Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Maggeridon Thoraz
Anomalous Existence
67
|
Posted - 2013.08.08 20:49:00 -
[1] - Quote
when do we get td effecting missiles as promised for 1.0 odyssey. once 1.0 odyssey hit the streets you , ccp , told us its delayed to get used to the missiles nerfs that came with it ? . I think with with 1.1 coming enogh time passed already. |
Shahai Shintaro
Caldari Colonial Defense Ministry Templis Dragonaors
39
|
Posted - 2013.08.08 21:15:00 -
[2] - Quote
Truthfully, tracking disruptors should never effect missiles. However, there should be a separate class of ewar that has a similar effect. Otherwise, TD will be on every ship |
Phaade
Debitum Naturae WHY so Seri0Us
39
|
Posted - 2013.08.08 21:19:00 -
[3] - Quote
Shahai Shintaro wrote:Truthfully, tracking disruptors should never effect missiles. However, there should be a separate class of ewar that has a similar effect. Otherwise, TD will be on every ship
Agreed, missiles should be dealt with in other ways.
CIWS that takes out missiles and drones, mountable on destroyers, doesn't require lock, auto-engages anything within 8km, .2 damage modifier vs piloted ships.
Would be epic |
Luc Chastot
Daktaklakpak.
453
|
Posted - 2013.08.08 21:32:00 -
[4] - Quote
"Affecting". Make it idiot-proof and someone will make a better idiot. |
Voxinian
16
|
Posted - 2013.08.08 21:38:00 -
[5] - Quote
So not target disrupting, but -¦trajectory distortion-¦. I do not agree with nerving missiles if that is the plan, but a counter measure to missiles sounds fair i guess (if it is not over done). On the other hand, you can already have dampeners to deal with missiles, ECM, etc. It is not that missile boats have the upper hand in EVE pvp. |
Kirimeena D'Zbrkesbris
Republic Military Tax Avoiders
263
|
Posted - 2013.08.08 21:49:00 -
[6] - Quote
Shahai Shintaro wrote:Truthfully, tracking disruptors should never effect missiles. However, there should be a separate class of ewar that has a similar effect. Otherwise, TD will be on every ship TP affects all ships. Neuts, webs, damps, ECM also affect all ships. Why should TD be a special snowflake? Also TD affecting missiles will be a buff because TE/TC will also affect range/damage application. Opinions are like assholes. Everybody's got one and everyone thinks everyone else's stinks. |
Harvey James
Deep Core Mining Inc. Caldari State
441
|
Posted - 2013.08.08 21:51:00 -
[7] - Quote
Kirimeena D'Zbrkesbris wrote:Shahai Shintaro wrote:Truthfully, tracking disruptors should never effect missiles. However, there should be a separate class of ewar that has a similar effect. Otherwise, TD will be on every ship TP affects all ships. Neuts, webs, damps, ECM also affect all ships. Why should TD be a special snowflake? Also TD affecting missiles will be a buff because TE/TC will also affect range/damage application.
Indeed... but HAMS and small missiles are due a range nerf so maybe they want to do it together. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ... module tiercide FTW role based instead of tiers please. |
Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
306
|
Posted - 2013.08.08 22:44:00 -
[8] - Quote
Kirimeena D'Zbrkesbris wrote:Shahai Shintaro wrote:Truthfully, tracking disruptors should never effect missiles. However, there should be a separate class of ewar that has a similar effect. Otherwise, TD will be on every ship TP affects all ships. Neuts, webs, damps, ECM also affect all ships. Why should TD be a special snowflake? Also TD affecting missiles will be a buff because TE/TC will also affect range/damage application.
The clue is in the name 'tracking disruptor' guns track, missiles don't. Dumbing down of Eve Online will result in it's destruction... |
Aglais
Liberation Army
336
|
Posted - 2013.08.08 22:49:00 -
[9] - Quote
If tracking disruptors affect both turrets and missiles, then... Well, they'll not only be everywhere, but missile combat in PvP will probably slowly die, for good.
