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Thread Statistics | Show CCP posts - 8 post(s) |
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CCP Gargant
C C P C C P Alliance
560
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Posted - 2013.08.27 15:34:00 -
[1] - Quote
EVE Online: Odyssey 1.1 will be released on September 3rd. To gather up all of the information that has been circulating the Features and Ideas discussion forum, CCP Fozzie has written a blog that explains and confirms the various changes done by him and CCP Rise coming to both ships and modules in Odyssey 1.1.
Head on over here to read it.
Some have called CCP Fozzie and CCP Rise balancing machines. For others, it does not matter. Tell us what you think about their work in this thread as we wait for the deployment of Odyssey 1.1. CCP Gargant | Community Representative | Tournament Referee |
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CCP Fozzie
C C P C C P Alliance
7459
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Posted - 2013.08.27 15:37:00 -
[2] - Quote
Little known fact: Miley Cyrus' hit song "We Can't Stop" was entirely based upon the story of CCP's balance team.
Our deepest apologies. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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CCP Falcon
3876
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Posted - 2013.08.27 15:40:00 -
[3] - Quote
Firs.... Damn it.
mmm can't wait for the HAC Changes
CCP Falcon -á || -á EVE Community Team -á || -á EVE Illuminati -á || -á Live Events Organizer
@CCP_Falcon -á || -á-á@EVE_LiveEvents |
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Antoine Jordan
SUNDERING Goonswarm Federation
25
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Posted - 2013.08.27 15:45:00 -
[4] - Quote
Disappointed in the way you're going about CS/link changes. The rest are good. |
Akrasjel Lanate
Naquatech Conglomerate
1189
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Posted - 2013.08.27 15:56:00 -
[5] - Quote
Finaly
Next Winter(is Comming) Expansion ? |
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Chribba
Otherworld Enterprises Otherworld Empire
9276
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Posted - 2013.08.27 15:57:00 -
[6] - Quote
Sweet!
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Harvey James
Deep Core Mining Inc. Caldari State
461
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Posted - 2013.08.27 16:00:00 -
[7] - Quote
so HAC's are pretty much locked in now? .... there are still many people who think they need more work and feel they are being ignored completely.. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ... module tiercide FTW role based instead of tiers please. |
Echo Mande
61
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Posted - 2013.08.27 16:06:00 -
[8] - Quote
An interesting set of changes. We'll have to see how they all work. I for one am in favor of how the availability of mindlinks has been redone. 2 bil for a link is preposterous.
Now to see how the other T2 cruisers, Blackops, Marauders (!) and T2 industrials get mangled, folded, spindled, mutilated and otherwise rebalanced. I want covert cyno in highsec! |
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CCP Gargant
C C P C C P Alliance
560
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Posted - 2013.08.27 16:16:00 -
[9] - Quote
Please note: The title of the last section does in no way reflect actual CCP policy. CCP Gargant | Community Representative | Tournament Referee |
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Jerick Ludhowe
trolllolcorp
549
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Posted - 2013.08.27 16:17:00 -
[10] - Quote
Deimos (6.2/s cap) Absolution (4.5/s cap along will all other command ships lol?)
Please explain, |
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CCP Fozzie
C C P C C P Alliance
7460
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Posted - 2013.08.27 16:26:00 -
[11] - Quote
Jerick Ludhowe wrote:Deimos (6.2/s cap) Absolution (4.5/s cap along will all other command ships lol?) Please explain,
Extremely strong capacitor regen is part of the package of intended strengths for the HAC class. When we give one class a certain strength we don't generally change every other class to give them the same strength.
The pattern of ships sharing a class and role (for example Attack frigates, or disruption cruisers) having the same peak cap regen but significantly differing cap pool sizes with exceptions as needed has also been in use for well over a year and we're quite happy with it overall. The fact that people are somehow "discovering" it now amuses me greatly :) Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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Maximus Andendare
Future Corps Sleeper Social Club
461
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Posted - 2013.08.27 16:28:00 -
[12] - Quote
Awesome! Great Dev Blog!
e: Sept 3rd on Odyssey 1.1! Next week!! Awesome!!! Step onto the battlefield, and you're already dead, born again at the end of the battle to live on and fight another day.
>> Play Dust 514 FREE! Sign up for exclusive gear today! << |
Capqu
Love Squad
199
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Posted - 2013.08.27 16:32:00 -
[13] - Quote
really positive patch overall so thanks for that
please can you just shove in 10km lock range for all interceptors though ;-; every single interceptor having to fit ionics to be useful is really painful http://pizza.eve-kill.net |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
358
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Posted - 2013.08.27 16:34:00 -
[14] - Quote
When are you nerfing links? |
Capqu
Love Squad
199
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Posted - 2013.08.27 16:34:00 -
[15] - Quote
TrouserDeagle wrote:When are you nerfing links?
i suggest you go look at the link thread a little closer friend http://pizza.eve-kill.net |
Jerick Ludhowe
trolllolcorp
549
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Posted - 2013.08.27 16:35:00 -
[16] - Quote
Fair enough Fozzie, "intended" is the simple answer, next question about cap. Why do all the Commands share the exact same cap recharge where almost every other ship rebalanced by your team over the last two years has seen more specific attention to detail given to cap consumption/regen?
