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Paul Otichoda
Electric Sun Associates
22
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Posted - 2013.08.03 18:17:00 -
[1] - Quote
I've recently got a battleship with cruise missiles and tried out a level 4 mission. However I'm getting my arse kicked, they keep taking down my shields and I run out my capacitor. I also had to deal with some frigates but got a chunk of my drones shot up while trying to take them out. What am I doing wrong?
Arbalest' Cruise Launcher x6
Large Shield Extender II x1 X-Large C5-L Emergency Shield Overload I x1 Kinetic Deflection Amplifier II x2 Shield Boost Amplifier I x2 Thermic Dissipation Amplifier II x1 Kinetic Deflection Amplifier II x 2
Ballistic Control System I x3 Capacitor Flux Coil I x2
Large Capacitor Control Circuit Ix3
Hobgoblin Ix 5 Hammerhead Ix4 |
Donbe Scurred
University of Caille Gallente Federation
88
|
Posted - 2013.08.03 18:20:00 -
[2] - Quote
You're only two months old and already running lvl4s, without assistance/guidance. That is what you are doing wrong. Continue running level 3s and training your support skills.
How are your support skills for cap and shields?
Why is your corp not helping you?
The general rule of thumb is that you should have 1000dps combined tank and gank. How are your stats? |
Paul Otichoda
Electric Sun Associates
22
|
Posted - 2013.08.03 19:18:00 -
[3] - Quote
My skills for shields are:
Energy Grid Upgrades 3 Energy Management 3 Energy Systems Operation 3 Shield Emission Systems 2 Shield Management 3 Shield Operation 4 Shield Upgrades 4 Tactical shield manipulation 3
missiles:
Cruiser missiles: 1 Missile Bombardment 4 Missile Projection 4 Rapid Launch 3 Target Navigation Prediction 3 Warhead Upgrades 3
what should I try to improve? |
Donbe Scurred
University of Caille Gallente Federation
88
|
Posted - 2013.08.03 19:25:00 -
[4] - Quote
All of them I would concentrate on the energy and shield skills first. Consider utilizing an MJD to gain range as a damage mitigation tactic. |
stoicfaux
3041
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Posted - 2013.08.03 19:27:00 -
[5] - Quote
Some level 4 missions can quickly become overwhelming even for experienced mission runners. Which mission are you having trouble on? Are you using eve-survival to know what damage resists to use and how to manage triggers.
Get your weapon skills to at least IV asap.
As for your fit, you can replace all your cap mods with a single Cap Booster. Google 'eve eft' or "eve pyfa" for fitting tools. Google 'eve evemon' for a skill planning tool.
Ideally, you want to train towards something like this: http://wiki.eveonline.com/en/wiki/Raven_(Fitting)#Raven_a_la_Liang
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Tobias Hareka
Republic Military School Minmatar Republic
67
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Posted - 2013.08.03 19:41:00 -
[6] - Quote
Shield Emission Systems doesn't matter. It's for shield transporters (Logistics).
Get these as soon as possible: Energy Systems Operation 5 Energy Management 4 (go for 5 later) Shield Compensation 4 Tactical Shield Manipulation 4 (for T2 active hardeners) Cruise Missiles 4 Missile support skills to 4 (including Guided Missile Precision) Weapon upgrades 4 T2 drones!
T1 drones have tank made of paper. Don't send drones to attack targets at long distance. Kill frigates with drones when they are orbiting you. As soon as NPCs switch to your drones recall them and wait before launching them again if needed. Don't keep your drones out if you don't need them. |
Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
731
|
Posted - 2013.08.03 19:42:00 -
[7] - Quote
stoicfaux wrote:Some level 4 missions can quickly become overwhelming even for experienced mission runners. Which mission are you having trouble on? Are you using eve-survival to know what damage resists to use and how to manage triggers. Get your weapon skills to at least IV asap. As for your fit, you can replace all your cap mods with a single Cap Booster. Google 'eve eft' or "eve pyfa" for fitting tools. Google 'eve evemon' for a skill planning tool. Ideally, you want to train towards something like this: http://wiki.eveonline.com/en/wiki/Raven_(Fitting)#Raven_a_la_Liang
What he said, except that at low SP the cap booster is a recipe for death IMHO. Use it, but not till you have 4's in shield and missiles.
