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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Calapine
Xeno Tech Corp Flatline.
5
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Posted - 2011.10.26 01:09:00 -
[211] - Quote
Re: Gallente Agility
Sooo....have been playing around with this:
Quote:The following formula, assuming the ship is starting from standstill, describes how acceleration works in EVE: Vt = Vmax * (1 - e^(-t * 10^6 / (I*M) )
Source
Based on the new and old agility data of Megathron it seems that in absolute numbers acceleration will increase slightly (i.e. going from 0 to 100 km/s the new Mega will reach the speed faster), but in relatives terms, for example time-to-warp which is always 0.75 of vmax the new Gallente lineup will feel more sluggish.
Cala |
Roosterton
Eternal Frontier
119
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Posted - 2011.10.26 01:12:00 -
[212] - Quote
Gypsio III wrote:Tippia wrote:Too much HP, as expectedGǪ Not just too much EHP, too much DPS also. As long as blasters do not have range, ACs have no right to blaster-like DPS at close range while also having massive falloff and being mounted on much superior hulls.
Except that the Naga is capable of ~600 more DPS than the Tornado, and gets a web bonus.
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Wacktopia
Sicarius. Legion of The Damned.
19
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Posted - 2011.10.26 01:22:00 -
[213] - Quote
Bacchanalian wrote:Buzzmong wrote:Tippia wrote:Buzzmong wrote:All Gallente ships getting a 5% agility buff. No. They get their inertia modifier stat increased GÇö this reduces their agility. They're getting a 5% agility nerf. You want the inertia modifier and mass as low as possible, since they're multiplied together to calculate the ship's agility. Is it? Balls. Can understand why they've done that, it was asked for. Think the point is to give the Gallente ships better straight-line speed for overtaking something, but not better agility as skirmishing is not what they were looking for.
I mis-read that part too (about the agility being a nerf). I think the straight-line speed thing will be quite a poor benefit imo. It will mean that no only can Gallente be kited with their slightly faster 10% better speed but they can be out manoeuvred too.
Hmmm. Will have to get on Sisi and see how the low agility plays. I'm not liking the sound of it for just 10% speed buff. :-/ |
Razin
The xDEATHx Squadron Legion of xXDEATHXx
76
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Posted - 2011.10.26 01:26:00 -
[214] - Quote
Bacchanalian wrote:Buzzmong wrote:Tippia wrote:Buzzmong wrote:All Gallente ships getting a 5% agility buff. No. They get their inertia modifier stat increased GÇö this reduces their agility. They're getting a 5% agility nerf. You want the inertia modifier and mass as low as possible, since they're multiplied together to calculate the ship's agility. Is it? Balls. Can understand why they've done that, it was asked for. Think the point is to give the Gallente ships better straight-line speed for overtaking something, but not better agility as skirmishing is not what they were looking for. If blasterboats will have their agility lowered they need to be faster than equivalent minnie ships. |
Ninghong
Hyo Innovations
0
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Posted - 2011.10.26 01:43:00 -
[215] - Quote
Tippia wrote:Buzzmong wrote:All Gallente ships getting a 5% agility buff. No. They get their inertia modifier stat increased GÇö this reduces their agility. They're getting a 5% agility nerf. You want the inertia modifier and mass as low as possible, since they're multiplied together to calculate the ship's agility.
But the only data I see on the files is a +5% to the agility of Gallente Ships, there's no data directly related to Inertia or Mass for most of the ships.
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Calapine
Xeno Tech Corp Flatline.
5
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Posted - 2011.10.26 01:51:00 -
[216] - Quote
Ninghong wrote:Tippia wrote:Buzzmong wrote:All Gallente ships getting a 5% agility buff. No. They get their inertia modifier stat increased GÇö this reduces their agility. They're getting a 5% agility nerf. You want the inertia modifier and mass as low as possible, since they're multiplied together to calculate the ship's agility. But the only data I see on the files is a +5% to the agility of Gallente Ships, there's no data directly related to Inertia or Mass for most of the ships.
