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Author |
Thread Statistics | Show CCP posts - 23 post(s) |
Hannott Thanos
Notorious Legion
618
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Posted - 2013.07.29 16:12:00 -
[211] - Quote
CCP Rise wrote: Would love to see this video if you can link it for me =)
Generally pretty happy with this feedback. Little nervous about Ishtar and Cerb because of everyone being so happy, but hopefully we haven't gone too far.
Don't worry about it. We were all devastated when the first iteration came with the same bad CPU, and we are all just jumping for joy because it got what it should get.
It can only ever use 3 bonuses as well (yeah guys it's "bonuses" not boni. Get it right), so that limits it a bit. And drones can go pop :) |
Gizznitt Malikite
Agony Unleashed Agony Empire
2349
|
Posted - 2013.07.29 16:12:00 -
[212] - Quote
Why is the diemos' HP/EHP taking such a huge hit?
While the "extra" shields certainly help shield versions, the TWEED version (dual prop AHAC essentially) really focuses on close range brawling. Losing 20% of it's hull (-536 of 2536), and 15% of its armor HP (-290 of 2040) seems like pretty hefty hits for an extra 190 shields.
What is your reasoning for such a brutal reduction?
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Edward Pierce
GoonWaffe Goonswarm Federation
81
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Posted - 2013.07.29 16:12:00 -
[213] - Quote
CCP Rise wrote: Let me say a few things here about the shield boost bonus and why we chose it. We wanted to replace the outdated base speed bonus with something that would be fun and interesting but wouldn't have a huge effect on the power of the ship, as it was already the second most used HAC. CCP Fozzie suggest shield boost amount because it matches up nicely with other Minmatar ships, provides some fun new potential, and is relatively low risk because of its small impact at larger scales. For some reason this has been interpreted by many as a repurposing of the Vagabond as a brawler. IT IS NOT, I PROMISE. If I was going to use the new Vagabond, I would be looking to do the same exact thing that its always been good at - skirmish. However, I would be excited about the fact that you can replace one of your large shield extenders with a large ancillary shield booster, which in one reload creates more hitpoints than the extender (before links/boosters/heat which make it even better), but can be reloaded over the course of a long fight. The Vaga is actually extremely good at taking advantage of that potential because of being able to control its time in the engagement with its impressive speed. If this doesn't sound attractive, ignore the active bonus! The ship will perform exactly as it always has with the double extender fit except now it mitigates tons of damage because of the role bonus.
Vagabond gets to lose it's outdated bonus but not the Deimos?
The Deimos should lose that MWD cap bonus and have it integrated into the hull; replace it with another "harmless bonus" like active armor rep bonus so it doesn't get terribly unbalanced. |
Omnathious Deninard
Novis Initiis
1369
|
Posted - 2013.07.29 16:13:00 -
[214] - Quote
CCP Rise wrote:Generally pretty happy with this feedback. Little nervous about Ishtar and Cerb because of everyone being so happy, but hopefully we haven't gone too far.
It is only because I was still in bed ;)
The Ishtar still suffers from the (ridiculous) -1 slot, in this case a low slot. It was welcomed to see the MWD bonus only apply to the heavy drones as a 7.5% bonus really screws with my light drones on my Proteus. With a single DNC it puts Ogre II MWD velocity up to 1800m/s which is fast enough to catch most cruisers.
The Deimos could have used the 10% falloff changed to 7.5% tracking, a much better bonus IMO
If I may ask, will you be removing 1 slot form all advanced cruisers? If not why are HAC not getting +1 slot all around? Ideas for Drone ImprovementTwitter Account-á @Omnathious |
Lucien Cain
Twilight Phoenix Rising Inc.
0
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Posted - 2013.07.29 16:14:00 -
[215] - Quote
DeadDuck wrote:Lucien Cain wrote:I'm Down wrote:So, the Sacrilege still has a useless high slot, and no ability to tank in the lows if it wants any level of decent damage... awesome.
Remove the high slot, add a low slot. It's currently -2 low slots on the zealot, and has a bonus that only recovers one of those slots tank wise. How can you expect it to be a brawler if it's tank is garbage. You already hurt it's tank with the resist bonus changes. I suppose we can all agree that adding a 6th low(without removing the 6th High) would be the most appealing change to the whole SAC issue. A very doable adjustment i might add. :-) Actually let it stay with the current slot layout. Adds a ton of flexibility to the number of valid setups that you will be able to use in TQ.
