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Thread Statistics | Show CCP posts - 0 post(s) |
LUKEC
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Posted - 2006.01.07 20:36:00 -
[121]
wtb precision railgun ammo
I only wish 50-70 dmg to frigs at all ranges ... and no cap use.
And lol at BE post.
HatePeace LoveWar[ATUK] > they ebayed the bs for grain
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Randay
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Posted - 2006.01.07 21:46:00 -
[122]
[ 2005.12.13 06:29:24 ] (combat) <color=0xffbbbb00>Your Juggernaut Torpedo I hits ********* [*****](Malediction), doing 160.0 damage. ------------------------------------------- "Det hSr kan betyda krig!" |
Deja Thoris
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Posted - 2006.01.07 22:04:00 -
[123]
Originally by: KIAEddZ My only input into this ridiculous thread is as follows. If a frigate or a cruiser is stood still, that should quite heavily impact the amount of damage that is done, as itdoes with turrets.
Heavily webbed (double/triple) frigates, should take a large hit from torpedos, as they do from Large Blasters.
To say that missiles need to do full damage on frigs etc, is just absolutely ridiculous, and I am a 6.5 million missile sp player.
Maybe people should post
**HI!!!! THIS THREAD IS A JOKE THREAD**
for those "special folk" out there?
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Dr Tetrahydrocannabinol
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Posted - 2006.01.07 22:09:00 -
[124]
Originally by: Deja Thoris
Originally by: KIAEddZ My only input into this ridiculous thread is as follows. If a frigate or a cruiser is stood still, that should quite heavily impact the amount of damage that is done, as itdoes with turrets.
Heavily webbed (double/triple) frigates, should take a large hit from torpedos, as they do from Large Blasters.
To say that missiles need to do full damage on frigs etc, is just absolutely ridiculous, and I am a 6.5 million missile sp player.
Maybe people should post
**HI!!!! THIS THREAD IS A JOKE THREAD**
for those "special folk" out there?
What? You mean he is not serious?
Linkey --------------------------------------------- <Make ECM Burst useful> ECM Burst Idea! |
Palthos
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Posted - 2006.01.07 23:04:00 -
[125]
Edited by: Palthos on 07/01/2006 23:05:04 I think that the whole missile system is unrealistic. Nuclear warheads on earth do kilometers of damage and we aren't in space or the future! As such I believe there should be a tweaking to missile damage on a fundamental level. There should be a simple rank 1 skill called "regulation of explosive yield" that does the following at level 1:
anything between 100km-50km (of the initial explosion) get's dealt full damage. Between 50km-25km get's dealt 500% damage. Between 25km-5km is 1000% damage. Under 5km is an insta-kill because nothing could survive a nuclear-type explosion that close.
The size of the missile should also not matter because a nuclear explosion is a nuclear explosion.
Also, Concord will not interfere in empire because they are afraid of Chuck Norris.
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Estan Drake
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Posted - 2006.01.07 23:51:00 -
[126]
*chuckles*
Haha good for a laugh. I'd like to add my own subclause:
Please oh please CCP, I don't like not being able to kill everything in sight as soon as I click on it. Please make this game more like Diablo. Furthermore the ship with my pod in it should be the only viable ship in the game because I am teh hax0r. Oh, and I want to no takey damage anymore 4TEH WIN!!! /signed
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Bournie
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Posted - 2006.01.08 00:27:00 -
[127]
The funniest thing about this thread is the ammount of people getting upset over <sarcasm>. not reading things thoroughly FTL
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Kelgen Thann
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Posted - 2006.01.08 00:46:00 -
[128]
If you want to hit frigs in a BS you have to use A turret BS simple as that. But I tried to max Torp Damage against a frig and it got to 20... That's with trying.
I would be happy if Torps did 40 damage to frigs.
I still hate it how I got pummeled with a single 425mm for 555.5 damage recently in a Ceptor.