And forget the hammerheads. load 15 hobgoblins. Without augmentations and at level 1 hammerheads are garbage.
Eve is Real |
Paul Otichoda
Electric Sun Associates
22
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Posted - 2013.08.03 19:45:00 -
[8] - Quote
Cipher Jones wrote:stoicfaux wrote:Some level 4 missions can quickly become overwhelming even for experienced mission runners. Which mission are you having trouble on? Are you using eve-survival to know what damage resists to use and how to manage triggers. Get your weapon skills to at least IV asap. As for your fit, you can replace all your cap mods with a single Cap Booster. Google 'eve eft' or "eve pyfa" for fitting tools. Google 'eve evemon' for a skill planning tool. Ideally, you want to train towards something like this: http://wiki.eveonline.com/en/wiki/Raven_(Fitting)#Raven_a_la_Liang What he said, except that at low SP the cap booster is a recipe for death IMHO. Use it, but not till you have 4's in shield and missiles. And forget the hammerheads. load 15 hobgoblins. Without augmentations and at level 1 hammerheads are garbage.
I generally run with shield extenders and simply tank damage. But people seem to suggest that you can't passive tank on a battleship. |
Tobias Hareka
Republic Military School Minmatar Republic
67
|
Posted - 2013.08.03 19:50:00 -
[9] - Quote
Paul Otichoda wrote:I generally run with shield extenders and simply tank damage. But people seem to suggest that you can't passive tank on a battleship.
You can with Rattlesnake and Scorpion Navy Issue (to certain point, has a lot better active tank than Rattlesnake).
But if you do passive tank these you're not going to do massive damage. Raven isn't good for passive tanking. |
DSpite Culhach
Corp 54 Curatores Veritatis Alliance
152
|
Posted - 2013.08.03 19:53:00 -
[10] - Quote
as a general guideline: * Install EveMon. * Import your Raven, import your toon * Compare the "all 5 skills" with yours, also Tech 2 the ship on a new fit and compare.
I did exactly what you did, and running missions was harsh, especially when sometimes you cant even break tank on special ships.
Eve is a massive numbers game, imho, in missions PvE, unless your at least doing 75% of an "all 5" you will struggle. Again, as a guideline. Even with a mid Drake fit, and patience, you can take a few hours and run an L4, its just painful. I suddenly woke up thinking I had a nightmare, then remembered I can't even fly Amarr Battleships. I add bits to this when I'm bored https://www.dropbox.com/s/foijsawsqolarom/EVE_Online.html |
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Paul Otichoda
Electric Sun Associates
22
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Posted - 2013.08.03 19:58:00 -
[11] - Quote
Tobias Hareka wrote:Paul Otichoda wrote:I generally run with shield extenders and simply tank damage. But people seem to suggest that you can't passive tank on a battleship. You can with Rattlesnake and Scorpion Navy Issue (to certain point, has a lot better active tank than Rattlesnake). But if you do passive tank these you're not going to do massive damage. Raven isn't good for passive tanking.
thats why I'm trying to use this fitting which is based off the one on EVEuni but it doesn't appear to be working
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Tobias Hareka
Republic Military School Minmatar Republic
67
|
Posted - 2013.08.03 20:04:00 -
[12] - Quote
Paul Otichoda wrote:Tobias Hareka wrote:Paul Otichoda wrote:I generally run with shield extenders and simply tank damage. But people seem to suggest that you can't passive tank on a battleship. You can with Rattlesnake and Scorpion Navy Issue (to certain point, has a lot better active tank than Rattlesnake). But if you do passive tank these you're not going to do massive damage. Raven isn't good for passive tanking. thats why I'm trying to use this fitting which is based off the one on EVEuni but it doesn't appear to be working
http://wiki.eveuniversity.org/Raven
That one with Large Shield Extender is PvP fit. PvP fits don't work in PvE even with mixed in PvE fits. Also those are base on old Raven. |
Ifly Uwalk
Empire Tax Collection Agency
825
|
Posted - 2013.08.03 20:16:00 -
[13] - Quote
Donbe Scurred wrote:Why is your corp not helping you?