Agility = Inertia Modifier.
Fire up your Evemon and compare the numbers given to the Inertia Modifier listed under the structure section. You will find they match every time.
Cala |
David Grogan
The Motley Crew Reborn
113
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Posted - 2011.10.26 02:16:00 -
[217] - Quote
Hiram Alexander wrote:http://img17.imageshack.us/img17/5238/taloample.jpg -- Talos -- fun fit... 90% web :)
These new ships all look a whole lot of fun... and this one's tank isn't silly.
LOL @ 90% Web effect any freighter pilot will want of these escorting it.... insta warp freighter all the way to jita Everytime you buy something that says "made in china" you are helping the rising unemployment in your own country unless your from china, Buy locally produced goods and help create more jobs. |
Reilly Duvolle
Hydra Squadron
73
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Posted - 2011.10.26 02:22:00 -
[218] - Quote
Hmm lots of new T2 mods, and no T2 BPOs for those. Looks like a buff the inventors to
I'm guessing the T2 ganglinks are gonna be popular (+25% effect - miners and combat pilots rejoice), as well as MAPCs, probe launchers, siege and triage modules, tractor beams and the warp disruption field generator. |
Ninghong
Hyo Innovations
0
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Posted - 2011.10.26 02:26:00 -
[219] - Quote
Yup Cala, you're right. Thanks for the correction. |
Ranka Mei
TANoshii Incorporated New Eden Research.
13
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Posted - 2011.10.26 02:38:00 -
[220] - Quote
Quote:1329.
Scourge Fury Heavy Missile 1330. [-|n] increaseSignatureRadiusPassive
1331. [-] signatureRadiusBonus: 5.4
What's this then?! Do all heavies get a signatureRadiusBonus now??! I hope not! It's preceded by a [-], but the missile itself has a [*] in front of it (= changed). So, what's changing?
-- "All your monies AUR belong to us!" -- CCP |
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Spc One
The Chodak Void Alliance
5
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Posted - 2011.10.26 02:48:00 -
[221] - Quote
Ranka Mei wrote:Quote:1329.
Scourge Fury Heavy Missile 1330. [-|n] increaseSignatureRadiusPassive
1331. [-] signatureRadiusBonus: 5.4
What's this then?! Do all heavies get a signatureRadiusBonus now??! I hope not! It's preceded by a [-], but the missile itself has a in front of it (= changed). So, what's changing? No. All missiles will loose negative effects to ship hulls.
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Ranka Mei
TANoshii Incorporated New Eden Research.
13
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Posted - 2011.10.26 02:50:00 -
[222] - Quote
Spc One wrote:Ranka Mei wrote:Quote:1329.
Scourge Fury Heavy Missile 1330. [-|n] increaseSignatureRadiusPassive
1331. [-] signatureRadiusBonus: 5.4
What's this then?! Do all heavies get a signatureRadiusBonus now??! I hope not! It's preceded by a [-], but the missile itself has a in front of it (= changed). So, what's changing? No. All missiles will loose negative effects to ship hulls.
Oh good; thx. :) My Tengu will be happy with that! I'll go tell her rightaway!
-- "All your monies AUR belong to us!" -- CCP |
Scrapyard Bob
EVE University Ivy League
146
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Posted - 2011.10.26 03:12:00 -
[223] - Quote
Reilly Duvolle wrote:Hmm lots of new T2 mods, and no T2 BPOs for those. Looks like a buff the inventors to
Yes, I'm always happy when I see new T2 items that don't have the baggage of the old T2 BPO issues. Gives the inventors something where they're somewhat on even footing with the rest of the competition.
I think the warfare links will be popular along with some of the others. |
TR4D3R4LT
Pator Tech School Minmatar Republic
0
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Posted - 2011.10.26 03:23:00 -
[224] - Quote
Cloora wrote:Why would we nerf Caldari hybrid platform ships' agility with no corresponding speed buff? I'm not excited about my Fat 1600mm plated Falcon being even more fat.
