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Author |
Thread Statistics | Show CCP posts - 7 post(s) |
raven666wings
Cyber Chaos Crew
69
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Posted - 2013.09.01 00:25:00 -
[1] - Quote
Let me remind you of some of the basic laws of evolution that have been patent in our nature for millions of years:
1. Survival of the fittest
2. Those who cannot adapt, become extinct |
raven666wings
Cyber Chaos Crew
70
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Posted - 2013.09.04 02:44:00 -
[2] - Quote
Alpheias wrote: Who? Oh, the game designer who is best known for the Wing Commander franchise and who dabbled in film producing and film directing with less than stellar results.
What of him?
the dogs bark, but the caravan goes on |
raven666wings
Cyber Chaos Crew
70
|
Posted - 2013.09.04 03:04:00 -
[3] - Quote
digitalwanderer wrote:
Does CCP have the means to devote the time and effort and money to do it, and would sony allow it?....
lol... Its actually funny how CCP wanted to play their playerbase into buying ps3's and the ps3 players into coming to EVE, and they're the ones who ended up being played by Sony into putting their game there instead of competing with their Planetside 2 on PC. Kind of a backfire shot there... |
raven666wings
Cyber Chaos Crew
70
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Posted - 2013.09.04 03:09:00 -
[4] - Quote
Not even SONY puts their own games on ps3's... wake up to life brahs |
raven666wings
Cyber Chaos Crew
70
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Posted - 2013.09.04 03:48:00 -
[5] - Quote
Alpheias wrote: PS. Use Imgur like civilized people. Thank you.
I personally prefer ImageShack http://imageshack.us/ it's more "in".
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raven666wings
Cyber Chaos Crew
70
|
Posted - 2013.09.05 03:16:00 -
[6] - Quote
Alpheias wrote: When you say that you will be landing on planets, will you (the player) be doing calculations for a landing trajectory or will it follow Freelancer with its arcade style of landing?
Yes yes!! In the latest Star Citizen devblog, Richards wrote that they will be introducing pencil and paper items, a calculator and an excell spreadsheet, so you can pull them out just before landing and calculate things!!!
Seriously though, I believe that in Star Citizen's 22nd century ship onboard computers will still exist, and they will be probably even more advanced than today's. One of their functions will still be to (using planetary data provided by ship sensors such as rotation speed, gravity and atmospheric conditions, and the desired landing location selected by the pilot) to calculate the optimal approach and landing paths, as well as optimal ship thrust, speed, position along the way, and use this information to feed the autopilot with the data it requires to land on the place you want automatically, or display it in your HUD so u can manually land there yourself.
This is something we won't be able to do in EVE unless CCP upgrades it's engine. It's more of a tactical game rather than a simulator and doesnt have newtonian physics or a dynamic environment, everything like planets and moons, stars constellations etc are static in one big static universe where the only things that change position are the player owned structures or ships and npc mission/sites.
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raven666wings
Cyber Chaos Crew
70
|
Posted - 2013.09.05 03:23:00 -
[7] - Quote
Alpheias wrote: Thread carefully Nyla. Frothing fanboys might hound you otherwise.
Well, in my book it's still best to froth at trailers that include actual ingame footage like these
http://www.youtube.com/watch?v=2q0gpKs8dWE
http://www.youtube.com/watch?v=9LuHNXTN--0
rather than frothing at the ones CCP makes like these
http://www.youtube.com/watch?v=hX0p0irEOls
http://www.youtube.com/watch?v=9kmUf3fflrA
which inlcude about 0 to 1% of actual ingame footage. |
raven666wings
Cyber Chaos Crew
70
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Posted - 2013.09.05 09:53:00 -
[8] - Quote
Lady Maladi wrote: Awesome comparison of apples vs oranges. Your argument is hilarious at best and manages to wholly ignore the countless community videos of EVE that have even incorporated themselves into national press at times.
Apples vs oranges? More like oranges vs rotten apples. I wouldn't go so far as calling that lame fireworks an orange, oranges actually are very tasty and healthy fruits that provide a source of vitamins and other important nutrients. CCP's community videos were broadcast in Icelandic TV? Omg thatz so cool. I suppose you would expect some media coverage about a popular game like that in a small country in which the company itself seems to make significant % of the GDP. But like, what does that have to do with the fact that these promotional videos I posted were made to lure people who don't know the game into it with cheap tricks? |
raven666wings
Cyber Chaos Crew
70
|
Posted - 2013.09.05 10:35:00 -
[9] - Quote
Alpheias wrote:[For someone like that seems to resent EVE in every way possible, your presence is most peculiar.. illogical even.
Your argument is basically linking to the Retribution trailer which quickly explains the improved bounty hunter mechanic, the Odyssey video which really is nothing but a remake of the old intro and ask me (us) to compare them to what is essentially two devblogs for Star Citizen. And your opus magnum in your post is that Star Citizen looks better ingame.
As a good friend of mine pointed out; actual arguments and fanboyism are mutually exclusive.
Resent EVE? Illogical presence? EVE is a good sci-fi mmorpg with a great background story, good roleplaying capability, considerable ammount of sci-fi content , even some unique feautures in the genre like player immortality through use of mind transfers between clones or use of advanced cybernetics and man/machine interfaces. What I despise and pity is not the game itself, but the people who trash it and take it in the wrong direction.
Arguments? Retribution and Star Citizen? Please, you kinda make it sound like theres something to argue about there. Anybody who's not completely brainwashed and dellusional will be able to realize that current CCP's marketing strategy includes promoting these fireworky videos due to the lack of proper in game material that they can show off to the potential newcomers because they know nobody will come try the game if they show the nerdy **** you like to rant about in forums all day. |
raven666wings
Cyber Chaos Crew
70
|
Posted - 2013.09.05 13:11:00 -
[10] - Quote
Lady Maladi wrote:Apples versus anything that isn't apples wholly proves my point, something I appreciate your acknowledging. The rest of your blabber I chose to ignore as the rotten oranges you seem fond of. If you want to see more interesting videos or images borne from EVE then there are dozens of resources: EVE TravelRooks and Kings YouTube
You seem to be having a rough morning. Why don't you have a cup of tea and wake up before commenting my posts with such sperg? I mean, I imagine you might have this urge of coming at me for pointing out in a "Star Citizen vs EVE" thread the fact that EVE is hiding its nerdy and slacked gameplay behind bling videos instead of showing it like it is, something that Star Citizen and other newer titles don't need to do because they actually have a better game engine... but camon... at least try coming up with something that makes the slightest bit of sense instead of this community videos mambo jambo. |
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raven666wings
Cyber Chaos Crew
71
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Posted - 2013.09.07 09:48:00 -
[11] - Quote
Alpheias wrote:It is using the CryEngine3 for certain, but it is still a trailer with animated characters and animated objects so I disagree with you that it is ingame footage, as as you claim, and what should be common knowledge to anyone following this project, Star Citizen is still in development. Pray tell how you think segmented scenes from a trailer is ingame footage when anyone with a good understanding of 3D modelling and animation can, using the assets, put something together. By your own logic, the old Evolution video is a ingame video when it is clearly not.
Hum... so by your rationale, the trailer is using Cry Engine 3 but the footage is not ingame footage because the characters and assets are animated?!?! Interesting. I thought this was what the graphic engine did to them... You're suggesting then that they should have simply put them static in the trailer? Sorry again I don't follow... you seem rather confused. Oh yes.. that video you linked there is another example of an EVE trailer using EVE assets in some animation software other than EVE's graphic engine. I agree with you on that.
Alpheias wrote:You mean 'finished' like this? :p
It's not finished, is it? Hold on.. aren't you from the "CCP please fire the Carbon developers or we throw a tantrum, because EVE is only about spaceships" crowd? And you're complaining that it's not finished?!?! .... The contradiction is strong in this one. |
raven666wings
Cyber Chaos Crew
71
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Posted - 2013.09.07 10:11:00 -
[12] - Quote
[quote=Shalua Rui] I always had the impression that caspuleers aught to "die" (meaning: being cloned one time) in order to become what they are, and the "cockpit" is, in my opinion, just the representation of what the pilot "sees" in her mind... so I thought it was ok.
Pilots will only exist in EVE when they add Valkyrie to it. Capsuleers having a cockpit representation in their mind doesn't make any sense in my opinion, since they aren't operating a ship that posseses one. They are simple connected to a big machine through a neural connection and the representation they should get in their mind would be at most a view of their own new mechanical body, possibly provided by 1 or more cameras installed in the ship that would act as their new eyes and provide sense of perception. I also don't agree with the view that people would need to die once to become an immortal capsuleer with the use of mind transfer to new clones. The way this fictional mind transfer is supposed to work, as we've seen in a recent Dust514 trailer, is with these implants grafted to the person's brain, which will somehow transfer the consciouness of the person through space into her/his new clone. So this means that these implants could probably be surgically installed in the aspiring capsuleer and transfer his mind to a new clone at the very first death, saving his/her consciouness and identity. |
raven666wings
Cyber Chaos Crew
71
|
Posted - 2013.09.07 11:35:00 -
[13] - Quote
Ishtanchuk Fazmarai wrote:As per lore, that's exactly what was done in the earlier stages of capsule technology, before clones existed. It was quite risky, though.
I suppose this "mind transfer" process will only work if there is a receiving clone to where the dying person's mind gets sent to. And the only way that you'll be able to turn someone into a capsuleer without making that person lose his/her consciousness and identity (die permanently) is by implanting the devices on the subject before he dies the first time. Or else the new capsuleer would just be a mindless meatbag. |
raven666wings
Cyber Chaos Crew
71
|
Posted - 2013.09.07 12:00:00 -
[14] - Quote
Alpheias wrote: You must be one of those that goes to great lengths to argue with his own reflection. For hours, literally.
I was then and still am strongly against Incarna. My post was to gleefully rub some more salt into the wounds of all those that still want Incarna because I am a colossal vapid tool.
More verbal diarrhea? You're still in denial of your evident uncoherent thought? I think you should consider getting professional help. Acceptance of one's problems is the first step towards treatment. Though i'm not sure they will find one efficient enough for your condition. |
raven666wings
Cyber Chaos Crew
71
|
Posted - 2013.09.07 12:17:00 -
[15] - Quote
oh yeah? would you like a fine SC gameplay video to go with it? well here you go http://www.youtube.com/watch?v=hzcelfmiRMg enjoy |
raven666wings
Cyber Chaos Crew
71
|
Posted - 2013.09.07 14:10:00 -
[16] - Quote
Ishtanchuk Fazmarai wrote:
The burn scanner is a external device, it scans the brain in a very agressive manner that would kill it anyway, so first they kill the brain and take a snapshot right before it dies.
The exact process is that upon hull breach, a neurotoxin is delivered into the brain to "stop" it (kill it), and right then the burn scanner fries it and takes a snapshot of its last functional state. The snapshot is then delivered to a waiting clone, which is reanimated after the brain pattern is engraved on it.
So all in all, transfering to a clone is not the same as becoming a capsuleer. For practical reasons, would be simpler to build a clone around the capsuleer implants and then burn the original brain in controlled conditions and transfer it to the implanted clone, but implanting the original body and don't clone it until it is podded would also be feasible, just more dangerous because of the surgery.
Ok I see what you're saying. I didnt read about this burn scanner device before or the brain killing procedure, but to me it looks like a mind copy and not a mind transfer for this reason: to have conscience continuity, the physical means that give origin to it must prevail. If the brain is killed, the consciousness would need to be "sent" instantaneously to a new one. If you are creating an image of it and implanting it in a new brain, it's a copy, not a transfer. Continuity is lost and the first subject's mind is dead. This will even open the possibility that you can give life to various cloned subjects, if its a mind copy and not a transfer, you can create as many as you want in new bodies. Maybe I need to read some of the lore and try to understand better what's the deal in it, if there is mind copy or transfer in the capsuleers. |
raven666wings
Cyber Chaos Crew
71
|
Posted - 2013.09.08 11:14:00 -
[17] - Quote
Alpheias wrote:I really do hope you, and everyone else, who are passionate fans of Star Citizen get exactly what is mentioned about in that video. I really do.
Yes, I like especially the parts where the guy refers to the "biggest crowdfunded game ever" and "not resorting to any game publishers because they want to make the game their way". |
raven666wings
Cyber Chaos Crew
71
|
Posted - 2013.09.08 12:11:00 -
[18] - Quote
Fala-Berit wrote:Star Citizen
Player Funded Beta?
Before the beta comes the alpha, which is set to happen sometime in December. |
raven666wings
Cyber Chaos Crew
71
|
Posted - 2013.09.08 15:50:00 -
[19] - Quote
again on the subject of EVE's mind transfer, which I think is such an awesome element and one of the trumps CCP should really bet on regarding gameplay development:
raven666wings wrote: I also don't agree with the view that people would need to die once to become an immortal capsuleer with the use of mind transfer to new clones. The way this fictional mind transfer is supposed to work, as we've seen in a recent Dust514 trailer, is with these implants grafted to the person's brain, which will somehow transfer the consciouness of the person through space into her/his new clone. So this means that these implants could probably be surgically installed in the aspiring capsuleer and transfer his/her mind to a new clone at the very first death, saving his/her consciouness and identity.
