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Helfeln Meathead
GoonWaffe Goonswarm Federation
10
|
Posted - 2013.07.02 01:17:00 -
[151] - Quote
Majindoom Shi wrote: Gate camps to me are not real pvp.
Lets address this by empathising with our pilots, roleplaying if you like
CCP has written a history of how human kind arrived in New Eden, prospered, then despaired and rotted for millennia after the wormhole to Earth collapsed. We can see brutality, cruelty, ambition and domination in the wars that erupted between the races just a short time after first contact
New Eden is desperate, brutal and cruel. It's canon. Some would have us believe it's a churchyard fete.
Ace Uoweme wrote:Only way to get rid of gate camps is to do away with the blob warfare, as a way to encourage small gang PvP (which should be the main PvP fare as it encourages having fun with your RL friends). . You can't remove blobs, it's human nature to say I have more friends than you do. How many Facebook friends do YOU have? (Don't answer that, I'm not interested. it's a rhetorical question used only to illustrate the point)
Also, we were a small PvP corp based in Syndicate once. Do you know what happened? |

SmilingVagrant
GoonWaffe Goonswarm Federation
1814
|
Posted - 2013.07.02 02:11:00 -
[152] - Quote
Jaan Thiesant wrote:Lady Ayeipsia wrote:A bomber can get you past one, same with covert recon. That only works in Empire. In Null the dictor will prevent you from warping and the interceptor will decloak you. I've managed to get out of the bubble in gate camps because the interceptors were simply not paying enough attention and they were too slow. If the interceptor knows what is he doing, you are toasted.
If you can't get a bomber through a sabre + interceptor gatecamp you probably shouldn't be flying one. |

SmilingVagrant
GoonWaffe Goonswarm Federation
1814
|
Posted - 2013.07.02 02:21:00 -
[153] - Quote
Adunh Slavy wrote:Malcanis wrote: Well that's the nature of sov space: you can claim it. Why should the owners of sov space possibly want to let a bunch of randoms use their resources?
And much of it is unused and held for little reason other than the fact it can be held cheaply. If it were more difficult to defend borders, many of the large blocks would tighten up their borders and reduce their holdings, creating opportunity for smaller groups and more adventuresome solo activities.
It's already impossible to defend borders. There is literally nothing stopping you from coming and setting up shop in my back yard. How do I know this? This is exactly what my group within Goonswarm does. Seven months ago we were living in The Kalevala Expanse with SCDOT, killing them and carting home bucketfulls of loot. Then we moved to Delve, now we're in fountain. Border control the way you think it exists in null is simply not a thing. If you get caught at a regional gate it's because you didn't plan out your entrance appropriately. Sorry.
Quote:Each gate being a castle keep and the cheap projection of power. These reduce the number of sov holding entities, and reduce the opportunities for small groups. Again, is more people out in null and low a good thing or a bad thing?
Ironically it's the very power projection you whine about that made it easy for us to move into all of these places. You can put a lot of ships in a Carrier.
Quote:It's bad because you want to keep 'randoms' out? To me that reeks of some huge multinational corporation, urging government to create more regulations so that small competitors have a harder time of getting into an industry.
And? I think you miss the point of nullsec.
Quote:What's your motive, promoting more interesting and exciting game play or defending the profits of your null sec constituents, Mr. Politician.
Defending my profits promotes more and interesting gameplay for me. Like it or not the rich kids can afford more interesting toys. On the rare occasion I did get blown up, my alliance threw money at me to make it easier for me to create a new glorious explosion in space. Ultimately I'm here to entertain myself, and my friends. If that entertainment is had at your expense, so be it. |

Adunh Slavy
1064
|
Posted - 2013.07.02 02:28:00 -
[154] - Quote
SmilingVagrant wrote: Defending my profits promotes more and interesting gameplay for me. Like it or not the rich kids can afford more interesting toys. On the rare occasion I did get blown up, my alliance threw money at me to make it easier for me to create a new glorious explosion in space. Ultimately I'm here to entertain myself, and my friends. If that entertainment is had at your expense, so be it.
So you agree with corruption of the development process? Interesting. |

Verunae Caseti
Viziam Amarr Empire
19
|
Posted - 2013.07.02 04:44:00 -
[155] - Quote
Adunh Slavy wrote:Again, is more people out in null and low a good thing or a bad thing?
If every single jackanapes with a ship and a prayer starts their own corporation and grab a couple systems instead of joining an existing corporation/alliance? Bad thing. Very bad thing.
Corporation hiring and recruitment relies on there being an inherent benefit in larger corporations. If every small corporation that starts could carve out a chunk of space and make a name for themselves, then recruitment would be a nightmare and large corporations would basically be unable to maintain their size.
A few large corporations/alliances warring against one another is far more interesting than 15,000 tiny corporations all fighting over every backwoods system in the game. It makes for epic wars, epic battles and epic stories instead of "System nobody gives a **** about changed hands between two corporations nobody has ever heard of or cares about."
It's a design principle and it has worked great so far. No need to back down now because Joe Nobody decides he doesn't like it. |
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