
"No competition", eh? Man, CCP are pretty lucky that no one ever thought of leveraging massively popular existing science fiction IPs into an MMO to crush EVE out of the market place. Imagine if someone tried to make a Star Wars MMO or a Star Trek MMO?
EVE would die overnight tbh.
1 Kings 12:11
|

Malcanis
Vanishing Point. The Initiative.
10346
|
Posted - 2013.06.26 11:05:00 -
[192] - Quote
Ace Uoweme wrote:Kaarous Aldurald wrote:Quote:Rest of WoW are medium population and each realm has their unique culture -- Moon Guard anyone?
Now, let's not bring the furries into this... this is still a civil discussion, please recall... *shudder* Could've mentioned Emerald Dream (PvP-RP).  Kaarous Aldurald wrote:This... is a very ignorant statement. Numbers and stats from DotLan are as good as facts. It literally uses the API keys of the game to upload a ton of people's map data on a constantly refreshing time scale. It's like EVE Central. Sure, the info might be an hour or two old, but it's there, and unless CCP changes the API key structure again (in which case the guy who funds it has to adjust before it starts working again), then you cannot get any more accurate unless you sat in that system with a ledger and wrote it down yourself. That's like saying the datamining at MMO-C is good as facts. It's why if you're a multi-gamer you let the devs provide the actual facts, not players or other web sites...as they can be completely wrong at times.
Er, CCP do provide the facts; site like DotLan merely present them.
That's how the API works: pulling data directly from the server.
Unless you're going to accuse Wollari of deliberately lying...?
1 Kings 12:11
|

Jonah Gravenstein
Caliban Logistics and Storage
9367
|
Posted - 2013.06.26 11:09:00 -
[193] - Quote
Ace Uoweme wrote: Again, do you play both games currently to even tell the difference?
No I don't currently play both games, I tried Wow, not my thing.
Quote: EvE has WoW players playing and vice-versa. None of these MMOs are islands. They share the same player base.
Where did I say that the they were exclusive, I'm well aware that Eve players play WoW, and vice versa
Quote:Right there I know you don't understand or played WoW. Because almost every single patch the game changes (it's a design philosophy of Blizzard to change "comfort zones", which ensures the game won't play the same from patch to patch -- not going to wait 1 or 2 years to change Moon goo mechanics, Blizzard would change it every 90 days). If Blizzard was that status quo they would not include things like appearance armor (which was a major change on Blizzard's part, a huge one, that reflected rethinking core design values). WoW expansions are A: Paid for, and B: add new content because the players have completed the existing content, Eve on the other hand has free expansions, and it's impossible to complete player driven content.
Quote: So it seems to be 90% (more numbers pulled out of the hat), because EvE is anything but a sandbox game. It has it's dinosaurs protecting turf, just as thick as in EQ and WoW.
The developer driven content in Eve is a very small part of the content available, can the same be said for WoW?
Quote: Blizzard has to fight tooth and nail every day to remain the leader with competition at every angle. They still have the #1 MMO since 2005. Darwinism at it's finest.
That's the very definition of mainstream vs niche gaming, CCP don't need to compete to remain #1 in their particular niche, they know they have a limited market and aim their product at that niche. WoW on the other hand, because of its mainstream success has to appeal to a far larger audience. A real life comparison, albeit a poor one, is that CCP produce the Bentley GT (niche product appealing to a select few) of gaming , while Blizzard produce the Ford Focus (mainstream product that appeals to many). Both get the job done, one is considerably more expensive than the other.
I eat your hatred for breakfast, then wash it down with your tears. |

Ace Uoweme
Republic Military School Minmatar Republic
277
|
Posted - 2013.06.26 11:09:00 -
[194] - Quote
Malcanis wrote: Er, CCP do provide the facts; site like DotLan merely present them.
That's how the API works: pulling data directly from the server.
Unless you're going to accuse Wollari of deliberately lying...?
Or you deliberately trolling with false accusations?
Putting you on ignore, Malcanis. A trolling CSM isn't worth reading. "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
|

Ace Uoweme
Republic Military School Minmatar Republic
277
|
Posted - 2013.06.26 11:21:00 -
[195] - Quote
Jonah Gravenstein wrote:WoW expansions are A: Paid for, and B: add new content because the players have completed the existing content, Eve on the other hand has free expansions, and it's impossible to complete player driven content.
Players didn't complete existing content (Firelands says "Hi"). The content is released due to the same folks who keep screaming for "MOAR!!!" despite they'll abandon it in 90 days. Which leaves the game a wasteland of previous content. A total waste of resources.
Jonah Gravenstein wrote:That's the very definition of mainstream vs niche gaming, CCP don't need to compete to remain #1 in their particular niche, they know they have a limited market and aim their product at that niche. WoW on the other hand, because of its mainstream success has to appeal to a far larger audience. A real life comparison, albeit a poor one, is that CCP produce the Bentley GT (niche product appealing to a select few) of gaming , while Blizzard produce the Ford Focus (mainstream product that appeals to many). Both get the job done, one is considerably more expensive than the other.
CCP doesn't need to compete period, as there's nothing else to compete with. It's like comparing minor league and major league baseball. They both play the game, but at a different professional level.
If and when CCP feels the heat of being a more popular game, they'll understand the changes that will be needed. Every game rising in popularity goes through those growing pains -- and they have to -- because they only got one chance to make that big splash. Fail then, it's right back to the minors again. "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
|