The Dust514 trailer I talked about before http://www.youtube.com/watch?v=NIwekfp3p5Q
at 1:00 - "The implant recovered by the extraction team has fascinating properties, it hints to transfer of counsciousness, even at the moment of death"
also this one about the Templar Prototype Implant http://www.youtube.com/watch?v=X7l7_0ruwxs&list=SPFC7B99173F4DC31F&index=14
I was convinced that these were implanted on the capsuleers and the mercs and that they would retain consciousness at the very first death by getting their minds transferred to the clones. But after looking at them again they don't seem like the kind of device that could be implanted in a living person's brain without destroying it, probably only possible to build from scratch in a clone. And regarding capsuleers, if the only way they get their minds transferred (read copied) is by the burn scan and killing procedure, then probably Rui and Ish were right and I was wrong, meaning that an aspiring capsuleer or merc would need to die before becoming so. |
raven666wings
Cyber Chaos Crew
71
|
Posted - 2013.09.12 16:57:00 -
[20] - Quote
Alpheias wrote: Fair enough. Still, in my mind, publishers are a necessary evil in many ways.
Prevent game designers from building air castles while burning money on nothing is one.
More props for RSI for coming up with a successful crowdfunding scheme instead of selling out to other companies, subject to their rules and/or water down the game for playstations or vitas or tablets/smartphones.
Tollen Gallen wrote: I remember a time when games were released after beta with just a few annoying bugs, these days its now beta with patches and bug fixes rushed out before the player base runs for the hills.... .
Yes, i remember this time too... it was so long ago when games like Dust514 were launched like that... oh wait lolol nvm Yeah SC fans can relax cause RSI is not CCP. They're not gonna sell the game for petty cash to some console company. The game is already paid for. Plus, even if ppl "run for the hills " like they did in Dust514, it won't be a big deal for this same reason.
Malcanis wrote: Even is it is a "scam", you're not really taking all that much more of a risk that you would be just purchasing a newly released game with bought-and-paid-for "9.5/10 'Amazingly awesome!!!!11'" IGN reviews.
It would be a more successful scam than asking you to buy a junky 7 year old ps3 for 200Gé¼ to play Dust514, it doesn't seem too many people fell for that one
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raven666wings
Cyber Chaos Crew
87
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Posted - 2013.09.18 13:46:00 -
[21] - Quote
inb4 RSI delivers the universe CCP wanted to deliver but only better (running on a single graphic engine and PC platform) while CCP keeps rubbing their CCPeen to "single shard universes" and "2000 player battles" (while running 3 games on 3 different engines and platforms and watching the other 80% of their playerbase who don't engage in time-dilated blobs unsub and go play SC). |
raven666wings
Cyber Chaos Crew
88
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Posted - 2013.09.18 17:14:00 -
[22] - Quote
inb4 CCP tries to hire Roberts to unbork EVE. |
raven666wings
Cyber Chaos Crew
91
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Posted - 2013.09.19 14:37:00 -
[23] - Quote
Tanesha Kring wrote: Although more or less true, SC is not going to be the sandbox Eve is. Even with having the ability to preform a lot of the same tasks with better gameplay (this is still speculative since SC doesn't exist yet) the matchmaking multiplayer element will (not???) affect how much influence a group of players can have on the game world. Although Eve hasn't had any competition in the multiplayer space sim arena until the near future, it's not a given whether players will abandon Eve for another game.
Yes I suppose that's true and the forecasts about SC's impact in the space MMO market are indeed just speculation, but just like Ish stated, don't forget that a big portion of EVE's fuel has been coming from curious newcomers that at the lack of other more entincing sci-fi space simulators come try EVE and play it until they get bored, many times with the kind of tactical combat gameplay that doesn't fit their taste. And these newcomer people might find SC a more appealing game to go spend money on.
Tanesha Kring wrote: A lot of hisec are alts so it's not as easy to tack down the demographics in terms of interests in playstyle. Eve's sandbox does actually involve more than pvp in nullsec however. For instance the players that enjoy the economic and industry aspects might not find SC there cup of tea either since it will not be as player driven and it sounds like industry might be something that takes a lot of work in SC just to get into.
Well yes, SC's economy and industry surely won't have the level of depth that EVE's has. But then again, many ppl in EVE are not here for the spreadsheets.
Tanesha Kring wrote: SC seems more geared towards PvP, PvE, exploration and 'trading' in the form of shipping cargo outside of the Squadron 42 gameplay.
It also seems more geared towards people that want to have simulated and graphically appealing spaceship combat, with use of a cutting edge graphic engine and VR technology, and not only at a fighter craft level being launched from a carrier to skirmish like in EVE Valkyrie, but also operating bigger ships like cruisers and carriers, using avatars on deck, hangar, stations and planets. All of this connected without engine/platform/business model constraints. |
raven666wings
Cyber Chaos Crew
104
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Posted - 2013.09.22 23:50:00 -
[24] - Quote
Ariel Dawn wrote: While Star Citizen looks neat, isn't it horribly overrun with real money trading already before anything has happened at all? People flipping limited ships and whatnot for $$$ and whatnot.
Trading ingame items for real money doesn't necessarily turn the game into pay2win imo, as long as you can get everything that's sold in the cash shop with ingame currency and you dont have to go through eternal grinds to get it. |
raven666wings
Cyber Chaos Crew
105
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Posted - 2013.09.23 14:54:00 -
[25] - Quote
Ishtanchuk Fazmarai wrote: Numbers and money... barely anything, just trifles.
numbers and money???!?!?!? but it's eleet peeveepee and statue shooting tantrums that support EVE!!! oh wait lololol nvm |
raven666wings
Cyber Chaos Crew
105
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Posted - 2013.09.23 14:55:00 -
[26] - Quote
Alpheias wrote:Alright. Let us address that then, shall we?
How do you re-introduce very unpopular avatar based element to EVE without pissing off a large portion of your customer base when the current iteration offer little more than buying internet spaceship clothes and is a unfortunate necessity for character portraits?
It is not an easy question and despite that I am not in favor of WiS, I have to give kudos to CCP for thinking really hard how they can bring an avatar based gameplay into EVE and give meaning to it rather than having the characters just stand there and look awkward as they do in your typical theme park MMOs and at the same time, avoid having it turn into a Second Life in Space.
*handles prozac prescription
Avatar gameplay thread is here https://forums.eveonline.com/default.aspx?g=posts&t=161511&p=1 |
raven666wings
Cyber Chaos Crew
106
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Posted - 2013.09.23 17:13:00 -
[27] - Quote
Alpheias wrote: *pops your little imaginary world and welcomes you back to reality
If you had dived into that thread, you will eventually find that Team Avatar no longer exists. CCP lets that thread be because it makes sense from a moderator's point of view to do so. At the same time, CCP keeps the nonsense posted in just one thread.
Still posting in the wrong thread, discussion about Team Avatar and their work is done here https://forums.eveonline.com/default.aspx?g=posts&t=161511&p=1 |
raven666wings
Cyber Chaos Crew
106
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Posted - 2013.09.23 17:28:00 -
[28] - Quote
What you seem to be exhibiting right now is more of a depressive OCD nuisance rather than reality lag, hence the prozac prescription. |
raven666wings
Cyber Chaos Crew
106
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Posted - 2013.09.23 18:12:00 -
[29] - Quote
Alpheias wrote: To have a armchair psychologist like you suggesting something like prozac feels pretty oldschool, almost nostalgic.
I'll be more modest with my offering of help; would a hug help make you accept the death of Team Avatar?
If you had taken the medication the chances of writing such things would be diminuted by now. |
raven666wings
Cyber Chaos Crew
106
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Posted - 2013.09.23 18:56:00 -
[30] - Quote
ninnies crying about their dollies
This isn't even funny!! Cant you seen++ this baby's in a lot of t pain |
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raven666wings
Cyber Chaos Crew
106
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Posted - 2013.09.23 21:21:00 -
[31] - Quote
Yes, I remembered this Fanfest moment too yesterday while watching my football team's match, only that here coach Jesus had to fight and defend the fans from angry security guards. The pride of us all. |
raven666wings
Cyber Chaos Crew
106
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Posted - 2013.09.24 00:52:00 -
[32] - Quote
Alpheias wrote: We recall it very differently then, I recall Hilmar asking the question if audience if they wanted that door to open and what he got was a yes.
As I said previously, I am not in favor of WiS because of the debacles that spurred before and after Incarna was launched which I think is the general consensus amongst us who doesn't want WiS and I also think that is a very fair because it was devastating for CCP and while I don't know about you, I don't want to see CCP go through that again.
That said, if CCP can and only if they can, should they re-introduce it? It really all depends on how they intend to go with the human element and if they can do it without having a Second Life in Space.
Ok we understood you are concerned about the WiS issue. I know this can be distressful for you... but please take a deep breath and have a glass of water (possibly accompained by this pill). Feeling better? Ok here's the WiS thread again, where the matters of WiS are discussed https://forums.eveonline.com/default.aspx?g=posts&t=161511&p=100 |
raven666wings
Cyber Chaos Crew
106
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Posted - 2013.09.24 15:52:00 -
[33] - Quote
Alpheias wrote:Take raven666wings with you, you two seem to have a bit of flare between you.
I approve lets fly off into the sunset together baby GÖÑ GÖÑ GÖÑ
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raven666wings
Cyber Chaos Crew
106
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Posted - 2013.09.25 02:19:00 -
[34] - Quote
Tanesha Kring wrote: Totally agree and that's why I said PvP and PvE first. I for one am looking forward to being able to pilot and actually crew space ships. I like space sims and combat flight sims and there hasn't been much of either that has peeked my interests in awhile. I think my sticks been mostly collecting dust since the last time I played IL-2. ;p
Ishtanchuk Fazmarai wrote:Heh, Il-2 is to blame for getting me hooked to/spoiled by online gaming... Note: I played Il-2 for the PvP. Recently I played Planetside 2 for the PvP. But in almost five years, I never have considered seriously to PvP in EVE. I wonder how will I feel about PvP'ing at SC, but it's unlikely if the only way to experince it is facing the serious consequences intended, permadeath included.
Tanesha Kring wrote:If there's some good flight combat. Consequences be damned!
I play Ace Combat: Assault Horizon awesome flight combat simulator and gonna try War Thunder too, add me up on Steam if you wanna eat some oil and smoke and get explodeded over and over again while we wait for SC/EVR/ED |
raven666wings
Cyber Chaos Crew
106
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Posted - 2013.09.25 16:08:00 -
[35] - Quote
yes, somebody needs to get some ^^ and maybe even get a life and buy a new computer |
raven666wings
Cyber Chaos Crew
106
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Posted - 2013.09.25 17:30:00 -
[36] - Quote
Yes, somebody needs to get some ^^ Maybe even get a life and buy a new computer |
raven666wings
Cyber Chaos Crew
106
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Posted - 2013.09.25 17:43:00 -
[37] - Quote
Ok ok!!!! I will not say again you need to get some, a life and a new computer!!! Stop hitting the blind man |
raven666wings
Cyber Chaos Crew
106
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Posted - 2013.09.25 17:50:00 -
[38] - Quote
ISD Gallifreyan wrote:Off topic an personal insults violating forum rules removed.
Keep the discussion about the topic, not the people having the discussion.
I fail to see how my response is a personal insult Sir. Stating that people need to get some and a life and a new computer is a personal advice, not an insult. You might wanna scroll up and read the posts done by that lady to see whos posting offtopic and in an insulting tone. |
raven666wings
Cyber Chaos Crew
106
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Posted - 2013.09.25 18:06:00 -
[39] - Quote
Ok ok!!! Stop hitting the blind man!!! I am guilty! I confess!!!!
*signs blank sheet where all crimes committed can be written |
raven666wings
Cyber Chaos Crew
106
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Posted - 2013.09.25 19:11:00 -
[40] - Quote
I refuse to think that playing SC is better than not having sex and playing old games in old computers. Oh wait.. no I don't. |
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raven666wings
Cyber Chaos Crew
109
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Posted - 2013.09.26 00:48:00 -
[41] - Quote
I also play Need for Speed: Hot Pursuit if you'd like to get rammed/emp'ed/spike stripped and busted you can add me on Steam too! I know i know... EA game but not every EA game is bad. NFS best racing series imo and coming from them! If the new EA VP and EP help EVE games deliver some of this entertainment then not everything is lost. |
raven666wings
Cyber Chaos Crew
109
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Posted - 2013.09.26 16:15:00 -
[42] - Quote
Tanesha Kring wrote: I did pick up War Thunder. I get the impression that the arcade style play is meant for a mouse which is kind of disappointing but I refuse to fly third person with a mouse so I suck. lol
You can always use a usb dualshock controller, assign the x/y axis to the analog stick and the steering/thrust/brakes/gear/weapons/locking to the rest of the buttons. This way you can turn the mouse aim off, leaving the crosshair in the tip of the aircraft's nose and just shoot in the direction it's facing That'z how I roll. |
raven666wings
Cyber Chaos Crew
165
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Posted - 2013.10.03 03:16:00 -
[43] - Quote
Backed Star Citizen and found out my Geforce GT 330M doesn't support DX11 so cant run CryEngine 3 lol Fortunately CoolGuy McNeish found out and shared a way to bypass the DX11 check at startup and run the CryEngine 3 using this DX10.1 Warp feature that seems to emulate the hardware required found only in newer DX11 chips. Will definitely have to get a new computer to play the final version. |
raven666wings
Cyber Chaos Crew
167
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Posted - 2013.10.03 15:24:00 -
[44] - Quote
Ishtanchuk Fazmarai wrote:One of the reasons why i'm not bothered with SC's requirements is that by late 2014, likely my rig will need or will already have got a replacement... (Anyway, I can't run the hangar module, and shall check it when I feel like messing with software again... I really hate it when computers just decide to don't do what they are supposed to do)
Yeah I hear you, just like CoolGuy McNeish wrote there, this is a risky thing to do, may cause your card to overheat, pop bugs or crashes in the software, do it at your own risk. |
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Star Citizen avatar personal computer concept and hints to clothing and body armor shops unveiled |
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Posted - 2013.10.16 17:34:00 -
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Alpheias wrote: I have yet to hear either Mr. Braben or Mr. Roberts touch on the subject of PvE, while it is something that we can expect, and color me pessimistic but I think it is too soon to celebrate whatever PVE content in these games as milestones compared to what we have in EVE today.
