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Legedric Striker
Die Lehre des Wambo
3
|
Posted - 2013.08.12 11:56:00 -
[1] - Quote
Hi all!
I am planning the next 1-2 months for my character and I am pretty much stuck on how I should proceed to reach my goals.
At the moment, I am grinding faction with my T2 fitted HM Drake to be able to run L4 missions in my Cruise Raven (T1 weapons). As you may guess, my skills in Missiles are pretty solid and my Gunnery skills may be called "not existent" at the moment.
My funds are at 3 bil roughly, but I would like to spend max 1-1.2 bil for a complete fit.
In terms of ships, I can fly all T1 Hulls up to Battleship for Caldari, although I may get BS skills for any faction within 50 minutes as I have BC 5 for all factions (did the Odyssey pre skill BC 5 plan).
My short term goal (to be reached within the next 2 weeks) is to be able to run L4 missions solo in a moderate amount of time, so I build and already bought a Raven fit, that I am currently using to run L4 with a partner as my standing is too low to run it on my own. The Shield Boost Amp and the Booster itself are Meta4 because I lack the skills to use T2 for those modules.
Quote: EHP: 34k HP DPS: 390 with T1, 448 with Faction Ammo
[Raven, Raven PVE Level 4] Drone Damage Amplifier II Ballistic Control System II Ballistic Control System II Ballistic Control System II Ballistic Control System II
Cap Recharger II 100MN Microwarpdrive I 'Glycerine' Shield Boost Amplifier EM Ward Field II Thermic Dissipation Field II Phased Weapon Navigation Array Generation Extron X-Large C5-L Emergency Shield Overload I
'Arbalest' Cruise Launcher I, Mjolnir Cruise Missile 'Arbalest' Cruise Launcher I, Mjolnir Cruise Missile 'Arbalest' Cruise Launcher I, Mjolnir Cruise Missile 'Arbalest' Cruise Launcher I, Mjolnir Cruise Missile 'Arbalest' Cruise Launcher I, Mjolnir Cruise Missile 'Arbalest' Cruise Launcher I, Mjolnir Cruise Missile Drone Link Augmentor I
Large Warhead Rigor Catalyst I Large Warhead Rigor Catalyst I Large Warhead Rigor Catalyst I
My mid to long term goal (to be reached within the next 4-6 weeks) is to be able to fly (Vanguard) Incursions, so I started crawling these forums and I noticed that missile boats are not preferred and I should better stick to one of the instant damage delivery weapons. Therefore I looked into some Incursion fittings and I stumbled upon the Nightmare, which is of course a quite expensive hull. I checked EFT and saw that with a bit of training (for the Energy Turrets) I would be able to fly a Nightmare fit that is coming close to the Raven fit I posted above:
Quote: EHP: 47k HP DPS: 347 with T1, 399 with Navy Faction Ammo
[Nightmare, L4 Nightmare] Heat Sink II Heat Sink II Heat Sink II Heat Sink II Tracking Enhancer II
X-Large C5-L Emergency Shield Overload I 100MN Microwarpdrive I EM Ward Field II Heavy Capacitor Booster II, Cap Booster 25 Thermic Dissipation Field II Tracking Computer II, Optimal Range Script 'Glycerine' Shield Boost Amplifier
Tachyon Modulated Energy Beam I, Multifrequency L Tachyon Modulated Energy Beam I, Multifrequency L Tachyon Modulated Energy Beam I, Multifrequency L Tachyon Modulated Energy Beam I, Multifrequency L Small Tractor Beam I [empty high slot]
Large Capacitor Control Circuit I Large Capacitor Control Circuit I Large Capacitor Control Circuit II
Hobgoblin II x5
So what I am basically asking for is: Would i make sense for me to stick to the Raven (perhaps a CNR even) until my skills are more apropriate to fly a different ship in Incursions? Or would it make sense to already use a "low skill" Nightmare (or a T1 Laser-Boat) for L4 missions so I get used to the ship until my skills are apropriate to fit it for Incursions?
