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Miles Winter
University of Caille Gallente Federation
0
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Posted - 2013.07.11 09:33:00 -
[1] - Quote
I'm a relatively new player focusing on Amarr ships; as far as frigates go, is there anything I can use to contribute in PVP with only about 1 week's worth of training?
In other forums I've been told to just forget about even trying to PVP as Amarr unless I'm flying battleships or better, but I figured it'd be best to get a wider range of opinions from here.
[I'd like to focus on solo PVP situations, potentially in wormhole space, as well as high-sec faction warfare and skirmishes with RvB fleets.] |
Tul Breetai
Impromptu Asset Requisition Insurance Fraud.
302
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Posted - 2013.07.11 09:47:00 -
[2] - Quote
They're all doable, but other races tend to get better bang for your skillpoints until higher levels. Amarr frigs might take a bit more pilot skill as well, but where else are you gonna learn? Train t2 pulse lasers and t2 armor tank asap, and just get out and practice.
Edit: actually, convo me. I learned with amarr as well and can give you some fits/suggestions, maybe a little practice if you're up to it There's nothing worse than an EVE player, generally considered to be top of the food chain in the MMO world, that cannot smacktalk with wit and coherency. |
Miles Winter
University of Caille Gallente Federation
0
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Posted - 2013.07.11 09:53:00 -
[3] - Quote
Well, I've got less than a day's training currently. I probably won't have T2 -anything- until a couple months from now.
What I'd like is to just hop in some cheap frigate with a decent setup. Give me a week to actually get some skills and an outfitted ship and I may take you up on the offer for some PVP fights. |
Whitehound
1516
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Posted - 2013.07.11 10:27:00 -
[4] - Quote
Yes.
Simply put: in the worst cases do you provide a target to shoot at.
But if not then you will win a few fights, be making friends and experiences. Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling. |
Kahega Amielden
Rifterlings Point Blank Alliance
818
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Posted - 2013.07.11 13:14:00 -
[5] - Quote
Executioner as fast tackle (long point + MWD) for a gang
Crucifier as EW support (tracking disruptors are great)
Punishers are actually great in frigate gangs; their only real downside is the lack of a web.
Tormentors are pretty good scram-range kiters and ~do~ have a web; you'd need a few drone skills for it though. |
Miles Winter
University of Caille Gallente Federation
0
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Posted - 2013.07.11 13:16:00 -
[6] - Quote
Kahega Amielden wrote:Tormentors are pretty good scram-range kiters and ~do~ have a web; you'd need a few drone skills for it though.
Would it perhaps be better to move up to the Arbitrator for this?
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Marc Callan
Interstellar Steel Templis Dragonaors
218
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Posted - 2013.07.11 13:33:00 -
[7] - Quote
For somewhat heavier-duty PVP, the Arbi can be pretty good, if you've made a good investment in drone and other support skills - but it's not a ship for someone who's only a week into training. The Dragoon destroyer is probably a decent intermediate step if you're thinking of going that route. "Nevertheless a prince ought to inspire fear in such a way that, if he does not win love, he avoids hatred..." - Niccolo Machiavelli-á |
Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1103
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Posted - 2013.07.11 15:12:00 -
[8] - Quote
Amarr frigs are really rather mediocre tbh
The tormentor isn't bad though. You can use that, the only thing you really must have is t2 guns (I would recommend training support skills and such untill you can use the ship at a 80-90% efficiency before trying to pvp in it though...) BYDI recruitment closed-ish |
Chessur
Life of lively full life thx to shield battery
120
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Posted - 2013.07.11 15:53:00 -
[9] - Quote
Amarr ships realyl need good nav skills, and good gunnary skills. Ideally you want to be able to use T2 Pulse lasers of any ships your flying. Don't worry so much about armor tank. Armor tanking is usually the wrong way to fly your ship solo / small gang. As it stands most of the amarr ships are flown shield tanked, or with a speed focused small armor tank.
Some examples:
Executioner Slicer Omen Navy Omen Harbinger Navy Harbinger Oracle Zealot
All of those ships will function much better in a small gang / solo setting using a shield / small armor tank setup. So don't worry too much abou armor, unless you have a really interest in big fleet flights- put armor skills on the back burner. |
Cable Udan
The Tuskers
236
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Posted - 2013.07.11 19:01:00 -
[10] - Quote
Chessur wrote:Amarr ships realyl need good nav skills, and good gunnary skills. Ideally you want to be able to use T2 Pulse lasers of any ships your flying. Don't worry so much about armor tank. Armor tanking is usually the wrong way to fly your ship solo / small gang. As it stands most of the amarr ships are flown shield tanked, or with a speed focused small armor tank.