Jonah Gravenstein
Caliban Logistics and Storage
9373
|
Posted - 2013.06.26 11:24:00 -
[196] - Quote
Ace Uoweme wrote:Malcanis wrote: Er, CCP do provide the facts; site like DotLan merely present them.
That's how the API works: pulling data directly from the server.
Unless you're going to accuse Wollari of deliberately lying...?
Or you deliberately trolling with false accusations? Putting you on ignore, Malcanis. A trolling CSM isn't worth reading. He's not trolling, he is stating a fact, DotLan pulls its data directly from the API, which is provided by CCP for the purpose of providing data for player tools such as Eve-Central, DotLan and many others.
I eat your hatred for breakfast, then wash it down with your tears. |

Ace Uoweme
Republic Military School Minmatar Republic
277
|
Posted - 2013.06.26 11:33:00 -
[197] - Quote
Jonah Gravenstein wrote:He's not trolling, he is stating a fact, DotLan pulls its data directly from the API, which is provided by CCP for the purpose of providing data for player tools such as Eve-Central, DotLan and many others.
No, he's trolling. You don't accuse others of lying otherwise.
API does not show the data that CCP collects. The API in EvE is no different than the API in WoW.
And if you played WoW and understood datamining that MMO-C does, you'd understand it's no different...but they have been proven wrong before (and went so far that Blizzard had to ask them to pull content).
So no, rather keep that info official and not from third parties. "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
|

Jenn aSide
STK Scientific Initiative Mercenaries
2278
|
Posted - 2013.06.26 11:35:00 -
[198] - Quote
Ace Uoweme wrote:Malcanis wrote: Er, CCP do provide the facts; site like DotLan merely present them.
That's how the API works: pulling data directly from the server.
Unless you're going to accuse Wollari of deliberately lying...?
Or you deliberately trolling with false accusations? Putting you on ignore, Malcanis. A trolling CSM isn't worth reading.
Yes malcanis, stop trolling us with facts against the biased emotional thinking of the WoW addict that doesn't eve like EVE to beging with and who thinks the only path to success is for EVE to abandon what it's been doing right for the last 10 years and become a WoW clone (despite the fact that every WoW clone...except WoW itself..died a horrible death).
I haven't read the last 7 pages of this thread, but when i see the name "Ace Uoweme" I know several things are going to pop up. WoW is one, a condescending attitude towards anyone who understands the unique nature of EVE Online is two, and calling anyone who tries to educate him/her a "fanboi" or "troll".
Now I can go back and read the last 7 pages and see how right I am. Also GB2WoW. |

Liafcipe9000
Smeghead Empire
6629
|
Posted - 2013.06.26 11:38:00 -
[199] - Quote
Ace Uoweme wrote:herp derp
you need to inject and train the skill Brain to level 1, it is a prerequisite to not being trolled and/or not acting as if you're being trolled when you're not being trolled. You may gain the knowledge, but you will lose your belief, with all its mystery and comfort. If there was proof, absolute and certain, there is an afterlife, why not quit this life, and be done with it? Ponder about these things all your life, and you're a philosopher. Compress these ponderings into a couple of pages, and you'll go mad. |