I wrote partially constructive ramble of over 4000 character long. Forum ate it. Now I just ask, CCP, what, if any, is your planned role for Caldari hybrid boats. Are they blaster/shield, rail/shield, combo or something else? Do you even have a plan for them? When I can actually use my Eagle in a way that doesn't get it laughed off by every other ship, including certain t1 cruisers? I recommend you take Eagle, Cerb, Deimos and Ishtar. Fit each for 3 different type of combat scenarios. Close range dps, long range dps and some other form of fleet role. Check which comes last for all 3 categories...
As someone asked for Harpy pilot. I've flown steadily blarpy as a tackle/some dps boat in small gank gang for years and at least for that role the blaster changes wont affect, the agility nerf will a bit. However it's spray and pray anyway so I wont notice much difference whether I live 40 or 42 seconds after someone actually starts to take me down. 1 vs 1 honor-fight performance I cant say anything as those happen in magical lala-land where unicorns fly, I've never been there. Either the blarpy nukes some silly toon at point blank range who doesnt know better or anyone more competent just kites the blarpy to oblivion. I've heard Ralpy fares better in 1 vs 1's but that might be rumor. |
Pr1ncess Alia
Perkone Caldari State
31
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Posted - 2011.10.26 03:49:00 -
[225] - Quote
I am so close to reactivating billing for my account.
Keep it up CCP, you're almost there.
Then do this every year. |
Elyssa MacLeod
GloboTech Industries GloboTech Trade Federation
10
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Posted - 2011.10.26 04:10:00 -
[226] - Quote
TR4D3R4LT wrote:Cloora wrote:Why would we nerf Caldari hybrid platform ships' agility with no corresponding speed buff? I'm not excited about my Fat 1600mm plated Falcon being even more fat. I wrote partially constructive ramble of over 4000 character long. Forum ate it. Now I just ask, CCP, when the hell are you going to get stable ******* forums?? You used to have them. This is not progress!
Sorry, that was my addition
**** FiS Its Called EVE |
Captain Alcatraz
Muppet Ninja's Ninja Unicorns with Huge Horns
3
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Posted - 2011.10.26 07:04:00 -
[227] - Quote
2 accounts were running out of time in 3 days, 2 accounts resubbed.
Make it happen CCP |
Tekota
The Freighter Factory
17
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Posted - 2011.10.26 07:06:00 -
[228] - Quote
Blue Binary wrote:1424. * Production Efficiency 1425. + manufactureCostBonusShowInfo: -5.0
If I read this right, that means the Production Efficiency skill will increase from 4% to 5% per level, giving an additional 5% at level 5 to become 25%.
Meaning less demand for minerals = cheaper manufactured goods and (initial) fall in price of minerals.
My best guess is a display change only, Production Efficiency currently improves the base multiplier of 1.25 by 4% per level - this results in an effective mineral change of 5% (4% of 1.25 is 0.05) and as such, for clarity it's simpler to describe this on the skill as a 5% per level change rather than 4%. |
Sarmatiko
119
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Posted - 2011.10.26 07:51:00 -
[229] - Quote
This will add even more love to CCP: http://img573.imageshack.us/img573/3701/eveuiscaling.png
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Arugas Koken
Peregrine Guard
0
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Posted - 2011.10.26 08:05:00 -
[230] - Quote
OMG. |
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Roime
Blue Republic RvB - BLUE Republic
3
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Posted - 2011.10.26 08:10:00 -
[231] - Quote
This is just purely awesome, I think the wip buffs look already very very good <3
Best regards,
A Gallente pilot |
Tristan North
The Scope
28
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Posted - 2011.10.26 08:12:00 -
[232] - Quote
Roime wrote:This is just purely awesome, I think the wip buffs look already very very good <3
Best regards,
A Gallente pilot 10 m/s is good? For escape? Hybrids are fine, but gallentes ships need way more speed, for what is now looks more like a nerf. |
Gypsio III
Dirty Filthy Perverts
23
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Posted - 2011.10.26 08:12:00 -
[233] - Quote
Roosterton wrote:Gypsio III wrote:Tippia wrote:Too much HP, as expectedGǪ Not just too much EHP, too much DPS also. As long as blasters do not have range, ACs have no right to blaster-like DPS at close range while also having massive falloff and being mounted on much superior hulls. Except that the Naga is capable of ~600 more DPS than the Tornado, and gets a web bonus.
