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Thread Statistics | Show CCP posts - 4 post(s) |
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CCP Fozzie
C C P C C P Alliance
7319

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Posted - 2013.08.08 11:31:00 -
[1] - Quote
Hello fair wormholers.
We've got a PSA for you all and I would appreciate it if you spread the word among your fellow frontierspeople.
With the new scatter mechanics introduced in Odyssey, if someone loots a scatter container and does not have enough space in their cargo hold to fit the result, their attempt to loot will be unsuccessful.
We have been noticing a lot of these unsuccessful loot attempts in wormhole space, and believe that it is mainly occurring with ancient relics contained in wormhole data and relic sites. The sleeper hull relics are especially tricky as their 100m3 size means you need a significant amount of free cargo room to pick them up.
We believe that this explains the reports from some wormholers that they are seeing fewer hull sections dropping. Hull sections are actually appearing in the scatter containers twice as often as they appeared in the containers pre-Odyssey, but many people attempting to loot them are doing so with less than 100m3 of free cargo bay.
We are investigating ways to make this interaction between the scatter containers and your free cargo space more intuitive and easier to manage, but in the meantime we strongly advise those people looting wormhole relic and data sites (especially the talocan ships) to ensure that they have plenty of free cargo space.
TL:DR When you're looting scatter containers in wormhole space, have plenty of free cargo space available or you'll miss out on the high volume stuff. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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Mr Kidd
Center for Advanced Studies Gallente Federation
1426
|
Posted - 2013.08.08 11:35:00 -
[2] - Quote
Why don't you just make the scatter loot, when looted, just drop to cargo cans? That way if there isn't enough space, the players can always come back after offloading? HTFU!...for the children! |
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CCP Fozzie
C C P C C P Alliance
7319

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Posted - 2013.08.08 11:45:00 -
[3] - Quote
Mr Kidd wrote:Why don't you just make the scatter loot, when looted, just drop to cargo cans when there isn't enough cargo space? That way if there isn't enough space, the players can always come back after offloading?
That is one of the things we're considering yes. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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tgl3
Wormhole Engineers Greater Realms
346
|
Posted - 2013.08.08 12:05:00 -
[4] - Quote
This explains a lot, thanks for the PSA.
Now fix SMA drops too! Member of the EVE Blog Pack - Through Newb Eyes
Twitter - TG_3 |

Maximus Andendare
Future Corps Sleeper Social Club
420
|
Posted - 2013.08.08 13:50:00 -
[5] - Quote
CCP Fozzie wrote:Hello fair wormholers.
We've got a PSA for you all and I would appreciate it if you spread the word among your fellow frontierspeople.
With the new scatter mechanics introduced in Odyssey, if someone loots a scatter container and does not have enough space in their cargo hold to fit the result, their attempt to loot will be unsuccessful.
We have been noticing a lot of these unsuccessful loot attempts in wormhole space, and believe that it is mainly occurring with ancient relics contained in wormhole data and relic sites. The sleeper hull relics are especially tricky as their 100m3 size means you need a significant amount of free cargo room to pick them up.
We believe that this explains the reports from some wormholers that they are seeing fewer hull sections dropping. Hull sections are actually appearing in the scatter containers twice as often as they appeared in the containers pre-Odyssey, but many people attempting to loot them are doing so with less than 100m3 of free cargo bay.
We are investigating ways to make this interaction between the scatter containers and your free cargo space more intuitive and easier to manage, but in the meantime we strongly advise those people looting wormhole relic and data sites (especially the talocan ships) to ensure that they have plenty of free cargo space.
TL:DR When you're looting scatter containers in wormhole space, have plenty of free cargo space available or you'll miss out on the high volume stuff. Why not just remove the loot scatter mechanic altogether? It's not fun nor compelling. The containers have already been parsed out and ranked. It seriously feels like a penalty to a "successful" hack, which is ostensibly where the game play is in hacking. When hacking is successful, open a loot window. Problem solved.
Step onto the battlefield, and you're already dead, born again at the end of the battle to live on and fight another day. |

Kel hound
Lycosa Syndicate Surely You're Joking
47
|
Posted - 2013.08.08 14:01:00 -
[6] - Quote
Maximus Andendare wrote:Why not just remove the loot scatter mechanic altogether? It's not fun nor compelling. The containers have already been parsed out and ranked. It seriously feels like a penalty to a "successful" hack, which is ostensibly where the game play is in hacking. When hacking is successful, open a loot window. Problem solved.
Because reasons.
CCP Fozzie moves in mysterious ways at times.
@Fozzie: Does this essentially mean in addition to the sleeper guards, hacking mini-game, and loot scatter that we should also be bringing some number of dedicated haulers? |

Alexander the Great
Imperial Academy Amarr Empire
115
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Posted - 2013.08.08 14:16:00 -
[7] - Quote
Best solution: remove scatter mechanics. |

Orakkus
Winds of Dawn Kraken.
112
|
Posted - 2013.08.08 14:24:00 -
[8] - Quote
+1 FOR scattering mechanic. It makes a nice extra challenge and considering how much isk a person can make from the loot, I feel that it is quite appropriate for there to be another level of difficulty involved. |

Chitsa Jason
Infinity Explorers Exhale.
724
|
Posted - 2013.08.08 14:49:00 -
[9] - Quote
+1
Thank you fozzie for looking into this. CSM8 Member Twitter:-á@ChitsaJason Skype: Casparas
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Maximus Andendare
Future Corps Sleeper Social Club
422
|
Posted - 2013.08.08 14:59:00 -
[10] - Quote
Orakkus wrote:+1 FOR scattering mechanic. It makes a nice extra challenge and considering how much isk a person can make from the loot, I feel that it is quite appropriate for there to be another level of difficulty involved. Well, considering the penalty for 2 failed hacks in a row on most hacks is that the container explodes and you get nothing, why should there be an additional penalty phase when you actually succeed at hacking?
Step onto the battlefield, and you're already dead, born again at the end of the battle to live on and fight another day. |
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Pannax Ni
Fweddit I Whip My Slaves Back and Forth
22
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Posted - 2013.08.08 15:19:00 -
[11] - Quote
Why is the cargo holds of T2 covert op ships smaller than their T1 counterpart? |

B aalzamon
Wormbro Ocularis Inferno
2
|
Posted - 2013.08.08 15:46:00 -
[12] - Quote
Maximus Andendare wrote:Well, considering the penalty for 2 failed hacks in a row on most hacks is that the container explodes and you get nothing, why should there be an additional penalty phase when you actually succeed at hacking?
Confirming you have never tried hacking a can in w-space. For a member of SSC, you really should look into w-space a little more often before posting about it on the forums. W-Space cans do not explode when you fail hacking, regardless of how many times you fail.
-B aalzamon |

Gnaw LF
AQUILA INC Verge of Collapse
458
|
Posted - 2013.08.08 16:27:00 -
[13] - Quote
B aalzamon wrote:Maximus Andendare wrote:Well, considering the penalty for 2 failed hacks in a row on most hacks is that the container explodes and you get nothing, why should there be an additional penalty phase when you actually succeed at hacking?
Confirming you have never tried hacking a can in w-space. For a member of SSC, you really should look into w-space a little more often before posting about it on the forums. W-Space cans do not explode when you fail hacking, regardless of how many times you fail. -B aalzamon
Actually members of larger, pvp oriented alliance tend to run Sleeper Sites far less than most of w-space residents. |

Tetsedah Izuto
The Dark Space Initiative Scary Wormhole People
38
|
Posted - 2013.08.08 16:39:00 -
[14] - Quote
Actually Fozzie, in regards to Abandon Talocan wrecks in Server Banks, many members of my corp cargo scan the wrecks and it shows nothing in them (When they themselves have enough room for them). Upon looting them, all scatter containers are collected without missing a single one. And the only loot that is given is Carbon and Etc. try it out for yourself if you'd like, I hope this can get fixed soon. |

Maximus Andendare
Future Corps Sleeper Social Club
425
|
Posted - 2013.08.08 16:46:00 -
[15] - Quote
B aalzamon wrote:Maximus Andendare wrote:Well, considering the penalty for 2 failed hacks in a row on most hacks is that the container explodes and you get nothing, why should there be an additional penalty phase when you actually succeed at hacking?
Confirming you have never tried hacking a can in w-space. For a member of SSC, you really should look into w-space a little more often before posting about it on the forums. W-Space cans do not explode when you fail hacking, regardless of how many times you fail. -B aalzamon Confirming that you cannot read. If you had actually read my comment, you'd have seen that I mentioned "on most hacks." Surprising, I know, that perhaps I was referring to the scattering mechanic on the whole. L2R.
Step onto the battlefield, and you're already dead, born again at the end of the battle to live on and fight another day. |

Nopeaus
Grim Determination Nulli Secunda
0
|
Posted - 2013.08.08 16:46:00 -
[16] - Quote
Does this go along with cargo-scanning the cans before hand and seeing no Hull sections because the game is sensing you don't have enough cargo space so its not "spawning" the hull sections in the can when you cargo scan it? It seems a lot of the time, just cargo scanning all the cans before hand with an empty cargo-hold we don't see any hull-sections. |

Tiger Armani
Mialto Corp The Last Chancers.
50
|
Posted - 2013.08.08 16:59:00 -
[17] - Quote
Pannax Ni wrote:Why is the cargo holds of T2 covert op ships smaller than their T1 counterpart?
Basically this. You give covops the virus bonus, when in reality, we should have freighter sized hacking ship to gather all this garbage we are getting.
If you want to keep the minigame, atleast remove the scattering and just give all stuff in a container. |

Benny Therios
Dreddit Test Alliance Please Ignore
14
|
Posted - 2013.08.08 17:09:00 -
[18] - Quote
Maximus Andendare wrote:Why not just remove the loot scatter mechanic altogether? It's not fun nor compelling. The containers have already been parsed out and ranked. It seriously feels like a penalty to a "successful" hack, which is ostensibly where the game play is in hacking. When hacking is successful, open a loot window. Problem solved.
I've been out on a few hacking trips purely to gather loot. As a team, we drew in more loot that my hacker friend would've done solo. So not only is it making team efforts and social hacking more viable and productive, it also means that those running in groups are no longer disadvantaged by the fact that loot had to be split.
+1 scattering |

ExookiZ
The Dark Space Initiative Scary Wormhole People
73
|
Posted - 2013.08.08 18:56:00 -
[19] - Quote
I cannot speak for all sites, but the talocans inside of C5 sites don't have hull sections. period. it isn't a lack of space, or what not they are simply not there. we have over 100 Server banks so far, with 0 yielding any hull sections |

