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cyndrogen
The Greatest Corp in the Universe
181
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Posted - 2013.08.22 06:07:00 -
[1] - Quote
You finally figured it out! We want SPACE SHIP battles not ground troops!!!
well played CCP!
Now if you can make a game where squadrons of X-wing.... I mean rifters attack a heavily fortified titan well you can just take my plex.
Recreate the moment of star wars where x wings attack the death star but in the eve universe and you will be the hottest selling game on the planet!
Imagine having to take out defenses on a titan before you can fly inside the core and blow it up!!!! EPIC! |
Debora Tsung
The Investment Bankers Guild
299
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Posted - 2013.08.22 08:27:00 -
[2] - Quote
cyndrogen wrote:You finally figured it out! We want SPACE SHIP battles not ground troops!!!
well played CCP!
Now if you can make a game where squadrons of X-wing.... I mean rifters attack a heavily fortified titan well you can just take my plex.
Recreate the moment of star wars where x wings attack the death star but in the eve universe and you will be the hottest selling game on the planet!
Imagine having to take out defenses on a titan before you can fly inside the core and blow it up!!!! EPIC!
Speak for Yourself, I would've played Dust if it were available on PC... :/
True I would've wanted it to be more like Planetside (a.k.a. 2000 players on one map caving each others heads in). But that's just my crazy opinion. There's nothing a million chinese guys can't do cheaper.
Also This --> https://forums.eveonline.com/default.aspx?g=posts&t=216699 Please stop making "afk cloak" threads, thanks in advance. |
Infinity Ziona
Cloakers
308
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Posted - 2013.08.22 08:48:00 -
[3] - Quote
I think CCP really screwed up with Dust. Had they integrated it properly on PC with EvE as its base and a real connection with EvE in terms of capturing / buffing EvE they would have had a very decent space / ground mmo. If dust was a little bad the success of EvE would have somewhat propped it up in the sense the reviews might have said "the ground combat component needs a little work but given the quality of EvE and CCPs constant improvements its bound to get a lot better" rather than "dust is meh".
As it is they really alienated both dust and EvE players by cross platforming the two games.
How cool would it be to dock in a system and shoot goons in the face with a personal blaster rifle. |
Inokuma Yawara
University of Caille Gallente Federation
134
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Posted - 2013.08.22 09:48:00 -
[4] - Quote
Debora Tsung wrote:... I would've played Dust if it were available on PC... :/ True I would've wanted it to be more like Planetside (a.k.a. 2000 players on one map caving each others heads in). But that's just my crazy opinion.
The way I understood it, I expected Dust to be like that. A crap-ton of players in a massive ground campaign to capture planetary resources in the name of the EVE corporations that hired them to fight on their behalf, while from space, those corporations supported ground operations with orbital bombardments. Which, of course, the competing corporation would need to defend against. The result? Huge space battles, in orbit above the planet, while on the ground, the battle would rage.
Instead, we ended up with..... I don't know what we ended up with. What happened? Watch this space.-á New exciting signature in development. |
Chamile Eonic
The Church of MDAMC
40
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Posted - 2013.08.22 09:55:00 -
[5] - Quote
Inokuma Yawara wrote:
Instead, we ended up with..... I don't know what we ended up with. What happened?
I think everyone both inside and outside CCP are asking themselves that question. There must have been a plan of some description during development. Something went BADLY wrong and they had to scrap the whole thing. Now they are trying to come up with some link that can't break one game or the other.
My guess is they came up with a cool sounding high level concept with the rough plan for linking the games. When they came to build the links they realised they would open one of the games up to a massive exploit that would break the game. Eve players dump trillions or isk into dust and break the economy. Dust players do something that breaks eve.
Now they don't know what to do.
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Stitcher
Re-Awakened Technologies Inc
2171
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Posted - 2013.08.22 10:53:00 -
[6] - Quote
Dust was only launched three months ago, guys. PLEASE try to remember that.
