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Thread Statistics | Show CCP posts - 6 post(s) |

Ace Uoweme
Republic Military School Minmatar Republic
396
|
Posted - 2013.07.10 13:34:00 -
[541] - Quote
Paul Leonard Kersey wrote: TEN MILLION a month isn't "little resources" troll, maybe you should relearn business 101?
Kid, 10 million dollars is less than WoW reels in a week.
When you see how gaming operates at the AAA level, it's more like 30 million a week (FPS games it's hand over fist dollars).
This is why CCP can't just sit on those behinds, they have to get their products looking good for potential players. With more cash, they can fund the projects and THEN you'll see the results. "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
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Kaarous Aldurald
ROC Academy The ROC
427
|
Posted - 2013.07.10 13:42:00 -
[542] - Quote
Ace Uoweme wrote:Paul Leonard Kersey wrote: TEN MILLION a month isn't "little resources" troll, maybe you should relearn business 101?
Kid, 10 million dollars is less than WoW reels in a week. When you see how gaming operates at the AAA level, it's more like 30 million a week (FPS games it's hand over fist dollars). This is why CCP can't just sit on those behinds, they have to get their products looking good for potential players. With more cash, they can fund the projects and THEN you'll see the results.
Rofl. WoW also has overhead that is about fifty times that of CCP. Given the size of their company, competing with AI/Blizz is a laughable idea. You are a fool.
CCP is beyond wise not to try, especially when they basically have a niche of the market completely cornered already. Not posting on my main, and loving it.-á Because free speech.-á |

Ace Uoweme
Republic Military School Minmatar Republic
396
|
Posted - 2013.07.10 14:08:00 -
[543] - Quote
CCP Falcon wrote: There's thing thing, it's called the weekend, and it's that time where a lot of our development team spend time with their families after working long hours all week.
Because you are doing it all, including forum moderation!
Tight ship and budget and it shows. "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
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Kijo Rikki
Powder and Ball Alchemists Union The Predictables
470
|
Posted - 2013.07.10 14:18:00 -
[544] - Quote
You know, something's been bothering me since Z9PP. It doesn't really have much to do with CCP, it's more a concern with the "generals" orchestrating this war and the way they think. Everyone has a "singularity" mindset while fighting this war....hey, fight's going down in Z9PP, lets all pile on the node!!!
Did at any point anyone consider sending forces to B-D or elsewhere in the pipe to stop CFC reinforcements from arriving on the besieged node? Was CFC even aware of a regional theatre of operations outside of *PING* GET ME MOAR SHIPS TO Z9PP NAOW!" ?
Would Mad Ani lose his giblets if he was trying to jockey two or more clients simultaneously to actually observe fighting occurring in more than one spot? Would potential customers have been more likely to stay and watch if it wasn't just one system with red and orange squares that hardly moved in the course of 20 minutes, but rather mad ani frantically trying to catch two live battles on drastically improved nodes because regional forces were spread out over them?
Maybe it's been talked about, done, and I'm beating a dead horse, but it just seems to me that everything revolves around the timers, and everyone needs to be in one spot for the fight. No one seems to think about cutting off access in surrounding systems...I really wish I could log into the main eve news websites and read about multiple engagements in fountain that had a profound effect on the battle for a particular system. |

Ammzi
Boob Heads Test Alliance Please Ignore
1389
|
Posted - 2013.07.10 14:23:00 -
[545] - Quote
Kijo Rikki wrote:
Did at any point anyone consider sending forces to B-D or elsewhere in the pipe to stop CFC reinforcements from arriving on the besieged node? Was CFC even aware of a regional theatre of operations outside of *PING* GET ME MOAR SHIPS TO Z9PP NAOW!" ?
You ******* ******. How about you stop talking out of your ass and realize, yes there was actually a fleet stopping reinforcements coming from B-D. Look up the killboards yourself. quote CCP Spitfire
"Hello Im Blue,"
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Q 5
Royal Amarr Institute Amarr Empire
105
|
Posted - 2013.07.10 14:26:00 -
[546] - Quote
I say let Zhila Man decide what should be done. |