Maikyo Night
The Dark Space Initiative Scary Wormhole People
1
|
Posted - 2013.08.08 19:10:00 -
[20] - Quote
You very clearly have not actually tested this on Tranquility. If you would actually take the time and run a Server Bank (C5 Site) you would see that the Hull Sections aren't even being populated in the cargo scan list...as in They are not there at all and the loot cans reflect the same conclusion...and this is without missing a Single Can.
The whole not enough space may very well apply to some. But myself and the vast majority of my corp use cargo expanded T3's as well as Nocti to run our Data and Relic sites. On every occasion since the last "fix" we have come up empty handed hull section wise...with an EMPTY cargohold. And we ALWAYS start with the talocan as its the most important.
Please actually run a site, don't just check a log that says its working as intended. Because we assure you its not!
CCP Fozzie wrote:Hello fair wormholers.
We've got a PSA for you all and I would appreciate it if you spread the word among your fellow frontierspeople.
With the new scatter mechanics introduced in Odyssey, if someone loots a scatter container and does not have enough space in their cargo hold to fit the result, their attempt to loot will be unsuccessful.
We have been noticing a lot of these unsuccessful loot attempts in wormhole space, and believe that it is mainly occurring with ancient relics contained in wormhole data and relic sites. The sleeper hull relics are especially tricky as their 100m3 size means you need a significant amount of free cargo room to pick them up.
We believe that this explains the reports from some wormholers that they are seeing fewer hull sections dropping. Hull sections are actually appearing in the scatter containers twice as often as they appeared in the containers pre-Odyssey, but many people attempting to loot them are doing so with less than 100m3 of free cargo bay.
We are investigating ways to make this interaction between the scatter containers and your free cargo space more intuitive and easier to manage, but in the meantime we strongly advise those people looting wormhole relic and data sites (especially the talocan ships) to ensure that they have plenty of free cargo space.
TL:DR When you're looting scatter containers in wormhole space, have plenty of free cargo space available or you'll miss out on the high volume stuff. |
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Sylvanium Orlenard
EVE University Ivy League
35
|
Posted - 2013.08.08 19:13:00 -
[21] - Quote
I have records of all the loot that was collected by the E-UNI Wormhole Campus from before and after the Odyssey change.
I can confirm that not a single Hull Section (Wreck, Malfunctioning or Intact) has been collected by us since the Odyssey change. I am having trouble believing that all the Hull Sections that dropped were not looted because of lacking cargo space . . . That seems like a statistical impossibility.
Disclaimer: We usually farm a C3 wormhole and yes hull sections dropped rarely before the odyssey change they still dropped. Now we never see them.
Regarding the Use of Cargo scanners : It has been our experience that cargo scanning is unreliable as they don't give you the full content of the can just a partial list. |

Ion Blacknight
EVE University Ivy League
8
|
Posted - 2013.08.08 20:12:00 -
[22] - Quote
I do not do data or relic sites any more since Odyssey, the new mechanics are both tedious and annoying and the rewards are not there. |

Dolph Carebear
Adohivatal
21
|
Posted - 2013.08.08 22:29:00 -
[23] - Quote
I don't find the hacking minigame itself very engaging, but I can sort of get behind it. Yes, it could be more fun, and it could use a bit more player skill (strategy, etc) but it's not all bad. It really should be a lot more like it is in Deus Ex, but whatevs. Truth be told, having to divide your attention between local/dscan and the minigame is exciting when your'e in hostile space.
The scatter mechanism however? Come on. It's the only builcrap twitch mechanism in Eve, it stands out like a sore thumb. I mean, wtf? If you guys are so behind this idiocy, why not change ALL loot mechanics to work like this? Gank an industrial? Great, now fetch as many itty-bitty cans as you can. Succeeded at salvaging that wreck? Great, watch out, cans are flying!
Furthermore, scatter adds nothing to the experience. Yes, I did try bringing mates along to make sure we get all the loot, but frankly, the rewards aren't there to justify the time spent for three people, and it's just a boring waste of time for two of them. So other than a failed attempt at increasing the social angle of exploration, just what exactly is it supposed to achieve?
|

Dr No Game
Anonymous Assholes
51
|
Posted - 2013.08.09 01:03:00 -
[24] - Quote
Ion Blacknight wrote:I do not do data or relic sites any more since Odyssey, the new mechanics are both tedious and annoying and the rewards are not there.
I agree completely. I was just getting into exploration pre-Odyssey and was loving it, the new system just killed it for me. I like the idea, the hacking minigame is cool, but I liked the old system "activate module, collect a single can." |

ChaseTheLasers
Ekchuah's Shrine Comporium Kill It With Fire
56
|
Posted - 2013.08.09 11:31:00 -
[25] - Quote
Thanks for the post, Fozzie.
Do you have any plans to iterate on the game design itself? As you can see from this thread and many more on here, there is a lot of dislike for the current mechanics.
I hope that CCP still has staff playing in wormholes and can see / hear the dislike of the current system on coms. It really makes for tedious gameplay. |

CeNSeR
Jazz Associates Azgoths of Kria
38
|
Posted - 2013.08.09 16:00:00 -
[26] - Quote
Seems to me that there are several problems.
- Cans are not dropping the loot they are supposed to. - There is a problem with the size of the loot. - The sites take so long that nobody can be bothered with them.
Speaking for my corp we used to run these sites all the time but since the update we do not bother as it takes far too long to loot the cans and the mini game is just crap. |

unimatrix0030
Viperfleet Inc. Transmission Lost
45
|
Posted - 2013.08.09 21:30:00 -
[27] - Quote
In any case thanks for the heads up CCP Fozzie! Lets hope all the kinks and bugs will be out soon! |

Maximus Andendare
Future Corps Sleeper Social Club
435
|
Posted - 2013.08.09 21:33:00 -
[28] - Quote
ChaseTheLasers wrote:Thanks for the post, Fozzie.
Do you have any plans to iterate on the game design itself? As you can see from this thread and many more on here, there is a lot of dislike for the current mechanics.
I hope that CCP still has staff playing in wormholes and can see / hear the dislike of the current system on coms. It really makes for tedious gameplay. You mean you don't like huddling up with your corpmates around a can to grab a small can on a cluttered screen only to get that piece of coal when a hack is "successful"??? :)
Step onto the battlefield, and you're already dead, born again at the end of the battle to live on and fight another day. |

Elemental Order
The Dark Space Initiative Scary Wormhole People
19
|
Posted - 2013.08.10 02:52:00 -
[29] - Quote
Chitsa Jason wrote:+1
Thank you fozzie for looking into this.
Thank you Chitsa very much for getting this brought to the attention of CCP so quickly.
Thank you Fozzie for looking at this as well.
I would like to share my similar view as my corpmates that even with 200+ m3 of space in ships I haven't picked any up myself. But will continue testing in the meantime. Should hull sections show up in a cargo scan of the containers? |

Chitsa Jason
Infinity Explorers Exhale.
730
|
Posted - 2013.08.10 12:08:00 -
[30] - Quote
Elemental Order wrote:Chitsa Jason wrote:+1
Thank you fozzie for looking into this. Thank you Chitsa very much for getting this brought to the attention of CCP so quickly. Thank you Fozzie for looking at this as well. I would like to share my similar view as my corpmates that even with 200+ m3 of space in ships I haven't picked any up myself. But will continue testing in the meantime. Should hull sections show up in a cargo scan of the containers?
If you see any hull sections drop please report it to me. Me and Fozzie are looking into this. CSM8 Member Twitter:-á@ChitsaJason Skype: Casparas
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CCP Fozzie
C C P C C P Alliance
7342

|
Posted - 2013.08.10 13:01:00 -
[31] - Quote
We know that there are definitely other issues causing the talocan ships to not drop stuff, and we're getting closer to finding the cause. We'll keep you guys updated. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
|

Kara Kardan
The Red Circle Inc.
10
|
Posted - 2013.08.10 15:31:00 -
[32] - Quote
Good to hear you look into that. We have more or less stopped running this completely because we never saw any more drops. Its a bit of a shame really, since it was an activity for small groups to be done beforehand and now is lost. We have people stop playing at times because of this.
Wasn't like it wasn't hard enough before with running these sites, the added hacking game and scarceness of the drop doesn't really help. |

Alexander McKeon
Ekchuah's Shrine Comporium Kill It With Fire
25
|
Posted - 2013.08.10 18:31:00 -
[33] - Quote
Fozzie, is there any chance that you're also looking into reducing the number of containers that need to be hacked? As compared to k-space exploration sites, the effort / reward ratio is way out of balance. Having to sit through hacking over a dozen cans gets very, very old, to the point where people just don't want to do the sites anymore.
|

TheSmokingHertog
TALIBAN EXPRESS
137
|
Posted - 2013.08.11 03:44:00 -
[34] - Quote
Carebear question, can't you just jettison some item from your hold, and dump stuff in there, and fly in / out te get the stuff together? |

Altrue
Exploration Frontier inc
545
|
Posted - 2013.08.11 11:58:00 -
[35] - Quote
Alexander McKeon wrote:Fozzie, is there any chance that you're also looking into reducing the number of containers that need to be hacked? As compared to k-space exploration sites, the effort / reward ratio is way out of balance. Having to sit through hacking over a dozen cans gets very, very old, to the point where people just don't want to do the sites anymore.
I wouldn't hope too much if I were you, they didn't give a when we were a lot to complain after odyssey release. G££ <= Me |

ExookiZ
The Dark Space Initiative Scary Wormhole People
76
|
Posted - 2013.08.11 12:12:00 -
[36] - Quote
Chitsa/Fozzie, did our video help? :) |

Bittersweet Badasaz
Q.Q.
0
|
Posted - 2013.08.11 17:03:00 -
[37] - Quote
CCP Fozzie wrote:Hello fair wormholers.
We've got a PSA for you all and I would appreciate it if you spread the word among your fellow frontierspeople.
With the new scatter mechanics introduced in Odyssey, if someone loots a scatter container and does not have enough space in their cargo hold to fit the result, their attempt to loot will be unsuccessful.
We have been noticing a lot of these unsuccessful loot attempts in wormhole space, and believe that it is mainly occurring with ancient relics contained in wormhole data and relic sites. The sleeper hull relics are especially tricky as their 100m3 size means you need a significant amount of free cargo room to pick them up.
We believe that this contributes to some of the reports from wormholers that they are seeing fewer hull sections dropping (although it isn't the only cause). We are continuing to investigate the other causes and will hopefully find a solution soon.
We are investigating ways to make this interaction between the scatter containers and your free cargo space more intuitive and easier to manage, but in the meantime we strongly advise those people looting wormhole relic and data sites (especially the talocan ships) to ensure that they have plenty of free cargo space.
TL:DR When you're looting scatter containers in wormhole space, have plenty of free cargo space available or you'll miss out on the high volume stuff.
Hi Fozzie, as a C1 wormhole dweller I have never seen anything of any value drop from a relic or data site after Odyssey came out and yet the new mechanics make them more time consuming and tedious to run. I just run the sleepers and hope the relic and data sites go away now as they are obnoxious to scan also. Could you actually put some rewards there? I haven't tried actually looting for a while since it was so useless so if you changed it to put anything of value worth the time there feel free to correct. Be happy if that changed, thanks.
|

Proddy Scun
Renfield Inc
31
|
Posted - 2013.08.12 01:11:00 -
[38] - Quote
IDK about it being space.
NEVER filled up cargo to within 100m3 yet.
Still don't see the hull drops.
What I do see is that UI lacks feedback. In time sensitive gathering operations this leads to spamming mouse clicks.
I assume spammed mouse clicks result in a lot of failed collection attempts.
Worse it looks like collection process actually does stall at times. Often you get bigger selected item symbol but the ship neither tractors the item in nor moves toward the item to scoop it up. I've never seen discussion on how to cause the tractoring vs approach and scooping. (I do have tractors on ship but I get the impression that tractoring of collected items is unrelated since there is no actaul target selection.) So really users need some feedback as to how to stimulate expedited collection of items once selected.
Perhaps you should put scatter items in the overview or at least be normal targeted items if properly selected for recovery so that users have 100% confidence in tractoring items aroudn instead of trying approach (which also seems to be purely a result of spamming clicks). |