Prepare to see Chris Roberts trying to raise even more money. Preferably in the billions.
http://en.wikipedia.org/wiki/Star_Citizen
Both Star Citizen and Squadron 42 are set in a 30th-century Milky Way centered around the fictional UEE (United Empire of Earth), an analogue of the late Roman Empire.(rings any bells? next EVE "expansion" naming? Rubicon? note that the game has not even launched yet and EVE is already drawing from it and trying to catch up with features like DX11 support) A central theme of the game is citizenship (or lack thereof) in the UEE, which must be earned through player actions (such as completing a period of military service). It is anticipated that Citizens will enjoy certain in game benefits, for example paying a reduced tax rate or having easier access to interspecies trade,[7] but the exact details are yet to be determined. A strong focus will be placed on player interaction, with player behaviour influencing and being influenced by a dynamic economy system. |
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Posted - 2013.10.16 18:35:00 -
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Alpheias wrote: Sounds to me that Chris Roberts looks no further than EVE Online for inspiration, maybe even blatanly stealing from.
Chris Roberts was making space sim games long before CCP even existed. Plus, it's old news that this was were EVE drew from, and possibly from movie series like The Matrix (that premiered in late 90's at the same time CCP was developing EVE, and was itself inspired from previous works of science-fiction) to come up with the pod man-machine neural interface. |
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Posted - 2013.10.16 19:20:00 -
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Alpheias wrote: I think it is however ridiculous to think that CCP is somehow playing a game of catchup with Star Citizen because CCP named their winter expansion 'Rubicon'.
Not only did they do that, but they also rushed the development of a twitch space combat sim because of it (EVR) and more recently the graphic engine DX11 support. Naming the next "expansion" (read life-support patch) after SC's UEE Roman Empire analogy or not is the most irrelevant of those. |
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Posted - 2013.10.31 19:40:00 -
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Halloween is here! I too have embodied the spirit! The world swirls around me as the Citizen's voices grow lowder!!!"
Just logged in to my account on RSI Store and bought the "Name A Newly Discovered Star System" pack for $5000 USD. Roberts emailed me and told me there was none left but I gave him the money anyway. Then bought a "Shut Up And Take My Money" pack on top for another $5 USD.
Want to show big publishers youGÇÖre voting with your credits? Pick up this special spacecraft skin honoring the RSI crowdfunding campaign! |
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Posted - 2013.10.31 20:23:00 -
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Ishtanchuk Fazmarai wrote: So... which package you got then? Space Marshal with all 5 original pledge ships + Idris Corvette?
No I already had that one, and 420 bengal carriers for my alts. SwAg. Just told em to shut up and take my money cuz they so awesome.
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Posted - 2013.10.31 21:06:00 -
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I am serious. I GÖÑ Star Citizen and I told em to Shut Up And Take My Money. |
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Posted - 2014.01.09 18:47:00 -
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Can't do that in Star Citizen either. Capital ships aren't available for purchase at the RSI store. Bengal carriers and such are only available ingame. Banned from forums You have been banned from the EVE Gate forums, effective through 11/15/2013 12:33:03 PM. |
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Posted - 2014.01.09 18:55:00 -
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Awesome concept art recently uploaded by concept artist Elijah McNeal and linked by someone in RSI chat: http://cghub.com/images/view/779002/ Banned from forums You have been banned from the EVE Gate forums, effective through 11/15/2013 12:33:03 PM. |
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Posted - 2014.01.09 22:35:00 -
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Yep, technically this game is the one that could be interpreted as pay to win, since you can even come here and convert real money into a highly trained character that will give you an edge over new players on new characters. Micro-transactions on game items like ships/weapons/boosters/vanity/etc when well implemented (as opposed to the way they were implemented in games ruined by EA) give the company extra revenue and allow casual players to enjoy the game aswell. They don't make the game pay to win as long as you can get all the sold items with ingame money too at reasonable prices. Banned from forums You have been banned from the EVE Gate forums, effective through 11/15/2013 12:33:03 PM. |
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Posted - 2014.01.19 22:14:00 -
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Malcanis wrote:I think you mean that you expect you will. Or even more accurately: that you hope you will. Remember that SC is still nothing more than a web page full of promises and a lot of people who are very much in a position to get an expensive lesson in what cognitive dissonance means.
And it will remain that way for a minimum of another :18 months:...
As an aspiring CCP employee you should be more careful with your posts and not let flames invade your speech like this when opinating about the competition. Usage of sentences like "They are totally different games", "I hope Star Citizen succeeds" and "I will be playing both" are more appropriate public adressing measures and will not jeopardize public relations and diplomacy. Banned from forums You have been banned from the EVE Gate forums, effective through 11/15/2013 12:33:03 PM. |
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Posted - 2014.01.22 21:20:00 -
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Quick update on Star Citizen's status
$37 million stretchgoal reached, Star Citizens unlocked a new star system at the center of a nebula: Tanga System GÇô At the heart of an unusual rectangular planetary nebula, lies Tanga System. The inner planets were engulfed as the star entered the red giant phase. The expanded habitable zone unfroze a small world on the former outer ring and for several hundred million years made it habitable. Life began to emerge and was just reaching a primitive state when the star collapsed into a white dwarf, throwing the planet back into a deep freeze, then blasting the atmosphere away with the resulting planetary nebula. ThatGÇÖs how the system was found: Only two worlds (speculation that there could have been three to four more) but both are dead planets with no atmosphere.
RSI's new live chat and organization systems are also now online: The Star Citizen Organizations page is now available. With the launch of Organizations, Star CitizenGÇÖs backers can create their own groups which will eventually transition to the persistent universe. Form an elite fighter squadron with friends, or a fearsome pirate guild with fellow gamers. WeGÇÖve created a flexible, interactive system to allow your group to become part of the Star Citizen world today! https://robertsspaceindustries.com/comm-link/transmission/13488-Organization-System-Launch.
The Next Great Starship contest is on and citizens can now cast their votes to chose which ship will make it to the game: [i]You are also invited to help select the ship which will be designed as part of The Next Great Starship. Want to see contestants build a powerful gunship, a high velocity racer or a versatile freighter? Cast your vote today! The first episode of the TNGS competition airs Friday, January 31st. Banned from forums You have been banned from the EVE Gate forums, effective through 11/15/2013 12:33:03 PM. |
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Posted - 2014.02.01 13:00:00 -
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Tarpedo wrote:They've launched organizations gateway on RSI.com and it's impressive. Especially when compared to non-existent EVE counterpart which CCP didn't bother to create during 10 years they've had to do so (in-game recruitment system in EVE requires subscription fee to access =) ) And of course first thing I did - grabbed " EVE" vanity URL for upcoming religious cult \o/ +1
Also already founded a criminal syndicate CCC with costum ranks and roles. Something I wish I could have done in EVE without being limited to the corporation format. Banned from forums You have been banned from the EVE Gate forums, effective through 11/15/2013 12:33:03 PM. |
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Posted - 2014.02.03 10:40:00 -
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Trii Seo wrote:Actually - less than a demo, given things that get mentioned (Exploration!) since it doesn't even demonstrate all features of the game. And, wow, are people really excited over Roberts giving them ability to create guilds for a game that doesn't exist?
One thing that makes me laugh about it is merging the "PvP slider" and introducing an ability to opt out of pvp and then encouraging people to form a "fearsome" pirate group. Now, I'm not sure if those guys are aware of the fact that pirates usually engage in non-consensual combat.
Unless we're talking some theme park version of pirates, where all you do is yell "arrr!" and shake your hook hand at the righteous citizens every now and then. If that's the case, I think I'll pick actual fearsome pirates of EVE.
Funds Raised - $37,899,385
Star Citizens - 380,917
This might come as a bit of a reality check for you, but the majority of space MMO enthusiasts are more thrilled about the PVE wonders in a gorgeous space sci-fi adventure with occasional PVP than the prospect of browsing spreadsheets in a massive lagfest filled with 10.000 dots in their screens.
Sure, the "PvP slider" will allow those who want to enjoy the game in single player mode to do so without getting ganked by others, but considering the playerbase numbers (400.000), if a quarter of those are online simultaneously (100.000) and only half of those have the PVP slider off (50.000) you will still be able to fight or gank in the Star Ciztien universe more players than the entire PCU of EVE Online (and I'm not even breaking the EVE PCU to the number of players that actually engage in PvP). Banned from forums You have been banned from the EVE Gate forums, effective through 11/15/2013 12:33:03 PM. |
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Posted - 2014.02.03 13:00:00 -
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Christine Peeveepeeski wrote:in SC I can choose to not fight? Silly. Sure, the "PvP slider" will allow those who want to enjoy the game in single player mode to do so without getting ganked by others, but considering the playerbase numbers (400.000), if a quarter of those are online simultaneously (100.000) and only half of those have the PVP slider off (50.000) you will still be able to fight or gank in the Star Citizen universe more players than the entire PCU of EVE Online (and I'm not even breaking the EVE PCU to the number of players that actually engage in PVP).
Christine Peeveepeeski wrote:It will be WOW in space Not at all, WoW is a fantasy mmorpg, Star Citizen is a sci-fi space simulator mmorpg.
Christine Peeveepeeski wrote:probably get more subs than EVE Star Citizen will not operate on a subscription-based business model.
Christine Peeveepeeski wrote:will it continue on as long or will it destroy EVE? Nah, not as far as I can tell at least.
The developers intention is to make it last a very long time. No it won't destroy EVE, the only people who can destroy EVE are the ones in charge of it. Banned from forums You have been banned from the EVE Gate forums, effective through 11/15/2013 12:33:03 PM. |
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Posted - 2014.02.03 18:26:00 -
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DaReaper wrote:As a long time eve player, 10 years, i'll give you a small history lesson. When eve first came out, it had about 200k people on the forums, making groups and doing the alpha and beta test. Then when it was released, that numbers dropped, down to like 2k people on at all times. STO had I think about 300k people foaming at the mouth with interest for it. The beta test came out and they had alod of people on there servers, then when the game went live, that number dropped like a rock. Saying that there are currently 400k people registered to play... a game that has zero to actually play... and thinking that converts to real money, besides what possibly stupid people have given the money thus far to the game (I only say stupid because if this game is an absolute flop, they will indeed be stupid. They could also be brilliant) is insane. SWTOR had prolly a million people interested and looking to try it, and we saw what happened there. Hype is that, hype. So what if a lot of people with money to blow is feeding a beast because they think the beast will be cool. Untill launch, this means absolutely nothing. Not even if 2m people get on the alpha and beta test, it still means nothing until the game is launched. For comparison, Serenity, whn it launched both times in china (yes it was launched twice) had 100k for the first time, and like 300k the second time of people wanting to play... now it has less then that who actually play. So your numbers of 400k people signed up, if 1/4th are on at the same time... mean ziltch.
I wouldnt call this an history lesson, it looks more like a rotten alphabet soup. Banned from forums You have been banned from the EVE Gate forums, effective through 11/15/2013 12:33:03 PM. |
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Posted - 2014.02.03 18:39:00 -
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DaReaper wrote:1) If the game is not a single shard world, which I somehow highly doubt it will be, then I won't play. That's one of the appeals to me about eve. I don't have to ask my friends what server they are on? and if I want to shoot Russians, germans, americans, etc I can find them to shoot, or work with. The Star Citizen developers have stated before that the game won't run on a single server. The persistant universe will have its own infrastructure and create instances in certain locations according to the players "PvP slider", connection latency, number of people flying together, etc. Paralel player ran and modded universes will also be a feature.
DaReaper wrote:2) Someone mentioned the game won't do subscriptions, which is a fine business model, but that this means is it will not hurt eve all the much. As you can easily play both simutamiously. Just like Guild Wars never really hurt eve or WoW's numbers, as you can play both. I think the question here is more like "Will you want to play and spend your time with both games?" instead of "Can you play them simultaneously?".
DaReaper wrote:3) If the skill system is not like eve's, or even like Earth And Beyond's used to be (you would get skill points when you leve up and then you plug them into skills you liked based on the sp's your received) I and a lot of people may not play. I hate run around skill crap with sticks level up games. or in this case, fly around and shoot crap with pee shooters level up games. The only skill system you'll have in Star Citizen is the "hands-on kit" baby. Banned from forums You have been banned from the EVE Gate forums, effective through 11/15/2013 12:33:03 PM. |
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Posted - 2014.02.03 19:08:00 -
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DaReaper wrote: ah so more then one server... yea then i'm prolly not gonna go beyond trying it. but that's just me
Some people just wanna watch spreasheets with small dots and press F1, nothing wrong with that...
