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Xrak
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Posted - 2006.01.03 16:24:00 -
[1]
Quote: 2006.01.03 15:59:53 Your Wrath Cruise Missile hits (Crow), doing 0.3 damage.
Ceptors with MWD = invincible to bombers?
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Azuriel Talloth
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Posted - 2006.01.03 16:29:00 -
[2]
Edited by: Azuriel Talloth on 03/01/2006 16:30:03 The smart ones are. Till you bring a friend with a web.
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Kateryne
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Posted - 2006.01.03 16:55:00 -
[3]
Of course the fact that you nerf your sig radius so that a bomber's boosted cruise missiles can hit you for more damage doesn't mean a thing... because you are an interceptor pilot, so laugh in the face of danger, then go home in a pod
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Numeram
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Posted - 2006.01.03 16:57:00 -
[4]
Try precision missiles, and a web, tehn laugh at any frig up to an af in your bomber.
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Cmdr Patrick
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Posted - 2006.01.03 16:58:00 -
[5]
No you only get uber blasted if ur idle or moving at like 1.1-2.5km/s i found...if u are going like 3.5km/s+ the explosion radius doesn't hit you or something liek tht so u only get hit for about 20 dmg...this was just what i found...someone with maths can pwn me if they want
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Ademaro Imre
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Posted - 2006.01.03 17:09:00 -
[6]
Edited by: Ademaro Imre on 03/01/2006 17:10:27 Stealth bomber cruise missiles should be doing full damage when explosions radius is concerned with the bomber bonus of 83.3% reduction in explosion radius.
What has been posted is that ship velocity is uber, and that explosion radius means nothing. The explosion radius of a cruise missile on a stealth bomber is 50.1. Something does seem wrong.
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Shaemell Buttleson
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Posted - 2006.01.03 17:31:00 -
[7]
With all the generic missile skills at 4 i was only able to get a maximum of 6hp damage on a Taranis with a mwd from my hound. I kept trying on the same ship a few times and it was usually 1 or 2 HP's of damage.
Ok I was using explosive cruise but thats what my bonus's are for on the Minmatar Bomber.
As for using a webber as well by the time it had slowed down it would have still got within blaster range and still been faster than my Hound with its MWD activated.
My advise is don't bother unless you have a pilot to back you up and pick easier targets.
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RedClaws
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Posted - 2006.01.03 17:59:00 -
[8]
anybody tried precision cruise on a SB yet?
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Harlequinn
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Posted - 2006.01.03 18:19:00 -
[9]
11 damage on a crow yesterday from my manticore.
I doubt a target painter will help much, a web would, but that's a gamble letting an inty that close.
So if I see an not webbed inty, he won't be seeing me. --Victory needs no explanation, defeat allows none.-- |
theRaptor
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Posted - 2006.01.03 18:30:00 -
[10]
Um, duh? This is a problem with all missiles. It makes up for the fact that missiles don't have tracking. Try a dual web and plate and the bastards won't know what happend.
I don't think you trust, in, my, self-righteous suicide. |
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Shaemell Buttleson
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Posted - 2006.01.03 18:36:00 -
[11]
I have thought about painters and the new t2 cruise as well.
I did use Painters on my first Bomber but found it didnt make any difference as far as I could see. The explosion area is so small on the target with the Bombers special bonus it seems pointless getting it less than it allready is. As for the precision cruise I havent tested them yet but they allready have the same explosion area as normal cruise fired from stealth bombers.
As for your comments Raptor all missiles are like that yes to make up for no tracking etc but if this were the case for cruise fired by bombers why is it 1 volley from a Manticore or 2 volleys from the other race Bombers pop frigs easily. Also if you do use plated and dual webber Bombers send us your kill mails where you are solo and take on intis that have MWD's fitted. Because quite frankly I think your talking out your arse!
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Sarmaul
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Posted - 2006.01.03 19:20:00 -
[12]
stealth bombers have a hidden bonus that basically turns cruise missiles into light missiles with OMFG damage.
However, with the introduction of cruise missiles that do this on their own, it might be a good time to remove this bonus and force bombers to fit tech2 cruise launchers.
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Xrak
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Posted - 2006.01.03 19:21:00 -
[13]
Kinda hard to web a ceptor when they stay at 18km frmo you.
