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Phoenix Jones
Shockwave Innovations Surely You're Joking
97
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Posted - 2013.07.27 12:45:00 -
[1] - Quote
This is more of a question towards the wormhole community than a features and idea's thread (well we know what we like).
For us, as we are pretty much the primary builders and users of T3's, what should be the next T3 Type of modular ship? |
Warlord Shat
Bite Me inc Bitten.
19
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Posted - 2013.07.27 12:56:00 -
[2] - Quote
They need to balance the ships before they add another t3 ship
Saying that i think it will be a frig with 3 subsystems Offensive Defensive and Prop |
Phoenix Jones
Shockwave Innovations Surely You're Joking
97
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Posted - 2013.07.27 13:07:00 -
[3] - Quote
Warlord Shat wrote:They need to balance the ships before they add another t3 ship
We know, I'm not asking for that, I'm asking what the next T3 should be.
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Kuning
Obstergo Bitten.
56
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Posted - 2013.07.27 13:27:00 -
[4] - Quote
Battleships would obviously be fun, but limited in use and cost.
Battlecruisers would outshine battleships and already battleships don't see as much use as I would hope
Frigates would be fun, but there would be serious balance issues with them I feel. Assuming they are setup similarly to T3 cruisers, you would see cloaky logi frigates everywhere.
T3 Capitals would just be stupid and would be like having supers in WH space. No bueno.
The only obvious choice here is T3 industrials. |
unimatrix0030
Viperfleet Inc. Transmission Lost
41
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Posted - 2013.07.27 13:37:00 -
[5] - Quote
T3 bombers wich are only able to take down suppercaps... .
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Icarus Able
Traverse Holdings
52
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Posted - 2013.07.27 13:46:00 -
[6] - Quote
Change the current T3s to battlecruisers and buff some of them slightly. Then have a new range of T3 cruisers. |
Asayanami Dei
Adhocracy Incorporated Adhocracy
259
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Posted - 2013.07.27 14:10:00 -
[7] - Quote
T3 frigates sound nice. Perhaps T3 BS.
Honestly, I don't think there's a role for a new T3 ship to fill, they'd have to create one or replace currently implemented ships www.wormholefundamentals.com www.youtube.com/user/asayanami www.twitter.com/Asayanami www.facebook.com/Asayanami.Dei
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Casirio
Obstergo Bitten.
486
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Posted - 2013.07.27 14:55:00 -
[8] - Quote
I remember reading somewhere a dev saying t3 industrials was the only one being talked about at that time. with the industrial rebalance though who knows how useful that would be.
I highly doubt we will see another t3 class anytime soon and don't really think we need it. |
Sorany
Hard Knocks Inc. Kill It With Fire
75
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Posted - 2013.07.27 15:02:00 -
[9] - Quote
Tech three mining barges, they are important.
please restore afk mining to its glory!!!! |
Kalel Nimrott
EG CORP Mass Overload
353
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Posted - 2013.07.27 15:14:00 -
[10] - Quote
T3 indys. I dont know why I am fascinated with a mobile factory that goes from t1 mods to t3 subs but to change what are you building you would need to swap subs in the new t3. First we would need to refit t3 in wspace, but you know what I mean. |
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Proclus Diadochu
Obstergo Bitten.
338
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Posted - 2013.07.27 16:20:00 -
[11] - Quote
Tech 3 Destroyers could be a fun addition. Currently, we use Interdictors, but creating more utility Destroyers with decent tanks, without getting out of hand would be a fun addition for wormholers. Not sure how many would capitalize on them, but again, it would be dependent on how we could utilize them. T3 Battleships would probably not provide as much fun, due to the mass, and T3 Battlecruisers would probably kill Command Ship viability, but T3 Destroyers wouldn't have a major affect on our current use of the T2 variant.
