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Tara Read
The Bastards Shadow Cartel
560
|
Posted - 2013.08.23 07:45:00 -
[121] - Quote
Lady Fatant wrote:I have met the best of characters, the most generous of strangers, the most friendly of corps. But. I think the game is getting too nasty, evil seems to be reigning. I love this game. But since the corp I'm in has been targeted for War by other corps for no reason but War. I have been ganked and pod killed for no reason. You even find high sec are no longer safe because nutters decide to destroy and die. Lady Fatant
I'm going to respond to this as methodical and unbiased as I can. I'm sure you've at least familiarized yourself with the basic lore of New Eden. This alone should give you a clue as to the harsh realities of Eve as a game. Through bitter struggle humanity survived. Power and Control are simply means to continue to survive.
Eve is a harsh universe. Either you adapt, accept the reality and overcome or you fade into nothingness like so many. As a Pirate I can tell you you will lose many pods, many ships, and have many unfortunate losses. This is true for many players and simply a fact you must accept.
High Sec (imo) is more dangerous than Low Sec and Null combined. High Sec has gankers (like myself), scammers, mercs, and those simply who war dec weaker alliances and corps (like yours) for cheap kills. Do not rely upon an NPC to play the game for you.
Separate local chat from the rest of your windows. Always have Direction Scanner up and running. Be aligned out. Have your ship tanked against gankers if you mine or move freight. Just being self aware is half the battle.
Visit my blog for all the latest in jeers and tears as well as news at hoistthecolors.org |
Djini
The Studmuffin's Defiance Enterprises
1
|
Posted - 2013.08.23 07:55:00 -
[122] - Quote
"Right, as the world goes, is only in question between equals in power, while the strong do what they can and the weak suffer what they must."
Thucydides |
Mag's
the united Negative Ten.
15471
|
Posted - 2013.08.23 08:22:00 -
[123] - Quote
I love how some cannot differentiate between a sandbox game and RL. To suggest someone would slap their child, if not for podding someone a few times, is utterly ridiculous. Much like suggesting people who wish to murder their respective heads of state, should play chess.
Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |
Ruskarn Andedare
Lion Investments
241
|
Posted - 2013.08.23 10:19:00 -
[124] - Quote
Mag's wrote:I love how some cannot differentiate between a sandbox game and RL. To suggest someone would slap their child, if not for podding someone a few times, is utterly ridiculous. Much like suggesting if people didn't play chess, they would murder their heads of state.
Excepting that that is exactly what he said he would do:
Xavier Perez wrote:Also some previous posters are right. In the real world I'm a college educated generally nice guy with a family. In eve, I get to have a vent for my darker side, which would probably at least vent in some ways in my real life without that safety valve, so Eve is doing its part to make the world a brighter place on its own. I have a harmless vent that doesn't hurt anyone in the real world.
I do my part to spread misery and watch New Eden burn, but in the real world I give to charity and help rebuild houses damaged by storms on my free time.
Far better to slap your Vexor than to slap my child after a sour day at work.
You didn't actually read the related posts before posting your words of wisdom did you? |
Xavier Perez
GoonWaffe Goonswarm Federation
4
|
Posted - 2013.08.23 10:26:00 -
[125] - Quote
Highsec is FAR more dangerous than nullsec. Good reasons. #1 people in highsec use the cops as a tool to kill people. #2 In nullsec you know that anyone you see in a system that is blue to you wont gank you. Highsec is packed to the gills with strangers that you don't know from Joe's dog. #3 Nullsec people have to fight for what they have and what they believe in. In highsec there is nothing to fight for. #4 Nullsec life is hard and stupid people dont last long. I have seen stupid people try moving to nullsec and run home screaming when they figure out there is no one to protect them except their own wits. The logistics to run an empire are astoundingly complex. Highsec people tend to be short sighted and have small goals. Whole diffferent mentality on the frontier. You wont see 3000 people working towards a single goal in highsec like you will in nullsec. #5 concord kills easily ten times as many innocents in a single day as Goonswarm kills in a month. (Well maybe not this month).
