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Author |
Thread Statistics | Show CCP posts - 43 post(s) |
Doc Fury
Science and Trade Institute Caldari State
523
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Posted - 2012.01.16 03:45:00 -
[2761] - Quote
Flamespar wrote:
Another CCP developer (I can't remember who) said earlier on in this thread that they are interested in hearing what players might want to use WiS for, I agree that doing a formal process (a survey? crowd sourcing?) could also be a great step.
If only there were a place in these forums where players could propose Features and Ideas to CCP regarding how things could be improved. The accumulated filth of all their sex and murder will foam up about their waists and all the ho's and politicians will look up and shout 'Save us!' and I'll look down, and whisper 'no.' |
Flamespar
Woof Club
300
|
Posted - 2012.01.16 03:58:00 -
[2762] - Quote
Doc Fury wrote: If only there were a place in these forums where players could propose Features and Ideas to CCP regarding how things could be improved.
It's been done. At length. And is part of the reason why players are so WTF when CCP says they don't know what to do with WiS. As far as we are concerned, there are heaps of ideas out there. The main problem with the features and ideas forum is that they are rather ad-hoc method, and any pro-Incarna posts tends to get attacked by trolls.
It might be useful gathering all of those ideas together though into a single list. I can post on a forum, therefore I represent everyone. |
Kuronaga
Ausbruch
144
|
Posted - 2012.01.16 08:47:00 -
[2763] - Quote
Doc Fury wrote:
You are telling us that over the last 6 years lots of people (players) have been quitting over WIS not being delivered and/or because CCP lied about it to retain subs. I am asking you where exactly you got your information. In addition, since you seem to think CCP has been promising WIS (ambulation) for 6 or so years, I asked for evidence from at least 3 years ago (2008-2009) where players were quitting because CCP has failed to deliver on it or because CCP lied all along about their intentions.
Please link directly to your evidence, and not the first page of a 50+ page thread where no such quitting is occurring.
I can probably find some smaller words to use if you are still having difficulties.
The absence of evidence of not the evidence of absence. |
Indahmawar Fazmarai
The I and F Taxation Trust
320
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Posted - 2012.01.16 14:08:00 -
[2764] - Quote
Flamespar wrote:Doc Fury wrote: If only there were a place in these forums where players could propose Features and Ideas to CCP regarding how things could be improved.
It's been done. At length. And is part of the reason why players are so WTF when CCP says they don't know what to do with WiS. As far as we are concerned, there are heaps of ideas out there. The main problem with the features and ideas forum is that they are rather ad-hoc method, and any pro-Incarna posts tends to get attacked by trolls. It might be useful gathering all of those ideas together though into a single list.
It would be good that there was a small team devoted to gathering player feedback on WiS as a foundation to actually having development effort thrown into WiS.
That, or either CCP deciding that WiS has always been, is now and will always be vaporware, and so in case that's what keep people hooked, they should just go find something else or unsuscribe and save themselves feeling cheated/disappointed each three years. Wasn't WiS, wasn't Ambulation, hasn't been Incarna... that's an awful record for something you really want to implement.
But then maybe Incarna was a byproduct of WoD.
And maybe CCP can only develop FiS or WiS/WoD but not both together (DUST development, IMO, is not really compatible/tradeable/exchangeable with EVE/WoD development).
And maybe developing FiS will never allow CCP to develop WiS w/o sacrificing too much playerbase... EVE residents: 5% Wormholes; 8% Lowsec; 20% Nullsec; 67% Highsec. CSM 6: 100% non-Highsec residents.
EVE demographics vs CSM demographics, nothing to worry about...-á |
Gummy Plaude
University of Caille Gallente Federation
33
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Posted - 2012.01.16 15:19:00 -
[2765] - Quote
Indahmawar Fazmarai wrote: And maybe developing FiS will never allow CCP to develop WiS w/o sacrificing too much playerbase...
The thing is, if we could use crucible as an indicator of the efficiency and the amount of content we could expect in the next expansion given a full work cycle, it may give CCP a break from all the FiS junkies that could be used to work on WiS.