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Garak n00biachi
The Scope Gallente Federation
8
|
Posted - 2013.08.03 20:23:00 -
[14] - Quote
Use a MJD and 99% of the npc's will never ever hit you.... |
Klymer
Hedion University Amarr Empire
348
|
Posted - 2013.08.03 20:23:00 -
[15] - Quote
I've looked through your post history and frankly, your rushing things a bit too much. That said, use Eveboard to post your character so we can take a look at your full skill set. I'll reserve giving further advice until then, even though you say you have cruise missile at 1 which is big giant red flag as far as flying a Raven is concerned. |
Paul Otichoda
Electric Sun Associates
22
|
Posted - 2013.08.03 20:37:00 -
[16] - Quote
Klymer wrote:I've looked through your post history and frankly, your rushing things a bit too much. That said, use Eveboard to post your character so we can take a look at your full skill set. I'll reserve giving further advice until then, even though you say you have cruise missile at 1 which is big giant red flag as far as flying a Raven is concerned.
http://eveboard.com/pilot/Paul_Otichoda
The reason I'm rushing for level 4 missions because I'm really looking at that 40m an hour. |
Tobias Hareka
Republic Military School Minmatar Republic
67
|
Posted - 2013.08.03 20:51:00 -
[17] - Quote
I still remember that it took a lot of time for me to start soloing level 4s. Especially after losing my first battleship. I went back to level 3s and said to everyone "I will never do level 4s again.". Did level 3s in my trusty battlecruiser for 4 months. Sometimes helped other in level 4 by shooting small stuff they couldn't hit very well. |
stoicfaux
3041
|
Posted - 2013.08.03 21:55:00 -
[18] - Quote
Guide Missile Precision, that's really important for missiles.
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Zaxix
Long Jump.
185
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Posted - 2013.08.03 22:35:00 -
[19] - Quote
It looks like you're just underskilled for the support skillls and DPS augmentation skills that you need for a Raven. The energy/capacitor skills are some of the most important skills you'll ever train. You should get those as high as you can, as quickly as you can. Then shield skills. Then refine your missile skills. It looks like you haven't remapped yet, so once you get EVEmon going, you can map the ideal path to get all that done in the shortest time.
You'd probably get better results ISK-wise by using a drake and running L3s. With your current skills, the L4s probably take you forever, even when you are able to finish them. You'll get more ISK by running missions in less time if you drop down a level. Also, since you've fit a long range cruise setup on your Raven, it's critical that you enter every mission at range (when possible) or burn away from the NPCs to gain range once you land.
Good luck! ***Prodigal Frog***
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Ambusher Ituin
Roughneck Raiders
2
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Posted - 2013.08.04 03:12:00 -
[20] - Quote
I ran a Caldari Navy Raven with T1 cruise missiles and a T2 tank, so I know what you're going through. All the advice above is pertinent and excellent. Here are some specific things to think about:
You'll not achieve 40m per hour until your tank and gank are much better. I often had to warp out of missions to repair shields or rebuild cap and right now you must have to do that 2 or 3 times a mission routinely. There's no ISK made during those intervals.
Once your skills are at functional levels, your tank can consist of an X-large shield booster, a shield boost amplifier, mission-specific hardeners, and adaptive invuls.
Your drone skills need work, including Drone V. Use only light scout drones on the frigs. Hammerheads, Valkyries, etc. are too slow and will get taken out until your skills are better.