It'd definitely be the beheading strike to HMLs as a usable weapon system, if nothing else. |
Maximus Aerelius
PROPHET OF ENIGMA
235
|
Posted - 2013.08.08 22:50:00 -
[10] - Quote
I'm sorry was Defender Missiles not enough for you? You know the missile that destroys other missiles available in a number (well two actually) of flavours?
EDIT: Also the tactic know as "Firewalling" in that Smartbombs can destroy incoming missiles...
Mmmm... My Feature\Idea:-á Fast Character Switching "XP Stylee"
Here's my tear jar > |_| < Fill 'er up! |
|
Jerick Ludhowe
trolllolcorp
519
|
Posted - 2013.08.08 22:55:00 -
[11] - Quote
CCP needs to rewrite the server code, and then buff defenders. |
Kirimeena D'Zbrkesbris
Republic Military Tax Avoiders
263
|
Posted - 2013.08.08 23:02:00 -
[12] - Quote
Little Dragon Khamez wrote: The clue is in the name 'tracking disruptor' guns track, missiles don't.
Then you should look up "guided missiles". With recent change to guided missile precision skill affecting every type of missiles - there are no non-guided missiles left in EvE.
Maximus Aerelius wrote:I'm sorry was Defender Missiles not enough for you? You know the missile that destroys other missiles available in a number (well two actually) of flavours?
EDIT: Also the tactic know as "Firewalling" in that Smartbombs can destroy incoming missiles... Mmmm... About defender missiles argument - those are useless and should be removed completely. One must be insane to ever use any, auto-targeting are better choice anyway.
Firewalling works only in large fleets, also it is a byproduct of missile HP imbalance which should be fixed separately. Opinions are like assholes. Everybody's got one and everyone thinks everyone else's stinks. |
Matthias Thullmann
Dynatron Inc. The Volition Cult
9
|
Posted - 2013.09.11 20:56:00 -
[13] - Quote
I have an idea, lets just remove missiles from the game.
Then we don't have to bother depressing everyone who flies caldari on every single expansion just because they're outnumbered 3 to one (or more).
fml |
Zan Shiro
Alternative Enterprises
230
|
Posted - 2013.09.11 23:26:00 -
[14] - Quote
Matthias Thullmann wrote:I have an idea, lets just remove missiles from the game.
Then we don't have to bother depressing everyone who flies caldari on every single expansion just because they're outnumbered 3 to one (or more).
fml
worked for nag, right? lol. No one is missing them.
We'd have to leave torps and bombs ofc....bombers are nice part to the game imo. And they would not need td fixing and such. Why e-war them when you can just pop them just as readily. |
Estella Osoka
Deep Void Merc Syndicate Sicarius Draconis
131
|
Posted - 2013.09.11 23:40:00 -
[15] - Quote
Why don't TDs affect missiles? Because there is no mod to counter the TD if it does affect missiles. Turrets get Tracking Computers and Tracking Enhancers, but those 2 mods do not effect missiles.
Sensor Damps can be countered by Sensor Boosters. TDs are countered by TE and TC. Jams are countered by ECCM (although not as effective). TPs are countered by nothing.
Missiles were nerfed heavily. To introduce TDs affecting missiles would nerf missiles so much they would no longer be used.
TL;DR - TDs affecting missiles would create a bad game imbalance. |
Hopelesshobo
Red Dwarf Mining Corporation space weaponry and trade
99
|
Posted - 2013.09.11 23:50:00 -
[16] - Quote
Kirimeena D'Zbrkesbris wrote: Then you should look up "guided missiles". With recent change to guided missile precision skill affecting every type of missiles - there are no non-guided missiles left in EvE.
Om fine, you can now lock all missiles and hit each one with a TD. Lowering the average to make you look better since 2012. |
Xequecal
GoonWaffe Goonswarm Federation
68
|
Posted - 2013.09.12 00:07:00 -
[17] - Quote
Missiles are already crappy enough without TDs effecting them. If you have skirmish links missiles of the same size class as your ship do 50% of their EFT DPS or less unless you're webbed. |
Zan Shiro
Alternative Enterprises
230
|
Posted - 2013.09.12 00:38:00 -
[18] - Quote
Estella Osoka wrote:Why don't TDs affect missiles? Because there is no mod to counter the TD if it does affect missiles. Turrets get Tracking Computers and Tracking Enhancers, but those 2 mods do not effect missiles.
