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Author |
Thread Statistics | Show CCP posts - 43 post(s) |
Razin
The xDEATHx Squadron Legion of xXDEATHXx
99
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Posted - 2011.11.14 21:53:00 -
[1] - Quote
Issler Dainze wrote:So I had an interesting thought. Seeing all the FiS stuff in the in the winter expansion and knowing how long it takes to get that much content done I suspect more was being worked on related to FiS than we knew. That much of this was in plan and being coded while we were distracted with CQ and microtransaction sparkle ponies.
I'm sure I'm wrong but it would be pretty awesome if there is some WiS working still happening that isn't being talked about and that CCP is going to surprise us with it sooner than we could expect given recent "on ice" comments.
CCP, please let this be the case!
Issler And CCP decided to keep it all a secret 'till now so that as many of their paying customers as possible would unsubscribe over the summer so that CCP would lose all that subscription money so that they have a good excuse to fire 20% of their staff. Am I getting this right?
What exactly have you been smoking? |
Razin
The xDEATHx Squadron Legion of xXDEATHXx
263
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Posted - 2011.12.16 16:46:00 -
[2] - Quote
Agallis Zinthros wrote:
Yeah.
Sometimes it's a desperate move to breathe life into a dying game.
Sometimes developers ruin the game by selling power.
Try taking a peek at how much League of Legends makes. Or consider that Dota 2 will be F2P.
Or, consider that TF2 made more money for Valve as a F2P game with a cosmetics shop than it ever did as a retail title, and it spent years as a retail title and sold very well. And yes, I know the Tf2 shop sells weapons, but they can be gained somewhat easily through normal play / trading too. More or less the same effect as PLEX.
F2P is the future in the MMO / persistent game business. Done right it will always make more money than a retail / subscription model.
Could you provide some actual numbers and compare them with EVE? Because without those your argument is just so much hot air. |
Razin
The xDEATHx Squadron Legion of xXDEATHXx
263
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Posted - 2011.12.27 17:50:00 -
[3] - Quote
Vertisce Soritenshi wrote: My vote has always been to let CCP do what they want and make the game they want to make. I say we shut the whiny little fucks up who *****, protest and shoot at statues.
After everything that happened this sounds literally imbecilic (actually it's ret_arded, but that word is sensored by these ret_arded forums).
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Razin
The xDEATHx Squadron Legion of xXDEATHXx
263
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Posted - 2011.12.30 01:57:00 -
[4] - Quote
Kuronaga wrote:I heard this game mass effect was pretty cool, and you could walk around stations and shoot people and **** aliens.
Just sayin' That game had the absolute worst 'flying in space' content of anything that came out within the last couple of decades.
Just saying. |
Razin
The xDEATHx Squadron Legion of xXDEATHXx
263
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Posted - 2012.01.12 02:06:00 -
[5] - Quote
CCP Phantom wrote: We all love EVE and it is pretty sure that there are so many good ways for expansion. As far as I understand it is less about if but when we are going to do all these things.
I guess the same but less verbose answer provided on October 15, 2011, on page 12 of this thread shows that the latest answer will be forgotten in a few pages and the cybering mafia will continue to beotch and moan about being ignored by CCP. |
Razin
The xDEATHx Squadron Legion of xXDEATHXx
263
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Posted - 2012.01.12 02:38:00 -
[6] - Quote
Flamespar wrote:Razin wrote:CCP Phantom wrote: We all love EVE and it is pretty sure that there are so many good ways for expansion. As far as I understand it is less about if but when we are going to do all these things.
I guess the same but less verbose answer provided on October 15, 2011, on page 12 of this thread shows that the latest answer will be forgotten in a few pages and the cybering mafia will continue to beotch and moan about being ignored by CCP. Nah. I just think people are going to stop giving a s**t about this game and find something else to play. Don't let the door hit you on the arse on your way out. |
Razin
The xDEATHx Squadron Legion of xXDEATHXx
263
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Posted - 2012.01.13 18:55:00 -
[7] - Quote
Xuko Nuki wrote:Why would there be any incentive to go into the station if you knew you would be killed immediately? Those stations where this could happen would just be Call of Duty style arenas. If that's what you're asking for, ok. But don't think that players are just going to be standing around gambling or whatever, waiting for you to kill them. Why can't it be just like empire space? Definitely not like CoD and it works.
