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Azor Ahai Targaryen
Celestial Reapers
0
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Posted - 2013.07.31 21:00:00 -
[1] - Quote
Before I got into this game I played Battlestar Galactica Online. There is a particular combat feature in BSGO that is quite genius. I thought that EVE, being a dinosaur compared to the mere frog of a game that BSGO is, would have this feature. Unfortunately it does not. This feature is not the ability to use 'WASD' to maneuver the ship (which I was disappointed by the fact that EVE relied mainly on point-and-click movement). I soon realized that though point-and-click may not be as immerse, it is more open to strategy. Which makes the actual feature I am requesting more fitting. Are you ready for this?
I believe that the role of an Interceptor should be something entirely different than what EVE's pilots believe it to be... An interceptor should be a seemingly minor; yet in truth, a significant role in a fleet battle. A missile fighter. The ability to "intercept" missiles before they hit the desired target(s). Imagine great wars with squadrens dedicated to these true interceptors. Frigates flying around like flies, littering the scene with the explosive effects of successfully pelted/melted missiles. A new role that tells pilots that even a small frigate could be the savior of a capital ship.
I understand that this is asking a lot. It seems like it would require many adjustments to the game if you were to change anything to include the feature of destroying missiles mid-space. I wish to propose a few options on (probably) how you could implement this feature:
A) This would probably be the least approved option from pilots who enjoy using missiles. Basically it is the application of the targeting system to all current missiles that are launched, a buff to the missiles' attributes to make up for an increased flight time to make it possible for interception.
B) Instead of changing the current missiles' functions and attributes, you could add a new kind of missile. A missile that requires much more flight time than usual; yet, causes more damage to make up for that. This option would probably be best to keep players who would be upset by option 'A' comfortable as they are free to continue using the non-intercept-able missiles.
C) Create a fitting device that can form an orb around the ship that deflects missiles for a limited time. That way intercepting missiles can be more about prediction and timing the position of your ship to deflect an inevitably on-coming missile. I don't know if this option is very practical, but hopefully it could produce some idea for you guys.
I know about Light/Heavy Defender Missiles, but they are selfish missiles and do not encourage the support role I am requesting. If you made them useful for supporting other pilots and targeting multiple missiles, then that would be great. Locked Topic on Multi-Targeting Defense Missiles
Out of all of these options I would recommend 'A'; however, I think 'B' would be more likely if this concept were to even be considered. I anticipate an intelligent response that will concur/contradict me.
~Wanna-be Creative Director |
Whitehound
1738
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Posted - 2013.07.31 21:33:00 -
[2] - Quote
I see you are new to EVE and your head is over-flowing with ideas how to make this awesome game even more awesome.
In EVE have Interceptors already a role and it is a good one. One does not change what is good and working as you may know. You should therefore not suggest to change a ship, but to introduce a new one!
Also know that missiles can be destroyed and you can take an Interceptor and fit a smartbomb to it and chase after missiles.
Give it a try, and have fun chasing missiles! Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling. |
Katrina Oniseki
Revenent Defence Corperation Ishuk-Raata Enforcement Directive
1946
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Posted - 2013.07.31 21:43:00 -
[3] - Quote
Whitehound wrote:I see you are new to EVE and your head is over-flowing with ideas how to make this awesome game even more awesome.
In EVE have Interceptors already a role and it is a good one. One does not change what is good and working as you may know. You should therefore not suggest to change a ship, but to introduce a new one!
Also know that missiles can be destroyed and you can take an Interceptor and fit a smartbomb to it and chase after missiles.
Give it a try, and have fun chasing missiles!
Liking this post for its sheer constructive attitude. This is how F&I forum should be handled. Well done.
Ch+½j+ì Katrina Oniseki ~ (RDC) Chief Operations Officer ~ [I-RED] Sub-Director of Public Relations |
Azor Ahai Targaryen
Celestial Reapers
0
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Posted - 2013.07.31 22:17:00 -
[4] - Quote
Whitehound wrote:I see you are new to EVE and your head is over-flowing with ideas how to make this awesome game even more awesome.
In EVE have Interceptors already a role and it is a good one. One does not change what is good and working as you may know. You should therefore not suggest to change a ship, but to introduce a new one!
Also know that missiles can be destroyed and you can take an Interceptor and fit a smartbomb to it and chase after missiles.
Give it a try, and have fun chasing missiles!
Thank you very much for being enlightening. I do not wish to change a ship, but instead to change the mechanics available for all ships. I just used interceptors as an example ship for this feature as I believe they would be the most suitable ship for the job. Of course you could stick to being what an interceptor is now, but you could choose to be what I believe to be an interceptor.
