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Jaiden Makanen
Science and Trade Institute Caldari State
0
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Posted - 2013.07.11 10:50:00 -
[1] - Quote
I've been playing for about two months on my Amarr main, and have a decent amount of SP in Armour tanking, drones and cap as well as lasers. I want to branch out and expand my PVP options however, and I'm not sure whether Gallente or Minmatar would be better. Do Gallente primarily use armour or shield? I know they use drones obviously.
I've heard that Min ships are fotm and all, and I really want to get some decent tech 1 ships as Amarr's tech 1 line isn't that flash. But I'm not sure they mesh as well with my current skills and I'm not really looking to start a new char...
So overall, do you recommend Gallente or Minmatar? |
Paul Otichoda
Electric Sun Associates
14
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Posted - 2013.07.11 11:11:00 -
[2] - Quote
well the Mimmatar are more shield focused that armour so I'd go Gallente. Gallente are also heavily focused on drones as well so thats another plus.
Though no other race really using lasers so you will I'm afraid have to train in hybrid weapons as well if you want to get the best out of their ships. |
Max Godsnottlingson
Bitter Veterans
183
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Posted - 2013.07.11 11:11:00 -
[3] - Quote
Jaiden Makanen wrote:I've been playing for about two months on my Amarr main, and have a decent amount of SP in Armour tanking, drones and cap as well as lasers. I want to branch out and expand my PVP options however, and I'm not sure whether Gallente or Minmatar would be better. Do Gallente primarily use armour or shield? I know they use drones obviously.
I've heard that Min ships are fotm and all, and I really want to get some decent tech 1 ships as Amarr's tech 1 line isn't that flash. But I'm not sure they mesh as well with my current skills and I'm not really looking to start a new char...
So overall, do you recommend Gallente or Minmatar?
Best bet would be Gallente in my oppinion. They very much armour tank too so I'd go that way |
Tobias Hareka
Republic Military School Minmatar Republic
8
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Posted - 2013.07.11 11:13:00 -
[4] - Quote
Cross training after two months is generally a bad idea.
You should still be training support skills. The reason for "Amarr T1 ships aren't good" is that you don't have good enough skills to fly Amarr ships properly.
Gallente is probably better choice because all your gunnery support skills are effective with blasters/railguns. And of course all your drone skills will get used with Gallente ships too. Some Gallente ships can be shield tanked but shield tanking them isn't necessary. |
voetius
L V B Industries STELLAR CONSTELLATION
67
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Posted - 2013.07.11 11:13:00 -
[5] - Quote
That's a very difficult question to answer. Both Gallente and Minmatar have gunships, probably a bit more so than Caldari so either one of those.
Gallente arguably has more armor tanking ships than minnie, whereas minnie can go shield or armor. Minnie are probably better represented in pvp than gallente but with all the ship rebalancing recently there isn't, IMO, any compelling reason to choose one or the other.
Unless you have specific fleet doctrines in mind, and even then those have been changing alot recently and are more varied.
Tldr : spend more time digging around, read up in the Warfare & Tactics / Ships & Modules forums and see what ships you like. |
Jaiden Makanen
Science and Trade Institute Caldari State
0
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Posted - 2013.07.11 11:33:00 -
[6] - Quote
So it sounds like Gallante would be a better choice. I'm really just looking at getting into some small gang warfare and apparently Amarr aren't the easiest race to train and fly with low SP. I don't really want to spend the time and isk building up to flying Amarr ships well only to lose them becuase of no experience in pvp. |
Ilkahn
DisturbedGamers.
91
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Posted - 2013.07.11 12:54:00 -
[7] - Quote
Jaiden Makanen wrote:So it sounds like Gallante would be a better choice. I'm really just looking at getting into some small gang warfare and apparently Amarr aren't the easiest race to train and fly with low SP. I don't really want to spend the time and isk building up to flying Amarr ships well only to lose them becuase of no experience in pvp.
I'm 65M SP gallente pilot and i can fly amarr as well (recently started training into them honestly). As some of the above have stated and take this as a PROTIP. Sit in amarr ships and continue on with your core standard certs! work on those gunnery support skills and open your T2 laser turrets.