Incidentally, this would be a great way to finally be able to kick neutrals and reds out of alliance outposts. |
Razin
The xDEATHx Squadron Legion of xXDEATHXx
263
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Posted - 2012.01.13 19:09:00 -
[8] - Quote
Xuko Nuki wrote:Razin wrote:Xuko Nuki wrote:Why would there be any incentive to go into the station if you knew you would be killed immediately? Those stations where this could happen would just be Call of Duty style arenas. If that's what you're asking for, ok. But don't think that players are just going to be standing around gambling or whatever, waiting for you to kill them. Why can't it be just like empire space? Definitely not like CoD and it works. Incidentally, this would be a great way to finally be able to kick neutrals and reds out of alliance outposts. But how do I fit my head to tank someone shooting it from behind with a gun? In empire space you can still protect yourself to some degree based on your KM value. In station there would just be billion ISK squishy clones all over the place waiting to be ganked. Could go several ways. Self defense skills and implants, body armor, guards, severe penalties for unsanctioned kills (such as instant -10, forced clone relocation, or maybe even incarceration). Lots of options, really. |
Razin
The xDEATHx Squadron Legion of xXDEATHXx
263
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Posted - 2012.01.17 12:29:00 -
[9] - Quote
CCP Bayesian wrote:
We'll be coming out with more concrete information on what this all entails soonish but fire away with questions.
Glad to hear an EVE feature isn't getting abandoned.
A couple of questions about what's currently on TQ:
1. Do you plan to update the 'clothing simulation'? Because currently clothing looks like it's glued to the body of the avatar. This is especially bad for any top layer clothing that is supposed to hang loose when unbuttoned/unzipped, like jackets, etc.
2. The character creator adds extra shadows across the face when it does the off-line rendering for the portrait. When are you going to fix that? |
Razin
The xDEATHx Squadron Legion of xXDEATHXx
263
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Posted - 2012.01.17 14:36:00 -
[10] - Quote
CCP Bayesian wrote:Razin wrote:CCP Bayesian wrote:
We'll be coming out with more concrete information on what this all entails soonish but fire away with questions.
Glad to hear an EVE feature isn't getting abandoned. A couple of questions about what's currently on TQ: 1. Do you plan to update the 'clothing simulation'? Because currently clothing looks like it's glued to the body of the avatar. This is especially bad for any top layer clothing that is supposed to hang loose when unbuttoned/unzipped, like jackets, etc. 2. The character creator adds extra shadows across the face when it does the off-line rendering for the portrait. When are you going to fix that? 1. No plans currently, some parts of the clothing are physically simulated but most moves in a similar way to other games with the character animation. It's a balance between performance and visual fidelity. 2. This should be fixed when Crucible 1.1 goes out. Thank you for responding!
Good news on #2 and too bad about #1. |
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Razin
The xDEATHx Squadron Legion of xXDEATHXx
263
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Posted - 2012.01.29 05:38:00 -
[11] - Quote
Sirius Cassiopeiae wrote:Issler Dainze wrote:How about we make sure there are some CSM7 members that have ambulation as a priority! Voice of Reason PartyIssler I am afraid that's impossible. Large alliances will make their member to vote for only ppl they like and that's it. CSM like idea is broken. Working as intended.
Players who are active in game and have a large following get elected. There's no in- or out of game mechanism to force anyone to vote; it's all voluntary. Nothing wrong with that. |
Razin
The xDEATHx Squadron Legion of xXDEATHXx
263
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Posted - 2012.01.29 21:23:00 -
[12] - Quote
Sirius Cassiopeiae wrote:Razin wrote:Sirius Cassiopeiae wrote:Issler Dainze wrote:How about we make sure there are some CSM7 members that have ambulation as a priority! Voice of Reason PartyIssler I am afraid that's impossible. Large alliances will make their member to vote for only ppl they like and that's it. CSM like idea is broken. Working as intended. Players who are active in game and have a large following get elected. There's no in- or out of game mechanism to force anyone to vote; it's all voluntary. Nothing wrong with that. The problem is that CSM voting, now, is out of game thing. And its not voluntary when your alliance/corp leader tells you that you must vote for that guy "or else". And everything is wrong with that. Please enlighten us of the tools the alliance leadership uses to track the voting of the alliance membership (and alts!).
Additionally, please explain how the CSM voting is an "out of game thing" when you have to be a paying subscriber to vote. |
Razin
The xDEATHx Squadron Legion of xXDEATHXx
263
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Posted - 2012.02.10 17:00:00 -
[13] - Quote
Fuee wrote:CCP needs ambulation now more than ever, this is a big year for MMO's and leaning on clicking boxes in space, going back 10 years to tidy up outdated gameplay as a "focus" is going to ruin them. If the past year showed anything, its that the above isn't just wrong, but that it is fatal for EVE Online.