Or add a 5th Mid and turn it into a veritable shield Tanker! Maximum flexibility there. Now that would be ridiculous....right? Seriously, all the SAC needs is a 6th low and it will be perfect without making it OP.
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NetheranE
Error-404 Cup Of ConKrete.
48
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Posted - 2013.07.29 16:15:00 -
[216] - Quote
The only positive changes I am taking away from this after my first read are this:
>Sensor strength buffing was an excellent idea to help their EWAR capacity
>The Ishtar fitting additions are beautiful
>You rolled the bay bonus into the hull on the Ishtar
>Bringing the Vaga's speed back up was a calculated nod to us bittervets
>You didnt shitter on the Zealot
However, the negatives I took are still far more numerous. These changes are still not quite enough.
>They still have crap EHP
>Buffing their sensor strength, lock range and a bit of cap DOES NOT give them a distinct "role"
>You stuck with the terrible MWD bonus. Seriously, half these ships wont be running that module under any tolerable fire, 'cause they'll in the thick of it.... Much "hurr" with this one.
>You gave the Ishtar a fair slap in the face with the weird sentry/heavy bonus split. This makes it worse than the Domi, and the Ishtar is a SPECIALIZED drone ship, and the Domi is a GENERALIZED combat battleship. :CCPRISE:
>Velocity bonus on the Sacrilege, and you took away it superior cap? FFS RIIISEEEEEEEEEE
>What the hell with the Eagle's speed? Seriously, its not hard to buff it to being around 190. Why is this a problem, or are you getting paid by the CSM Nullbears to make it a purely NullSec fleet ship?
>"No compelling bonus" for the Deimos? Tracking?
>Seriously, velocity on the Sacrilege? I think I'm going to cry myself to sleep tonight.
>Lawl. Muninn. That should be slang for "runt" or "pathetic animal" in EVE.
While I applaud you for Round 2's signs of slightly more potential, I'm beginning to think this is really no better on a ship-by-ship basis. Actually in someways, I'm thinking its worse... Hell, at this point, at a ship by ship basis, I think this is worse than what you did in Round 1. |
SMT008
SnaiLs aNd FroGs Verge of Collapse
642
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Posted - 2013.07.29 16:18:00 -
[217] - Quote
CCP Rise wrote: For those of you concerned with Vaga I have to say your expectations are a bit over the top, except the complaint that the Cynabal is too good relative to Vaga, which I already said I agree with.
A sensible PWG boost isn't really "over the top", considering the possible Vagabond fits all require a ridiculous amount of fitting implants/T2 ACRs and whatnot. |
Maximus Andendare
Future Corps Sleeper Social Club
374
|
Posted - 2013.07.29 16:18:00 -
[218] - Quote
Gizznitt Malikite wrote: Why is the diemos' HP/EHP taking such a huge hit?
While the "extra" shields certainly help shield versions, the TWEED version (dual prop AHAC essentially) really focuses on close range brawling. Losing 20% of it's hull (-536 of 2536), and 15% of its armor HP (-290 of 2040) seems like pretty hefty hits for an extra 190 shields.
What is your reasoning for such a brutal reduction?
Obviously because Deimos is vastly overpowered on TQ.
As soon as you step onto the battlefield, you're already dead, born again at the end of the battle to live on and fight another day. |
Lord Sheer
E-Carbon Industries
0
|
Posted - 2013.07.29 16:19:00 -
[219] - Quote
Much improved, although I still think the high cost of HACs justifies a little more EHP. |
Harvey James
Deep Core Mining Inc. Caldari State
376
|
Posted - 2013.07.29 16:19:00 -
[220] - Quote
RISE
close but no cigar.. here's why 15 slots is still workable if you gave stronger damage bonuses like bc's got 10% and would free up slots for lows or mids as ships like sacrilege and eagle need an extra low. Damage in general is still not very compelling for the extra price over navy cruisers or ABC's etc. Also is price being considered as 150-200mil is too much even with the improvements.
Eagle you're missing a playstyle out here the blaster 20km kiter is very difficult to achieve with poor damage(no drones don't help) and the still shockingly low speed and the extra low for a TE or nano is needed.
Sacrilege is still missing the 6th low it needs and more mobility combined with better dps would be nice but grats on the bonus change.