Some examples:
Executioner Slicer Omen Navy Omen Harbinger Navy Harbinger Oracle Zealot
All of those ships will function much better in a small gang / solo setting using a shield / small armor tank setup. So don't worry too much abou armor, unless you have a really interest in big fleet flights- put armor skills on the back burner.
All of my 'whats?'
Ignore this chump; armour tanking is fine for solo and the small gang pvp. http://chasingtheblueflash.blogspot.com/ My Pirate Blog |
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Taoist Dragon
The Church of Awesome Caldari State Capturing
500
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Posted - 2013.07.11 21:55:00 -
[11] - Quote
Get T2 pulse asap - scorch is too good to pass up.
If you are in a small gang then forget a scram on the 2 mid slot frigs and fit a web. Hell I fly without a scram on a lot of my 2 mid slot frigs and people just don't seem to notice. Not complaining mind you as lasers have excellent damage projection.
The tormentor is probably the most effective amarr T1 (outside of navy) frig once to have the skills to utilise it fully. Executioner is a great little ship to learn tackling and kiting in. Craps all over slicers in 1v1's (allough there are a lot of people who argue this) Punisher is an awesome ship if you ignore the haters and learn to fly the damn thing. It is a funcky little boat and require a slightly different mindset than what most players are capable of using but it is good. Bloody awesome in small gangs That is the Way, the Tao.
Balance is everything. |
Miles Winter
University of Caille Gallente Federation
0
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Posted - 2013.07.11 23:11:00 -
[12] - Quote
Could you go into detail about what makes the Punisher 'finicky'?
So far it sounds like the Tormentor is the best choice for solo PVP work; though I'll be making do without T2 anything for quite a while - Small laser spec 1 is about a week worth of training to reach by itself, let alone all the support skills (which run up around 2 months to reach level 5). |
Sir Spottington
Merchants Trade Consortium The Last Chancers.
4
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Posted - 2013.07.11 23:58:00 -
[13] - Quote
once you have the skills a vengance with two t2 reps are evil little things.
ive always done better with amarr frigs in pvp than other empires ships but everyone has a different play style and favorite so its worth taking the time to play with them all and finding what you like best. |
Taoist Dragon
The Church of Awesome Caldari State Capturing
502
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Posted - 2013.07.12 01:36:00 -
[14] - Quote
Miles Winter wrote:Could you go into detail about what makes the Punisher 'finicky'?
So far it sounds like the Tormentor is the best choice for solo PVP work; though I'll be making do without T2 anything for quite a while - Small laser spec 1 is about a week worth of training to reach by itself, let alone all the support skills (which run up around 2 months to reach level 5).
Get small pulse laser spec to 4 asap. Laser boats need scorch to give them the ability to hit out to full scram range (or more in cases like the slicer), once you have this then start on the support skills (take them to 4 at first) once they are at 4 you'll be a pretty well skilled pilot then you can work on maxing them out at a slower pace.
The punisher is 'finicky' because it has only 2 mid slots. So that means you have to decide how to fly it before you fit it. My normal fit has a mwd and scram in the mids. It is a tanky little ship and can hit hard anywhere within scram range. But a lot of people don't like it because it only has 2 mids. I often also fly it without the scram and put a web on it. That way I have some range control and can sit at my optimal and melt things really fast. The web also stops some of the tracking issues that lasers have at times. you'd be surprised how many frig fights the opponents don't even realise they are not scrammed and just stick around anyways. That is the Way, the Tao.
Balance is everything. |
Miles Winter
University of Caille Gallente Federation
0
|
Posted - 2013.07.12 03:46:00 -
[15] - Quote
Taoist Dragon wrote:The punisher is 'finicky' because it has only 2 mid slots. So that means you have to decide how to fly it before you fit it. My normal fit has a mwd and scram in the mids. It is a tanky little ship and can hit hard anywhere within scram range. But a lot of people don't like it because it only has 2 mids. I often also fly it without the scram and put a web on it. That way I have some range control and can sit at my optimal and melt things really fast. The web also stops some of the tracking issues that lasers have at times. you'd be surprised how many frig fights the opponents don't even realise they are not scrammed and just stick around anyways.
