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Thread Statistics | Show CCP posts - 2 post(s) |
Tyberius Franklin
Federal Navy Academy Gallente Federation
4
|
Posted - 2011.10.28 19:40:00 -
[181] - Quote
MeBiatch wrote:I HAVE TO SAY THAT I AM EXTREAMLY DISAPOINTED WIHT CCP CHOICE TO DO A WEBBER VELOCITY BONUS INSTEAD OF A FALL OFF BONUS...
UNFORTUANTLY CCP IS TAKING THE EASY ROUTE AND IF THIS IS A SIGN OF THE HYBRID BOOST THEN ALOT OF GALLENTE SHIPS WILL LOOSE A BONUS WHEN NOT USING BLASTERS...
A FALL OFF BONUS WOULD ATLEAST BE USEFULL TO BOTH BLASTERS AND RAILS... Wouldn't that just make it a slower tornado with a smaller engagement window? |
MeBiatch
Republic University Minmatar Republic
69
|
Posted - 2011.10.28 19:53:00 -
[182] - Quote
Tyberius Franklin wrote:MeBiatch wrote:I HAVE TO SAY THAT I AM EXTREAMLY DISAPOINTED WIHT CCP CHOICE TO DO A WEBBER VELOCITY BONUS INSTEAD OF A FALL OFF BONUS...
UNFORTUANTLY CCP IS TAKING THE EASY ROUTE AND IF THIS IS A SIGN OF THE HYBRID BOOST THEN ALOT OF GALLENTE SHIPS WILL LOOSE A BONUS WHEN NOT USING BLASTERS...
A FALL OFF BONUS WOULD ATLEAST BE USEFULL TO BOTH BLASTERS AND RAILS... Wouldn't that just make it a slower tornado with a smaller engagement window?
true enough... plus rails have low falloff so an increase to it might have been presumptious of me...
a bonus i have been complemplating is a reduction in the mass addition of propulsion mods... which would make gal ships fitted with mwd or ab faster and more agile... |
Tyberius Franklin
Federal Navy Academy Gallente Federation
4
|
Posted - 2011.10.28 20:05:00 -
[183] - Quote
MeBiatch wrote: true enough... plus rails have low falloff so an increase to it might have been presumptious of me...
a bonus i have been complemplating is a reduction in the mass addition of propulsion mods... which would make gal ships fitted with mwd or ab faster and more agile...
CCP seems to be pushing Gallente further into 2 opposite niche fighting styles, super long range or 0 range. that being the case there are not alot of weapon bonuses that will apply well to both. Your suggestion of an agility affecting bonus seems much more useful to the intended nature of the ship. I'd gladly go with that. |
Phantomania
Alien Ship Builders Caedite Eos
0
|
Posted - 2011.10.28 20:08:00 -
[184] - Quote
Crazy KSK wrote:Phantomania wrote:Just to remind all, CCP Devs have quite clearly stated that the stats that are floating around are from Sisi for ongoing testing and will most likely not be the stats on finished models. So no need to get upset..........yet! could you please link some of those clear statements ? all ive seen so far is a confirmation that it is indeed official data but not final also its not sisi its chaos they took that from , a non public testing server
"...Why..so..Serious..?..." |
Ranzabar
Ranzabar's Salvage and Protection Services Inc.
4
|
Posted - 2011.10.28 23:36:00 -
[185] - Quote
See, now that's what we're talking about. |
Pr1ncess Alia
Perkone Caldari State
41
|
Posted - 2011.10.29 01:31:00 -
[186] - Quote
Tyberius Franklin wrote:MeBiatch wrote: true enough... plus rails have low falloff so an increase to it might have been presumptious of me...
a bonus i have been complemplating is a reduction in the mass addition of propulsion mods... which would make gal ships fitted with mwd or ab faster and more agile...
CCP seems to be pushing Gallente further into 2 opposite niche fighting styles, super long range or 0 range. that being the case there are not alot of weapon bonuses that will apply well to both. Your suggestion of an agility affecting bonus seems much more useful to the intended nature of the ship. I'd gladly go with that.
I get the feeling most Gallente pilots just wish they were Minmatar.
My suggestion, do what everyone else does and cross train if you don't like the role Gal ships fill.
