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Baske
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Posted - 2005.12.19 04:46:00 -
[1]
Sorry for my very direct approach. But this jumpclone thing is very unfair towards the regular player, who don't have direct access to some PC corp station with a jump clone. A station which can tweak their standing towards other players with a click of a few buttons, while the rest of us have to work for a long time, and even if we have +8 standing with several NPC corps, we still can't make a jumpclone, because our entire corp needs to have +8 (which an PC station still can change at will.)
How come it is to be possible for those to save their implants in case they get podded, while the rest of us, just have to lose them if we get podded?
Please overpower player owned stations/Alliances/MegaCorps a bit more will you. *sigh*
So far I have been very happy with RMR patch, and have lived through it's times of immense lag. But this is unfair, and such an unbalancing move, that I for the very first time consider moving my sorry behind away from this game.
Now this is probably quite a flaming post, but that was also my intention !
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Plasmatique
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Posted - 2005.12.19 05:57:00 -
[2]
This is the way I understand how it works.
You have to stop training to clone jump. So while you are running around in your spare body, you aren't training anything and if you are, it will supposedly be in a body with no implants. If you do have implants in this spare body, you are presumably risking losing them anyway.
Its been said this is to enable 0.0 alliances to quickly re-deploy for POS/Outpost/conquerable-station defense/attack, which gathering by how clone jumping works would seem to be the case.
..................................... Proud Owner of a Navy Issue Raven
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j0sephine
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Posted - 2005.12.19 06:30:00 -
[3]
"How come it is to be possible for those to save their implants in case they get podded, while the rest of us, just have to lose them if we get podded?"
From what i understand, the 'corp standing' between player corporation and NPC corporation is an average of personal standings towards that NPC corporation, of all members of player corporation in question.
So, inconvenient but possible work-around for player who wants to switch to implant-less new clone could be to quit their current corporation for a day, and form their own. This 1-person corporation will have corp standings towards NPCs equal to the standings of the corporation's only member ... so if you have personal standing of 8+ you will be able to install jump clone in station and activate it, leaving your implant-equipped body behind. Then you can rejoin your original corporation, and enjoy life in your cheaper clone ... and at any moment you feel like it, you can activate back your clone with implants.
Obviously this is too much hassle to do it frequently, but it's still better than nothing for the time being ^^;;
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Vang Vorkain
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Posted - 2005.12.19 18:03:00 -
[4]
i agree with u...they are making things why to high! jump clones should be for every one that want to buy one!
if jump clones are for the eliet....then clone should be too...jump clones are no diffrent than your reg clone! u die u get put back in a clone body.
only difrent thing is u can save your implants thats it....ccp is catering to the high power! not to the 90% of the pep playing!
and if this trend keeps going i can see pep leaving....ive allready talked to 4 pep that have quit! becouse of diffrent things in the game!
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Violent Sky
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Posted - 2005.12.19 19:51:00 -
[5]
Edited by: Violent Sky on 19/12/2005 19:51:51
Originally by: j0sephine This 1-person corporation will have corp standings towards NPCs equal to the standings of the corporation's only member ... quote
j0: NPC to Player corp standings, atleast 1 person corp, don't work that way. At the moment I am in a 1 person corp, and my best NPC corp standings are 9.89 (9.87 w/o Connections 4), that corp's standings to my one man corp are 7.19.
Really kind of fishy how all this works, would be AWESOME for CCP to weigh in on this when ofcourse they get a chance.
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Bopque
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Posted - 2005.12.19 22:07:00 -
[6]
iam so ****ed off rite now at ccp for doing this to us the players what a useless skill jumpclones are,who in the hell in the whole eve universe has a + 8.00 corp standing to any corp in eve , maybe a +8 personel standing but cmon ccp bad form bad form, it shoould only be a +8 personal standing with the corp u want to use jumpclones at only.As it is now only players in .0 space can use jumpclones not very fair at all
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Brisi
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Posted - 2005.12.19 22:24:00 -
[7]
Tbh, I think this change was made to enforce qucki battlefield deployment, i.e Alliances have a chance to counter a huge invading force and vice versa.
It wasn't introduced so everyone and their mother can insure their implants.
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Calleb
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Posted - 2005.12.19 23:07:00 -
[8]
I agree totally with Brisi, but the flip side of this is that the players who can't afford to loose a head full of implants as well as a ship will all now have no excuse not to get into a fight (as long as they have an uber corp standing somewhere), and isn't this what the game is all about. This again supports large corp players as they will have access to POS and capital ships, but not the irregular small time players. Lets face it, i doubt any corp has a +8 standing to a npc corp in game. If there are - it will only be a few small member corps.
I really feel that a high personal standing should be enough on its own, but this may cause trouble stopping unwanted clone jumps to capital ships etc. (It' the only reason i can think of implimenting such a high standing requirement)
I certainly hope that this can be conviniently sorted out in such a way to allow this feature to be available to all.