Jenn aSide
STK Scientific Initiative Mercenaries
2279
|
Posted - 2013.06.26 11:49:00 -
[200] - Quote
Ace Uoweme wrote:Skill Training Online wrote:The Problem: Far too many "little of everything" ships piloted by EVE's most valuable sort of player "The Brave Newcomer" are destroyed in low-sec on a daily basis. The problem is universal: it's the PvP concept in itself. People PvP to simply gank. It's the mindset of mouthbreathers. Whenever on game forums someone mentions EvE, I make it a point to mention this. Think of WoW with level 90s preying on level 30s and believing they all have level 90s to come back to PvP. They don't care if it was truly a new player, they do it because it's easy kills. So games like EvE isn't truly about welcoming new players, because if new players got their breaks, there's less ganking (and scamming and worse -- surprised CCP frowns about can flipping and terrorist bombing, when wholesale thieving is allowed by policy. How can one be cruel to new players, while the "white collar" crime is not? Picking and chosing morals?). Then the guys who are thrown into lockers in real life need some "revenge" will go ape, because they can't dish out payback via pixels. So when folks look back and wonder why their game has 500,000 players (including all the multiple accounts), and still puzzled why it's 500,000 players that need to even multibox at gatecamps to be "kewl", they still haven't learned that killing the young kills having players left over for the next generation. With PC gaming slipping more each year and these older MMOs aren't porting their games for consoles, it's a slow drip death sentence. CCP is more welcoming in keeping it's veteran PC gamers with IsBox, than alluring players for the first time to enjoy the franchise for a lifetime (it's how Blizzard is #1, they make sure to get every new player and make it enjoyable to stay for years). Mouthbreathers don't look at the future, they live for the moment. The result is the mess that is masqueraded as "PvP".
And it didn't take me ANY reading of 7 pages at all.
within the 1st 3 sentences you displayed a rank misunderstanding of EVE online and didn't hesitate to insult the players who actually drive the game. And lol, WoW comparison right off the bat.
It's what you just never seem to understand. EVE is not WOW. WoW's "economy" isn't dependent on things exploding (which is why any activity in EVE that makes things explode is good), WoW isn't a "harsh , dark game" about intrigue and back stabbing and space ships. You ignore EVE's success while comparing it to an OUTLIER (which WoW is because everyone else that tried to do what they did failed).
New players have always been fodder for Vets in a way. I was, so was everyone else who came in interested in PVP. There are 2 kinds of people in this regard: People who don't like it and who wimp out, and people with the mental strength to overcome the challenge. The strong thrive and the weak GB2WoW.
Like Malcanis once said (I put this in the bio of one of my toons): "EVE Online is a park full of kids and pedophiles. If you are smart and lucky, you grow up to be one of those pedophiles". While disturbing (lol, Mal is sick lol), it's true it's what makes EVE great.
I'll ask you what I've ask other haters. I don't expect an answer because people like you don't think actual thoughts about your behavior. But here goes: Why do you play a game you don't like that's seemingly filled with "mouth-breathering people unfriendly to new players" you don't like and run by game company that in your opinion is doing EVERYTHING wrong by not being Blizzard? |

Chopper Rollins
Sky Prey
211
|
Posted - 2013.06.26 11:52:00 -
[201] - Quote
Jonah Gravenstein wrote:Ace Uoweme wrote:Lots of stuff about WoW Comparing Eve to WoW is like comparing apples to oranges...
There's always somebody who'll bring up the incendiary FRUIT issue. A child can tell you the differences between an apple and an orange. The same child would have real trouble explaining the importance of the differences between an apple and a minute. The importance being that we only really need to know the differences of things that are of the same TYPE. OP is a troll, or lacks the experience of overcoming the rigours of lower security life, or maybe both. It took me an hour or so on SISI, working out how to set up a tower, to see that without the risk generated by other players, the rewards are worthless. Sure some of those players are exercising their inner 12 yr old idiot, a very few are even slack-jawed, drooling, gibbering psychos , but without their presence, EvE is a pretty chat client. Goggles. Making me look good. Making you look good. |

Kaarous Aldurald
ROC Academy The ROC
305
|
Posted - 2013.06.26 11:53:00 -
[202] - Quote
Ace Uoweme wrote:Malcanis wrote: Er, CCP do provide the facts; site like DotLan merely present them.
That's how the API works: pulling data directly from the server.
Unless you're going to accuse Wollari of deliberately lying...?
Or you deliberately trolling with false accusations? Putting you on ignore, Malcanis. A trolling CSM isn't worth reading.
Quote:No, he's trolling. You don't accuse others of lying otherwise.
API does not show the data that CCP collects. The API in EvE is no different than the API in WoW.
And if you played WoW and understood datamining that MMO-C does, you'd understand it's no different...but they have been proven wrong before (and went so far that Blizzard had to ask them to pull content).
So no, rather keep that info official and not from third parties.
Ladies and gentlemen, don't smoke crack!
Now that we have the public service announcement out of the way...
You are insane. The EVE API services and the WOW API services aren't the same protocol(even making this assumption is asinine). The EVE API literally lets you pull the map data, which is uploaded to DotLan. It is very literally the same data as the server would give you from the map function, but it's organized into a more efficiently sorted system. Which is the whole point of DotLan.
But you won't believe anyone, no matter how many people tell you that you're so wrong even Naruto can't "Believe it!". Not posting on my main, and loving it.-á Because free speech.-á |