~2-ó~ ~Boredom Breeds Direction~ |
Asayanami Dei
Adhocracy Incorporated Adhocracy
259
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Posted - 2013.07.27 16:22:00 -
[12] - Quote
Now that I think about it, T3 Capital ships! They would be like, smaller then regular caps, with less power overall, but being able to reconfigure them for various activities \o/ I'd buy that. www.wormholefundamentals.com www.youtube.com/user/asayanami www.twitter.com/Asayanami www.facebook.com/Asayanami.Dei
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Sorany
Hard Knocks Inc. Kill It With Fire
75
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Posted - 2013.07.27 17:17:00 -
[13] - Quote
Asayanami Dei wrote:Now that I think about it, T3 Capital ships! They would be like, smaller then regular caps, with less power overall, but being able to reconfigure them for various activities \o/ I'd buy that. automated point defense that doesn't suck? |
Asayanami Dei
Adhocracy Incorporated Adhocracy
259
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Posted - 2013.07.27 17:24:00 -
[14] - Quote
Something like that, I dunno, it would be fun to see T3 caps, I love my archon, but i'd like to see a little flavor added to the landscape www.wormholefundamentals.com www.youtube.com/user/asayanami www.twitter.com/Asayanami www.facebook.com/Asayanami.Dei
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Sorany
Hard Knocks Inc. Kill It With Fire
75
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Posted - 2013.07.27 19:43:00 -
[15] - Quote
more localized aoes, dot weapons.
nanite based weaponry which disables modules/systems idk |
Kalel Nimrott
EG CORP Mass Overload
353
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Posted - 2013.07.27 20:14:00 -
[16] - Quote
https://forums.eveonline.com/default.aspx?g=posts&m=3399282#post3399282
This combined with modular t3 mobile industry plataforms for deep space operations (aka, t3 rorquals/somewhatapos) would be a great addon. A new wildland.
Edit: I mean, you have to have a reason to have a new t3. |
Jack Miton
Semper Ubi Sub Ubi
2197
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Posted - 2013.07.28 00:04:00 -
[17] - Quote
t3 dreads. and they should be able to blap frigs, cos dread blapping is underpowered. |
Trinkets friend
T.R.I.A.D
1072
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Posted - 2013.07.28 01:17:00 -
[18] - Quote
T3 capitals.
Pimp. For decades the great Empires have wondered how the Angel Cartel can operate with impunity from the depths of barren space. The reconfigurable Pimp class capital ships provide unparalleled flexibility, much like the exotic dancers which come standard in their cargo holds.
Offensive subsystems: Mini-blap Weapon Hardpoints - Interdiction Acceleration Overdrive - Smartbomb Enhancement Awesomesauce Defensive Subsystems: Actual Active Tanking Node - Passive Tanking node - LolBuffer Catalyst Bay Electronic Subsystems: Moonwalker Interdiction Nullifier - Mining Efficiency CPU - Command Processor Lolburgers Propulsion Subsystems: Jump Fuel Efficiency Amplifier - Microjumpdrive Gank Avoider - Actual Agility Amazeballs Engineering Subsystems: Dirty Ores Refinery Module - Triage Bay - Wasp Factory Hangar Enhancement YOLO is the Carpe Diem of Gen Y http://www.localectomy.blogspot.com.au
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Afuran
Native Freshfood Minmatar Republic
22
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Posted - 2013.07.28 09:21:00 -
[19] - Quote
I'm surprised they went straight to cruiser hulls with t3.
I would have thought they would have started with frigates or 'experimental' craft like the zephyr, then work their way up hull sizes as the technology becomes more understood and available.
I think they should concentrate on re-balancing the t3 cruisers before they think about introducing anything else. |
Mr Kidd
Center for Advanced Studies Gallente Federation
1394
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Posted - 2013.07.28 12:17:00 -
[20] - Quote
Look, lets just ditch the T3 ideas. Lets rid our verse of them because there's nothing worse than having a glorious ship relegated to uselessness which is what is going to happen with the T3 nerf according to current CCP descriptions. Instead, open up every sub-cap ship in the game to cov-ops cloak. Fck, all I really want to do is not fly a cloaky wet paper bag which is what we get with current cov-ops non-T3's. Otherwise, w-space.....not gonna be a fun place when you have to hide your DPS fleets 3 holes away a no cloaky tackle you could fly is going to last more than 15 seconds. HTFU!...for the children! |
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Rroff
Questionable Ethics. Ministry of Inappropriate Footwork
287
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Posted - 2013.07.28 13:03:00 -
[21] - Quote
Mr Kidd wrote:not gonna be a fun place when you have to hide your DPS fleets 3 holes away a no cloaky tackle you could fly is going to last more than 15 seconds.
