|
Author |
Thread Statistics | Show CCP posts - 18 post(s) |
Denidil
Turalyon Plus
598
|
Posted - 2013.06.26 14:10:00 -
[1] - Quote
Looks good Rise - I don't know if you saw my post on reddit - but looking at this numbers it makes my post even more relevant: The Ore Hold on the Orca needs to be a LOT larger... 300k m3 - 400k m3 given the changes to ore bays on the industrials and mining barges / exhumers.
Then let's talk about light carriers ..... :P Tedium and difficulty are not the same thing, if you don't realize this then STFU about game design. |
Denidil
Turalyon Plus
598
|
Posted - 2013.06.26 16:03:00 -
[2] - Quote
Kil2.. erg Rise .... Orca.. Ore Bay capacity - come on man i've tried to talk to you about this over three different platforms. Tedium and difficulty are not the same thing, if you don't realize this then STFU about game design. |
Denidil
Turalyon Plus
598
|
Posted - 2013.06.26 16:07:00 -
[3] - Quote
didn't the Primae's bay hold either? Tedium and difficulty are not the same thing, if you don't realize this then STFU about game design. |
Denidil
Turalyon Plus
598
|
Posted - 2013.06.26 16:16:00 -
[4] - Quote
CCP Rise wrote:The Primae has 2 holds, one for commodities and one for CCs. And to the above poster - the goal here is to provide niche roles to these ships, which is definitely accomplished through the commodities hold alone, as other people above have attested to.
Ahh.. i never actually got one - my accounts were inactive for a short period RIGHT THEN *facepalm*
CCP Rise wrote:As far as the Orca - Because it does things other than have an Ore hold, I'm not super concerned about the overlap with the Iteron Mark whatever, but I'll check with Fozzie/Ytterbium to see what they think about it.
Good :D The Orca and Rorqual are big arse mining capitals and thus should really have ore bay far in excess of a tech 1 industrial. Especially since the Mackinaw's bay is only 5km3 less than the Orcas now. Orca really should have 300,000m3 to 400,000m3 and the Rorq should have like 1,000,000m3. They're big, slow, and they're ORE ships. Tedium and difficulty are not the same thing, if you don't realize this then STFU about game design. |
Denidil
Turalyon Plus
598
|
Posted - 2013.06.26 16:20:00 -
[5] - Quote
Altaen wrote:If an ore bay includes unrefined ore and ice blocks, does that mean a mineral bay includes refined minerals and refined ice product AKA jump/triage/siege fuel?
Nevermind, just read that it doesn't. I think this is unfortunate. For consistency if nothing else. I do think delivering jump/triage/siege fuel (not fuel blocks, mind you) is a role I would appreciate having filled somehow.
he already said that the mineral bay does not include ice products Tedium and difficulty are not the same thing, if you don't realize this then STFU about game design. |
Denidil
Turalyon Plus
599
|
Posted - 2013.06.26 17:11:00 -
[6] - Quote
Drew Li wrote:Specialized bay (ship hangar) capable of carrying assembled ships. Could limit the volume, but for many in empire I'm sure the capability would be appreciated.
Orca already exists.
Tedium and difficulty are not the same thing, if you don't realize this then STFU about game design. |
Denidil
Turalyon Plus
599
|
Posted - 2013.06.26 17:52:00 -
[7] - Quote
Orakkus wrote:Denidil wrote: Orca already exists.
True, but the skillset needed to use it for hauling ships is ridiculous. It shouldn't be a requirement to branch into the mining skills for this task. But, this does go into my next question for CCP Rise and CCP Ytterbium and CCP Fozzie: Can we expect an Ore or Industrial ship capable of hauling other ships like the Orca? Ideally, if it could haul up to two battleships (and that can be at level 5), that would produce a new revenue stream for those who buy regular BSes on the open market, then rig them to resell them again at a higher price, or for better logistical control.