The webber bonus is going to be devastating and I'm looking forward to it. It will assist in breaking away from losing fights to ships that could otherwise keep you pinned down and conversely it will keep ships dying to you under your thumb where they otherwise might have escaped. |
Tyberius Franklin
Federal Navy Academy Gallente Federation
5
|
Posted - 2011.10.29 01:54:00 -
[187] - Quote
Pr1ncess Alia wrote:Tyberius Franklin wrote:MeBiatch wrote: true enough... plus rails have low falloff so an increase to it might have been presumptious of me...
a bonus i have been complemplating is a reduction in the mass addition of propulsion mods... which would make gal ships fitted with mwd or ab faster and more agile...
CCP seems to be pushing Gallente further into 2 opposite niche fighting styles, super long range or 0 range. that being the case there are not alot of weapon bonuses that will apply well to both. Your suggestion of an agility affecting bonus seems much more useful to the intended nature of the ship. I'd gladly go with that. I get the feeling most Gallente pilots just wish they were Minmatar. My suggestion, do what everyone else does and cross train if you don't like the role Gal ships fill. The webber bonus is going to be devastating and I'm looking forward to it. It will assist in breaking away from losing fights to ships that could otherwise keep you pinned down and conversely it will keep ships dying to you under your thumb where they otherwise might have escaped. There really isn't much reason to wish you were flying Gallente. The versatility of energy and projectile weapons in comparison to hybrids, combined with the drawbacks of the platforms makes sure that there are very few scenarios in which thees truly niche weapons systems can shine, and even then the tide can easily turn against you. What has been seen of the blaster buff may make them deadly enough to be actually desired in their effective combat window, but it won't make them more desirable outside those isolated conditions. |
Pr1ncess Alia
Perkone Caldari State
42
|
Posted - 2011.10.29 02:28:00 -
[188] - Quote
Tyberius Franklin wrote:There really isn't much reason to wish you were flying Gallente. The versatility of energy and projectile weapons in comparison to hybrids, combined with the drawbacks of the platforms makes sure that there are very few scenarios in which thees truly niche weapons systems can shine, and even then the tide can easily turn against you. What has been seen of the blaster buff may make them deadly enough to be actually desired in their effective combat window, but it won't make them more desirable outside those isolated conditions.
Your speaking from opinion. There is a role. Like I said, if you don't appreciate the role which you so obviously don't then train up another ship.
What is your proposed alternative? Making all the turrets the same? HOW FUN! I don't want to play Vanilla Online and I don't think anyone else who understands this game does either.
Fly what ships fit the combat roles you enjoy but don't cry that gallente can't do what amarr or caldari or minnie can do. Each have their niche and each niche has a counter.
Even without the hybrid changes coming, I know plenty of pilots that absolutely pwn with blasters and non-frig rails are the only weap sys that absolutely require a boost. We are getting a welcome boost to both.
You complain that they are crap 'outside of those isolated conditions' as if 'absolutely pwning and raping faces' inside of those isolated conditions should be dismissed. |
Tyberius Franklin
Federal Navy Academy Gallente Federation
5
|
Posted - 2011.10.29 02:53:00 -
[189] - Quote
Pr1ncess Alia wrote:Tyberius Franklin wrote:There really isn't much reason to wish you were flying Gallente. The versatility of energy and projectile weapons in comparison to hybrids, combined with the drawbacks of the platforms makes sure that there are very few scenarios in which thees truly niche weapons systems can shine, and even then the tide can easily turn against you. What has been seen of the blaster buff may make them deadly enough to be actually desired in their effective combat window, but it won't make them more desirable outside those isolated conditions. Your speaking from opinion. There is a role. Like I said, if you don't appreciate the role which you so obviously don't then train up another ship. I said there was a role as well, just one that you are less likely to be in given the comparative limitations. Also I'll thank you not to make any further assumptions about my preferred style of play.
Pr1ncess Alia wrote:What is your proposed alternative? Making all the turrets the same? HOW FUN! I don't want to play Vanilla Online and I don't think anyone else who understands this game does either. I'd rather the other weapons be more niche in one way or another to give more of a rock paper scissors feel. That way blasters can remain as is but still be more desirable because the chances of them working to your advantage increases. That way the weapons become MORE distinct, not less.