Ultimately what you are going to find is that if you cross train at this age you will think gallente ships suck. When i was skilling up for gallente i made the decision that it was best to suck in one specialty than to suck in many specialties. I had no idea the impact that would have on my character almost 4 years later. If i hadn't taken a year off and made a few other blunders because i didn't know what i was doing i would have been light years ahead of where i am now.
Those core certificates are CRITICAL! Work on the defensive ones too, and skill your weaponry and drones. (a short summary of a long drawn out compicated subject) |
Nox Solitudo
Space Ants
27
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Posted - 2013.07.11 13:17:00 -
[8] - Quote
Jaiden Makanen wrote:So it sounds like Gallante would be a better choice. I'm really just looking at getting into some small gang warfare and apparently Amarr aren't the easiest race to train and fly with low SP. I don't really want to spend the time and isk building up to flying Amarr ships well only to lose them becuase of no experience in pvp.
There is a thread here in NCQA about Incursus, Gallente brawling frigate, and people there express their love to that ship. So I'd say fly what you like, don't go Minnie because "they are the best" (ok I fly Rifters but that's because I love the look, and my plan is to switch to Merlin anyway)
Also, just because you can fly something doesn't mean you should. If you're worried about losing expensive ships, well, fly cheaper ones. Bigger doesn't mean better (I'd say lose a couple of T1 frigs, when you learn the ropes go for T2 frigs).
(Am I stating obvious again? )
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Tobias Hareka
Republic Military School Minmatar Republic
8
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Posted - 2013.07.11 13:31:00 -
[9] - Quote
Jaiden Makanen wrote:So it sounds like Gallante would be a better choice. I'm really just looking at getting into some small gang warfare and apparently Amarr aren't the easiest race to train and fly with low SP. I don't really want to spend the time and isk building up to flying Amarr ships well only to lose them becuase of no experience in pvp.
Caldari is easiest. Gallente require more skillpoints than Caldari to be effective. Minmatar and Amarr are the most skill intensive races. |
Praxis Ginimic
Dark Knight Legion The Hydra Confederacy
387
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Posted - 2013.07.11 13:51:00 -
[10] - Quote
These guys are right. Both in that gallente will work better with amarr skills and that cross training early isn't the right way to go.
My original plan was to max out small gallente ships then slowly work up the line but I knew that I would want to cross train some day. When I saw the skill changes coming I decided to deviate and cross train right away just to save myself some time. Since I did, I went ahead and tried out all the new stuff I could fly. Everything seems a bit lackluster when you don't have the skills to back it up so I'm back to pounding away at supports.
Its nice to have options and all but none of them are great until you've put in the work on core/support skills. On the other hand, 2 months is not such a huge skill progression that you are losing anything by picking up a new frig. In the end, this is a game and if you think that it will be more enjoyable to fly another boat the fly another boat... a gallente boat... cause gallente is fun as hell.
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Solai
Jolly Codgers Get Off My Lawn
52
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Posted - 2013.07.11 14:39:00 -
[11] - Quote
Over the long term, or maybe not-so-long-term, you'll end up needing to fly all factions ships. At least if you do any group PVP(which you should). And often times, your ability to fly the ship is more beneficial than your competence in the ship, due to the many different specialties that exist through the hulls.
Due to this, the most important cross training you'll find is in the core fitting skills. In particular, your shield and armor tank. You want both of those to be highly competent and your competence in place, in time for when you need to start switching out into many different ships. You ability to dish out tons of damage or have the longest range or fly it the fastest, etc, pales in comparison to your ability to stay alive in whatever given ship it is. So shields is the cross training you oughta look at.
Bonus: Every ship has both shields and armor, CPU, Grid, and Capacitor. So core/tank training will be helpful no matter what. |
Kitty Bear
Disturbed Friends Of Diazepam Tribal Band
727
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Posted - 2013.07.11 15:20:00 -
[12] - Quote
Amarr for specialising
gallente for drones & armour tanking Caldari for the Sansha ships
if your going to cross-train anything and looking at pirate faction ships specifically, Gallente + Minmatar gives the most options
pirate faction ships are very expensive to buy, work best with a solid full T2+ fit. and people will want to kill you more you can go meta4 fits in a PF ship, but people will just laugh harder at you when they blow you up. |
Lost Greybeard
Drunken Yordles
364
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Posted - 2013.07.11 16:55:00 -
[13] - Quote
As of the most recent revamp to ships, Amarr use drones, so you'll have those shared as well if you go with Gallente. Since Gallente are more flexible regarding shields and so on, you can go from there to Caldari or minmatar. |
Jaiden Makanen
Science and Trade Institute Caldari State
0
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Posted - 2013.07.11 19:36:00 -
[14] - Quote
Thanks for your replies everyone. It sounds like I should stick with Amarr for now, and focus on training up core skills and tech 2 etc. Just a question, will I be disadvantaged flying Amarr in pvp, or is al this talk of 'better' pvp races exaggerated? |
Lost Greybeard
Drunken Yordles
364
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Posted - 2013.07.11 21:11:00 -
[15] - Quote
Jaiden Makanen wrote:Thanks for your replies everyone. It sounds like I should stick with Amarr for now, and focus on training up core skills and tech 2 etc. Just a question, will I be disadvantaged flying Amarr in pvp, or is al this talk of 'better' pvp races exaggerated?