Any advice (even complete alternative ships/fits) is much apreciated! I still consider myself a bloody newbie in terms of fitting and character planning ;)
Best regards,
Le |
Caitlyn Tufy
Bene Gesserit ChapterHouse Sanctuary Pact
379
|
Posted - 2013.08.12 12:12:00 -
[2] - Quote
No offense, but that ehp and dps is horrible. You'll be better off sticking with battlecruisers (or even cruisers) for now. Get your support skills up, at the very least your Nightmaremare should have over 800 dps and 60k ehp before you'll even consider taking her out, because you'll risk far less in a non-faction boat until then. Look towards Apocalypse for starters, then slowly faction its gear, until you're ready to fly a Nightmare. |
The Spod
Center for Advanced Studies Gallente Federation
13
|
Posted - 2013.08.12 12:29:00 -
[3] - Quote
Pick a weapon system and focus on maxing it. Regardless, add a couple months to both timeframes; much more if you want to train both weapon systems.
My specific advise: GÇó train drones (2 months for t2 sentries and interfacing V) GÇó train amarr battleship V \ you are now ready to use Armageddon with missile highs GÇó train max gunnery, good int-mem \ you are now ready for abaddon, N-geddon and N-apoc GÇó train caldari battleship V \ nightmare GÇó max int-mem support
Takes approx one year, grants nightmare and armageddon for pve, transitions smoothly to carrier later on. |
Legedric Striker
Die Lehre des Wambo
3
|
Posted - 2013.08.12 14:01:00 -
[4] - Quote
Thank you, both! Especially Spod's posting was an eye opener for me that I am still missing good essential Support skills ;) |
Marc Callan
Interstellar Steel Templis Dragonaors
264
|
Posted - 2013.08.12 14:13:00 -
[5] - Quote
Bear in mind: tactically, there's very little similarity between solo L4 missions and incursions. For incursions, you can't tune your tank; you've got to be ready to take omni damage, so the rule of thumb is to get your resist profile to at least 70%, minimum, against any type of damage, and make sure you've got a decent amount of buffer on top of that. Shield boosting or armor repair will be the job of logistics cruisers instead of being handled individually, and capacitor transfer arrays will be more commonly used than local cap recharging.
The Nightmare is a top-shelf incursion boat as well as a premium mission runner, but it needs to be rigged differently for the two tasks, so you've got to commit the hull to one or the other. "Nevertheless a prince ought to inspire fear in such a way that, if he does not win love, he avoids hatred..." - Niccolo Machiavelli-á |
Caleidascope
Republic Military School Minmatar Republic
317
|
Posted - 2013.08.12 18:06:00 -
[6] - Quote
I don't think that raven has enough cpu to fit all those mods.
Also. For the raven. Instead of wasting your time with mwd, simply fit lmjd. Life is short and dinner time is chancy Eat dessert first! |
Legedric Striker
Die Lehre des Wambo
3
|
Posted - 2013.08.12 19:18:00 -
[7] - Quote
I already noticed that many fit a LMJD onto a lebel 4 mission ship. but honestly I do not get the befenit of it over a MWD!? The LMJD is a jump pretty straight dorwar usable every couple of minutes. Is that really that much better than a constant speed up? Maybe I am just too blind to get it? |
Caleidascope
Republic Military School Minmatar Republic
318
|
Posted - 2013.08.12 19:45:00 -
[8] - Quote
Legedric Striker wrote:I already noticed that many fit a LMJD onto a lebel 4 mission ship. but honestly I do not get the befenit of it over a MWD!? The LMJD is a jump pretty straight dorwar usable every couple of minutes. Is that really that much better than a constant speed up? Maybe I am just too blind to get it? mwd: great speed and increases your sig by 500% and reduces your capacitor by 25%. So you get speed for your fail speed tank because now every rat can hit you for more dps than normal and your shield tank is smaller because you have less cap to run the shield booster. (sarcasm on) Great idea bro! (sarcasm off)
With LMJD the only rats you have to worry about are guristas because of their stupid missiles reaching out to 200-250km. All other rat factions fail to hit you while you are 60+ km away from them, which means you need very little tank.
Life is short and dinner time is chancy Eat dessert first! |
The Djego
Hellequin Inc. Mean Coalition
143
|
Posted - 2013.08.12 20:06:00 -
[9] - Quote
Legedric Striker wrote:I already noticed that many fit a LMJD onto a lebel 4 mission ship. but honestly I do not get the befenit of it over a MWD!? The LMJD is a jump pretty straight dorwar usable every couple of minutes. Is that really that much better than a constant speed up? Maybe I am just too blind to get it?