My point being, if all you have seen is the scrabbling, petty, dimwitted Darwin's buffet of people who populate blue systems and call that eve, you haven't even tried really playing eve yet and I feel genuinely sorry for you. I do not know what your reasons are for always sticking to secure space, but whatever they may be, you're really missing out. |
Barzai Mekhar
EON Experiments
3
|
Posted - 2013.08.23 10:36:00 -
[126] - Quote
Malcanis wrote:Barzai Mekhar wrote:Malcanis wrote:Barzai Mekhar wrote: Villains have a goal beyond "pick on the weak because tears". At least story-villains in remotely interesting stories.
Then they're not really villains, are they? They are just other people. You've got some strange ideas, as following that logic Nelson from the Simpsons is more of a villian than Darth Vader... Oh well, I get the feeling we've started moving tangential to the original topic.. This is exactly the original topic. They're both "villains", one petty, one tragic. The whole point of antagonists is that they do bad things for their own reasons. edit: on point, there is a philosophical difference that's nicely expressed here.
According to your previous statement Vader having a goal makes him "just other people" (damn. this would be the perfect opportunity to Godwin the discussion.... must... resist... )
Well, I'm willing to concede the point that the difference between a petty villain and a bully is one of personal taste... Not quite sure I ever played a game where I felt that it needed more "petty villains"... "Hey, who needs eldritch abominations, bodysnatching aliens or haywire AI's? What this game really needs is someone who will steal my lunchmoney and give me a wedgie"... Nope, can't remember...
A bit more on-topic - I don't think that highsec should be a completely save place, neither do I suggest that highsec wardecs don't have a place. If you wardec a corporation to make them take down their POS that sits in a spot you want (e.g. in an Ice system without NPC station) - more power to you, nicely done. But targeting noobs that only gain a feeling of companionship from being in a player run corp over an NPC corp? Nope, sorry, I don't see how this enriches the gameplay in any way.
As for your nice picture, that's not a "philosophical difference", that's visualization of lack of self reflection. |
Xavier Perez
GoonWaffe Goonswarm Federation
4
|
Posted - 2013.08.23 10:59:00 -
[127] - Quote
Barzai Mekhar wrote:Malcanis wrote:Barzai Mekhar wrote:Malcanis wrote:Barzai Mekhar wrote: Villains have a goal beyond "pick on the weak because tears". At least story-villains in remotely interesting stories.
Then they're not really villains, are they? They are just other people. You've got some strange ideas, as following that logic Nelson from the Simpsons is more of a villian than Darth Vader... Oh well, I get the feeling we've started moving tangential to the original topic.. This is exactly the original topic. They're both "villains", one petty, one tragic. The whole point of antagonists is that they do bad things for their own reasons. edit: on point, there is a philosophical difference that's nicely expressed here. According to your previous statement Vader having a goal makes him "just other people" (damn. this would be the perfect opportunity to Godwin the discussion.... must... resist... ) Well, I'm willing to concede the point that the difference between a petty villain and a bully is one of personal taste... Not quite sure I ever played a game where I felt that it needed more "petty villains"... "Hey, who needs eldritch abominations, bodysnatching aliens or haywire AI's? What this game really needs is someone who will steal my lunchmoney and give me a wedgie"... Nope, can't remember... A bit more on-topic - I don't think that highsec should be a completely save place, neither do I suggest that highsec wardecs don't have a place. If you wardec a corporation to make them take down their POS that sits in a spot you want (e.g. in an Ice system without NPC station) - more power to you, nicely done. But targeting noobs that only gain a feeling of companionship from being in a player run corp over an NPC corp? Nope, sorry, I don't see how this enriches the gameplay in any way. As for your nice picture, that's not a "philosophical difference", that's visualization of lack of self reflection.
Simple people see things in terms of good and evil. The hero always wore a white hat and the villain wears a black hat. In the real world, the guy in the white hat is just as likely to remove your spleen with a butter knife. My mom saw The Watchmen and was horrified, not at the gore, but at the concept that superheroes were less than perfect ideals. I think this mentality is where the good guys/bad guys way of thinking comes from. In reality, we're all bad guys to someone.
|
Caitlyn Tufy
Bene Gesserit ChapterHouse Sanctuary Pact
389
|
Posted - 2013.08.23 11:16:00 -
[128] - Quote
Xavier Perez wrote:Highsec is FAR more dangerous than nullsec. Good reasons. #1 people in highsec use the cops as a tool to kill people. #2 In nullsec you know that anyone you see in a system that is blue to you wont gank you. Highsec is packed to the gills with strangers that you don't know from Joe's dog. #3 Nullsec people have to fight for what they have and what they believe in. In highsec there is nothing to fight for. #4 Nullsec life is hard and stupid people dont last long. I have seen stupid people try moving to nullsec and run home screaming when they figure out there is no one to protect them except their own wits. The logistics to run an empire are astoundingly complex. Highsec people tend to be short sighted and have small goals. Whole diffferent mentality on the frontier. You wont see 3000 people working towards a single goal in highsec like you will in nullsec. #5 concord kills easily ten times as many innocents in a single day as Goonswarm kills in a month. (Well maybe not this month).