I guess maybe Just make it so Turret BS hit frigs for a maximum damage of 20-30 damage. Then people will stop whining about torps.
I actually like that idea, make ALL of the largest Turrets of any and all BS in the game hit for 20 damage.
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Larsonist
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Posted - 2006.01.08 00:55:00 -
[129]
Ah yes, yet another thread, where weapons meant for medium to large ships are requested to be given "God status" in combat. What's next say you?
"Why has CCP made it impossible for my torps to kill pods?"
Just use your brains and basic physics, if the missle is slow, if the explosion radius was not meant to be, then change your setup for anti-frig killing.
P.S. I fly a Raven too, but i believe its balanced, FOR what it was meant to do!
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Plim
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Posted - 2006.01.08 01:56:00 -
[130]
The raven absolutely USELESS atm.
I mean, it dosen't get a 50% bonus to all turret types, it dosen't give you a 7000x bonus to genitalia size, and dosen't even have a drinks holder. Raven pilots can't make people instantly explode from 17 jumps away, wtf is that all about?
Sort it out CCP. -----------------
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Xio2
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Posted - 2006.01.08 03:19:00 -
[131]
it kills me that i can web some stupid frigates with a 90% webber and my SCOURGE HEAVY MISSILE STILL ONLY FREAKING HITS FOR A FREAKING 33.1 DMG and that is with heavy missiles 4, and all other supporting skills at level 3. --------------
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Kery Nysell
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Posted - 2006.01.08 11:01:00 -
[132]
Originally by: Xio2 33.1 DMG and that is with heavy missiles 4, and all other supporting skills at level 3.
I have the same skills, and I do roughly the same damage ... but I think that my skills suck so badly that I went back to mining while I raise them ... I think that with the supporting skills at 4+, and 5 in the "missiles" skills (with maybe a specialisation or two), my missiles will do some better damage ... until then, I'm WTFBBQPWNing roids
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ErrorS
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Posted - 2006.01.08 11:25:00 -
[133]
I want all launchers on the Raven. Missiles aren't overpowered anymore, why can't I have them? If I wanna be a missile user I can't have my assaults, heavies or rockets on my raven unless I want 2 less cruise launchers, no fair :(
guns dont do too bad, they just don't work well alongside missiles in my opinion.
PLEASE, 8 LAUNCHER SLOTS
and cruise launchers are too damn easy to fit for the raven to be underpowered, it's a good ship but it went from being the best anti-frig anti-cruiser ship to being the worse (by a good deal), I need some extra primary weapon hardpoints for anti-small ship stuff.
and I still think if you're not moving that you should recieve full damage from missiles. A torp against a still frigate should wtfpwn him in one shot. I'm fine with torps not hurting them while they move at their max speed, however.
Forget signature, Torp causes some chain reaction with your MWD, causing more damage tahn it should at that speed. Signature for missiles is rediculous, they have perfect tracking.. they should on the rpg side of things as well, instead of this simulated misses bull****. ________
I'm strict Caldari
"The grass is always greener on the other side" - Maybe they're not as uber as you think?
-ErrorS |
Gaius Sejanus
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Posted - 2006.01.08 11:38:00 -
[134]
Ravens need a small thermal exhaust port, right below the main port.
Atrons should be able to carry a single proton torpedo and end Ravens by hitting it. It would only be a meter across, but the computer can hit it. Womprats are about the same size, and I can bullseye those in my T-16.
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Aion Amarra
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Posted - 2006.01.08 13:54:00 -
[135]
Edited by: Aion Amarra on 08/01/2006 13:55:06
Originally by: Kelgen Thann If you want to hit frigs in a BS you have to use A turret BS simple as that. But I tried to max Torp Damage against a frig and it got to 20... That's with trying.
I would be happy if Torps did 40 damage to frigs.
I still hate it how I got pummeled with a single 425mm for 555.5 damage recently in a Ceptor.
I guess maybe Just make it so Turret BS hit frigs for a maximum damage of 20-30 damage. Then people will stop whining about torps.