It doesn't reduce the cap and moves you away 150km what is enugth to range tank everything, while you would take a lot more damage and cap while burning away with a mwd. On the other hand mwd fittings are much more effective on a high skill level, since they provide quick adjustments to range and can vastly improve the dps on the targets by it.
As for training for the NM, if you go for lasers and amarr hulls, you can use a armor tanked Apoc or navy Apoc for Incursions probably in 1-2 months of skill training time(gunnery, amarr bs 4, armor skills, T2 small drones, rigging and cap stuff). If you are willing to mission in amarr space, you will see that lasers can be quite formidable weapons in L4 missions and the hulls are very quick in them. Another option would be to train up hybrids and use a rokh, but you will sooner or later also have to train minmatar and gallente BS for the Vindicator(what is general the preferred blaster hull). Amarr on the other hand is a one way street, you get the NM for shields and Apoc, Abaddon, Navy Geddon, Navy Apoc and Paladin for armor.
The nightmare, especially used as frig sniper in contest setups(where you have 1400mm machs that are next to useless vs frigs at close range) is a fairly skill intensive hull, not just for SP but also for painter, cap, module and ammo management. However it is also one of the hulls that are very interesting to play and offer very huge benefits to the gang(namely killing 1-4 frigs during getting close by one hitting them) once you can play it perfectly.
[Nightmare, VG shield] True Sansha Heat Sink True Sansha Heat Sink True Sansha Heat Sink True Sansha Heat Sink Tracking Enhancer II
Shadow Serpentis Tracking Computer, Tracking Speed Script Shadow Serpentis Tracking Computer, Tracking Speed Script Domination Target Painter Domination Target Painter Shadow Serpentis Sensor Booster, Scan Resolution Script Shadow Serpentis Sensor Booster, Scan Resolution Script Pithum B-Type Adaptive Invulnerability Field
Tachyon Beam Laser II, Gleam L Tachyon Beam Laser II, Gleam L Tachyon Beam Laser II, Gleam L Tachyon Beam Laser II, Gleam L Drone Link Augmentor II Large Shield Transporter II
Large Energy Metastasis Adjuster II Large Energy Locus Coordinator II Large Anti-EM Screen Reinforcer I
Curator II x3 Improve discharge rigging: https://forums.eveonline.com/default.aspx?g=posts&t=246166&find=unread
|
Legedric Striker
Die Lehre des Wambo
3
|
Posted - 2013.08.13 04:16:00 -
[10] - Quote
Again: Thank you for your advice, it is much apreciated!
At the Moment I will focus on training the Int/Mem Support skills first and go from there to Armor and Gunnery :) |
|
Caldari 5
D.I.L.L.I.G.A.F. S.A.S The Predictables
97
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Posted - 2013.08.13 05:33:00 -
[11] - Quote
I'm going to through a different idea up, You're already flying a Raven, So I assume that you have already started down the shield tanking and missile support skills, so perhaps as a Short term goal something like the Golem may be better suited, all the pre-reqs are likely skills that you have already trained to some extent. the NM can still be the longer term goal, however I Suggest Specialising in Caldari Skills before then branching out into the others. |
Legedric Striker
Die Lehre des Wambo
3
|
Posted - 2013.08.13 06:06:00 -
[12] - Quote
Perhaps I should have posted my eveboard to make it a bit easier to see what I already skilled and what I am lacking: http://eveboard.com/pilot/Legedric_Striker
Thank you for pointing me to the Golem, but the Golem itself would take me 70+ days to skill according to EVEMon, not including any fitting or support skills. Of course it is an option, but as I read in many other threads, missile boats are somewhat unwanted in Incursions and I do not want to take so much time in skilling just to notice that I took the wrong weapon platform for long term goals.
In addition, after skilling the 2+ months for the golem, I would still need plenty other skills (see below) to be able to fit it like something that deserves the word "good".
