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| Author |
Thread Statistics | Show CCP posts - 3 post(s) |

Ollivir Witt
Swift Witt Expeditions
8
|
Posted - 2013.07.21 10:29:00 -
[1051] - Quote
Jung Zing wrote:Suggestion: Improve the drone interface, e.g. with buttons do make all active drones engage or return Keywords: Drones, UI Note: The current drone interface seems to be lacking greatly, as the context-menu is the only way to interact with it, using the mouse, and this is far too slow in the midst of combat. Another option could be something like a few buttons to launch a few preset groups of drones
To expand on this suggestion. This OMG this. Make it so that there are large friendly buttons on the drone menu for recall, launch all, reconnect, abandon, then make group buttons for each group you specify that do the individual groups. For extra kudos and all my love and gratitude make them draggable to module positions (so that I can tell a specific group of drones to engage a target the same way as I would tell a gun to shoot at someone). |

Ollivir Witt
Swift Witt Expeditions
8
|
Posted - 2013.07.21 10:42:00 -
[1052] - Quote
Suggestion: add small gang highsec / losec PVP/PVE events to the game. Keyword: small gang, PVP, PVE, missions. Notes: Despite the keyword these should not be missions perse but similar too a small fleet engagement which is taking place in a given system. Like incursions these should be broadcast to all players in the relevant system, and include perhaps an ally to be rescued or enemy of the current sovereignty holder to be destroyed. In this way combat between gallente and caldari and minmatar and amarr could be displayed to players and to create a more hostile and less uniform highsec environment. "A small hostile fleet has warped into your system, in response the caldari nation is offering triple bounties and concord LP for their destruction!" or "A friendly industrial convoy and their guards have been disabled by Sansha Raiders. Assistance is requested, further intelligence is unavailable at this time. Rewards are offered by such and who for the safe return of the remainder of the fleet to X station!" or "An unidenfitied group has been located attacking a mining fleet! Assistance requested and rewards insured by X corporation!"
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Memran
Sons Of 0din The Unthinkables
50
|
Posted - 2013.07.21 10:53:00 -
[1053] - Quote
Suggestion: Loan Contracts. Keywords: Contract, Loan, ISK, Bank
Notes: It could work as follows - Lender creates a contract which offers isk, specifies the length of the loan, and the amount to be repaid. If the client can't meet the repayment on the due date, their wallet goes negative and the repayment is made anyway. To avoid exploits, trial accounts should not be able to accept loan contracts. |

Ollivir Witt
Swift Witt Expeditions
10
|
Posted - 2013.07.21 10:56:00 -
[1054] - Quote
Suggestion: Create a launcher that will allow you to login with multiple accounts and use that (single) launcher to launch any character in any of those accounts (rather than having it be a twostep process). Keywords: Launcher, MultiAccount. Notes: Allow for cookies to remember the selected setup. This would be useful for ANYONE with mutliple accounts and/or multiple characters per account. I assume that most players of EVE at this point fulfill one or both requirements. |

Ollivir Witt
Swift Witt Expeditions
10
|
Posted - 2013.07.21 11:15:00 -
[1055] - Quote
Only because in eve you can fly into the sun.
Suggestion: SOLAR MINING! YES! Keywords: Mining, awesome, industry. Note: real stars use fusion to produce light and heat as well as by products that are ejected from the corona and photosphere and end up on planets (like ours) through solar wind including but not limited to light metals (lithium, magnesium, boron, carbon, oxygen, nitrogen, isotopes of all of the above and often more, depends on star type and DENSITY [denser stars produce denser composites like uranium and other lanthanides, or high atomic weight transition metals (platinum, palladium)]).
Allow miners with special fittings and or special ships to dive into a star to harvest untold riches, possibly as a new source for tech 2 materials or PI level 1 or 2 products.
As a very miner sidenote:
Suggestion: Binary, Trinary, unusual star systems (red giant, brown. Can we please see a few more of these in eve. Turns out their not that uncommon in the real universe. Also being Keywords: graphical, pretty, immersion. |

Ollivir Witt
Swift Witt Expeditions
10
|
Posted - 2013.07.21 11:24:00 -
[1056] - Quote
Photon Ceray wrote:Suggestion: show target VELOCITY in space! this is very important for pvp because looking back and forth between space, target and overview causes loss of information and slow decision making a lot in situations where a split second makes the difference between life and death!
Keywords: combat, pvp, interface, indicators, overview, target, space, information, awareness
I would like to see this taken so far as making it optional to display velocity, speed, angular velocity, or relative velocity, (only one perhaps?) with some form of icon hinting for relative direction where appropriate. |