Sometimes I poke around the southern borders of goonspace and see some desperate people nibbling at asteroids in the 0.2 space just beyond the caldari border. I'll fly to them and stay cloaked in my bomber. They inevitably panic and try to run for safespots in their silly retrievers. I could easily kill them with a single bomb, but I don't. I just find it both sad and amusing that some of the people who proport to do so well in highsec are squatting on our lawn nibbling at rocks that I wouldn't even give a passing glance out in the triangle.
My point being, if all you have seen is the scrabbling, petty, dimwitted Darwin's buffet of people who populate blue systems and call that eve, you haven't even tried really playing eve yet and I feel genuinely sorry for you. I do not know what your reasons are for always sticking to secure space, but whatever they may be, you're really missing out. We're the heroes. We're the ones who make the news. We're the ones with big goals. Eve is OUT THERE. Not in friggin empire.
Except the whole chestbeating, the Goon is right.
As the good doc put it, "space is disease and danger wrapped in darkness and silence". But if you can traverse the disease and the danger, if you can find your way around the darkness, then the gems you discover are trully amazing. You WILL die. You WILL lose ships. And sometimes you'll feal like the whole game is against you. But in the end, it will all be worth it, trust me.
@Xavier: You have failed the Goonion by sparing the lives of bears. To attone for your crimes against the goon way of life, you must gank at least 10 ships in Jita today of you shall forever be banned from VFK. Of course, as per usual, you may also pay me 1 billion isk in collateral and we'll forget about your transgressions. |
Harry Forever
SpaceJunkys
704
|
Posted - 2013.08.23 11:32:00 -
[129] - Quote
Lady Fatant wrote:I have met the best of characters, the most generous of strangers, the most friendly of corps. But. I think the game is getting too nasty, evil seems to be reigning. I love this game. But since the corp I'm in has been targeted for War by other corps for no reason but War. I have been ganked and pod killed for no reason. You even find high sec are no longer safe because nutters decide to destroy and die. Lady Fatant
don't worry, I'm cleaning up this mess... eve is not too harsh, its just some neglected kids, searching for attention... I'm bringing education to them every day ... sometimes with words, sometimes with torpedos ... |
Chopper Rollins
Sky Prey
226
|
Posted - 2013.08.23 11:35:00 -
[130] - Quote
Lady Fatant wrote:... I love this game. But since the corp I'm in has been targeted for War by other corps for no reason but War. I have been ganked and pod killed for no reason. You even find high sec are no longer safe because nutters decide to destroy and die...