As of the last major revision (tiericide) the races are very much on level ground as far as the first four size categories are concerned (frigate through BC). Battleships are a bit more arguable, since the people that fly in groups small enough for ship selection to matter generally don't fly them, and the ones that do are very specialized and have overly-specific opinions.
The differences for a new player aren't really that one race is more powerful than the others as that they change what you train first. With Amarr you really have to prioritize getting capacitor use under control: cap skills, the ship skill (reduces the cost of lasers), access to batteries and cap chargers, and capacitor warfare modules. A, say, Gallente pilot would by contrast probably be working on turrets and propulsion first since low-skill turrets are much weaker than high-skill (whereas they don't scale as hard with Amarr and are fine with only a few points).
Basically don't worry about it too much, it's not going to be a big deal until you're flying logistics-dependent fleets, and then it's less what you're flying and more matching your ships to your mates'.
(The reason you've seen a lot about what race is better is that the change that simplified and levelled everything off is pretty recent, a year ago and further they tried to keep up with all the races having substantially different mechanics with the usual MMO nerf/buff cycle and got the usual flavor of the month ships where they left gaps. I'm actually... a little sad that they fixed the balance issue by making the ships less distinctive and putting mirrors of everything in every race, but I can't deny that it actually worked, so whatever, eh.) |
Solai
Jolly Codgers Get Off My Lawn
53
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Posted - 2013.07.11 22:01:00 -
[16] - Quote
The variety you'll see in Low- and Null- reflects how things are pretty decently balanced at the moment. If there's a particular tactic/strategy that's being called for, there will be a ship or two or three that's particularly good for it. And it's not guaranteed that the right ship will be included in one faction.
So I'd suggest limiting or avoiding any tech2 training in regards to weapons, and ships too. Wait on those. Instead, be able to fly what fits the moment to moment needs. This translates into not training weapons and ships past 3, due to the time involved in going farther. But bare in mind what you receive for going past 3; it's not much. 10% here and there.
The most worthwhile non-core train to bring to 5 "early"(I use the term loosely) is probably one of the faction's cruisers, I figure. This gets you access to a lot of things that has a lot of applicability and demand. And there's also an exception in Drones; getting tech 2 scout drones helps you in almost every cruiser+ ship, though it's no replacement for proper turret weapons, usually.
Amarr doesn't really have any big disadvantage unless it's not popular with your local group. If you have to choose one faction, then choose the one your local FC's favor. Flavor of the month is utterly unimportant, by comparison to the 'ground reality.' When it comes to theory vs practical, favor practical.
*edit: And since I see you're not in a corp, you might consider putting off this kinda stuff until you join a corp, and keep going with electronics/enigneering/mechanics/navigation, and the minimum-required for whatever weapons your current ship wants. |
Radius Prime
Tax Evading Ass.
93
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Posted - 2013.07.11 22:11:00 -
[17] - Quote
Jaiden Makanen wrote:Thanks for your replies everyone. It sounds like I should stick with Amarr for now, and focus on training up core skills and tech 2 etc. Just a question, will I be disadvantaged flying Amarr in pvp, or is al this talk of 'better' pvp races exaggerated?
Once you get the skills needed to fly them up Amarr boasts some of the best ships in EVE. All 4 races work tho so in the end it is pilot skill that will make the difference. That is how it is supposed to be imo and ccp has done a great job rebalancing.
Fly hard o/ Reopen the EVE gate so we can invade Serenity. Goons can go first. |
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