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Author |
Thread Statistics | Show CCP posts - 30 post(s) |
zbaaca
POD Based Lifeforms DarkSide.
33
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Posted - 2013.08.30 04:03:00 -
[1] - Quote
-1 for rebalance because : 1) every 1 got rid from ewar only golem have one . just waste of med slot. on roams we have matar recons with TP and what CCP Ytterbium achieved that we have not just useless but contradictory bonus on fights that he was mentioned. just add another sig speed or radius bonus istead (or maybe resists and make it second damnation ) 2) range bonus for missiles , let's see... it's fine if u use torps and total overkill for cruise. but why use torp ? please tell me who uses torp fits now ? so we have useless bonus or this is supposed hidden hint to torp rebalance ?
btw : yay for steamrollin' guris ! Bugs are opportunities to cause unprecedented amounts of destruction. --Zorgn |
zbaaca
POD Based Lifeforms DarkSide.
33
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Posted - 2013.08.30 05:10:00 -
[2] - Quote
Chainsaw Plankton wrote: 1. more room for webs on the minny recons, +60% painters are nice
2. I think missile velocity is a pretty interesting bonus. plus faster missiles -> a smaller delay on getting damage on target.
1 on small ganks 1-2 recons are fine 2 it's interesting bonus only for torps for cruise with skills at 4 shortest one are precision at 94km with lock range at 93. with bastion module i'd fit SensBooster for max range instead of TP Bugs are opportunities to cause unprecedented amounts of destruction. --Zorgn |
zbaaca
POD Based Lifeforms DarkSide.
34
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Posted - 2013.09.04 18:12:00 -
[3] - Quote
2 CCP Ytterbium stop screwing golem . now it become piece of sh*t
Bugs are opportunities to cause unprecedented amounts of destruction. --Zorgn |
zbaaca
POD Based Lifeforms DarkSide.
34
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Posted - 2013.09.04 18:30:00 -
[4] - Quote
i just wonder does Ytterbium really understand what he is doin' or just randomly switching bonuses and whatches reaction of people . if yes please explain me that idiotic web bonus added to missile boat that have already that dumb legacy TP bonus Bugs are opportunities to cause unprecedented amounts of destruction. --Zorgn |
zbaaca
POD Based Lifeforms DarkSide.
34
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Posted - 2013.09.04 19:03:00 -
[5] - Quote
Mournful Conciousness wrote: Only someone who has never fired a large blaster at an orbiting frigate or a torpedo at any frigate would claim that the web bonus is a bad thing.
okay . explain me that dual marauder golem bonus. for me is freaky stupid combination . Bugs are opportunities to cause unprecedented amounts of destruction. --Zorgn |
zbaaca
POD Based Lifeforms DarkSide.
34
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Posted - 2013.09.04 19:18:00 -
[6] - Quote
i have a good question. please explain me WHY CNR have 8/7/5 and golem 8/7/4 Bugs are opportunities to cause unprecedented amounts of destruction. --Zorgn |
zbaaca
POD Based Lifeforms DarkSide.
34
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Posted - 2013.09.04 20:02:00 -
[7] - Quote
Caleb Seremshur wrote: Kronos gets tracking and falloff. Paladin gets tank and drones Vargur gets rof and speed Golem gets velocity plus radius plus explosion velocity buffs.
make the ships different from each other. Why have them do the same thing 4 different ways? They should represent different philosophies rather than be merely different weapon platforma
golem velocity ?! huh ? maybe shiled rez , it their philosophie to have many shields + good rezs but overall idea is good Bugs are opportunities to cause unprecedented amounts of destruction. --Zorgn |
zbaaca
POD Based Lifeforms DarkSide.
35
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Posted - 2013.09.04 21:08:00 -
[8] - Quote
Bullet Therapist wrote: GÇó Caldari Battleship Skill Bonus: 10% bonus to cruise missile and torpedo velocity 5% bonus to cruise missile and torpedo explosion velocity per level
GÇó Marauders Skill Bonus: 5% bonus to the cruise missile and torpedo explosion velocity per level 4% bonus to shield resistances per level
u messed up bonuses 1st they similar 2nd 7.5% for velocity and 5% for radius
and that i want on first post Bugs are opportunities to cause unprecedented amounts of destruction. --Zorgn |
zbaaca
POD Based Lifeforms DarkSide.