An in-character blog and a video: http://verinsjournal.blogspot.com http://www.youtube.com/watch?v=tu1mbsgo738
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Shederov Blood
Wrecketeers
392
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Posted - 2013.08.22 10:58:00 -
[7] - Quote
cyndrogen wrote:You finally figured it out! We want SPACE SHIP battles not ground troops!!!
well played CCP!
Now if you can make a game where squadrons of X-wing.... I mean rifters attack a heavily fortified titan well you can just take my plex.
Recreate the moment of star wars where x wings attack the death star but in the eve universe and you will be the hottest selling game on the planet!
Imagine having to take out defenses on a titan before you can fly inside the core and blow it up!!!! EPIC! Imagine a handful of dust bunnies boarding the titan and rescuing the damsel before you blow it up! |
Sergeant Acht Scultz
School of Applied Knowledge Caldari State
1150
|
Posted - 2013.08.22 12:24:00 -
[8] - Quote
Debora Tsung wrote:True I would've wanted it to be more like Planetside (a.k.a. 2000 players on one map caving each others heads in). But that's just my crazy opinion.
I'd play Dust514 too instead of Planetside2 if the first was on PC.
Because many times I can't play more than 1/2H or 1 but in Eve everything is time consuming and eve PI can take me already 1H for a boring unfunny activity, Planetside2 I can have a blast in 15min or 1/2H *removed inappropriate ASCII art signature* - CCP Eterne |
ElQuirko
Jester Syndicate S0UTHERN C0MF0RT
1833
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Posted - 2013.08.22 17:44:00 -
[9] - Quote
Stitcher wrote:Dust was only launched three months ago, guys. PLEASE try to remember that.
Mass Effect 3 was ONLY launched a couple of days before **** hit the fan about the mediocre ending. Games should be polished on release. Save the Domi model! Spacewhales should be preserved. |
Stitcher
Re-Awakened Technologies Inc
2187
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Posted - 2013.08.23 01:05:00 -
[10] - Quote
Tell that to EVE Online. An in-character blog and a video: http://verinsjournal.blogspot.com http://www.youtube.com/watch?v=tu1mbsgo738
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Xytheus Skor
Venture Corporation
16
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Posted - 2013.08.23 01:57:00 -
[11] - Quote
Stitcher wrote:Dust was only launched three months ago, guys. PLEASE try to remember that.
Three months ago, even so, it still wasn't executed properly at all. It shouldn't have even been called Dust 514, it shouldv'e been EvE Expansion #whatever. It shouldv'e brought WIS and massive ground battles. |
Mike Azariah
DemSal Corporation DemSal Unlimited
595
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Posted - 2013.08.23 02:09:00 -
[12] - Quote
ElQuirko wrote:
Mass Effect 3 was ONLY launched a couple of days before **** hit the fan about the mediocre ending. Games should be polished on release.
Why, does Poland need better localization?
Eve set the standard for NOT being perfect on release but slowly, gradually fixing things, on step at a time.
m Mike Azariah-á CSM8 |
DRGaius Baltar
Science and Trade Institute Caldari State
35
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Posted - 2013.08.23 02:10:00 -
[13] - Quote
Another Bust 2.0 turd
INB4 hostle takeover by EA |
Debora Tsung
The Investment Bankers Guild
310
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Posted - 2013.08.23 07:08:00 -
[14] - Quote
Stitcher wrote:Dust was only launched three months ago, guys. PLEASE try to remember that.
And that's the sole reason why I won't hate the **** out of it. ;)
If the history of EVE-O is any indicator on the future development of Dust it'll be cool at some point.
If Dust will be ported to the PC (Maybe with Rift support?) I'll even play it. But not as long as it's a Praystation3 exclusive.
And I'll even really like dust if (slim as the chance may be) at some point the maps become large enough to support hundrets of players in one big battle.
I really would like that. There's nothing a million chinese guys can't do cheaper.
Also This --> https://forums.eveonline.com/default.aspx?g=posts&t=216699 Please stop making "afk cloak" threads, thanks in advance. |
Chopper Rollins
Sky Prey
226
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Posted - 2013.08.23 11:41:00 -
[15] - Quote
cyndrogen wrote:...