I really think that most of the complains and requests from FiS proponents are quite legit but there's a small portion of veterans whose demands may be toxic for EVE's growth. Dust may sound risky, but it's a risk that I, for one, am willing to take with CCP and the same goes with WiS. |
Jhagiti Tyran
Muppet Ninja's Ninja Unicorns with Huge Horns
237
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Posted - 2012.01.17 05:03:00 -
[2766] - Quote
BOOM HEADSHOT Space Barbies defeated. They will get thrown a bone of a few space pants and will have to be happy with that. |
Asuka Solo
Stark Fujikawa Stark Enterprises
1276
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Posted - 2012.01.17 05:29:00 -
[2767] - Quote
Jhagiti Tyran wrote:BOOM HEADSHOT Space Barbies defeated. They will get thrown a bone of a few space pants and will have to be happy with that.
You know the problem with that analogy?
Round 2.... |
Jhagiti Tyran
Muppet Ninja's Ninja Unicorns with Huge Horns
237
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Posted - 2012.01.17 05:49:00 -
[2768] - Quote
Asuka Solo wrote:Jhagiti Tyran wrote:BOOM HEADSHOT Space Barbies defeated. They will get thrown a bone of a few space pants and will have to be happy with that. You know the problem with that analogy? Round 2....
You go and get your wallet ready, CCP will suck the cash from it and you can wear your nice new space pants. |
Arcathra
Technodyne Ltd.
183
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Posted - 2012.01.17 06:49:00 -
[2769] - Quote
Jhagiti Tyran wrote:BOOM HEADSHOT Space Barbies defeated. They will get thrown a bone of a few space pants and will have to be happy with that. Good. Now we finally can expect real WiS content in the future . The one we are talking about since the dawn of this thread... you may have missed it . |
Jhagiti Tyran
Muppet Ninja's Ninja Unicorns with Huge Horns
237
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Posted - 2012.01.17 06:53:00 -
[2770] - Quote
Arcathra wrote:Jhagiti Tyran wrote:BOOM HEADSHOT Space Barbies defeated. They will get thrown a bone of a few space pants and will have to be happy with that. Good. Now we finally can expect real WiS content in the future . The one we are talking about since the dawn of this thread... you may have missed it .
I've been here for every step of this terrible thread, it is most amusing. The despair coming from the space barbies was palpable when CCP confirmed (yet again) there where no real plans for the fashion parade. |
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Arcathra
Technodyne Ltd.
183
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Posted - 2012.01.17 07:50:00 -
[2771] - Quote
Jhagiti Tyran wrote:Arcathra wrote:Jhagiti Tyran wrote:BOOM HEADSHOT Space Barbies defeated. They will get thrown a bone of a few space pants and will have to be happy with that. Good. Now we finally can expect real WiS content in the future . The one we are talking about since the dawn of this thread... you may have missed it . I've been here for every step of this terrible thread, it is most amusing. The despair coming from the space barbies was palpable when CCP confirmed (yet again) there where no real plans for the fashion parade. I also find the opposition in many cases most amusing . We got the clear answer we asked for originally so this thread served its purpose, despite the haters doing their best to hamper it and demoralize the supporters. The opposers havn't "won", as they tend to picture it. Instead the thread has become a very nice collection of visions, suggestions and ideas about what WiS should or could be in general. We even managed to get a lot of useful feedback from some of the opposition and were shown the problems of some of these ideas and visions. I think a lot of valuable information from the supporters and opposers alike can be gathered from this thread.
But time and again the thread derails a bit into stupid rants by people who don't really have anything to say. Like you.
Now some of the supporters have decided that they will cancel their accounts. Nothing wrong about that. I heard there were quiet a few who did the same as they found out that the game might not develop in the direction they liked last summer. |
Jhagiti Tyran
Muppet Ninja's Ninja Unicorns with Huge Horns
237
|
Posted - 2012.01.17 09:40:00 -
[2772] - Quote
Arcathra wrote:But time and again the thread derails a bit into stupid rants by people who don't really have anything to say. Like you..
I made plenty of constructive posts, I gave up when the space Barbies refused to listen to reason. They demanded that CCP repeat what they had allready said on several occasions (WiS is on the back burner) and demanded that CCP reply on "their" terms. In the face of irrational shiptoasting why bother being constructive?
