Yaturi
The Scope Gallente Federation
34
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Posted - 2013.08.18 00:15:00 -
[1] - Quote
1st. 'scan resolution' in the search function only pulled up a guy complaining about black ops and uncloak times. Sorry if im stepping on anyone's toes for making this thread, I did not find it in any other thread.
2nd. Theres a lot of math in here so i'll try to space it out the best I can. Math is ugly so I cant really beautify that much.
3rd. sr = scan resolution
Admissions
This is a buff to carriers and small weapon battleships. Other nerfs/buffs are more opaque. I will also be using the word bonii in this thread.
The Issue
The whole bigger the ship, bigger the lock time is a little tired so I've came up with a scheme to try to put some balance in the system.
Scan resolution should come stock on all ships. I find it ridiculous that any ship (hull) would have differentiating base scanning attributes. Its just not logical or sexy imo. Therefore I am proposing the notion that all offensive and remote aid modules have a modifying stack on ship's lock speed. Meaning that when you place any of these modules on a ship the resulting scan resolution will be changed.
I think of this as an added layer of realism since adding a load on a system creates an additional processing time.
Now onto the mechanics.
To start off, lets take the rounded stock sr of an Atron attack frigate, which is 900mm, and then apply it to all the ships in the game and then proceed as follows:
Rook - Recon ship (currently 259mm sr) Lets say your standard Rook has 5 tech 2 HAMs installed on it at a price of -14% per HAM.
Math 900*.14=126 | 126*5=630 | 900-630=270
An adjusted stack would drop sr to around 270mm. (i think, im not sure how CCP does their stacking) Leaving room for other EWAR mechanisms, such as scram and web, it should be around the same ball park as the original sr albeit a little faster. However, If you want to put ecm on it though, its going to cost you as ecm would have a much more taxing scan resolution load.
Armageddon - Battleship (currently 110mm sr) Now Lets do something different. Lets customize the Armageddon with 3 medium tech 2 blasters, 2 heavy tech 2 neuts, and 1 Large 'Solace' Bulwark Reconstruction (for cost sake). Heavy neuts are -15% bonii and the non t2 armor rep is -16%.
Keeping 900 sr in mind, you're looking at something like this: 126*3=378 | 900*.15=135(tech 2 neut) | 135*2=270 | 900*.16=144(named repper) | 378+270+144=792 | 900-792=108
Your new sr for the Armageddon is now 108, a little less than its current base.
To mix things up lets take off that named repper and add another medium blaster. 792-144+126=774 | 900-774=126
You just boosted your Army's sr to 126mm, a bit faster lock on time. Now you can use your 4 blasters more fasterer.
Example. C Capitals Your standard Phoenix equipped with ? capital launchers. Im a subcap so I dunno.
Only thing assured for something like this would be a LOT of extensive testing. Would a system like this break current fits? Possibly and thats the point. One should take in mind that if you overload your targeting system you WILL see a failure in that system. Its much in the same way as overheating. You're basically bricking your targeter in this case making your ship a wash before you even undock it.
With sig bonuses being applied to the new HACs now, you could even apply the same concept to certain attack battleships and t3 glass cannon battlecruisers. Adding more sr would aid these ships if overload becomes a problem.
What say you F&I, +1 or to the gulag with me. |