Recreate the moment of star wars where x wings attack the death star but in the eve universe and you will be the hottest selling game on the planet!
Imagine having to take out defenses on a titan before you can fly inside the core and blow it up!!!! EPIC!
Yeah George Lucas stole that from Dambusters. Imagine having an idea! No really, imagine it!
Goggles. Making me look good. Making you look good. |
cyndrogen
The Greatest Corp in the Universe
181
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Posted - 2013.08.26 08:14:00 -
[16] - Quote
Dust could be improved to board ships and infiltrate star bases..... why be limited to ground assault when you could be ripping through a sleeper base? |
James Amril-Kesh
4S Corporation RAZOR Alliance
5735
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Posted - 2013.08.26 08:18:00 -
[17] - Quote
ITT: People who think Valkyrie will be able to integrate with EVE. My Youtube Channel Latest video: August 25, 2013 |
Alexa de'Crux
Republic Military School Minmatar Republic
13
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Posted - 2013.08.26 08:38:00 -
[18] - Quote
Chamile Eonic wrote: My guess is they came up with a cool sounding high level concept with the rough plan for linking the games.
Cool-sounding high-level concepts do not appear only three months after launch.
Look at it this way: CCP could go hog-wild and make a Planetside clone, spending millions of dollars on a project they've never really attempted before, in a genre that they're mostly unfamiliar with...
Or they could produce DUST 514, a (relatively) unambitious, functional game that gives them a chance to learn the ropes and figure out what they're capable of providing. Don't go designing a warp drive when you've only ever built a bicycle, folks.
In short: I don't agree that CCP has 'messed up' with DUST. They're just trying not to overstep their capabilities. |
cyndrogen
The Greatest Corp in the Universe
181
|
Posted - 2013.08.26 09:01:00 -
[19] - Quote
Alexa de'Crux wrote:Chamile Eonic wrote: My guess is they came up with a cool sounding high level concept with the rough plan for linking the games.
Cool-sounding high-level concepts do not appear only three months after launch. Look at it this way: CCP could go hog-wild and make a Planetside clone, spending millions of dollars on a project they've never really attempted before, in a genre that they're mostly unfamiliar with... Or they could produce DUST 514, a (relatively) unambitious, functional game that gives them a chance to learn the ropes and figure out what they're capable of providing. Don't go designing a warp drive when you've only ever built a bicycle, folks. In short: I don't agree that CCP has 'messed up' with DUST. They're just trying not to overstep their capabilities.
Dust is a wrong direction for CCP, and not because they need more time to refine and work out the kinks. Dust is diametrically opposed to the core of eve online, which is space ships. Star citizen has the right idea, we want space ships that we can play inside, twist every knob in the cabin, turn on lights, program the nav computer, hell even repair and install upgrades to our grav systems. We should be able to board the turrets and manually operate them in battle. Imagine how immersive it would feel if you were on board a battleship with a crew that had different roles to keep you flying and fighting. Gives us a true space ship sandbox, where we can interact not just with the ouside hull but the innards of the ships, make custom modifications etc etc. |
Lipbite
Express Hauler
760
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Posted - 2013.08.26 09:14:00 -
[20] - Quote
If you think people like spaceship simulators - check Star Conflict: game is a very good space dogfight simulator yet there is barely 1.5k players online 1 year since soft launch (game developed by the same company as War Thunder) |
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C DeLeon
Pangalactic Punks n' Playboys HUN Reloaded
243
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Posted - 2013.08.26 09:21:00 -
[21] - Quote
I think Dust went wrong with the ps3. That old thing is just too damn limited to do anything creative on it with mass scale. I hope when they will port the game to ps4 (and pc!!!) they will forget about developing the ps3 client. And I say this as someone who bought a ps3 just for this.