But really, even with a MWD on cruise missiles should do decent damage (not full), about 80 per missiles ~ ?
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Sarmaul
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Posted - 2006.01.03 20:02:00 -
[14]
Originally by: Xrak Kinda hard to web a ceptor when they stay at 18km frmo you.
But really, even with a MWD on cruise missiles should do decent damage (not full), about 80 per missiles ~ ?
please read what I posted above you
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Foomanshoe
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Posted - 2006.01.03 20:07:00 -
[15]
Its the rock paper scissors of the elite frigates
Rock (Assault) beats Scissors (Interceptor) beats Paper (Bomber) beats Rock (Assault). _______________________________________________ Deadspace For Dead space!
Originally by: Oveur
To the nerfmobile!
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Mo Steel
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Posted - 2006.01.03 20:44:00 -
[16]
Originally by: Foomanshoe Its the rock paper scissors of the elite frigates
Rock (Assault) beats Scissors (Interceptor) beats Paper (Bomber) beats Rock (Assault).
SB's are hardly the counter to AF's. Unless you get lucky and they have no resists hardeners and only have AF at level 1.
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Randay
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Posted - 2006.01.03 20:53:00 -
[17]
Originally by: Mo Steel
Originally by: Foomanshoe Its the rock paper scissors of the elite frigates
Rock (Assault) beats Scissors (Interceptor) beats Paper (Bomber) beats Rock (Assault).
SB's are hardly the counter to AF's. Unless you get lucky and they have no resists hardeners and only have AF at level 1.
no... foomanshoe is right, no AF tank is going to stand up to 500 damage cruise missiles. with one exception, sometimes "rock cuts paper" if paper isnt moving...? lol. ------------------------------------------- "Det hSr kan betyda krig!" |
Shaemell Buttleson
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Posted - 2006.01.03 21:11:00 -
[18]
Originally by: Sarmaul stealth bombers have a hidden bonus that basically turns cruise missiles into light missiles with OMFG damage.
However, with the introduction of cruise missiles that do this on their own, it might be a good time to remove this bonus and force bombers to fit tech2 cruise launchers.
I Am going to try this as soon as I can get hold of some precision cruise from my mate who got a print. Although I allready use T2 launchers as the ppl who hae killed me a few times will know from the mail and loot. I like the ROF bonus with the T2.
I think I am gonna test out the webby idea even though I am sure it wouldn't be that good.
2x T2 launchers, Improved cloak 2. sensor booster 2, 2 X5 webbers. BCU t2 and a plate of whatever size I can then fit. (I think the cpu is going to be very tight)
I have a feeling though its going to make an allready cumbersome ship even more awkward to use though. Maybe a passive tank setup would be an idea but I like having a T2 bcu or 2 T1 BCU's which actually gives a slightly better ROF.
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Xrak
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Posted - 2006.01.03 21:46:00 -
[19]
Originally by: Sarmaul stealth bombers have a hidden bonus that basically turns cruise missiles into light missiles with OMFG damage.
However, with the introduction of cruise missiles that do this on their own, it might be a good time to remove this bonus and force bombers to fit tech2 cruise launchers.
I know about the bonus, but no ship should be forced to use T2 modules/ammo.
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RedClaws
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Posted - 2006.01.04 13:34:00 -
[20]
so i take it precision cruise hasn't been testen on a SB against mwd'ing inties yet?
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Harlequinn
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Posted - 2006.01.05 18:26:00 -
[21]
Well the precision cruise missiles will definatley make a difference, but how big a difference remains to be seen.
Regular cruise missiles have a 500 m/s explosion velocity while the precision have a 1000 m/s velocity.With the speeds inty's go we're talking about the extreme slope of the graph here in the missile damage formula, so I'm not sure just how much better it will get.
The precision cruise also have an explosion radius that is half the normal cruise radius too, 150 as opposed to 300. That will be an additional help.
Can't wait to see what it will total out to be, but it would have to be a lot more than double the current damage I'm doing to a MWD'ing inty for me to feel comfortable enough to decloak and attack one, A lot more. --Victory needs no explanation, defeat allows none.-- |
The Major
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Posted - 2006.01.05 23:23:00 -
[22]
Most of the inty pilots I've gone up against just start burning away from me the moment I lock them. Which tends to mean that my missiles never actually hit them as they manage to outrun them.