Banned from forums You have been banned from the EVE Gate forums, effective through 11/15/2013 12:33:03 PM. |
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Posted - 2014.02.03 20:27:00 -
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Exitosus Tentationem wrote: It's not about pulling the trigger. It's about setting up the situation such that when someone else pulls the trigger, the right guys go 'boom.' Chess, as opposed to rugby. But, as you note, something for everyone. *shrug*
Yes, but why use the wrong promotional videos? Something like this would get the message out better, entince the right kind of players from the get go... oh and yes, at a much cheaper rate. Banned from forums You have been banned from the EVE Gate forums, effective through 11/15/2013 12:33:03 PM. |
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Posted - 2014.02.03 20:40:00 -
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Trii Seo wrote: Threat of loss makes survival all the more entertaining..
I agree. Star Citizen's citizenship (or lack of thereof) and death mechanics will ceretainly make players think twice about their actions in the universe. It's not like you will be able to wash off your security status by rattting some tags and turning them in. Engaging the wrong people at the wrong place or trying to jack their ships off their hands will possibly come with a bounty that will actually motivate bounty hunters to hunt you down. And if them or anybody else accomplishes the feat of killing you, your character doesn't just lose some skill points or gets it's mind transferred to a new clone. It's dead. Forever. Banned from forums You have been banned from the EVE Gate forums, effective through 11/15/2013 12:33:03 PM. |
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Posted - 2014.02.03 21:03:00 -
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Trii Seo wrote: Uh-huh, I smell people creating alts and passing on their wealth ad infinitum - since there's no skillpoints to lose, death will be meaningless. You will just lose a pretty face, but hey you can just probably recreate yourself v10.0 and go about your business.
So first you say the threat of loss will entertain you, but now you're saying you don't care about your character? I'm confused.
Trii Seo wrote:And we've seen how bounties work, haven't we. Back in the day of old bounty system in EVE, you'd get the whole thing for podding someone, and despite quite a few individuals roaming about with good ISK on their heads nobody ventured out to dangerous space to hunt them. Yes, we've seen how they work, in EVE Online.
Trii Seo wrote:There won't be consequences either, because even if you made another player angry you can just retreat to safe space and pop your slider back to "no pvp" and wait them out. They can't even suicide gank to retaliate. I don't think that after you've killed or jacked someone's assets you'll be able to evade pvp as easy as someone with a clean record. We'll have to wait to play it to see how it works. Banned from forums You have been banned from the EVE Gate forums, effective through 11/15/2013 12:33:03 PM. |
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Posted - 2014.02.03 22:36:00 -
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This is a bit off topic but I particularly liked that chess game video website. Their Dust 514 review was very accurate. Banned from forums You have been banned from the EVE Gate forums, effective through 11/15/2013 12:33:03 PM. |
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Posted - 2014.02.04 14:34:00 -
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Trii Seo wrote:One thing is the threat of loss, the other is mitigation. Facing a threat of a meaningful, hurting loss you are likely to mitigate it - in EVE, for instance, engaging only when your victory is certain or not engaging at all. When you want to engage in combat with the possibility of permanent loss, you will likely make assets that can be lost disposable. So you're saying that people in EVE also avoid conflict if they want to, even though they don't have a PVP slider? Well yes, they do.
Trii Seo wrote:I doubt SC would be able to do much to change it - being risk averse is not a game mechanic - it's a way of thinking (and by the looks of it, SC crowd is even more risk averse than EVE people. We're talking more risk averse than people that coined the "Don't fly it if you can't afford to lose it"). I don't see why risk adverse, suicide bomber or other styles of play should be the object of judgement. Theres room in the universe for everybody. Unlike EVE, if you chose to play the game without consensual PVP you can still log on to the game and fly in areas other than "high-sec".
Trii Seo wrote:And yes, I think if you've killed and jacked someone's assets you will be able to evade PvP easily. It will simply be done by gambling the system responsible for flagging someone as a valid target to others. I doubt they will leave declaring someone an outlaw to players - it would be abused as hell. I think they'll go the other way and just prevent theft/murder altogether, either from launch or further down the line after months of whining from the playerbase after they had a bad run-in with the local equivalent of Goons. You should watch Wingman's Hangar weekly videos more often, maybe pose these questions to the lead game designer Rob Irving, he's there answering these and other questions every week and I'm sure it's been covered before. I'm almost 100% sure they said before that citizens with criminal record wont be able to turn the PvP slider back up, but I'll look this out for you. I recall them talking something about this, like when citizens commit crimes in space where there is law enforcement they will be hunted by npc security forces and if the victim is a player he/she will also be able to hunt the agressor and/or place a bounty on him/her without lowering the security status. Banned from forums You have been banned from the EVE Gate forums, effective through 11/15/2013 12:33:03 PM. |
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Posted - 2014.02.04 23:54:00 -
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Ok I didn't find a specific forum post or video from the developers about how will the PVP slider work when you're a criminal and got a bounty on you, but I found some posts from the community manager Ben Lesnick and other info that we can put together to draw some conclusions:
- Crime Status
The crime status depends on the balance between law enforcement and law violation in a system. The crime status of a star system is judged by the United Empire of Earth[source?] and indicates how dangerous is the respective system for a lawful citizen. Star systems with low crime status are generally considered a safe place to fly, high crime systems are dangerous, and medium is something in between.
- "PVP Slider" or "Player Interaction Slider" (seems to be the official name for it)
The GÇ£Player interaction sliderGÇ¥ (or GÇ£PvP sliderGÇ¥ as some calls it) is an option that will allow players to influence wether they encounter humans (PVP) or computer controlled ships (PVE) during certains events.
So hereGÇÖs what we actually know, with CIG-employee sources.
Setting the Player interaction to minimum will lower your chances of player encounter, but does NOT set those chances to zero. (Ben Lesnick, march 2013)
The slider may only be changed on a save point (while landed on a planet/station), not mid-flight (Ben L., january 2013)
Each system/zone has a danger rating which affects the chances of encountering players in events. The more risky the zone, the more likely to encounter players. (Ben L., march 2013)
If the event manager chooses to not match you up against players, the event still happens and you will encounter ships manned by AI instead. (Ben L., march 2013)
- posts from Ben Lesnick answering questions about the PVP Slider
Yes, the system rating will impact the chance of having PVP there.
Let's say I'm traveling to Nav Point 1 in a system that's entirely safe, so there's no modifier. I have my PVP slider turned all the way down. I want to play this like an offline game!
And then Chris Roberts is flying a course that would intersect me and he has his slider turned all the way up because he's looking for a fight.
So we meet at an action sphere on the way to Nav Point 1 and the computer rolls some dice to determine how the encounter works. It takes into account that I don't want PVP and so weighs the chances AGAINST a PVP battle ensuing.
So let's say that means one in ten means a PVP battle when your slider is all the way down (not final numbers, just made up for this.) There's a 1 in 10 chance that I have to fight Chris Roberts right then and there.
But either way, I'm going to fight SOMEONE and so is Chris... but if it's not each other, we'll each have a separate instance where we fight an AI ship and it'll behave as though we both had a random encounter in Privateer (and neither of us knows the other is there.)
Think of it as a spectrum... the further you get from Earth/Terra the less effective it will be. Making up numbers entirely, imagine a full slider being 90% effective on Earth going down to 10% effective in Vanduul space.
The idea will be that there's a risk-reward factor in terms of the economy... you're going to be making less money on sales when your slider is all the way down. So you'll have to fly non-PVP-possible missions to make the same amount of money people who are allowing it get in fewer.
Considering what's written there, I think its safe to say that if you are a criminal being hunted in a system with no or low crime, your chances of being engaged by bounty hunters or other citizens instead of AI security forces will be lower than if you were in a medium or high crime system (assuming you are trying to evade everyone with your PVP slider all the way down to PVE only).
Here's a Chris Roberts interview for you too on becoming a Space Crime Lord in Star Citizen http://www.rockpapershotgun.com/2012/10/26/roberts-on-star-citizen-becoming-a-space-crime-lord/ Banned from forums You have been banned from the EVE Gate forums, effective through 11/15/2013 12:33:03 PM. |
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Posted - 2014.02.05 10:40:00 -
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https://robertsspaceindustries.com/comm-link/transmission/13550-Letter-From-The-Chairman-38-Million
$38 million stretch goal reached, Star Citizens unlocked the next choice from the star system poll, Cano System, home to a fully aquatic planet:
Cano System is home to a G-Type Main Sequence Star thatGÇÖs almost identical to EarthGÇÖs. Of the four planets in the system, only one is inhabited: Carteyna. Located on the edge of habitable zone, Carteyna is a classic waterworld. Fortunately, its planetary axis constantly keeps the northern hemisphere away from the sun, which allowed for the water to freeze into the landmasses used as the initial landing zones in 2587. Multiple attempts have been made to try to convert the thick atmosphere into something breathable, but the process never seemed to stick. In fact, over the years, every time thereGÇÖs a new technological development in geo-engineering, they test it out here on Carteyna only to yield the same result. Almost fifty years ago, scientists discovered microscopic organisms in the very early phases of life in the depths of the oceans. This caused a massive uproar throughout the UEE at the prospect that they had been attempting to terraform a developing world. Carteyna was immediately placed under the Fair Chance Act. Unfortunately, Humans had been living here for almost over three hundred years and the families that had been here for generations felt that they had earned rights as residents. After years of debate in the political and scientific community, the population was allowed to stay, but only under certain conditions: future terraforming attempts have been outlawed and the Human population has been consolidated to a single arcology to minimize their impact on their environment and the development of whatever species is growing in the deep.
The $39 million mark will unlock the last 2 most voted options in the poll, Kabal System and Oretani System, and a new goal will be announced that will help chart the course for the future of Star Citizen in a different way.
Banned from forums You have been banned from the EVE Gate forums, effective through 11/15/2013 12:33:03 PM. |
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Posted - 2014.02.05 14:19:00 -
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Trii Seo wrote:Yeaaah, this will sooo work well. I guess we'll have to see, but something tells me this system will either run piracy into the ground or be amusingly exploited. Read my last post again, you will understand better the parameters in which piracy and other player interactions will occur in the Star Citizen PU.
Trii Seo wrote:Also, I love how they made it past selling non-existent spaceships into selling non-existent starsystems. Classy, I was wondering which way CR will go to milk more money from people. They're not selling anything, they're collecting donations to gather as much as they can to make the best game possible. The ships, systems and the other stretch goal unlocks are nothing but symbolic rewards. Unlike you, the people who keep pouring money into the site understand this, and trust in CR and the team. Banned from forums You have been banned from the EVE Gate forums, effective through 11/15/2013 12:33:03 PM. |
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Posted - 2014.02.05 17:28:00 -
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DaReaper wrote:Scratches his head. This sounds cumbersome, and stupid. And the more I am looking at it, the more I am realizing that though it might be flashy and pretty, it sounds pretty much like a wanna be sandbox, that's not really one. The facts of sharded (more then one server), cumbersome sounding pvp and death mechanic (though I like the idea of perma death, but it still sounds way too complex and cumbersome) lack of a level or skill system (though that's kinda plus too, I hate run around kill stuff with sticks lvl up.. ooo now I get sword games) just means as I said I prolly will just poke my head in and look. But I am smelling possible failure once the masses play it. Though I have been wrong before, so we will see. Just looks like a giant scam to me atm.
Might wanna use a tinfoil hat while browsing the spreadsheets and pressing F1. Consprcy theries are known to cause head itch. Oh yes and I like cucumber too, diced and shuffled in a nice mediterranean salad. Banned from forums You have been banned from the EVE Gate forums, effective through 11/15/2013 12:33:03 PM. |
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Posted - 2014.02.06 00:45:00 -
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DaReaper wrote:Yea the more I learn about this game, the more I am seeing failure.
Multiple servers, yet all the data will be housed on one... so like something I do on sever alpha will effect server beta.... but I can't shoot or play with the people in beta... huh?
the pvp slider will take into account that I don't want pvp but billy bob does, and the game will roll a dice to see if we interact... WHAT!?! So if I go to plant x, and billy bob goes to planet x looking for a fight, if I have my slider set to 0 and he has his at 10 (max pvp) the server will check to see if I see him or not. and if I win then I see npc's and not him... again.. what? Take that X20 in a 20 ma fleet roaming for targets and if it has to do that for each pilot... I smell lag
So if I blow up, my escape pod gets tractored.. by the bad guy? and then i'm taken to a medical facility... by the guy trying to kill me? no? then what I have to sit and chill till a nice dude cmes alone and takes me? no the planet does... then that means I will always be near a planet when I interact with stuff.... ok.... so now if I am healed enogh times my body degreades and then I 'die' and all mys stuff goes to my next of kin... *blinks* why the hell would my body gegrade in a future world where I would be healed? Healing means no degrading. Granted I could accept if maybe on my way to my pod as my ship was blowing up I got a piece of shrapnel that ripped my arm off, so now I need a cybernetic arm... but degrade?!?
The more I hear about this game, the more my brain just goes 'wait what?' maybe I am jaded by 10 years of eve, which has in my opionion logical game play. And the game is not suppose to charge monthly fee's... so that sounds like.. I buy a $10 ship, when that gets blown up, I need to buy another $10 ship....
yea.. I need to look more into this but... really this game sounds like a polished pile of junk. But hey, one mans garbage....
The more I read your posts, the more I think you must be mentally challenged. Banned from forums You have been banned from the EVE Gate forums, effective through 11/15/2013 12:33:03 PM. |
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Posted - 2014.02.06 01:06:00 -
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Shelby Dusette wrote:Will definitely check this game out. Once it's completed. Until then I'm enjoying EVE way to much to invest in an unfinished product that I can't truly trial yet.