I lowered myself to their level of posting thats all. |
Arcathra
Technodyne Ltd.
183
|
Posted - 2012.01.17 10:02:00 -
[2773] - Quote
Jhagiti Tyran wrote:Arcathra wrote:But time and again the thread derails a bit into stupid rants by people who don't really have anything to say. Like you.. I made plenty of constructive posts, I gave up when the space Barbies refused to listen to reason. They demanded that CCP repeat what they had allready said on several occasions (WiS is on the back burner) and demanded that CCP reply on "their" terms. In the face of irrational shiptoasting why bother being constructive? I lowered myself to their level of posting thats all. We asked for a more detailed clarification and we finally got one from CCP Guard. It wasn't so unreasonable or irrational after all, was it? |
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CCP Bayesian
104
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Posted - 2012.01.17 10:37:00 -
[2774] - Quote
Time for some new information on our plans.
Incarna is not dead, it is however on a slight hiatus with much less development effort being put towards it. This is partly due to the refocus on to spaceship gameplay and the War expansion. Mainly it's because we want to take the time to do the gameplay in Incarna right and learn from the mistakes we made in creating the initial release.
The effort is being led by a new, small team inventively named Team Avatar. We're tasked with maintenance and improvement of existing systems, developing new features for the Captains Quarters, NeX Store and Character Creator and prototyping multiplayer gameplay for Incarna. Our top priority after dealing with defects that are live on TQ is to come up with a solid vision and find the gameplay for future work on a multiplayer Incarna release.
We are interested in your ideas and will trawl this epic thread to see what you guys have been discussing. Any more suggestions would be good to put in the Features & Ideas Discussion forum just so that they are more visible to us.
We'll be coming out with more concrete information on what this all entails soonish but fire away with questions. EVE Software Engineer Team Avatar |
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Salpun
Paramount Commerce Tactical Invader Syndicate
221
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Posted - 2012.01.17 10:53:00 -
[2775] - Quote
Thanks for the update. What is the current state of the multi avatar CQ? 3 characters plus hopefully. What do you want to get to before release to Sisi:?:]. What improvements are we getting in Crusible 1.1? When are the rest of the clothes going to be available in the nex store and will the price be droping any time soon?
Think that hits the high points |
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CCP Bayesian
104
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Posted - 2012.01.17 11:12:00 -
[2776] - Quote
Salpun wrote:Thanks for the update. What is the current state of the multi avatar CQ? 3 characters plus hopefully. What do you want to get to before release to Sisi:?:]. A Sisi release of any new multiplayer gameplay content is sadly a long way off, our team is currently only five people. Ideally though we want compelling avatar gameplay that has you interacting with other people in a way that is complementary to EVE's existing spaceship gameplay. To that end and as I said above we're mostly going to be concentrating on getting a solid vision and using the time to prototype gameplay features. This not only lets us have a pretty good idea that we're making something good but when the time comes we'll have a much better understanding of the technical and time requirements involved. We'll of course keep the community filled in on what we're doing via Devblogs and the forums. We're at the early stages right now so there is sadly not much meat to add to the bones.
Salpun wrote:What improvements are we getting in Crusible 1.1? For the Incarna features it's more bug-fixes. The team has literally only been together for a week or so at this point so we're mostly planning right now. Prior to that it was just me fixing things in an even smaller team!
Salpun wrote:When are the rest of the clothes going to be available in the nex store and will the price be droping any time soon? This is definitely high on our list of things to look at, no firm dates as yet but we don't want to leave all these clothing items sitting around. We'll be taking a look at the pricing structure at the same time. EVE Software Engineer Team Avatar |
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Salpun
Paramount Commerce Tactical Invader Syndicate
221
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Posted - 2012.01.17 11:16:00 -
[2777] - Quote
Thanks for the response |
Sakura Imoru
Perkone Caldari State
51
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Posted - 2012.01.17 11:20:00 -
[2778] - Quote
Jhagiti Tyran wrote:BOOM HEADSHOT Space Barbies defeated. They will get thrown a bone of a few space pants and will have to be happy with that.