P J Sapphire
Novaku Inc Rebel Alliance of New Eden
0
|
Posted - 2013.08.12 11:07:00 -
[39] - Quote
Proddy Scun wrote:IDK about it being space. NEVER filled up cargo to within 100m3 yet. Still don't see the hull drops. What I do see is that UI lacks feedback. In time sensitive gathering operations this leads to spamming mouse clicks.  I assume spammed mouse clicks result in a lot of failed collection attempts. Worse it looks like collection process actually does stall at times. Often you get bigger selected item symbol but the ship neither tractors the item in nor moves toward the item to scoop it up. I've never seen discussion on how to cause the tractoring vs approach and scooping. (I do have tractors on ship but I get the impression that tractoring of collected items is unrelated since there is no actaul target selection.) So really users need some feedback as to how to stimulate expedited collection of items once selected. Perhaps you should put scatter items in the overview or at least be normal targeted items if properly selected for recovery so that users have 100% confidence in tractoring items aroudn instead of trying approach (which also seems to be purely a result of spamming clicks).
+1 for the above. Nothing is more annoying for me than to be in my dedicated Imicus hacking ship and traveling out of range of most of the cans after spam clicking to gather a container. I mean, seriously, why have ships with hacking bonuses if you cannot use them because they do not have the space available or they are so fast that after they head for one can, you cannot get back to the next can before it disappears because you are out of range. (The can has turned white instead of green or yellow)
SPAM LEFT CLICKING IS HORRIBLE... The Scatter Can System is HORRIBLE.... I have tried single left clicking and it only works about 1 out of every 4 times. I do not know if it is a timing issue, do not click until the current can has been collected or what. I know that single clicking the next can after I start tractoring the current can does not work for me. The hacking game is ok with full bonus and training, but since you cannot use the bonus hacking ships due to reasons explained in this forum, why bother at all. I make more isk per hour ratting with 2 of my characters than I do running data and relic sites with them. |

Ad'Hakim Tahous
Science and Trade Institute Caldari State
211
|
Posted - 2013.08.12 11:47:00 -
[40] - Quote
The mini-game is tedious. IMHO adds little, if anything, to the challenge.
I find the loot scatter mechanic to be absurd. It is inconsistent with any comparable mechanic for any other loot drop. As others have stated in this thread, it feels like a penalty and the rewards simply don't match the risks for several pilots to be present to attempt the grab at every mini-can.
Many, many comments have been written over the years that detail why Eve is not a joystick-oriented, twitch-and-shoot type of game. Why have you added a mechanic that calls for this activity in a PC environment?
+1 for trying something new. -1 for the result. Please, please correct this well-meaning error |
|

NEONOVUS
Saablast Followers
467
|
Posted - 2013.08.12 12:39:00 -
[41] - Quote
So this was the simple method of nerfing T3s?
Looking through the new market data, a lot of people seem to be running COSMOS sites now. Perhaps the people originally running daytrips swapped over? |

ChaseTheLasers
Ekchuah's Shrine Comporium Kill It With Fire
58
|
Posted - 2013.08.12 18:59:00 -
[42] - Quote
Maximus Andendare wrote:ChaseTheLasers wrote:Thanks for the post, Fozzie.
Do you have any plans to iterate on the game design itself? As you can see from this thread and many more on here, there is a lot of dislike for the current mechanics.
I hope that CCP still has staff playing in wormholes and can see / hear the dislike of the current system on coms. It really makes for tedious gameplay. You mean you don't like huddling up with your corpmates around a can to grab a small can on a cluttered screen only to get that piece of coal when a hack is "successful"??? :)
If you had my corp mates, you'd understand why I don't like huddling with them at the best of times. |

Ad'Hakim Tahous
Science and Trade Institute Caldari State
214
|
Posted - 2013.08.13 22:35:00 -
[43] - Quote
CCP Fozzie:
Please consider the possibility that the potential to identify, select, and then collect specific mini-cans can be diminished by any hesitation, any false twitch of a mouse, or even a delay in my screen displaying a can's identifying type.
However well-intentioned, gathering loot from the spray of mini-cans is often a matter of pure luck to gather anything of value. The risk/reward curve does not seem to be worth the effort for w-space.
No skill we could train would improve our ability to manage that moment, nor will any module or rig. The mechanic itself is unique among all other loot drops. Thanks for the effort to bring something new to the game. IMHO this isn't really working out. Please look at options to modify this, substantially, or to remove it?
Thanks. |

Scythi Magellen
Marmite Archaeologists
4
|
Posted - 2013.08.14 13:25:00 -
[44] - Quote
Speaking as a noob to all this I found I actually enjoyed it at first. I even discovered a way to successfully hack first time, every time (but sometimes its random like all this stuff). And if you're aware of the names of the containers as they scatter you can quickly ignore all the ones containing things like coal. But there is a knack to it, and if you're not patient enough to learn all of the tricks needed I can see people easily getting fed up with it.
Regarding working in teams - I've taken my friend with me to hoover up all the cans I've missed, but to be honest his gains are minimal and I found I get just the same results working alone. Perhaps this is different in WH's? He rarely hacks sites because as has been said on this thread, he finds it annoying these days.
However....if there's anything I'd like to see improve is the odd blip during scanning when it picks up a site that's in the middle of being looted by another player. As the scanning narrows down and pinpoints the location the signal goes up and down as the other player works their way around the site. I'd like to see it remain strong till the other player has finished the whole site, or weak till the other player has left. Not wishy washy as it is now. Perhaps its just me?
I'd like to eventually venture into WH space, but I'm waiting till my skills allow me to survive longer. Till then I'll read folks posts on threads such as this and hope I live long enough to find a sleeper site before everyone finds me. |