I actually like that idea, make ALL of the largest Turrets of any and all BS in the game hit for 20 damage.
Hmm. Eep. Considering that I got wtfpwnd by a torpedo using raven when I was in my crusader. Was orbiting him, he webbed. 40~50dmg per torp. Ow?
On a more serious note (measured by the scale of seriousness in this thread):
While you're at it, please give the kestrel 8 high and launcherslots, make rocket launchers carry 50 times as much ammunition and allow them to carry torps again. Oh, and don't forget a 50% damage bonus to all missiles per level. And enable missiles to deal damage even after you warped out again. I want to warp in, lock a BS, fire a volley and warp out, so I have enough time to read the killmail.
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Dr Kanet
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Posted - 2006.01.08 17:31:00 -
[136]
I would like to have missiles that are able to mine asteroids, I want to mine Veldspar with my Raven in Jita but I can't because I only have 4 turrets point to put Miner II
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ceberus10
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Posted - 2006.01.08 18:51:00 -
[137]
uhum ok first of al yeah yeah boost torps yeah omfg oooh geez cant hit frigs whine whine whine yeah make it insta kil frigs ...stfu pls ur not supposed to insta kil frigs or kil em at with torps second raven is not underpowered u ******** and no dont do anything to torp damage its fine like this
about the torps some people say we should make it realistic a torp the size of a frig should easily kil it to those people this is a game get over it and like in real life torps fired by submarines wont hit torpedo boats who go about 70 kmh over the water which would be frigs in this game when teh sub is a battleship
if u do want to make torps stronger why dont u boost laser aswel a turrets the same size as a fig should be able to kil it shouldnt it u know if u act like that boost everyweapon cos a missile should be able to kil anything 1 torp should be able to kil a battleship cos like in real life .......
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High Sierra
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Posted - 2006.01.08 19:35:00 -
[138]
Don't suppose they could give the tempest some love could they?
such as an automatic 30km 90% webber with 5% increase per level in range and speed penalty per level?
oh and a better canteen cos the cooks on my tempy are rubbish.
oh an as for the raven, it definitely needs some love cos I heard people wouldnt even undock in their raven if they knew an Ibis was in system.
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Randay
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Posted - 2006.01.10 21:15:00 -
[139]
nerf the raven
2006.01.10 20:56:00<t><color=0xffff0000>combat<t><color=0xffbbbb00>Your Mjolnir Torpedo hits **** **** [****](Dominix), doing 1452.5 damage. ------------------------------------------- "Det hSr kan betyda krig!" |
Blind Fear
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Posted - 2006.01.10 21:33:00 -
[140]
The raven is underpowered. It can only fit 5 WCS while an arma can fit 8.
The raven should get a base +3 to Warp Core Strength. ------------------------------------------------ Derailing threads with logic since 1992 |
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Megadon
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Posted - 2006.01.10 21:43:00 -
[141]
The Chuck Norris analogy hit the nail on the head, but left the arms and legs untouched. While true that Chuck doesn't need different sized arms and legs to OMGWTFBBQ small helpless kids if he had more of them, it would help.
The real boost the Raven needs is more slots because other ships have an unfair advantage in this area. It is clear the real heart of the issue is the Raven needs to be an 8-8-8 slot ship. Or maybe 8-8-10. This way it could overcome it's utter crappiness and fit some decent weapons and maybe put in some cpu's to overcome it's utter crappy cpu grid.
Chuck can take out 100 kindergardners and Mr.T, so why can't the Raven take out 10 battleships and 100 frigates?
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Dr Tetrahydrocannabinol
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Posted - 2006.01.10 21:47:00 -
[142]
Originally by: Megadon 10 battleships
You had me going till this line, not sure about 10 bs but 5 should be the standard amount that Raven should be able to solo. --------------------------------------------- <Make ECM Burst useful> ECM Burst Idea! |
000Hunter000
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Posted - 2006.01.10 21:49:00 -
[143]
Can i get a 'OMGWTFPWNBBQIWINTITANSTYLE' button on my raven please?