Jonah Gravenstein
Caliban Logistics and Storage
9377
|
Posted - 2013.06.26 11:54:00 -
[203] - Quote
Ace Uoweme wrote:Jonah Gravenstein wrote:He's not trolling, he is stating a fact, DotLan pulls its data directly from the API, which is provided by CCP for the purpose of providing data for player tools such as Eve-Central, DotLan and many others. No, he's trolling. You don't accuse others of lying otherwise. API does not show the data that CCP collects. The API in EvE is no different than the API in WoW. And if you played WoW and understood datamining that MMO-C does, you'd understand it's no different...but they have been proven wrong before (and went so far that Blizzard had to ask them to pull content). So no, rather keep that info official and not from third parties. Meanwhile you're quite happy to accuse well regarded 3rd party devs of manipulating publicly available API data (which you can review for yourself using exactly the exact same public API calls).
When it comes down to reading your mindless paranoid drivel vs the posts of a well respected member of the community pointing out that DotLan pulls its data directly from CCP there's one clear winner, and it isn't you.
You are a prime example of why Eve players ridicule other MMO players, please do yourself, and us, a favour and go back to the game you admire so much.
I eat your hatred for breakfast, then wash it down with your tears. |

Master Tsungka
Third Echelon Alfa The Void Mandate
2
|
Posted - 2013.06.26 11:59:00 -
[204] - Quote
i think people make null and low sec sound a bit more intimidating than it really is. As a newbie with <2m sp, i goto into null/low on a regular basis and honestly, I hardly ever see anyone in local. I jump through random wormholes to see where I end up. I do pick random "safe" spots and cloak to scan to lower risk. Why play in such a massive world and not explore it a bit? Take a cheap ship if you are worried about getting blown up. Does the loss from a 300k frig really hurt? That's 1/3 of a haul in a mining frig. Just giving a newbie's perspective on the low sec whine train.
BTW I also cut through the projects to save 10mins drive time for work so I say grab your testes and give them a firm squeeze to remind yourself that you are alive. Life sucks as a scared carebear! |

Jenn aSide
STK Scientific Initiative Mercenaries
2279
|
Posted - 2013.06.26 12:04:00 -
[205] - Quote
Jonah Gravenstein wrote:Ace Uoweme wrote:Jonah Gravenstein wrote:He's not trolling, he is stating a fact, DotLan pulls its data directly from the API, which is provided by CCP for the purpose of providing data for player tools such as Eve-Central, DotLan and many others. No, he's trolling. You don't accuse others of lying otherwise. API does not show the data that CCP collects. The API in EvE is no different than the API in WoW. And if you played WoW and understood datamining that MMO-C does, you'd understand it's no different...but they have been proven wrong before (and went so far that Blizzard had to ask them to pull content). So no, rather keep that info official and not from third parties. Meanwhile you're quite happy to accuse well regarded 3rd party devs of manipulating publicly available API data (which you can review for yourself using exactly the exact same public API calls). When it comes down to reading your mindless paranoid drivel vs the posts of a well respected member of the community pointing out that DotLan pulls its data directly from CCP there's one clear winner, and it isn't you.
In Ace's mind, what you just typed looked like this:
Troll Troll Fanboi Troll fanboi Troll Troll
Quote: You are a prime example of why Eve players ridicule other MMO players, please do yourself, and us, a favour and go back to the game you admire so much.
This can't be said enough. People like this have a tendency to "group" like things together, so all "MMOs" must have certain characteristics (other than being "multiplayer" and "Online" lol). When they come across something that doesn't fit in the arbitrary mental "group" they've created, they don't like and start actually campaigning to get the evil non-conforming thing (whatever it is, in this case, EVE online) to conform...
What Ace does is no different than the utterly annoying foreign people who move to another country then constantly tell the people of the new country "In my country, we do everything better" while not answering the very simple question of "why in hell didn't you stay in your country then?".
|

Jonah Gravenstein
Caliban Logistics and Storage
9380
|
Posted - 2013.06.26 12:07:00 -
[206] - Quote
Jenn aSide wrote: In Ace's mind, what you just typed looked like this:
Troll Troll Fanboi Troll fanboi Troll Troll
This makes me happy for some strange reason 
I eat your hatred for breakfast, then wash it down with your tears. |

Ace Uoweme
Republic Military School Minmatar Republic
277
|
Posted - 2013.06.26 12:12:00 -
[207] - Quote
Jonah Gravenstein wrote:Meanwhile you're quite happy to accuse well regarded 3rd party devs of manipulating publicly available API data (which you can review for yourself using exactly the exact same public API calls).
I did not say anything in that regard. Just like pulling something out of 3 words, and trying to frame it as something I never said.
But you guys sure like to spin something out of nothing.
Making mountains out of molehills.
...yawn... "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
|

Maximillian German
Spectres Syndicate
4
|
Posted - 2013.06.26 12:14:00 -
[208] - Quote
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------Everybody above this line got obviously trolled. You should be ashamed of yourselves |