Muninn have you considered a falloff bonus here? a armour vaga as arties still work well with falloff bonus.a la Tornado
Cerberus is better it needed speed but i would still switch its useless flight time to explosion velocity.. seriously 200km HM's why?????
Deimos replace mwd cap bonus with a falloff bonus or remove it and increase the falloff bonus to 15%.
Ishtar very pleased you listened here it needed some proper attention.. CPU especially and the 7.5% instead of 10% as the domi's is OP really.. which brings me too sentries in general .. well gardes and curators .. as they do what ogre's do but with much better range and more applicable dps without the danger of being smartbombed or picked off by frigs and the travel time.
Last thing is the sig radius is still too irrelevant of using mwd 150 on deimos is mad!!! Have you considered any new skills to reduce sig radius (Extenders/mwd) which i have mentioned but got no reply in other thread? Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ... module tiercide FTW role based instead of tiers please. |
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Orakkus
Winds of Dawn Kraken.
108
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Posted - 2013.07.29 16:20:00 -
[221] - Quote
Kagura Nikon wrote: what?
All T2 resists are RACIAL based. Not based on being armor or shield. Minamtar have rsist improved against Amarr, Amarr have resist improved agaisnt minmatar. Gallente and Caldari hate each other the same way.
It has no correlation to how the ship should tank!
They are both actually. You don't see Amarr Tech 2 ships with improved shield resists do you? Gallente? How about Tech 2 armor resists for Caldari? No, my concern is that the Muninn has, up until this time, Tech 2 shield resists, which wasn't that great for a 3 midslot sniper HAC. So, with the higher armor rate and significantly more low-slots, it is reasonably for me to ask if the Tech 2 bonuses that were normally applied to shields, were instead going to be applied to the armor on the Muninn. |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
301
|
Posted - 2013.07.29 16:21:00 -
[222] - Quote
Why does the ishtar's speed bonus not apply to medium or light drones, and if you're limiting it to heavy drones, why not increase it so they actually can go fast? Why is there no armour ship with a rep bonus? Ishtar or deimos pls, I want my honour brawler with AAR. How will you stop people from fitting battleship ASBs to the vagabond, and are there further nerfs planned for ASBs? XLASBs and MASBs are horribly OP. Why are caldari and khanid ships getting bonuses to all missiles, instead of the original plan for short and long range kinetic on caldari, short range all damages on khanid? |
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CCP Rise
C C P C C P Alliance
1865
|
Posted - 2013.07.29 16:23:00 -
[223] - Quote
Quote:Soon or Soon (TM)? Smile
As always with Fozzie and I there is only Soon no Soon tm
If you feel cheated because of the Ishtar "only having three bonuses" you may want to consider that actually it has 7
Sentry drone optimal Sentry drone tracking Heavy drone mwd speed Heavy drone tracking Drone damage Drone hitpoints Drone control range
Counting bonuses is usually not an effective way to evaluate a ship, many of our bonuses are actually combinations of bonuses so it rarely makes sense. As the Dominix has proven, Drone tracking and range bonuses are extremely powerful and the combination of this with the rest of the improvement HACs are getting has the Ishtar looking very scary. |
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W0lf Crendraven
The Tuskers
104
|
Posted - 2013.07.29 16:25:00 -
[224] - Quote
Maximus Andendare wrote:Gizznitt Malikite wrote: Why is the diemos' HP/EHP taking such a huge hit?
While the "extra" shields certainly help shield versions, the TWEED version (dual prop AHAC essentially) really focuses on close range brawling. Losing 20% of it's hull (-536 of 2536), and 15% of its armor HP (-290 of 2040) seems like pretty hefty hits for an extra 190 shields.
What is your reasoning for such a brutal reduction?
Obviously because Deimos is vastly overpowered on TQ.
Have you every flown in a proper hac gang on tq.
Atm its sac>>>>>>>>>>deimos>zealot>ishtar>armour vaga>>rest. So yes compared to other hacs the deimos is op. |
Marlona Sky
D00M. Northern Coalition.
4160
|
Posted - 2013.07.29 16:25:00 -
[225] - Quote
CCP Rise wrote:We did look closely at the MWD cap use bonus and in the end decided that there wasn't any replacement compelling enough to warrant a change.
