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Dr0000 Maulerant
Decimation. Tribal Band
0
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Posted - 2013.08.09 18:06:00 -
[1] - Quote
Imagine a module you fit to your ship that causes TIDI in a very local area, specifically you and people who attack you, or rep/fleet etc.
An advantage would be the ability to draw support from allies, this could be limited by reducing the % of TIDI. Another effect would be the ability to draw out a fight so long no one is interested. This could be limited by reducing the size of the ships that can carry it.
This could help the new guys by giving them a little more time to think about what they are doing/call for help etc... this would also help well established players in ways I can't even begin to comprehend.
More practical on the server end might be system wide TIDI triggered by activating an upgrade on your alliances infrastructure hub. A mechanic like this would definitely favor large corps/alliances.
What do you guys think? |
Varesk
Origin. Black Legion.
459
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Posted - 2013.08.09 18:56:00 -
[2] - Quote
Dr0000 Maulerant wrote:Imagine a module you fit to your ship that causes TIDI in a very local area, specifically you and people who attack you, or rep/fleet etc.
An advantage would be the ability to draw support from allies, this could be limited by reducing the % of TIDI. Another effect would be the ability to draw out a fight so long no one is interested. This could be limited by reducing the size of the ships that can carry it.
This could help the new guys by giving them a little more time to think about what they are doing/call for help etc... this would also help well established players in ways I can't even begin to comprehend.
More practical on the server end might be system wide TIDI triggered by activating an upgrade on your alliances infrastructure hub. A mechanic like this would definitely favor large corps/alliances.
What do you guys think?
No. TiDi is bad enough as it is, allowing a null sec sov holder to have TiDi would allow, like you said, the ability for you to batphone your allies. As a null sec sov holder you should beable to defend yourself and your sov structures. If you need an option like this, you should pack up your alliance and move back to high sec.
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Tiberu Stundrif
Mercurialis Inc. RAZOR Alliance
79
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Posted - 2013.08.09 19:06:00 -
[3] - Quote
Oh, look, a GM TIDI Super-Weapon Module... Now fit to every carebear ship in the game.
No.
No.
No.
Emm...No. |
Alundil
Seniors Clan Get Off My Lawn
259
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Posted - 2013.08.09 19:55:00 -
[4] - Quote
I don't think that this would be a good change. Certain aspects of EVE can already be slow enough as it is. And TiDi (the soul crushing type) is not something that anyone wants to willingly sit through.
This would make EVE closer to a turn-based game and that's not what it should be. Slow-mo stuff only works ok in the movies and single player games.... (Max Payne, TimeShift, Crysis (though that is in the reverse though the impact is about the same) etc etc.
When more than one person has the ability to "Invoke TiDi" bad things (as is eye bleedingly boring) will happen. Clone mechanics enchancements Deep Space Probe Revival |
Unsuccessful At Everything
The Troll Bridge
5642
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Posted - 2013.08.09 20:03:00 -
[5] - Quote
Um...wow...im not really sure where to begin with this one.
Ill start with NO.
Ill then proceed to say HELL NO.
Ill then finish with OH ******* HELL NO.
In closing, No. Since the cessation of their usefulness is imminent, may I appropriate your belongings? |
Mr Floydy
Questionable Ethics. Ministry of Inappropriate Footwork
130
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Posted - 2013.08.09 20:08:00 -
[6] - Quote
Would be more fun if it sped up the game.... :p |
Domanique Altares
Rifterlings Point Blank Alliance
1042
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Posted - 2013.08.09 21:38:00 -
[7] - Quote
TiDi is not a toy. Rifterlings Corporation is now recruiting pilots for lowsec solo & small gang PvP. Visit our website at www.rifterlings.com or join our in game channel weflyrifters to speak to a recruiter. |
kraiklyn Asatru
T.R.I.A.D
400
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Posted - 2013.08.09 22:44:00 -
[8] - Quote
TIDI is only there out of necessity. It is not part of the RP environment. |
Hesod Adee
Turalyon Plus
74
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Posted - 2013.08.09 23:03:00 -
[9] - Quote
Dr0000 Maulerant wrote:What do you guys think? No. TiDi should only be used when the sever hardware is unable to run Eve at full speed.
CCP should treat every time TiDi activates as a failure on their part. |
Dr0000 Maulerant
Decimation. Tribal Band
0
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Posted - 2013.08.10 00:53:00 -
[10] - Quote
Hesod Adee wrote:Dr0000 Maulerant wrote:What do you guys think? No. TiDi should only be used when the sever hardware is unable to run Eve at full speed. CCP should treat every time TiDi activates as a failure on their part.
No, there are limits to what hardware can do. I want my $$ going to game development, not a 90 grand solaris room warmer for jita spambots.
They could have gone a dozen ways with lag mechanics, node division comes to mind. (two/three/four copies of the same node, all static entities copied and players divided among them) I think they went with TIDI for a reason.
It doesn't have to bring things to a turn based halt, which I agree would be bad. I suppose my idea has one major point: Open the window of time for an SOS to be effective to a well prepared ally, ATM it is only big enough for capital ships. Maybe a BS module, with a 20% dilation is about what I'd be suggesting.
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Hesod Adee
Turalyon Plus
74
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Posted - 2013.08.10 03:48:00 -
[11] - Quote
Dr0000 Maulerant wrote: They could have gone a dozen ways with lag mechanics, node division comes to mind. (two/three/four copies of the same node, all static entities copied and players divided among them) I think they went with TIDI for a reason.
One of the big draws of Eve is that it's all in one universe*. No instancing (what most people call your node division idea). No sharding.
*Except China.
Even if CCP did decide to go against that, how exactly do you propose to decide who owns a system after it gets split into multiple instances then merged back into one ?
Quote:It doesn't have to bring things to a turn based halt, which I agree would be bad. I suppose my idea has one major point: Open the window of time for an SOS to be effective to a well prepared ally, ATM it is only big enough for capital ships. Maybe a BS module, with a 20% dilation is about what I'd be suggesting. Any ship smaller than a captial should be easily replaceable for anyone with enough allies that TiDi is helpful. Unless someone was doing something stupid with it.
Besides, what's to stop someone deciding to crank TiDi up to full when they aren't even going to try and win the fight, just to make it as painful as possible ? |
Dr0000 Maulerant
Decimation. Tribal Band
0
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Posted - 2013.08.10 17:16:00 -
[12] - Quote
Right... instancing, I thought there was a word for it already....
Though the system is divided, the anchorable entities are normally still be connected. So if my POS is taking damage in instance 1, it can be repped by allies in instance 3. It's not perfect, since that example gives logi in instance 3 unwarranted safety.
I would rather that system be in place than the current hard limit that allows an alliance to pull alts to the site of a massive battle beforehand , effectively reducing the number of their enemies permitted in system.
One could also argue that there is nothing to stop a player from cranking TIDI all the way up when there is no chance they can lose the fight, just to make it that much mor painful for the victim.
Add this to the (long, long) list of half-baked ideas I guess, thanks for the input everyone.
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