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Nikk Narrel
Infinite Improbability Inc Ex Cinere Scriptor
2599
|
Posted - 2013.08.27 13:45:00 -
[1] - Quote
Here is an idea to incentivize activity in null sec, particularly sov null.
The expected result, is that space that is not active becomes a security risk to the surrounding areas. Either Alliances keep their space active above the 20% cutoff, or they risk a gate popping up inside their borders. Better to dump unused space and consolidate rather than have this risk.
A secondary aspect, is this is the bottom 20% of null overall, so if you can keep your space above this, your opponents must also up their efforts or find gates appearing in THEIR space. Competition to avoid this could be interesting.
How it works: Throw in drone gates to systems with activity rated in the bottom 20%. These gates would link to each other, as the drones are using the space noone else is. The systems would periodically cross link very near high sec, if not directly in high sec. The high sec gate connections could be very stable, not moving at all, giving aggressive corps a convenient way to access today's targets of opportunity.
Removing these gates would only be possible by increasing the activity inside the systems. The drones would then relocate the gates to less active locations. This means that successful systems will be self canceling if they move above the activity cutoff to be in the bottom 20%. The drones will move the gates elsewhere. Such changes would occur after each down time, so logging out in deep null is never safe.
Expected effect: Players will use convenient connections to mine and rat in null, bypassing defenses. Gate camps will be very difficult, since the drones themselves will be running camp like operations at these gates continuously. They want to shoot everyone, but are not very good at stopping those passing through quickly. Upgrading Local to Eliminate All AFK Influence So Local Chat vanished, now what? |
Maximus Aerelius
PROPHET OF ENIGMA
453
|
Posted - 2013.08.27 16:33:00 -
[2] - Quote
Nikk Narrel wrote:Here is an idea to incentivize activity in null sec, particularly sov null.
The expected result, is that space that is not active becomes a security risk to the surrounding areas. Either Alliances keep their space active above the 20% cutoff, or they risk a gate popping up inside their borders. Better to dump unused space and consolidate rather than have this risk.
A secondary aspect, is this is the bottom 20% of null overall, so if you can keep your space above this, your opponents must also up their efforts or find gates appearing in THEIR space. Competition to avoid this could be interesting.
How it works: Throw in drone gates to systems with activity rated in the bottom 20%. These gates would link to each other, as the drones are using the space noone else is. The systems would periodically cross link very near high sec, if not directly in high sec. The high sec gate connections could be very stable, not moving at all, giving aggressive corps a convenient way to access today's targets of opportunity.
Removing these gates would only be possible by increasing the activity inside the systems. The drones would then relocate the gates to less active locations. This means that successful systems will be self canceling if they move above the activity cutoff to be in the bottom 20%. The drones will move the gates elsewhere. Such changes would occur after each down time, so logging out in deep null is never safe.
Expected effect: Players will use convenient connections to mine and rat in null, bypassing defenses. Gate camps will be very difficult, since the drones themselves will be running camp like operations at these gates continuously. They want to shoot everyone, but are not very good at stopping those passing through quickly.
Crazy b*stard strikes again but I like the idea...but I'd like it more if it included "Incursion" like spawns. For instance:
The activity in a certain system is 15% and "shazam" a Drone Gate Spawns. The activity remains at 15% or people GTFO and it drops to 13% and "whoocha" Drone Incursion Fleet lands in system and begins to claim it as home.
Who you gonna call?
I like the general concept though Nikk and curious as to what you think of my interpretation of if indeed that was what you were going for in the "Incursion" style theme. Fast Character Switching "XP Stylee" Undocking - More Routes Out of Station Here's my tear jar > |_| < Fill 'er up! |
Nikk Narrel
Infinite Improbability Inc Ex Cinere Scriptor
2602
|
Posted - 2013.08.27 17:18:00 -
[3] - Quote
Maximus Aerelius wrote:Crazy b*stard strikes again but I like the idea...but I'd like it more if it included "Incursion" like spawns. For instance:
The activity in a certain system is 15% and "shazam" a Drone Gate Spawns. The activity remains at 15% or people GTFO and it drops to 13% and "whoocha" Drone Incursion Fleet lands in system and begins to claim it as home.