Pr1ncess Alia wrote:Fly what ships fit the combat roles you enjoy but don't cry that gallente can't do what amarr or caldari or minnie can do. Each have their niche and each niche has a counter. The niche with blasters is range. Both of the other turreted weapons systems have greater engagement envelopes. This is a fact. It's also a fact that the other weapons systems are not terribly weak inside the blaster engagement range. This has nothing to do with preference.
Pr1ncess Alia wrote:Even without the hybrid changes coming, I know plenty of pilots that absolutely pwn with blasters and non-frig rails are the only weap sys that absolutely require a boost. We are getting a welcome boost to both.
You complain that they are crap 'outside of those isolated conditions' as if 'absolutely pwning and raping faces' inside of those isolated conditions should be dismissed. Blaster changes as seen so far make them better within their window. They do not expand it. And lets be clear about something: I do believe that blasters need to be a bit better in their niche to be more generally worthwhile, but I never said they were "crap." Infact I stated that there were cases where the shine, or to be more clear, where they are the weapon of choice. Those are just fewer, or maybe less likely is more appropriate, than the other weapons systems. |
bloomeh
Ghost Militia BricK sQuAD.
0
|
Posted - 2011.10.29 03:01:00 -
[190] - Quote
Pr1ncess Alia wrote:Your speaking from opinion. There is a role. Like I said, if you don't appreciate the role which you so obviously don't then train up another ship. What is your proposed alternative? Making all the turrets the same? HOW FUN! I don't want to play Vanilla Online and I don't think anyone else who understands this game does either.Fly what ships fit the combat roles you enjoy but don't cry that gallente can't do what amarr or caldari or minnie can do. Each have their niche and each niche has a counter. Even without the hybrid changes coming, I know plenty of pilots that absolutely pwn with blasters and non-frig rails are the only weap sys that absolutely require a boost. We are getting a welcome boost to both. You complain that they are crap 'outside of those isolated conditions' as if 'absolutely pwning and raping faces' inside of those isolated conditions should be dismissed.
QFT |
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Mrchafe
Harmless.
0
|
Posted - 2011.10.29 03:42:00 -
[191] - Quote
Wtb fleets of them. Can't wait |
Maul555
Nuts and Vindictive Remix Technologies
8
|
Posted - 2011.10.29 04:27:00 -
[192] - Quote
ooooh yes, daddy likes! Skill queue updated. |
Venkul Mul
Vikramaditya
2
|
Posted - 2011.10.29 08:38:00 -
[193] - Quote
Kalot Sakaar wrote:Daedalus Arcova wrote:Dare Devel wrote:Nova Fox wrote:You do realize that all baster ships are a bit more agile and less massive now right? And that blaster range has been addressed.
And secondly both drawings of are of the same ship, I dont see why you're comparing oranges to oranges. Can anyone confirm this please? Nova Fox is wrong, wrong, wrong. Blaster boats are getting their speed boosted, their agility nerfed (bigger number = less agile). Blasters themselves are getting a tracking boost (it's either 20% or 30%). Railguns are getting 10% better volley damage. Most hybrid turrets are getting reduced pg and cpu need, and they're all getting a reduction to capacitor use. In other words, Gallente hybrid platforms are still underpowered in every combat scenario, except for that tiny niche which only exists in fantasy. (And no, ganks and docking games are not 'combat') CCP Please tell me these stats are all wrong because this is depressing. The tracking bonus is long overdue but no increase to blaster range? Really? Less agile than the armored pigs already are? Let me see, warp in, even at zero on a fast moving target which is hard to achieve, and then by the time you lock and slowly accelerate the enemy is out of scram/web/gun range. This sucks. Plus when its time to GTFO since blaster boats can't fight aligned well due to range of guns, good luck getting out with a slow align time with this worse agility. Plus in orbit the increase in speed will be negated by the inability to hold the orbit due to worse agility.
So essentially the blasterboat that is being enhanced is the Ferox'? /Facepalm |
Mag's
the united Negative Ten.
1034
|
Posted - 2011.10.29 08:40:00 -
[194] - Quote
Well I looked and thought, 'man, that's ugly'. Each to there own I guess.
It may of course look a lot better when completed, we'll see.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |
Junky Juke
Delta Division.
6
|
Posted - 2011.10.29 09:16:00 -
[195] - Quote
I hate the nose of this ship. Personaly, I prefer the Seraphim model. More stylish, lighter. |
Tierere
The Corporation of Noble Sentiments
0
|
Posted - 2011.10.29 10:16:00 -
[196] - Quote
There not joking when they say... "The Talos excels as an GÇ£in your face glass cannonGÇ¥" " Think of it as a smaller, more expendable Vindicator"
and with the stats as quoted Shield HP: 2111.0 Resistances: EM/Ex/K/T 0/50/40/20 Armor HP: 2272.0 Resistances: EM/Ex/K/T 50/10/35/35 Structure HP: 2597.0 (of course, it's a Gallente ship)
Tell me those stat's aren't right, that's only half HP of the Brutix and that last's about 2 secs once it's been primaried. There wont even be time to cycle those guns once, before coming home in your pod.
Think of it as a larger, more expensive Catalyst
|
Gabriel Karade
Noir. Noir. Mercenary Group
1
|
Posted - 2011.10.29 10:32:00 -
[197] - Quote
Fon Revedhort wrote: So 90% webs aren't overpowered anymore. huh? What's changed?
In my personal opinion they never were, even back in the days when AB's and tracking disrupters were crappy. These days all the tools are available to get under large turret tracking, plus it never made sense that the only good blaster platforms were the absurdly expensive ones.
Not that I'm saying the Talos will be good/awesome/crappy, far too early to tell...
War-Machine |
Mag's
the united Negative Ten.
1034
|
Posted - 2011.10.29 11:02:00 -
[198] - Quote
Junky Juke wrote:I hate the nose of this ship. Yea the more I look at it, the more I hate it.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |
Mariner6
EVE University Ivy League
1
|
Posted - 2011.10.29 11:19:00 -
[199] - Quote
Tierere wrote:There not joking when they say... "The Talos excels as an GÇ£in your face glass cannonGÇ¥" " Think of it as a smaller, more expendable Vindicator"
and with the stats as quoted Shield HP: 2111.0 Resistances: EM/Ex/K/T 0/50/40/20 Armor HP: 2272.0 Resistances: EM/Ex/K/T 50/10/35/35 Structure HP: 2597.0 (of course, it's a Gallente ship)
Tell me those stat's aren't right, that's only half HP of the Brutix and that last's about 2 secs once it's been primaried. There wont even be time to cycle those guns once, before coming home in your pod.
Think of it as a larger, more expensive Catalyst
That Catalyst comparison may not be too far off the mark... basically echo's many of the previous comments about the flawed concept of a paper thin, armored brawler with point blank blasters. Just wait till the Talos hits the MWD to close the distance...battleship fodder. Just doesn't make sense CCP. The Vindicator is successful because it can tank its way into the fight and once it gets there, then its finally game on. Maybe with rails this will be effective, but then your second bonus, like most Gallente ships, becomes a purely defensive tool against enemy drones and frigs perhaps. Better to just fly the Tornado and enjoy both bonuses to effect your primary target.
Well at least CCP didn't give this ship the dreaded 7.5% armor repair bonus.
Maybe if they had given a range bonus to the web that might have been better? Perhaps give the Brutix a range bonus just to warp scramblers and as a pair they could effectively counter kiter's? Probably not though, Brutix is too slow and with the potential loss of yet more agility to Gallente ships, well....
Eitherway, I guess I'm excited about the new stuff but I'm really hoping there will be more thought put into this and would like to see some CCP thoughts on this thread.
CCP will hopefully come out with a DEV Blog about their plans for Hybrids to help remove some of the speculation too. But kind of scary that there is no indication of improvement to range, unless that has been captured via an ammo improvement. I just think CCP needs to fix more than Hybrids but look holistically at how they should complement the ships they are on. The fact that they are comparing a paper thin brawler and a Vindicator just because it has a web bonus worries me that they just don't get it... |
VaL Iscariot
The Concilium Enterprises Spectrum Alliance
2
|
Posted - 2011.10.29 14:21:00 -
[200] - Quote
Pr1ncess Alia wrote:Tyberius Franklin wrote:There really isn't much reason to wish you were flying Gallente. The versatility of energy and projectile weapons in comparison to hybrids, combined with the drawbacks of the platforms makes sure that there are very few scenarios in which thees truly niche weapons systems can shine, and even then the tide can easily turn against you. What has been seen of the blaster buff may make them deadly enough to be actually desired in their effective combat window, but it won't make them more desirable outside those isolated conditions. Your speaking from opinion. There is a role. Like I said, if you don't appreciate the role which you so obviously don't then train up another ship. What is your proposed alternative? Making all the turrets the same? HOW FUN! I don't want to play Vanilla Online and I don't think anyone else who understands this game does either.Fly what ships fit the combat roles you enjoy but don't cry that gallente can't do what amarr or caldari or minnie can do. Each have their niche and each niche has a counter. Even without the hybrid changes coming, I know plenty of pilots that absolutely pwn with blasters and non-frig rails are the only weap sys that absolutely require a boost. We are getting a welcome boost to both. You complain that they are crap 'outside of those isolated conditions' as if 'absolutely pwning and raping faces' inside of those isolated conditions should be dismissed.
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Gazmin VanBurin
Garoun Investment Bank Gallente Federation
0
|
Posted - 2011.10.29 15:08:00 -
[201] - Quote
Allot of people are complaining about the Talos's web bonus, but I think the main reason they gave it a web bonus is that they wanted to help its tracking without making it another mega, or making the bonus same as the caldari blaster fit one. The amarr ships is also suposidly getting a tracking bonus, so most of them are getting help with making their over sized guns more useful. it may be better if they only gave it a 5% bonus rather than a 10% tho.
Other than that love the ship, as a pure gallent pilot im looking forward to it. |
Crazy KSK
Tsunami Cartel Dark Solar Empire
6
|
Posted - 2011.10.29 15:31:00 -
[202] - Quote
Gazmin VanBurin wrote:Allot of people are complaining about the Talos's web bonus, but I think the main reason they gave it a web bonus is that they wanted to help its tracking without making it another mega, or making the bonus same as the caldari blaster fit one. The amarr ships is also suposidly getting a tracking bonus, so most of them are getting help with making their over sized guns more useful. it may be better if they only gave it a 5% bonus rather than a 10% tho.
Other than that love the ship, as a pure gallent pilot im looking forward to it.
I think that bonus is too much of the good since it makes that talos able to even kill frigates if it gets in range
I think it should get a ROF bonus as its second bonus to boost its dps into the viable spectrum since it probably arrives at its target in halve armor and then has to catch up |
Tanya Powers
Science and Trade Institute Caldari State
71
|
Posted - 2011.10.29 15:48:00 -
[203] - Quote
Crazy KSK wrote:I think that bonus is too much of the good since it makes that talos able to even kill frigates if it gets in range (and not dies before that)
Why would you get in to his web range?
1- you know his weapon system can't track **** "haha you're going to die in a fireball in 5mn, the time my buddy log and make those 5 jumps to kill you"
2-because some fit scrams in to their frigs
3-because some are used to "wtf is just a wallente he can't harm you !!"
Quote:I think it should get a ROF bonus as its second bonus to boost its dps into the viable spectrum since it probably arrives at its target in halve armor and then has to catch up
Since Gallente are the closest range weapon system by far over 300% disadvantage, have the slowest hulls supporting those once fitted and for the range envelope, can't let the mwd on all day long to catch whatever.
The web bonus is long due to blasters, all blasters and not just Talos.
You can still kite them or CHOOSE to come in to web range with your ubber autocanons
You can still kite them or burn them with your lasers before they get close to you or maintain distance while burning them
You can still "shoot from there" with your Torps
You can also think you're better than everyone and every one should play like YOU want and and whine because of some bonus when you're not supposed to fight in that range
What do you choose?
I choose to wait and see if it really comes out with that bonus, and yes if it does your travels will be a nightmare at gates so what, didn't every one told you Eve is harsh and about ships destruction?
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Gazmin VanBurin
Garoun Investment Bank Gallente Federation
0
|
Posted - 2011.10.29 15:51:00 -
[204] - Quote
Crazy KSK wrote: I think that bonus is too much of the good since it makes that talos able to even kill frigates if it gets in range (and not dies before that)
I think it should get a ROF bonus as its second bonus to boost its dps into the viable spectrum since it probably arrives at its target in halve armor and then has to catch up
it dose enough dps, it dosent need a ROF bonus, tho I do think 90% webs is a bit much we they will likely be able to fit 2 of those webs. maybe a reduction to a 5% bonus to webs would be better.
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Tanya Powers
Science and Trade Institute Caldari State
71
|
Posted - 2011.10.29 16:02:00 -
[205] - Quote
Gazmin VanBurin wrote:Crazy KSK wrote: I think that bonus is too much of the good since it makes that talos able to even kill frigates if it gets in range (and not dies before that)
I think it should get a ROF bonus as its second bonus to boost its dps into the viable spectrum since it probably arrives at its target in halve armor and then has to catch up
it dose enough dps, it dosent need a ROF bonus, tho I do think 90% webs is a bit much we they will likely be able to fit 2 of those webs. maybe a reduction to a 5% bonus to webs would be better.
When you largest weapon system means you shoot FROM OVER 45km, you have nothing to do under 15km range of those, if you choose to do so you must pay the consequences.
The web bonus helps for sure but it's long overdue, no weapon system should come under 15km of any blaster ship without getting face melted before he can open his window to show his finger to the blaster pilot.
Kite it or die in, this is what everyone daring to get in to blaster range should have in mind and not the present situation every one knows.
Let the whiners whine, fracking ship isn't even there they're already crying full oceans...jesus. |
Omnipharious
Aliastra Gallente Federation
0
|
Posted - 2011.10.29 16:33:00 -
[206] - Quote
I love my Proteus!, and I'm sure that I'll love the TALOS even more! This ship looks Awesome. Does anyone know what skills are going to be required to fly this Magnificent Beauty of a Beast? |
Crazy KSK
Tsunami Cartel Dark Solar Empire
6
|
Posted - 2011.10.29 16:53:00 -
[207] - Quote
exactly! thats why I think the web bonus is bad on the talos, anyone is just gonna kite it till gallente gets to be the fastest race a web bonus like this is wasted since it will never get into range to use it |
David Xavier
The Scope Gallente Federation
11
|
Posted - 2011.10.29 16:55:00 -
[208] - Quote
To be honest l would rather like to see a tracking bonus or agility or speed (as resists are out of the question) instead of the +5% damage to large hybrid turrets.
On a side note, even after the 100th view it still looks like a brick with a wedge glued on the front of it. But hey you managed to make a ship that looks even worse than the asymmetric atrocities like the thorax and that is quite a feat ! |
Omnipharious
Aliastra Gallente Federation
0
|
Posted - 2011.10.29 16:58:00 -
[209] - Quote
Anna Lynne Larson wrote:Tiger's Spirit wrote:[+] Talos [+|n] bcLargeHybridTurretCPUNeedBonus [+|n] bcLargeHybridTurretCapacitorNeedBonus [+|n] bcLargeHybridTurretPowerNeedBonus [+|n] leadershipCpuBonus [+|n] massFactor [+|n] shipHybridDamageBonusBC2 [+|n] shipStasisWebSpeedFactorBonusBC1 [+] agility: 0.56 [+] armorEmDamageResonance: 0.5 [+] armorExplosiveDamageResonance: 0.9 [+] armorHP: 2272.0 [+] armorKineticDamageResonance: 0.65 [+] armorThermalDamageResonance: 0.65 [+] armorUniformity: 0.75 [+] baseWarpSpeed: 1.0 [+] bcLargeTurretCPU: 0.5 [+] bcLargeTurretCap: 0.5 [+] bcLargeTurretPower: 0.05 [+] capacitorCapacity: 3100.0 [+] capacity: 600.0 [+] cpuLoad: 0 [+] cpuOutput: 400.0 [+] damage: 0 [+] droneBandwidth: 25.0 [+] droneCapacity: 25.0 [+] emDamageResonance: 1.0 [+] explosiveDamageResonance: 1.0 [+] fwLpKill: 200.0 [+] gfxBoosterID: 394.0 [+] heatAttenuationHi: 0.76 [+] heatAttenuationLow: 0.76 [+] heatAttenuationMed: 0.71 [+] heatCapacityHi: 100.0 [+] heatCapacityLow: 100.0 [+] heatCapacityMed: 100.0 [+] heatDissipationRateHi: 0.01 [+] heatDissipationRateLow: 0.01 [+] heatDissipationRateMed: 0.01 [+] heatGenerationMultiplier: 0.65 [+] hiSlots: 8.0 [+] hp: 2597.0 [+] kineticDamageResonance: 1.0 [+] launcherSlotsLeft: 0 [+] lowSlots: 5.0 [+] mainColor: 16777215.0 [+] mass: 12000000.0 [+] maxDirectionalVelocity: 2000.0 [+] maxLockedTargets: 7.0 [+] maxPassengers: 450.0 [+] maxTargetRange: 70000.0 [+] maxVelocity: 210.0 [+] medSlots: 4.0 [+] minTargetVelDmgMultiplier: 0.25 [+] powerLoad: 0 [+] powerOutput: 1150.0 [+] powerToSpeed: 1.0 [+] propulsionGraphicID: 394.0 [+] rechargeRate: 775000.0 [+] requiredSkill1: 3332.0 [+] requiredSkill1Level: 3.0 [+] requiredSkill2: 12099.0 [+] requiredSkill2Level: 3.0 [+] rigSize: 2.0 [+] rigSlots: 3.0 [+] scanGravimetricStrength: 0 [+] scanLadarStrength: 0 [+] scanMagnetometricStrength: 20.0 [+] scanRadarStrength: 0 [+] scanResolution: 230.0 [+] scanSpeed: 5500.0 [+] shieldCapacity: 2111.0 [+] shieldEmDamageResonance: 1.0 [+] shieldExplosiveDamageResonance: 0.5 [+] shieldKineticDamageResonance: 0.6 [+] shieldRechargeRate: 1400000.0 [+] shieldThermalDamageResonance: 0.8 [+] shieldUniformity: 0.75 [+] shipBonusBC1: 10.0 [+] shipBonusBC2: 5.0 [+] signatureRadius: 200.0 [+] structureUniformity: 0.75 [+] techLevel: 1.0 [+] thermalDamageResonance: 1.0 [+] turretSlotsLeft: 8.0 [+] typeColorScheme: 11331.0 [+] uniformity: 1.0 [+] upgradeCapacity: 400.0 [+] upgradeSlotsLeft: 3.0 [+] volume: 270000.0 [+] warpCapacitorNeed: 8.13e-07 [+] warpFactor: 0 Or for players who don't want to translate; Gallente - Talos Skills required: Gallente Cruiser III, Battlecruisers II Bonuses: Role Bonus: 50% reduction to Large Hybrid Turret CPU requirements 50% reduction to Large Hybrid Turret cap usage 95% reduction to Large Hybrid Turret powergrid requirements Battlecruisers skill bonus: 10% bonus to velocity factor of Stasis Webifiers per level 5% increase to Large Hybrid Turret damage per level Shield HP: 2111.0 Resistances: EM/Ex/K/T 0/50/40/20 Armor HP: 2272.0 Resistances: EM/Ex/K/T 50/10/35/35 Structure HP: 2597.0 (of course, it's a Gallente ship) Resistances: 0/0/0/0 Capacitor: 3100GJ Cargohold: 600m3 Drone Bandwidth: 25Mbit/s Drone Bay: 25m3 Max Locked targets: 7 Max Lock range: 70km Max Velocity: 210m/s Magnetometric Sensor strength: 20 Scan resolution: 230 Sig radius: 200 CPU: 400tf Powergrid: 1150mW High slots: 8.0 Turret Slots: 8.0 Medium slots: 4.0 Low slots: 5.0 400 Calibration and 3 rig slots
If those are the only skills required. Then that's GREAT! It took me over 30 days to get into the Proteus. LOL:-) |
Omnipharious
Aliastra Gallente Federation
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Posted - 2011.10.29 17:01:00 -
[210] - Quote
Crazy KSK wrote:exactly! thats why I think the web bonus is bad on the talos, anyone is just gonna kite it till gallente gets to be the fastest race a web bonus like this is wasted since it will never get into range to use it
I agree, that web bonus should be used on something else... |
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