Ace Uoweme
Republic Military School Minmatar Republic
396
|
Posted - 2013.07.10 14:31:00 -
[547] - Quote
Kijo Rikki wrote:Maybe it's been talked about, done, and I'm beating a dead horse, but it just seems to me that everything revolves around the timers, and everyone needs to be in one spot for the fight. No one seems to think about cutting off access in surrounding systems...I really wish I could log into the main eve news websites and read about multiple engagements in fountain that had a profound effect on the battle for a particular system.
EvE isn't a tactical shooter, unfortunately. Seen it before, discuss tactics the leaders are more interested in killboards than sense.
It accepts blob fighting. Blob fighting can't be handled by CCP's setup as is. So it comes always back to that root of the problem. CCP could change the culture, can change the mechanics, but it seems to enjoy blob warfare more.
So, even if the leaders did fight with other than blob tactics -- 400+ man fleets in one zone -- how combat is designed it's designed for mass killing with mass ships. As long as that's the mechanics, the only solution is via tech/hardware, as CCP isn't changing the fight mechanics or fighting culture by design. "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
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Murk Paradox
Red Tsunami The Cursed Few
429
|
Posted - 2013.07.10 14:34:00 -
[548] - Quote
Confirming large fights are important. "Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
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Kijo Rikki
Powder and Ball Alchemists Union The Predictables
470
|
Posted - 2013.07.10 15:02:00 -
[549] - Quote
Ammzi wrote:Kijo Rikki wrote:
Did at any point anyone consider sending forces to B-D or elsewhere in the pipe to stop CFC reinforcements from arriving on the besieged node? Was CFC even aware of a regional theatre of operations outside of *PING* GET ME MOAR SHIPS TO Z9PP NAOW!" ?
You ******* ******. How about you stop talking out of your ass and realize, yes there was actually a fleet stopping reinforcements coming from B-D. Look up the killboards yourself.
The trouble with calling me out is, I will go back and check. I will admit when I am wrong, I am not so egotistical that I will deny it.
So I just went back and reviewed all kills for July 4th in B-D, EI- & J5A. While the logs won't tell everything, it mostly seems like Black Legion had a small gang in B-D that day, Gentlemen's agreement had a small gang and there was a wing of Test/N3 bombers all inside EI-, and CVA seemed to be present in J5A.
Most kills had around 10 people on them, a few from CVA were in the 50s. All told, about 5-7 megathrons died, and maybe a few dozen celestis. There were at one point over 2000 pilots piled into Z9PP, comparatively speaking, there wasn't a concerted effort to keep CFC forces from coming down the pipe. |

Ace Uoweme
Republic Military School Minmatar Republic
397
|
Posted - 2013.07.10 15:18:00 -
[550] - Quote
Kijo Rikki wrote:Most kills had around 10 people on them, a few from CVA were in the 50s. All told, about 5-7 megathrons died, and maybe a few dozen celestis. There were at one point over 2000 pilots piled into Z9PP, comparatively speaking, there wasn't a concerted effort to keep CFC forces from coming down the pipe.
It's not the pipe, it's the mass.
CCP can't split it in manageable bites within their system. This is why they have to be on call to work voodoo to fix a problem their setup can't handle.
So spreading the mass around in the zone itself doesn't fix the problem, when the mass can't be deferred without closing things down or capping nodes as the alternative.
Have to offload it out of region, to nodes that aren't used much. That's not possible for now. In effect CRZ for EvE. "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
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Kijo Rikki
Powder and Ball Alchemists Union The Predictables
470
|
Posted - 2013.07.10 15:32:00 -
[551] - Quote
Ace Uoweme wrote: It's not the pipe, it's the mass.
CCP can't split it in manageable bites within their system. This is why they have to be on call to work voodoo to fix a problem their setup can't handle.
So spreading the mass around in the zone itself doesn't fix the problem, when the mass can't be deferred without closing things down or capping nodes as the alternative.
Have to offload it out of region, to nodes that aren't used much. That's not possible for now. In effect CRZ for EvE.
I'm not 100% on this, but I'm thinking systems aren't saved on nodes logically, like by constellation or region. At least, that's why I think people have been complaining about TiDi in completely empty systems that are no where near fountain. |