I just checked out smartbombs and they seem to describe option 'C' almost perfectly if it is true that smartbombs destroy missiles. That's great! I will go with smartbombs for now; though, I would still like to see more of the ability to take missiles out with long-ranged weapons. |
Whitehound
1742
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Posted - 2013.07.31 22:18:00 -
[5] - Quote
Katrina Oniseki wrote:Liking this post for its sheer constructive attitude. Actually did I only post to have OP chasing after missiles like a kitten chases after a string. You have to admit that the thought of it is just so very cute.
Also, Welcome to EVE! Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling. |
Alphea Abbra
Grim Determination Nulli Secunda
360
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Posted - 2013.07.31 22:31:00 -
[6] - Quote
Azor Ahai Targaryen wrote:I just checked out smartbombs and they seem to describe option 'C' almost perfectly if it is true that smartbombs destroy missiles. That's great! I will go with smartbombs for now; though, I would still like to see more of the ability to take missiles out with long-ranged weapons. It is true. The concept is usually called "firewall" (And "firewalling").
A general advice is that EVE is a somewhat set game. I know it doesn't sound helpful, but when newbies are met with disdain because "it has been shot down before", it often is true (Also holds true for any sort of veteran, btw). I'm going to recommend two things as screening-processes to help your idea-making: Malcanis, currently a CSM member, made a list of almost certified things to improve your suggestion. The Commonly Proposed Ideas sticky, or (Since it seems a littlebit dated) the forum search for stuff similar to your idea.
This shouldn't be taken as knocking you or anyone else down. Rather, I mean this as sincere, helpful advice to refine your ideas, to common good for the game.
Best of luck - don't be scared - fly safe. |
Azor Ahai Targaryen
Celestial Reapers
0
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Posted - 2013.07.31 22:47:00 -
[7] - Quote
Alphea Abbra wrote:Azor Ahai Targaryen wrote:I just checked out smartbombs and they seem to describe option 'C' almost perfectly if it is true that smartbombs destroy missiles. That's great! I will go with smartbombs for now; though, I would still like to see more of the ability to take missiles out with long-ranged weapons. It is true. The concept is usually called "firewall" (And "firewalling"). A general advice is that EVE is a somewhat set game. I know it doesn't sound helpful, but when newbies are met with disdain because "it has been shot down before", it often is true (Also holds true for any sort of veteran, btw). I'm going to recommend two things as screening-processes to help your idea-making: Malcanis, currently a CSM member, made a list of almost certified things to improve your suggestion. The Commonly Proposed Ideas sticky, or (Since it seems a littlebit dated) the forum search for stuff similar to your idea. This shouldn't be taken as knocking you or anyone else down. Rather, I mean this as sincere, helpful advice to refine your ideas, to common good for the game. Best of luck - don't be scared - fly safe.
Ah, there's a name for everything in this game isn't there?
Don't worry, I don't feel knocked down. I am actually surprised no-one has said that my idea is already implemented. I am new to these forums, but I did try to find a thread related to my idea through the forum search tool but it just led to a bunch of threads about drones (which it would be cool to have a missile fighting drone if there isn't one already). I am not as scared as I probably should be in this game. Everyone's been very nice in my almost 3 weeks of playing. Even the awoxer I had was quite easy to deal with. |
monkfish1234
The Knights of Spamalot The Methodical Alliance
14
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Posted - 2013.08.01 10:18:00 -
[8] - Quote
atlernatively, they could make defenders vaguely useful.
but as whitehound noted you seem to be fairly new so there is every chance you haven;t even heard of them, they are that useful.......
there also needs to be some consideration to the effect these things would have however. Currently there is quite limited counterplay to missile spewing ships. you have speed/sig dmg mitigation and that's about it (obviously targeting based ewar but that is not missile specific)
The issue with any sort of point defence mechanic is it runs the risk of making missile dmg a binary thing, when you can basically turn off all dmg providing you have the counter present. which leads to it being a 'must have' thing etc etc. On the flip side of that, if it's not able to shut down the dps, then it is not worth dedicating a pilot to it, an ECM ship would prove more effective. missiles have limited counterplay to ecm in the form of auto targeting missiles, but as with defenders they are too innefective to be carried normally. |
Nevyn Auscent
Broke Sauce
328
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Posted - 2013.08.01 11:06:00 -
[9] - Quote
To the OP. I believe you are approaching this missing a primary game difference. In BSG missiles are a primary combat component for all ships, providing the heavy hitting firepower. In EVE, missiles are a racial weapon assigned to only a single race as a primary weapon.
