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Nikk Narrel
Infinite Improbability Inc Ex Cinere Scriptor
2588
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Posted - 2013.08.22 23:01:00 -
[1] - Quote
The Marauder, in a manner similar to the interdiction field used by the heavy interdictor, has a 50km bubble inside which only it can lock on targets.
Hostiles or friendly ships outside that range can still lock on it and other ships with no difficulties, this effect only jams other ships inside that range from being able to target.
The Marauder cannot be remote repped while using this effect. Upgrading Local to Eliminate All AFK Influence So Local Chat vanished, now what? |
Phaade
Debitum Naturae WHY so Seri0Us
78
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Posted - 2013.08.22 23:05:00 -
[2] - Quote
Yeah, let's take the most broken form of Ewar and make it AOE. |
Nikk Narrel
Infinite Improbability Inc Ex Cinere Scriptor
2588
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Posted - 2013.08.22 23:10:00 -
[3] - Quote
Phaade wrote:Yeah, let's take the most broken form of Ewar and make it AOE. Oh, it has screaming loopholes.
Bombs are not affected, neither are smart bombs, or drones. Any persistent effect not requiring a target lock would not be affected.
Many ships genuinely capable of firing hard enough to hurt the Marauder, can already do so from beyond 50km. Upgrading Local to Eliminate All AFK Influence So Local Chat vanished, now what? |
Morrigan LeSante
The Lost and Forgotten Troopers
350
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Posted - 2013.08.22 23:55:00 -
[4] - Quote
Until it fits a MJD and completely screws ALL ships (specifically logi) in the area.....instantly. |
Zan Shiro
Alternative Enterprises
218
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Posted - 2013.08.23 00:56:00 -
[5] - Quote
why would you not jsut run scorpions ecm burst spec to do this right now?
It be cheaper running several scorpions to the cost of jsut 1 maraduer.
They would in fact cover a wider area for an added benefit..
And negate several of your loopholes. Spread out enough and bombers need several passes to kill them all. If support fleet is there and good enough....the bombers won't get these several passes.
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Debora Tsung
The Investment Bankers Guild
310
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Posted - 2013.08.23 07:26:00 -
[6] - Quote
Nikk Narrel wrote:The Marauder, in a manner similar to the interdiction field used by the heavy interdictor, has a 50km bubble inside which only it can lock on targets.
Hostiles or friendly ships outside that range can still lock on it and other ships with no difficulties, this effect only jams other ships inside that range from being able to target.
The Marauder cannot be remote repped while using this effect.
If you really wanted that You could sugegsted a bonus to the range and strength of Ewar Burst modules.
Who ever saw Ewar Burst modules actually be in use AND usefull at the same time? There's nothing a million chinese guys can't do cheaper.
Also This --> https://forums.eveonline.com/default.aspx?g=posts&t=216699 Please stop making "afk cloak" threads, thanks in advance. |
Cade Windstalker
Donohue Enterprises Ad-Astra
33
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Posted - 2013.08.23 07:32:00 -
[7] - Quote
I think this may win for the most random (and I have to admit, creative) suggestion I have ever seen that ignores the most balance issues with its implementation. I mean, the idea of an Anime-style enforced 1v1 sort of thing might be hilarious but there are so many glaring issues with this in terms of balance that I don't even know where to start. |
Altrue
Exploration Frontier inc
549
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Posted - 2013.08.23 11:16:00 -
[8] - Quote
And what about a X-L smartbomb that does 2 000 000 damages on a15km radius, could even be remote, let's say, if locked on a cynosural field.
Or, we can just forget about AoE E-war effects because they are both bad a too overpowered to be properly balanced. G££ <= Me |
Debora Tsung
The Investment Bankers Guild
312
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Posted - 2013.08.23 12:07:00 -
[9] - Quote
Altrue wrote:And what about a X-L smartbomb that does 2 000 000 damages on a15km radius, could even be remote, let's say, if locked on a cynosural field. Totally balance because the cycle time would be once minute. xD
Altrue wrote:Or, we can just forget about AoE E-war effects because they are both bad a too overpowered to be properly balanced.
but... AoE Ewar Modules already exist... :/
Lock breaker bombs, ECM Burst Modules etc. etc.