I'll have to give the web+mwd build a shot.
Now, can Amarr frigates punch much above their weightclass, or are they stuck fighting solely other frigates 1 on 1? |
Job Valador
Super Moose Defence Force
84
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Posted - 2013.07.12 09:14:00 -
[16] - Quote
Miles Winter wrote:Could you go into detail about what makes the Punisher 'finicky'?
So far it sounds like the Tormentor is the best choice for solo PVP work; though I'll be making do without T2 anything for quite a while - Small laser spec 1 is about a week worth of training to reach by itself, let alone all the support skills (which run up around 2 months to reach level 5).
train the skills too only lvl 4 or 3. no need too go for 5 just yet. (except for the t2 pulse, get that as soon as your able) "The stone exhibited a profound lack of movement." |
Lloyd Roses
Blue-Fire Confederation of xXPIZZAXx
122
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Posted - 2013.07.12 09:20:00 -
[17] - Quote
Cable Udan wrote: Ignore this chump; armour tanking is fine for solo and the small gang pvp.
Kiting is, especially in fw space, quite a great thing. A mwd-long point executioner can bleed out mostly any brawlfrig/dessi (coercer aside) that he might fight, having issues against none but really competent slasherpilots/similiar. Might even scrap the tank and invest some SP into tracking disruption right away.
Clearly you should start with a pile of ships and learn about 'target selection' :) I only correct my own spelling. |
Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1104
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Posted - 2013.07.12 15:13:00 -
[18] - Quote
Miles Winter wrote:Could you go into detail about what makes the Punisher 'finicky'?
So far it sounds like the Tormentor is the best choice for solo PVP work; though I'll be making do without T2 anything for quite a while - Small laser spec 1 is about a week worth of training to reach by itself, let alone all the support skills (which run up around 2 months to reach level 5).
The punisher only has two midslots but you need three midslots to field proper tackle (Scram/web/prop) and thus it is absolute garbage that can be killed by a exploration frig.
Here i will make a list of Amarr t1/navyships that aren't garbage
Tormentor Crucifier Slicer Coercer Dragoon Navy Augoror Harbinger Prophecy Navy harbinger All battleships
(Executioner honorable mention as its not strictly garbage but just not very good) BYDI recruitment closed-ish |
Miles Winter
University of Caille Gallente Federation
0
|
Posted - 2013.07.12 17:41:00 -
[19] - Quote
Garviel Tarrant wrote: The punisher only has two midslots but you need three midslots to field proper tackle (Scram/web/prop) and thus it is absolute garbage that can be killed by a exploration frig.
Here i will make a list of Amarr t1/navyships that aren't garbage
Tormentor Crucifier Slicer Coercer Dragoon Navy Augoror Harbinger Prophecy Navy harbinger All battleships
(Executioner honorable mention as its not strictly garbage but just not very good)
I like this list - what would you consider the least skill-intensive of these ships? At a guess I'd go with the drone-based ones (Which, correct me if I'm wrong - is the Dragoon). This is based on the assumption that the laser ships, as stated earlier, require T2 pulse with scorch lenses; while drone ships can function without the equivalent type of training.
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Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1107
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Posted - 2013.07.12 18:19:00 -
[20] - Quote
Miles Winter wrote:Garviel Tarrant wrote: The punisher only has two midslots but you need three midslots to field proper tackle (Scram/web/prop) and thus it is absolute garbage that can be killed by a exploration frig.
Here i will make a list of Amarr t1/navyships that aren't garbage
Tormentor Crucifier Slicer Coercer Dragoon Navy Augoror Harbinger Prophecy Navy harbinger All battleships
(Executioner honorable mention as its not strictly garbage but just not very good)
I like this list - what would you consider the least skill-intensive of these ships? At a guess I'd go with the drone-based ones (Which, correct me if I'm wrong - is the Dragoon). This is based on the assumption that the laser ships, as stated earlier, require T2 pulse with scorch lenses; while drone ships can function without the equivalent type of training.
Least skill intensive? Uhm probably the Coercer and the Dragoon. BYDI recruitment closed-ish |
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L'ouris
24th Imperial Crusade Amarr Empire
81
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Posted - 2013.07.12 19:33:00 -
[21] - Quote
Get involved in pvp as soon as possible. You should not expect to win a ton of fights with less than a month of skill points.
