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Ovv Topik
Tribal Liberation Force Minmatar Republic
439
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Posted - 2013.06.29 00:07:00 -
[1] - Quote
Void has 25% better range, but -25% tracking, and higher dps!
Is there a clear choice? "Jita 4 4 spaceport. You will not find a more wretched hive of scum and villainy. We must be cautious!" |
Super Chair
Amarrian Vengeance Team Amarrica
534
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Posted - 2013.06.29 01:17:00 -
[2] - Quote
It's dependent on the situation. Void works well against slower armor tanking frigates like the incursus. Keep at range at around 1500 to about 2k to minimize transversal to get maximum dps out of void (if you're against an obvious kiter you will want to just approach at they will not try to orbit you and will attempt to burn away in a straight line). CN antimatter is better for frigates that will try to orbit you (such as a TDing slasher). Generally I will keep void loaded by default and swap ammo as needed. Project Cerberus is recruiting for the US Timezone, click here |
Tsukino Stareine
The Red Circle Inc.
418
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Posted - 2013.06.29 01:39:00 -
[3] - Quote
void has -25% optimal range and -50% falloff actually.
Only time you ever want to use void is on a stationary target, one of the worst ammunition.
When you're that close to the target to apply damage, even if its webbed and scrammed it can pull transversal on you. |
Zappity
Red Federation RvB - RED Federation
154
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Posted - 2013.06.29 03:08:00 -
[4] - Quote
Like Tsukino said unless you're going after very large targets like mining barges or BCs. Carry CN antimatter and null for frigates. Hooray, I'm l33t! -á(Kil2: "The higher their ship losses...the better they're going to be.") |
ShahFluffers
Ice Fire Warriors Late Night Alliance
2739
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Posted - 2013.06.29 04:01:00 -
[5] - Quote
Tech 2 short range ammo has tracking AND range penalties. Only use when fighting ships at least a class above you and/or if your ship has a tracking bonus (example: a Tristan can use Void pretty well but a Merlin can't).
Use faction ammo by default. Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective. |
ImmutableDark
The Church of Awesome Caldari State Capturing
11
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Posted - 2013.06.29 07:45:00 -
[6] - Quote
It's all about your emotional state at the time. You should use whichever ammo you feel is right.... Meditate on it... Sit and rotate on it........._|_........ Elite Forum Warrior. |
Death ToU
Screaming Hayabusa
25
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Posted - 2013.06.29 08:37:00 -
[7] - Quote
The correct answer is Null kthxbye |
Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1056
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Posted - 2013.06.29 11:08:00 -
[8] - Quote
OH void has MAXDPS AND THE PRETTIEST NUMBERS
Surely thats the only thing that matters in frig pvp. After all i hear its just about overheating everything and pressing orbit 500. BYDI (Shadow cartel) Recruitment open!
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God's Apples
The Tuskers
89
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Posted - 2013.06.29 15:55:00 -
[9] - Quote
Def what garviel said.
In all seriousness you should probably use anti or null on frigs and then use void on everything up. |
Muad 'dib
The Imperial Fedaykin Amarrian Commandos
1171
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Posted - 2013.06.30 09:36:00 -
[10] - Quote
if you think you can get low trans through an approch/keep at range or you have a string web bonus like the DD, you can use void quite nicly on just about anything.
void gets a bit of a bad rap, but if you can fly well or have some extra bonuses you can really deal out some hurt to same size or even smaller targets.
cant count the things ive blapped in a talos at 8k+ with void. Cosmic signature detected. . . . http://i.imgur.com/Z7NfIS6.jpg I got 99 likes, and this post aint one.
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The VC's
Spack Force 5
144
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Posted - 2013.06.30 18:12:00 -
[11] - Quote
Generally, antimatter. However, if you can do a bit of manual piloting to get in their face, void can be special, it can overwhelm active tanks for example. The Merlin has the tank to just take it in the face for a bit. It won't work well if you hit orbit, if you hit approach you can still end up in a silly orbit as you both end up chasing each other. When you get to this situation, try to either manually pilot untill you are behind them, then hit approach OR manually pilot parallel to them and try to keep within your optimal.
Antimatter is more forgiving. One in five people are Chinese. There are five people in my family, so one must be Chinese. It's either my mum, my dad, my older brother Colin or my younger brother Ho-Cha-Chu. But I think it's Colin |
Kahega Amielden
Rifterlings Point Blank Alliance
798
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Posted - 2013.06.30 19:16:00 -
[12] - Quote
Void works fine on anything destroyer-sized and up and depending on piloting fine against a lot of shield-tanked frigates. |
Fret Thiesant
Oregon Trail rising
25
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Posted - 2013.07.01 06:01:00 -
[13] - Quote
For merlin cn anit-matter or null.
Now when ships have tracking bonuses you have more of a choice to make. |
Taoist Dragon
Bastion of Mad Behaviour
481
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Posted - 2013.07.01 06:32:00 -
[14] - Quote
Fly the merlin like a man and dual web plate fit it you can use void all day long then and murder **** left, right and centre! That is the Way, the Tao.
Balance is everything. |
Aquila Shadow
Dead Six Initiative Lokun Listamenn
189
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Posted - 2013.07.01 09:52:00 -
[15] - Quote
Scourge -á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á "Let Vigilance Be Your Sword" |
Marc Callan
Interstellar Steel Templis Dragonaors
213
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Posted - 2013.07.01 12:03:00 -
[16] - Quote
Void comes into play if you can control your target's range and transversal, because it gives up a lot of falloff and tracking for its greater punch. If you can control the engagement parameters, such as at the warp-in point of a FW plex, and use web and scram to slow the enemy down, then you might be in a good position to shred them with Void even if they're flying frigates. For standard engagements, Null or faction antimatter will probably be your most effective anti-frigate load for a blaster Merlin. "Nevertheless a prince ought to inspire fear in such a way that, if he does not win love, he avoids hatred..." - Niccolo Machiavelli-á |
Jasmine Shepard
Doughboys Shadow Cartel
6
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Posted - 2013.07.04 23:43:00 -
[17] - Quote
I used to only carry void and null. Then I figured I would carry all three. Now I usually only carry faction and null. I'd say the only time you'd want to consider carrying void is in a frigate where the dps differential between faction and void is substantial. I'm thinking specifically the enyo and catalyst. The difference between cnr and void on an enyo I'd guess is around 60-70 dps?
Also it's worth noting that fed navy ammo is the same as cnr and usually cheaper too because less people know about it :] |
Chessur
Life of lively full life thx to shield battery
85
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Posted - 2013.07.05 11:22:00 -
[18] - Quote
Carry all 3.
Void, null, and CNA
However in real terms, CNA will be giving you more dps- unless you can really get close enough to pick the other ships nose. If your that close, tracking will become an issue- that is why CNA should most usually be your choice. |
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