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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Fal Shepard
The Order Of Dragon Fire NVL Aurora
0
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Posted - 2013.08.19 04:17:00 -
[1] - Quote
I usually stick to .5 or above, but what is the lowest I could go without being attacked by random players? And when would i know i was ready to move on?
I will freight your cargo to and from anywhere between 1.0 and 0.5, below .5 costs a little more however...; |
Praxis Ginimic
Dark Knight Legion The Hydra Confederacy
448
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Posted - 2013.08.19 04:22:00 -
[2] - Quote
You could be randomly attacked anywhere. Anything below .5 however is low sec so it really increases the odds. Players are not more or less apt to attack you because of the sec rating of the system. If they want to and can they will. As to your other, and more pertinent, question the fact that you seem curious about low sec means that you're ready. Have a goal though. Even if your goal is just too hang out in low sec, have one. |
Andracin
Sickology
196
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Posted - 2013.08.19 04:50:00 -
[3] - Quote
I started living in and around low sec at 250K SP. Once you get used to how the game mechanics work in low sec it takes most of the initial fear out of seeing less than .5 in the corner of your screen. Infact most long-term low sec dwellers feel more safe in low than they do in high or null. |
Praxis Ginimic
Dark Knight Legion The Hydra Confederacy
448
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Posted - 2013.08.19 04:54:00 -
[4] - Quote
I can confirm that. High sec scares the hell out of me. Any one can attack me at any time and they get the navy backing them up! At least in low sec O can fight my way off of a gate in a BC but if I happen to derp my way into a 1.0 system in a ferox or a cane then it means certain death. |
Mr Epeen
It's All About Me
2897
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Posted - 2013.08.19 05:06:00 -
[5] - Quote
Stick to 0.5 and above at first.
It will allow you to remain blissfully ignorant for the most part while you get a handle on the game mechanics.
But once you do start to feel comfortable with your overview, directional scanner and the aggression mechanics, don't be shy about crossing the line into 0.4. It's a great place to rat solo and is really quite empty if you stay out of systems with NPC stations.
I can go hours without running into anyone. And when I do, they are likely to bolt as soon as they see me in local.
Mr Epeen There are 86,400 seconds in a day. You just saved one of them by typing 'u' instead of 'you'.-á Congratulations, dumbass! |
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3979
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Posted - 2013.08.19 05:50:00 -
[6] - Quote
I would highly recommend training to fly a cloaky frigate ASAP, then wandering lowsec to see what is out there. Say hello to the locals, get to know the place. Then come back in a combat ship and pick a fight :)
Day 0 advice for new players: Day 0 Advice for New Players |
Ned Taggart
EVE University Ivy League
31
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Posted - 2013.08.19 16:41:00 -
[7] - Quote
Low sec and Null sec aren't that bad if you fly smart. You have to take a different approach to traveling around out there. You won't warp from gate to gate, you want to use tactical and/or bounces. You need to learn how to make these on the fly.
You also need to learn how to use Dscan and Local to assess each system you are in. If you do this enough to get comfortable with it, you won't have any problem.
The truth is, I have only ever lost one ship due to non-consensual PvP, and that was in High Sec right outside of BCF in Hek and I was being stupid and inattentive with a war target on grid. |
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ISD LackOfFaith
ISD Community Communications Liaisons
594
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Posted - 2013.08.19 18:53:00 -
[8] - Quote
0.5-1.0 = High sec. Low chance of getting attacked randomly, since anyone who illegally attacks gets jumped by CONCORD and killed, in addition to losing security status. You'll only get attacked if you're carrying something that's worth more than what the killer would lose to the police (e.g. carrying a billion ISK of stuff in a frigate that can be destroyed with a couple million ISK destroyer), or if someone is really really bored.
If anyone steals from anyone, or does something illegal that does not involve shooting someone, they become "suspect" for 15 minutes, which makes them shootable by everyone in Eve.
Additionally, people with very low security status gradually get shut out of hisec, as NPCs (not CONCORD) there begin attacking them on sight.
0.1-0.5 = Low sec. CONCORD and NPC navies are absent. There are special sentry guns on stations and gates which shoot anyone who aggresses illegally. The damage ramps up over time, but at the start it's not that bad. Aggressors still become suspects for 15 minutes, and lose a bit of sec status.
Much of lowsec space is sparsely populated and moderately safe, especially if you're traveling in a pod, shuttle, or frigate. Pirates usually think twice before engaging on a station/gate because of the sentry guns, but elsewhere in the system, there's nothing stopping them -- especially if they don't care about their security status.
0.0 = Null sec + wormhole space. There are no NPC safeguards, and there are no aggresssion or theft penalties. In addition, there are some new mechanics, like warp interdiction spheres (from interdictors, heavy interdictors, or anchored "bubbles"), and ranged bombs from bombers. In player-owned 0.0 space, stations will likely not allow you to dock as their owners typically enforce restricted docking. Intruders are also usually tracked down and killed, for fun and safety. And profit. In wormhole space, there is no local chat channel.