The most valuable lessons about pvp are player skills and not skill points, these you can start learning before you can even fit a point and a gun to your ship:
Learn how to size up enemy ships and capabilities ( how they are flown, what is a MAKERAL? Why should I not try to warp away from a gate camp when they have a sensor boosted t3 right next to me.... When does burning back to the gate become a dumber decision? ) etc
Learn how to use the map and DotLan to find possible fights and roam paths.
Learn how to use dscan and probes to find targets
Learn how to see a blob of backup arriving.
Learn what a trap looks like
Learn how to run away
Learn how to start a fight and still run away
Learn how to hide
Learn how to stop your enemy from doing the last 4
Learn how to manually fly
Learn how to setup your overview to give you an advantage in anything you do in space
Learn bookmarks and what bookmarks you need in your pvp systems, pve systems and trade hubs.
Learn how to get out of bubbles
Learn how to avoid getting banked by a cloaky t3 or recon
Learn how to not die to bombs when in frigates
Learn who uses falcon alts or links.
There Are more, but this should give you a good start.
Shooting the target is the least difficult thing to do in this game yet is the one thing that stops folk from setting off and learning All the important stuff |
Maz3r Rakum
The Imperial Fedaykin Amarrian Commandos
46
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Posted - 2013.07.12 19:44:00 -
[22] - Quote
Amarr frigates are great. However they are skill intensive. They require t2 guns, because without scorch you are nothing.
The slicer is still one of the best frigates out there, however it requires excellent gunnery, amarr frigate V, and good navigation skills.
I can fly any frigate with max skills and I choose Amarr many times due to them being highly underrated, and additionally scorch is still the best kiting weapon (though rails and lml are very good).
The main downside to the Amarr lineup is at least in my opinion is because the two strongest frigate hulls, the Slicer and Retribution lack 3 midslots and as such are not versitile at all. Especially the slicer, people pretty much know exactly how you are fit and how you want to fight. While retribution can brawl somewhat, I just don't see any reason to fly a brawling retri over a veng or another AF that can actually fit a web and have decent tracking close range. The reason why I say the retri and slicer are the strongest Amarr hulls is because they both have range bonuses taking advantage of what the Amarr do best: scorching **** to death. IMO the retribution is in need of a buff, giving it 3 mid slots and/or reworking the bonuses because its only damage bonus is in the AF skill, and IIRC it is the least damage bounsed AF.
Also, the Amarr destroyers are VERY powerful, especially the coercer.
TL;DR: SCORCH OP, Amarr Victor |
Taoist Dragon
The Church of Awesome Caldari State Capturing
504
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Posted - 2013.07.12 22:19:00 -
[23] - Quote
Garviel Tarrant wrote:
The punisher only has two midslots but you need three midslots to field proper tackle (Scram/web/prop) and thus it is absolute garbage that can be killed by a exploration frig.
(Executioner honorable mention as its not strictly garbage but just not very good)
Come on Garv the new explo frigs can kill a lot more stuff than just a punisher!
The punisher only has 2 mids but it can hit anything hard anywhere in scram range. Is a tanky little bugger and any explo frig that gets a hold of one had better be ready for a brawl down or slowly kite and whitle down it's tank (oh yeah just like every other brawing frig out there)
And if you want to think outside the box fit the bloody thing with a web instead of scram and give everyone a really big surprise when you have better range control than they expect and lay down the damage a lot quicker than they expected. Most don't even realise they are not scrammed!
And for the question about amarr frigs punching above their weight? One of the best things about amarr ships is that they can do this very well. MWD/Scram punisher with NOS is one of the harder frigs to dislodge once it's has tackled the target cruiser.
OP the executioner is an excellent ship just don't listen to Garv. He a grumpy Amarr vet who is sick of the sight of gold ships now
Fly amarr frigs if you want ( they are a race I always seem to go back to) they are capable but require a bit more 'player skill' rather than just character SP. But very rewarding when you get it right cos a lot of people think they are shite! That is the Way, the Tao.
Balance is everything. |
Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1108
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Posted - 2013.07.13 02:39:00 -
[24] - Quote
Taoist Dragon wrote:Garviel Tarrant wrote:
The punisher only has two midslots but you need three midslots to field proper tackle (Scram/web/prop) and thus it is absolute garbage that can be killed by a exploration frig.