Get to Security Connections III before running another mission. Security Connection levels contribute to better missions and better rewards for those missions. You need to do this, even if you step back to running L3 missions.
I think it's awesome that you're trying L4 missions so soon. The lack of immediate success just indicates that you need the patience to build your skill set. |
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Merila Ishkari
The Scope Gallente Federation
0
|
Posted - 2013.08.04 08:22:00 -
[21] - Quote
Paul Otichoda wrote:I've recently got a battleship with cruise missiles and tried out a level 4 mission. However I'm getting my arse kicked, they keep taking down my shields and I run out my capacitor. I also had to deal with some frigates but got a chunk of my drones shot up while trying to take them out. What am I doing wrong?
Arbalest' Cruise Launcher x6
Large Shield Extender II x1 X-Large C5-L Emergency Shield Overload I x1 Kinetic Deflection Amplifier II x2 Shield Boost Amplifier I x2 Thermic Dissipation Amplifier II x1 Kinetic Deflection Amplifier II x 2
Ballistic Control System I x3 Capacitor Flux Coil I x2
Large Capacitor Control Circuit Ix3
Hobgoblin Ix 5 Hammerhead Ix4
Try
Arbalest' Cruise Launcher x6
X-Large C5-L Emergency Shield Overload I x1 EM / Thermal or Kinetic / Explosive x 2 active hardeners < important, u have to look the mission from google and see what kinda dmg they do the most and fit those hardeners !
Shield Boost Amplifier I x1 Cap recharger x2
Capacitor flux coil x4 Damage control x1
Large Capacitor Control Circuit Ix3
But u have to have good enough engineering skills so u are stable.
Shield extenders are BIG no go ! |
Klymer
Hedion University Amarr Empire
348
|
Posted - 2013.08.04 09:13:00 -
[22] - Quote
WHY U NO HAVE Weapon Upgrades IV?
Seriously, T2 Ballistic Controls on a Raven are not an option they are MANDATORY
Yes they are that important.
Stop training whatever it is your training right now and add weapon upgrades IV to your queue, then come back and read the rest of this post.
stoicfaux wrote:Guide Missile Precision, that's really important for missiles.
A simple like isn't enough to stress the above, the skill makes a huge difference in helping missiles apply their damage to small targets.
Finish off Drones V so you can field a full flight of them and open up access to Drone Interfacing, it increases their damage by 20% per level which greatly increases their ability to kill frigs. Take it to 3 initially as 4 is several days and you would be better served using that time for other skills. Combat Drone Operation is another one you want to 4 as time permits for the 5% damage increase it gives. Once those are out of the way get Scout Drone Interfacing V to open up access to T2 drones. Drone Durability and Sharpshooting will make them more survivable and better at hitting fast moving frigates.
The skills that directly effect the Ravens dps are:
Caldari Battleship: 5% Rate of Fire per level hull bonus Cruise Missiles: 5% damage increase per level Rapid Launch: 3% rate of fire per level Warhead Upgrades: 2% damage per level
The skills that help with damage application are:
Guided Missile Precision: 5% reduction in missile explosion radius Target Navigation Prediction: 10% decrease per level in factor of target's velocity for all missiles.
Skills that effect missile range are:
Missile Projection: 10% missile velocity Caldari Battleship: 10% missile velocity hull bonus Missile Bombardment: 10% flight time **note the missile velocity bonus skills are preferred as they mean damage is applied sooner
You should have the damage group skills at IV and then start training Cruise Missile V to open up T2 launchers. Download EVEmon and add the skills to a plan and sort them by training time, start with the shortest ones first so you get the benefits quicker. Once you have Cruise Missile Specialization at IV I would suggest Target Navigation Prediction V and Guided Missile Precision V. Also take a look at the missile Hardwires, slot 8 and 9 specifically as they improve GMP and TNP. Use the most expensive ones your willing to lose. Faction missiles are also a good idea as they provide a quick but not exactly cheap boost to damage, save them for knocking down BS and BC in a hurry to cut incoming dps. Remember gank is tank.