Jonah Gravenstein
Caliban Logistics and Storage
9382
|
Posted - 2013.06.26 12:20:00 -
[209] - Quote
Ace Uoweme wrote:Jonah Gravenstein wrote:Meanwhile you're quite happy to accuse well regarded 3rd party devs of manipulating publicly available API data (which you can review for yourself using exactly the exact same public API calls). I did not say anything in that regard. Just like pulling something out of 3 words, and trying to frame it as something I never said. But you guys sure like to spin something out of nothing. Making mountains out of molehills....yawn... You implied that 3rd party devs were providing inaccurate information, when in fact that information is provided by CCP and pulled directly from the exact same data that is used to generate the information presented in the ingame map, if that's not an indirect accusation of data manipulation I obviously don't understand my native tongue.
You heard it here folks, I'm a dumbarse who has trouble reading his native language 
I eat your hatred for breakfast, then wash it down with your tears. |

Meytal
School of Applied Knowledge Caldari State
246
|
Posted - 2013.06.26 13:00:00 -
[210] - Quote
Victoria Sin wrote:High sec, low sec and null are all hostile. Very true. We in wormhole space, however, are warm, friendly, and inviting. Come visit us. We give cookies. And Hugs.
|

Skill Training Online
Royal Amarr Institute Amarr Empire
47
|
Posted - 2013.06.26 17:23:00 -
[211] - Quote
Ace Uoweme wrote:Putting you on ignore, Malcanis. A trolling CSM isn't worth reading.
BEST thing said in this thread so far!
IIRC the purpose of the CSM wasn't forum trolling. |

Malcanis
Vanishing Point. The Initiative.
10369
|
Posted - 2013.06.26 17:27:00 -
[212] - Quote
Facts are often unwelcome.
1 Kings 12:11
|

Skill Training Online
Royal Amarr Institute Amarr Empire
47
|
Posted - 2013.06.26 17:33:00 -
[213] - Quote
Malcanis wrote:Facts are often unwelcome.
The fault is not with your sources it has to do with the presentation of material. This is one of those "Soft Skills" successful people like to talk about.
http://www.dol.gov/odep/topics/youth/softskills/
Rather than saying: "You are wrong. I have information to prove as much"
You said: "Are you calling Spiderman a liar?"
The end result is:
You come off sounding like a troll and an asshat. |

Toriessian
Helion Production Labs Mildly Intoxicated
132
|
Posted - 2013.06.26 17:36:00 -
[214] - Quote
There are people in low sec these days? I should leave null every now and then. I haven't gotten over that part. What was the OPs complaint again? |

Skill Training Online
Royal Amarr Institute Amarr Empire
47
|
Posted - 2013.06.26 17:37:00 -
[215] - Quote
Toriessian wrote:There are people in low sec these days? I should leave null every now and then. I haven't gotten over that part. What was the OPs complaint again?
The OP?
It tells me that goosestepping morons like yourself should try reading books instead of burning them! |

Varesk
Origin. Black Legion.
408
|
Posted - 2013.06.26 17:39:00 -
[216] - Quote
Skill Training Online wrote:The Problem: Far too many "little of everything" ships piloted by EVE's most valuable sort of player "The Brave Newcomer" are destroyed in low-sec on a daily basis.
A little of everything? Yep, The list includes: Mining Laser Combat Laser Missile Launcher Probe Launcher Shield Extenders Small armor Repairer Salvage Drones
So what to do about it?
#1 The content is far too severe for these type of ships to be competitive. This leads us to two paths: Fix the ships Fix the Content
#2 The competition is fairly extreme as advanced players with skill points in excess of 25 to 30 million SP are competing for the exact same resources. This leads us to two paths: Increase the density of content Create more low-security systems.
#3 Entering low-sec is very difficult This leads us to two paths Increase the Size of Low-sec gates so they are not as easily camped Create a Jump timer where folks changing "sec" get a 30 second invulnerability timer to warp off, making camping inter-sec gates profitless.
Flame Retardant: #1 I realize that some of the problems are related to "lack of knowledge" and that is partially responsible for bad fits.
#2 I am aware this is supposed to be a multi-player game, but when there is not enough content to go around it gets boring.
#3 I am not trying to kill pirates as a profession there are lots of gates that connect low to low, null to null that can be camped effectively. As a matter of fact if the transition gates were protected you'd have lots more people in the low-sec systems to kill.
The Sendoff: Thanks for reading, I hope we can get some constructive comments that will improve low-security space for new players as well as our valued veterans.
they should have a warning or something when you jump in to lowsec that warns you of these dangers.. oh wait, they do.
|

Skill Training Online
Royal Amarr Institute Amarr Empire
47
|
Posted - 2013.06.26 17:42:00 -
[217] - Quote
Varesk wrote: they should have a warning or something when you jump in to lowsec that warns you of these dangers.. oh wait, they do.
The logic of your post was: A ineffective solution was already implemented prior to error.
So, the ineffective solution must be the answer.
Example: I wore pants before I got sick from Cholera.
So continuing to wear pants; should fix it. |

