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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Gogela
Freeport Exploration
78
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Posted - 2011.10.24 17:52:00 -
[1] - Quote
While we're on the topic of new ships based on payer designs, I thought I would nominate these from that contest:
An industrial w/ 60,000 m3 cargo hold?
Interbus Courier Class Interbus Gatekeeper?
Maybe something with 100,000 m3 cargo here: Ascog
So where else could we have some odd in-between ship? A destroyer with cruiser weapons? Dedicated exploration class ships? Stargate construction ships? Implant salvagers? ALL GëívGëí Ships | Odd-áGëívGëí Items | <-- Links to showInfo in-game |
Morganta
Peripheral Madness The Midget Mafia
104
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Posted - 2011.10.24 17:53:00 -
[2] - Quote
There was an issue with parsing this post's BBCode The American public's reaction to the change was poor and the new cola was a major marketing failure. The subsequent reintroduction of Coke's original formula, re-branded as "Coca-Cola Classic", resulted in a significant gain in sales, leading to speculation that the introduction of the New Coke formula was just a marketing ploy |
Igualmentedos
Shadow Veil Industrial Shadow Directive
43
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Posted - 2011.10.24 17:54:00 -
[3] - Quote
I disagree. |
Morganta
Peripheral Madness The Midget Mafia
104
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Posted - 2011.10.24 17:54:00 -
[4] - Quote
and if the forums wern't fail enough, when you post a "bad" quote the fail forum removes your unquoted content as well
worst fail forums ever CCP The American public's reaction to the change was poor and the new cola was a major marketing failure. The subsequent reintroduction of Coke's original formula, re-branded as "Coca-Cola Classic", resulted in a significant gain in sales, leading to speculation that the introduction of the New Coke formula was just a marketing ploy |
Gogela
Freeport Exploration
78
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Posted - 2011.10.24 18:00:00 -
[5] - Quote
Yah I was just trying to have a nice little discussion about spaceships and it posted this failure thread like 5 times or something... fixed now though sorry about that forum trolls.
ALL GëívGëí Ships | Odd-áGëívGëí Items | <-- Links to showInfo in-game |
mkint
181
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Posted - 2011.10.24 18:02:00 -
[6] - Quote
Gogela wrote:There was an issue with parsing this post's BBCode
Morganta wrote:There was an issue with parsing this post's BBCode Man, these forums suck. |
Karadion
GoonWaffe Goonswarm Federation
149
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Posted - 2011.10.24 18:04:00 -
[7] - Quote
That boat has sailed and the only person left on the island is you. Good luck. |
Gogela
Freeport Exploration
78
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Posted - 2011.10.24 18:04:00 -
[8] - Quote
mkint wrote:Gogela wrote:There was an issue with parsing this post's BBCode Morganta wrote:There was an issue with parsing this post's BBCode Man, these forums suck.