As for your survivability, I can't stress enough what others have suggested. Use EVE Survival to know what your up against. Tailor your tank according to the rats you'll be facing and watch those triggers. The Raven getting another mid slot with the last round of rebalancing means you can over tank it rather easily now, here's a prime example that "should" fit with the skills you have.
[Raven, Brickshithouse]
Ballistic Control System II Ballistic Control System II Ballistic Control System II Ballistic Control System II Internal Force Field Array I
X-Large C5-L Emergency Shield Overload I 'Copasetic' Particle Field Acceleration 'Copasetic' Particle Field Acceleration ****Rat Specific Resist**** ****Rat Specific Resist**** ****Rat Specific Resist**** Heavy Electrochemical Capacitor Booster I, Cap Booster 800
'Arbalest' Cruise Launcher I 'Arbalest' Cruise Launcher I 'Arbalest' Cruise Launcher I 'Arbalest' Cruise Launcher I 'Arbalest' Cruise Launcher I 'Arbalest' Cruise Launcher I
Large Warhead Rigor Catalyst I Large Warhead Rigor Catalyst I Large Warhead Rigor Catalyst I
Goblins and Hammerhead drones unless your up against Angels, use Warriors and Valkyries in that case. T1 ammo for cruiser and below and faction ammo for everything above.
The main goal with the fit is to be able to stay in the mission longer killing stuff and making isk rather than warp out. Since your dps skills are low you need to compensate for the time being by overtanking the ship. The Damage Control is there not only for the small shield resist it provides, but also the armor and hull bonuses in case you get overwhelmed. The faction ammo will cut into your bottom line a bit but the only thing that will solve that problem is time spent training. Readjust the fit with an Afterburner if EVE Survival says there's gate travel in the mission. You'll have to drop one of the boost amps and probably swap the DC for a Co Processor so be mindful of what EVE Survival says about what your jumping into in the next room and be ready with faction ammo loaded just in case.
If you do have trouble with the fit consider getting a Genolution Core set as they'll increase CPU and PG along with a couple other stats as well as increasing Intelligence and Perception attribute by 3 so you train faster.
Let me address the Micro Jump Drive issue, I know a lot of people like to say use them to make missions easy mode. I agree they can do just that.
**BUT
For missile boats they actually end up costing you time due to missile travel. I used a T2 CM Raven in null for a while to clear anoms, it had most of the tank replaced with multiple scripted SeBo's and a Signal Amp in the spare low. I ended up switching to an Oracle with T1 Tachyons and T1 crystals that made me more isk/hr with fewer skills simply because I wasn't waiting around for missiles to travel +100km. Oh and lets not forget the hassle of counting volleys and wasting a lot of ammo if you don't.
So yeah, for turret or done boats which deal instant damage MJD's can be great, but for missile boats they suck. |
Tixx Enaka
State War Academy Caldari State
0
|
Posted - 2013.08.04 20:12:00 -
[23] - Quote
Hey fellow new pilot. Just tried to upload my char info but it's showing all 0's. Disregard the porttrait, it's random until I get to it.
Anyways, your skills are too low. I'm doing lvl 2's & my gunnery skills are 5's and 4's (AWU 4 btw) with supports barely enough to get me certain modules. Remapping soon and will be moving to 3's. Point is, we are close in SP and I'm still flying a destroyer. Cautious yes but the fact remains, you are stretching too far too fast. You want the ISK I get it, but will set yourself back a bunch if you lose a BS.
Get those skills up. Be savy with remaps. We get free a one! |
Cage Man
247
|
Posted - 2013.08.04 20:45:00 -
[24] - Quote
Paul Otichoda wrote:I've recently got a battleship with cruise missiles and tried out a level 4 mission. However I'm getting my arse kicked, they keep taking down my shields and I run out my capacitor. I also had to deal with some frigates but got a chunk of my drones shot up while trying to take them out. What am I doing wrong?