35
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Posted - 2013.09.04 21:21:00 -
[9] - Quote
Bullet Therapist didn't fixed bonuses on his post they should be GÇó Caldari Battleship Skill Bonus: 10% bonus to cruise missile and torpedo velocity 7.5% bonus to cruise missile and torpedo explosion velocity per level(instead 5%)
GÇó Marauders Skill Bonus: 5% bonus to the cruise missile and torpedo explosion radius per level (ins. velocity) 4% bonus to shield resistances per level and only then golem can be compared with damage application to CNR Bugs are opportunities to cause unprecedented amounts of destruction. --Zorgn |
zbaaca
POD Based Lifeforms DarkSide.
35
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Posted - 2013.09.04 22:12:00 -
[10] - Quote
Zeus Maximo wrote:Starting to see more and more people push for things that pvpers need.
Obviously a damage bonus would be great but I'm sure thats pushing it...... The 82% web is definitely sexy though!
One thing is still puzzling me. Why are all of these sniper pve people complaing about the web like they have to put it on their ship? Do you put a scram on a falcon? No.... you keep range. Do you have to use every bonus? No... look at the gnosis! face palm. why we should have useless bonuses that can potentially somewhere maybe some time be good when we can have something good instead right now? btw gnosis is noob ship Bugs are opportunities to cause unprecedented amounts of destruction. --Zorgn |
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zbaaca
POD Based Lifeforms DarkSide.
36
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Posted - 2013.09.04 23:55:00 -
[11] - Quote
in 5 min i got sketch of what marauders must be. keepin' racial differences and philosophy. no useless bonuses, every 1 is good for both PvE and PvP (well maybe exept pally cap)
paladin bs 5% bonus to capacitor capacity per level (i think adding tracking here will be op) 7.5% bonus to Large Energy Turret optimal range per level m 4% bonus to all armour resistances per level 5% bonus to large energy turret damage per level
golem bs 10% bonus to cruise missile and torpedo velocity per level 5% bonus to cruise missile and torpedo explosion velocity per level m 4% bonus to all shield resistances 5% bonus to cruise missile and torpedo explosion radius per level(or maybe just 5% raw damage)
kronos bs 5% bonus to large hybrid weapon damage per level 10% bonus to large Hybrid Turret Falloff per level m 7.5% bonus to large hybrid weapon tracking per level 7.5% bonus to repair amount of armor repair systems per level
varg bs 5% bonus to large projectile turret rate of fire and 10% bonus to large projectile turret falloff per level m 7.5% bonus to shield boost amount per level 7.5% bonus to large projectile turret tracking per level
just balance that mini triage ffs Bugs are opportunities to cause unprecedented amounts of destruction. --Zorgn |
zbaaca
POD Based Lifeforms DarkSide.
38
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Posted - 2013.09.05 00:07:00 -
[12] - Quote
ISD Flidais Asagiri wrote:Greetings
This is an awesome discussion, lets keep it going with on topic posts and constructive feedback.
On On
lol there are 2.2k post of feedback from people who want good ships , not some freaky abdominations Bugs are opportunities to cause unprecedented amounts of destruction. --Zorgn my version of what marauders should be
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zbaaca
POD Based Lifeforms DarkSide.
50
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Posted - 2013.09.28 15:48:00 -
[13] - Quote
haven't been here for a while. and golem is still piece of sh*t. kinda sad Bugs are opportunities to cause unprecedented amounts of destruction. --Zorgn
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zbaaca
POD Based Lifeforms DarkSide.
50
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Posted - 2013.09.28 17:26:00 -
[14] - Quote
Joe Risalo wrote: the funny thing is that you could argue the Golem is the best due to missiles. However, due to the fact that CCP in their infinite wisdom decided to make the Golem be the slowest, biggest, worst tank, and worst drone capabilities; This has managed to make the Golem just as bad as the rest...