If everybody adopted the same posture you wouldn't be checking it out at all because it wouldn't be developed, much less completed. C-R-O-W-D-F-U-N-D-I-N-G Banned from forums You have been banned from the EVE Gate forums, effective through 11/15/2013 12:33:03 PM. |
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Posted - 2014.02.06 01:52:00 -
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Erica Dusette wrote:That's the gamble they're taking with crowdfunding. Not my problem. USD $38 mil - Thats quite a winning streak they got in that gamble if you ask me.
Erica Dusette wrote:I prefer S.P.O.N.S.O.R.S.H.I.P. A commercial entity to kick things off with their bank account and a very visible vote of confidence. The problem with commercial entities and people like the ones in charge of EVE Online is that they don't care about what the players want. The only thing they care about is the ammount of money in the bank accounts you mentioned. And we've seen in the recent example of Dust 514 and will ultimately see in all the EVE Universe games what that kind of mentality leads to. Banned from forums You have been banned from the EVE Gate forums, effective through 11/15/2013 12:33:03 PM. |
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Posted - 2014.02.06 02:17:00 -
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Trii Seo wrote:From what Roberts has done in the past and from the way SC is being marketed currently, I think my money would be safer with a Jita ISK Doubler (Is Erotica1 anywhere around? I heard he's a legit ISK doubler, 100% return rate and you even get a bonus!) than with Cloud Imperium Games.
Jita? Omg, tell him to move to Jata, that's where all the highrollers gonna be at. No more old fashioned doubling spreadsheets! We livin' in teh future baby! Deluxe Business Hangars for all UEE credit doublers! Banned from forums You have been banned from the EVE Gate forums, effective through 11/15/2013 12:33:03 PM. |
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Posted - 2014.02.06 19:43:00 -
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Desivo Delta Visseroff wrote: This is all well and fine, but remember game design, in this context, is a business and should be viewed in business terms. Crowd funding is a very valuable tool if implemented properly. Regardless, whether the money comes from an investor, publisher or donor, that money is being given to achieve an end result. More importantly, it should be proportionate to the result looking to be achieved.
In this case, the amount of money that have already been donated given away is grossly disproportionate to the amount of return being provided back, along with no real timeline for a final return. MOREOVER and CR has no legal obligation to even finish working on the game. He can fold it up tonight and just walk away and every single person who gave their faith, hearts and wallets would be left without any recourse.
The one thing that publishers and investors do very well is ensure the product actually reaches the market. (The quality of the product is a separate discussion) If it does not, investors, with at least two brain cells to run together, will have drafted enough paperwork to recoup as much of their initial investment through collateral/loan guarantees.
It's just how smart business gets done, and a game actually reach the market.
Boy, you have some twisted concepts engraved in that head.
Game design is whatever the game designers want it to be. Roberts has optioned and well to not follow the pay-to-win route because he intends to make the game last for a good bunch of years and now shut it down after 6 months. Theres a difference between "business" and a "flop". If you cant tell the difference, I'm not sure I can help you.
When Star Citizen goes live, it will have additional costs. Creating ongoing content, new functionality and running online servers costs money. Star Citizen won't be a subscription MMO. Their sources of revenue to support these ongoing costs are initial game packages, additional Squadron 42 DLC, and ships/UEC credit microtransactions for casual players. The difference between this and a pay-to-win game is that you will need to buy a package to access the game, but once your online, all the ships, equipment, real estate are purchasable with UEC credits which can be earned via gameplay.
Of course this crowdfunding agreement is based merely on the trust the supporters are putting on the developers, and Roberts could well shutdown the company, grab all the money and get lost. But having this project on his hands and given the potential it has to generate much more income after it is up and running than it already has, it would take him to be very dumb and shortsighted to actually pull that off. Banned from forums You have been banned from the EVE Gate forums, effective through 11/15/2013 12:33:03 PM. |
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Posted - 2014.02.06 21:34:00 -
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Nah, I don't think you understood yet. Let me make you a drawing:
Business: http://blingee.com/blingee/view/133715374-Chris-Roberts-
Flop: http://blingee.com/blingee/view/132971596-CCP-YOLOSWAG
Banned from forums You have been banned from the EVE Gate forums, effective through 11/15/2013 12:33:03 PM. |
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Posted - 2014.02.07 03:07:00 -
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Trii Seo wrote:10k packs are disturbing Lol they might be disturbing for you but they aren't for everybody. There are a lot of people who wipe their asses to $100 bills and also enjoy videogames. Once again you are ignoring that this is a crowdfunded project and the point of those packages is to fund the development of the game while gifting those generous pledgers with symbolic gifts for their support. They are not part of a post-development array of pay-to-win packs paying (or failing to pay) the salaries of those involved in the game development and maintenance.
Trii Seo wrote:that's the sort of stuff I keep for my shrink. I'd advise you to look for another. That one doesn't seem to be doing a good job. The paranoid outbreaks are still strong in you. Banned from forums You have been banned from the EVE Gate forums, effective through 11/15/2013 12:33:03 PM. |
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Posted - 2014.02.07 10:17:00 -
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Trii Seo wrote:I guess we will yet see if this takes off and if Chris Roberts learned something over those years of not being involved with the industry. My money's actually on "no" and that there will be a lot of tears when the finished product does not live up to the expectations of being the messiah of video games.
That said, among this all Roberts surely discovered a nice way to make money: instead of pulling in investors (who need to be convinced to place their millions in your trust most of the time) and signing publishing deals (failing to deliver on which has consequences) you can just ride the nostalgia and suck money away from naive fans, who at most will post a wall of tears on the forums if you don't deliver. That is sheer brilliance. Ill give my money anyday all day to Chris Roberts and Star Citizen or any other crowdfunded PC project instead of CCP for their junky ps3's (LOL) and the polished turds they been shitting.
Trii Seo wrote:The fact of some people being rich doesn't solve the problem of "symbolic gifts" enabling them to skip big parts of the game and gain advantage by paying. Symbolic gifts were what the company bashed repeatedly in this thread - CCP - did in the Collector's Edition. While they do look nice and show that you're someone dedicated to the product, you gain nothing aside from your personal satisfaction. (Unless you sell those items for ISK - but, then we're talking about a game in which exchanging real currency for virtual is legal - and, due to how skills/ships work - tends to lead to 'more ISK than brain' fail-fits if someone tries to pay2win) The ships and equipment contained in the Star Citizen pledge packs were acquired by a large number of people, its not like if you acquired one you'll be rolling alone in a Constelation or a Freelancer, and even if it was, it's not like that would give you a massive advantage in combat over someone flying a smaller ship, since you would be able to outmaneuver it or not even get rolled to fight it by the player interaction slider. Additionally, going through the game on a bigger ship doesn't mean you will be able to skip it. It means the AI will be scaled to make sure you get the appropriate difficulty.
The EVE collectors edition was an overpriced plastic Rifter made in China, an audio CD with depressive music and a lore/art book. It did not contain a PC game, neither was it a token offered to the players for their support in the development of that same game.
Beggining to understand why your shrink isn't making any progress with you. You're not only paranoid, you also show signs of severe cognition and rational ability deficits.
Now excuse me while I unsub my account and have a nice day. Banned from forums You have been banned from the EVE Gate forums, effective through 11/15/2013 12:33:03 PM. |
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Posted - 2014.04.27 20:40:00 -
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Fanboy Choir wrote:Star Citizen is not an MMO
Please allow me to clarify what the word "MMO" stands for:
Massively multiplayer online game "A massively multiplayer online game (also called MMO and MMOG) is a multiplayer video game which is capable of supporting large numbers of players simultaneously. By necessity, they are played on the Internet.[1] MMOs usually have at least one persistent world, however some games differ. These games can be found for most network-capable platforms, including the personal computer, video game console, or smartphones and other mobile devices.
MMOGs can enable players to cooperate and compete with each other on a large scale, and sometimes to interact meaningfully with people around the world. They include a variety of gameplay types, representing many video game genres."
MMO - Massively Multiplayer Online
not the same thing as MMOTSS - Massively Multiplayer On The Same Server
or MMOTSAOC - Massively Multiplayer On The Same Area Of Cyberspace
But if you are somehow concerned about the lack of the competition that Star Citizen will bring to EVE Online, stop worrying now! I've heard that Chris Roberts is planning to launch a side project to do so! It will consist on a old server machine loaded with a multiplayer version of Pong featuring a modified Pong SpaceshipsGäó graphic engine. It will allow all the 500.000 Star Citizen backers to be connected from their tablets on the same server and be online at the same area of cyberspace while pressing F1 and watching little red dots fire little pong balls at each other! Banned from forums You have been banned from the EVE Gate forums, effective through 11/15/2013 12:33:03 PM. |
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Posted - 2014.04.29 00:18:00 -
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https://robertsspaceindustries.com/comm-link/transmission/13840-Letter-From-The-Chairman-43-Million
$43 million stretch goal reached, every backer (to this point) gets a set of marine combat armor added to their accounts, to be used in the Star Citizen FPS module.
Omni Role Combat Armor (ORC) mk9 Manufacturer: CDS (Clark Defense Systems) The GÇÿstandardGÇÖ Marine armor for almost twenty years, ORC armor is prohibitively more expensive than standard-issue infantry body armor used by Army Ground Forces, but the Marines boast far fewer numbers and tend to make compelling arguments to get what they ask for. Clark Defense SystemsGÇÖ ORC armor is created of composite mesh of fibers reinforced with ablative plates, offering a modest protection against both energy and kinetic weapons. While it doesnGÇÖt offer the same protection of the MarinesGÇÖ proprietary Nail-armor or their SpecOps variants, ORCmk9 armor is a baseline solution for any number of situations the average Marine will encounter on any given day. Besides, in the words of Lt. Col Armin Trask, GÇ£you wanna know the best armor? Not getting shot.GÇ¥
The winner of the $45 million reward poll has been announced, it's the mistery object.
Hadesian Artifact GÇô The mystery of what happened in Hades has been one of the great archeological puzzles ever since the system was discovered in the early 26th Century. The evidence suggests that the Hadesians nearly erased their entire civilization in devastating civil war that left a planet cracked in half, but so many questions remained. Who were these Hadesians? How did the war get started? Over the centuries, even the public became enamored by the mystery of this system. This curiosity was inflamed when scientists recently discovered a lone Hadesian artifact on the black market of all places. Trinket manufacturers quickly tried to capitalize on the resurgence of interest by building exact copies of the artifact for sale to the public, even replicating the unidentified symbols along the baseGǪ
Voting for the 46$ million mark reward is still open. Backers can choose between an updated scanner software, a new role specific outfit, an engine tuning kit, a ship skin and a space plant. Banned from forums You have been banned from the EVE Gate forums, effective through 11/15/2013 12:33:03 PM. |
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Posted - 2014.04.29 00:25:00 -
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Chris Roberts and CIG are doing in Star Citizen what CCP failed/refused to do in EVE Online. Even if they're taking their time to build the game right, it's only fair that they're the ones reaping the rewards for their dedication and hard work with a multi-million dollar cake. Banned from forums You have been banned from the EVE Gate forums, effective through 11/15/2013 12:33:03 PM. |
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Posted - 2014.04.29 01:37:00 -
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I Voted for the space plant. Just wish the binary star system had won one of the previous polls' rewards. Better than smoking an alien space plant watching the sunset is only smoking it watching 2 sunsets Also the $42 million reward was a Gladius light fighter for Squadron 42. Maybe after this poll is done they'll start rewarding those TNGS competition ships for Star Citizen. That'd be awesome. Banned from forums You have been banned from the EVE Gate forums, effective through 11/15/2013 12:33:03 PM. |
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Posted - 2014.04.29 18:57:00 -
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Let me show you what a "house of cards collapsing" looks like: http://www.ccpgames.com/en/public-relations/press-releases/article/77171/ccp-games-halts-development-of-world-of-darkness-mmo/
If I were to place any odds I'd rather play safe and bet on how next year around this time both Dust and Valkyrie will be offline and their teams laid off and/or assigned back to EVE Online's skeleton crew. Banned from forums You have been banned from the EVE Gate forums, effective through 11/15/2013 12:33:03 PM. |
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Posted - 2014.04.29 21:08:00 -
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DaReaper wrote: Ok lets do a comparison. ... Compairing the two is a joke. ... If we take chris Roberts track record ... The point is, as no one has played squat of SC...
Comparisons, track records and rants apart, this is what it boils down to:
Chris Roberts and CIG managed to get $50 million in their pockets without even releasing a playable game. CCP has a playable game but is facing financial trouble, getting loans and laying off 100 employee teams.
CIG commited to deliver the game that the majority of space mmo enthusiasts wants to play. CCP had the chance to do it in 10 years in EVE Online development but chose not to.
CCP managers enjoy having a working game while going bankrupt. CIG would rather have a game in development and be wealthy. Banned from forums You have been banned from the EVE Gate forums, effective through 11/15/2013 12:33:03 PM. |
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Posted - 2014.04.30 15:10:00 -
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Gregor Parud wrote: lol, you should probably be banned again for making such hilariously stupid comments.
CCP isn't facing financial trouble at all, they simply took the financial hit of dropping WOD and stating as such in the books. It's a previous investment they wrote off, not an actual/current loss of money.
More fallacies at this time of day? But it's only 4 pm!
The loss of money happend after the Incarna crash and has been happening as Star Citizen and Elite Dangerous present themselves as competitors, offering what players want and cannot get in EVE Online (hence the Incarna and WoD team layoffs).