Ollivir Witt
Swift Witt Expeditions
10
|
Posted - 2013.07.21 11:37:00 -
[1057] - Quote
Suggestion: Please make it so that my ship doesn't visually STOP before entering warp. Keywords: Graphical, Immersion, Lore, Nitpicky. Note: I'm sure this has something to do with changing the state of a ship as it moves through the system, but why oh why do I have to accelerate to 75% velocity if I'm going to instantly STOP as soon as I turn on the warp drive? Moreover, why does my warp drive make me stop instantly when the rest of my ship engines are incapable of doing so? |

Unu Inkunen
Deep Core Mining Inc. Caldari State
23
|
Posted - 2013.07.21 11:41:00 -
[1058] - Quote
Suggestion: The possibility of securing our accounts with a token. Keywords: account security Note: without the token pin (sent to smartphone) its not possible to login |

Ollivir Witt
Swift Witt Expeditions
10
|
Posted - 2013.07.21 11:43:00 -
[1059] - Quote
Suggestion: make mining missions check the Ore Hold of the active ship to Complete. Keywords: Mining, Mission, Nitpicky, Simple Fix
Why this isn't the default behavior in the modern age of everything has an ore hold is beyond me. |

Ollivir Witt
Swift Witt Expeditions
10
|
Posted - 2013.07.21 12:09:00 -
[1060] - Quote
Tjorven Einherjar Valkyrja wrote:Suggestion: Linking Targeting Options
Keyword: UI, Targeting, Gameplay, Everyone, Fleet, Wing, Squads, Gang
Note: When in gangs having the Squad Leader calling Primaries and other competing information coming in as well from Scouts or calls for help. Having the ability to designate targets on Overview or Targeted Pictures of primaries and the like, would cut confusion in half and allow more fluid communication between pilots and their gang.
This. For that matter why not add a simple skill/ability that squad/wing/fleet leaders have the ability to designate 2 targets for all ships in the fleet. If you don't have enough targeting multitargeting skill they flash gold or whatever in the overview. |

Ollivir Witt
Swift Witt Expeditions
10
|
Posted - 2013.07.21 12:25:00 -
[1061] - Quote
This one is purely my own personality quirk:
Suggestion: make some capsuleer only ships in EVE. There are plenty of us now.
According to Lore capsuleers are relatively "New" and the ships we're flying are being converted away from requiring an actual "crew" and into vessels designed to be run by a single person. Where then are the fleet of new ships DESIGNED to be flown only by capsuleers and not ported from an existing design.
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Ark Ferroraider
Center for Advanced Studies Gallente Federation
3
|
Posted - 2013.07.21 12:32:00 -
[1062] - Quote
Suggestion: Let Hull Repairers repair at first armor, than hull.
Keywords: Modules, Balance
Notes:
1. Then hull-tanked ships will be able to completely restore their mainly-hardened health zones without docking at stations / outposts or fitting two different modules.
2. It will be possible to use Medium Slots for armor tanking, with cost of higher CPU/PG Hull Repaiers usage against Armor Repairers. It is similar to usage Power Diagnostic Systems in Low Slots in some cases of shield tank.
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Ollivir Witt
Swift Witt Expeditions
10
|
Posted - 2013.07.21 12:32:00 -
[1063] - Quote
Suggestion: Missiles do not require you to know other missile skills to learn the base missile skill (HAM does not require HM) but Guns do (Medium Energy weapons require Small energy weapons). Please address this balance issue by making all gunnery skills run off of Gunnery or requiring missile skills to learn all the lower level missile skills first. (my sanity would rather the former) Keywords: Balance, Skills, nitpicky |

The Legendary Soldier
Shadow Tech Corporation
36
|
Posted - 2013.07.21 14:00:00 -
[1064] - Quote
Ollivir Witt wrote:This should probably be labeled as a medium idea but!
Suggestion: Allow for economic PVP for industrial characters being harrassed by PVP groups (New Order, Burn JITA) by creating and supporting market sales blacklists/premiums.
Nice idea, but people can buy stuff with alts... Need to place a high-sec POS? Premade corps for sale, or your corp's standings boosted. Trading since January 2012. Many corps sold/boosted - see my thread: https://forums.eveonline.com/default.aspx?g=posts&t=63128&find=unread |

Memran
Sons Of 0din The Unthinkables
55
|
Posted - 2013.07.21 14:40:00 -
[1065] - Quote
Suggestion: Make T2 ship insurance worth it. Keywords: Insurance, T2 |

UT8
Th0usanD DevilS Bear Vodka Balalaika
0
|
Posted - 2013.07.21 15:24:00 -
[1066] - Quote
Suggestion: add pos module that will stifle job cloaking devi-ües (let's not 100% chance of trip) |

UT8
Th0usanD DevilS Bear Vodka Balalaika
0
|
Posted - 2013.07.21 15:28:00 -
[1067] - Quote
Suggestion: add a module like pos co-processor and reactor control unit unit |