Ace Uoweme
Republic Military School Minmatar Republic
397
|
Posted - 2013.07.10 15:48:00 -
[552] - Quote
Kijo Rikki wrote:Ace Uoweme wrote: It's not the pipe, it's the mass.
CCP can't split it in manageable bites within their system. This is why they have to be on call to work voodoo to fix a problem their setup can't handle.
So spreading the mass around in the zone itself doesn't fix the problem, when the mass can't be deferred without closing things down or capping nodes as the alternative.
Have to offload it out of region, to nodes that aren't used much. That's not possible for now. In effect CRZ for EvE.
I'm not 100% on this, but I'm thinking systems aren't saved on nodes logically, like by constellation or region. At least, that's why I think people have been complaining about TiDi in completely empty systems that are no where near fountain.
That's pooling system resources to an area, it's not offloading the load itself. Pooling system resources is like on your computer if you take 2GB worth of 4GB of memory and 1/2 it's CPU and put it on another task. The overall computer becomes sluggish.
CRZ operates on totally different servers that are merged virtually. So any traffic in one area is not on one node. It's even out to how many players from various servers are in that zone. So, technically they can have 10 x 40 players in one zone, without needing to cap the zone of players or reroute system resources to that zone. Each realm is independent with their own system resources, but share the same zone.
That's the beauty of that tech. Maintain autonomy but can also pool many otherwise independent servers together in a one virtual world, without the problems seen here with capping and rerouting system resources. Blizzard isn't calling Ghostcrawler at 3am to manage a 400 man raid in Orgimmar, it's pointless waste of human resources.
Tech now is available to do this. How CCP will do it, I don't know, but it's there now. "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
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Onictus
Silver Snake Enterprise Fatal Ascension
296
|
Posted - 2013.07.10 15:51:00 -
[553] - Quote
You got it, there are usually 70 done odd systems on a logical node......they are in no way geographically related in game.
Which makes perfect sense when you are trying to spread processor resources. |

Onictus
Silver Snake Enterprise Fatal Ascension
296
|
Posted - 2013.07.10 15:56:00 -
[554] - Quote
You got it, there are usually 70 done odd systems on a logical node......they are in no way geographically related in game.
Which makes perfect sense when you are trying to spread processor resources. |

Ace Uoweme
Republic Military School Minmatar Republic
397
|
Posted - 2013.07.10 16:02:00 -
[555] - Quote
Onictus wrote:You got it, there are usually 70 done odd systems on a logical node......they are in no way geographically related in game.
Which makes perfect sense when you are trying to spread processor resources.
But that doesn't need to done anymore.
Tech now is virtually connecting different servers, with system independent resources, in a seamless world.
Blizzard had to find a way to virtually merge servers without physically merging them. That's possible today, and with some nice benefits (especially for MMO 2.0).
CCP uses the model of physically connected servers, which has depended system resources.
Blizzard is using a model of independent servers virtually merged with independent system resources.
There's plus and minuses of each system, but Blizzard's model allows more flexibility with offloading. "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
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Ilkahn
DisturbedGamers.
90
|
Posted - 2013.07.10 16:14:00 -
[556] - Quote
If CCP wanted to REALLY improve server performance they should limit the size of fleets. MOAR fleets = MOAR FCs = MOAR Primaries = MOAR ships going POOF faster which should equal an increase in the battletimes removing players faster from the area and hopefully keeping up their hardwares ability to process the information.
Fleet Cap is what 250 players or so? The fleets i sat in seemed like this, "primary x", and then everyone shoots anything but them anyway. Why shouldn't fleets be cut down to like 50 ships or so. Then you'd have 5 fleets hopefully killing 5 ships at a time instead of the 1 they are hoping to kill now.
Of course i'm just a scrub and know literally nothing about how this stuff works, just a thought that seems to make sense. |

Spurty
906
|
Posted - 2013.07.10 16:23:00 -
[557] - Quote
Haha .. what if every TEST pilot logged in and jumped into the same system. How many times would TQ fall over?
We're just incredibly lucky they haven't worked out the instant win button (Just log in!) yet
--- GÇ£If you think this Universe is bad, you should see some of the others.GÇ¥ GÇò Philip K. **** |