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Drunkeh
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Posted - 2006.01.10 21:57:00 -
[144]
Originally by: 000Hunter000 Can i get a 'OMGWTFPWNBBQIWINTITANSTYLE' button on my raven please?
Please stop these stupid posts, this is a legitimate issue.
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Randay
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Posted - 2006.01.10 22:10:00 -
[145]
The real issue here is that self destruct on any other ship that is not a raven takes only 2 minutes, while the self destruct on a raven takes a whopping 120 seconds. This is clearly unfair for all the raven pilots out there and we have remained silent far too long, fix it now! ------------------------------------------- "Det hSr kan betyda krig!" |
Kaell Meynn
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Posted - 2006.01.10 23:16:00 -
[146]
Originally by: Randay The real issue here is that self destruct on any other ship that is not a raven takes only 2 minutes, while the self destruct on a raven takes a whopping 120 seconds. This is clearly unfair for all the raven pilots out there and we have remained silent far too long, fix it now!
/signed
Give us 2 minutes also, not this lame 120 second bullcrap!!! NOT FAIR.
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Sarmaul
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Posted - 2006.01.11 01:36:00 -
[147]
Originally by: Megadon
Originally by: Blind Fear The raven is underpowered. It can only fit 5 WCS while an arma can fit 8.
The raven should get a base +3 to Warp Core Strength.
I didn't even realize this because I only use 1 hand to count! What an epiphany! This is a rip-off. Why the hell can't the raven fit 5+3 Warp Stabs?!?
let it die
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Drunkeh
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Posted - 2006.01.11 05:13:00 -
[148]
Originally by: Sarmaul
Originally by: Megadon
Originally by: Blind Fear The raven is underpowered. It can only fit 5 WCS while an arma can fit 8.
The raven should get a base +3 to Warp Core Strength.
I didn't even realize this because I only use 1 hand to count! What an epiphany! This is a rip-off. Why the hell can't the raven fit 5+3 Warp Stabs?!?
let it die
Yeah I cant believe it keeps getting resurrected.
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Shadow Mancer
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Posted - 2006.01.11 18:05:00 -
[149]
Speed means everything in eve, which is why the typhoon is the best battleship
yeah but what do you do with Typhoon when 3 angel webifiers web it and max u get with the Phoon is 5 m/s? Still the best BS out there? I mean this is Raven discussion thread so i don't wanna change the topic but heck...Typhoon is the creation of CCP when they were sooo busy developing RMR. One bug after another, just like RMR, Typhoon is a bug not a BS. CEO and Founder of Warriors of Gods |
Zhon
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Posted - 2006.01.11 22:09:00 -
[150]
Ravens as a ship are fine IMO.
The missle: cruise/torps need to be fixed they are far far to slow.
Problem with a raven and heck any missle boat is that it is almost imposible to fight a gunboat. By the time the first volley of missle reach the target the enemy has already got 2-3 volley off on you. Gunships can currently warp in at a 100 kill the weakest BS and warp out before 5 ravens can even hit them with one volley... im talking about 3-4 sniping tempest killing a fully tanked megathron or armagedon in the 10-15 sec period it takes just one volley of missles to hit. that is ridiculious.
Any gunboat know that at range a raven is going to WTF pwn them in a 1v1 battle, so they are not going to stick around for it and since the raven is so slow at dealing damage is just very in effective in pvp right now.
I mean look the refire rat of cruise missles over torps more than makes up for the torps damage thus torps are useless. they go half the range and fire way slower.
SOmething need to be done to either:
A: get rid of the 13 sec delay between first volly firing and hittign the target. Ie make missles faster some how with a longer delay or B: Make missles hit for more damage more consistantly.
As of right now Raven are great ships, but everyonejust runs from them and there is nothing that can be done.....
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