LOCATOR AGENT: ENGAGE
THE MIGHTY FALL, AS THE MIGHTY DO THEY MIGHT ALL FALL, THEY'RE NOT LIKE YOU A SINGLE POINT OF IMPACT A CERTAIN FUTURE OF WRECKAGE THE WARDECS THROBBING IN MY FIST OH GOD I SPILLED MY COFFEE THESE NUTTERS YOU FEAR, GIVE ME THEIR NAMES NEED NEW RECRUITS FOR MY ARMY OF DEATH-METAL BASS PLAYERS AND FAT LESBIAN CARNIVAL BARKERS TO LAY CABLES ACROSS YOUR MISSIONS TO CAMP YOU INTO THE TRADE HUBS TO CONTRACT YOU CANS FULL OF THE CORPSES OF YOUR WEAKEST
OH GOD I LOVE THIS GAME
Goggles. Making me look good. Making you look good. |
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Barzai Mekhar
EON Experiments
3
|
Posted - 2013.08.23 12:08:00 -
[131] - Quote
Xavier Perez wrote:Barzai Mekhar wrote:According to your previous statement Vader having a goal makes him "just other people" (damn. this would be the perfect opportunity to Godwin the discussion.... must... resist... ) Well, I'm willing to concede the point that the difference between a petty villain and a bully is one of personal taste... Not quite sure I ever played a game where I felt that it needed more "petty villains"... "Hey, who needs eldritch abominations, bodysnatching aliens or haywire AI's? What this game really needs is someone who will steal my lunchmoney and give me a wedgie"... Nope, can't remember... A bit more on-topic - I don't think that highsec should be a completely save place, neither do I suggest that highsec wardecs don't have a place. If you wardec a corporation to make them take down their POS that sits in a spot you want (e.g. in an Ice system without NPC station) - more power to you, nicely done. But targeting noobs that only gain a feeling of companionship from being in a player run corp over an NPC corp? Nope, sorry, I don't see how this enriches the gameplay in any way. As for your nice picture, that's not a "philosophical difference", that's visualization of lack of self reflection. Simple people see things in terms of good and evil. The hero always wore a white hat and the villain wears a black hat. In the real world, the guy in the white hat is just as likely to remove your spleen with a butter knife. My mom saw The Watchmen and was horrified, not at the gore, but at the concept that superheroes were less than perfect ideals. I think this mentality is where the good guys/bad guys way of thinking comes from. In reality, we're all bad guys to someone.
Not quite sure how you made the jump to "good and evil". This isn't about good and evil, but about what makes a villain an interesting or uninteresting character. To stay with watchman, you can debate endlessly where Rohrschach is positioned on a sliding grey morality scale, but few would argue the statement that his complex motivations make him a more interesting character than a simple street mugger... |
Tron 3K
Three Thousand Industries
34
|
Posted - 2013.08.23 12:15:00 -
[132] - Quote
Lady Fatant wrote:Osileon Yoshimeru wrote:I think Ive found a much better sim for your liking. Its called World of Warcraft. Have you heard of it?
There are also other games you might enjoy such as etch a sketch or solitaire. I think that might keep you busy for a moment or two. I knew I would get the 'wimp' post. Its not that. I play because its one of the best games ever. But I also think the game can be so nasty it could put people off.
Make some friends and have them help you. Quit being a ***** whiner. |
TheBlueMonkey
Brave Newbies Inc. Brave Collective
493
|
Posted - 2013.08.23 13:07:00 -
[133] - Quote
Lady Fatant wrote:I have met the best of characters, the most generous of strangers, the most friendly of corps. But. I think the game is getting too nasty, evil seems to be reigning. I love this game. But since the corp I'm in has been targeted for War by other corps for no reason but War. I have been ganked and pod killed for no reason. You even find high sec are no longer safe because nutters decide to destroy and die. Lady Fatant
I KNOW, Right! It's like when I play CoD and I just want to explore, people keep shooting me. |
TheBlueMonkey
Brave Newbies Inc. Brave Collective
493
|
Posted - 2013.08.23 13:18:00 -
[134] - Quote
Lady Fatant wrote:Jonah Gravenstein wrote:Evil only reigns supreme when good men do nothing.
Highsec is never safe, it is merely safer than other places, even if you're not involved in a war. War is the engine that drives Eve, being ganked and podded are a small part of it, and they can be started for any reason, or no reason at all.
If you find wars an unwanted part of Eve, drop back into an NPC corp, you can't be wardecced if you're in one. However you can still die while in one, because people will shoot at you for giggles, especially if you fly expensive stuff or decide to go afk while in space.
On the off chance that you have some stuff, would you kindly reallocate it my direction, all donations are gratefully received. I know you are right and its only a game. But it just seems that the wrong aspects of the real world out there, seem to be coming through more and more in the game. I know most of you will think I'm a pathetic wimp. But its almost like the worst aspect of human nature is coming through. I don't like that. There should be a balance.
So create that balance, that's the point of eve |
Xavier Perez
GoonWaffe Goonswarm Federation
4
|
Posted - 2013.08.23 13:19:00 -
[135] - Quote
I liked Rorschach because of all the f-ed up people in the cast, the psychopathic murderer was the only one, in the end, who had not lost his humanity. The rest of them had become just as detached as Dr Manhattan.