F-in' christ... well I guess we aren't going to talk about middle ground spaceships we're going to talk about fraked up forums... meh... not as interesting. ALL GëívGëí Ships | Odd-áGëívGëí Items | <-- Links to showInfo in-game |
Brynhilda
Massive PVPness EntroPraetorian Aegis
56
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Posted - 2011.10.24 18:07:00 -
[9] - Quote
I'd like to see some more usable Destroyers....especially one that has Amarr on top. Sucks with the Coercer being a massive joke... How may I drug you with drugs? |
Dbars Grinding
Garoun Investment Bank Gallente Federation
11
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Posted - 2011.10.24 18:13:00 -
[10] - Quote
I would like to see a upgrade to the titan. 4 titans of the same race should be able to form in a mega titan and it would take 4 players fly it. yep that sounds pretty good. |
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Alundil
The Unnamed. Novum Militis ExParte
11
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Posted - 2011.10.24 18:26:00 -
[11] - Quote
LOL
CCP Voltron sighted |
Alundil
The Unnamed. Novum Militis ExParte
11
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Posted - 2011.10.24 18:36:00 -
[12] - Quote
Damn forums ate reply to OP....****/
in short;
Larger industrials - good and fills gap between maxed ity 5/orca and frieghters Destroyer w/ cruiser weaps - nah. fix destroyers Explo ship - ok (though AF and HAC do this nicely with scouting support) Starbase Const - nah not sure this is a need Implant Salvagers - this would be cool and give meaning to collecting corpses beyond just bragging rights |
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CCP Phantom
C C P C C P Alliance
96
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Posted - 2011.10.24 18:36:00 -
[13] - Quote
Off topic posts removed. Please stay on topic, thank you! CCP Phantom - German Community Coordinator |
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pussnheels
Vintage heavy industries
133
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Posted - 2011.10.24 18:39:00 -
[14] - Quote
what about a medium size freighter; sure you can use a orca but i mean a freighter class same size as a orca but replacing the corp hangar and ore cargo hold for a nice 250 k of cargo space and maybe a few utility slots or rigs but not capable of interacting with object in space like a normal freighter I do not agree with what you are saying , but i will defend to the death your right to say it...... Voltaire |
Gogela
Freeport Exploration
78
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Posted - 2011.10.24 18:41:00 -
[15] - Quote
CCP Phantom wrote:Off topic posts removed. Please stay on topic, thank you! No... thank you!
pussnheels wrote:what about a medium size freighter; sure you can use a orca but i mean a freighter class same size as a orca but replacing the corp hangar and ore cargo hold for a nice 250 k of cargo space and maybe a few utility slots or rigs but not capable of interacting with object is space like a normal freighter See... logistics is where I see a lot of room to grow. I agree with you here. There could be half a dozen hauler classes in between indys/transports and freighters. ALL GëívGëí Ships | Odd-áGëívGëí Items | <-- Links to showInfo in-game |
DeliciousHamBeast
The Concilium Enterprises Spectrum Alliance
133
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Posted - 2011.10.24 18:41:00 -
[16] - Quote
I'll discuss ships and even refrain from mentioning your apparent need to click buttons as fast as possible!
Although I'm not really clear on what you're suggesting, would the courier/gatekeeper be the 60km3 cargohold ships? Since the courier is tiny and the gatekeeper looks like it would be a combat support vessel. I'm equally confused about the ascog, which looks like a (pretty excellent to my caldari sensibilities) battleship, and not a massive 100km3 cargohold hauler at all. -- Beep Beep Imma Jeep. |
Trainwreck McGee
Ghost Ship Inc.
74
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Posted - 2011.10.24 18:42:00 -
[17] - Quote
I like the idea of T3 BC's that can be specifically constructed to run unified small gangs. Subsystems would be very specific powerful gang links basically.
Such as a sub system that gives the Wolf 20% more damage up to 5 wolfs in the group or gives Jaguars 10% velocity etc. etc.
CCP Trainwreck - Weekend Custodial Engineer / CCP Necrogoats foot stool |
Gogela
Freeport Exploration
78
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Posted - 2011.10.24 18:46:00 -
[18] - Quote
DeliciousHamBeast wrote:I'll discuss ships and even refrain from mentioning your apparent need to click buttons as fast as possible!
Although I'm not really clear on what you're suggesting, would the courier/gatekeeper be the 60km3 cargohold ships? Since the courier is tiny and the gatekeeper looks like it would be a combat support vessel. I'm equally confused about the ascog, which looks like a (pretty excellent to my caldari sensibilities) battleship, and not a massive 100km3 cargohold hauler at all.