When I look at my skills, I think that my biggest downside is the huge lack of good int/mem support skills to be able to fit any L4 mission boat properly, that's why I think my first goal should be to get those skills up to at least level 4 first (which will take me 2 months) before I think about switching the weapon platform or not ;)
So during those 2 months I have plenty of time to heavily think about which weapon platform I want to stick to. Until then, I will try my best using my Drake and my ordinary Raven to run L3/L4 missions (L4 mostly in teams until I can handle them on my own). |
Caldari 5
D.I.L.L.I.G.A.F. S.A.S The Predictables
98
|
Posted - 2013.08.13 06:17:00 -
[13] - Quote
Legedric Striker wrote:Perhaps I should have posted my eveboard to make it a bit easier to see what I already skilled and what I am lacking: http://eveboard.com/pilot/Legedric_StrikerThank you for pointing me to the Golem, but the Golem itself would take me 70+ days to skill according to EVEMon, not including any fitting or support skills. Of course it is an option, but as I read in many other threads, missile boats are somewhat unwanted in Incursions and I do not want to take so much time in skilling just to notice that I took the wrong weapon platform for long term goals. In addition, after skilling the 2+ months for the golem, I would still need plenty other skills (see below) to be able to fit it like something that deserves the word "good". When I look at my skills, I think that my biggest downside is the huge lack of good int/mem support skills to be able to fit any L4 mission boat properly, that's why I think my first goal should be to get those skills up to at least level 4 first (which will take me 2 months) before I think about switching the weapon platform or not ;) So during those 2 months I have plenty of time to heavily think about which weapon platform I want to stick to. Until then, I will try my best using my Drake and my ordinary Raven to run L3/L4 missions (L4 mostly in teams until I can handle them on my own). You may wish to check that evemon pre-req list, the 2 skills that will take most of that time is Advanced Weapon Upgrades and Caldari Battleship, which are not really specific to the Golem and will assist with multiple Hulls. - Advanced Weapon Upgrades skill reduces the powergrid need of weapon turrets, launchers and smartbombs, which will give you more fitting options on every ship that you fly. - Caldari Battleship Skill will enhance any ship that has it as a pre-req, including your long term plan of a NightMare which gets a bonus from the level of Caldari Battleship |
Legedric Striker
Die Lehre des Wambo
3
|
Posted - 2013.08.13 07:08:00 -
[14] - Quote
Yes, that's what I noticed. However, a Golem is also a very expensive ship and I would still need plenty of skills to fit it properly. But you are right that a Golem may be an option to build a bridge to the Nightmare on a long term road. At least I could use it during the 100+ days while I skill for Gunnery ;) |
Daler Farmon
Dark Angel's Legion Nite's Reign
3
|
Posted - 2013.08.13 08:37:00 -
[15] - Quote
Out of theme question: I'm new to Eve and with all +3 implants in addition with Cerebral Accelerator, I have 23 for all augmentation, even after remaping I couldn't keep them at 20.. You've got 30!! how? Even though your cybernetics skill is at lvl2... I'm amused |
Legedric Striker
Die Lehre des Wambo
3
|
Posted - 2013.08.13 08:56:00 -
[16] - Quote
My base stats (after I remapped a while ago) are: Int: 17 Per: 27 Cha: 17 Will: 17 Mem: 21
So I remapped all points to Perception and the rest to Memory to fit my skill planning at that time.
Having all +3 Implants I get up to 30 Perception, 24 Memory and the rest to 20. That#s what you can see on my eveboard-sheet.
+4 and higher implants are mostly too expensive for me, so I sttled Cybernetics at level 2 for the time being, indeed. |
Roseline Penshar
Illusory Superiority
14
|
Posted - 2013.08.13 08:57:00 -
[17] - Quote
Legedric Striker wrote: EHP: 34k HP DPS: 390 with T1, 448 with Faction Ammo
[Raven, Raven PVE Level 4] Drone Damage Amplifier II Ballistic Control System II Ballistic Control System II Ballistic Control System II Ballistic Control System II
Cap Recharger II 100MN Microwarpdrive I 'Glycerine' Shield Boost Amplifier EM Ward Field II Thermic Dissipation Field II Phased Weapon Navigation Array Generation Extron X-Large C5-L Emergency Shield Overload I
'Arbalest' Cruise Launcher I, Mjolnir Cruise Missile 'Arbalest' Cruise Launcher I, Mjolnir Cruise Missile 'Arbalest' Cruise Launcher I, Mjolnir Cruise Missile 'Arbalest' Cruise Launcher I, Mjolnir Cruise Missile 'Arbalest' Cruise Launcher I, Mjolnir Cruise Missile 'Arbalest' Cruise Launcher I, Mjolnir Cruise Missile Drone Link Augmentor I
Large Warhead Rigor Catalyst I Large Warhead Rigor Catalyst I Large Warhead Rigor Catalyst I
no need for TP, get another hardener. and get specific hardener for each race.......... example : Guristas Pirates ---- Kin/Therm ---------- Kin (read : for guristas pirates use 2 kin hardener and 1 therm hardener, and use kin damage) the rest of it see in my bio
for raven i suggest 2 rigor and 1 flare, if you use RNI then 1 rigor and 2 flare (because of the ship bonus) |
Mike Whiite
Cupid Stunts. The Wolfpack Nexus
204
|
Posted - 2013.08.13 09:18:00 -
[18] - Quote
If you have 3 bil funds, skip the Raven start with the SNI (Scorpion Navy Issue) that is a step that is a little smaller from the Drake.