You guys need to shut up and get in line. According to CCP Greyscale the 0.0/sov rework will take approximately 5 years. There is also low sec and other in-space gameplay work. Maybe you'll get something new after all that has been handled. |
Razin
The xDEATHx Squadron Legion of xXDEATHXx
263
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Posted - 2012.02.10 17:53:00 -
[14] - Quote
arcca jeth wrote:wow 144 pages and still going lol
well let see, has any other wine thread about any other feature of EVE gone 143 pages? lol CCP still doesnt get it?
Keeping tally of unsubbed players (2589p 5836a) Vote of no confidence! - 3571 posts (vs 2861 in this one).
An overdue apology and request for parley - 13 453 posts |
Razin
The xDEATHx Squadron Legion of xXDEATHXx
263
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Posted - 2012.02.10 18:43:00 -
[15] - Quote
Fuee wrote:Razin wrote:Fuee wrote:CCP needs ambulation now more than ever, this is a big year for MMO's and leaning on clicking boxes in space, going back 10 years to tidy up outdated gameplay as a "focus" is going to ruin them. If the past year showed anything, its that the above isn't just wrong, but that it is fatal for EVE Online. You guys need to shut up and get in line. According to CCP Greyscale the 0.0/sov rework will take approximately 5 years. There is also low sec and other in-space gameplay work. Maybe you'll get something new after all that has been handled. I really beg to differ, the Incarna model was clearly the problem and I don't know how anyone could say otherwise. Through the outrage a bunch of newer players who didn't know anything of "ambulation" came to think it was trendy to bash avatars. NEX was the problem CCP's greed was the problem both Soundwave and Hilmar were/are the problem (to some degree). Most of CCP staff which understood the sandbox and WiS left years ago. Who we have left now seem to be largely incompetent. As an example at the end of last years alliance tournament Soundwave announced that he was taking a month vacation, and he was going to spend it by "playing a lot of LoL to learn more about micro-transactions" Not only does that represent a ridiculous state of affairs in terms of developer competance, that's not even a good game to learn those things, try TF2. The NEX store, they went to NY and hired 7th avenue fashion consultants, just pause right there and think about what the actual problems are/were. Ambulation and WiS represent something that could not only be an extention of the sandbox we love in FiS but it could bolster it by a great margin. If done with any sense. Before it was even released at the same AT Soundwave said on air what the concept of WiS meant to him "dressing up dolls" this guy is an idiot with no knowledge of what has been discussed for years or even what WiS was intended to be at all. Don't blame WiS because you don't understand it, or because CCP didn't/doesn't. CCP's implementation of Incarna as a NeX storefront at the expense of years of FiS development was an integral part of the overall cause of last year's disaster. That is the reality.
Your theoretical WIS that only you understand is a fantasy. It doesn't exist. Not because players complained about it. Not because it isn't something that would bring more customers. And not because CCP is keeping its development secret. It is because CCP just wasn't able, and is still not able to implement it. For reasons that start with feature planning and end with technical ability and resources availability.
Regrettable, however crying about it on the forum won't help. CCP is a corporation and this will be a business decision. CCP either acquires the right resources and tallent and does all the required work to deliver a quality product to attract new customers, or they don't, because they decide that their core competency gives them solid income from current customers and let's not fix what ain't broke. |
Razin
The xDEATHx Squadron Legion of xXDEATHXx
263
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Posted - 2012.02.10 19:42:00 -
[16] - Quote
Nova Fox wrote:Razin you forget that alot of the delay in FiS was due to the carbon project mean to make it much easier for eve to work on and not just Incarna WOD and Dust 514 most of those people inovloved in the other projects you probably dont want to have work on space features at all to begin with anyway It would suck if they had vampires in space.
That's just not true. The devs came clean on the development time required for Crucible as a few weeks. (4-6 weeks of actual development time @ CCP Soundwave)
This theory also doesn't work as a reason for the apparent state of WIS. Incarna runs in a separate engine and could have been coded in parallel with 'carbonization' of the FiS client.
p.s. Dust runs in Unreal engine and has nothing to do with EVE/WIS/WoD.
[edit to make clearer]
[edit: added link to source] |
Razin
The xDEATHx Squadron Legion of xXDEATHXx
263
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Posted - 2012.02.10 20:00:00 -
[17] - Quote
Issler Dainze wrote: So, the distraction from the FiS elements of Eve were not as you stated, WiS and NeX. They were Dust and WoD. What you claim distracted CCP from FiS was a small part of the problem.