Din Chao
Di-Tron Heavy Industries Test Alliance Please Ignore
282
|
Posted - 2013.06.26 17:45:00 -
[218] - Quote
Ineffective for those who choose to ignore it. |

Skill Training Online
Royal Amarr Institute Amarr Empire
48
|
Posted - 2013.06.26 17:49:00 -
[219] - Quote
Din Chao wrote:Ineffective for those who choose to ignore it.
Labeling something as broken, doesn't fix it.
Unless you work in IT. http://teachersletterstobillgates.files.wordpress.com/2013/06/broken-computer.jpg |

Ace Uoweme
Republic Military School Minmatar Republic
277
|
Posted - 2013.06.26 18:16:00 -
[220] - Quote
Skill Training Online wrote:Malcanis wrote:Facts are often unwelcome. The fault is not with your sources it has to do with the presentation of material. This is one of those "Soft Skills" successful people like to talk about. http://www.dol.gov/odep/topics/youth/softskills/Rather than saying:"You are wrong. I have information to prove as much"You said: "Are you calling Spiderman a liar?"The end result is:You come off sounding like a troll and an asshat.
My only lesson I can give for him is a name of a fellow community representative from WoW (same position he holds) called...Palehoof.
Perhaps he can put his research skills into that fiasco, and why it's always best to at least be considerate with others, or it can backfire (and with Palehoof in a most embarassing manner -- his ex got onto his account and posted about his sex life on the WoW forum). Let's just say Blizzard was looking for a replacement in less than a week. "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
|

VaL Iscariot
The Concilium Enterprises THE ROYAL NAVY
61
|
Posted - 2013.06.26 18:17:00 -
[221] - Quote
umm duh low is dangerous. I live there. |

Xilium
Raytheon Systems
0
|
Posted - 2013.06.26 18:19:00 -
[222] - Quote
They can stand in High sec....i think its good as it is. May be they can expand low sec so the density of pirates decrease. |

Din Chao
Di-Tron Heavy Industries Test Alliance Please Ignore
283
|
Posted - 2013.06.26 18:43:00 -
[223] - Quote
Skill Training Online wrote:Din Chao wrote:Ineffective for those who choose to ignore it. Labeling something as broken, doesn't fix it. What part of "working as intended" do you not understand? |

Jonah Gravenstein
Caliban Logistics and Storage
9392
|
Posted - 2013.06.26 18:46:00 -
[224] - Quote
Din Chao wrote: What part of "working as intended" do you not understand?
All of it by the looks of it 
I eat your hatred for breakfast, then wash it down with your tears. |

BoBoZoBo
Paragon Fury Tactical Narcotics Team
272
|
Posted - 2013.06.26 18:46:00 -
[225] - Quote
News flash - - - Low Sec is hostile to EVERYONE. Primary Test Subject GÇó SmackTalker Elite |

Skill Training Online
Royal Amarr Institute Amarr Empire
49
|
Posted - 2013.06.26 19:00:00 -
[226] - Quote
Din Chao wrote:Skill Training Online wrote:Din Chao wrote:Ineffective for those who choose to ignore it. Labeling something as broken, doesn't fix it. What part of "working as intended" do you not understand?
That is certainly the Blizzard Response we all know and love, but since nobody of authority has responded I think your pre-mature. |

Malcolm Shinhwa
Suns Of Korhal Terran Commonwealth
66
|
Posted - 2013.06.26 19:59:00 -
[227] - Quote
Ok.. lots of arguments here.. lots and lots of words.. but I have a proposal that I think everyone can support. Whether you are for the OP or against.. this will work.
Make all of the 0.5 systems work like the OP suggests and get rid of CONCORD in those systems. Then lower the security of current border systems to 0.5. Seems like a perfect solution to me. The OP gets his invulnerable timer on huge gates. The lowsec community gets new systems to play in. And the New Order gets one step closer to making hisec less of a low risk isk faucet and more of a newbie area.
Ok, I have no idea if that is perfect, and I just pulled it out of the same place most people get ideas for Eve.. but still.. its probably good.. isn't it? I have 5 different chars that I play. This may be my main, or maybe not. I have no idea. |

Vic Teishikuro
Rescue Team
1
|
Posted - 2013.06.26 20:23:00 -
[228] - Quote
Soooo when is someone gunna lock this thread and put this OP to sleep
Obviously he has no clue about eve, the mechanics and just wants to see low sec and null sec gates completly disconnected from High sec. |
|

ISD Ezwal
ISD Community Communications Liaisons
333

|
Posted - 2013.06.26 22:25:00 -
[229] - Quote
Thread has been moved to Features & Ideas Discussion.
It also has been temporarily locked to do some cleaning. ISD Ezwal Lt. Commander Community Communication Liaisons (CCLs) Interstellar Services Department |
|