and gives you a more EHP than the Raven and it looks sexier.
The MJD, is also a good module to step in to cruise missles battleships, especialy when you have limited skills stay away from the rats, not the fastest way, but probably the easiest.
you could start with something like this.
SNI
High 6 x Cruise Launcher (T2 is possible Arbelest if not) (optional drone aument mod)
Mid
- CN X-large shield Booster (it's worth the investment) - T2 Shield booster Amplyfier - Rat Specific Hardener - Rat Specific Hardener (can be turned to a invul when resistance is high enough) - 2x Rep target painter (also worth the investment, mostly for fitting) - t2 Cap Booster - MJD
Low
4 x Balistic controle units (CN BCU's if you can afford it, which should be no problem with 4 Bil) - Drone damage unit. (drop if it causes fitting problems)
Riggs
- 2x Rigor - Flare (T2 Rigors if possible)
5x T2 Hobgoblin 5X T2 Hammerhead
Should be within your budget, and is more low skill friendly than a Raven.
use MJD to stay away from rats, should get you to all lvl 4 missions without problems.
skills that will improve your efficientcy fastest.
Caldari Battles Ship (Damage EHP) Cruise missile -> Cruise missile specialisation (Damage / T2 Missiles) Guided Missile Presicion -> Damage Projection (must when using large missiles) |
Legedric Striker
Die Lehre des Wambo
3
|
Posted - 2013.08.13 10:36:00 -
[19] - Quote
Thank you for the hint to the SNI!
I looked in EFT and I can fit this fitting without any problems:
Quote: EHP: 54,257 DPS: 494
[Scorpion Navy Issue, SNI L4]
Ballistic Control System II Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Drone Damage Amplifier II
'Copasetic' Particle Field Acceleration Caldari Navy X-Large Shield Booster EM Ward Field II Thermic Dissipation Field II Republic Fleet Target Painter Republic Fleet Target Painter Heavy Capacitor Booster II, Cap Booster 800 Large Micro Jump Drive
'Arbalest' Cruise Launcher I, Mjolnir Cruise Missile 'Arbalest' Cruise Launcher I, Mjolnir Cruise Missile 'Arbalest' Cruise Launcher I, Mjolnir Cruise Missile 'Arbalest' Cruise Launcher I, Mjolnir Cruise Missile 'Arbalest' Cruise Launcher I, Mjolnir Cruise Missile 'Arbalest' Cruise Launcher I, Mjolnir Cruise Missile Drone Link Augmentor I
Large Warhead Rigor Catalyst I Large Warhead Rigor Catalyst I Large Warhead Flare Catalyst I
Hobgoblin II x5 Hammerhead II x5
The 4th BCU is a non-faction one because it is only a 3DPS (and 100 mil) difference using a 4th faction mod over a T2 one.
So yes, the SNI would also be a good platform for me to play around with during my long skill run, thanks for pointing me there!