Man you are confused. Incarna in it's released form was a demo for WoD (as well as being the NeX storefront). So by definition that is what delayed everything else. This is not a secret and stated as such by CCP management in interviews and other recorded conversations (CSM).
Dust has absolutely nothing to do with any of this as that is a separate dev team in a different country under different contractual obligations.
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Razin
The xDEATHx Squadron Legion of xXDEATHXx
263
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Posted - 2012.02.10 20:21:00 -
[18] - Quote
Nova Fox wrote:Razin wrote:Nova Fox wrote:Razin you forget that alot of the delay in FiS was due to the carbon project mean to make it much easier for eve to work on and not just Incarna WOD and Dust 514 most of those people inovloved in the other projects you probably dont want to have work on space features at all to begin with anyway It would suck if they had vampires in space.
That's just not true. The devs came clean on the development time required for Crucible as a few weeks. This theory also doesn't work as a reason for the apparent state of WIS. Incarna runs in a separate engine and could have been coded in parallel with 'carbonization' of the FiS client. p.s. Dust runs in Unreal engine and has nothing to do with EVE/WIS/WoD. [edit to make clearer] Dust has quite alot to do with eve improvements. Ever noticed how all the trailers for dust had the new nebula in them LONG before eve had shown them to the public fanfest? What about planetary graphics 3.0? That too was not only barrowed but stolen from dust 514 development. Cabonization allows all Four of these games to work with features and improvements. Maybe one day eve will have radioscopic lighiting in space who knows. Carbon Project itself was just alot of back end rebuidling eve which was well overdue for a 7 year old game with the original programmers no longer at work on the code anymore, Reverse engineering what they've done is extrodinarly a hard task. And ask yourself honestly if they can do what they did in cruicible in 6 weeks then another 6 weeks for the second half why couldnt they done it for WiS in 18 months, here's a hint not everyone was working on wis at all. Lol at your dust trailer argument. All that tells us is that the new nebulas were ready back then and were just laying aroung on someone's hd all of this time waiting for CCP CEO to pull his head out of where the sun don't shine.
The rest of your arguments would have sounded pretty reasonable had CCP not provided the break-down of team sizes and priorities for the different 'EVE-related' projects a couple of years ago, as well as official statements made last year. As it stands, however, you are in contradiction with reality. |
Razin
The xDEATHx Squadron Legion of xXDEATHXx
263
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Posted - 2012.02.10 20:41:00 -
[19] - Quote
Nova Fox wrote: They didnt have all 200 employees at ccp working on WiS last time I checked the numbers during that time.
According to CCP it was 70 developers during the summer of 2010 (the start of '18 months'). I'll bet you the numbers ramped up towards deployment, especially when it became painfully clear that the team couldn't keep to schedule. |
Razin
The xDEATHx Squadron Legion of xXDEATHXx
263
|
Posted - 2012.02.10 21:26:00 -
[20] - Quote
oldbutfeelingyoung wrote:
edit : what about a 60 men dev team on WOD ,meaning CCP is still over her head with development resources or going to be again .
Do we know who these guys are and who is financing this effort? |
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Razin
The xDEATHx Squadron Legion of xXDEATHXx
263
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Posted - 2012.02.22 19:48:00 -
[21] - Quote
Dev Blog: The Future of Avatar Based Gameplay by CCP t0rfifrans
"Well now, we retreat to our cave and continue coding, crafting and designing. YouGÇÖll read more about the project in a future issue of EON, and weGÇÖll be sure to keep you posted as the project progresses. ThereGÇÖs a lot of engineering and game design issues that need to be resolved. We have our work cut out for us. But hey, this is what we love doing! " |
Razin
The xDEATHx Squadron Legion of xXDEATHXx
263
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Posted - 2012.02.22 20:14:00 -
[22] - Quote
Vladimir Plinnikov wrote:Razin wrote:Dev Blog: The Future of Avatar Based Gameplay by CCP t0rfifrans"Well now, we retreat to our cave and continue coding, crafting and designing. YouGÇÖll read more about the project in a future issue of EON, and weGÇÖll be sure to keep you posted as the project progresses. ThereGÇÖs a lot of engineering and game design issues that need to be resolved. We have our work cut out for us. But hey, this is what we love doing! " The date on that dev blog is 2006. Mind like a steel trap. |
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