I also hope valkyrie won't be oculus rift only. I don't want to buy some new stuff for few hundred bucks every time CCP releases a new game. |
oldbutfeelingyoung
Perkone Caldari State
1011
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Posted - 2013.08.26 16:06:00 -
[22] - Quote
Dust went wrong bc of promisses R.S.I2014
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Xytheus Skor
Venture Corporation
17
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Posted - 2013.08.26 16:57:00 -
[23] - Quote
cyndrogen wrote:Alexa de'Crux wrote:Chamile Eonic wrote: My guess is they came up with a cool sounding high level concept with the rough plan for linking the games.
Cool-sounding high-level concepts do not appear only three months after launch. Look at it this way: CCP could go hog-wild and make a Planetside clone, spending millions of dollars on a project they've never really attempted before, in a genre that they're mostly unfamiliar with... Or they could produce DUST 514, a (relatively) unambitious, functional game that gives them a chance to learn the ropes and figure out what they're capable of providing. Don't go designing a warp drive when you've only ever built a bicycle, folks. In short: I don't agree that CCP has 'messed up' with DUST. They're just trying not to overstep their capabilities. Dust is a wrong direction for CCP, and not because they need more time to refine and work out the kinks. Dust is diametrically opposed to the core of eve online, which is space ships. Star citizen has the right idea, we want space ships that we can play inside, twist every knob in the cabin, turn on lights, program the nav computer, hell even repair and install upgrades to our grav systems. We should be able to board the turrets and manually operate them in battle. Imagine how immersive it would feel if you were on board a battleship with a crew that had different roles to keep you flying and fighting. Gives us a true space ship sandbox, where we can interact not just with the ouside hull but the innards of the ships, make custom modifications etc etc.
If eve was just a spaceship game, we wouldn't have a market and we'd be able to be in our cockpits. Yes, being able to manually control turrets would be awesome, but I want to be able to raid a players CQ, steal all of their items, then trade them for PLEX over the black market. I want to be able to land on a planet and capture a city, outpost, etc. |
oldbutfeelingyoung
Perkone Caldari State
1013
|
Posted - 2013.08.26 17:00:00 -
[24] - Quote
Xytheus Skor wrote:cyndrogen wrote:Alexa de'Crux wrote:Chamile Eonic wrote: My guess is they came up with a cool sounding high level concept with the rough plan for linking the games.
Cool-sounding high-level concepts do not appear only three months after launch. Look at it this way: CCP could go hog-wild and make a Planetside clone, spending millions of dollars on a project they've never really attempted before, in a genre that they're mostly unfamiliar with... Or they could produce DUST 514, a (relatively) unambitious, functional game that gives them a chance to learn the ropes and figure out what they're capable of providing. Don't go designing a warp drive when you've only ever built a bicycle, folks. In short: I don't agree that CCP has 'messed up' with DUST. They're just trying not to overstep their capabilities. Dust is a wrong direction for CCP, and not because they need more time to refine and work out the kinks. Dust is diametrically opposed to the core of eve online, which is space ships. Star citizen has the right idea, we want space ships that we can play inside, twist every knob in the cabin, turn on lights, program the nav computer, hell even repair and install upgrades to our grav systems. We should be able to board the turrets and manually operate them in battle. Imagine how immersive it would feel if you were on board a battleship with a crew that had different roles to keep you flying and fighting. Gives us a true space ship sandbox, where we can interact not just with the ouside hull but the innards of the ships, make custom modifications etc etc. If eve was just a spaceship game, we wouldn't have a market and we'd be able to be in our cockpits. Yes, being able to manually control turrets would be awesome, but I want to be able to raid a players CQ, steal all of their items, then trade them for PLEX over the black market. I want to be able to land on a planet and capture a city, outpost, etc. be very patient ,first we have Valkerie R.S.I2014
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Inokuma Yawara
University of Caille Gallente Federation
162
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Posted - 2013.08.26 20:10:00 -
[25] - Quote
Stitcher wrote:Dust was only launched three months ago, guys. PLEASE try to remember that.
Perhaps it was only launched a few months ago, but most games that get released feels like a finished product. Sure, there are always bugs, but they don't feel like half finished work. So far, everyone who's played Dust seems to be saying the same thing. The game feels / is unfinished.