Scorpionstrike
Nintendo Power Against ALL Authorities
2
|
Posted - 2013.06.27 05:17:00 -
[230] - Quote
ROFL |

ShahFluffers
Ice Fire Warriors Late Night Alliance
2734
|
Posted - 2013.06.27 06:53:00 -
[231] - Quote
Dorrann wrote:You complain that people stay in High Sec while at the same time refusing to do ANYTHING that would make venturing into lower security space anything other than suicide if you dont use a scout alt. How about using friends/allies to scout you through? They work too (sometimes even better than any alt). That's what I did when I was 6 months old and had just joined Faction Warfare.
Alternatively... find another route. Once I learned that the Amamake-Osoggur gate was usually camped I started bringing ships in through the "back way." It took longer... but my ship almost always got by unmolested.
Dorrann wrote:Lots of new players have ONE account, singular. Scouting isnt much of an option if you have to log off of the main toon, login another one and move it to the required system if its not already there, then log back after either losing the scout or finding a quiet system, that may not still be quiet by the time youve logged back over ..... Again... get friends. I only have one account and I don't have an issue with gatecamps using said friends. Hell... the other character I have (on this same account) often brings Orcas into low-sec using small escorts (composed of a logi and a battlecruiser or two) or a single person in a cruiser that can web my ship into warp (requires only 5 seconds or so).
Dorrann wrote:Move your camps back a couple of systems, leave a ring of lowsec around High-Sec so that people can get their toes wet and see how that changes things. Treat the Low-Ring as a 1-1 arena (for want of a better term) where instead of camping and blobbing people, you hold yourself to a reasonably fair fight, where the new guy MIGHT actually have a chance at winning for a change. Its not like you cant afford it. Or you could do what many of us low-sec dwellers have done and adapt rather than have the system itself changed. Really... that's it.
Obviously we who live in low-sec (with only single accounts) have proven that it is possible to avoid gatecamps, make a profit, and ultimately live full-time down there. What many of us wonder is; why can't YOU do it?
The only explanation(s) we can come up with (from our perspective) is that...
- there is a perception that there is nothing you can do despite all efforts (see: victim mentality). I won't say that it's EASY to live in low-sec... but it isn't as hard as some people make it out to be. Hell... just to prove my point... I solo mined a goddamn asteroid anomaly in an active Faction War area for nearly 2 hours tonight (with a half dozen unfriendly people coming and going in system). Not a single ship even popped in to have a look at me. Obviously I'm doing something horribly wrong here since no one took a shot at me.
- there is unwillingness to accept that you must take precautions and/or make sacrifices to ensure your own safety. Again, with the mining thing I did tonight; I used a Procurer that was fit for PvP. Its yield per minute was just basic and it had a small ore hold (which meant I had to make trips back and forth). Was I mining as efficiently as I could? Hardly. But what I gained was some security against random frigates and destroyers that I might encounter.
- there is an unwillingness to accept that there is risk in anything you do no matter how prepared you are and/or look at the long term. Again with the mining ship; if a cruiser popped in and tackled me, I would only be able to stall for time until support arrived. And even then I might still die. But I figured that if whoever killed me also died, they'd remember in the future that I have friends nearby and that their 30m+ cruiser is not really worth getting killed over a 16m+ barge that was originally (and obviously) designed as a trap. Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective. |

Mag's
the united Negative Ten.
15032
|
Posted - 2013.06.27 21:26:00 -
[232] - Quote
1/10 due to so many replies.
Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |

Kaarous Aldurald
ROC Academy The ROC
324
|
Posted - 2013.06.27 22:41:00 -
[233] - Quote
Quote:Again... get friends and use different tactics.
Confirming that friends are OP. Not posting on my main, and loving it.-á Because free speech.-á |

Arya Regnar
Pator Tech School Minmatar Republic
10
|
Posted - 2013.06.28 00:30:00 -
[234] - Quote
ISD Ezwal this whole thread is a troll.
You know what you have to do 
EvE-Mail me if you need anything.
|

Oldgrimeyass
Demonic. Dominatus Atrum Mortis
7
|
Posted - 2013.06.28 00:33:00 -
[235] - Quote
Maybe you should learn to probe. Find wormholes that will bring you to Low sec and Null sec... Then you dont have to go through the big bad gate camps that your speaking of. |

