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Dalekplunger Slick
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Posted - 2005.12.01 20:32:00 -
[1]
I wouldn't think so. I don't really know how damage resistance works, (the player guides don't talk about it), but there are combinations of modules and ships that would yield a 100% damage resistance for certain types. What am I missing here?
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GC13
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Posted - 2005.12.01 21:08:00 -
[2]
No. When you put on a resistance module, it takes that percentage (25%, for instance) away from the damage you WOULD HAVE taken (i.e. if you had 0%, the 25% would bring your resistance to 25%. If you had 60%, it would move you up to 70%). Adding more modules that affect the same resistance works like this too, in addition to having a stacking penalty applied.
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Dalekplunger Slick
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Posted - 2005.12.01 21:20:00 -
[3]
Hm.. I think I have my stupid hat on today.
Let me get you to poke holes in my example.
Let's say I have a Ferox with BC trained to 5, (I wish!) That's 25% to all shield resistance there.
Let's say I have a passive shield thingie for 20% and a named active shield thingie for 55%.
Logic tells me this would add up to 100% and I would be completely immune to that damage type.
But what you're saying is that these resistances are applied separately? So a weapon fires at me and the first 25% is taken off, then the 20% is taken off what is left, then the 55% is taken off what is left from that. Is that right or am I still not getting it?
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Stephen HB
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Posted - 2005.12.01 21:30:00 -
[4]
Originally by: Dalekplunger Slick Hm.. I think I have my stupid hat on today.
Let me get you to poke holes in my example.
Let's say I have a Ferox with BC trained to 5, (I wish!) That's 25% to all shield resistance there.
Let's say I have a passive shield thingie for 20% and a named active shield thingie for 55%.
Logic tells me this would add up to 100% and I would be completely immune to that damage type.
But what you're saying is that these resistances are applied separately? So a weapon fires at me and the first 25% is taken off, then the 20% is taken off what is left, then the 55% is taken off what is left from that. Is that right or am I still not getting it?
The resistances are applied seperately, and are applied not to your resistance but to your vulnerability (if that makes any more sense)
Assuming you apply these resistances to EM (0% base = 100% damage taken)
BC lv5 = 25% resistance bonus = 0.75x multiplier of vulnerability = 75% vulnerable = 25% EM resistance.
Passive 20% hardener = 0.8x vulnerability = 75*0.8 = 60% vulnerable = 40% resistance
Active 55% hardener = 0.45x vulnerability = 60*0.45 = 27% vulnerable = 73% resistance.
So these bonuses together give 73% EM resistance.
Note, however, that a stackikng penalty does apply to many modules and IIRC shield hardeners are amoung them. I believe the BC bonus is exempt, but try adding these modules in-game and I believe your actual resistance will be a bit under 73%.
-- Originally by: Nyphur The irony is astounding. The sheer level of raw irony here is enough to iron my clothes for a year.
EVE Tracking Guide |
Dalekplunger Slick
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Posted - 2005.12.01 21:38:00 -
[5]
Ah... I see the light now. Thank you very much!
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Lygos
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Posted - 2005.12.02 01:05:00 -
[6]
Edited by: Lygos on 02/12/2005 01:09:42 You can get very close however. With a minmatar AF for example, if you can power four active hardners, where each halves the leftover damage, you can get better than 99.5% EM resistance I think.
100-92.5%= 7.5%(-50%);3.25(.5);1.125(.5);0.5625(.5)= 99.71875% resist
What EVE is really missing are passive mods which heavilly deduct from one resistance in order to boost another. At least, this should exist for shields. It'd be nice to boost a shield to 130% where it benefits from, say EM damage, but is weakened to thermal.
Targetting Sig Variance -- "Everything I love is combustible." |
Hoshi
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Posted - 2005.12.02 01:46:00 -
[7]
That's an interesting idea. Why not make a feature request? Write a bugreport but label it Feature Request and the bug hunters will sort it out for you.
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Dark Shikari
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Posted - 2005.12.02 02:01:00 -
[8]
Originally by: Lygos Edited by: Lygos on 02/12/2005 01:09:42 You can get very close however. With a minmatar AF for example, if you can power four active hardners, where each halves the leftover damage, you can get better than 99.5% EM resistance I think.
100-92.5%= 7.5%(-50%);3.25(.5);1.125(.5);0.5625(.5)= 99.71875% resist
You're missing a stacking penalty. - Proud member of the [23].
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