Sensor Damps can be countered by Sensor Boosters. TDs are countered by TE and TC. Jams are countered by ECCM (although not as effective). TPs are countered by nothing.
Missiles were nerfed heavily. To introduce TDs affecting missiles would nerf missiles so much they would no longer be used.
TL;DR - TDs affecting missiles would create a bad game imbalance.
that is what I am thinking is the hold up. internal testing is showing missiles go to crap with td.
Spec'd right and basically td jsut chips away at any tracking bonuses from te/tc/shipbonuses/gun choice/ammo choice for a gun boat basically. I take a jag with 125's or 150's ac's (smaller the bore, better the tracking) slap on te/tc and its 37.5% tracking ship bonus and then hit it with TD I still got a fair bit of "extra" tracking
With no counter for missiles....I'd bet a coffee ccp is going man these suck when hit with td. With the added fun if they are making test internal mods to boost missile tracking to counter this they have play tested what happens when the missile boat is not TD'd.
Snipe hml boats for example if not td'd if these mythical mods exist I imagine are quite fun to fly. Too fun most likely. |
zbaaca
POD Based Lifeforms DarkSide.
46
|
Posted - 2013.09.12 01:39:00 -
[19] - Quote
Kirimeena D'Zbrkesbris wrote:. again posting and not seen whole picture
Kirimeena D'Zbrkesbris wrote: Then you should look up "guided missiles". With recent change to guided missile precision skill affecting every type of missiles - there are no non-guided missiles left in EvE.
total facepalm Bugs are opportunities to cause unprecedented amounts of destruction. --Zorgn
|
Kitty Bear
Disturbed Friends Of Diazepam Disturbed Acquaintance
815
|
Posted - 2013.09.12 02:42:00 -
[20] - Quote
Estella Osoka wrote:Why don't TDs affect missiles? Because there is no mod to counter the TD if it does affect missiles. Turrets get Tracking Computers and Tracking Enhancers, but those 2 mods do not effect missiles.
Sensor Damps can be countered by Sensor Boosters. TDs are countered by TE and TC. Jams are countered by ECCM (although not as effective). TPs are countered by nothing.
Missiles were nerfed heavily. To introduce TDs affecting missiles would nerf missiles so much they would no longer be used.
TL;DR - TDs affecting missiles would create a bad game imbalance.
There are 2 missile boosting modules in game, the major difference is how they are applied.
there are both local and remote modules that boost a ship attacking with turrets, the target ship can also be TP'ed and webbed for additional benefit
there are no local or remote modules that boost a ship using missiles, for missiles TP and Webbifiers are the only source to reduce the effective defences of the target ship,
|
|
Taoist Dragon
Black Rebel Rifter Club The Devil's Tattoo
578
|
Posted - 2013.09.12 05:47:00 -
[21] - Quote
LOL not again.
TD affecting missiles is plain stupid.
anything that reduce sig radius or boosts speed directly affects the missiles ability to apply damage. oh like maybe after burners
Conversly anything that slows down or boosts sig help missiles....oh maybe webs
Missile/rockets now probably more than ever are closer in balance to turrets. They are 'middle of the road' in terms or damage application and amount v the max potential of turrets but with a 'simpler' mechanic that is allready buffed/nerfed by in game modules. There is no logical reason for TD to affect missiles in any way shape or form without a major rework of most of the ewar modules/effects in game.
Get over it already. That is the Way, the Tao.
Balance is everything.
http://taoistdragon.blogspot.com.au/ |
Darkwolf
13
|
Posted - 2013.09.12 06:12:00 -
[22] - Quote
IMO, Defenders should be changed to use a specialized midslot launcher. Then they might see some play. Perhaps also change Defenders to attack drones as well as missiles so they have some use besides just countering missile boats.
|
Meyr
Shiva The Retirement Club
40
|
Posted - 2013.09.12 06:34:00 -
[23] - Quote
The only two moderately effective anti-missile options require the loss of offensive capability, whereas TD's can be utilized in both an offensive OR defensive capacity against any turret-based ship, and do not require you to directly give up DPS, especially with the recent changes that removed the utility high slots in many hulls.