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Kaaii
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Posted - 2005.12.19 23:23:00 -
[9]
Ahh the instant gratification generation...
I can atest that it is very possible for the "avg player" to aquire this ability. It is also true that a small portion of the player base has it,(now) by virture of having satisfied the corp stand requirement.
Theres no one out there now, that can fly a carrier "now". Should we yell about that, or accept that in time our skills we reach the ability to preform this action.
There is NOTHING stopping/preventing/requiring anyone else from getting this.
Except time
"..Id rather fall beside 10 lions, then stand with One thousand sheep.."
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j0sephine
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Posted - 2005.12.20 00:22:00 -
[10]
"j0: NPC to Player corp standings, atleast 1 person corp, don't work that way. At the moment I am in a 1 person corp, and my best NPC corp standings are 9.89 (9.87 w/o Connections 4), that corp's standings to my one man corp are 7.19."
Ohh... interesting, i was guessing it's average of members' standings due to the text you get when checking the "composition window" but now checking it closer, it appears the standings are affected by something more that isn't even listed.
The part that sucks is, apparently it's possible to be far from required 8.0 corp standings even if all members of your corporation (just you in this case) have their personal standings nearly maxed out? Some explanation here from the devs on how they imagine it to work and how these things are calculated, would really help :<
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Zoltaris
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Posted - 2005.12.20 00:49:00 -
[11]
I think one easy (kind of) way around it is to go in an NPC Corporation by quitting your current player corporation, and get a personal standing of 8 or more with that NPC corporation's Faction, this should work since NPC corporations have a corporation standing of 10 with their faction -----
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Freada
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Posted - 2005.12.20 04:53:00 -
[12]
I don't think it was ment to be fair so it doesn't really matter. The idea was to have jump clone use for capital ships and outposts. Puttings them everywhere and then severly limiting thier use was probably just easier to code.
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Baske
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Posted - 2005.12.20 11:02:00 -
[13]
Then I suggest that the implants from your current clone, get destroyed when you switch to another clone. Then "the way it is intended to be", according to a few of the above written posts, would still be true.
Simple as that.
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ArchenTheGreat
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Posted - 2005.12.20 12:41:00 -
[14]
I was hoping that with jump clones I would do missions for few different factions easily. Just do some for Caldari and clone jump to Amarr/Gallente space for another day. Sure I can fly that far but it's boring and pointless.
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Serenity Steele
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Posted - 2005.12.20 13:10:00 -
[15]
Edited by: Serenity Steele on 20/12/2005 13:11:29 The ISS Marginis Outpost offers access to Jump Clone contracts for those wishing to use Jump clones, but without their own outpost access, titan or mothership.
Sign-up is a one-time administrative fee of 25m ISK per corporation (single individuals also possible) to set standings, which also provide a 10% discount on use of ISS Marginis services. Jump clones cost standard market rates of 100k ISK per clone.
Contact Countessa TaSessine or Blade Steele to arrange payment and standings.
Note that standings will not be given to hostile or pirate corporations, and are designed for pilots wishing to develop industry or trade in the area. Screenshots
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Sanaen Eydanwadh
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Posted - 2005.12.20 14:55:00 -
[16]
Originally by: Baske Then I suggest that the implants from your current clone, get destroyed when you switch to another clone. Then "the way it is intended to be", according to a few of the above written posts, would still be true.
Simple as that.
I'd be happy with this.
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hamishoo7
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Posted - 2005.12.20 16:37:00 -
[17]
Edited by: hamishoo7 on 20/12/2005 16:37:43 Does anyone think that this may be a precursor for the coming factional warfare which is due to be included in Kali to get specific corps directly on one side of the war with the +8 standings?
Also, I believe the standings of the corp probably don't take into effect the changes made by the social skills (connections etc) of the individual in a 1 man corp.
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Lord Meriak
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Posted - 2005.12.20 16:59:00 -
[18]
I was hopeing for a clone that i could plug differant inplants in, sheild tank inplants in 1 and armour tank in another or speed etc so i get the best out of any ships i wanted to fly.
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Cairste Lakota
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Posted - 2005.12.20 17:26:00 -
[19]
Is this an application of jump clones?
I belong to a high-sec Empire space Corp of mission runners (a carebear corp, if you like). I don't, merely because of personal preference, engage in PvP combat, and I really have no intention of moving to 0.0 space and joining a far-flung Corp or Alliance.
But, if a 0.0 Corp would like my services in a battle (for example, defending their POS), I'd be glad to jumpclone to their POS/Titan/etc., fight for them, and jumpclone back to my standard life when the battle is complete (or I die). Said Corp needs to only supply me a jumpclone and hold on to a fitted ship for me (I'm glad to pay for the ship).
If "Rapid Deployment" is the true power behind jumpclones, then perhaps small to medium sized 0.0 Corps can tap into the "carebear pilot" market this way.