Who you gonna call?
I like the general concept though Nikk and curious as to what you think of my interpretation of if indeed that was what you were going for in the "Incursion" style theme. I have not fought against incursions directly, only knowing about them from others descriptions, and the system effects anyone sees when they are present.
From what I understand, and what you just said, it might just be a good match for the below 10% rankings, to have this kind of event as a draw for that space. Upgrading Local to Eliminate All AFK Influence So Local Chat vanished, now what? |
Maximus Aerelius
PROPHET OF ENIGMA
453
|
Posted - 2013.08.27 20:55:00 -
[4] - Quote
Nikk Narrel wrote:Maximus Aerelius wrote:Crazy b*stard strikes again but I like the idea...but I'd like it more if it included "Incursion" like spawns. For instance:
The activity in a certain system is 15% and "shazam" a Drone Gate Spawns. The activity remains at 15% or people GTFO and it drops to 13% and "whoocha" Drone Incursion Fleet lands in system and begins to claim it as home.
Who you gonna call?
I like the general concept though Nikk and curious as to what you think of my interpretation of if indeed that was what you were going for in the "Incursion" style theme. I have not fought against incursions directly, only knowing about them from others descriptions, and the system effects anyone sees when they are present. From what I understand, and what you just said, it might just be a good match for the below 10% rankings, to have this kind of event as a draw for that space.
I've recently gotten into them as a re-try but theres lots of drawbacks to having an Incursion in your home constellation:
During an incursion there are constellation wide penalties (Source):
System-wide cynosural field jammers are in effect. [1] Financial systems compromised. 50% reduction in CONCORD bounties. [2] Vessel integrity compromised. Shield and armor resistances reduced. [3] Capsule interference detected. Turret, launcher, drone and smartbomb damage reduced. [4]
Obviously I was just grasping at %'s and could be fine tweaked but I think if it's as low as 15% activity you obviously didn't want that space that badly . Would give the "owners" something else to think about and also possibly attract more people into there space\contract people into their space to get rid of it.
Imagine a Sov Holding entity having one of these Drone Incursions spawn in one of their Moon Goo systems and they don't want to deal with it directly but are attracted by the PvP potential. They do what they do and protect the "Incursion Runners" who they've contracted to rid them of this nuisance and once the Drones have been given a swift heave ho up the backside contracts complete and the Sov Holding entity ensures safe passage. While its going down you maybe get others tipping up thinking easy pickings of the "Incursion Runner" and thus starts the carnage of PvE encouraged PvP
Disclaimer: I am not nor do I claim to be an expert on Sov Holding or on how Sov Holding entities operate or secure their systems.
I'm not saying this would arrive but Incursion Kill by PvP Gang. Fast Character Switching "XP Stylee" Undocking - More Routes Out of Station Here's my tear jar > |_| < Fill 'er up! |
Elvis Preslie
NRDS Securities Apocalypse Now.
34
|
Posted - 2013.08.27 21:18:00 -
[5] - Quote
Maximus Aerelius wrote:
Crazy b*stard strikes again but I like the idea...but I'd like it more if it included "Incursion" like spawns.
Ok, im for this ONLY if it spawns incursions. This gate crap makes no sense, only wormholes to non-wormhole systems. The thread owner doenst make any sense in his writing, so that others could understand it. |
Nikk Narrel
Infinite Improbability Inc Ex Cinere Scriptor
2611
|
Posted - 2013.08.28 13:38:00 -
[6] - Quote
Elvis Preslie wrote:Maximus Aerelius wrote:
Crazy b*stard strikes again but I like the idea...but I'd like it more if it included "Incursion" like spawns.
Ok, im for this ONLY if it spawns incursions. This gate crap makes no sense, only wormholes to non-wormhole systems. The thread owner doenst make any sense in his writing, so that others could understand it. These are not wormholes, for starters.
They will not collapse due to usage. They do not have limits to which types of ships can pass through them any more than a regular gate already does. (Any ship able to use a regular gate can use one of these, including freighters)
Any system below 20% in a comparative rating of null sec systems, is a candidate to find one of these in their system when the servers come back up.