I think they might do this with a tech 2 ship, or perhaps a new line of high allowed capitals (*cough*light carrier*cough*). Tedium and difficulty are not the same thing, if you don't realize this then STFU about game design. |
Denidil
Turalyon Plus
599
|
Posted - 2013.06.26 17:56:00 -
[8] - Quote
Chris Winter wrote:
And then there's the problem with tanks being nerfed across the board. Ganker's paradise...
NERFED? did you read the changes? Tedium and difficulty are not the same thing, if you don't realize this then STFU about game design. |
Denidil
Turalyon Plus
599
|
Posted - 2013.06.26 17:59:00 -
[9] - Quote
Callic Veratar wrote:Denidil wrote:Orakkus wrote:Denidil wrote: Orca already exists.
True, but the skillset needed to use it for hauling ships is ridiculous. It shouldn't be a requirement to branch into the mining skills for this task. But, this does go into my next question for CCP Rise and CCP Ytterbium and CCP Fozzie: Can we expect an Ore or Industrial ship capable of hauling other ships like the Orca? Ideally, if it could haul up to two battleships (and that can be at level 5), that would produce a new revenue stream for those who buy regular BSes on the open market, then rig them to resell them again at a higher price, or for better logistical control. I think they might do this with a tech 2 ship, or perhaps a new line of high allowed capitals (*cough*light carrier*cough*). ORE Industrial Carrier with 2.5M ship maintenance bay.
I don't think it should be an ORE ship. I think full caps and supercaps need their SMA sizes increased and then a new series of "light capitals" added between battleship and full caps. light dreads and light carriers - high sec allowed, not allowed in level 4 missions. Tedium and difficulty are not the same thing, if you don't realize this then STFU about game design. |
Denidil
Turalyon Plus
603
|
Posted - 2013.06.26 19:07:00 -
[10] - Quote
LtCol Laurentius wrote:Well, all ships currently equipped with ship maintenance arrays are Tech 1 mate .
any SMA ship we get will not cost <1m isk for the hull.
Tedium and difficulty are not the same thing, if you don't realize this then STFU about game design. |
|
Denidil
Turalyon Plus
603
|
Posted - 2013.06.26 19:43:00 -
[11] - Quote
Chris Winter wrote:Denidil wrote:Chris Winter wrote:
And then there's the problem with tanks being nerfed across the board. Ganker's paradise...
NERFED? did you read the changes? Yeah. The big haulers, the ones people will actually use, all got their base tanks nerfed, and their CPU nerfed so they can't fit as big of a shield tank anymore. Ganker's paradise.
omg, you might have to make a decision between which to use? THE HORROR THE HORROR! Tedium and difficulty are not the same thing, if you don't realize this then STFU about game design. |
Denidil
Turalyon Plus
606
|
Posted - 2013.06.26 21:14:00 -
[12] - Quote
Talvu wrote:Well I guess I'm gonna have to sell my Sigil then as I'm not seeing any reason for piloting anything other than a Badger MK1 for my particular needs with these changes. I can foresee a lot of Badger mk1s, Bestowers, and Badger mk2s if these changes go through. Can't say I'm happy with these changes one bit frankly, feels like these are even less inspired than the original proposal. Also why do you keep trying to skirt impact that cargo expanders have on these ships?
you're not very bright. Tedium and difficulty are not the same thing, if you don't realize this then STFU about game design. |
Denidil
Turalyon Plus
610
|
Posted - 2013.06.27 16:54:00 -
[13] - Quote
CCP Rise wrote: I chatted with Fozzie about the Orca and neither of us feel that any change is necessary for either ship. The Orca does so much more than haul Ore that there really isn't much tension between them.
I guess we're going to have to disagree on this one. it has 50k m3 ore bay, it costs 750m-800m isk. the new T1 industrials have a 50km3 orebay for under 1m. the Mackinaw has an 35km3 ore bay. Max cargo fit the orca can carry about 180km3 of ore (92k+40k+50k) [level V char] - sure that is ok, but i still think the ratio between mackinaw bay sizes and orca bay (or Rorq) bay is insufficient. Tedium and difficulty are not the same thing, if you don't realize this then STFU about game design. |
|
|
|