Only one problem. The linked Talos fit has so little EHP that it would lose a straight-up fight to the linked Tornado at blaster optimal. "Better than a blasterboat at being a blasterboat".
But the fits are problematic (T2 rigs etc), let's equalise them a bit. A gank Tornado with dual LSE, triple extender rigs and triple gyros (normally you'd have at least one TE for range but we're fitting it to mimic a blasterboat) would have 980 DPS with Hail and 46k EHP overheated. In comparison, a 1600 mm neutron Talos with dual MFS, plate, DC, EANM and trimarks would have 1160 DPS and 41k EHP. The Tornado fit doesn't have a web, but since ACs don't have a problem tracking similar size ships, it doesn't really need one.
Ignoring damage types, the times-to-die at close range are: Talos 42 s; Tornado 40 s. If we don't ignore damage types, as we have to, then it becomes obvious that since the Tornado is hitting the Talos's lowest resist, the Tornado will actually will win a straight-up fight at blaster optimal. Not content with "better than a blasterboat at being a blasterboat", the Tornado then gets selectable damage types, capless weapons, much faster and more agile and massive falloff to boot.
This is just another example of the fundamental problem with blasters - ACs are too good at applying damage at blasters' optimal. This cannot be solved by boosting blasters, ACs have to be nerfed. |
Pr1ncess Alia
Perkone Caldari State
32
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Posted - 2011.10.26 08:50:00 -
[234] - Quote
Gypsio III wrote:Roosterton wrote:Gypsio III wrote:Tippia wrote:Too much HP, as expectedGǪ Not just too much EHP, too much DPS also. As long as blasters do not have range, ACs have no right to blaster-like DPS at close range while also having massive falloff and being mounted on much superior hulls. Except that the Naga is capable of ~600 more DPS than the Tornado, and gets a web bonus. Only one problem. The linked Talos fit has so little EHP that it would lose a straight-up fight to the linked Tornado at blaster optimal. "Better than a blasterboat at being a blasterboat". But the fits are problematic (T2 rigs etc), let's equalise them a bit. A gank Tornado with dual LSE, triple extender rigs and triple gyros (normally you'd have at least one TE for range but we're fitting it to mimic a blasterboat) would have 980 DPS with Hail and 46k EHP overheated. In comparison, a 1600 mm neutron Talos with dual MFS, plate, DC, EANM and trimarks would have 1160 DPS and 41k EHP. The Tornado fit doesn't have a web, but since ACs don't have a problem tracking similar size ships, it doesn't really need one. Ignoring damage types, the times-to-die at close range are: Talos 42 s; Tornado 40 s. If we don't ignore damage types, as we have to, then it becomes obvious that since the Tornado is hitting the Talos's lowest resist, the Tornado will actually will win a straight-up fight at blaster optimal: Talos 37 s; Tornado 41 s. This is stupid. Not content with "better than a blasterboat at being a blasterboat", the Tornado then gets selectable damage types, capless weapons, much more speed and agility, and massive falloff to boot. I didn't include overheating weapons but this just gives the Tornado an even greater advantage, as drones can't be overheated. This is just another example of the fundamental problem with blasters - ACs are too good at applying damage at blasters' optimal. This cannot be solved by boosting blasters, ACs have to be nerfed.
you 1) have way too much time on your hands and 2) are making an argument based of the most selective of information
this doesn't even bring into discussion you're comparing a 1v1 (yeah, ok. that always works right?) and not even bringing up the fact that the talos both gets a drone bay and the most incredible hull bonus of all the tier 3 BCs. we won't even mention how you just tried to justify a nerf by pointing out a 4second discrepancy in projected survival time in said lol 1v1.