If we follow the incursion aspect, any drone gated system below the 10% mark could have drone forces present in an attempt to take over the space completely.
Why are the drones doing this? Noone understands them well enough to be certain, but many guesses exist. One popular theory is they ultimately want the space for themselves, and are using the competitive nature of pilots against each other to further their own goals. Once the area is destabilized enough, they send in their own forces to finish the job. Upgrading Local to Eliminate All AFK Influence So Local Chat vanished, now what? |
HiddenPorpoise
BG-1 The Craniac
55
|
Posted - 2013.08.28 13:50:00 -
[7] - Quote
Stealth Null-High trade thread? |
Nikk Narrel
Infinite Improbability Inc Ex Cinere Scriptor
2611
|
Posted - 2013.08.28 13:53:00 -
[8] - Quote
HiddenPorpoise wrote:Stealth Null-High trade thread? That would be an awful way to get a trade route.
Kind of like taping postcards to artillery shells, and telling the gunners to aim for a post office so they can be delivered from there.
Upgrading Local to Eliminate All AFK Influence So Local Chat vanished, now what? |
Tchulen
Trumpets and Bookmarks The Volition Cult
574
|
Posted - 2013.08.28 14:06:00 -
[9] - Quote
I like the idea. Anything to help reduce the overall number of unused systems in null.
It could also be a nice way for people who normally play in high sec to get out to null for a bit.
+1 |
Nikk Narrel
Infinite Improbability Inc Ex Cinere Scriptor
2613
|
Posted - 2013.08.28 14:11:00 -
[10] - Quote
Tchulen wrote:I like the idea. Anything to help reduce the overall number of unused systems in null.
It could also be a nice way for people who normally play in high sec to get out to null for a bit.
+1 I am hoping for just that effect.
A temporary path to null, bypassing in some cases notoriously effective gate camps, could be an attractive way for many to spend time, instead of mission running in high. Upgrading Local to Eliminate All AFK Influence So Local Chat vanished, now what? |
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Nikk Narrel
Infinite Improbability Inc Ex Cinere Scriptor
2632
|
Posted - 2013.08.31 17:52:00 -
[11] - Quote
Bump for attention Upgrading Local to Eliminate All AFK Influence So Local Chat vanished, now what? |
Cptn Bagel
Strategic Fighters Association
2
|
Posted - 2013.09.04 21:09:00 -
[12] - Quote
bump |
Nikk Narrel
Infinite Improbability Inc Ex Cinere Scriptor
2666
|
Posted - 2013.09.06 19:14:00 -
[13] - Quote
I appreciate the attention, I believe this idea brings positive changes to the game. Upgrading Local to Eliminate All AFK Influence So Local Chat vanished, now what? |
Nikk Narrel
Infinite Improbability Inc Ex Cinere Scriptor
2674
|
Posted - 2013.09.08 21:39:00 -
[14] - Quote
Sov should be a never ending struggle on multiple fronts.
This rewards effort, and creates opportunities where it is lacking. Upgrading Local to Eliminate All AFK Influence So Local Chat vanished, now what? |
Verity Sovereign
Sovereign Fleet Tax Shelter
516
|
Posted - 2013.09.09 22:04:00 -
[15] - Quote
+1 for a "Use it or lose it" mechanic in Null sec.
Though, I'd just have it so that null sec incursions never end without player intervention, and spread to adjacent constellations if not dealt with, and if the incursion goes uncontested for X days, the alliance loses Sov and Sansha gains it. |
Nikk Narrel
Infinite Improbability Inc Ex Cinere Scriptor
2678
|
Posted - 2013.09.09 22:19:00 -
[16] - Quote
Verity Sovereign wrote:+1 for a "Use it or lose it" mechanic in Null sec.
Though, I'd just have it so that null sec incursions never end without player intervention, and spread to adjacent constellations if not dealt with, and if the incursion goes uncontested for X days, the alliance loses Sov and Sansha gains it. Quite possibly the sov would fall to NPC hands, and effectively a permanent drone gate would be present until reclaimed and made active above the cutoff.