Ace Uoweme
Republic Military School Minmatar Republic
397
|
Posted - 2013.07.10 16:35:00 -
[558] - Quote
Ilkahn wrote:If CCP wanted to REALLY improve server performance they should limit the size of fleets. MOAR fleets = MOAR FCs = MOAR Primaries = MOAR ships going POOF faster which should equal an increase in the battletimes removing players faster from the area and hopefully keeping up their hardwares ability to process the information.
Fleet Cap is what 250 players or so? The fleets i sat in seemed like this, "primary x", and then everyone shoots anything but them anyway. Why shouldn't fleets be cut down to like 50 ships or so. Then you'd have 5 fleets hopefully killing 5 ships at a time instead of the 1 they are hoping to kill now.
Of course i'm just a scrub and know literally nothing about how this stuff works, just a thought that seems to make sense.
The same problem still exists of the mass will always follow where the action is. Which just changes the mechanics of smaller fleets, with the same amount of players in the zone.
It's a hardware issue, fixed by hardware/tech (like Blizzard is doing it with virtually merging servers).
Once it is fixed, EvE can have some good things like dynamic big fleets, and CCP Falcon can sleep at night!
"In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
|

Onictus
Silver Snake Enterprise Fatal Ascension
296
|
Posted - 2013.07.10 16:52:00 -
[559] - Quote
Ace Uoweme wrote:Onictus wrote:You got it, there are usually 70 done odd systems on a logical node......they are in no way geographically related in game.
Which makes perfect sense when you are trying to spread processor resources. But that doesn't need to done anymore. Tech now is virtually connecting different servers, with system independent resources, in a seamless world. Blizzard had to find a way to virtually merge servers without physically merging them. That's possible today, and with some nice benefits (especially for MMO 2.0). CCP uses the model of physically connected servers, which has depended system resources. Blizzard is using a model of independent servers virtually merged with independent system resources. There's plus and minuses of each system, but Blizzard's model allows more flexibility with offloading.
It works nothing at all like that, but please tell me more about dynamic load sharing, not like I'm a computer engineer or anything. |

Ace Uoweme
Republic Military School Minmatar Republic
397
|
Posted - 2013.07.10 16:59:00 -
[560] - Quote
Onictus wrote:It works nothing at all like that, but please tell me more about dynamic load sharing, not like I'm a computer engineer or anything.
What doesn't? "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
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Onictus
Silver Snake Enterprise Fatal Ascension
296
|
Posted - 2013.07.10 17:00:00 -
[561] - Quote
Ace Uoweme wrote:Ilkahn wrote:If CCP wanted to REALLY improve server performance they should limit the size of fleets. MOAR fleets = MOAR FCs = MOAR Primaries = MOAR ships going POOF faster which should equal an increase in the battletimes removing players faster from the area and hopefully keeping up their hardwares ability to process the information.
Fleet Cap is what 250 players or so? The fleets i sat in seemed like this, "primary x", and then everyone shoots anything but them anyway. Why shouldn't fleets be cut down to like 50 ships or so. Then you'd have 5 fleets hopefully killing 5 ships at a time instead of the 1 they are hoping to kill now.
Of course i'm just a scrub and know literally nothing about how this stuff works, just a thought that seems to make sense. The same problem still exists of the mass will always follow where the action is. Which just changes the mechanics of smaller fleets, with the same amount of players in the zone. It's a hardware issue, fixed by hardware/tech (like Blizzard is doing it with virtually merging servers). Once it is fixed, EvE can have some good things like dynamic big fleets, and CCP Falcon can sleep at night!
Blizzard hasn't come close to fixing it, hence the cap on that outdoor PvP area in lich king.
You are also forgetting that WOW IS INSTANCED it it not a pervasive world environment, which make it much easier, just add servers...
And you will never have 3000 people dogpiling one logical proc.
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Onictus
Silver Snake Enterprise Fatal Ascension
296
|
Posted - 2013.07.10 17:03:00 -
[562] - Quote
Ace Uoweme wrote:Onictus wrote:It works nothing at all like that, but please tell me more about dynamic load sharing, not like I'm a computer engineer or anything. What doesn't?
Bluzzard's server architecture. |