Svodola Darkfury
Heaven's End League of Infamy
242
|
Posted - 2013.08.14 21:19:00 -
[45] - Quote
3rd page, probably won't be read...
Hacking Mini-game is interesting, and it draws attention from the hacker away from the main game, meaning it's not too hard to land on them for kills. Scatter cans punishes solo players (which in C1-C3 is kind of silly) and isn't compelling. I think opening a cargo container style can is easier and less obnoxious.
Also, we pretty much stopped doing C5 data sites cans because they are worthless now, and relic sites are dropping in the order of 650 million in loot in C5 sites. So not only is the hacking slightly annoying, the scatter cans very annoying, but the loot that we are retrieving is going to plummet in price soon reducing the overall reason of even bothering with mechanics of hacking is going to cease to exist.
The mini-game is annoying, but I really don't mind it. It's the scatter cans, not having enough room for loot, and the worthlessness of data sites that is bugging me.
Svo.
P.S. any other long-term wormholers finding themselves editing their posts to replace Radar with Data and Mag with Relic? :p CEO of Heaven's End; Seller of Wormholes. |

Necharo Rackham
The Red Circle Inc.
2
|
Posted - 2013.08.15 08:18:00 -
[46] - Quote
We have not seen any hulls recently either. The only way I can make sense of the OP is if; there are always three hulls in the same container, and they never show up via a cargo scanner.
Though that would be broken in other ways (the ship with the highest bonus for hacking wouldn't have a large enough cargo bay by default to hold the container contents). |

Zara Arran
Bite Me inc Bitten.
46
|
Posted - 2013.08.15 12:25:00 -
[47] - Quote
Sylvanium Orlenard wrote:I have records of all the loot that was collected by the E-UNI Wormhole Campus from before and after the Odyssey change.
I can confirm that not a single Hull Section (Wreck, Malfunctioning or Intact) has been collected by us since the Odyssey change. I am having trouble believing that all the Hull Sections that dropped were not looted because of lacking cargo space . . . That seems like a statistical impossibility.
Disclaimer: We usually farm a C3 wormhole and yes hull sections dropped rarely before the odyssey change they still dropped. Now we never see them.
Regarding the Use of Cargo scanners : It has been our experience that cargo scanning is unreliable as they don't give you the full content of the can just a partial list.
I did get an intact hull out of a C5 site a week or two ago. So they do drop (but I don't remember the site).
I found the mechanics tedious, especially that one person is busy with the minigame, and the others just have to wait. Also, I believe when two people click the same can it (usually?) ends up not being looted by either but disappears. -á |

Elemental Order
The Dark Space Initiative Scary Wormhole People
19
|
Posted - 2013.08.17 15:42:00 -
[48] - Quote
Still haven't had any drop according to corpmates. A little too busy with RL to do too many myself.
Any updates on this? |

ExookiZ
The Dark Space Initiative Scary Wormhole People
85
|
Posted - 2013.08.17 15:56:00 -
[49] - Quote
Zara Arran wrote: did get an intact hull out of a C5 site a week or two ago. So they do drop (but I don't remember the site).
I found the mechanics tedious, especially that one person is busy with the minigame, and the others just have to wait. Also, I believe when two people click the same can it (usually?) ends up not being looted by either but disappears.
liar. there are no hull sections.
Also why dont WH cans explode once youve failed them? I find it rather silly that you let us sit there forever and just keep derping until suddenly piles of isk fall out. |

Job Valador
Super Moose Defence Force
195
|
Posted - 2013.08.18 20:41:00 -
[50] - Quote
kill the loot spew. I don't mind the mini game too much though "The stone exhibited a profound lack of movement." |
|

Zara Arran
Bite Me inc Bitten.
48
|
Posted - 2013.08.20 07:12:00 -
[51] - Quote
ExookiZ wrote:Zara Arran wrote: did get an intact hull out of a C5 site a week or two ago. So they do drop (but I don't remember the site).
I found the mechanics tedious, especially that one person is busy with the minigame, and the others just have to wait. Also, I believe when two people click the same can it (usually?) ends up not being looted by either but disappears. liar. stuff.
Exo is making friends.... -á |

Alundil
Seniors Clan Get Off My Lawn
287
|
Posted - 2013.08.21 19:44:00 -
[52] - Quote
As has been said all over the forums, mini game is fine. Scatter mechanic is awful. Data sites in w-space, so far have been not worth the time and effort. Clone mechanics enchancements Deep Space Probe Revival |

