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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Gummi Worm
Blood And Sand Tectora
17
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Posted - 2013.08.12 15:53:00 -
[1] - Quote
Everywhere we have afk cloacked people that stay all days until dt, especialy in 0.0
My Idea for reduce this problem is add fuel consumption (heavy water?) for cloaking device. Something like you can stay with a covert ops for max 1 hour (you can also add a new skill that reduce fuel consumption). |
RoAnnon
Strategic Acquisitions Group Tactical Research Lab
175
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Posted - 2013.08.12 15:56:00 -
[2] - Quote
*facepalm* So, you're a bounty hunter. No, that ain't it at all. Then what are you? I'm a bounty hunter. |
Jint Hikaru
OffWorld Exploration Inc
748
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Posted - 2013.08.12 15:58:00 -
[3] - Quote
Why are people so clueless.....?
Jint Hikaru - Miner / Salvager / Explorer / SpaceBum In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move. |
Engineer Squiffy
Phoenix. Tactical Narcotics Team
1
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Posted - 2013.08.12 16:00:00 -
[4] - Quote
Great idea!
another to the queue
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ShahFluffers
Ice Fire Warriors Late Night Alliance
3037
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Posted - 2013.08.12 16:01:00 -
[5] - Quote
Jint Hikaru wrote:Why are people so clueless.....? Because common sense is not so common. Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective. |
Maximus Aerelius
PROPHET OF ENIGMA
261
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Posted - 2013.08.12 16:03:00 -
[6] - Quote
Gummi Worm wrote:Everywhere we have afk cloacked people that stay all days until dt, especialy in 0.0
My Idea for reduce this problem is add fuel consumption (heavy water?) for cloaking device. Something like you can stay with a covert ops for max 1 hour (you can also add a new skill that reduce fuel consumption).
And after 1 hour you can be forcibly undocked from a Station unless you refuel with Docking Liquid 101. So, so, so fricking tempted to say biomass but won't, I WILL NOT SAY IT! NOOOoooooo!
Two very in-depth posts that put yours to shame: Upgrading Local to Eliminate All AFK Influence AND in-conjunction withSo Local Chat vanished, now what?
EDIT: Please show the court where on the hull the cloaky AFK'er touched you. I bet you can't or that AFK cloaker wasn't AFK now was he. Nope, didn't think so. Fast Character Switching "XP Stylee" Undocking - More Routes Out of Station Here's my tear jar > |_| < Fill 'er up! |
Onomerous
Shockwave Innovations Surely You're Joking
275
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Posted - 2013.08.12 17:21:00 -
[7] - Quote
FFS WRONG
**Implied Facepalm**
fixed it for you :) |
RoAnnon
Strategic Acquisitions Group Tactical Research Lab
175
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Posted - 2013.08.12 17:23:00 -
[8] - Quote
I don't imply my facepalms.. :/ It's much more effective if you actually palm your face... So, you're a bounty hunter. No, that ain't it at all. Then what are you? I'm a bounty hunter. |
Sura Sadiva
Entropic Tactical Crew
548
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Posted - 2013.08.12 17:52:00 -
[9] - Quote
I think is only one.
In EVE there's only ONE guy having issues with cloacking and he keep posting always the same bs (often with exactly ye same words) with different alt account.
Is kinda like a psycho, trapped since years in his station, cannot undock, local is not clear, so he has a lot of free time and nothing to do. Except repeating the same post over and over...
all work and no play makes Jack a dull boy all work and no play makes Jack a dull boy all work and no play makes Jack a dull boy all work and no play makes Jack a dull boy all work and no play makes Jack a dull boy all work and no play makes Jack a dull boy all work and no play makes Jack a dull boy all work and no play makes Jack a dull boy all work and no play makes Jack a dull boy all work and no play makes Jack a dull boy all work and no play makes Jack a dull boy... |
Nikk Narrel
Infinite Improbability Inc Ex Cinere Scriptor
2360
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Posted - 2013.08.12 18:48:00 -
[10] - Quote
Gummi Worm wrote:Everywhere we have afk cloacked people that stay all days until dt, especialy in 0.0
My Idea for reduce this problem is add fuel consumption (heavy water?) for cloaking device. Something like you can stay with a covert ops for max 1 hour (you can also add a new skill that reduce fuel consumption).