In addition, I crawled some Battleclinic fits and I stumbled upon this Raven fit:
Quote: EHP: 55,871 DPS: 470
[Raven, L4 Mission Raven (Ancillary SB)] Damage Control II Drone Damage Amplifier II Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System
Large Shield Extender II Large Micro Jump Drive EM Ward Field II Thermic Dissipation Field II 'Copasetic' Particle Field Acceleration Republic Fleet Target Painter X-Large Ancillary Shield Booster, Cap Booster 800
'Arbalest' Cruise Launcher I, Mjolnir Cruise Missile 'Arbalest' Cruise Launcher I, Mjolnir Cruise Missile 'Arbalest' Cruise Launcher I, Mjolnir Cruise Missile 'Arbalest' Cruise Launcher I, Mjolnir Cruise Missile 'Arbalest' Cruise Launcher I, Mjolnir Cruise Missile 'Arbalest' Cruise Launcher I, Mjolnir Cruise Missile Drone Link Augmentor I
Large Warhead Rigor Catalyst I Large Warhead Rigor Catalyst I Large Warhead Flare Catalyst I
Hammerhead II x5 Hobgoblin II x5
Of course the Raven fitting would save me some money but as I have no experience with Ancillary Shield Boosters I do not know if this is really viable for a newbie like me ;) |
Mike Whiite
Cupid Stunts. The Wolfpack Nexus
206
|
Posted - 2013.08.13 13:17:00 -
[20] - Quote
Legedric Striker wrote:Thank you for the hint to the SNI!
..........
The 4th BCU is a non-faction one because it is only a 3DPS (and 100 mil) difference using a 4th faction mod over a T2 one.
So yes, the SNI would also be a good platform for me to play around with during my long skill run, thanks for pointing me there! ......................
If yes, I could also use this fit on a RNI with one additional launcher resulting in 78,600 EHP and 427 DPS (I don't know if that's any usefull to take this fitting for an RNI).
The 4th CN BCU, has more to do with fitting than DPS. But if it fits this way no need to spend an extra 100 mil.
T2 launchers are a tighter fit.
An RNI is a very good ship as well, though my humble opinion is that the SNI is more low skill friendly, and considering your skills I'd advice SNI and it's cheaper as the RNI as well, then again with 4 bil, that isn't much of a problem.
I'm not a big fan of ASB's in PVE, but that is just me.
In the end do what you think is right. |
|
The Spod
Center for Advanced Studies Gallente Federation
14
|
Posted - 2013.08.13 13:36:00 -
[21] - Quote
Given your attribute map, training drones to interfacing V and t2 sentries should be high priority.
Armageddon with just basic missiles and t2 Gardes does approx. 900dps to 50km. It's a very smooth transition battleship for the nightmare. MJD is preferred much on sentry drone setups due to immobile range tanking. This would fit the armageddon with curators and missiles (750-ish dps to 90km with low skills).
Overall, the advantage of missile armageddon is selectable damage type. Bouncers are very good against angels, gardes for everything else. Armageddon-nightmare is a solid amarr combo: transition into ultimate incursion boat while training up drone support and gaining a selectable damage boat. |
Hell Bitch
Imperial Academy Amarr Empire
7
|
Posted - 2013.08.13 13:39:00 -
[22] - Quote
ASB's do work well for PvE use, but they need to be used in pairs really and this will mess with your fitting, they can, when used properly give deadspce levels of tank for bargain basement isk. Just remember to top them up in station between missions and TURN OFF AUTO REPEAT.
|
Legedric Striker
Die Lehre des Wambo
3
|
Posted - 2013.08.13 17:09:00 -
[23] - Quote
The Spod wrote:Given your attribute map, training drones to interfacing V and t2 sentries should be high priority.
Armageddon with just basic missiles and t2 Gardes does approx. 900dps to 50km. It's a very smooth transition battleship for the nightmare. MJD is preferred much on sentry drone setups due to immobile range tanking. This would fit the armageddon with curators and missiles (750-ish dps to 90km with low skills).
Overall, the advantage of missile armageddon is selectable damage type. Bouncers are very good against angels, gardes for everything else. Armageddon-nightmare is a solid amarr combo: transition into ultimate incursion boat while training up drone support and gaining a selectable damage boat.
Sounds great! However I am still undecided about which choice I will take right now (SNI or Drones/Geddon). I think I will take the next 2-3 days to think about it while starting to skill Drone Interfacing (doesn't hurt to skill it, anyway).
Thanks! |
SghnDubh
BattleClinic
9
|
Posted - 2013.08.14 00:27:00 -
[24] - Quote
Legedric Striker wrote: In addition, I crawled some Battleclinic fits and I stumbled upon this Raven fit:
I'd be interested to see how you eventually tweak your fits based on the info you're getting and your experience. Most of the time there's a specific ship iWin fit for PVE but some players take different paths. Let us know how you do! BattleClinic - killboards, loadouts, ETC for EVE |
Legedric Striker
Die Lehre des Wambo
3
|
Posted - 2013.08.14 04:03:00 -
[25] - Quote
Long Story short: I am doing it wrong (I guess) :)
So basically most of the time I am looking for updated fittings that are not pick packed with shiny officer/deadspace mods, ideally not even T2 fitted for low skill characters (those fittings are quite rare).