To use the hacs as an example again, it's very clear that varying levels of cap/s was part of the design. Would this mean that varying levels of cap/s was not part of the balance design for commands? If this is the case, do you and the balance team feel that the increased cap needs of certain ships in the class compared to others is balanced proportionately by other strengths/weaknesses?
In essence: 4.5/s cap across the entire lineup seems a bit lazy. Myself and many others feel that a bit more "attention to detail" is needed here. |
Freelancer117
So you want to be a Hero
73
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Posted - 2013.08.27 16:39:00 -
[17] - Quote
Can already hear "someone" saying: Sniper HAC's, Sniper HAC's
plus cats:
http://www.killthehydra.com/wp-content/uploads/winter-is-coming-cats-meme1.jpg Eve rule no.1: The players will make a better version of the game, then CCP initially plans.
http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg http://bit.ly/13cGuW0 |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
358
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Posted - 2013.08.27 16:39:00 -
[18] - Quote
Capqu wrote:TrouserDeagle wrote:When are you nerfing links? i suggest you go look at the link thread a little closer friend
Those changes will not fix the problem. |
Capqu
Love Squad
199
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Posted - 2013.08.27 16:40:00 -
[19] - Quote
TrouserDeagle wrote:Capqu wrote:TrouserDeagle wrote:When are you nerfing links? i suggest you go look at the link thread a little closer friend Those changes will not fix the problem.
that's an opinion, however it doesn't change the fact that they are nerfing links http://pizza.eve-kill.net |
Bubanni
ElitistOps Pandemic Legion
765
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Posted - 2013.08.27 16:44:00 -
[20] - Quote
When were the drone rebalance news coming? Supercap nerf - change ewar immunity https://forums.eveonline.com/default.aspx?g=posts&t=194759 Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934 |
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Bienator II
madmen of the skies
1956
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Posted - 2013.08.27 16:46:00 -
[21] - Quote
CCP Gargant wrote:Please note: The title of the last section does in no way reflect actual CCP policy. damage control activated eve style bounties (done) dust boarding parties imagine there is war and everybody cloaks - join FW |
Zeus Maximo
Mentally Assured Destruction
410
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Posted - 2013.08.27 16:55:00 -
[22] - Quote
Really looking forward to the local armor rep bonus.
The Kronos will be my new home :)
(This means CCP isn't supposed to nerf its combat skills this winter)
(Buffs are welcome anytime) |
NullRazor
Brave Newbies Inc. Brave Collective
0
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Posted - 2013.08.27 16:56:00 -
[23] - Quote
Um.. I think you left out The following: T2 Ammo: The penalties on most of it make it far less appealing to use then the faction counterpart. Heavy Missiles: Heavy missile have been nerfed into the ground and need serious work. Electronic Attack Frigates: After the T1 Frigate pass, these ship are extremely broken. |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
358
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Posted - 2013.08.27 17:03:00 -
[24] - Quote
Capqu wrote:TrouserDeagle wrote:Capqu wrote:TrouserDeagle wrote:When are you nerfing links? i suggest you go look at the link thread a little closer friend Those changes will not fix the problem. that's an opinion, however it doesn't change the fact that they are nerfing links
Enough that you can call it a nerf, not enough to actually do anything. Kind of like the other recent nerfs. |
Bubanni
ElitistOps Pandemic Legion
765
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Posted - 2013.08.27 17:04:00 -
[25] - Quote
don't forget the interceptors, they could use a little balance pass also, such as a little extra lock range, and maybe a little more pg on a select few of them (ehp and such is fine already)
:# Supercap nerf - change ewar immunity https://forums.eveonline.com/default.aspx?g=posts&t=194759 Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934 |
Maximus Andendare
Future Corps Sleeper Social Club
461
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Posted - 2013.08.27 17:05:00 -
[26] - Quote
Why is everyone using this Dev Blog comment section to suggest future balancing? There's an entire subforum for features and ideas. I know! Who knew? Step onto the battlefield, and you're already dead, born again at the end of the battle to live on and fight another day.
>> Play Dust 514 FREE! Sign up for exclusive gear today! << |
Zeus Maximo
Mentally Assured Destruction
412
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Posted - 2013.08.27 17:28:00 -
[27] - Quote
I never know if I'm ever heard or not on the forums so I say thank you by plexing my account. I also don't respond to feature discussion threads unless a dev is continuously responding to players. Very hard to get heard in this game. Might as well advertise it :) |
Vyktor Abyss
The Abyss Corporation
330
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Posted - 2013.08.27 17:40:00 -
[28] - Quote
Not happy about many of the changes and feedback given in those threads.
All ignored, like many other valid posters - glad to see CCP still working as intended. |
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CCP Fozzie
C C P C C P Alliance
7463
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Posted - 2013.08.27 17:45:00 -
[29] - Quote
CCP Gargant wrote:Please note: The title of the last section does in no way reflect actual CCP policy.
I said the rebalance is free, not the game subscription :) Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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CCP Fozzie
C C P C C P Alliance
7463
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Posted - 2013.08.27 17:47:00 -
[30] - Quote
Vyktor Abyss wrote:Not happy about many of the changes and feedback given in those threads.
All ignored, like many other valid posters - glad to see CCP still working as intended.
Just because one doesn't agree with every single person's suggestion doesn't mean feedback is being ignored. We take everything posted into consideration. At the end of the day, our jobs are do what's best for the game using our best judgement, and often that means differing from what some specific players want. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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