So, the Golem can't fly in Caldari space, due to jams, can't fly in Minmatar space due to heavy damage and TPs, can't fly in Gallente space due to damps. However, if you can kill targets fast enough for them not to cap you out, then you might do ok in Amarr space.. Unfortunately, you'll have to stack your resist holes in order to do so...
target painter bonus is legacy sh*t . if some one think it is better then exp vel\rad bonus instead , then just switch tracking bonuses to TP on other ships to be fair and TP bonus is incompatible with that stupid web one (imho) if it was like reckons range then it was superb, but it is not. bastion bonuses good only for torps and useless for CM Bugs are opportunities to cause unprecedented amounts of destruction. --Zorgn
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zbaaca
POD Based Lifeforms DarkSide.
50
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Posted - 2013.09.29 10:58:00 -
[15] - Quote
Desert Ice78 wrote: What if the web velocity bonus was instead a web range bonus, the purpose of which was to stop the enemy from getting to you before you mjd away? Would that make better sense?
Desert Ice78 wrote: Not really.. I mean, webs can be fairly useful in certain situations, but in the case of the Golem, it's just a bunch of crap we can't fit.
well if it was range web bonus like reckons it would more useful then TP mathematically but then we don't need that tp one
Arthur Aihaken wrote:BASTION MODE: Auto-Overheat, Cooling Next up, roll bonuses. With Rubicon the tractor beam bonus is now effectively useless, so instead replace it with a 100% range of stasis webifiers. This turns stasis webs into more of a mid-range option for Marauders. 100% only gives u 30 km on true sanshas it very good for incursions and on turrets ships but but its not enough for golem
btw marauders have less slots then their t1 variants . WTF ? Bugs are opportunities to cause unprecedented amounts of destruction. --Zorgn
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zbaaca
POD Based Lifeforms DarkSide.
50
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Posted - 2013.09.29 11:25:00 -
[16] - Quote
Arthur Aihaken wrote:Only one thing is for certain: You're several hundred DPS, half the ISK and 6+ months of trained SP saved by sticking with the Navy equivalents. indeed golem with 2x t2 rigors and domi TP and CNR with 2x t2 rigors and t2 flare (without tp) vs dramiel have difference about 20-30 dps. and versus crusers unless they moving 400+ m\s raven have same application (without tp). Bugs are opportunities to cause unprecedented amounts of destruction. --Zorgn
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zbaaca
POD Based Lifeforms DarkSide.
50
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Posted - 2013.09.29 14:09:00 -
[17] - Quote
Nagarythe Tinurandir wrote: i dont like the web bonus on every marauder either but when you think about overheated, gang-bonused faction webs... it gets interesting there, even in bastion. when you can use marauders for pvp, costs shouldnt be a big issue.
25km true sanshas . for pvp is good enough for pve useless. i assume u know the reasons Bugs are opportunities to cause unprecedented amounts of destruction. --Zorgn
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zbaaca
POD Based Lifeforms DarkSide.
50
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Posted - 2013.09.30 15:08:00 -
[18] - Quote
just. remove. TP bonus . from . golem. or add to other ships instead of tracking tp bonus to be fair Bugs are opportunities to cause unprecedented amounts of destruction. --Zorgn
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zbaaca
POD Based Lifeforms DarkSide.
52
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Posted - 2013.09.30 16:28:00 -
[19] - Quote
Harvey James wrote:webs need a strength nerf and web bonuses on all pirate ships need a nerf down to 5%.. Gal and minnie recons need a range nerf on webs and points too why ? Bugs are opportunities to cause unprecedented amounts of destruction. --Zorgn
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zbaaca
POD Based Lifeforms DarkSide.
52
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Posted - 2013.09.30 17:16:00 -
[20] - Quote
and still no comments on TP golem bonus from CCP. i'm gettin' nervous why we must spend slot to fit dps application module while others get tracking for free Bugs are opportunities to cause unprecedented amounts of destruction. --Zorgn
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zbaaca
POD Based Lifeforms DarkSide.
56
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Posted - 2013.10.29 02:28:00 -
[21] - Quote
i have very interesting question, for now CCP Rise introduced RHML. shouldn't golem have role bonus to those ? Bugs are opportunities to cause unprecedented amounts of destruction. --Zorgn
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zbaaca
POD Based Lifeforms DarkSide.