Arbalest' Cruise Launcher x6
Large Shield Extender II x1 X-Large C5-L Emergency Shield Overload I x1 Kinetic Deflection Amplifier II x2 Shield Boost Amplifier I x2 Thermic Dissipation Amplifier II x1 Kinetic Deflection Amplifier II x 2
Ballistic Control System I x3 Capacitor Flux Coil I x2
Large Capacitor Control Circuit Ix3
Hobgoblin Ix 5 Hammerhead Ix4
I don't have HQ at work, but I would suggest you firstly switch the amps for fields. Always tank mission specific and read the survivals guides. Medium drones are a waste, fill up with hobs, or if you doing angel missions use warriors. Get T2 drones ASAP and get drone interfacing and other skills up. Light drones will save a mission runner when scrammed. Get these before T2 launchers. It may also be worth adding a Damage Control till you get used to running missions. Drop the extender for another tank mod, maybe even an invuln, depending on stacking, just check in HQ which works best. Get T2 BCS's, they quick to train.
How long does your cap last with this fit? I will play with some fits and post them if I remember, but as suggested Laurang's is a good fit to use.
The thick plottens... |
Paul Otichoda
Electric Sun Associates
22
|
Posted - 2013.08.04 20:50:00 -
[25] - Quote
Cage Man wrote:
How long does your cap last with this fit? I will play with some fits and post them if I remember, but as suggested Laurang's is a good fit to use.
About 1.30 minutes. You supposed to pulse the shield boaster but my shield decays so quickly that I have to turn it on all the time until I run out of capacitor. Then I have to warp out. |
Cage Man
247
|
Posted - 2013.08.04 22:18:00 -
[26] - Quote
Paul Otichoda wrote:Cage Man wrote:
How long does your cap last with this fit? I will play with some fits and post them if I remember, but as suggested Laurang's is a good fit to use.
About 1.30 minutes. You supposed to pulse the shield boaster but my shield decays so quickly that I have to turn it on all the time until I run out of capacitor. Then I have to warp out.
It really needs a cap booster, then you can get rid of all the other cap mods, but I remember I really battling with using it in the beginning. You can always go and practice on the test servers. Best it to fly with someone your first few times out. If you don't have someone to help out join the "helpmymission" in game chat, lots of helpful pilots there who will be willing to come out and help.
The thick plottens... |
Orlacc
366
|
Posted - 2013.08.04 23:43:00 -
[27] - Quote
Paul Otichoda wrote:Klymer wrote:I've looked through your post history and frankly, your rushing things a bit too much. That said, use Eveboard to post your character so we can take a look at your full skill set. I'll reserve giving further advice until then, even though you say you have cruise missile at 1 which is big giant red flag as far as flying a Raven is concerned. http://eveboard.com/pilot/Paul_OtichodaThe reason I'm rushing for level 4 missions because I'm really looking at that 40m an hour.
With your current skills 10mil would be a stretch.....its about gank. "Measure Twice, Cut Once." |
Aurette
962348 Corporation
4
|
Posted - 2013.08.05 05:17:00 -
[28] - Quote
My strategy to make the MJD work is to fit a Sensor Booster (have targeting range script in cargo hold but not loaded) Avoid missions versus Gurista's when you can, because they hit you at any range, and jam... Damping is less of a problem with this module.
No need for shield extenders if you are a sniper that will use range and speed tank to avoid being shot as much. Generally use all rig/module slots that boost your damage output. I do fit an active shield boost, for comfort.
You might want a webifier for frigates but scram/web are not such an issue if you have MJD. You can use MJD once you are webbed and scrammed, however if they apply the debuff while you are engaging the drive they may tackle you. Hence use it ONCE you are tackled and running out of shield boost.