Don't loose the forrest for the trees. I'm just throwing out ideas. The point is there's room to grow into other hauler ship classes. Which designs we use are less important... and yah the gatekeeper and ascog would need to be modified. I like the ascogs basic design but would fill in that split hull to make it look more like a hauler. The gatekeeper would need to be upsized and stretched iteron style, but would have a strong "interbus" interbus look. I like interbus for these because adding one ship to every race might be a little over the top. There's no racial distinction for haulers so I don't know that every race needs more... but maybe there's a reason to do it from a skill perspective... I don't know ALL GëívGëí Ships | Odd-áGëívGëí Items | <-- Links to showInfo in-game |
Abrazzar
236
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Posted - 2011.10.24 18:52:00 -
[19] - Quote
I'd add tier 2 destroyers: Missile destroyer, drone destroyer, heavy destroyer and agile destroyer. Just for example.
Edit: Actually, I'd add a bunch of ships with specific characteristics fitting to their empire of origin, which have no similar ship from other empires but instead something with a equal power level, just in a different way. Yay for more diversity and characterization. Please visit your user settings to re-enable images. |
pussnheels
Vintage heavy industries
134
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Posted - 2011.10.24 18:53:00 -
[20] - Quote
Gogela wrote:CCP Phantom wrote:Off topic posts removed. Please stay on topic, thank you! No... thank you! pussnheels wrote:what about a medium size freighter; sure you can use a orca but i mean a freighter class same size as a orca but replacing the corp hangar and ore cargo hold for a nice 250 k of cargo space and maybe a few utility slots or rigs but not capable of interacting with object is space like a normal freighter See... logistics is where I see a lot of room to grow. I agree with you here. There could be half a dozen hauler classes in between indys/transports and freighters. just one new class of hauler freighter will do i think, and a medium size freighter seems the most logic to me
why ? you can train a freighter faster than train for a orca and a freighter is just too big unless you hauling really massive loads regular and giving it the same mechanics as a freighter prevents people using it as a giant jetcan
I do not agree with what you are saying , but i will defend to the death your right to say it...... Voltaire |
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White Carnation
SYNDIC Unlimited
1
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Posted - 2011.10.24 18:59:00 -
[21] - Quote
Abrazzar wrote:I'd add tier 2 destroyers: Missile destroyer, drone destroyer, heavy destroyer and agile destroyer. Just for example.
Edit: Actually, I'd add a bunch of ships with specific characteristics fitting to their empire of origin, which have no similar ship from other empires but instead something with a equal power level, just in a different way. Yay for more diversity and characterization.
Yes: I'd like to see a broader role for the destroyers. Plus, giving them somehting to do other than support & salvaging might get more of them into lo-sec and 0-0, where they could be killed, thus supporting the building trade (which I am *not* involved in in any way !!) |
Alticus C Bear
University of Caille Gallente Federation
6
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Posted - 2011.10.24 19:03:00 -
[22] - Quote
The obviously wanted Tech 3 Frigates
How about a Tech 2 Mining Frigate with a cov ops cloak.
Another Tier of Marauders |
Reilly Duvolle
Hydra Squadron
66
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Posted - 2011.10.24 19:23:00 -
[23] - Quote
To make small ship combat more varied and fun:
- Light Logistic Ships, T2 frigates with sig/speed tanking ability and reduceed fitting reqs for medium shield/armor reps with a 150% bonus to range per level (@ level 5 that translates to 51000 metres for medium transfers)
- Light Command Ships, heavily tanked yet agile T2 destroyers with a 2% per level bonus and reduced fitting reqs for warfare mods, and with the ability to run 3 links
- Electronic Defence Ships, T2 frigates with sig/speed tanking ability with bonus to 4 new forms of electronic warfare: Amarr: Ghost Target Projector (projecting x ghost targets to enemy sensors), Caldari: Drone Suppression Jammer (forces enemy drones into passive autonomous mode within a certain radius), Minmatar: Tactical Targeting Network (ECCM effect through shared datalinks, reducing normal ECM effect to ECM burst effect within a certain radius), Gallente: Missile Defence Jammer (jams missile guidance systems preventing them from hitting their targets within a certain radius - unguided (i.e short range) missiles unaffected)