56
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Posted - 2013.10.29 05:20:00 -
[22] - Quote
Joe Risalo wrote: I don't know a single ship that wouldn't have problems with the bonus room, and bastion Golem took it like a champ without even using cap boosters.
HAML tengu with 2x t2 invuls and em hard(not even exp) that has about 300 angel tank does ganza about 30-35 min with bonus room. no problem at all. most dangerous thing is 4 tacklers there. so means , u doing something wrong
but back to subj. without bonus RHML will be useless on golem. Bugs are opportunities to cause unprecedented amounts of destruction. --Zorgn
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zbaaca
POD Based Lifeforms DarkSide.
56
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Posted - 2013.10.29 11:21:00 -
[23] - Quote
marVLs wrote:There are still two major problems:
1. Vargur suck on AC's in sniping role (well new marauders are designed to have long ranges on short range weapons), and don't get me started with those arty fits lol go ahead fit it that way and be a lot less efficient. And it lacks one med slot or something, even golem can easily fit dual prop
2. Torps on Golem, no one will use them for time/isk effi when we have cruise missiles (someone here noted it's strange that torps have worse stats in aspects of damage applicaton, and smaller clip size compared to long range weapons) i agree with 2nd argument. but 1st one... why should you snipe with close range weapon and selectable damage profile ? Bugs are opportunities to cause unprecedented amounts of destruction. --Zorgn
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zbaaca
POD Based Lifeforms DarkSide.
56
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Posted - 2013.10.31 02:23:00 -
[24] - Quote
why catas and tornadoes for siucide gank ? u can use taloses with 1.8k dps. just 3-4 of them or more. dont forget that marauders T2 ships and have T2 salvage and if you are lucky salvage can cost be more than original hull. Bugs are opportunities to cause unprecedented amounts of destruction. --Zorgn
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zbaaca
POD Based Lifeforms DarkSide.
56
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Posted - 2013.10.31 07:31:00 -
[25] - Quote
Anize Oramara wrote: yes a couple of taloses might be able to do it but at around 70 - 80 mill each you will not be makimg any isk because there wont be enough bling since its over tanked with t2 equipment. nor would t2 salvage even remotely cover your costs.
salvage depends on your luck. it could cost as marauder itself. if salvage is half of it. then 4 taloses are noneplused on isk from salvage. but we have loot from wreck like gyros and other things. Bugs are opportunities to cause unprecedented amounts of destruction. --Zorgn
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zbaaca
POD Based Lifeforms DarkSide.
57
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Posted - 2013.10.31 19:30:00 -
[26] - Quote
chaosgrimm wrote: My question relates to the synergy of target painters, bastion, and the range of cruise missiles in lvl 4s. It is my understanding that the further you are from a target, the higher the chance your tp will not have an effect.
i guess u want numbers. here you go from eft at 68km 98% chance 80km/90% 87km/85% 102km/75% 118km/65% . so cruise will be fine Bugs are opportunities to cause unprecedented amounts of destruction. --Zorgn
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zbaaca
POD Based Lifeforms DarkSide.
58
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Posted - 2013.11.01 04:11:00 -
[27] - Quote
Mer88 wrote: 1 the increased sig is cancel by the huge velocity gain. 2 unless you can tell me that you can do full damage on a BS traveling at 275m/s consistently i think still have to say cruise missiles range is not as good as everyone thinks.
3 maybe this is why missiles are bad for pvp . if you turn your target turns on mwd, then your cruise missiles will do almost no damage.
1 wrong. signature in damage formula have larger impact then every thing else. to if we talkin' about rats and their mwd they have only slightest speed addition compared to their sig bloom. examples. elite frig from tengu dies about 6 volleys when orbiting and only from 2 when on mwd. cruise 1shots them 2 wrong again. so every thing about sig again. especially on golem that can light up target. is applyes 83%(867 from 1045) from fury to BC with 400 m\s.(im talkin about 2 tp fit) 3 and wrong again. they are not bad just too specific. and it's different terms. Bugs are opportunities to cause unprecedented amounts of destruction. --Zorgn
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