You want us to give Dust a chance to prove itself, but CCP did a disservice to Dust by releasing something that had an unfinished quality to it.
If anything, the pressure is really on CCP to release updates / expansions that really ramp up the quality and finish of that game, but first impressions are everything, even in life. Dust has a major hurdle to overcome.
We can only hope that they will be more careful to release a finished product in the case of Valkyrie - even if that means pushing back the very confident release date by half a year if it needs to be. Watch this space.-á New exciting signature in development. |
oldbutfeelingyoung
Perkone Caldari State
1017
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Posted - 2013.08.26 21:52:00 -
[26] - Quote
Inokuma Yawara wrote:Stitcher wrote:Dust was only launched three months ago, guys. PLEASE try to remember that.
Perhaps it was only launched a few months ago, but most games that get released feels like a finished product. Sure, there are always bugs, but they don't feel like half finished work. So far, everyone who's played Dust seems to be saying the same thing. The game feels / is unfinished. You want us to give Dust a chance to prove itself, but CCP did a disservice to Dust by releasing something that had an unfinished quality to it. If anything, the pressure is really on CCP to release updates / expansions that really ramp up the quality and finish of that game, but first impressions are everything, even in life. Dust has a major hurdle to overcome. We can only hope that they will be more careful to release a finished product in the case of Valkyrie - even if that means pushing back the very confident release date by half a year if it needs to be.
So they make an nice arcade shooter . If they make this game with the same game engine resources as EvE has and they make it more then only the Occulus space arcade game ,then what? What if they make it with the same engine(i don,t know if they do) and make it more immersive then EvE is (even if it is not an mmo) R.S.I2014
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Hehaw Jimbojohnson
Frontier Explorer's League
70
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Posted - 2013.08.26 22:09:00 -
[27] - Quote
Stitcher wrote:Tell that to EVE Online.
Apples and oranges.
EVE was a unique MMO that had no real competition for years that allowed it to build onto its shaky roots while collecting subs from a niche market.
DUST is nothing more than a lobby shooter with crappy core mechanics that relies on microtransactions to make any money, with really sad player numbers.
If it wasn't siphoning profits off of EVE to stay alive, they probably would have shut down the servers already. |
Schyler Autumn
The Cult of Mithras
0
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Posted - 2013.08.26 22:52:00 -
[28] - Quote
Returning to the subject of valkyrie, does anyone else think it's total bullshit, the claim that it was put together by a small group of developers in their sparetime. It's not like we've had a lot of development in eve. Ship balancing is not development, ship stats can't possibly be anything more than numbers in a database. Eve is suffering as a result of these side projects that we're paying for. |
Inokuma Yawara
University of Caille Gallente Federation
165
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Posted - 2013.08.26 23:02:00 -
[29] - Quote
Schyler Autumn wrote:Returning to the subject of valkyrie, does anyone else think it's total bullshit, the claim that it was put together by a small group of developers in their sparetime. It's not like we've had a lot of development in eve. Ship balancing is not development, ship stats can't possibly be anything more than numbers in a database. Eve is suffering as a result of these side projects that we're paying for.
I think these guys proposed something to CCP. CCP was not convinced and said, "show me something." They did something on their spare time, and showed it to a Fan Fest (or two). The response was so positive, that CCP had to concede the potential of something great, and said, "O.K., you talked me into it. Go with it."
That's how it happened in the manga in my mind. Watch this space.-á New exciting signature in development. |
Lateris
30
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Posted - 2013.08.27 00:06:00 -
[30] - Quote
Unity is not hard to work with. So it is not mire. You yourself could make a game just from the support of the Unity community forums or tutorials. I haven't been in Eve for some time and I just can't believe the amount of development that has occurred since 2011.
To me Dust 514 has a foundation to build upon- does it need work, absolutely. Valkyrie is another possibility of integration with Eve. I am all for it and Dust 514. It is a grand database experiment for integration. .:=[ObscuriLateris.com--áMining Corp]=:. .:=[ObscuriSoft.com- Soft Development]=:. |
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