Space, don't bite off more than you can chew. Upgrading Local to Eliminate All AFK Influence So Local Chat vanished, now what? |
Verity Sovereign
Sovereign Fleet Tax Shelter
517
|
Posted - 2013.09.10 09:56:00 -
[17] - Quote
How about just a Drone incursion variant + the above mechanic where sansha incursions last indefinitely in null sec (ie, until the mom is killed), if X days go by and its still up, then the NPC rats start to tower bash/Sov grind |
Silvetica Dian
Manson Family
80
|
Posted - 2013.09.10 11:22:00 -
[18] - Quote
Nikk Narrel wrote:Here is an idea to incentivize activity in null sec, particularly sov null.
The expected result, is that space that is not active becomes a security risk to the surrounding areas. Either Alliances keep their space active above the 20% cutoff, or they risk a gate popping up inside their borders. Better to dump unused space and consolidate rather than have this risk.
A secondary aspect, is this is the bottom 20% of null overall, so if you can keep your space above this, your opponents must also up their efforts or find gates appearing in THEIR space. Competition to avoid this could be interesting.
How it works: Throw in drone gates to systems with activity rated in the bottom 20%. These gates would link to each other, as the drones are using the space noone else is. The systems would periodically cross link very near high sec, if not directly in high sec. The high sec gate connections could be very stable, not moving at all, giving aggressive corps a convenient way to access today's targets of opportunity.
Removing these gates would only be possible by increasing the activity inside the systems. The drones would then relocate the gates to less active locations. This means that successful systems will be self canceling if they move above the activity cutoff to be in the bottom 20%. The drones will move the gates elsewhere. Such changes would occur after each down time, so logging out in deep null is never safe.
Expected effect: Players will use convenient connections to mine and rat in null, bypassing defenses. Gate camps will be very difficult, since the drones themselves will be running camp like operations at these gates continuously. They want to shoot everyone, but are not very good at stopping those passing through quickly.
Added details:
Incursion style aspect! (Suggested by Maximus Aerelius) If we follow the incursion aspect, any drone gated system below the 10% mark could have drone forces present in an attempt to take over the space completely.
The motives of the Rogue Drones.... Why are the drones doing this? Noone understands them well enough to be certain, but many guesses exist. One popular theory is they ultimately want the space for themselves, and are using the competitive nature of pilots against each other to further their own goals. Once the area is destabilized enough, they send in their own forces to finish the job. Might be a core of a good idea here.
The drones should have No bounties. There should only be a chance of it happening. Killing the drones counts double for activity levels. If ignored bigger and bigger drone fleets show up and start attacking infrastructure /POS's etc. There should be a minimal level of activity that prevents this not just the bottom 20%. If the space is being used this shouldn't happen. A race for not the least active would be an annoying grind for everyone in null and shouldn't be the aim of a such a mechanic. |
Lephia DeGrande
Luxembourg Space Union
124
|
Posted - 2013.09.10 11:46:00 -
[19] - Quote
+1 and friendly bump |
William Bradley
Deep Core Mining Inc. Caldari State
12
|
Posted - 2013.09.10 11:48:00 -
[20] - Quote
I have to say I really like the core of this idea - primarily due to how I think that Rogue Drones need a lot more love. As a fan of Stargate SG-1, I've really liked the idea of Rogue Drones as they remind me of the Replicators. So to see some more organized and wide-spread activities on their part in the game would be really cool, and it would certainly make a lot of sense; artificially-intelligent machines beholden only to their own interests should be a much more present and potent threat in the EVE universe, particularly with the sheer amount of technology and power at their fingertips in that world. |
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Nikk Narrel
Infinite Improbability Inc Ex Cinere Scriptor
2684
|
Posted - 2013.09.10 13:47:00 -
[21] - Quote
The drones are doing this when they see an opportunity to claim space. As the opportunity has two sides, and players can never see the drones secret regions where they need assets available to create and support gate events, the gates will only appear where players permit opportunity AND the drones are in a position to exploit it.