When they do hit though it's terrible damage. Again as has been mentioned: due to the speed. At 4km/s it doesn't really matter what your sig radius is or the explosion velocity. Missiles of all forms will be doing squat.
If you really want some fun in bombers get yourself a fellow bomber wingman and attack cruisers in an out of phase pattern. It's hard to pull off but is really cool to watch.
Protip: Attacking any target at a range of less than 30km in a bomber means you can cloak immediately after you fire the missiles without them dissappearing. While your client doesn't know it yet the missiles hit on the server almost instantly so by the time the server recieves your request to cloak again the missiles have already done their job.
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Maya Rkell
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Posted - 2006.01.06 00:17:00 -
[23]
Originally by: Sarmaul stealth bombers have a hidden bonus that basically turns cruise missiles into light missiles with OMFG damage.
Yea, stupid isn't it - they're ONLY good vbersus small ships lol
Warning: above post may contain traces of sarcasm. "Corpse cannot be fitted onto ship. Only hardware modules can be fitted." |
Ranger 1
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Posted - 2006.01.06 00:39:00 -
[24]
Originally by: Sarmaul stealth bombers have a hidden bonus that basically turns cruise missiles into light missiles with OMFG damage.
However, with the introduction of cruise missiles that do this on their own, it might be a good time to remove this bonus and force bombers to fit tech2 cruise launchers.
I'm sorry Sarmaul, but this is incorrect.
The Explosion velocity of cruise missiles is not affected by the Stealth Bombers hidden bonus, only the explosion radius. Against a MWD inty at speed they do far less damage than light missiles. I do not believe that T2 missiles are going to affect that much, but I will reply again after further testing.
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The Major
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Posted - 2006.01.06 01:19:00 -
[25]
I have a big ol spreadsheet that I adpated from one that ELECTR0FREAK made back when the missile changes came in. I Adapted it so you can enter most ship bonuses and customise it in many ways.
Now the new data is out I am updating it with all the new stuff in RMR plus making changes to allow you to specify the exact type of launchers and missiles you are using including named and officer stuff (hopefully).
Unfortunately my ftp is broken at the moment but I can present you with this graph showing various missile types and their damage against a ship of sig radius 30m.
Skills are all at 0 except for Cruise Missile which is set to 5 (as it is the pre-req for HP Cruise and Cruise spec doesn't affect damage).
This assumes you are using a stealth bomber and shows High-Precision cruise as well as normal Cruise.
The exact figures work out (assuming you are using missiles your ship has the 25% damage bonus to) that when the target is using a MWD and travelling at 3000m/s a cruise missile will hit for 29.1 damage while a HP Cruise hits for 79.2 damage.
These values are BEFORE resistances. Your milage may vary.
I have also assumed the Stealth Bomber Precision bonus is a multiplier to Explosion Radius and not a fixed override. Until I play with them in game or somebody present evidence otherwise this results in a theoretical explosion radius of 25m for HP Cruise before skills.
Linkeh: ChartMeDo
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Harry Saq
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Posted - 2006.01.06 03:10:00 -
[26]
Originally by: Xrak
Originally by: Sarmaul stealth bombers have a hidden bonus that basically turns cruise missiles into light missiles with OMFG damage.
However, with the introduction of cruise missiles that do this on their own, it might be a good time to remove this bonus and force bombers to fit tech2 cruise launchers.
I know about the bonus, but no ship should be forced to use T2 modules/ammo.
What bonus are you guys talking about?
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The Major
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Posted - 2006.01.06 03:27:00 -
[27]
Stealth Bombers receive a Precision multiplier to Cruise missile explosion radius of 0.16. This drops the Explosion radius of a T1 cruise from 300m to 50m.
OR When mounted on a Stealth Bomber Cruise Missiles have an explosion radius of 50m.
I'm not sure which it is yet until I get some T2 cruise missiles and try it out. Clearly the multiplier situation makes them even more uber with High Precision Cruise Missiles.
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Kyoko Sakoda
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Posted - 2006.01.06 04:08:00 -
[28]
Bonus is a fixed multiplier on the ship which is applied after skills.
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