(Executioner honorable mention as its not strictly garbage but just not very good)
Come on Garv the new explo frigs can kill a lot more stuff than just a punisher! The punisher only has 2 mids but it can hit anything hard anywhere in scram range. Is a tanky little bugger and any explo frig that gets a hold of one had better be ready for a brawl down or slowly kite and whitle down it's tank (oh yeah just like every other brawing frig out there) And if you want to think outside the box fit the bloody thing with a web instead of scram and give everyone a really big surprise when you have better range control than they expect and lay down the damage a lot quicker than they expected. Most don't even realise they are not scrammed! And for the question about amarr frigs punching above their weight? One of the best things about amarr ships is that they can do this very well. MWD/Scram punisher with NOS is one of the harder frigs to dislodge once it's has tackled the target cruiser. OP the executioner is an excellent ship just don't listen to Garv. He a grumpy Amarr vet who is sick of the sight of gold ships now Fly amarr frigs if you want ( they are a race I always seem to go back to) they are capable but require a bit more 'player skill' rather than just character SP. But very rewarding when you get it right cos a lot of people think they are shite!
Method of fighting a punisher in scram range.
Press orbit 500.
Watch lasers not hit your ship at all
Wait and scoop loot. BYDI recruitment closed-ish |
Taoist Dragon
The Church of Awesome Caldari State Capturing
505
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Posted - 2013.07.13 02:56:00 -
[25] - Quote
Garviel Tarrant wrote: Method of dieing to a punisher in scram range.
Press orbit 500.
Watch lasers not hit your ship at all
Wait and scoop loot.
Fxed it for you
On a more serious note. With an AB and just flying in one direction MF and two Metastasis rigs I've never had anything get under my guns in a punisher. I normally fit DLP's as well so there is even less of an issue with tracking. Admittedly my tracking skills are maxed so that may account for it.
I also often forego the scram in favour of a web. The ability to have some range control (will never have total range control, cos Amarr bricks etc) allows you to apply the damage from your laser very quickly and surprises a lot of people. I also do this with slicers and they really hurt.
Solo...yeah taking a risk that they just won't warp off so useless for forcing fights but seeing as most people willingly engage punishers a lot of people just don't warp off. vOv
Another way to fit is with a beafy tank and Gatling lasers. With scorch you can still hit anything in scram range and MF will track anything up close (once again just don't hit orbit)
I can honestly say in the last year I have not lost a punisher because the ship/fit wasn't capable of dealing with the target. ALL of my punisher losses have been through pilot error i.e. trying to use conflag and 'orbiting' in close range DUH!
They are by no means the best frig out there but they are far from helpless. TBH I'd rather engage an incursus than a punisher most of the time. But I think anyone that reads my posts already thinks I'm strange That is the Way, the Tao.
Balance is everything. |
Jani Padecain
The Shangri-La Colony
0
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Posted - 2013.07.13 15:08:00 -
[26] - Quote
Amarr frigates are great ships in gang-¦s when you don-¦t need to waste midslots for points and webs. Crusifier is one hell of a frigate for a newbro. Ships hull and fit costs around 4mill and training from blank is less than 2 days. Hop into one of those and you can effectivelly prevent 3 enemy turret ships to do proper damage on your friends.
Also, those ships are paper, so only thing what keeps you alive is your personal pilotting skills. You never have a chance of getting into this "click orbit & f1" pattern.
This is case in every EWAR frigate in a game. Training all of them takes somewhere close to one week and from there you can be effective in every type of fleet you join.
On 1vs1 side. I only like navy slisher and tormentor as hull what can actually be flown alone in deasent level but then you need to have t2 guns and ammo thus skill intensive. |
Gorn Arming
Merch Industrial Goonswarm Federation
203
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Posted - 2013.07.13 22:06:00 -
[27] - Quote
Here's how I'd rate them:
Amarr Frigates Executioner: A -It's as good as any tackling frigate. You won't be killing anything solo in this for a while, though. Tormentor: A -Strong scram-range kiter and a passable brawler. Requires drone skills as your DPS is partly dependent on a pair of light drones. Punisher: C -Inadequate range/transversal control (due to lack of a web and poor laser tracking) make this the worst of the racial combat frigates. You can fit a neut and try to exploit its relatively strong cap pool if you want to try it anyway. Crucifier: C -It's as good as any T1 e-war frigate, which is to say it's not great. Get an Arbitrator instead. This can be effective in a gang if you have the (player, not character) skills to avoid getting swiftly killed during a fight. Inquisitor: N/A -It's a logi frigate; it repairs friendly ships during combat. Magnate: N/A -Not a combat ship.