In other words, no, it would not happen in EVERY system below the 20% mark, those would simply be the candidates. In systems below the 10% mark, expect the drones to make more serious efforts as those represent a more interesting target potential.
Verity Sovereign wrote:How about just a Drone incursion variant + the above mechanic where sansha incursions last indefinitely in null sec (ie, until the mom is killed), if X days go by and its still up, then the NPC rats start to tower bash/Sov grind The incursion idea is good when they decide it is time to seal the deal, and claim sov for the NPCs.
Silvetica Dian wrote:Might be a core of a good idea here.
The drones should have No bounties. There should only be a chance of it happening. Killing the drones counts double for activity levels. If ignored bigger and bigger drone fleets show up and start attacking infrastructure /POS's etc. There should be a minimal level of activity that prevents this not just the bottom 20%. If the space is being used this shouldn't happen. A race for not the least active would be an annoying grind for everyone in null and shouldn't be the aim of a such a mechanic. Bounties would not be necessary, but that is a dev decision.
The key element in all of this, is that the drones are not the primary threat itself. Other players are.
Through their dealings with the pilots, the drones learned that the ingenuity and persistence of pilots in combat was often overwhelming. Since drones WANT the space for themselves, they decided to fight fire with fire. Introduce a number of players to oppose and attack the group they want removed.
Once the local numbers are down to a manageable level, then send in the drone forces to clean up and claim sov. Upgrading Local to Eliminate All AFK Influence So Local Chat vanished, now what? |
Mole Guy
Xoth Inc
351
|
Posted - 2013.09.10 13:48:00 -
[22] - Quote
maybe drone are in cahoots with sansha nation?
at say 19%-15% you have frig drones harrassing everything. at every gate, at every station, belt, poco, pos...everywhere. nothing is safe from the drones.
at 14%-10% cruisers come in and start hitting your poses and poco's dropping shields.
9% or lower, drone bs's show up and start hitting the station servies and can shut a station down for normal use. poses start getting reinforced, then start dropping if not attended too. after 5 days, the drones start taking sov.
at frig level, its just harrassment. at cruiser or lower, they start webbing/scramming.
fleets will have to organize to come "defend their space" or sov drops. in order for a new group to take it, they have to defete the drone incursion and drop sov stuff.
frig level-you have to defete frigs plus a few vangaurds. this will bring attention to the system. after 3-4 days, they figure you want your space, cut their losses and leave.
cruiser level- 7 days of hq level incursions and harrassing frigs/cruisers everywhere.
bs level- 7 days of incursions then you have to defete the sansha super.
this will result in very high activity in this system.
now, imagine this over 15-20 systems. no pi, no ratting...
use it, or lose it. |
Nikk Narrel
Infinite Improbability Inc Ex Cinere Scriptor
2684
|
Posted - 2013.09.10 14:08:00 -
[23] - Quote
Mole Guy wrote:maybe drone are in cahoots with sansha nation? the gate to high sec would be kewl. would help get ships down for counter attack or taking over.
activity level occurances. at say 19%-15% you have frig drones harrassing everything. at every gate, at every station, belt, poco, pos...everywhere. nothing is safe from the drones.
at 14%-10% cruisers come in and start hitting your poses and poco's dropping shields.
9% or lower, drone bs's show up and start hitting the station servies and can shut a station down for normal use. poses start getting reinforced, then start dropping if not attended too. after 5 days, the drones start taking sov.
at frig level, its just harrassment. at cruiser or lower, they start webbing/scramming.
fleets will have to organize to come "defend their space" or sov drops. in order for a new group to take it, they have to defete the drone incursion and drop sov stuff.
frig level-you have to defete frigs plus a few vangaurds. this will bring attention to the system. after 3-4 days, they figure you want your space, cut their losses and leave.
cruiser level- 7 days of hq level incursions and harrassing frigs/cruisers everywhere.
bs level- 7 days of incursions then you have to defete the sansha super.
this will result in very high activity in this system.
now, imagine this over 15-20 systems. no pi, no ratting...
use it, or lose it. It is entirely possible that the faction NPC's would show up, especially if they were already present in that space originally. Other incursion type events would be quite possible, as the Sansha code of ethics may be missing the pages about never taking advantage of a situation for their own benefit. Others claim the Sansha code of ethics simply involves using bacon whenever possible.