Humanity doesn't mean being good. It means being human. |
Andrea Griffin
671
|
Posted - 2013.08.23 13:31:00 -
[136] - Quote
Jonah Gravenstein wrote:If you find wars an unwanted part of Eve, drop back into an NPC corp, you can't be wardecced if you're in one. Or move to lowsec. No, I'm not kidding. A vast majority of "for giggles" highsec wardec corporations won't enter lowsec. Keep your directional handy and you can run missions, mine, rat belts, etc. in relative safety. Not as safe as high, but safer than high with a wardec. CCP Sreegs is my favorite developer. |
Malcanis
Vanishing Point. The Initiative.
11347
|
Posted - 2013.08.23 13:40:00 -
[137] - Quote
Barzai Mekhar wrote:Malcanis wrote:Barzai Mekhar wrote:Malcanis wrote:Barzai Mekhar wrote: Villains have a goal beyond "pick on the weak because tears". At least story-villains in remotely interesting stories.
Then they're not really villains, are they? They are just other people. You've got some strange ideas, as following that logic Nelson from the Simpsons is more of a villian than Darth Vader... Oh well, I get the feeling we've started moving tangential to the original topic.. This is exactly the original topic. They're both "villains", one petty, one tragic. The whole point of antagonists is that they do bad things for their own reasons. edit: on point, there is a philosophical difference that's nicely expressed here. According to your previous statement Vader having a goal makes him "just other people".
Nope. Vader's methods qualifiy him as a villain.
1 Kings 12:11
|
Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
476
|
Posted - 2013.08.23 13:56:00 -
[138] - Quote
Harry Forever wrote:Lady Fatant wrote:I have met the best of characters, the most generous of strangers, the most friendly of corps. But. I think the game is getting too nasty, evil seems to be reigning. I love this game. But since the corp I'm in has been targeted for War by other corps for no reason but War. I have been ganked and pod killed for no reason. You even find high sec are no longer safe because nutters decide to destroy and die. Lady Fatant don't worry, I'm cleaning up this mess... eve is not too harsh, its just some neglected kids, searching for attention... I'm bringing education to them every day ... sometimes with words, sometimes with torpedos Mostly words, more often tear filled ones. The Indecisive Noob - A new EVE Fan Blog for news and stuff. |
Moneta Curran
Lunar Industries Ltd
151
|
Posted - 2013.08.23 14:06:00 -
[139] - Quote
This thread desperately needs another milquetoast statement from the OP. Please, don't keep those tears to yourself...
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Jose Black
Royal Amarr Institute Amarr Empire
35
|
Posted - 2013.08.23 14:30:00 -
[140] - Quote
If you get a war declared on your corp you can:
- leave the corp and stay in a npc corp while it lasts
- completely ignore them and stay out of their way; do not talk to them at all and especially do not post about it on forums; better only log in to change skills and to check if the war still lasts
- tease them with a shuttle or cloaky ship; make them feel as if you were hunting them without giving them a chance to shoot you; if they actually catch you congratulate them because they deserve the kill; see it as some sports event
- move to a low sec area and go explore in a cheap setup / ship; if you are in insecure space you expect to get shot anyways and thus won't be surprised or sad about it; the war targets won't follow you there because they can't calculate their risk as they can with your corp; their big and fancy ships are good at blowing yours up but would at the same time make juicy targets for gangs of pirates in low sec space
Xavier Perez wrote:[..] in the 0.2 space [..] I could easily kill them with a single bomb[..] Bombs do not work in space with 0.2 security rating.
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ChironV
Deep Core Mining Inc. Caldari State
4
|
Posted - 2013.08.23 15:07:00 -
[141] - Quote
Moneta Curran wrote:Seems the only one doing the fapping here is you, oh good samaritan. To brand someone a sociopath or child molester for shooting your internet spaceship is utterly ridiculous. Could it be that what you are trying to say is that doing such a thing to you in this game is an unspeakable crime? Isn't that a tad bit narcissistic? Eve is a study in human nature indeed.
No, no fapping here... Although your avatar is kinda cute... Not a good Samaritan, I just prefer more subtle eve machinations and don't have an uber dark side I need to feed to feel better about myself.
I didn't try to brand him a child molester, in fact you are the first person to accuse him of that. He admitted to his potential to child abuse all on his own. Read the post thread, don't jump to unfounded accusations. Remember Reading is Fundamental
Unspeakable crime... Where the heck did you get that from the posts. Ohh wait that's right (facepalm) you didn't read the thread. In summary, I would prefer he was pew pewing here in Eve so he can feed his dark side and be a good (if false) human on the outside. Getting podded in this game is normal. Cost of doing business in the sandbox.