Hi there!
Do you know, this is an idea that unbalances many game aspects?
Just sayin... How to Fix Local Chat, then hunting cloaked ships: https://forums.eveonline.com/default.aspx?g=posts&m=2369739#post2369739 https://forums.eveonline.com/default.aspx?g=posts&m=2668453#post2668453 |
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Unsuccessful At Everything
The Troll Bridge
5678
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Posted - 2013.08.12 20:28:00 -
[11] - Quote
The only thing that requires fuel is the SEARCH function, and apparently its been out of gas for awhile. Since the cessation of their usefulness is imminent, may I appropriate your belongings? |
Teckos Pech
The Executives Executive Outcomes
524
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Posted - 2013.08.12 22:17:00 -
[12] - Quote
Engineer Squiffy wrote:Great idea! another to the queue
Yeah, yeah, I'll add this crap idea soon enough....
Jesus, my work is never done....
Done, added to the list. And for the rest of you lazy bastards who want to whine about cloaks, the list starts here. How to Fix Local Chat, then hunting cloaked ships: https://forums.eveonline.com/default.aspx?g=posts&m=2369739#post2369739 https://forums.eveonline.com/default.aspx?g=posts&m=2668453#post2668453 |
gawrshmapooo
Es and Whizz Hedonistic Imperative
23
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Posted - 2013.08.13 00:09:00 -
[13] - Quote
I want to add to the OP:
I think all cloaked ships should be warp-able to, like a cyno, with an icon in the overview [BIG SCARY CLOAKED SHIP I] Also that cloaked ships are given a giant red outline if they are on grid with you so that you know where to go to decloak them. Being cloaked should increase your scan res by 5,000,000,000% and lower all of your damage resists by 90%. I think that cloaked ships should be automatically targeted and shot by your computer. Cloaks should also cost eleven billion trillion isk so that no one buys them. |
DrysonBennington
Eagle's Talon's
45
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Posted - 2013.08.13 00:10:00 -
[14] - Quote
I like the idea....something new to conquer.
Would the fuel for the cloaking device allow a ship using the fueled cloak to have a faster cloaked velocity? |
Zan Shiro
Alternative Enterprises
208
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Posted - 2013.08.13 00:20:00 -
[15] - Quote
Gummi Worm wrote:Everywhere we have afk cloacked people that stay all days until dt, especialy in 0.0
My Idea for reduce this problem is add fuel consumption (heavy water?) for cloaking device. Something like you can stay with a covert ops for max 1 hour (you can also add a new skill that reduce fuel consumption).
read kb's. They have timestamps. Pvp'ers like showing kills either to show leadership they are active or they have e-peen issues.
Example 1: I had a an afk cloaky once who was very active only in ustz. I am asia/oceanic tz. I knew they were not there when I played.
Example 2: When in delve a bit back when I was in 0.0 we had a ninjya cyno gank squad very active in our tz. We knew the cyno's by name. Knew what the blops dropped in. Hell even knew the blop bs as it shot stuff up when bored as well. Them raking in kills and all over our kb made this just a bit easier than say solving grand unified field theory. the cyno pilots' names were not even hard to remember. Any deaths to them got you no pity.... |
Hallvardr
Science and Trade Institute Caldari State
19
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Posted - 2013.08.13 00:55:00 -
[16] - Quote
Tactical facepalm when a normal facepalm just doesn't cut it. |
Janna Sway
14
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Posted - 2013.08.13 11:54:00 -
[17] - Quote
Gummi Worm wrote:Everywhere we have afk cloacked people that stay all days until dt, especialy in 0.0
My Idea for reduce this problem is add fuel consumption (heavy water?) for cloaking device. Something like you can stay with a covert ops for max 1 hour (you can also add a new skill that reduce fuel consumption).
Whether that cloaky is afk in space or afk in station, who cares - he is afk and won't hurt you by no means. Furthermore, a non-CovOps ship with T1/T2 cloak is crippled for combat and won't decloak on grid.
All CovOps are T2 and rather Electronic-ships. CovOps frigates are used as Exploration ships, usually having 0 dps, and Cruisers are designed to operate as EWAR-Support ships. There is no reason to fear the Pilgrim not appearing on your overview, as much as you should be terrified by a Curse appearing on it, which does not fit a cloak, just mentioning.
Furthermore, what makes you believe that just because a pilot does not appear on your dScan, he must for sure be a cloaky? Smart pilots try to make themselves safespots beyond 14.35 AU from all warpable locations if possible, like stations and gates, and by that remain dScan-unscannable like a cloaky.
Where does an Explorer, who travels in his Pilgrim or Anathema through New Eden's nullsec and wormholes, all by himself, get that fuel from, just in order to function? |
chaosjj
State Enforcement Directive
33
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Posted - 2013.08.13 12:01:00 -
[18] - Quote
Gummi Worm wrote:Everywhere we have afk cloacked people that stay all days until dt, especialy in 0.0
My Idea for reduce this problem is add fuel consumption (heavy water?) for cloaking device. Something like you can stay with a covert ops for max 1 hour (you can also add a new skill that reduce fuel consumption).
No |
Mag's
the united Negative Ten.
15393
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Posted - 2013.08.13 13:28:00 -
[19] - Quote
Gummi Worm wrote:Everywhere we have afk cloacked people that stay all days until dt, especialy in 0.0
My Idea for reduce this problem is add fuel consumption (heavy water?) for cloaking device. Something like you can stay with a covert ops for max 1 hour (you can also add a new skill that reduce fuel consumption). Why do you wish to nerf cloaks and what problem does it solve?
Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |
Debora Tsung
The Investment Bankers Guild
265
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Posted - 2013.08.13 15:00:00 -
[20] - Quote
Sura Sadiva wrote: Is kinda like a psycho, trapped since years in his station, cannot undock, local is not clear, so he has a lot of free time and nothing to do. Except repeating the same post over and over...
He should leave Jita, it's the only way. There's nothing a million chinese guys can't do cheaper.
Also This --> https://forums.eveonline.com/default.aspx?g=posts&t=216699 Please stop making "afk cloak" threads, thanks in advance. |
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Meditril
T.R.I.A.D
308
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Posted - 2013.08.13 15:02:00 -
[21] - Quote
Where is the DISLIKE button? |
Teckos Pech
The Executives Executive Outcomes
531
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Posted - 2013.08.13 15:56:00 -
[22] - Quote
Mag's wrote:Gummi Worm wrote:Everywhere we have afk cloacked people that stay all days until dt, especialy in 0.0
My Idea for reduce this problem is add fuel consumption (heavy water?) for cloaking device. Something like you can stay with a covert ops for max 1 hour (you can also add a new skill that reduce fuel consumption). Why do you wish to nerf cloaks and what problem does it solve?
I would like one of the whiners to answer this question. Mag's always asks this and I don't think I have ever seen an answer. How to Fix Local Chat, then hunting cloaked ships: https://forums.eveonline.com/default.aspx?g=posts&m=2369739#post2369739 https://forums.eveonline.com/default.aspx?g=posts&m=2668453#post2668453 |
RoAnnon
Strategic Acquisitions Group Tactical Research Lab
179
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Posted - 2013.08.13 16:00:00 -
[23] - Quote
Teckos Pech wrote:Jesus, my work is never done....
He knows...
So, you're a bounty hunter. No, that ain't it at all. Then what are you? I'm a bounty hunter. |
Maximus Aerelius
PROPHET OF ENIGMA
280
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Posted - 2013.08.13 16:10:00 -
[24] - Quote
Teckos Pech wrote:Mag's wrote:Gummi Worm wrote:Everywhere we have afk cloacked people that stay all days until dt, especialy in 0.0
My Idea for reduce this problem is add fuel consumption (heavy water?) for cloaking device. Something like you can stay with a covert ops for max 1 hour (you can also add a new skill that reduce fuel consumption). Why do you wish to nerf cloaks and what problem does it solve? I would like one of the whiners to answer this question. Mag's always asks this and I don't think I have ever seen an answer.
Also notice the distinct lack of replies from the OP's on these kind of posts. A person with a genuine idea that they want to work out and revise will feedback and reply but not these little "Hot Drop a Troll" types. I doubt we'll ever see the OP post up in this thread again and so we should just let it slip into the infinite space (anywhere from Page 3 backwards) until the Gods of sanity lock it for inactivity. Fast Character Switching "XP Stylee" Undocking - More Routes Out of Station Here's my tear jar > |_| < Fill 'er up! |
Callic Veratar
Power of the Phoenix
435
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Posted - 2013.08.13 17:34:00 -
[25] - Quote
The only even remotely acceptable thing I can think of would be that if you cloak, your capacitor stops charging as it's feeding the cloak exclusively. That doesn't really resolve your problem, though, does it. Since if you don't bounce around constantly, you can still AFK cloak forever. DirectX 11, it's not rocket appliance! |
Barbara Nichole
Cryogenic Consultancy
418
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Posted - 2013.08.13 18:06:00 -
[26] - Quote
Gummi Worm wrote:Everywhere we have afk cloacked people that stay all days until dt, especialy in 0.0
My Idea for reduce this problem is add fuel consumption (heavy water?) for cloaking device. Something like you can stay with a covert ops for max 1 hour (you can also add a new skill that reduce fuel consumption).
Everywhere? You aren't even trying now. We have the giant list o' cloak nerf suggestions right on the top of the forum and you didn't check to see that "your idea" was actually suggested repeatedly starting years ago?
Fuel is a monumentally bad idea. Covert ships have smaller bays and making fuel a cloaking requirement would require fuel bays be added to every ship that may fit a cloak... even adding a fuel bay will not solve the problem though. Look what has been done to black ops and fuel in the past; it's very often just too small.
As I have stated many times stealthing into position for a recon mission sometimes requires an excess of 26 jumps through null sec. Doing this will use your "one hour" fuel supply before you are in place. I choose 26 because that was the actually number of jumps through low and null I need to make one way the last time I reconned a target. If I had had to depend on fuel this would have been impossible (which I argue is the purpose of these nerf posts) even not concidering the return trip the mission would not have been possible.
If you are trapped in a WH when the exit colapses it means you are dead... because your fuel will not last to get you out even if it would have even lasted long enough to do what you needed to do in the WH in the first place.
Fuel for jumping passed gate camps could also mean sudden death if you run out before you are safe. These cat and mouse efforts to sneak in and out past gates can take hours.
And requiring fuel would be one more thing WH resident would then have to lug with them in mass quantities into their home...
fuel for cloaking is just one more thing that can go wrong in a dev readjustment...they've made mistakes in the past.
Finally, I do not accept your premise that afk cloaking is a big problem. If someone is cloaked they cannot hurt you. The best way to deal with your fear is to remove these supposedly "afk" cloaked from local; after which you never have to worry about them again because you won't know the afk are there. Unless the real reason you are suggesting this is to deal with the non-afk cloakers (which is what I'm thinking), there really is no reason to add fuel to cloaking. Falling asleep at your keyboard is not against the EULA. -á-á- remove the cloaked from local; free intel is the real problem, not-á "afk" cloaking-á-
[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG] |
Janna Sway
15
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Posted - 2013.08.13 18:42:00 -
[27] - Quote
Callic Veratar wrote:The only even remotely acceptable thing I can think of would be that if you cloak, your capacitor stops charging as it's feeding the cloak exclusively. That doesn't really resolve your problem, though, does it. Since if you don't bounce around constantly, you can still AFK cloak forever.
Consider that all systems shut down while you are cloaked, except your impulse drive with great penalty. A ship with a non-CovOps cloaking device is vastly inferior to a noncloaky. The targeting is so vastly crippled, the yellow-boxing takes like ages, and that will get you killed in an engagement. You will die even before you get a lock on your target.
The CovOps frigate is like an advanced shuttle with a lot of electronical systems for exploration, and not combat. CovOps frigate pilots are literally as timid as a fawn. A cloaked ships cannot use any modules, which means, you cannot get targeted. Without targeting nothing can be done to you, so no attacks or passive cargo- and ship scanning, etc.
Last point, the CovOps cruiser, T2 or T3, can be compared with submarines. The only difference is that in Eve, the submarines are terribly nerfed and on "planet earth" they have no nerfs whatsoever. Submarines remain unseen under water, possess immense destructive force, run a nuclear reactor for endless power supply, and destroy battleships singlehandedly, without ever being targeted. Now, let this sink for a moment...