You have got to be shitting me. . |
Anariasis
Boris Johnson's Love Children
22
|
Posted - 2013.07.29 16:26:00 -
[226] - Quote
CCP Rise wrote:Quote:Soon or Soon (TM)? Smile Counting bonuses is usually not an effective way to evaluate a ship, many of our bonuses are actually combinations of bonuses so it rarely makes sense. As the Dominix has proven, Drone tracking and range bonuses are extremely powerful and the combination of this with the rest of the improvement HACs are getting has the Ishtar looking very scary.
Yes! Please fix the Domi! 85km optimal Garde II with tracking that can hit most frigs is TOO POWERFUL! |
Kumduh
Dreddit Test Alliance Please Ignore
9
|
Posted - 2013.07.29 16:28:00 -
[227] - Quote
I love my Domi's increased optimal range and tracking, and I think it's cool that the Ishtar is getting a similar treatment, but does it really NEED the extra optimal? Why not give it a speed and tracking bonus to ALL drones and just ditch the optimal buff altogether? It is a cruiser with a MWD role bonus, does it really need to be able to track and snipe anything within 100k simply with Guard IIs? It's nice that you're trying to give Heavies a place, but that is a very niche bonus, so why not let lights and mediums share in the fun?
Gallente Cruiser Bonuses: 7.5% bonus to Drone velocity per level 10% bonus to Drone hitpoints and damage per level
Heavy Assault Cruiser Bonuses: 5 km bonus to Drone operation range per level 7.5% bonus to drone tracking speed per level
I would think that +speed and +tracking would help the mobile drones apply damage just as well as +optimal and would also cut back on the power creep that is an optimal range buff to sentries. I'll fully admit, though, that I don't know diddly about the math involved behind how light/medium/heavy drones keep up with and track their target, so maybe making them go really fast would actually hurt them in some way.
Anyways, I appreciate all the work that goes into this. |
Phox Jorkarzul
Deep Void Merc Syndicate Villore Accords
33
|
Posted - 2013.07.29 16:29:00 -
[228] - Quote
I am sure that someone else said this, but for the Deimos what about losing a 5% Damage for a Rate of Fire boost, Dropping the MWD bonus for a tracking bonus. Would that Overpower it or make it weaker than it is now. Blasters for life
https://neverpheedthetroll.blogspot.com |
Urkhan Law
Black Rebel Rifter Club The Devil's Tattoo
3
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Posted - 2013.07.29 16:29:00 -
[229] - Quote
I will not fly any of this ships anytime soon, but the Munnin sounds so... meeh. For what I understood in this thread it is used in a very small niche, I really hope it is bloody AWESOME in that so small niche, otherwise it is just a waste.
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Maximus Andendare
Future Corps Sleeper Social Club
374
|
Posted - 2013.07.29 16:29:00 -
[230] - Quote
W0lf Crendraven wrote:Maximus Andendare wrote:Gizznitt Malikite wrote: Why is the diemos' HP/EHP taking such a huge hit?
While the "extra" shields certainly help shield versions, the TWEED version (dual prop AHAC essentially) really focuses on close range brawling. Losing 20% of it's hull (-536 of 2536), and 15% of its armor HP (-290 of 2040) seems like pretty hefty hits for an extra 190 shields.
What is your reasoning for such a brutal reduction?
Obviously because Deimos is vastly overpowered on TQ. Have you every flown in a proper hac gang on tq. Atm its sac>>>>>>>>>>deimos>zealot>ishtar>armour vaga>>rest. So yes compared to other hacs the deimos is op. You should train Internet Sarcasm to V, since obviously you missed the ball on that one big time. Also, Zealot is going to be *the* HAC, not the Sac.
As soon as you step onto the battlefield, you're already dead, born again at the end of the battle to live on and fight another day. |
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Morwen Lagann
Tyrathlion Interstellar
788
|
Posted - 2013.07.29 16:29:00 -
[231] - Quote
I'm pretty happy with the changes in general as listed. I like the 50% MWD bloom reduction bonus, and I also like the other changes that were rolled in for sensor strength, lock range and cap recharge.
As for specific ships:
Sacrilege: Sad to see the Sac lose its cap regen bonus (because it was always hilarious with active-rep Sacs, and even more so with the AARs added to the game), but the range bonus is a good trade imo, especially with the addition of HMLs to the missile damage bonus it has. Zealot: This ship was already in pretty good shape balance-wise, so I'm cool with the lack of (significant) change here.