Oh, OP you still out there
There are good peeps around. They keep a low profile otherwise they get targeted by our resident sociopaths.
This Gal set up The Angel Project. I recommend you give it a read. http://www.sindelsuniverse.com/?page_id=455 Sort of a Pay it Forward concept.
These corps have some good peeps in them too. Brave Newbies RvB Eve University Tuskers FFA
Look hard, find some good peeps and then you can have some fun. Make sure you have Teamspeak or Vent.
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Jenn aSide
STK Scientific Initiative Mercenaries
2602
|
Posted - 2013.08.23 15:25:00 -
[142] - Quote
Some people just are mentally suited to withstand the realities of EVE Online, yet for some reason they continue to chose to play. EVE being a game means it's a 100% consensual activity unless you somehow find yourself in a Chineses prison. No one is putting a gun to anyone's head and saying "put up with people who do things you don't like, NOW!" |
Ankh
Angel Constellation
31
|
Posted - 2013.08.23 15:57:00 -
[143] - Quote
Yes, carebears have become an endangered species. Too much hi-sec ganking going on now, the in-game economics for a casual player just don't add up anymore.
The odds are no longer in my favour.
So yesterday I just decided to quit and put 230 mill SP's in the biomass queue this morning.
10 years of continuous pilots license on my main, without a break. It's been a blast, enjoyed every minute of it, EVE has been a great escape from RL. But the succession of insta-pop ganks I've suddenly exerienced in hi-sec recently have shown me it's time to call it a day. Can't even fly home safely now from a level 4 mission. Sucks.
Credit where it's due to you guys who have made hi-sec ganking work for you, I understand how it pays having lost some very expensive stuff recently... but it's squeezed me out.
I've already sold all my remaining stuff, so no you can't have it. A lot of guys in the trade hubs will have done nicely out of my selling everything off (man some of your buy orders are mean), and I've given all my iskies to players I know who will make good use of it.
Heading back to RL and stuff that matters in life.
Ankh. Veteran of the Coalition of Free Stars Alliance-áand The Big Blue.
CALDARI MEN ARE BORING! -á-á-áMatari girls always give the best pew-pew. |
Krixtal Icefluxor
INLAND EMPIRE Galactic
38986
|
Posted - 2013.08.23 16:04:00 -
[144] - Quote
Ankh wrote:
10 years of continuous pilots license on my main, without a break. It's been a blast, enjoyed every minute of it, EVE has been a great escape from RL. But the succession of insta-pop ganks I've suddenly exerienced in hi-sec recently have shown me it's time to call it a day. Can't even fly home safely now from a level 4 mission. Sucks.
Heading back to RL and stuff that matters in life.
Ankh.
You have lost all of 3 ships the past year.......and the one you just lost was an Uber-bling Fit Golem that was of course targeted in Caldari Space.
Nope. It's not your fault at all.
(The other 2 were a Shuttle and your pod in Amamake, and you were surprised ?)
Got the give-ups did you ?
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Bruce Kemp
Clandestine Vector THE SPACE P0LICE
56
|
Posted - 2013.08.23 16:05:00 -
[145] - Quote
EVE is a player Vs player game, its nearly impossible to avoid. |
Pap Uhotih
Royal Amarr Institute Amarr Empire
16
|
Posted - 2013.08.23 16:34:00 -
[146] - Quote
Lady Fatant wrote:I have met the best of characters, the most generous of strangers, the most friendly of corps. But. I think the game is getting too nasty, evil seems to be reigning. I love this game. But since the corp I'm in has been targeted for War by other corps for no reason but War. I have been ganked and pod killed for no reason. You even find high sec are no longer safe because nutters decide to destroy and die. Lady Fatant
I think you are simply discovering some of the areas where the game is weak. At the core of Eve is the idea of three tiers of security which is a fundamental of the design that CCP has failed to maintain. Low and null donGÇÖt really need any ongoing attention but the players have had time to explore and learn to exploit the mechanics that have been put in place in high sec. That should really trigger a re-evaluation of the implementation against the design, is the tedious and formulaic game play of Eve intentional or an inevitable by-product of not keeping up with the players. That is not to say that ganking shouldnGÇÖt happen but it shouldnGÇÖt be so boring.