It will continue to happen in a snowball effect as more people and drop their subscriptions, stop playing the game and subtitute EVE for SC and ED as the game of choice to spend their free time with. Banned from forums You have been banned from the EVE Gate forums, effective through 11/15/2013 12:33:03 PM. |
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Posted - 2014.04.30 16:29:00 -
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DaReaper wrote:But just based off the numbers we have there is no real evidence to support an unsubbing, just that not as many people are connecting at the same time. Reasons could be all over the place as to why.
http://www.ccpgames.com/en/public-relations/press-releases/article/77171/ccp-games-halts-development-of-world-of-darkness-mmo/
^^ your evidence right there Banned from forums You have been banned from the EVE Gate forums, effective through 11/15/2013 12:33:03 PM. |
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Posted - 2014.04.30 17:15:00 -
[88] - Quote
https://forums.robertsspaceindustries.com/discussion/23975/eve-hates-star-citizen/p22
Cpt "Bruce" Underpants, member of Goonrathi wrote:We currently have around 700 citizens who have pledged, on average, $350 each. Banned from forums You have been banned from the EVE Gate forums, effective through 11/15/2013 12:33:03 PM. |
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Posted - 2014.04.30 17:34:00 -
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Yes, and it has been refuted with "We don't care, we'd rather play it later than never". Banned from forums You have been banned from the EVE Gate forums, effective through 11/15/2013 12:33:03 PM. |
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Posted - 2014.04.30 18:31:00 -
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DaReaper wrote: That doesn't prove anything either. Companies cancel projects for many reasons, and as they had retooled WoD like 6 times already, they may have just decided that they can't do what they want how they want. Unless you are a member of CCP's executive staff of BoD you really still do not know anything. And that still is not evidence of 'eve is dying'
EVE's not dying, its been dead for a while now, and the only ones to blame are exactly those - the CCP's executive staff and BoD. Banned from forums You have been banned from the EVE Gate forums, effective through 11/15/2013 12:33:03 PM. |
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Posted - 2014.04.30 18:43:00 -
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Quick update on Star Citizen's status
Funds Raised: $43,098,342
Star Citizens: 441,582 ( can you see well? or do you need my goggles? ) Banned from forums You have been banned from the EVE Gate forums, effective through 11/15/2013 12:33:03 PM. |
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Posted - 2014.04.30 21:09:00 -
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Quick Update on EVE Online Status
Atmospheric Flight is a myth.
Walking in Stations is dead.
Jove Race has disappeared.
Graphic Engine upgrade is a joke.
Employees have been mass fired and moved other projects.
Dust 514 status: Flopped.
Valkyrie Status: Will flop soonGäó.
WoD status: cancelled.
CCP status: bankrupt. Banned from forums You have been banned from the EVE Gate forums, effective through 11/15/2013 12:33:03 PM. |
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Posted - 2014.04.30 21:23:00 -
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Mashie Saldana wrote: Why are you still here then?
You mean here, in the forum? Banned from forums You have been banned from the EVE Gate forums, effective through 11/15/2013 12:33:03 PM. |
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Posted - 2014.04.30 21:36:00 -
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Unsuccessful At Everything wrote: RSI Forums status: P2W.
You're welcome.
It's not. You can actually sign up and post in there for free, unlike the EVE Online forum. Banned from forums You have been banned from the EVE Gate forums, effective through 11/15/2013 12:33:03 PM. |
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Posted - 2014.04.30 23:59:00 -
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Mashie Saldana wrote: Subscribed to eve.
I surely wouldn't have this accound subbed if i had to pay for it. Posting in this forum is somewhat entertaining. Banned from forums You have been banned from the EVE Gate forums, effective through 11/15/2013 12:33:03 PM. |
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Posted - 2014.05.01 00:00:00 -
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digitalwanderer wrote:I will remember all these replies and who made them and laugh so hard once the DFM is released next month.....
Hahahah yes especially when they all drop EVE and go play SC too Banned from forums You have been banned from the EVE Gate forums, effective through 11/15/2013 12:33:03 PM. |
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Posted - 2014.05.01 22:37:00 -
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Dragon Outlaw wrote:Unsuccessful At Everything wrote:digitalwanderer wrote:I will remember all these replies and who made them and laugh so hard once the DFM is released next month..... Next month?!?!? Wasn't it supposed to be this month!??!?! Ill remember this reply next month... A large amount of SC fans still seem to be "able" to wait despite the delays. The game is in developpment, so give it time. It seems that SC will have a much higher level of complexity then Eve ever had. Probalbly higher then anything that is being developped out there atm. So the delays are quite understandable. Its like developing the 787 or A380! The integration of newer technologies and new materials increases the challenge for the intergrators (Devs). Development delays are most likely to happen. This being said however, I am sure the patience of the SC backers will be seriously tested if delays annoucements keep rolling in. This of course will fuel the arguments of the SC haters (such as yourself). Surely, some of the less patient backers will turn away from SC if the delays are to long. The thing however, is that CR and is team seem to still be able to show that they are determined to bring the game to market, despite the issues they are encountering. So the level of SC fans is staying strong....for a while. If you recall, Eve had a lot of issues and bugs when it 1st came out in 2003. It still has a lot of broken machanics and CCP do not seem to care much. CCP also broke a lot of promises they made and the player base's patience is probably being more tested then SC's atm. Also, a lot of people seem to forget that there is another game changer that has the potential to hurt Eve (to some lvl). ED is just around the corner and is looking very promising. This all being said, I do not think SC and ED will kill Eve....but they will surely hurt it!
Yeah I agree, like I said before
raven666wings wrote:Chris Roberts and CIG are doing with Star Citizen what CCP failed/refused to do in EVE Online. Even if they're taking their time to build the game right, it's only fair that they're the ones reaping the rewards for their dedication and hard work with a multi-million dollar cake. you gotta praise CR and CIG for having the balls to put themselves down this road that some were too afraid or too lazy to take. It's obvious that pulling off a game universe of that magnitude won't be an easy task and won't happen over night, they got huge ammount of work at all levels and technical challenges to overcome, but I believe they're doing their best to accomplish most of the promises they made.
One thing where I agree CIG could have been more fortunate with was with the deadline announcements. In my opinion they should have just told everybody that the alpha for the DFM or the other modules will be released "When they're ready" and not in day x of month y, while of course keeping everybody updated with the progress of development, like they have been doing very well with the constant shows, videos and community posts.
Unlike some backers out there I couldn't care less if they stick to the deadlines or not, my goal is to get the best game and not an unfinished one today or tomorrow. But like you said this can cause some folks to get a bit nervous. Banned from forums You have been banned from the EVE Gate forums, effective through 11/15/2013 12:33:03 PM. |
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Posted - 2014.05.04 17:30:00 -
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Tavin Aikisen wrote:For me personally, they are not competitors.
The first thing that interests me with a game is the contextual fictional setting. They are both sci-fi and may have similar game play aspects, but they take place in two very different fictional settings so I'll enjoy them both in my own time. I don't want one game to rival the other. If anything I want them to inspire.
What I appreciate about them both is that they are dedicated PC Games. Chris Roberts is doing something the PC gaming scene needs. CCP on the other hand have recently reviewed their strategy to accomplish the same.
I do agree with your post to some extent, but it seems to me you are forgetting a couple of important things here:
If you're talking about a competition between the two games, you gotta consider what is that competition about. Is it about being the space mmorpg with the most elaborate fictional setting? Is it about being to be the one with the best sandbox elements? Is it about being the one with best gameplay features? Is it about what kind of subgenre (tactical/economic strategy or simulation) will attract the most players? Is it about being the one that will get more people to spend their free time with? Or is it about the one that will manage to get more money in its bank account?
Ignoring these parameters in the competition between the two games or like many other posts I read before simply stating that the two games don't compete because they are different is being unrealistic.
I could give you many examples of many games that compete with EVE Online even though their setting and gameplay are completely different. That's where the competition parameters come in. Compete? For what? For the players time? For their money? If these are the parameters you choose to evalute, then every game people will chose to spend their time and money with over EVE Onlinewill compete with it. Banned from forums You have been banned from the EVE Gate forums, effective through 11/15/2013 12:33:03 PM. |
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Posted - 2014.05.04 18:43:00 -
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DaReaper wrote: Wait what? So it really is a single player and not an mmo. Because if its a one time fee, then yea..
And clearly thats not what it is, as he is charging you for pretty much everything. So i highly doubt this will be a one time fee game, thats what a stand alone game with multiplier is. Thus not an mmo
"MMO" doesn't stand for "Monthly Money Online". Try writing english next time, maybe I'll understand what you're writing.
DaReaper wrote:Thats cause all you can do is play space barbie in a hanger mod, though Dogfighting is suppose to come out.. in a year, but you had to pay for an alpha slot. You also have to pay to post on most sections of there forum, or to join an organization, or to setup and organization...
This, like most of your posts, is completely false and unfundamented. They have been delaying the DFM alpha release due to technical issues, but its not due for release in an year. You will only need to buy an alpha slot to access it in case you are a recent backer and your account does not have an alpha slot guaranteed (more info here https://robertsspaceindustries.com/comm-link/transmission/13802-Alpha-Slot-FAQ). It costs a mere $5. The RSI forum is completely free to sign up and post in any section. Organizations are free to create by anybody that owns a game package. Banned from forums You have been banned from the EVE Gate forums, effective through 11/15/2013 12:33:03 PM. |
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Posted - 2014.05.04 18:59:00 -
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Aspalis wrote:raven666wings wrote:
Let's also not forget that although CCP has aknowledged that the ps3 is dead and no place for a modern FPS, current Dust 514 business model is still pay2win, which will probably be shared by Valkyrie, and EVE Online is still operating on a monthly subscription model. Not the same thing as Star Citizen's one-time-fee pay to play.
For someone that gives someone else **** about poor English skills, you should know how acknowledged is spelled the very least. Yes, Star Citizen has a one time fee to play, but where is the game that you paid to play?
You're right. I should have given him **** for his poor comprehension and rational ability instead.
The game's in development, estimated time of release is somewhere in 2015. Banned from forums You have been banned from the EVE Gate forums, effective through 11/15/2013 12:33:03 PM. |
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Posted - 2014.05.04 19:16:00 -
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Aspalis wrote:You and rationality is like trying make a hydrophobic material absorb water.
If I have learned anything from my years of gaming, it is to take release dates and years for planned release with a pinch of salt.
I understand... after so many years of broken EVE Online promisses you must have become a bit skeptical. You shouldn't eat that much salt though, it increases blood pressure. Banned from forums You have been banned from the EVE Gate forums, effective through 11/15/2013 12:33:03 PM. |
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Posted - 2014.05.04 21:28:00 -
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DaReaper wrote: out of topic requires you to buy a pack to post
Really? I was not aware of that. Banned from forums You have been banned from the EVE Gate forums, effective through 11/15/2013 12:33:03 PM. |
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Posted - 2014.05.04 21:31:00 -
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DaReaper wrote:ah so is P2W got it https://forums.eveonline.com/default.aspx?g=posts&m=4092061#post4092061 (Please refer to this post for my comment on whether Star Citizen is pay2win or not). Banned from forums You have been banned from the EVE Gate forums, effective through 11/15/2013 12:33:03 PM. |
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Posted - 2014.05.04 21:43:00 -
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DaReaper wrote: that post doesn't address SC you are stating that eve is p2w, though its not, it does have micro transactions though. Based on what you claimed, you pay a single price for SC, we will go with $60. Then you can buy stuff in game beyond that. But to get newer ships you have to buy a pack. That sounds like pure P2W to me, but again, SC is not a full game yet, so that is subject to change.
Yeah, you need better comprehension skills. Read the highlighted part again:
raven666wings wrote:Yep, technically this game is the one that could be interpreted as pay to win, since you can even come here and convert real money into a highly trained character that will give you an edge over new players on new characters. Micro-transactions on game items like ships/weapons/boosters/vanity/etc when well implemented (as opposed to the way they were implemented in games ruined by EA) give the company extra revenue and allow casual players to enjoy the game aswell. They don't make the game pay to win as long as you can get all the sold items with ingame money too at reasonable prices. Banned from forums You have been banned from the EVE Gate forums, effective through 11/15/2013 12:33:03 PM. |
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Posted - 2014.05.04 21:48:00 -
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DaReaper wrote:But to get newer ships you have to buy a pack.
Not sure about what you mean by "newer ships" but if you mean ships that they will add to the game after it's released, the answer is "No, you won't have to buy any additional pack". All you'll have to buy is the ship itself with real or ingame money (supposing that you want to buy it and not steal, win or manufacture it). Banned from forums You have been banned from the EVE Gate forums, effective through 11/15/2013 12:33:03 PM. |
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Posted - 2014.05.05 16:57:00 -
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DaReaper wrote: i just have no interest in giving money to a game that doesn't exist. But this is the whole point of *CROWDFUNDING*... If you don't give money before it exists, it will never exist. You're giving money to get the game built, not to buy it off the shelf This is another thing you and these "But wheres the game at" parrots fail or refuse to understand. Banned from forums You have been banned from the EVE Gate forums, effective through 11/15/2013 12:33:03 PM. |
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Posted - 2014.05.05 17:00:00 -
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Doc Fury wrote:So when is the the big spaceship supposed to come and take all of its loyal "citizens" away to live in paradise on another plane of reality?
I missed out on Heaven's Gate, would be a shame to miss out on this one too.