(and incidentally, make the current EAFs able to sig/speedtank as well) |
Rocky Deadshot
In The Goo EVE Trade Alliance
34
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Posted - 2011.10.24 19:27:00 -
[24] - Quote
I think we are missing a real ganking plat form... a ship that can take out (solo) a mining barge (tanked) and the pod in a .9 system before concord comes in. |
Nova Fox
Novafox Shipyards
131
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Posted - 2011.10.24 19:28:00 -
[25] - Quote
Here I come looking for new ideas and bleh nothing new. |
Gogela
Freeport Exploration
79
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Posted - 2011.10.24 19:29:00 -
[26] - Quote
Reilly Duvolle wrote:To make small ship combat more varied and fun:
- Light Logistic Ships, T2 frigates with sig/speed tanking ability and reduceed fitting reqs for medium shield/armor reps with a 150% bonus to range per level (@ level 5 that translates to 51000 metres for medium transfers)
- Light Command Ships, heavily tanked yet agile T2 destroyers with a 2% per level bonus and reduced fitting reqs for warfare mods, and with the ability to run 3 links
- Electronic Defence Ships, T2 frigates with sig/speed tanking ability with bonus to 4 new forms of electronic warfare: Amarr: Ghost Target Projector (projecting x ghost targets to enemy sensors), Caldari: Drone Suppression Jammer (forces enemy drones into passive autonomous mode within a certain radius), Minmatar: Tactical Targeting Network (ECCM effect through shared datalinks, reducing normal ECM effect to ECM burst effect within a certain radius), Gallente: Missile Defence Jammer (jams missile guidance systems preventing them from hitting their targets within a certain radius - unguided (i.e short range) missiles unaffected)
(and incidentally, make the current EAFs able to sig/speedtank as well)
These are all great ideas. I particularly like the idea of the light command ships. That would make for a lot more frig fleets... bigger frig flees too.. I bet the FW people would love it too... and it would re-energize lowsec too. Good stuff... there's nothing like it now but definitely a roll for it.
ALL GëívGëí Ships | Odd-áGëívGëí Items | <-- Links to showInfo in-game |
Reilly Duvolle
Hydra Squadron
67
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Posted - 2011.10.24 19:30:00 -
[27] - Quote
Rocky Deadshot wrote:I think we are missing a real ganking plat form... a ship that can take out (solo) a mining barge (tanked) and the pod in a .9 system before concord comes in.
Incidentally, think what a Electronic defence Ship with a Ghost target projector would do for those poor miners |
Gogela
Freeport Exploration
81
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Posted - 2011.10.24 22:33:00 -
[28] - Quote
Reilly Duvolle wrote:Rocky Deadshot wrote:I think we are missing a real ganking plat form... a ship that can take out (solo) a mining barge (tanked) and the pod in a .9 system before concord comes in. Incidentally, think what a Electronic defence Ship with a Ghost target projector would do for those poor miners
I don't follow... how does that help?
ALL GëívGëí Ships | Odd-áGëívGëí Items | <-- Links to showInfo in-game |
X Gallentius
Quantum Cats Syndicate
23
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Posted - 2011.10.24 22:48:00 -
[29] - Quote
Empire faction destroyers and battlecruisers. Just because I want kick some butt my Federation Navy Myrmidon! |
Igualmentedos
Shadow Veil Industrial Shadow Directive
43
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Posted - 2011.10.24 22:53:00 -
[30] - Quote
Alundil wrote:Damn forums ate reply to OP....****/
in short;
Larger industrials - good and fills gap between maxed ity 5/orca and frieghters Destroyer w/ cruiser weaps - nah. fix destroyers Explo ship - ok (though AF and HAC do this nicely with scouting support) Starbase Const - nah not sure this is a need Implant Salvagers - this would be cool and give meaning to collecting corpses beyond just bragging rights
I would like to see an all-in-one exploration ship.
Something that can tank like a drake, with similar or slighty more damage, while having the ability to salvage and probe.
That sounds OP, but I would love to fly one.
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