Then I try to adjus the mods to fit it for my skills by either downgrading T2 fittings to Meta4 or upgrading T1 fittings to meta4/T2 where possible.
After that, I am looking at the stats and which fitting changes I made have the biggest Impacts, so that I know which skill plan to take to upgrade the downgraded modules asap.
The biggest problem for me is having too many choices and I suck at "Traning Queue Online" because I find it hard to stick to a plan for a long time... (which is of course amust) At first I was like: Yes, the Geddon is mine... then I was very excited for the SNI.... and now I am undecided :D |
Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
762
|
Posted - 2013.08.14 04:31:00 -
[26] - Quote
Reverse engineer your end game incursion runner into what you need to do now. Raven is much more of an Assault/HQ ship than vanguard. Mach is great in Minmatar space for missions but against your skill set. NM is great for missions in Amarr space but kinda booty elsewhere. You sound like you're running in Caldari space? You need ECCM IMHO to not go insane there.
RNI sounds like your "endgame" ship IMHO but as I said earlier a much better Sniper for HQ's for VG running.
Another route would be to go Tengu for VG's instead of a BS. Its not the best mission runner but its OK in Caldari space and I am sure you can find a VG fit to skill into sooner than later. Eve is Real |
Legedric Striker
Die Lehre des Wambo
3
|
Posted - 2013.08.14 05:19:00 -
[27] - Quote
Well, I am running missions in Amarr space only, as this is the home space of my Corp. |
Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
765
|
Posted - 2013.08.14 05:41:00 -
[28] - Quote
Legedric Striker wrote:Well, I am running missions in Amarr space only, as this is the home space of my Corp.
Would def just take the time and get a NM for both, use a lesser laser BS until then. You don't really need t2 sentry drones for a NM. Get drone skills up to a mediumish level so they don't get alpha'd. Get gun shield and energy management up first.
NM is to Amarr space as Machariel is to Minmatar space. Eve is Real |
Legedric Striker
Die Lehre des Wambo
3
|
Posted - 2013.08.14 06:04:00 -
[29] - Quote
Ok, sorry to bother you again but as I have zero experience with laser and/or armor boats, what would be a good "lesser laser BS" (fit) then?
Something like this perhaps?
Quote:[Apocalypse, PVE Apocalypse T1 Guns]
Heat Sink II Heat Sink II Heat Sink II Large Armor Repairer II Armor EM Hardener II Armor EM Hardener II Armor Thermic Hardener II
Cap Recharger II Cap Recharger II Cap Recharger II 100MN Afterburner II
Tachyon Modulated Energy Beam I, Imperial Navy Multifrequency L Tachyon Modulated Energy Beam I, Imperial Navy Multifrequency L Tachyon Modulated Energy Beam I, Imperial Navy Multifrequency L Tachyon Modulated Energy Beam I, Imperial Navy Multifrequency L Tachyon Modulated Energy Beam I, Imperial Navy Multifrequency L Tachyon Modulated Energy Beam I, Imperial Navy Multifrequency L Tachyon Modulated Energy Beam I, Imperial Navy Multifrequency L Tachyon Modulated Energy Beam I, Imperial Navy Multifrequency L
Large Ancillary Current Router I Large Capacitor Control Circuit I Large Capacitor Control Circuit I
Hobgoblin II x1 Hammerhead II x1
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Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
766
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Posted - 2013.08.14 06:34:00 -
[30] - Quote
I would not run the NM as armor for either Missions or incursions. Its hella expensive to do it that way because you need good modules, which is why I suggested a lesser ship until then. If you can run the missions with the raven soon, I would go for that while I train up the NM. Then you will have 2 ships if you ever want to do Assaults, sniper RNI and NM.
Also, I would check what the Incursion group you want to run with accepts. I think since the last patch thet cruise boats are better for VG's than they used to be.
I would still want the NM for "endgame" either way though.
Raven (missions) ~~> RNI (Missions) ~~> RNI (Incursions) ~~> NM (both).
Something like that.
Eve is Real |
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