Really? You missed out on it? Wow... with such a long EVE Presents keynote and shiny trailer I thought everybody had seen Jesus and heard his holy words about how hes opening Teh Gate. Don't worry you'll get there in 3 years. Banned from forums You have been banned from the EVE Gate forums, effective through 11/15/2013 12:33:03 PM. |
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Posted - 2014.05.05 17:47:00 -
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Doc Fury wrote:I think you are confusing "citizens" with "capsuleers". Understandable, since you seem to spend all your time bitching about CCP instead of playing. Well, excuse me if I don't spend my time playing an old ass game that's gotten more stale than hot beer. I played it for more than 10 min now I'd probably throw up. Banned from forums You have been banned from the EVE Gate forums, effective through 11/15/2013 12:33:03 PM. |
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Posted - 2014.05.05 18:09:00 -
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Doc Fury wrote:raven666wings wrote:Doc Fury wrote:I think you are confusing "citizens" with "capsuleers". Understandable, since you seem to spend all your time bitching about CCP instead of playing. Well, excuse me if I don't spend my time playing an old ass game that's gotten more stale than hot beer. I played it for more than 10 min now I'd probably throw up. And yet here you are throwing up in the forums of that old ass game you hate so much. Not a very good excuse for that. Do you also intentionally drink hot beer you don't like and then complain in the places other people drink it?
Go back to **** some threads up in GD bro, leave this one for people that want to discuss Star Citizen and EVE. Thank you. Banned from forums You have been banned from the EVE Gate forums, effective through 11/15/2013 12:33:03 PM. |
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Posted - 2014.05.05 18:32:00 -
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DaReaper wrote:raven666wings wrote:DaReaper wrote: i just have no interest in giving money to a game that doesn't exist. But this is the whole point of *CROWDFUNDING*... If you don't give money before it exists, it will never exist. You're giving money to get the game built, not to buy it off the shelf This is another thing you and these "But wheres the game at" parrots fail or refuse to understand. No, you fail to understand, and thats ok. I understand the concept of crowdfunding and kick starting. What CR is doing is pretty much all the inklings of a scheme. I would have had no issues if CR would of taken his initial, what 20m? and focused on making the core of his game, getting that going, and then went 'hey guys here is the beta, now we have other plans but try this out, lets see how this works, then we will add more to it' instead you have this 'for another million i'll give you another system... and for another after that you can build me a sound studio so i can make better sounds! oh you know what? for yet another million i'll make a set so when i do my video updates it looks really cool! oh for another million i'll give your quarters a towel! oh for another million i'll give you a new ship! oh.." on and on and on. The more goals he adds the LONGER it will take to put everything together. It seems that when he gets a new idea to toss on top of his already complex mountian of work, that people are more then happy to pay for it. There is a very old saying, "A fool and his money are soon parted" The hype, the willingness to just open your wallet for soemthing you can not play right now, is what alot of us don;t understand. I had no issue with the kickstarter to get the game going, but CR and the fools, because right now that is what you are, fools, who are dumping more and more money on something that is not even here yet (no i don;t care about the dog fight mod, even if it comes out tomorrow, i consiter that a bone tossed to you all so you will give him more money) is crazy.
Excuse me, just a side note: most of the stretch goals they been announcing won't probably make it to the first release of the game. They're getting them funded so they can add them later. Take a look at the $39 million letter from the chairman:
"As I said last time, IGÇÖm very excited about our next stretch goal. Our previous stretch goals have been about expanding Star Citizen immediately; adding new ships, new systems and more. Each one has added something to the game while allowing us to widen our bandwidth: hire more employees, expand our development facilities, purchase new technology and so on. Now itGÇÖs time to look a little further in the future!
Star Citizen isnGÇÖt just about the game we launch with. WeGÇÖre going into this building not only an immersive launch experience, but the platforms and the tools to let us keep expanding the game to meet the available technology. The game wonGÇÖt be a static experience: we want to build Star Citizen in a way that the experience will be fresh in five years, ten years and into the foreseeable future.
Among the most common feature requests for Star Citizen are atmospheric combat and ground exploration. These are the single biggest things we would like to include in the game, but theyGÇÖre also something we know we canGÇÖt have day one. Our universe is a big place, and creating the hundreds of existing landouts properly is enough of a challengeGǪ building entire continents and atmospheres in the current system would take a lifetime.
ThatGÇÖs where procedural generation comes in. If we can develop a truly great procedural generation system, one that lets us create entire planets for you to populate, then we can expand the game to add these features (and more) in the future.
Procedural Generation R&D Team GÇô This stretch goal will allocate funding for Cloud Imperium to develop procedural generation technology for future iterations of Star Citizen. Advanced procedural generation will be necessary for creating entire planets worth of exploration and development content. A special strike team of procedural generation-oriented developers will be assembled to make this technology a reality." Banned from forums You have been banned from the EVE Gate forums, effective through 11/15/2013 12:33:03 PM. |
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Posted - 2014.05.05 19:27:00 -
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Probably some posting done by goons or other eve alliance fanboy's alts. We have seen the hostility and disrespect they show towards women in this forum on their anti-WiS posts, using terms like "playing barbie" etc. They're probably afraid that women play Star Citizen too and beat them at it. Banned from forums You have been banned from the EVE Gate forums, effective through 11/15/2013 12:33:03 PM. |
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Posted - 2014.05.05 20:47:00 -
[112] - Quote
Aspalis wrote:The EVE boogeymen are coming to get you, Raven... Come at me brahs Banned from forums You have been banned from the EVE Gate forums, effective through 11/15/2013 12:33:03 PM. |
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Posted - 2014.05.06 00:17:00 -
[113] - Quote
Also for these guys with heavy tinfoil covering their heads you should know that CIG in Austin and LA aren't the only studios working to make Star Citizen happen. CR outsourced a big chunk of the work to other companies/studios: Behaviour Interactive, Turbulent, CGBot, Incan Monkey God Studios, Massive Black, Conley Swofford Media, Crytek. Banned from forums You have been banned from the EVE Gate forums, effective through 11/15/2013 12:33:03 PM. |
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Posted - 2014.05.06 00:52:00 -
[114] - Quote
Doc Fury wrote:raven666wings wrote:Also for these guys with heavy tinfoil covering their heads you should know that CIG in Austin and LA aren't the only studios working to make Star Citizen happen. CR outsourced a big chunk of the work to other companies/studios: Behaviour Interactive, Turbulent, CGBot, Incan Monkey God Studios, Massive Black, Conley Swofford Media, Crytek. Sensible. That way there will lots of potential people to blame outside of CIG when things go pear shaped.
Lets not confuse CCP's executive practices with CR's and CiG's. Banned from forums You have been banned from the EVE Gate forums, effective through 11/15/2013 12:33:03 PM. |
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Posted - 2014.05.06 01:16:00 -
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Doc Fury wrote:Lets not confuse what you want to believe with reality. Let's talk about reality in Q3 2015. I'll remember to rub this thread on your face if you're still around here. Banned from forums You have been banned from the EVE Gate forums, effective through 11/15/2013 12:33:03 PM. |
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Posted - 2014.05.06 20:39:00 -
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So you're saying that the game is not out yet? I guess you have a point there Banned from forums You have been banned from the EVE Gate forums, effective through 11/15/2013 12:33:03 PM. |
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Posted - 2014.05.06 20:41:00 -
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No need to get so upset while we chat about it though... Banned from forums You have been banned from the EVE Gate forums, effective through 11/15/2013 12:33:03 PM. |
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Posted - 2014.05.06 22:39:00 -
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Oh man... they just released info on a pirate system with 7 planets and a ruined station... Seems like even the Non-Citizens gonna have plenty of cool places to gank, do business or simply hang out at. This kind of craftmanship and attention to details really make this game special. Cant wait to take my ship for a spin out there.
GÇ£Yo ho ho, thereGÇÖs a place I know, The slamGÇÖs all clean and the wenches glow, Yo ho ho, a-Ruin IGÇÖll go, Mark my jump off to Pyro.GÇ¥ GÇô Traditional Space Shanty
If Spider is the face of piracy in the galaxy, Pyro is unquestionably the beating heart. An otherwise desolate, lifeless star system crippled by a prolonged nova phase, Pyro is most notably the home of the shared pirate outpost of RuinStation. Like Spider, Pyro is a case of pirates filling (and expanding upon) a void left when the system was abandoned by civilized developers; unlike Spider, PyroGÇÖs station has not settled into an orderly system of black market commerce equivalent to that founded for proper traders on standard worlds. Here, opposing packs constantly struggle to own the station and all of the nearby action.
Learn more about Star Pyro System here! Banned from forums You have been banned from the EVE Gate forums, effective through 11/15/2013 12:33:03 PM. |
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Posted - 2014.05.07 00:08:00 -
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Aspalis wrote: I am also happy for Project Legion, EVE Valkyrie and the future of EVE. Pay to win and not integrated in EVE Online's dead end graphic engine? No thanks. I'm looking to play a single game that combines everything, not throw money at 3 different games and having to imagine the rest by looking at a trailer. Banned from forums You have been banned from the EVE Gate forums, effective through 11/15/2013 12:33:03 PM. |
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Posted - 2014.05.07 00:09:00 -
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Doc Fury wrote:Where's the beef? Right, thats what I ask CCP's executive after 11 years of EVE Online development. Banned from forums You have been banned from the EVE Gate forums, effective through 11/15/2013 12:33:03 PM. |
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Posted - 2014.05.07 00:20:00 -
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Aspalis wrote:What is the difference? You can buy ships already in Star Citizen, which is effectively bypassing everything and anything called effort.
Oh, and if you were one of the lucky ones, you even got the LTI.
https://forums.eveonline.com/default.aspx?g=posts&m=4092061#post4092061 (Please refer to this post for my comment on why Star Citizen is not pay2win). Banned from forums You have been banned from the EVE Gate forums, effective through 11/15/2013 12:33:03 PM. |
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Posted - 2014.05.07 01:55:00 -
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Aspalis wrote: So what you are basically saying is the people that walked away with the LTI package (like the case of Vanduul Scythe with LTI) does not have a advantage over everyone else?
You might want to rethink your argument a little as you clearly didn't think it through.
Lol yes that was exactly what I wrote there.
You might want to learn to read before you post things like this. Banned from forums You have been banned from the EVE Gate forums, effective through 11/15/2013 12:33:03 PM. |
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Posted - 2014.05.07 02:29:00 -
[123] - Quote
Everytime we point out why it is the perfect project and that EVE Online is just a wanna-be Star Citizen that failed/refused to exist, you change subject into a topic that has previously been adressed.
Cmon admit it, Star Citizen has won the thread. Banned from forums You have been banned from the EVE Gate forums, effective through 11/15/2013 12:33:03 PM. |
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Posted - 2014.05.07 03:57:00 -
[124] - Quote
DaReaper wrote:I'm begining to think that you have no idea what game you are playing
That would imply me to be playing it, which I'm not. Banned from forums You have been banned from the EVE Gate forums, effective through 11/15/2013 12:33:03 PM. |
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Posted - 2014.05.07 08:08:00 -
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Baneken wrote: So you're just paying a sub to keep your forum rights ?
Well, technically I'm not paying it... someone else paid it for me. And yes, I find the forum more entertaining than the game at the moment.
Baneken wrote:As far as that video goes it's no different from EVE trailers only difference is that we know and you just hope. Oh, there's more differences than that... one of them being that the Star Citizen trailers are made out of in-engine footage and the EVE ones aren't. You know... lol yes you know you will never get what's in that EVE trailer.... while SC backers are sure they will get whats in the SC one. Banned from forums You have been banned from the EVE Gate forums, effective through 11/15/2013 12:33:03 PM. |
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Posted - 2014.05.07 21:24:00 -
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DaReaper wrote: walls of text
Wow.... so mad.... Cmon chill brah... peeps can't ever read all that sh*t, it just hurts the eyes too look at... putting the shades back on and trying again Banned from forums You have been banned from the EVE Gate forums, effective through 11/15/2013 12:33:03 PM. |
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Posted - 2014.05.08 09:39:00 -
[127] - Quote
Aspalis wrote:Until I see and can play the final product, I find the very idea to act like fangirls and froth over something that is so far from a game to be, and I am going to be brutally blunt about it, absolutely r e t a r d e d. You must have mistaken me for someone sitting at fanfest looking at a trailer. Sorry, wasn't me.
Aspalis wrote:Don't get me wrong because I am happy for Star Citizen and for what it might become one day, I am also happy for Elite Dangerous for what it might become but I am also happy for Project Legion, EVE Valkyrie and the future of EVE. But I choose to be realistic about it and save my excitement for when I can play Star Citizen or Valkyrie. Who in their right mind would even be hyped over Legion and Valkyrie? A shooter and a dogfighter with dull 4v4 or 8v8 matchmaking on a set of static maps that aren't even gonna be integrated into the main game? The future of EVE? Really??? Lol 11 years of failed promises not enough? Gimme a break... Banned from forums You have been banned from the EVE Gate forums, effective through 11/15/2013 12:33:03 PM. |
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Posted - 2014.05.08 10:21:00 -
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Aspalis wrote:Who in their right mind would be hyped over Star Citizen that consists of promises, promises and more promises. The only success in Chris Robert's career was to convince people like you to buy his air castles.
Funds Raised 43,426,375 Star Citizens 445,209 <<------------
Anybody that can put 2+2 together and doesn't have such a thick tinfoil hat strapped to their head, really. Banned from forums You have been banned from the EVE Gate forums, effective through 11/15/2013 12:33:03 PM. |
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Posted - 2014.05.08 10:27:00 -
[129] - Quote
Aspalis wrote: Numbers are statistics. Doesn't prove anything.