UT8
Th0usanD DevilS Bear Vodka Balalaika
0
|
Posted - 2013.07.21 15:35:00 -
[1068] - Quote
Suggestion: add probes to generate combat sites: - NPC region where the probe was initiated (including wormholes) - Make multiple levels of difficulty for the passage of which is required from the frigate to the group capital ships |

Neevor Airuta
Butcher's Raiders
44
|
Posted - 2013.07.21 15:36:00 -
[1069] - Quote
Suggestion: Add visual path in space or tactical overlay showing how the "orbit" command path will look, allow adjustment from there. Tags: UI, controls |

Gevlin
Sebiestor Tribe Minmatar Republic
227
|
Posted - 2013.07.21 15:55:00 -
[1070] - Quote
Subject - Create X local, -- a local to allow all those with silenced accounts because of Harassment violations, vulgar comments can still be heard. Allow any one to join this channel. But this channel is not Auto Join - Warning is announced when joining this channel. Result - Troll are allowed to have their free speech, but CCP removes the Mega phone of local which to spread their negative game impacting speech. Harassment, **** Links, Raciest comments. Spamming bots. Some people may have to be permanently banned to this channel
Tags: Harassment, ****, Explicit Language, Hate, racism. Trolling, Local Some day I will have the internet and be able to play again. |

Nathan Farlander
Federal Navy Academy Gallente Federation
0
|
Posted - 2013.07.21 17:16:00 -
[1071] - Quote
Suggestion: A quickbar for drones, like the ones for ship slots.
There are quite some ships that have drones as their primary weapon, so it would be great to be able to add groups of drones to certain shortcuts. One click could make the group launch and engage the selected target, while successive clicks would not only change the target but also launch new drones of that group, if some had been destroyed.
Tag: Drones, Combat |

Overs
Wildly Inappropriate Goonswarm Federation
20
|
Posted - 2013.07.21 18:09:00 -
[1072] - Quote
Suggestion: Give the tech2 mwd better cap performance than it's lower meta level variants. |

Gevlin
Sebiestor Tribe Minmatar Republic
228
|
Posted - 2013.07.21 18:36:00 -
[1073] - Quote
Topic: Prevent Command Moddules from Operating With in POS Shields. And Increases the Ships Signature Radius when active.
This should prevent the abuse of off the field boosters, but still provide strategic use of these modules vs being over powered.
Tags - Command Modules Some day I will have the internet and be able to play again. |

Sarmatiko
1330
|
Posted - 2013.07.21 18:46:00 -
[1074] - Quote
Suggestion: Rebalance Echelon into exploration frigate that can be actually used.
Keywords: ships, balance Note: Currently there is actually no reason to use Echelon in any possible scenario (even "just for lulz"). Proposal aimed to turn this ship into exploration frigate alternative with main bonus - ability to fit best codebreaker module in the game. No need to make OP stats - T1 frigate stats and ability to fit probe launcher will be enough to make this ship popular (for the first time since creation). -¥ |

Shobon Welp
GoonFleet Band of Brothers
93
|
Posted - 2013.07.21 19:02:00 -
[1075] - Quote
Suggestion: Remove pointless extraneous requirements such as having to leave your ship and pause your skill queue before jump cloning can take place. This should be done automatically as part of the clonejump process Keyword: jump-clones. |

Ganthrithor
GoonWaffe Goonswarm Federation
573
|
Posted - 2013.07.21 19:05:00 -
[1076] - Quote
Suggestion: Make gate activation animation/sound visible/audible, as pre-Odyssey Keywords: graphics, sound Note: Post-Odyssey, while watching a gate it is extremely difficult to tell when a gate has been activated from the other side-- the gate "flash" is almost un-observably small and there doesn't seem to be any "gate-act sound" at all. |

Neevor Airuta
Butcher's Raiders
44
|
Posted - 2013.07.21 19:20:00 -
[1077] - Quote
Suggestion: Add "Mark all nearby wrecks as viewed" command, working similar to "Abandon all... " Tags: UI |

Gevlin
Sebiestor Tribe Minmatar Republic
228
|
Posted - 2013.07.21 20:38:00 -
[1078] - Quote
Topic Allow Titan doomsday weapons inject properties into the Suns to alter the solar system's Physics like worm holes
Key words : Titan, Doomsday Altered Solar systems Some day I will have the internet and be able to play again. |

Echo Mande
59
|
Posted - 2013.07.21 21:39:00 -
[1079] - Quote
Suggestion: Allow scripts to alter doomsday weapons' effects. Have scripts for medium range (40K) semi-survivable antisubcap AOE (supersmartbomb) and current weapon (death ray) Keywords: Doomsday Note: Oldschool doomsday AOE was overkill; this should be more survivable and balanced given the penalties that now apply to doomsday usage. |

Echo Mande
59
|
Posted - 2013.07.21 22:24:00 -
[1080] - Quote
Suggestion: show which corp wallet orders are tied to on 'my wallet/orders' screen. |
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