1) Jump into mission deal damage - kill highest dps enemy ships that are not triggers
2) If webbed and scrammed and low shields.. THEN use the MJD .. pop off 100km
3) If you can't target the foe now then turn of Signal booster or Signal Booster II, if you want more range pop the script in. Don't run with the script when things are in range. The range increase lowers locking speed...
4) Speed tank by driving away, transverse or at them if few remain. Kill them all.
If you do two 100km jumps away you can do a small 200km warp back without needing the MJD timer to reset If there are a few rooms I try to be 100km or 200km from the gate for an easy jump or hop once the room is clear.
Some mission like Worlds Collide I will use the MJD as soon as I get through a gate... others I will keep it up my sleeve in case I'm tackled and battered.
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ExcalibursTemplar
Citadel Enterprises
4
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Posted - 2013.08.05 10:04:00 -
[29] - Quote
Paul Otichoda wrote:My skills for shields are:
Energy Grid Upgrades 3 Energy Management 3 Energy Systems Operation 3 Shield Emission Systems 2 Shield Management 3 Shield Operation 4 Shield Upgrades 4 Tactical shield manipulation 3
missiles:
Cruiser missiles: 1 Missile Bombardment 4 Missile Projection 4 Rapid Launch 3 Target Navigation Prediction 3 Warhead Upgrades 3
what should I try to improve?
Everything
As for fits you could try this.
[Raven, Noob Raven]
6x 'Arbalest' Cruise Launcher I (Inferno Cruise Missile) Heavy Diminishing Power System Drain I
Experimental 100MN Afterburner I 2x Adaptive Invulnerability Field II EM Ward Field II 'Copasetic' Particle Field Acceleration X-Large Ancillary Shield Booster (Cap Booster 400) Phased Weapon Navigation Array Generation Extron
Damage Control II 3x Ballistic Control System II Photonic CPU Enhancer I
Large Anti-Thermal Screen Reinforcer I 2x Large Warhead Rigor Catalyst I
5x Hobgoblin II 10x Hobgoblin II
30x Cap Booster 400 2000x Inferno Cruise Missile 1000x Caldari Navy Inferno Cruise Missile
Definitely use eve survival to guide you through missions and only aggro one group of npc at a time.
http://eve-survival.org/wikka.php?wakka=MissionReports
Use the standard missiles to kill everything but elite frigs, on them use the Caldari Navy missiles as they are the most dangerous thing in a mission and need killing as soon as possible to make sure you can warp out. The only time you shouldn't kill them straight away is if they are a trigger for more aggro from another group of NPC or a reinforcement wave (see eve survival).
Also once you've got a bit of cash as soon as you can buy some Caldari navy or Dread Gurista Ballistic control systems(which ever is cheapest). As they will reduce the amount of CPU you use dramatically allowing you to drop the CPU mod (if you needed to use it in the first place) for another BCS. They also have the added bonus of giving you a nice increase to your DPS (damage per second) which you will want. |
Tobias Hareka
Republic Military School Minmatar Republic
68
|
Posted - 2013.08.05 10:51:00 -
[30] - Quote
ExcalibursTemplar wrote:[Raven, Noob Raven]
6x 'Arbalest' Cruise Launcher I (Inferno Cruise Missile) Heavy Diminishing Power System Drain I
Experimental 100MN Afterburner I 2x Adaptive Invulnerability Field II EM Ward Field II 'Copasetic' Particle Field Acceleration X-Large Ancillary Shield Booster (Cap Booster 400) Phased Weapon Navigation Array Generation Extron
Damage Control II 3x Ballistic Control System II Photonic CPU Enhancer I
Large Anti-Thermal Screen Reinforcer I 2x Large Warhead Rigor Catalyst I
5x Hobgoblin II 10x Hobgoblin II
30x Cap Booster 400 2000x Inferno Cruise Missile 1000x Caldari Navy Inferno Cruise Missile
That's a very bad fit even for experienced mission runner.
Problems: - omni tank - ASB probably works as long as you have cap boosters in it but when you have to reload it you're a sitting duck. |
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