Cerberus: I like the addition of another launcher slot, though that utility high that's being used to replace it is pretty useful (we don't talk about Tristans and Cerbs, k). I'm not entirely sold on keeping the kinetic damage bonus, though. Eagle: I've never actually flown an Eagle, but increased fitting, plus the changes to medium railguns, make this sound like it might be fun to try out sometime.
Deimos: I can't really express how glad I am to see the Deimos keeping its MWD cap penalty reduction bonus (the Thorax losing it as part of the first round of Tiericide made me very sad), though I will miss that utility highslot a bunch. On the other hand, the added midslot will mean that you can have dualprop and both a scram and a web on it if you go blasters, and this makes me very happy, because it was one of the annoying limitations of going dualprop with the Deimos. Ishtar: Very happy with the changes here. The changed bonuses solidly put it into the droneboat category it belongs in as a Creodron ship, and make it an appetizing alternative to the Navy Vexor. Rolling the drone bay bonus into the base stats was also a very good idea; it was one bonus that always annoyed me with both the Ishkur and Ishtar. And of course, the increase to fitting, especially the CPU, has been needed since the dark ages of EVE. Just go look on omgrawr for further details.
Vagabond: I think the new shield boost bonus makes the Vagabond a much more attractive ship for soloing/small-gang warfare while also not reducing the effectiveness of the current standard Vagabond fit in fleet use. Pretty happy with the changes here. Muninn: I've never flown a Muninn, so I can't really say much here to these changes. Morwen Lagann Director, Tyrathlion Interstellar |
W0lf Crendraven
The Tuskers
105
|
Posted - 2013.07.29 16:31:00 -
[232] - Quote
Maximus Andendare wrote:W0lf Crendraven wrote:Maximus Andendare wrote:Gizznitt Malikite wrote: Why is the diemos' HP/EHP taking such a huge hit?
While the "extra" shields certainly help shield versions, the TWEED version (dual prop AHAC essentially) really focuses on close range brawling. Losing 20% of it's hull (-536 of 2536), and 15% of its armor HP (-290 of 2040) seems like pretty hefty hits for an extra 190 shields.
What is your reasoning for such a brutal reduction?
Obviously because Deimos is vastly overpowered on TQ. Have you every flown in a proper hac gang on tq. Atm its sac>>>>>>>>>>deimos>zealot>ishtar>armour vaga>>rest. So yes compared to other hacs the deimos is op. You should train Internet Sarcasm to V, since obviously you missed the ball on that one big time. Also, Zealot is going to be *the* HAC, not the Sac.
You completly miss the point, it really is pretty much the second best hac and where hacs are concerned sort of op. |
Kesi Raae
Anatidae Rising
18
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Posted - 2013.07.29 16:31:00 -
[233] - Quote
CCP Rise wrote: Counting bonuses is usually not an effective way to evaluate a ship, many of our bonuses are actually combinations of bonuses so it rarely makes sense. As the Dominix has proven, Drone tracking and range bonuses are extremely powerful and the combination of this with the rest of the improvements for HACs makes the Ishtar look very scary.
Are the slightly reduced drone bonuses of the Ishtar hinting at a change to the Dominix's bonuses? They seem immensely powerful on TQ
Their drones track too well for a Battleship, imo, Berserkers from a Dominix with two TC's have the effective tracking (yes, taking in to account signature radius) of a 200mm small Autocannon!
10% Optimal bonus seems fine for a BS, but the tracking bonus is a bit much and I would like to see it toned down or removed. |
Phox Jorkarzul
Deep Void Merc Syndicate Villore Accords
33
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Posted - 2013.07.29 16:31:00 -
[234] - Quote
Marlona Sky wrote:CCP Rise wrote:Deimos
We did look closely at the MWD cap use bonus and in the end decided that there wasn't any replacement compelling enough to warrant a change. You have got to be shitting me.
Lol that is what I thought too.