Erutpar Ambient
Real Nice And Laidback Corporation Black Core Alliance
45
|
Posted - 2013.06.28 05:04:00 -
[236] - Quote
To be honest, i would like to know what lowsec would be like if gatecamping wasn't viable.
What do you guys think? Does gate-camping really have no impact on the usability of low sec? Would there/should there be better ways to catch people in low besides camping gates?
Discuss |

seth Hendar
I love you miners
97
|
Posted - 2013.06.28 08:59:00 -
[237] - Quote
Skill Training Online wrote:The Problem: Far too many "little of everything" ships piloted by EVE's most valuable sort of player "The Brave Newcomer" are destroyed in low-sec on a daily basis.
A little of everything? Yep, The list includes: Mining Laser Combat Laser Missile Launcher Probe Launcher Shield Extenders Small armor Repairer Salvage Drones
So what to do about it?
#1 The content is far too severe for these type of ships to be competitive. This leads us to two paths: Fix the ships Fix the Content
#2 The competition is fairly extreme as advanced players with skill points in excess of 25 to 30 million SP are competing for the exact same resources. This leads us to two paths: Increase the density of content Create more low-security systems.
#3 Entering low-sec is very difficult This leads us to two paths Increase the Size of Low-sec gates so they are not as easily camped Create a Jump timer where folks changing "sec" get a 30 second invulnerability timer to warp off, making camping inter-sec gates profitless.
Flame Retardant: #1 I realize that some of the problems are related to "lack of knowledge" and that is partially responsible for bad fits.
#2 I am aware this is supposed to be a multi-player game, but when there is not enough content to go around it gets boring.
#3 I am not trying to kill pirates as a profession there are lots of gates that connect low to low, null to null that can be camped effectively. As a matter of fact if the transition gates were protected you'd have lots more people in the low-sec systems to kill.
The Sendoff: Thanks for reading, I hope we can get some constructive comments that will improve low-security space for new players as well as our valued veterans.
sorry but you fail on one point:
one can go throught ANY low sec gate camp, with ANY ship, there is no bubble.
now, it require a bit of skills, both ingame and as a player, but this can be achieved.
the only thing that could catch you 100% is smartbombs, but if you are bigger than a frig, they won't kill you anyway, and if you keep clear from 2-3 well known lowsec, you will probably never see those anyway.
in a nutshell: l2p
ps: i have corpmates who live in a deep lowsec pocket, wich entry point are almost alwas camped, they are 1-2 weeks old for some of them, and they already laught at gate campers
|

TheGunslinger42
All Web Investigations
1444
|
Posted - 2013.06.28 10:15:00 -
[238] - Quote
Disagree with OP. The problem is that highsec and the baddies who live there are too coddling to new players. EVE is a hostile game. New players need to learn that first and foremost, not be babied by other babies |

X Gallentius
Justified Chaos
1459
|
Posted - 2013.06.28 15:06:00 -
[239] - Quote
1. Scout around with a no-risk rookie ship and learn the territory. 2. Get friends. Get into intel channels 3. There are plenty of dead low sec systems to live in and be all by yourself - if that's what you want to do.
|

Commander Ted
Caldari Provisions Caldari State
752
|
Posted - 2013.06.28 15:12:00 -
[240] - Quote
Not that many gates are camped anyway. Even if your jumping into busy systems it is extremely unlikely you will die.
Half of low sec is pretty much entirely devoid of people anyway. https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec. |

commander aze
Sub--Zero S0UTHERN C0MF0RT
17
|
Posted - 2013.06.28 15:47:00 -
[241] - Quote
Skill Training Online wrote:The Problem: Far too many "little of everything" ships piloted by EVE's most valuable sort of player "The Brave Newcomer" are destroyed in low-sec on a daily basis.
A little of everything? Yep, The list includes: Mining Laser Combat Laser Missile Launcher Probe Launcher Shield Extenders Small armor Repairer Salvage Drones
So what to do about it?
#1 The content is far too severe for these type of ships to be competitive. This leads us to two paths: Fix the ships Fix the Content
#2 The competition is fairly extreme as advanced players with skill points in excess of 25 to 30 million SP are competing for the exact same resources. This leads us to two paths: Increase the density of content Create more low-security systems.
#3 Entering low-sec is very difficult This leads us to two paths Increase the Size of Low-sec gates so they are not as easily camped Create a Jump timer where folks changing "sec" get a 30 second invulnerability timer to warp off, making camping inter-sec gates profitless.
Flame Retardant: #1 I realize that some of the problems are related to "lack of knowledge" and that is partially responsible for bad fits.
#2 I am aware this is supposed to be a multi-player game, but when there is not enough content to go around it gets boring.
#3 I am not trying to kill pirates as a profession there are lots of gates that connect low to low, null to null that can be camped effectively. As a matter of fact if the transition gates were protected you'd have lots more people in the low-sec systems to kill.
The Sendoff: Thanks for reading, I hope we can get some constructive comments that will improve low-security space for new players as well as our valued veterans.
I'm sorry there is no problem based stupidity for these players entering low... they are not ready to go but they do it anyways.
the real problem is people dont learn how to fit ships till like 4 months in after they die a few times. or join a good corp |
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