Not the most powerfull stuff and mostly useless as hell, but still, it's there. There's nothing a million chinese guys can't do cheaper.
Also This --> https://forums.eveonline.com/default.aspx?g=posts&t=216699 Please stop making "afk cloak" threads, thanks in advance. |
Nikk Narrel
Infinite Improbability Inc Ex Cinere Scriptor
2590
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Posted - 2013.08.23 14:55:00 -
[10] - Quote
Cade Windstalker wrote:I think this may win for the most random (and I have to admit, creative) suggestion I have ever seen that ignores the most balance issues with its implementation. I mean, the idea of an Anime-style enforced 1v1 sort of thing might be hilarious but there are so many glaring issues with this in terms of balance that I don't even know where to start. Balance is relative.
Let me say that a second time, because this is a fundamental truth that is being missed by posts like this one.
Balance is relative.
This effect is being limited to about the most difficult sub cap you can get into and fly. In terms of cost and skill requirements, the Marauder should have a specialized role exclusive to it, and totally unbalanced to exist anywhere else.
The Marauder fails horribly in this context right now, because comparatively cheap and low skilled faction battleships offer many of the same role capabilities the Marauder seems currently intended to perform.
This does not even come close to becoming an I-WIN button, since the ships most likely to be incapacitated by it are often the ones previously least likely to affect it in the first place. Frigates? The tank of a Marauder, just like many faction battleships, makes this a joke. All they can do is jam or point, and the Marauder being harder to affect than a Pirate BS is logical. Cruisers? Not as bad as frigates, but still not a meaningful 1v1 opponent for a high end BS. Other BS and BC? There are many able to fire at range, and easily outpace a Marauder to keep that range in place. Such an obvious counter keeps this from being over powered.
The Marauder is supposed to do something really well, something the faction boats cannot duplicate as effectively. The T2 specialization is a sad joke otherwise. Upgrading Local to Eliminate All AFK Influence So Local Chat vanished, now what? |
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Harvey James
Deep Core Mining Inc. Caldari State
458
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Posted - 2013.08.23 15:06:00 -
[11] - Quote
we already have ECM bursts ... they don't get used much for a reason...
Now a actual interdiction bubble a la HIC style but on a battleship hull might be worth looking at Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ... module tiercide FTW role based instead of tiers please. |
Rayzilla Zaraki
Tandokuno
175
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Posted - 2013.08.23 21:59:00 -
[12] - Quote
I am concerned over this aberrant and excessive Marauder fixation you have been exhibiting of late.
Medication may be in order. Or, maybe less medication in this case. Gate campers are just Carebears with anger issues. |
Doddy
Dark-Rising
877
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Posted - 2013.08.23 22:19:00 -
[13] - Quote
Debora Tsung wrote:Altrue wrote:And what about a X-L smartbomb that does 2 000 000 damages on a15km radius, could even be remote, let's say, if locked on a cynosural field. Totally balance because the cycle time would be once minute. xD Altrue wrote:Or, we can just forget about AoE E-war effects because they are both bad a too overpowered to be properly balanced. but... AoE Ewar Modules already exist... :/ Lock breaker bombs, ECM Burst Modules etc. etc. Not the most powerfull stuff and mostly useless as hell, but still, it's there.
Both deliberately pre-nerfed because in un-nerfed form they are op.
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Nikk Narrel
Infinite Improbability Inc Ex Cinere Scriptor
2594
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Posted - 2013.08.24 00:42:00 -
[14] - Quote
Rayzilla Zaraki wrote:I am concerned over this aberrant and excessive Marauder fixation you have been exhibiting of late.
Medication may be in order. Or, maybe less medication in this case. I get that many players used this ultimate battleship. For PvE missions or incursions. The consideration that an ultimate battleship, should be out of place in PvP, just seems wrong.
So, I am throwing out ideas that might make it as popular as it's faction cousins, at least. Upgrading Local to Eliminate All AFK Influence So Local Chat vanished, now what? |
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