Player nullsec is very dangerous due to the bubbles, unpredictable enemy movement (due to jump bridges), intel channels, and very organized hostiles. NPC nullsec is slightly less so, but is home to more roving pirates looking for fights.
tl;dr: You can get attacked by random players everywhere, but the lower the sec status gets, the fewer hoops they have to jump through to get you. So far as what you're ready for? You're always ready! If you want to jump into lowsec/nullsec, find a new player friendly corp/alliance, and have at it. Or go by yourself if you want the extra challenge. Just keep in mind rule #1 of Eve:
Don't fly what you can't afford to lose. ISD LackOfFaith Lieutenant Community Communication Liaisons (CCLs) Interstellar Services Department |
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Praxis Ginimic
Dark Knight Legion The Hydra Confederacy
450
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Posted - 2013.08.19 19:16:00 -
[9] - Quote
Mr Epeen wrote:Stick to 0.5 and above at first. It will allow you to remain blissfully ignorant for the most part while you get a handle on the game mechanics. But once you do start to feel comfortable with your overview, directional scanner and the aggression mechanics, don't be shy about crossing the line into 0.4. It's a great place to rat solo and is really quite empty if you stay out of systems with NPC stations. I can go hours without running into anyone. And when I do, they are likely to bolt as soon as they see me in local. Mr Epeen
Although this guy certainly kniws what he is talking about don't spend too long getting to know the UI. The problem this advice is you don't really get to know how important local, the overview and d-scan are as tools and don't really get to know how to use them properly until your life depends on it. Stick to high sec just long enough to figure out how to pilot your ship well then move into dangerous space to learn the rest.
I thought I knew how to use d-scan and my overview and how to pilot a craft until I started living in low sec. Surviving by those tools is what really taught me. |
Sabriz Adoudel
Oppan Ganknam Style
655
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Posted - 2013.08.20 07:02:00 -
[10] - Quote
I highly recommend fitting a ship you can afford to lose, checking that your clone is updated, swapping into a jump clone with implants you don't care about, and just flying into lowsec somewhere.
Try the Solitude region, it's quiet in general and usually safe to enter (the most dangerous part of lowsec is usually the gate separating it from highsec).
Don't worry if you lose fights - learn from the experience, update your clone again if needed, and get back into it.
But in general: Never fly a slow, bulky ship in lowsec unless you know exactly what you are doing. I fly cruisers and smaller in low exclusively (that could be a cheap tech 1 cruiser, or a much more expensive tech 2 cruiser, the main thing is the ability to escape that smaller ships have). Miner euthanization expert. An enemy is just a friend that you stab in the front. https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. |
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dexington
Caldari Provisions Caldari State
762
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Posted - 2013.08.20 13:38:00 -
[11] - Quote
Fal Shepard wrote:And when would i know i was ready to move on?
When you have done the noob missions. I'm a relatively respectable citizen. Multiple felon perhaps, but certainly not dangerous. |
Riel Saigo
The Nommo Insurance Fraud.
12
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Posted - 2013.08.20 15:16:00 -
[12] - Quote
I moved into lowsec after about two months of playing and it was pretty fun. I just made sure I didn't take anything in there I wasn't OK losing. I just went in with my cheap Heron fit with scanning probes, relic and data analyzers and a cloaking device. I only had about 15 mil in the wallet, and the cloaking device cost more than the rest of the ship.
I went out to some nowhere system maybe 15-20 jumps away from highsec. Based in a station out there and went to work on the neighboring systems. Mr. Epeen is right - I hardly saw anyone out there - and those I did see mostly minded their own business. I used safe spots, would launch probes and then cloak up while scanning with them. Used D-scan a lot and watched local closely. It was pretty safe. Just two days of hacking in lowsec and I had another 20 million in loot to sell on the market.
The biggest problem with the adventure was realizing I had to somehow get all that loot out of lowsec and back to highsec. Because the markets in lowsec generally suck. You have to get to highsec for the good prices - preferably Jita or Dodixie, Rens, or Amarr - one of the major trade hubs. But to do that, you have to get your loot through the most dangerous part of lowsec - the border systems.
The lowsec systems bordering highsec are the most dangerous usually. Because pirates know that players like me have to go through those places to get out of lowsec and do shopping and trade. So that's where they gate-camp and stuff. Choke points - systems everyone has to go through to travel between regions - can also be dangerous.
That's where the main danger is - and that's exactly the spot where I had my only ship destroyed the whole trip.
I got recruited up by a wormhole corp shortly after. But if I wasn't doing that, I would totally find a remote section of lowsec to operate in again. It was a lot of fun for a solo player and much more profitable (and risky) than highsec site running. |
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