CL
Acheron Vanguard Corporation
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The Wizz117
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Posted - 2005.12.20 19:40:00 -
[20]
i have a 8.04 standing toward caldari navy witout connection skil, after 8 months of mission running. i created an 1 man corporation. still i can not create a jump clone! "you can not install a jump clone at this station becouse the caldari navy does not like you"
when i chek info on caldari navy i can see that theyr standing toward my corp is 4.43
do i need a 16.50 standing from caldari navy before caldari navy likes my corporation enough?
could ccp please fix this standing needed toward corporation? its cinda lame..
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Doctor Evil
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Posted - 2005.12.20 20:53:00 -
[21]
This is dumb and a waste of time.
No one either in a corp or not could qualify.
And Pos's is another that is unfair. My corp is .2 towards amarr space. no one can anchor pos's in .6 .7
AND IF some one out there can. I want to take CCP to court for being predudice against me and my corp.
/me grabs phone and calls lawyer.
Thanks Master Mind Doctor Evil
Mess with DAMOB it will cost you!! 1 {pause} Billion Dollars to repair.
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Vang Vorkain
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Posted - 2005.12.21 00:40:00 -
[22]
Originally by: Doctor Evil
This is dumb and a waste of time.
No one either in a corp or not could qualify.
And Pos's is another that is unfair. My corp is .2 towards amarr space. no one can anchor pos's in .6 .7
AND IF some one out there can. I want to take CCP to court for being predudice against me and my corp.
/me grabs phone and calls lawyer.
yea yea YES....ccp listen to us players! your makeing things tooo HIGH!!!!!! come on! 4.0 or 5.0 for corp standing should be enogh!
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Serenity Steele
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Posted - 2005.12.21 12:23:00 -
[23]
Originally by: hamishoo7 Does anyone think that this may be a precursor for the coming factional warfare which is due to be included in Kali to get specific corps directly on one side of the war with the +8 standings?
Most definately, by getting all corp members to work on their standings for the same agents (or perhaps corps foruming because of faction standings?), and by setting the standings high, corps wanting multiple empire jump clones will have to align to a faction.
As it stands now, you can still create a jump clone in a 0.0 system, jump to it from any empire location, and then jump back to your original body.
BTW. ISS Borealis will also allow public jump cloning
Investment Opporunity:
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Avrunath
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Posted - 2006.01.03 11:16:00 -
[24]
Edited by: Avrunath on 03/01/2006 11:19:54 Edited by: Avrunath on 03/01/2006 11:19:29 What i heard so far in this Thread is just: Weeeeheheheheeeee, why is it like that and why is it like tht, everything is so sh***.
Guys some weeks ago u werent even able to do it and u guys whine ur arse off now. What would be really a problem, is that you have to stop training from what i heard and that makes clonejumping totally senseless for me cuz i am not willing to stop doing the most important thing ingame i am paying for.
Avrunath whines :P
I would say stop whining and find a way to do it, so am i and my corpmates.
Oh and just for the record, if u worked that hard to get an outpost u should get things others dont get that easy.
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The Wizz117
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Posted - 2006.01.03 11:36:00 -
[25]
they are unfair becouse they ar totaly buged. i lost 500 mil of implants and i will not get them back becouse the dude answering my petitions is a compleet enoob
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ShadowStrike
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Posted - 2006.01.03 11:44:00 -
[26]
you have to stop training for 10 sec. once the clone jump is done, you can start training again with the new clone but most likely without implants unless you have implants on both clones ____________________ selling Lachesis ships |
Tiotira
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Posted - 2006.01.03 13:31:00 -
[27]
Originally by: Baske
A station which can tweak their standing towards other players with a click of a few buttons, while the rest of us have to work for a long time, and even if we have +8 standing with several NPC corps, we still can't make a jumpclone, because our entire corp needs to have +8 (which an PC station still can change at will.)
build your own station with 'a click of a few buttons'. Think once you spend 30B on a station you deserve to have your members access to jump clones.
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Grimwalius d'Antan
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Posted - 2006.01.03 16:12:00 -
[28]
Edited by: Grimwalius d''Antan on 03/01/2006 16:16:30 Jump clones are fine, if you're not part of an alliance that owns conquerable stations you're not supposed to use them anyhow. They are for rapid combat deployment, not convenience for "the little guys".
I do however think it is unfair that titans are not for regular players. I mean, come on! We pay just as much subscription as everyone else! 100 mil is a much better price.
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Enterprise69x
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Posted - 2006.01.03 16:32:00 -
[29]
Just gather members of 30-40 corps ****ed off about this Jump Clone Problem and start ganking Concord and everything else in Jita till CCP does something about it. Not to mention the Concord loot that you could get from this venture.
Diplomacy from the railgun barrel.....
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Miri Tirzan
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Posted - 2006.01.03 17:48:00 -
[30]
Do what I did, have a solo corp and speed a week getting it and yourself to an 8 standing. Then leave it once you have jump clones.
svetlana - "whining gets you stuff. that is why humans got to the top of the food chain and all the other animals got nerfed."
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