The last considerable change to the cloaking mechanics and cloaked ships can't be a nerf, for they are already tremendously nerfed into oblivion. Seriously, the only change to cloaking and cloaked ships can only be a buff, by that I don't call for a buff. Just let everything the way it is. |
Nag'o
Scorpion on a Stick
13
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Posted - 2013.08.13 19:24:00 -
[28] - Quote
Janna Sway wrote:Callic Veratar wrote:The only even remotely acceptable thing I can think of would be that if you cloak, your capacitor stops charging as it's feeding the cloak exclusively. That doesn't really resolve your problem, though, does it. Since if you don't bounce around constantly, you can still AFK cloak forever. Consider that all systems shut down while you are cloaked, except your impulse drive with great penalty. A ship with a non-CovOps cloaking device is vastly inferior to a noncloaky. The targeting is so vastly crippled, the yellow-boxing takes like ages, and that will get you killed in an engagement. You will die even before you get a lock on your target. The CovOps frigate is like an advanced shuttle with a lot of electronical systems for exploration, and not combat. CovOps frigate pilots are literally as timid as a fawn. A cloaked ships cannot use any modules, which means, you cannot get targeted. Without targeting nothing can be done to you, so no attacks or passive cargo- and ship scanning, etc. Last point, the CovOps cruiser, T2 or T3, can be compared with submarines. The only difference is that in Eve, the submarines are terribly nerfed and on "planet earth" they have no nerfs whatsoever. Submarines remain unseen under water, possess immense destructive force, run a nuclear reactor for endless power supply, and destroy battleships singlehandedly, without ever being targeted. Now, let this sink for a moment... The last considerable change to the cloaking mechanics and cloaked ships can't be a nerf, for they are already tremendously nerfed into oblivion. Seriously, the only change to cloaking and cloaked ships can only be a buff, by that I don't call for a buff. Just let everything the way it is.
EVE is so full of horseshit dramaqueens that you can't possibly even BEGIN to consider what COULD be a good idea because it fiddles with a 10 year old bad game mechanic that you exploit. The fuel idea is good. The idea of a somewhat powered cloaking device is the only thing that can prevent it from being active 24/7. Being cloaked 24/7 is just not a good thing when you want player interaction. Let's say the fuel last for 2 hours. How can this be a bad thing? You can facepalm the funny clown in my pants if that's all you have for an answer.
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rothmal
the sound of freedom Renegade Alliance
14
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Posted - 2013.08.13 19:30:00 -
[29] - Quote
gawrshmapooo wrote:I want to add to the OP:
I think all cloaked ships should be warp-able to, like a cyno, with an icon in the overview [BIG SCARY CLOAKED SHIP I] Also that cloaked ships are given a giant red outline if they are on grid with you so that you know where to go to decloak them. Being cloaked should increase your scan res by 5,000,000,000% and lower all of your damage resists by 90%. I think that cloaked ships should be automatically targeted and shot by your computer. Cloaks should also cost eleven billion trillion isk so that no one buys them.
i think you should also add that they use 1 plex per hour to stay active |
Nikk Narrel
Infinite Improbability Inc Ex Cinere Scriptor
2368
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Posted - 2013.08.13 19:54:00 -
[30] - Quote
Nag'o wrote:EVE is so full of horseshit dramaqueens that you can't possibly even BEGIN to consider what COULD be a good idea because it fiddles with a 10 year old bad game mechanic that you exploit. The fuel idea is good. The idea of a somewhat powered cloaking device is the only thing that can prevent it from being active 24/7. Being cloaked 24/7 is just not a good thing when you want player interaction. Let's say the fuel last for 2 hours. How can this be a bad thing? You can facepalm the funny clown in my pants if that's all you have for an answer.
Underlined key point for clarity.
If you are keen on player interaction, perhaps someone should remove local.
Quite honestly, it is the number one reason why players are able to AVOID interaction in null.
And isn't that kind of interaction, one ship shooting another joyfully, exactly what you are asking for?
I can quite assure you, noone will be complaining of AFK Cloaking after that. How to Fix Local Chat, then hunting cloaked ships: https://forums.eveonline.com/default.aspx?g=posts&m=2369739#post2369739 https://forums.eveonline.com/default.aspx?g=posts&m=2668453#post2668453 |
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