The war system is completely ridiculous. It could easily be described as game breaking as it undoes a lower level rule; whilst it may only allow a single corporation to target you that is sufficient to have the effect of placing the player in null sec. One psychopath hell bent on killing you camped on your doorstep is not mitigated by a street full of neighbours who are not. The duration, frequency and price of them is also quite odd, especially when null and low already provide for combat and things to actually fight about. There should the ability to fight in high sec but there should be some sense to it. Counting victory in isk is another oddity; you can win every battle, destroy all the enemy assets and lose. Unfortunately the vocal part of the community would have a complete hissy fit if CCP even broke wind in the direction of this much disliked system so it seems as if everyoneGÇÖs stuck with it and the endless joy it brings.
Eve shouldnGÇÖt be nice; it wouldnGÇÖt be interesting trying to achieve your goals if it was completely straight forward. However that shouldnGÇÖt mean that the game (in high sec) need be hinged on the exploitation of oversights or a desperate desire to cling to bad ideas. The game should feel as though it is moving forward and is being developed but it seems to have stagnated with effort only put into tweaking the interface or ship variables rather than addressing any larger issue.
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Grimpak
Midnight Elites United Federation of Commerce
1070
|
Posted - 2013.08.23 16:41:00 -
[147] - Quote
Djini wrote:"Right, as the world goes, is only in question between equals in power, while the strong do what they can and the weak suffer what they must."
Thucydides Might makes Right. [img]http://eve-files.com/sig/grimpak[/img]
[quote]The more I know about humans, the more I love animals.[/quote] ain't that right |
Krixtal Icefluxor
INLAND EMPIRE Galactic
38997
|
Posted - 2013.08.23 16:50:00 -
[148] - Quote
Pap Uhotih wrote: I think you are simply discovering some of the areas where the game is weak. At the core of Eve is the idea of three tiers of security which is a fundamental of the design that CCP has failed to maintain. Low and null donGÇÖt really need any ongoing attention but the players have had time to explore and learn to exploit the mechanics that have been put in place in high sec. That should really trigger a re-evaluation of the implementation against the design, is the tedious and formulaic game play of Eve intentional or an inevitable by-product of not keeping up with the players. That is not to say that ganking shouldnGÇÖt happen but it shouldnGÇÖt be so boring.
Everything is in place in High Sec for exactly how EVE was designed and it's biggest marketing point:
EVE is all about its Community and Community Generated Content. Period and final.
If one finds it lacking or boring, that is simply the fault of the player(s).
And you wanna see formulaic gameplay, you know where the other MMO's are, and in which direction. |
Krixtal Icefluxor
INLAND EMPIRE Galactic
38997
|
Posted - 2013.08.23 16:52:00 -
[149] - Quote
Grimpak wrote:Djini wrote:"Right, as the world goes, is only in question between equals in power, while the strong do what they can and the weak suffer what they must."
Thucydides Might makes Right.
Sorta. Right (The Moral High Ground) is just tremendously expensive Real Estate. |
Xavier Perez
GoonWaffe Goonswarm Federation
5
|
Posted - 2013.08.23 16:52:00 -
[150] - Quote
Jose Black wrote:If you get a war declared on your corp you can:
- leave the corp and stay in a npc corp while it lasts
- completely ignore them and stay out of their way; do not talk to them at all and especially do not post about it on forums; better only log in to change skills and to check if the war still lasts
- tease them with a shuttle or cloaky ship; make them feel as if you were hunting them without giving them a chance to shoot you; if they actually catch you congratulate them because they deserve the kill; see it as some sports event
- move to a low sec area and go explore in a cheap setup / ship; if you are in insecure space you expect to get shot anyways and thus won't be surprised or sad about it; the war targets won't follow you there because they can't calculate their risk as they can with your corp; their big and fancy ships are good at blowing yours up but would at the same time make juicy targets for gangs of pirates in low sec space
Xavier Perez wrote:[..] in the 0.2 space [..] I could easily kill them with a single bomb[..] Bombs do not work in space with 0.2 security rating.
good catch. sorry i meant -.2
Also for the OP - http://i665.photobucket.com/albums/vv13/poopbunz/BAWWW1.jpg?t=1281422836 |
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