Ace Uoweme
Republic Military School Minmatar Republic
397
|
Posted - 2013.07.10 17:47:00 -
[563] - Quote
Onictus wrote:Blizzard hasn't come close to fixing it, hence the cap on that outdoor PvP area in lich king.
It's been 4 years since WotLK. Since September 2012, the WoW you know doesn't exist anymore.
There's no caps.
The world you know has been expanded to the point of those you play with aren't on your realm.
You goto Icecrown and the players there now are split from a dozen realms. So a limit in the zone wouldn't matter, because they physically play on their own realm, but virtually connected to other realms.
5.4 patch it's virtually merging 10+ realms together including the AH. At this rate, WoW will be EvE as a one world Azeroth, but on independent realms in different datacenters around the country, nowhere connected physically. "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
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Maximillian German
Spectres Syndicate
12
|
Posted - 2013.07.10 18:23:00 -
[564] - Quote
I'm still waiting on Brokeback Fountain propoganda. Just sayin' |

Arrendis
Hephaestus LLC Fatal Ascension
32
|
Posted - 2013.07.10 18:33:00 -
[565] - Quote
Miss Altiana wrote:Seriously, im not realy sure how serious you are, but, maybe you should go turn your computor off, leave the blue and red pills alone, its pixels !... there is like proportions to things, and i rather see this as a game, so if the game designers screw up my game, well id go outside, read a book , wait for them to fix it ?, and if i had my land scaper destroy my "digital" garden... you know, im sure you never made a mistake ? 
It's not the initial mistake I take issue with. It's the 'please put all your questions in this thread so they can be addressed' and then never even acknowledging the existence of the questions. I've got over ten years of experience in customer service and tech support, and that's just amateur hour crap.
Saying 'hey, it's just a game' is a lovely thing, but I'm not complaining about the game. **** happens, things break, CCP tries to fix them. That's all fine.
I'm complaining about the customer service. Please stop conflating the two. |

Arrendis
Hephaestus LLC Fatal Ascension
32
|
Posted - 2013.07.10 18:35:00 -
[566] - Quote
CCP Falcon wrote: There's thing thing, it's called the weekend, and it's that time where a lot of our development team spend time with their families after working long hours all week.
There's this thing, it's called Wednesday. It means that it's been more than 48 since 'the weekend' and this is the first time there's even been an acknowledgment that the thread still exists. |

Arrendis
Hephaestus LLC Fatal Ascension
32
|
Posted - 2013.07.10 18:40:00 -
[567] - Quote
Ace Uoweme wrote: So a limit in the zone wouldn't matter, because they physically play on their own realm, but virtually connected to other realms.
Did you really just say someone does something on the internet physically? |

Ace Uoweme
Republic Military School Minmatar Republic
397
|
Posted - 2013.07.10 18:43:00 -
[568] - Quote
Arrendis wrote:Ace Uoweme wrote: So a limit in the zone wouldn't matter, because they physically play on their own realm, but virtually connected to other realms.
Did you really just say someone does something on the internet physically?
As they say in carpentry: measure twice, cut once.
Considering the content, yep!
"In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
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Paul Leonard Kersey
Republic Military School Minmatar Republic
29
|
Posted - 2013.07.10 19:29:00 -
[569] - Quote
Ace Uoweme wrote:Arrendis wrote:Ace Uoweme wrote: So a limit in the zone wouldn't matter, because they physically play on their own realm, but virtually connected to other realms.
Did you really just say someone does something on the internet physically? As they say in carpentry: measure twice, cut once.Considering the content, yep!
Go back to WoW. I'm sure you fit right in with the fairies and trolls and goblins or wtf ever those people roleplay.
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Ace Uoweme
Republic Military School Minmatar Republic
398
|
Posted - 2013.07.10 19:35:00 -
[570] - Quote
Paul Leonard Kersey wrote:Go back to WoW. I'm sure you fit right in with the fairies and trolls and goblins or wtf ever those people roleplay.
I play both games. What's your excuse? Scared of a goblin hurting your pee pee?
 "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
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