Thats an interesting point and something that I'd overlooked when reading some of the ideas about nerfing T3s.
On the subject of the next T3 personally I'd like to see Marauders changed to become T3 battleships (Still called Marauders), with the option of more of less keeping the old layout but also the ability to change them between more PVE, PVP, etc. roles, able to switch up the ewar bonuses a bit or even sacrifice some functionality for more cargo space or faster salvaging, for instance on the Kronos option of 90% web bonus or a point range bonus electronic sub-systems, etc. |
Sorany
Hard Knocks Inc. Kill It With Fire
76
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Posted - 2013.07.28 13:21:00 -
[22] - Quote
Rroff wrote:Mr Kidd wrote:not gonna be a fun place when you have to hide your DPS fleets 3 holes away a no cloaky tackle you could fly is going to last more than 15 seconds. Thats an interesting point and something that I'd overlooked when reading some of the ideas about nerfing T3s. On the subject of the next T3 personally I'd like to see Marauders changed to become T3 battleships (Still called Marauders), with the option of more of less keeping the old layout but also the ability to change them between more PVE, PVP, etc. roles, able to switch up the ewar bonuses a bit or even sacrifice some functionality for more cargo space or faster salvaging, for instance on the Kronos option of 90% web bonus or a point range bonus electronic sub-systems, etc.
because if anyone overuses burtlesherps it's wh space. AMIRITE?! |
Icarus Able
Traverse Holdings
52
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Posted - 2013.07.28 15:22:00 -
[23] - Quote
Rroff wrote:Mr Kidd wrote:not gonna be a fun place when you have to hide your DPS fleets 3 holes away a no cloaky tackle you could fly is going to last more than 15 seconds. Thats an interesting point and something that I'd overlooked when reading some of the ideas about nerfing T3s. On the subject of the next T3 personally I'd like to see Marauders changed to become T3 battleships (Still called Marauders), with the option of more of less keeping the old layout but also the ability to change them between more PVE, PVP, etc. roles, able to switch up the ewar bonuses a bit or even sacrifice some functionality for more cargo space or faster salvaging, for instance on the Kronos option of 90% web bonus or a point range bonus electronic sub-systems, etc.
So you want a Kronos/Vindi mix :/.Unlikely as webs arent used by gall. |
Funshine Bear1
Arrakis Survey and Scouting
8
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Posted - 2013.07.28 17:02:00 -
[24] - Quote
Poasting to follow.
T3 Ventures yo!!!
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Humang
Sefem Velox Swift Angels Alliance
7
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Posted - 2013.07.29 06:42:00 -
[25] - Quote
Asayanami Dei wrote:Honestly, I don't think there's a role for a new T3 ship to fill, they'd have to create one or replace currently implemented ships
I would agree with this, T3 ships are meant to generalize and they achieve that, not a well as the specialized T2 but that's the idea. A cruiser sized hull is perfect for this, its still mobile and can still take/deal a fair amount of damage. Using a different hull size would counter this.
An interesting concept for T3 item would be to have modifications that allow for ship to specialize into a different system, or enhance a specialization that it already has. |
corbexx
eXceed Inc. No Holes Barred
111
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Posted - 2013.07.29 07:35:00 -
[26] - Quote
Humang wrote:Asayanami Dei wrote:Honestly, I don't think there's a role for a new T3 ship to fill, they'd have to create one or replace currently implemented ships I would agree with this, T3 ships are meant to generalize and they achieve that, not a well as the specialized T2 but that's the idea. A cruiser sized hull is perfect for this, its still mobile and can still take/deal a fair amount of damage. Using a different hull size would counter this. An interesting concept for T3 item would be to have modifications that allow for ship to specialize into a different system, or enhance a specialization that it already has.
A couple years ago at fanfest some one asked ccp greyscale (atleast think it was greyscale) What the next t3 would be and be basically said unless there was a role for it to fill they wouldnt make one. |
Rroff
Questionable Ethics. Ministry of Inappropriate Footwork
287
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Posted - 2013.07.29 15:45:00 -
[27] - Quote
Icarus Able wrote:
So you want a Kronos/Vindi mix :/.Unlikely as webs arent used by gall.