Maximus Andendare
Future Corps Sleeper Social Club
454
|
Posted - 2013.08.21 20:05:00 -
[53] - Quote
Scythi Magellen wrote:Speaking as a noob to all this I found I actually enjoyed it at first. I even discovered a way to successfully hack first time, every time (but sometimes its random like all this stuff). And if you're aware of the names of the containers as they scatter you can quickly ignore all the ones containing things like coal. But there is a knack to it, and if you're not patient enough to learn all of the tricks needed I can see people easily getting fed up with it.
Regarding working in teams - I've taken my friend with me to hoover up all the cans I've missed, but to be honest his gains are minimal and I found I get just the same results working alone. Perhaps this is different in WH's? He rarely hacks sites because as has been said on this thread, he finds it annoying these days.
However....if there's anything I'd like to see improve is the odd blip during scanning when it picks up a site that's in the middle of being looted by another player. As the scanning narrows down and pinpoints the location the signal goes up and down as the other player works their way around the site. I'd like to see it remain strong till the other player has finished the whole site, or weak till the other player has left. Not wishy washy as it is now. Perhaps its just me?
I'd like to eventually venture into WH space, but I'm waiting till my skills allow me to survive longer. Till then I'll read folks posts on threads such as this and hope I live long enough to find a sleeper site before everyone finds me. I think the "I get more from being with teammates" is true, in an absolute sense, but fails miserably in a relative one. What I mean by that is sure you'll make more isk by being in a team, because you'll get *that* last bit of coal or scrap metal, but are you *really* making more? Well, no, not really. Whoever finds that worthless junk valuable, shoot me a pm and I'll contract all my coal and other garbage to you. ;)
Step onto the battlefield, and you're already dead, born again at the end of the battle to live on and fight another day.
>> Play Dust 514 FREE! Sign up with exlusive gear today! << |

Merkal Aubauch
V0LTA Verge of Collapse
26
|
Posted - 2013.08.22 13:47:00 -
[54] - Quote
Guys it's all good. Soon T3 production will stop cos market of hull sections is empty. Working as intended. GL |
|

CCP Fozzie
C C P C C P Alliance
7442

|
Posted - 2013.08.23 15:03:00 -
[55] - Quote
Hey everyone. Team Kuromaku has identified and fixed a problem that was preventing the hull sections from dropping in many cases. The fix will be deployed in Odyssey 1.1 and is on Sisi now if you want to investigate for yourselves and let us know what you think. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
|

Voivod Jones
Cipher Jones Holdings LLC Blazing Angels Alliance
0
|
Posted - 2013.08.23 16:14:00 -
[56] - Quote
Wormhole Data and Relic cans DO NOT explode upon failing the mini-game twice like known space. This needs to be fixed! Relic loot prices are down well over 50% from the introduction of Odyssey
Also, C1-4 Relic site's loot needs to be iterated. Since the mini-game was introduced, it is no longer worth anyone's time to play the game for the paltry Wrecked loot that they disperse in C1-4s.
And Data site loot in ALL wormhole classes is a joke. So bad now after factoring in time for the mini-game that I think mining is better ISK per hour |

Metal Icarus
Dirt Nap Squad Dirt Nap Squad.
601
|
Posted - 2013.08.26 13:24:00 -
[57] - Quote
Voivod Jones wrote: And Data site loot in ALL wormhole classes is a joke. So bad now after factoring in time for the mini-game that I think mining is better ISK per hour
This. So much this! Data sites are worthless even in 0.0!
|

Necharo Rackham
The Red Circle Inc.
2
|
Posted - 2013.08.29 08:07:00 -
[58] - Quote
CCP Fozzie wrote:Hey everyone. Team Kuromaku has identified and fixed a problem that was preventing the hull sections from dropping in many cases. The fix will be deployed in Odyssey 1.1 and is on Sisi now if you want to investigate for yourselves and let us know what you think.
While I'm sure we are all glad you fixed this, the history of this issue seems to indicate a need to investigate things a little more thoroughly in future - or some of you need to start playing in Wormholes instead of 0.0  |

Pri Mark
Republic University Minmatar Republic
0
|
Posted - 2013.08.29 15:27:00 -
[59] - Quote
I would love to be able to comment on this thread but only one Data site has spawned in the C4 I live in in the last 10 weeks since I moved in - no Relic sites have spawned at all. I am 100% certain that no-one else has run them, as the system is checked daily and monitored for NPC kills on Dotlan daily too. I also have characters in another WH corp and the spawns seem ok there (most folks think the sites are not worth doing though).
I've lived constantly in WH's since 2010 and I am fully aware that site spawns are random, but one Data site in 10 weeks and no relic sites??
It seems like there is also a problem with the spawn mechanics of these sites that needs looking into, not just the scatter mechanics! |

M1k3y Koontz
Thorn Project Surely You're Joking
286
|
Posted - 2013.09.03 17:02:00 -
[60] - Quote
Ion Blacknight wrote:I do not do data or relic sites any more since Odyssey, the new mechanics are both tedious and annoying and the rewards are not there.
^ This, we don't bother trying to hack the cans, just kill the sleepers. It just isn't worth the time required to hack the sites, they are incredibly hard in C6s. How much herp could a herp derp derp if a herp derp could herp derp. |
|

Soldarius
Deadman W0nderland Forsak3n.
342
|
Posted - 2013.09.16 17:49:00 -
[61] - Quote
Metal Icarus wrote:Voivod Jones wrote: And Data site loot in ALL wormhole classes is a joke. So bad now after factoring in time for the mini-game that I think mining is better ISK per hour
This. So much this! Data sites are worthless even in 0.0!
Yes, don't mind the free datacores and ME0 T2 BPCs
I can't comment on w-space sites. But since me and some old bros have been discussing doing a w-space venture, this is important to know.
As for the scatter mechanic, you folks do realize that the various types of cans have different loot tables, right? Identify which give the good stuff (parts and data cans are generally good choices) and go for those first. Failing that, bring a bro, alternate hacking attempts, and then hoover it all up. Free Ripley Weaver! |