So a ship designed to kill missiles would be designed against one race only, putting that race at a significant disadvantage. |
Maximus Aerelius
PROPHET OF ENIGMA
210
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Posted - 2013.08.01 12:14:00 -
[10] - Quote
Alphea Abbra wrote:Azor Ahai Targaryen wrote:I just checked out smartbombs and they seem to describe option 'C' almost perfectly if it is true that smartbombs destroy missiles. That's great! I will go with smartbombs for now; though, I would still like to see more of the ability to take missiles out with long-ranged weapons. It is true. The concept is usually called "firewall" (And "firewalling"). A general advice is that EVE is a somewhat set game. I know it doesn't sound helpful, but when newbies are met with disdain because "it has been shot down before", it often is true (Also holds true for any sort of veteran, btw). I'm going to recommend two things as screening-processes to help your idea-making: Malcanis, currently a CSM member, made a list of almost certified things to improve your suggestion. The Commonly Proposed Ideas sticky, or (Since it seems a littlebit dated) the forum search for stuff similar to your idea. This shouldn't be taken as knocking you or anyone else down. Rather, I mean this as sincere, helpful advice to refine your ideas, to common good for the game. Best of luck - don't be scared - fly safe.
This could well possibly be the nicest and most helpful post I've read to a "newbie" on this Forum to date. Good going Alphea. My Feature\Idea:-á Fast Character Switching "XP Stylee"
Here's my tear jar > |_| < Fill 'er up! |
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Rayzilla Zaraki
Tandokuno
142
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Posted - 2013.08.01 12:32:00 -
[11] - Quote
Having played the steaming pile of schtako known as Battlestar Galactica Online since its beta (and, really, it is STILL in beta) I can safely say that the best thing that CCP can do to improve EvE is to run screaming from anything BGO does.
In short, BGO is a joke. It is a dead game. The fools who pay ridiculous amounts of money (especially compared to the "expensive" subscription game where you actually lose your ships when you blow up) or grind endlessly just don't know it.
/thread Gate campers are just Carebears with anger issues. |
seth Hendar
I love you miners
162
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Posted - 2013.08.01 16:05:00 -
[12] - Quote
Katrina Oniseki wrote:Whitehound wrote:I see you are new to EVE and your head is over-flowing with ideas how to make this awesome game even more awesome.
In EVE have Interceptors already a role and it is a good one. One does not change what is good and working as you may know. You should therefore not suggest to change a ship, but to introduce a new one!
Also know that missiles can be destroyed and you can take an Interceptor and fit a smartbomb to it and chase after missiles.
Give it a try, and have fun chasing missiles! Liking this post for its sheer constructive attitude. This is how F&I forum should be handled. Well done. As for the idea, perhaps a destroyer hull would be more suited to it? If CCP ever makes Defender missiles more useful or introduces something more akin to the CIWS, I would like to see a T2 Destroyer hull make use of them by bonus. Perhaps even an Anti-Fighter/FB platform as well. yes, imao, they should revamp the defender missile, and update it based on current antimissile technology (and future?).
actually, there are 2 ways of getting rid of missiles irl (by destroying em): anti-missile missile, and ciws-like.
also, in development are laser based weapons.
why not create a point defense category module, with racial flavor?
this would then make the "make TD work on missiles"useless, missiles in eve have always being a special weapons, with specific mechanics, and thus, have a specific (actually broken) counter => let's update it.
to keep it inline, this could be a highslot module, with specific limitations (like 1 or 2 / ship) but what would be interesting, is that it should react not only to the missiles targeting you, but targeting your fleet provided the target being in the point defense range indeed(here is the tricky part).
granted this, a new hull could arise (a t2 destro would be the right choice imao), with the specific role of point defense only (like ASM frigates or AA frigates in today's fleet, providing specific defense for the whole fleet) |
Arya Regnar
Pator Tech School Minmatar Republic
62
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Posted - 2013.08.01 16:21:00 -
[13] - Quote
Missiles are already not used in large scale combat very much, this kind of change would be entirely meaningless.
EvE-Mail me if you need anything.
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Bienator II
madmen of the skies
1886
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Posted - 2013.08.01 16:49:00 -
[14] - Quote
keep in mind that missiles are a primary weapon not something secondary. So you would have to balance any new mechanic to other stuff like turrets. Luckily missiles have no (working) direct counters beside speed (turrets have). They hit all the time.
So what you are asking for is basically to make defender missiles (anti-missile missiles) useful (which are already in the game just not used).
You can't to hunt down missiles with an interceptor now... but you can hunt drones. Killing ECM drones in the right moment can make you to the hero of the day. eve style bounties (done) dust boarding parties imagine there is war and everybody cloaks - join FW |
Solutio Letum
Terpene Conglomerate
159
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Posted - 2013.08.01 16:57:00 -
[15] - Quote
Nevyn Auscent wrote:To the OP. I believe you are approaching this missing a primary game difference. In BSG missiles are a primary combat component for all ships, providing the heavy hitting firepower. In EVE, missiles are a racial weapon assigned to only a single race as a primary weapon.
So a ship designed to kill missiles would be designed against one race only, putting that race at a significant disadvantage.
You mean like shooting drones? |
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