I mean Rate of Fire, tracking, more Dps lots better things. Blasters for life
https://neverpheedthetroll.blogspot.com |
ImaGrapeYou Aldent
Sons of The Forge SpaceMonkey's Alliance
1
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Posted - 2013.07.29 16:33:00 -
[235] - Quote
How come you made changes to specific drones on the Ishtar? I think you should have a drone MWD bonus instead of the split, and then still have the tracking/optimal range. The Ishtar was better with the last bonus if you ask me, the fitting is a nice change though. |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
301
|
Posted - 2013.07.29 16:34:00 -
[236] - Quote
CCP Rise wrote:Quote:Soon or Soon (TM)? Smile As always with Fozzie and I there is only Soon no Soon tm If you feel cheated because of the Ishtar "only having three bonuses" you may want to consider that actually it has 7 Sentry drone optimal Sentry drone tracking Heavy drone mwd speed Heavy drone tracking Drone damage Drone hitpoints Drone control range Counting bonuses is usually not an effective way to evaluate a ship, many of our bonuses are actually combinations of bonuses so it rarely makes sense. As the Dominix has proven, Drone tracking and range bonuses are extremely powerful and the combination of this with the rest of the improvements for HACs makes the Ishtar look very scary.
Yeah for sentry blobbing. Making it better with combat drones will mean it's still good when you guys get around to nerfing drone assignment and omnis, and for when you don't want to commit to dropping stationary drones that you have no hope of recovering. |
Viribus
Love Squad Confederation of xXPIZZAXx
157
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Posted - 2013.07.29 16:35:00 -
[237] - Quote
Much better changes but I still think the deimos should keep its utility high, if it did it would be an excellent small gang brawler, as the changes are now it's just an inferior zealot with a drone bay |
Alsyth
58
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Posted - 2013.07.29 16:36:00 -
[238] - Quote
Overall:
+ capacitor, scanrange very welcome addition
- You just killed Falcon & Rook for med gang warfare, any long range HAC will just **** them in every situation. Recon ECM range is so low they have absolutely no chance. Should they be only used as lame alt of so-called solo pvpers?
- Still much too slow... You boosted ALL faction cruiser to very good speed. These HAC are nowhere near "mobile". They will get caught and scrammed easily, making their MWD bonus irrelevant.
- +1 slot would have been much better imo along with much better fitting for all of them. Assault ship give +2 slots over T1 (+20%, 10->12), while HAC only give +1 slot (14->15, +7%). You could then put ECCM, Sebo, or cap booster/battery depending on what you need.
- still totally unconvinced by this MWD sig bonus except for Vaga. Even though I understand the tracking formula really well. Will help against HML/HAM (poor thing...), Cruise/Torp (OK, this I understand) and BS guns with low tracking only
- HML need a boost, your example showing how HML are as badly affected by sig reduction as BATTLESHIP weapons, when medium guns are virtually not affected should make you realize it.
Sacrilege: + overall very nice, and different from Legion. - give it rapid light missile bonuses, no reason not to. Splitting bonuses like you are doing (Ishtar) is really, really annoying for everyone. Why not giving Deimos only a blaster bonus? Makes no sense....
Zealot: + very nice, if a bit OP as anti-support/Recon.
Deimos: + welcome slot change ~ Need to test with new rails - still underwhelming with blasters compared to Proteus who does everything better
Ishtar: + finally a real fitting! cap & lockrange welcome, once again - optimal+tracking on sentries OP
Cerberus: + all bonus applying to all missiles, even rapid light launchers? Then it's awesome. If not it's bad. - still nowhere near fast
Eagle: + welcome slot change ~ will depend on new rails, looking further to testing it. Will probably be terribad when compared to Tengu for same role though.
Vagabond: + shield bonus interesting ~ prob a bit OP with all the buffs it gets - stealth speed nerf... petty Rise!
Muninn: + lockrange will help a lot - still really underwhelming, especially knowing that arty dps will stay bad after the change
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Tuxedo Catfish
GoonWaffe Goonswarm Federation
37
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Posted - 2013.07.29 16:36:00 -
[239] - Quote
Morwen Lagann wrote: Deimos: I can't really express how glad I am to see the Deimos keeping its MWD cap penalty reduction bonus (the Thorax losing it as part of the first round of Tiericide made me very sad), though I will miss that utility highslot a bunch.
Would you still be sad if it were simply rolled into the hull? |
Viribus
Love Squad Confederation of xXPIZZAXx
159
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Posted - 2013.07.29 16:38:00 -
[240] - Quote
Alsyth wrote:- You just killed Falcon & Rook for med gang warfare
You say this like it's a bad thing |
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