CCP Bayesian wrote:Time for some new information on our plans.
Incarna is not dead, it is however on a slight hiatus with much less development effort being put towards it. This is partly due to the refocus on to spaceship gameplay and the War expansion. Mainly it's because we want to take the time to do the gameplay in Incarna right and learn from the mistakes we made in creating the initial release.
The effort is being led by a new, small team inventively named Team Avatar. We're tasked with maintenance and improvement of existing systems, developing new features for the Captains Quarters, NeX Store and Character Creator and prototyping multiplayer gameplay for Incarna. Our top priority after dealing with defects that are live on TQ is to come up with a solid vision and find the gameplay for future work on a multiplayer Incarna release.
We are interested in your ideas and will trawl this epic thread to see what you guys have been discussing. Any more suggestions would be good to put in the Features & Ideas Discussion forum just so that they are more visible to us.
We'll be coming out with more concrete information on what this all entails soonish but fire away with questions.
Seems like that BOOM turned out to come from a barrel burst and not a headshot
How are the chances to get a proper "Pod-Room" so we can emerge from our capsule more in private instead of the whole station watching us on the balcony in the buff?
Ninja-Edit:
A big cheer for the new Team Avatar \o/ Already <3 you guys ^^ |
Rek Seven
Probe Patrol Project Wildfire
215
|
Posted - 2012.01.17 11:20:00 -
[2779] - Quote
CCP Bayesian wrote:Time for some new information on our plans.
The effort is being led by a new, small team inventively named Team Avatar. We're tasked with maintenance and improvement of existing systems, developing new features for the Captains Quarters, NeX Store and Character Creator and prototyping multiplayer gameplay for Incarna. Our top priority after dealing with defects that are live on TQ is to come up with a solid vision and find the gameplay for future work on a multiplayer Incarna release.
We are interested in your ideas and will trawl this epic thread to see what you guys have been discussing. Any more suggestions would be good to put in the Features & Ideas Discussion forum just so that they are more visible to us.
I would be grateful if you could clarify...
I assume that you're main tasks for now will revolve around improvements to the performance and aesthetics of CQ/avatars but when you say that you will be prototyping multiplayer gameplay for incarna, are you talking about multiplayer features that with be brought to the existing CQ experience or are you referring to the creation of a new area specifically designed for multiplayer interaction?
This may help when we are making suggestions |
Gilbaron
Free-Space-Ranger Ev0ke
157
|
Posted - 2012.01.17 11:24:00 -
[2780] - Quote
can we get a different source of clothes please ?
republic fleet general uniform only with +9 standing and for bazillions of SP
damsel in distress (very rarely) leaving her robe behind
"i shot a ccp employee and all i got was this lousy t-shirt" t-shirts when shooting down a ccp employee delivering party supplies
a veldspar shirt only for chribba
alliance tournament winners shirts
stuff like that :)
edit: more ideas |
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Salpun
Paramount Commerce Tactical Invader Syndicate
221
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Posted - 2012.01.17 11:30:00 -
[2781] - Quote
The CQ needs to change with the skills you aquire and be more a part of the new player experiance.
An item visualization of the ability mastered needs to show up in a shelf in the CQ. The certificates during the first part of the NPE would be a great start.
Also instead of the PI window make it the 10 rules for a new Capsule pilot screen or something similer so there is more wisdom guidance coming from the CQ for the new players. All options need the choice to turn them off or remove them as well. Channels on the screens would be a great place to start. |
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CCP Bayesian
104
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Posted - 2012.01.17 11:37:00 -
[2782] - Quote
Rek Seven wrote:CCP Bayesian wrote:Time for some new information on our plans.
The effort is being led by a new, small team inventively named Team Avatar. We're tasked with maintenance and improvement of existing systems, developing new features for the Captains Quarters, NeX Store and Character Creator and prototyping multiplayer gameplay for Incarna. Our top priority after dealing with defects that are live on TQ is to come up with a solid vision and find the gameplay for future work on a multiplayer Incarna release.
We are interested in your ideas and will trawl this epic thread to see what you guys have been discussing. Any more suggestions would be good to put in the Features & Ideas Discussion forum just so that they are more visible to us.