Amarr Destroyers Dragoon: C -Tanky for a destroyer, but the delayed damage application of drones and the short range (even with the ship's bonus) of small neuts is difficult to make up for. Fly an Arbitrator instead. Coercer: A -One of the better destroyers. Fitting is pretty intuitive; still a difficult ship to use solo due to a shortage of midslots.
Amarr Cruisers: Arbitrator: A+ -A strong contender for "best T1 cruiser", and usable solo or in a gang (albeit with completely different fittings). You need strong drone skills to make this pay off. This is also the Amarr e-war cruiser, focusing on the situationally amazing tracking disruptors. Omen: B -It's alright in its role--a fast damage platform for a gang. The Caracal is more effective at kiting and soloing in general, and the Thorax has better point-blank DPS and damage application. You need T2 medium guns for this ship to be worthwhile. Maller: Situational -It works well in an armor cruiser gang, but a lack of mids makes this clunky to use solo. You need T2 medium guns for this ship to be worthwhile. Augoror: N/A -The Amarr logistics cruiser; not much more to say. Bring it if you're in an armor gang and want to fly logi.
So, if I were starting out, I'd tackle for a gang with an Executioner, try some soloing in a Tormentor, skip the Punisher and Dragoon, and train for an Arbitrator as my first post-frigate PvP goal.
The Punisher and Maller are relatively strong for early-game PvE--you may find use for them there. |
Cara Forelli
Blue Republic RvB - BLUE Republic
0
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Posted - 2013.07.16 16:32:00 -
[28] - Quote
Hello Miles!
I see you joined RvB, which is a great start for small gang PvP. If you can afford it I would encourage you to get started right away rather than waiting for your skills to level up, because waiting is BORING! Skill points are (somewhat) less important in RvB because a lot of the other pilots are pretty new as well.
If you haven't already, make sure you contact Northern Misfit, who I believe is in charge of the starter pack program, and get a couple free frigates. Then open up fleet finder (main menu -> social -> fleets) and join whatever fleet is going on. Everyone will be happy to help you with fittings and such and will point you in the direction of useful chat channels. There is plenty to learn about fleet mechanics and such even before you can fly your ship to it's maximum potential and no one is going to be bothered if your fit isn't perfect. Hope to see you around! |
Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1116
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Posted - 2013.07.16 18:10:00 -
[29] - Quote
Taoist Dragon wrote:Garviel Tarrant wrote: Method of dieing to a punisher in scram range.
Press orbit 500.
Watch lasers not hit your ship at all
Wait and scoop loot.
Fxed it for you On a more serious note. With an AB and just flying in one direction MF and two Metastasis rigs I've never had anything get under my guns in a punisher. I normally fit DLP's as well so there is even less of an issue with tracking. Admittedly my tracking skills are maxed so that may account for it. I also often forego the scram in favour of a web. The ability to have some range control (will never have total range control, cos Amarr bricks etc) allows you to apply the damage from your laser very quickly and surprises a lot of people. I also do this with slicers and they really hurt. Solo...yeah taking a risk that they just won't warp off so useless for forcing fights but seeing as most people willingly engage punishers a lot of people just don't warp off. vOv Another way to fit is with a beafy tank and Gatling lasers. With scorch you can still hit anything in scram range and MF will track anything up close (once again just don't hit orbit) I can honestly say in the last year I have not lost a punisher because the ship/fit wasn't capable of dealing with the target. ALL of my punisher losses have been through pilot error i.e. trying to use conflag and 'orbiting' in close range DUH! They are by no means the best frig out there but they are far from helpless. TBH I'd rather engage an incursus than a punisher most of the time. But I think anyone that reads my posts already thinks I'm strange
Also you barely have to get under the guns of a punisher because with multifreq it gets like 3 dps. BYDI recruitment closed-ish |
God's Apples
The Tuskers
92
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Posted - 2013.07.16 20:46:00 -
[30] - Quote
The punisher is awful. Please do not try and argue against this statement. |
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