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Thread Statistics | Show CCP posts - 1 post(s) |

Vaerah Vahrokha
Vahrokh Consulting
4227
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Posted - 2013.07.06 22:05:00 -
[1] - Quote
Samroski wrote:With all the money and time spent on useless (imho) stuff like Dust and WoD, I cannot help but think what eve would be like now had CCP concentrated on Eve alone.
1. One million subscribers 2. WiS et al. 3. Mining that doesn't bore you to death 4....
CCP tries / tried other products for two reasons:
- Never put all your money on one horse aka diversify investments
- EvE today is all succesful and stuff but what if in 3 years something happens and the company has no other product to (try) live off of? Introducing new products is a proactive approach to an unknown future in a period of big, often unpredictable changes. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
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Vaerah Vahrokha
Vahrokh Consulting
4227
|
Posted - 2013.07.06 22:08:00 -
[2] - Quote
Tiber Ibis wrote:Maldiro Selkurk wrote:I will bring up the 800lb gorilla that EVE players, Devs and Mgmt. so love to hate, World of Warcraft. Hate the game if you will but learn the valid lessons it has taught most (read: everyone except CCP) that taking care of casual gamers will bring you wealth beyond imagining AND more importantly allow you to properly develop exciting environments for both pve and pvp players alike.
CCP and a certain percentage of the EVE player base love to remark about how EVE is still growing after 10 years while other games of lost subs.
At least one of those other games monster stomped EVE in subs a long time ago, made more money than CCP's grandest dreams could even come close to and had more money to develop their game than EVE ever will, i cant for the life of me see where this brings about bragging rights for EVE. A couple of things wrong with your thinking. Like I said above, you are thinking in a small minded way and not looking at CCPs vision for eve. The truth is that WOW is dying specifically because it catered so much to casual gamers. You can collerate its decline with the expansion which tripled xp gain. So that pretty much blows your whole post out and is where your argument falls down. Catering too much for casuals is the path to decline.
No, WoW made its success because it was the first MMO that catered to casual players,
The decline is commonly known as jumping the shark. That is a product / IP / brand has REALLY told all it could tell and now is completely exhaust and ready to become a memory.
Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
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Vaerah Vahrokha
Vahrokh Consulting
4235
|
Posted - 2013.07.14 13:32:00 -
[3] - Quote
Ace Uoweme wrote:Inokuma Yawara wrote:Tiber Ibis wrote:Vaerah Vahrokha wrote:The decline is commonly known as jumping the shark. That is a product / IP / brand has REALLY told all it could tell and now is completely exhaust and ready to become a memory. Jumping the shark has no relevance to MMORPG's, it isn't even a business term. Wow could have survived and maintained its massive user base, but it failed to innovate and develop the content users wanted whilst at the same time creaming off the profits. When things started to go wrong they had no direction and are now trying everything they can to get every last remaining cent out of everyone.... And THAT is the very description of what Jumping the Shark means. But then again folks been saying WoW died years ago, even at it's height.  It's why when talking about WoW dying, the only way it is considered "jumping the shark", is when the subscriptions are but 1 million left worldwide.
You keep associating "jumping the shark" to "tanking" or "dying". It's not necessarily correlated. Something may jump the shark and still stay pretty popular for years, other stuff may tank / die without ever having jumped the shark first.
It's two concepts, don't make confusion.
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