I would be grateful if you could clarify... I assume that you're main tasks for now will revolve around improvements to the performance and aesthetics of CQ/avatars but when you say that you will be prototyping multiplayer gameplay for incarna, are you talking about multiplayer features that with be brought to the existing CQ experience or are you referring to the creation of a new area specifically designed for multiplayer interaction? This may help when we are making suggestions
Basically, "our top priority after dealing with defects that are live on TQ is to come up with a solid vision and find the gameplay for future work on a multiplayer Incarna release". From my perspective anything we do has to be compelling and if we can find a compelling gameplay experience in expanding the CQ with multiplayer aspects then that is something we'd definitely look at. We are definitely going to be looking at letting you out of the CQ though as they'd get crowded pretty quickly. ;) EVE Software Engineer Team Avatar |
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Rek Seven
Probe Patrol Project Wildfire
215
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Posted - 2012.01.17 11:58:00 -
[2783] - Quote
Sounds promising. I'll make some suggestions in the features and ideas forum as requested but, if you are interested, you can see some old suggestions i posted a couple months ago below:
Rek Seven wrote:I think they should focus primarily on the core FIS content but i would like them to iterate on what we have now in Incarna. CCP should dedicate a small team to further develop CQ's and then over time, they could implement the larger public areas (WIS). Suggestions for CQ improvements: Optimize the graphical performance Add functions the the TV screen - It shouldn't just display random stuff. We should be able to choose what we want to see, display the IGB on it, watch eve related community videos like Clear skies, Alliance tournaments, etc. Invite a player into your CQ add the mini games to CQ and allow us to play them with friends either face to face or from our separate CQ If your corp has an office in a station, this should be a CQ open to the corp Allow us to upgrade our corp and personal CQ through the NEX store. After all this is done, the technology should have been sufficiently developed and the concept properly thought out enough that CCP could implement WIS.
Granted, mini-games may not sound like compelling gameplay buy it could improve the sense of immersion and roleplay if people enjoy spending time in the CQ. |
Jowen Datloran
Science and Trade Institute Caldari State
360
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Posted - 2012.01.17 12:03:00 -
[2784] - Quote
When we get new threads to wear, how we get them and the PLEX pricing struture are my main points of interest.
Oh, and it is great that one team is still on WiS. No more, no less.
EDIT: Forgot my "most important" secondary point; I need a way to operate the big screen. At least a way to jump to the next episode of whatever cartoon it is showing. At best it should have the same functionalities as the Jukebox. Mr. Science & Trade Institute, EVE Online Lorebook-á |
Jhagiti Tyran
Muppet Ninja's Ninja Unicorns with Huge Horns
237
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Posted - 2012.01.17 12:28:00 -
[2785] - Quote
There you go, there are five people working on improving the client and new space pants are on the way. I hope CCP take a serious look at the NeX store prices, they are so out of whack it was a joke and made news in the gaming press for all the wrong reasons. Seeing articles like that can convince potential new players to walk away. If the prices are adjusted to fit the industry averages it will go a long way towards convincing existing players the NeX store isn't a greedy cash grab. Sales might increase too.
@ CCP Bayesian,
I notice you mentioned "gameplay" and its important that Incarna contains something that existing players want to do and looks exciting or enticing enough to bring new players in. The easiest way to do this is combat, people that play games love combat, there is nothing more satisfying than crushing an opponent after a hard fought fight, whether its NPCs or another player. I know asking for FPS in stations or invading an outpost after knocking it out of reinforced probably wouldn't happen.
I cannot imagine the technical issues involved in creating that but I imagine it wouldn't be easy, or cheap. There are fluff and back story issues to that would prevent pod pilots being able to run around with a rifle.
But what about robot fighting? Pod pilots have all these neural links that control starships so why not be able to control robots the same way? Like I said I don't understand the technical issues but maybe the existing game engine could be used to allow robot arena battles. The fluff mentions the Caldari gamble heavily on things like that so it fits the fluff too.
