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Thread Statistics | Show CCP posts - 1 post(s) |
duglas Luven
Confederate Industry and Investments Inc. Confederacy of Stellar Empires
137
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Posted - 2013.08.05 05:53:00 -
[31] - Quote
This topic only reinforced my decision a long time ago to abandon mining and go into missions and invention. |
duglas Luven
Confederate Industry and Investments Inc. Confederacy of Stellar Empires
137
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Posted - 2013.08.05 05:58:00 -
[32] - Quote
When some one wants a "fix" or offers a "fix" they do so with the intention of it benefiting them. Elected officials have been doing this since the invention of elections. |
Heribeck Weathers
Caldari Provisions Caldari State
75
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Posted - 2013.08.08 22:48:00 -
[33] - Quote
Instead of a set limit "foreva" why not just do what they did with ice? Make less, bigger roid belts (i want 500km wide belts) make some of the roid be completely useless junk, and make it so you dont know the type of roid without a scanner. then amke belts 60% junk or low grade ore. After the none junk roids are mined out have it despawn at down time and respawn in another sytem in a random location. Have it so theirs a belt in every aproximatly 3rd or 4th system. This will cut down on creating a perminate home so minners will have to migrate around alittle more than they curently have to and make the game feel more alive.
In exchange for there being less belts there need to be more static beacons for the pirate rats to warp around to, but what to replace them with is another discution. Oh and of course more and maybe tougher rats in the new super belts. |
Hoo Yodaad
Imperial Academy Amarr Empire
4
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Posted - 2013.08.09 16:44:00 -
[34] - Quote
Caleb Seremshur wrote:Dear CCP,
In other words fix your supply/demand issues by freezing the supply of minerals in the game and then by adjusting the locations it is acquired from. I work in the mining industry IRL and have some insight in to how it works *in reality*. I think that the biggest problem the game has is that more minerals are entering the system than leaving. Demand is disproportionate to supply. Prices on basic ships are too high because sales volume is messed up, suppliers aren't desperate enough for sales to drop prices because there are no supply shortages that create new markets opening up elsewhere.
Still confused why you believe decreasing supply would also decrease price.
Demand is independent of supply. The demand curve is essentially a curve of marginal utility, and is a function of the buyer's need vs. a cost to fulfill need.
Supply is independent of demand. Just because someone wants more doesn't mean more is available (see oil irl). The supply curve is function of availability vs. cost to make available.
Where the two meet is the price. If the supply decreases then price rises.
Unless I am misunderstanding your concept of a global limit. Your suggestion simply decreases supply. The rate of extraction of minerals at first would be roughly unchanged, but as minerals become scarcer due to the exhaustion of easily accessible belts, the extraction rates decline, eventually reaching 0 when all minerals are exhausted in the whole universe. This is a decrease in supply and thus would lead to price increases of minerals and all things derived from minerals. |
Conius Mar
Black Sheep Squadron VMA214 Rolling The Dice
2
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Posted - 2013.08.10 15:22:00 -
[35] - Quote
I lived in Cobalt Edge when drones has good lot to make minerals out of, I could supply the market with minerals sometimes quicker than a miner could, after the drone nerf prices rose dramatically and I was able to make a tidy profit out of the minerals I stockpiled, freezing the mineral market will only cause thise to happen again, you clearly have no idea of the market mechanics of eve or you are sub conciously trying to drive prices up ^^ |
Caleb Seremshur
Angel of War
48
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Posted - 2013.08.10 21:56:00 -
[36] - Quote
I recommend you read it from start to finish again.
The sum of all minerals in game becomes static, as minerals get blown up they return to the game in the form of asteroids. Maybe even a special salvager could be made to extract minerals from wrecks there-by denying at least some percentage from returning to circulation.
End of the day would there really be infinite inflation? Really? Even though you know that if you kill stuff minerals get freed up again? Reprocessing isn't(shouldn't) be 100% efficient either so recycling your ships/ammo for minerals would mean that some bleeds back in to the game from there too.
As for rising mineral prices from the drone region changes, a thing I see repeatedly mentioned I will counter with: the prices of minerals were under-valued because of drone loot. When the drone changes were introduced mineral prices rose to the level they should have been all along. Read my thread here for my thoughts on eve economy https://forums.eveonline.com/default.aspx?g=posts&t=263968&find=unread Mining in game, from the perspective of an IRL miner. |
Manhim
Cyan Ventures
4
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Posted - 2013.08.21 15:02:00 -
[37] - Quote
Well, with a static amount of minerals, I would surely start a collection and aim towards owning every one of them, then I'd post screenshots of them on the forums so people envy me for having that much Tritanium valued at more than 10b ISK each on buy orders.
I would also cause chaos by jet-canning a few units in mobs and carnage would ensue.
I like that. |
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