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Author |
Thread Statistics | Show CCP posts - 30 post(s) |
Allandri
Liandri Industrial Liandri Covenant
57
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Posted - 2013.09.06 14:07:00 -
[1] - Quote
That web bonus ... needs to be removed.
Overall, you need to think about what the bonus you are giving to the class is going to have on specific hulls. Webs on a Golem and Vargur, please no D: |
Allandri
Liandri Industrial Liandri Covenant
57
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Posted - 2013.10.07 19:58:00 -
[2] - Quote
I really think the Bastion module needs another penalty besides immobility and no remote assistance. Decreased cap regen or an actual cap use to the module seems like it would balance out the positives |
Allandri
Liandri Industrial Liandri Covenant
57
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Posted - 2013.10.07 21:43:00 -
[3] - Quote
marVLs wrote:By testing: - Golem, just a missile ship, range bonus on bastion is too damn low! and no other missile bonuses...
With max missile skills the Golem will reach out to 38 km with Rage torps, 57 km with Javelin torps, 208km with Fury cruises, and 138km with Precision cruises. That is a lot of range options available |
Allandri
Liandri Industrial Liandri Covenant
57
|
Posted - 2013.10.07 21:45:00 -
[4] - Quote
Joe Risalo wrote:Allandri wrote:I really think the Bastion module needs another penalty besides immobility and no remote assistance. Decreased cap regen or an actual cap use to the module seems like it would balance out the positives Are you special Ed?
Stop thinking about PvE limitations |
Allandri
Liandri Industrial Liandri Covenant
58
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Posted - 2013.10.09 18:54:00 -
[5] - Quote
Mioelnir wrote:I'd like to revoice my plea to not make the combat module 'Bastion Module' dependent on the science skill 'High Energy Physics'. You have just started to untangle the skilltree so beautifully.
I realize there is historic precedent with Graviton Physics I for Warp Disrupt Probes that got expanded into levels IV and V for the HIC module. But, this requirement is mostly RP-based on the name of the skill; and was created in the weird skill requirement times. When modules were created that depend on T2 ship skills in a totally different progression (Triage module, I am looking at you) and the (back then titan-exclusive) Wormhole Generation required scan probing skills - again, solely based on the RP-fluff of the skill name.
I do not think that is a tradition that must, or even should be honored and upheld. High Energy Physics as a skill is for: - gaining HEP datacores - tech 2 invention of blueprints requiring HEP datacores - manufacturing advanced construction components - manufacturing capital advanced construction components
All of this is so far outside the skill progression path that should lead you to a Marauder; honestly, it is not even funny.
Marauders already require Advanced Weapon Upgrades 5, so adding a new skill "Tactical Hull Reconfiguration" or "Tactical Defensive Reconfiguration" right along the existing "Tactical Weapon Reconfiguration" and "Tactical Logistics Reconfiguration" skills would be so incredibly easy and wonderfully consistent, I am at a loss for words at the prospect of this opportunity being squandered away.
[Edit] Clarification: the Tactical Logistics Reconfiguration is only listed for the sake of the naming consistency. Please do not go down the bonkers requirements road of it, putting the bastion skill on top of the Covert Ops skill.
Science skills are useful for passive RP generation, and as such more datacores get dropped onto the market or used for invention
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