Allow players to build the robot parts and weapons via normal industry and add cosmetic features via the NeX store, so both the players get more market and industry and CCP could sell fancy gold paint jobs and trophies of junked robot parts impaled on spikes and things like that. Instead of flying on all 3 axis the robots could trundle around on tracks and anti grav pads, the arena could have obstacles and hazards to make manoeuvring tactics even more important.
Add 1v1 and 3v3, 5v5 matches and so on, entering a match would cost ISK and the winners take all. Robots would be damaged or destroyed and would need to be replaced or repaired by player industry. Add a PvE mode against "house robots" alongside the PvP and give the players LP as rewards for winning, but make PvE hard and use Sansha/Sleeper AI and limit it so it couldn't be farmed as a PvE income that rivals or exceeds any other PvE income.
Players have been asking for an arena for ages but many argued it would have no place in EVEs unscripted harsh world. Separating the arena from space ships and using robots instead wouldn't replace any existing gameplay with anything controlled or scripted.
It would be a whole new gameplay feature that would rival Incursion or Apocrypha in scope and would give Incarna a real gem in its crown, both for players and potential new players.
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Razin
The xDEATHx Squadron Legion of xXDEATHXx
263
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Posted - 2012.01.17 12:29:00 -
[2786] - Quote
CCP Bayesian wrote:
We'll be coming out with more concrete information on what this all entails soonish but fire away with questions.
Glad to hear an EVE feature isn't getting abandoned.
A couple of questions about what's currently on TQ:
1. Do you plan to update the 'clothing simulation'? Because currently clothing looks like it's glued to the body of the avatar. This is especially bad for any top layer clothing that is supposed to hang loose when unbuttoned/unzipped, like jackets, etc.
2. The character creator adds extra shadows across the face when it does the off-line rendering for the portrait. When are you going to fix that? |
Scatim Helicon
GoonWaffe Goonswarm Federation
315
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Posted - 2012.01.17 12:35:00 -
[2787] - Quote
CCP Bayesian wrote:Basically, "our top priority after dealing with defects that are live on TQ is to come up with a solid vision and find the gameplay for future work on a multiplayer Incarna release". From my perspective anything we do has to be compelling and if we can find a compelling gameplay experience in expanding the CQ with multiplayer aspects then that is something we'd definitely look at. We are definitely going to be looking at letting you out of the CQ though as they'd get crowded pretty quickly. ;)
Bolded the bits that you'd expect to have been done at the very beginning of development rather than after 5 years.
(Not your fault personally, Bayesian, but it nicely illustrates just what a mess Incarna has been so far and why so many of us are sceptical about the whole project) ~If you want a picture of the future of WiS, imagine a spaceship, stamping on an avatar's face. Forever. |
Xuko Nuki
Lacking In Diplomacy RED.OverLord
40
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Posted - 2012.01.17 12:50:00 -
[2788] - Quote
Jhagiti Tyran wrote:There you go, there are five people working on improving the client and new space pants are on the way.
Stopped reading there, you should work on your delivery before you type out a novel.
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CCP Bayesian
104
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Posted - 2012.01.17 13:11:00 -
[2789] - Quote
Razin wrote:CCP Bayesian wrote:
We'll be coming out with more concrete information on what this all entails soonish but fire away with questions.
Glad to hear an EVE feature isn't getting abandoned. A couple of questions about what's currently on TQ: 1. Do you plan to update the 'clothing simulation'? Because currently clothing looks like it's glued to the body of the avatar. This is especially bad for any top layer clothing that is supposed to hang loose when unbuttoned/unzipped, like jackets, etc. 2. The character creator adds extra shadows across the face when it does the off-line rendering for the portrait. When are you going to fix that?
1. No plans currently, some parts of the clothing are physically simulated but most moves in a similar way to other games with the character animation. It's a balance between performance and visual fidelity.
2. This should be fixed when Crucible 1.1 goes out. EVE Software Engineer Team Avatar |
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Praerian
FireStar Inc Curatores Veritatis Alliance
23
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Posted - 2012.01.17 13:30:00 -
[2790] - Quote
Just give us corp offices so we can sit and chill and spin avatars during operational downtime with corpies and extra fluff once you can do that.
And allow dusties access so we can mingle with the great unwashed. |
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