It proves that for some reason people trust him enough to throw 43 million dollars at him. Not sure you can tell that about CCP though... Banned from forums You have been banned from the EVE Gate forums, effective through 11/15/2013 12:33:03 PM. |
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Posted - 2014.05.08 10:34:00 -
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Here, since you mentioned my posting on Star Citizen forum read this post i wrote there https://forums.robertsspaceindustries.com/discussion/23975/eve-hates-star-citizen/p24 might teach you and CCP a bit of "business strategy":
raven666wings wrote:Transparency goes a long way. I would like to add that the kind of conduct carried by some of CCP's staff (namely the CEO, CMO and Community Team) to relate with the players should also be avoided like the devil avoids the cross. Transparency goes a long way. You don't earn the empathy and trust of the players by adopting a totalitarian posture, addressing them with lies, traps and delusion filled monologues. You don't earn the empathy of the players by adopting communication blackouts and censureship as means to deal with truth confrontation. You don't earn the trust of the players by scamming them, no matter how much you tell them your goal is to make money. Look at the people supporting this game and behold empathy and trust towards the game and the developers. Why? It certainly isn't about the content they promiss and will or not be able to deliver, it's not about the release deadlines they set. I'm not even concerned about these aspects and I'm sure most people here aren't aswell. It's about the honesty, transparency and because people know the developers are working their asses off and doing the best they can to give us what we want. Not focusing on making money for a ******* board of capitalists or a console selling corporation. The results are in sight: https://robertsspaceindustries.com/Funds Raised $27,267,085 Star Citizens 299,351 Banned from forums You have been banned from the EVE Gate forums, effective through 11/15/2013 12:33:03 PM. |
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Posted - 2014.05.08 10:41:00 -
[131] - Quote
Might wanna check Dust514 forums, theres probably someone there wanting to watch some trailers and give CCP some money right now Banned from forums You have been banned from the EVE Gate forums, effective through 11/15/2013 12:33:03 PM. |
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Posted - 2014.05.08 11:18:00 -
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Aspalis wrote: I like that you bring in a religious example into your argument:
"I would like to add that the kind of conduct carried by some of CCP's staff (namely the CEO, CMO and Community Team) to relate with the players should also be avoided like the devil avoids the cross."
LOLOL!
edit: I think it would be cruel of me to make you believe that I agree with you, now that you have given me a like so I'll clarify; your argument is absolutely ridiculous and it follows your usual inane shiptoasting.
I liked for your reference to my religious remark, I find it funny too
Banned from forums You have been banned from the EVE Gate forums, effective through 11/15/2013 12:33:03 PM. |
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Posted - 2014.05.08 11:19:00 -
[133] - Quote
Seriously though, I think deep inside your tinfoil hat might have fallen off a bit and you've grasped for a moment that CCP staff indeed need to rethink their act before the rest of the wreckage sinks... Banned from forums You have been banned from the EVE Gate forums, effective through 11/15/2013 12:33:03 PM. |
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Posted - 2014.05.08 11:34:00 -
[134] - Quote
Chris Roberts talks and talks and talks so much about the game, about what they're doing in it?
Talking openly about the game that they're doing for their clients is a good thing. Unlike going around hiding things and throwing some "Sorry I can't talk about this.... I can't talk about that" smokescreens at people, and then screwing them over on the first chance they get. Banned from forums You have been banned from the EVE Gate forums, effective through 11/15/2013 12:33:03 PM. |
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Posted - 2014.05.09 05:41:00 -
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https://robertsspaceindustries.com/comm-link/transmission/13856-Multiple-Organization-Membership-Launched
"CanGÇÖt choose between Imperium and LAMP? WeGÇÖre proud to announce that the team at Turbulent has enabled multiple organization membership! Citizens can now select both a GÇÿmainGÇÖ organization and up to nine GÇÿaffiliates.GÇÖ Please check out the FAQ below for more details.
This can be considered GÇÿversion 1.5GÇÖ of the Organizations system; additional features are coming in the future, including fleet view and inter-organizational reputation systems. Note that joining an Organization today will carry over into the finished game: these are some of your first steps into the Star Citizen universe!"
Why create an alt to spy on another organization when you can do it on your main! Banned from forums You have been banned from the EVE Gate forums, effective through 11/15/2013 12:33:03 PM. |
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Posted - 2014.05.09 05:48:00 -
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https://robertsspaceindustries.com/comm-link//13857-Hangar-Updated
"A new patch for the Hangar module has been released! This is a smaller cleanup patch, which corrects a number of issues with the HangarGÇÖs Oculus Rift support. These updates include true stereo rendering, orientation prediction and keyboard commands to toggle the Rift on and off and to recenter the view. TodayGÇÖs patch also includes some flare! The Star Citizen UEE Observist towels rewarded to all who backed before reaching $42 million will now appear in your Hangars.
And if youGÇÖre a development subscriber, youGÇÖll get your first piece of flare starting tomorrow, May 9! MayGÇÖs item is an interactive calendar, which shows the current date in the Star Citizen universe and lets you examine some future holidays. Additional calendars will be available to gift to others for $5 each in the Subscriber store. Remember that all flare included as subscriber perks will also be available in-game in the persistent universe. (Anyone who subscribes this weekend will also receive a calendar, attributed Monday.) You can view the complete patch notes here."
Bout time I got that towel hanging in my hangar. Now I got a shred of dignity to wrap around myself after I get out of the shower and won't have to run around naked anymore, or get dazzled by accidently looking at my virtual love device with that new ultra edgy Oculus Rift stereo rendering Banned from forums You have been banned from the EVE Gate forums, effective through 11/15/2013 12:33:03 PM. |
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Posted - 2014.05.10 05:20:00 -
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Poor guys... ran out of pseudo-arguments every time... getting refuge on cheap insults when they start smelling the sh*t on their knees... Shameful. Banned from forums You have been banned from the EVE Gate forums, effective through 11/15/2013 12:33:03 PM. |
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Posted - 2014.05.10 09:03:00 -
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Aspalis wrote:Example: Like how I am sceptical of Chris Roberts' ability to deliver on the stretch goals and promises rather than putting in my faith into him, like you and digitalwanderer are.
But carry on. If you "relied on scientific evidence" you'd go and watch their community videos and check out the progress and the ammount of work that's already done. The only faith I see here is the one you're praying for (that the game would crash and burn in order to not stomp EVE). Banned from forums You have been banned from the EVE Gate forums, effective through 11/15/2013 12:33:03 PM. |
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Posted - 2014.05.10 13:52:00 -
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To be honest I hope EVE survives the trip, although the tactical combat gameplay is not my favorite I still enjoy its setting and the huge ammount of quality sci-fi content and backstory. SC and ED show up as legitimate competition just at the right time to give EVE's management a wake up call and put them back on track instead of messing around with consoles and sh*t. Banned from forums You have been banned from the EVE Gate forums, effective through 11/15/2013 12:33:03 PM. |
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Posted - 2014.05.10 15:02:00 -
[140] - Quote
Aspalis wrote:However, your messiah has touched on the subject and said that Star Citizen is not going to compete with EVE because they are two very different games. https://forums.eveonline.com/default.aspx?g=posts&m=4549429#post4549429 (please refer to this post for my opinion on whether Star Citizen competes with EVE or not) Banned from forums You have been banned from the EVE Gate forums, effective through 11/15/2013 12:33:03 PM. |
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raven666wings
Cyber Chaos Crew
453
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Posted - 2014.05.10 15:05:00 -
[141] - Quote
Sibyyl wrote:Star Citizen is competition for Valkyrie.
EVE doesn't have a direct competitor, except all the other things that are entertaining and take up your time.
Star Citizen will be persistent universe MMORPG. Not a 4v4 arcade dogfighter like Valkyrie. Banned from forums You have been banned from the EVE Gate forums, effective through 11/15/2013 12:33:03 PM. |
raven666wings
Cyber Chaos Crew
455
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Posted - 2014.05.10 15:52:00 -
[142] - Quote
https://www.ccpgames.com/en/company/corporateinformation/financial-information <<--------- don't forget to keep an eye on it in the coming years. Banned from forums You have been banned from the EVE Gate forums, effective through 11/15/2013 12:33:03 PM. |
raven666wings
Cyber Chaos Crew
459
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Posted - 2014.05.12 15:58:00 -
[143] - Quote
Settle down brahs, Roberts and his team are trying to get half a million people online on a CryEngine 3 game, not 25k peeps online on a 11 year old one. He's already achieved that before with Freelancer. This is a next gen crowdfunded space MMORPG that is about to set a standard for others to follow. Banned from forums You have been banned from the EVE Gate forums, effective through 11/15/2013 12:33:03 PM. |
raven666wings
Cyber Chaos Crew
459
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Posted - 2014.05.12 22:50:00 -
[144] - Quote
Dude, I know a guy that buys all metals wholesale for 10 cents a kilo. If I had a quarter of the tinfoil that's been posted in this thread I'd be friggin rich. Gotta ask these guys to lemme have all theirs once the game is live and they take it off Banned from forums You have been banned from the EVE Gate forums, effective through 11/15/2013 12:33:03 PM. |
raven666wings
Cyber Chaos Crew
459
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Posted - 2014.05.13 07:14:00 -
[145] - Quote
Aspalis wrote: It is a shame that you don't, you could afford education then and perhaps learn how to construct a proper argument.
Ok... OK!!! Don't hurt the poor analphabet guy no more I'll answer your friend's hollow comebacks!
Winterblink wrote:Freelancer was missing a lot of features they wanted to put in because they ran out of time/resources/money, and generally was a commercial flop. This is very interesting, but doesn't invalidate the fact that Freelancer's graphic engine core is younger than EVE's and that its gameplay controls are more intuitive.
Trii Seo wrote:Oh wonder, another delay. This is starting to look awfully a lot like Freelancer.
Anyway, isn't the whole thing still instanced? If so, they're not trying to cram half a million people on Cry3. Oh wait... so if the game is instanced, the users won't be online and running a CryEngine3 client anymore??? I'm confused Banned from forums You have been banned from the EVE Gate forums, effective through 11/15/2013 12:33:03 PM. |
raven666wings
Cyber Chaos Crew
459
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Posted - 2014.05.14 07:06:00 -
[146] - Quote
Commissar Kate wrote:Also how do SC ships traverse star systems and interstellar space? Warp drive seems out due to fact that I think you would have to deal with extreme g-forces. Not sure if they'll use them like EVE and Elite Dangerous but nope, wouldn't deal with g-forces at all. The ship is supposed to be stopped while the drive warps space-time around it. However a huge ammount of energy could be released at the end of warp, probably not a good idea to exit warp too close to a station or planet.
Banned from forums You have been banned from the EVE Gate forums, effective through 11/15/2013 12:33:03 PM. |
raven666wings
Cyber Chaos Crew
459
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Posted - 2014.05.15 12:09:00 -
[147] - Quote
Seems like a great acquisition from CR to take the Executive Producer role. From what he said in the Wingman's Hangar interview he started in the business by messing with a Doom map editor, was a level desiger for Quake II and some other games, before working with WoW and Diablo III at Blizzard. If he can help Star Citizen deliver half the fun I have playing Diablo III then the money I gave CR is already well spent. Banned from forums You have been banned from the EVE Gate forums, effective through 11/15/2013 12:33:03 PM. |
raven666wings
Cyber Chaos Crew
459
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Posted - 2014.05.15 16:43:00 -
[148] - Quote
Speaking of D3, its 2 years old this week, anniversary bonus weeked's up! Double rift keys and legendary drop rate for everyone Banned from forums You have been banned from the EVE Gate forums, effective through 11/15/2013 12:33:03 PM. |
raven666wings
Cyber Chaos Crew
462
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Posted - 2014.05.17 11:46:00 -
[149] - Quote
Also... thread page 69 - best page! We did it guyz Banned from forums You have been banned from the EVE Gate forums, effective through 11/15/2013 12:33:03 PM. |
raven666wings
Cyber Chaos Crew
462
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Posted - 2014.05.17 23:51:00 -
[150] - Quote
Chris Roberts wrote:We will keep you updated as this process continues; if there are any unexpected changes, the community will know what they are AND how they impact the schedule as soon as I do.
This is what is unique about Star Citizen GÇô you are getting a very close and personal look at what development is like from the inside. Enjoy the ride!
GÇö Chris Roberts
It feels good to be part of a mature game community like this, where developers don't have to go around hiding things from spoiled brats while spoon feeding them some porridge. Banned from forums You have been banned from the EVE Gate forums, effective through 11/15/2013 12:33:03 PM. |
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raven666wings
Cyber Chaos Crew
464
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Posted - 2014.05.18 16:32:00 -
[151] - Quote
DaReaper wrote: correct. because they still don;t. in 11 days they might. but i never talking about DFM, i mean he entire game. As until then you don;t know how anything will actually work. which is what i have said form my very first post. you just seem to think that the DFM being out, if it comes out, changes things, when it doesn;t. Reading comprehension ftw
Please refer to this post to learn how will the final version of the game will work. That information has been released before by the community manager and lead game designer. Banned from forums You have been banned from the EVE Gate forums, effective through 11/15/2013 12:33:03 PM. |
raven666wings
Cyber Chaos Crew
473
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Posted - 2014.05.27 23:07:00 -
[152] - Quote
Just let this account expire... maybe will try the DFM on thursday if my computer can handle it. Take it easy, see you guys in some other carnivals and in the Verse Banned from forums You have been banned from the EVE Gate forums, effective through 11/15/2013 12:33:03 PM. |
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