From a game balance aspect, the point is to make the space attractive to players from other areas, where the matching drone gates are placed, to come in and make ISK / "cry havoc and let loose the dogs of war"... Upgrading Local to Eliminate All AFK Influence So Local Chat vanished, now what? |
Verity Sovereign
Sovereign Fleet Tax Shelter
520
|
Posted - 2013.09.10 17:49:00 -
[24] - Quote
One idea I had, before I shot my own holes into it, involved something like Faction warfare.
One of the problems with doing incursions in null sec, is the Sansha gate camps - people can't trickle into the system, you need to form your fleet up, and then move into the incursion system.
I thought: what if you could sign on with Sansha, ie join a Sansha militia if your standings with Sansha are high enough. Then you've got NPC cover to go bash POCOs, form POS bash fleets, etc, all while protected from hot drops.
You could find a gate with a Sansha camp, and get your small gate there to reenforce it, fitting more tackle and letting Sansha do the DPS.
The problem is: the null sec alliance would just have pilots join up with the Sansha militia, and then the Sansha incursion becomes meaningless except for the penalties (applies equally to both sides? both sides are immune as militia?) and the cyno jamming.
I don't know if that can be fixed somehow by tweaking the idea. |
Nikk Narrel
Infinite Improbability Inc Ex Cinere Scriptor
2869
|
Posted - 2013.09.22 13:40:00 -
[25] - Quote
Bumpity Upgrading Local to Eliminate All AFK Influence So Local Chat vanished, now what? |
Spacemover
Cathouse Club The Kadeshi
3
|
Posted - 2013.09.25 22:09:00 -
[26] - Quote
Verity Sovereign wrote:+1 for a "Use it or lose it" mechanic in Null sec.
Though, I'd just have it so that null sec incursions never end without player intervention, and spread to adjacent constellations if not dealt with, and if the incursion goes uncontested for X days, the alliance loses Sov and Sansha gains it.
+1 use it or loose it. byebye unused systems
although you can badly influence this with cloakycamping in a system for some weeks. i like it :D |
Nikk Narrel
Infinite Improbability Inc Ex Cinere Scriptor
2900
|
Posted - 2013.09.26 13:57:00 -
[27] - Quote
Spacemover wrote:Verity Sovereign wrote:+1 for a "Use it or lose it" mechanic in Null sec.
Though, I'd just have it so that null sec incursions never end without player intervention, and spread to adjacent constellations if not dealt with, and if the incursion goes uncontested for X days, the alliance loses Sov and Sansha gains it. +1 use it or loose it. byebye unused systems although you can badly influence this with cloakycamping in a system for some weeks. i like it :D Cloaky camping a system to push it into this status, if it works, would actually further justify cloaky camping itself as a war tactic.
Honestly though, that is a shot in the dark for the cloaking pilot, as there are a good number of PvE pilots who can open a can of whoop arse on them. Upgrading Local to Eliminate All AFK Influence So Local Chat vanished, now what? |
Nikk Narrel
Infinite Improbability Inc Ex Cinere Scriptor
3154
|
Posted - 2013.10.30 20:13:00 -
[28] - Quote
Bumping for further attention and consideration Upgrading Local to Eliminate All AFK Influence So Local Chat vanished, now what? |
joshua mckayne
Bubblewrap.
4
|
Posted - 2013.11.11 00:49:00 -
[29] - Quote
i like this idea very much and would love to see something like this in the game |
El Jin'meiko
Filthy Casuals
4
|
Posted - 2013.11.11 00:58:00 -
[30] - Quote
Isn't there some lore type aspect of sleepers somehow communicating with rogue drones and possibly sansha through implants? Btw nice idea +1
Theoretically any NPC organization could take the 'drone' spot, I do wish they'd end the sansha incursions and turn what they've learned into a more mixed and open incursion system. |
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