your argument has tunnel vision, is not practical and is invalid |
Pepinillos
Republic University Minmatar Republic
0
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Posted - 2011.10.26 08:58:00 -
[235] - Quote
No comments about the Oracle? It seriously needs a damage bonus IMO |
Gypsio III
Dirty Filthy Perverts
23
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Posted - 2011.10.26 08:59:00 -
[236] - Quote
Pr1ncess Alia wrote:
you 1) have way too much time on your hands and 2) are making an argument based of the most selective of information
this doesn't even bring into discussion you're comparing a 1v1 (yeah, ok. that always works right?) and not even bringing up the fact that the talos both gets a drone bay and the most incredible hull bonus of all the tier 3 BCs. we won't even mention how you just tried to justify a nerf by pointing out a 4second discrepancy in projected survival time in said lol 1v1.
your argument has tunnel vision, is not practical and is invalid
Well, someone has to do your thinking for you.
Outside a 1v1, in gang, the Tornado is unquestionably superior, as it has far greater mobility and DPS projection. This should be obvious to you. The 90% web is not hugely useful if the Talos cannot win a close-range encounter with the Tornado, even if it can actually get to close range. The 90% web is certainly useful for applying damage to smaller ships,but the falloff and mobility of the Tornado means that it can also do this, and across a much greater volume of space. |
Shadowsword
The Rough Riders Ares Protectiva
43
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Posted - 2011.10.26 09:02:00 -
[237] - Quote
Pepinillos wrote:No comments about the Oracle?
You mean aside from the fact that it does harbinger dps, only with more range? I can see see being a cheap alternative to a Zealot (you sacrifice frigate-killing ability for more dps and insurance), but not a major threat to other BC within 25km range. |
Tippia
Sunshine and Lollipops
995
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Posted - 2011.10.26 09:04:00 -
[238] - Quote
Pr1ncess Alia wrote:your argument has tunnel vision, is not practical and is invalid How so?
Oh, and I certainly see drones and hull being mentioned thereGǪ
Pepinillos wrote:No comments about the Oracle? It seriously needs a damage bonus IMO It's hilarious with Tachyons. GÇöGÇöGÇö GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki-á |
Pr1ncess Alia
Perkone Caldari State
32
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Posted - 2011.10.26 09:06:00 -
[239] - Quote
Gypsio III wrote:Well, someone has to do your thinking for you.
Outside a 1v1, in gang, the Tornado is unquestionably superior, as it has far greater mobility and DPS projection. This should be obvious to you. The 90% web is not hugely useful if the Talos cannot win a close-range encounter with the Tornado, even if it can actually get to close range. The 90% web is certainly useful for applying damage to smaller ships,but the falloff and mobility of the Tornado means that it can also do this, and across a much greater volume of space.
I bolded the terrible part. Do you even read what your typing? Tornado is UNQUESTIONABLY SUPERIOR IT SHOULD BE OBVIOUS. THE 90% WEB BONUS IS UESLESS BECAUSE OF FALCON AND 1V1. FALLOFF NULLIFIES EVERYTHING
yeah, next you'll tell me the advantage of the talos' drone bay is completely cancelled out by teh tornado having a .02 different agility modifier
you haven't even seen anyone fly these ships and its soooo obvious to you how one is completely useless.
I get the feeling you die in all the ships you fly, and then you blame the ship. |
Pepinillos
Republic University Minmatar Republic
0
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Posted - 2011.10.26 09:10:00 -
[240] - Quote
Shadowsword wrote:Pepinillos wrote:No comments about the Oracle? You mean aside from the fact that it does harbinger dps, only with more range? I can see see being a cheap alternative to a Zealot (you sacrifice frigate-killing ability for more dps and insurance), but not a major threat to other BC within 25km range.
As it is, the Oracle is either a shield Harbinger with a little more range but less EHP and speed/agility, or a Zealot with more range/dps but a lot less speed/agilty and even less ehp.
I fail to see the point of this.
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