QT McWhiskers
Hard Knocks Inc. Kill It With Fire
213
|
Posted - 2013.09.22 07:14:00 -
[62] - Quote
Soldarius wrote:Metal Icarus wrote:Voivod Jones wrote: And Data site loot in ALL wormhole classes is a joke. So bad now after factoring in time for the mini-game that I think mining is better ISK per hour
This. So much this! Data sites are worthless even in 0.0! Yes, don't mind the free datacores and ME0 T2 BPCs I can't comment on w-space sites. But since me and some old bros have been discussing doing a w-space venture, this is important to know. As for the scatter mechanic, you folks do realize that the various types of cans have different loot tables, right? Identify which give the good stuff (parts and data cans are generally good choices) and go for those first. Failing that, bring a bro, alternate hacking attempts, and then hoover it all up.
This may have been true at one point, but now, every single can is important. I once got intact weapons from scraps container. I believe that this was stealth nerfed as anyone could see that only certain cans were being collected and that ALL of the good loot was being taken. |

ExookiZ
The Dark Space Initiative Scary Wormhole People
95
|
Posted - 2013.09.28 18:27:00 -
[63] - Quote
the type of can is relevant in 0.0, but less so in WH space. i ran a 0.0 data yesterday and the loot can type seemed to hold. Data = blueprint, equipment/materials = decryptors etc. scrap = scrap.
but in Wh space: data = loot material = loot scrap = loot. The Wormhole Kid |

Tilk Hendar
Balls and Chains Quebec United Legions
0
|
Posted - 2013.10.25 21:34:00 -
[64] - Quote
Isn't it possible to just remove the game you put ? We lost lot lot lot of time to ack data and relics ... |

Fortorn Lonshanks
The Music of The Night
0
|
Posted - 2013.11.03 11:33:00 -
[65] - Quote
/signed
Devs already said they increased loot drop rates to make up for the hack game and the scatter mechanic.
Minigame is fun. Adds all the danger needed without having to bring combat ships in k-space.
Scatter mechanic is annoying at best and a deternet at worst. Like many here, I explore solo as most explorers traditionally have in Eve. I saw nothing wrong with that.
In W-Space you are seeing groups take sites out of necessity and they have ways of distributiing loot fairly. The scatter mechanic might even add one final group activity to the entire idea, so maybe the scatter mechanic is just annoying here but not a deterrent.
In K-Space in most cases it is entirely uncessary to fly in groups for exploration. And a CPP dev wanting us to fly in groups should probably think about the logical question "why would people fly in packs for exploration in K-Space?" The answer to that should be for loot of course. But we are talking about value equal to that of 2 or more peoples worth of time to even bother. Otherwise, this facet of the game is going to become more and more ignored simply because its annoying, just like probing was in the olden days before the fancy GUI and movable probes.
Just because you made a mechanic doesnt mean it has to be used and you dont add a needless mechaninc to a dystobian / libertarian economy without fully thinking through the psychology and practicality of its use. We have spoken: please listen.
Easy solution: Keep scatter in W-Space (since you went through all that effort to make the mechanic), fix loot distro problem. Remove scatter in K-Space, keep loot the same. OR Keep scatter in K-Space, increase drop rate of super-rares OR increase drop rate fo rare salvage/datacores (to foster teamwork since thats the.
|

Fred Flintst0ne
Deep South Confederate Rebel Corp
0
|
Posted - 2013.11.04 04:17:00 -
[66] - Quote
Everyone hates the new hacking. CHANGE IT BACK. We all stopped doing it in all the wh space. Everyone I know hates it too. CCP listen to your players here. I have six accounts and will probably be deactivating them due to the crappy experience. This has stopped our ability to do T3 production.
DID I MENTION EVERYONE HATES THE NEW HACKING? DID YOU MARKET TEST IT FIRST ON REAL PLAYERS? WE HATE HATE HATE IT..... |

Kalel Nimrott
Sky Fighters
405
|
Posted - 2013.11.04 20:06:00 -
[67] - Quote
What I hate the most is, ie, abandoned talocan battleship. You cargo scan it, it shows you the loot inside. You hack it, flying cans all over minigames. After you picked up every can if you scan the battleship again it may show you that part of the loot is still inside it...., as in it didnt drop and there is no way to take that loot out. So, you do the stinky mini game succesfully and you may end up with no good drop. |

Rall Mekin
End-of-Line
75
|
Posted - 2013.11.04 21:24:00 -
[68] - Quote
CCP Fozzie wrote:Hello fair wormholers. We've got a PSA for you all and I would appreciate it if you spread the word among your fellow frontierspeople. With the new scatter mechanics introduced in Odyssey, if someone loots a scatter container and does not have enough space in their cargo hold to fit the result, their attempt to loot will be unsuccessful. We have been noticing a lot of these unsuccessful loot attempts in wormhole space, and believe that it is mainly occurring with ancient relics contained in wormhole data and relic sites. The sleeper hull relics are especially tricky as their 100m3 size means you need a significant amount of free cargo room to pick them up. We believe that this contributes to some of the reports from wormholers that they are seeing fewer hull sections dropping (although it isn't the only cause). We are continuing to investigate the other causes and will hopefully find a solution soon. We are investigating ways to make this interaction between the scatter containers and your free cargo space more intuitive and easier to manage, but in the meantime we strongly advise those people looting wormhole relic and data sites (especially the talocan ships) to ensure that they have plenty of free cargo space. TL:DR When you're looting scatter containers in wormhole space, have plenty of free cargo space available or you'll miss out on the high volume stuff.:Update August 23rd: Another significant issue with talocan drops has been identified and fixed. CCP Fozzie wrote:Hey everyone. Team Kuromaku has identified and fixed a problem that was preventing the hull sections from dropping in many cases. The fix will be deployed in Odyssey 1.1 and is on Sisi now if you want to investigate for yourselves and let us know what you think.
Ok I take back my mad rambling months ago. CCP obviously cares a ton about us as a community. XOXO Fozzie for letting us know. Also, thanks to the devs for finally letting us refit T3 subs in space. |
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