Not quite following you - Kronos already gets the 90% web bonus. Was more of an example tho - what I'd like to see is more configurable marauders.
In terms of w-space stuff I'm not sure theres that many options for a new T3 - theres already plenty of frig roles, BCs and cruisers and even to a degree BS are already covered by strategic cruisers really. That mainly leaves capitals and industrials :S |
PopeUrban
El Expedicion
23
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Posted - 2013.07.31 20:14:00 -
[28] - Quote
T3 Supercarriers. "Nomad Carriers"
Basically, imagine a ship capable of doing everything a POS can do, but with only as much fitting space as a small POS.
This ship remains in space when the pilot is logged off, and can enter "anchored mode"
When in "anchored mode" it can manifest a Pos shield (if it has fuel blocks) and can be reinforced with stront in this mode. This ship appears on the overview when in anchored mode.
These ships can be modular fit for either "mobile Pos" use, or with some module swaps have best-in-game hangar space or anchored point defense capability, or a combination of the above depending on fit.
This ship differs from a standard pos in that it has the option of fitting either anchor point defense or standard capital weapons, if using standard cap weapons, these weapons can not be fired while in reinforced mode, however it is possible to fit this vessel with subsystems to utilize traige or siege modes.
Basically, we're talking about a ship that's functionally a normal cap ship, but can be anchored in space, and when anchored is functionally a small pos with all of its modules internally mounted. This ship class is intended to serve as a lone base for a comall contingent fleet of *insert fleet type here* and in groups could support completely nomadic self sustaining convoy corporations or alliances. These ships would also be highly useful for reinforcing choke points in sov warfare, and "ninja mining" unpatrolled sectors full of nice moons. |
Kalel Nimrott
EG CORP Mass Overload
355
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Posted - 2013.07.31 20:36:00 -
[29] - Quote
The above would require empty systems. And that could be the new pos modular system on a small scale. It wouldnt replace poses, but would set the ground for the new pis system. |
Phoenix Jones
Shockwave Innovations Surely You're Joking
120
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Posted - 2013.07.31 21:40:00 -
[30] - Quote
PopeUrban wrote:T3 Supercarriers. "Nomad Carriers"
Basically, imagine a ship capable of doing everything a POS can do, but with only as much fitting space as a small POS.
This ship remains in space when the pilot is logged off, and can enter "anchored mode"
When in "anchored mode" it can manifest a Pos shield (if it has fuel blocks) and can be reinforced with stront in this mode. This ship appears on the overview when in anchored mode.
These ships can be modular fit for either "mobile Pos" use, or with some module swaps have best-in-game hangar space or anchored point defense capability, or a combination of the above depending on fit.
Nomad carriers, due to their construction, are unable to warp, and may only travel at a sub-warp velocity of 300-900 on-grid, and must otherwise travel via jump drive, however they may be fitted with "jump probes" enabling in-system unassisted jumps.
This ship differs from a standard pos in that it has the option of fitting either anchor point defense or standard capital weapons, if using standard cap weapons, these weapons can not be fired while in reinforced mode, however it is possible to fit this vessel with subsystems to utilize traige or siege modes.
Basically, we're talking about a ship that's functionally a normal cap ship, but can be anchored in space, and when anchored is functionally a small pos with all of its modules internally mounted. This ship class is intended to serve as a lone base for a comall contingent fleet of *insert fleet type here* and in groups could support completely nomadic self sustaining convoy corporations or alliances. These ships would also be highly useful for reinforcing choke points in sov warfare, and "ninja mining" unpatrolled sectors full of nice moons.
Obviously, the initial designs would be of thukker Mix origin, probably stolen and modified by Amarr agents and then disseminated and modified by the other empires.
Tricky/possible broken idea: a weapon subsystem that removes the ability to fit point defense or normal cap weapons, but allows the nomad carrier to fit a DD... in anchored mode, creating a formidable defensive emplacement for cap warfare.
Wait, a Flyable Starbase, that can transform from ship to anchored POS.
So a T3 Rorqual Type Ship....... that can transform into a POS.
I like this. For it to work though, comes down to a issue of cost. |
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