We may not need TD's to affect missiles, but there SHOULD be some mid-slot module that had anti-missile effects, but was useless against turrets. Having to lose offensive capability for what is, at best, an only marginally and/or situationally effective defensive capability is a ridiculous and poorly-considered situation. |
Morrigan LeSante
The Lost and Forgotten Troopers
363
|
Posted - 2013.09.12 06:55:00 -
[24] - Quote
Kirimeena D'Zbrkesbris wrote:Shahai Shintaro wrote:Truthfully, tracking disruptors should never effect missiles. However, there should be a separate class of ewar that has a similar effect. Otherwise, TD will be on every ship TP affects all ships. Neuts, webs, damps, ECM also affect all ships. Why should TD be a special snowflake? Also TD affecting missiles will be a buff because TE/TC will also affect range/damage application.
The only way such a thing could be allowed is if TD's took a massive nerf and the bonused hulls were compensated. TD's are already on every damned hull with a spare slot as it is.
Ed: I also suspect Zan Shiro is likely correct that this is proving extremely hard to implement, especially alongside the new caldari hulls with baked in missile bonuses. Adding a mod to ships like that might just make them far too good at blapping smaller hulls, things like Navy drakes, cerberus etc. Hell even the SNI with it's overabundance of mids. |
Estella Osoka
Deep Void Merc Syndicate Sicarius Draconis
132
|
Posted - 2013.09.14 17:24:00 -
[25] - Quote
Kitty Bear wrote:Estella Osoka wrote:Why don't TDs affect missiles? Because there is no mod to counter the TD if it does affect missiles. Turrets get Tracking Computers and Tracking Enhancers, but those 2 mods do not effect missiles.
Sensor Damps can be countered by Sensor Boosters. TDs are countered by TE and TC. Jams are countered by ECCM (although not as effective). TPs are countered by nothing.
Missiles were nerfed heavily. To introduce TDs affecting missiles would nerf missiles so much they would no longer be used.
TL;DR - TDs affecting missiles would create a bad game imbalance. There are 2 missile boosting modules in game, the major difference is how they are applied. there are both local and remote modules that boost a ship attacking with turrets, the target ship can also be TP'ed and webbed for additional benefit there are no local or remote modules that boost a ship using missiles, for missiles TP and Webbifiers are the only source to reduce the effective defences of the target ship, [edit] I think you might be wrong on the bit underlined .. TP's increase a targets signature making it easier to hit kind of a handy parameter to affect if your tracking has been reduced Amarr E-War vs Minnie E-War at it's finest
Do you even know what a Tracking Disrupter affects? It affects range and tracking speed. Since missles do not use tracking, people would use the optimal range script for their TDs. So if the missiles range is affected, it won't matter how big the sig radius is if the missile fizzles out before it gets to the target.
|
Ranger 1
Ranger Corp
4636
|
Posted - 2013.09.14 17:29:00 -
[26] - Quote
Whether TD's begin to affect missiles or a new EW is brought in specifically for missiles, either way missiles would need to be rebalanced afterwards.
Currently they are balanced around the status quo as far as their advantages and draw backs are concerned. This metric would change significantly and missiles as a whole would likely need to be improved to justify both the new EW system and continued use of missiles. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
Josilin du Guesclin
University of Caille Gallente Federation
116
|
Posted - 2013.09.15 11:10:00 -
[27] - Quote
Estella Osoka wrote:Why don't TDs affect missiles? Because there is no mod to counter the TD if it does affect missiles. Turrets get Tracking Computers and Tracking Enhancers, but those 2 mods do not effect missiles.
Sensor Damps can be countered by Sensor Boosters. TDs are countered by TE and TC. Jams are countered by ECCM (although not as effective). TPs are countered by nothing.
Target Painters are at least relatively weak EWAR. As for Jamming vs. ECCM, in my opinion the problem with ECCM modules is that they are a waste of space unless you're being jammed. All other counters to EW systems (dampers, disruptors) do something useful even when you're not under EWAR attack - they improve your sensor or weapon performance.
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |