Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 .. 263 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 30 post(s) |
Vinyl 41
Perkone Academy
11
|
Posted - 2013.10.26 09:33:00 -
[6811] - Quote
marVLs wrote:Fozzie what about those not balanced ranges on marauders? We have a goal to make them ships that are using short range weapons on long ranges, imo cool but only Paladin work here perfectly, it's very good balanced so pulses and tachyons have their usage I suggest changing bastion range bonus to: non stacking 20% optimal, 40% falloffThanks to that Vargur and Kronos will be closer to good balanced Paladin, because now they'r bad in that aspect (especially Vargur). And we got Golem, as i suggested earlier change 10% velo bonus for cruise and torps for 20% velo bonus for torps only with non stacking 25% bastion velocity bonus. Cruises don't need any buff on hull or bastion, they're veeeery good without them, but torps need badly at least that. Another thing is changing TP bonus for exp radius bonus. - TP bonus is better then thisFirstly rest of marauders don't have ewar bonuses, secondly this will remove that baad TP juggling an micromanagement hell, and if anyone want they can still fit TP that won't stack its bonuses with that 25% exp radius reduction. pressing 3 buttons at 1 time is hardcore micromanaging >_> people were complaining that it was hard to keep tp synchronized with lauchers so you wouldnt have to wait 5 seconds for tps to finish cycle now its fixed with that speed bonus a golem with rages would get over 44km range - dont think ccp wants to add specialized bonuses to each weapon type |
Caellach Marellus
Aideron Technologies
1209
|
Posted - 2013.10.26 09:53:00 -
[6812] - Quote
Arthur Aihaken wrote:Caellach Marellus wrote:You mean you don't fit a cap booster in PvE? You really should, they're awesome. What on earth possibly for?
Neut counter, high DPS missions (especially running epic arcs, or using Bastion+Blasters+MJD to jump into everything and start firing at point blank optimal) where you need to run a prolonged repper rather than burst cycles, and any time you use a MWD to burn to an accel gate sub 60km off.
If you're in a Kronos, you'll cap out without it. 6x Navy 800 in the booster and another 6 in the bay will last you a long time as a solid insurance policy. I wouldn't consider going without it now. It's not always needed, but when you have need of it, you're glad it's there. Enjoy your gaming.
http://northern-goblin.blogspot.com |
Vinyl 41
Perkone Academy
11
|
Posted - 2013.10.26 09:55:00 -
[6813] - Quote
biggest grudge i have with toprs golem right now are npc orbiting at 50 with max range skills + 5% implant and missle flight time rig ( because speed rig will get peanalized ) t1 missles get around 48 km range - could use 2 range rigs but with the addition of the bastion i was hoping to exchange the range rigs to appli rigs so that torpedo damage wont be so bad how about a 30/30 bonus on bastion 53km t1 torp range souds good doesnt it with 2 apli rigs |
baltec1
Bat Country
8359
|
Posted - 2013.10.26 09:57:00 -
[6814] - Quote
marVLs wrote:Fozzie what about those not balanced ranges on marauders? We have a goal to make them ships that are using short range weapons on long ranges, imo cool but only Paladin work here perfectly, it's very good balanced so pulses and tachyons have their usage I suggest changing bastion range bonus to: non stacking 20% optimal, 40% falloffThanks to that Vargur and Kronos will be closer to good balanced Paladin, because now they'r bad in that aspect (especially Vargur). And we got Golem, as i suggested earlier change 10% velo bonus for cruise and torps for 20% velo bonus for torps only with non stacking 25% bastion velocity bonus. Cruises don't need any buff on hull or bastion, they're veeeery good without them, but torps need badly at least that. Another thing is changing TP bonus for exp radius bonus. Firstly rest of marauders don't have ewar bonuses, secondly this will remove that baad TP juggling, micromanagement hell, and if anyone want they can still fit TP that won't stack its bonuses with that 25% exp radius reduction.
You dont want to give the kronos any more range. |
hmskrecik
TransMine Group German Information Network Alliance
116
|
Posted - 2013.10.26 10:11:00 -
[6815] - Quote
Okay, I relented and had set up a SiSi client. I only tried the Kronos running L4 missions and here are my first observations.
No. 1: if you prepare the ship to not require the bastion module, you will not need to use the bastion module.
Yes, it's a tautology but think about it for a while. The issue is that if you are trying to fly a marauder (a Kronos in this particular case) the old way, the bastion will change nothing. Since you can already tank the worst, extra tank is redundant. Since range bonus stacks with already present modules, the range gain is negligible (optimal+falloff on blasters with Null: 65 vs 71 km against 2xTC+1xTE).
Let me take on this in two separate ways:
BASTTIONLESS KRONOS
Here, I love the falloff and MJD bonuses. Each other separately and both at the same time.
I learned not to rely on web bonus so I paid it farewell without a hint of regret. Falloff instead increases my blasters' operational range to mentioned 65km and rails' to whatever reasonable locking distance. Which in consequence means that with blaster fit I have bigger margin of range (less chasing, less dps lost to being too far) and with rails I can comfortable be sniping while retaining high dps. With MJD added I can keep short or long distance as desired. That said, I have feeling that AB may be handy at times to cover short distances while not shooting.
BASTIONFUL KRONOS
Here I can agree with some people saying that this is the solution looking for a problem. But in a good sense.
I admit I didn't try it very hard, yet, and there are some unexplored possibilities. Still I feel the module has potential. I'm going to try fittings with lighter tank and less range enhancers to take better advantage from being deployed. Though I'm not too sure what to do with freed slots, what could play along with tank+spank simplemindedness of mission running. |
SOL Ranger
SOL.
52
|
Posted - 2013.10.26 12:37:00 -
[6816] - Quote
@CCP
Any chance of the Vargur/Paladin gaining some unbonused missile hardpoints? I'm thinking 3, yeah, no, make that 4 please.
Something to mix things up a bit and grant some additional options, such that the ships have more different properties. Vargur: 4 missile hardpoints. Paladin: 2 missile hardpoints + 25 bandwidth. Kronos: 50 bandwidth. Golem: 4 turret hardpoints.
Yes, I planned flying my AC Vargur with 4xRHML instead of the Bastion ^^
|
Joe Risalo
State War Academy Caldari State
615
|
Posted - 2013.10.26 14:06:00 -
[6817] - Quote
Ok, checking torp range on test.
I have range skills for missiles maxed out.
2 x Hydraulic bay thruster II Non-Bastion T1 - 42km Navy - 42km Rage - 35km Javelin - 64km
Bastion T1 - 49km Navy - 49km Rage - 41km Javelin - 74km
2 x Rocket Fuel cache partition II Non-Bastion T1 - 42km Navy - 42km Rage - 35km Javelin - 64km
Bastion T1 - 53km Navy - 53km Rage - 44km Javelin - 80km
1 x Each t2 Non-Bastion T1 - 43km Navy - 43km Rage - 36km Javelin - 65km
Bastion T1 - 53km Navy - 53km Rage - 44km Javelin - 80km
1 x Hydro II Non-Bastion T1 - 36km Navy - 36km Rage - 30km Javelin - 54km
Bastion T1 - 44km Navy - 44km Rage - 37km Javelin - 66km
1 x Rocket II Non-Bastion T1 - 36km Navy - 36km Rage - 30km Javelin - 54km
Bastion T1 - 45km Navy - 45km Rage - 37km Javelin - 68km
No Range rigs Non-Bastion T1 - 30km Navy - 30km Rage - 25km Javelin - 45km
Bastion T1 - 37km Navy - 37km Rage - 31km Javelin - 56km
So, if you wish, you can get 80km with one of each, or 74km with speed. Granted, this is on paper.
If you don't want that much range, you can fit 1 of either and get speed at 66km, or 2km more range...
66km is respectable, while 80km is freaking awesome for torps.... Hell, 74km with speed ain't no joke either.
Remember, this is range skills at 5 with no range implants |
Vinyl 41
Perkone Academy
12
|
Posted - 2013.10.26 14:26:00 -
[6818] - Quote
problem with 2 range rigs is the damage application with 3 tps you still will do cruise damage maybe slightly more with bastion there is a huge potential where a 2 appli rig torpedo golem would be possible but we need some more range on torps while in bastion making the golem once again into the torpedo king ofc we could forget all that blah blah about bonus range if we could do selectable range jumps with mjd - my 2 ideas on how to make torpedo golem a better experience |
Joe Risalo
State War Academy Caldari State
615
|
Posted - 2013.10.26 15:41:00 -
[6819] - Quote
Vinyl 41 wrote:problem with 2 range rigs is the damage application with 3 tps you still will do cruise damage maybe slightly more with bastion there is a huge potential where a 2 appli rig torpedo golem would be possible but we need some more range on torps while in bastion making the golem once again into the torpedo king ofc we could forget all that blah blah about bonus range if we could do selectable range jumps with mjd - my 2 ideas on how to make torpedo golem a better experience
1 t2 range rig with bastion is as much, or more than what they provide on live with 2 t2 range rigs.
Also, those are not stats that I factored by hand. Those are in test server, actually fitted, actually using each type of ammo, and actually using bastion....
But like I said, 1 t2 range rig with bastion is slightly more than what it is on live with 2 t2 range rigs.
So, if you're happy with that range (which is good enough for any lvl 4 target orbit range), then you'll be able to exchange a range rig for rigor.
If you like the buffed range of 2 x t2, then use it.. You're having to fit less tank, so you could very well fit that 3rd TP. |
Mer88
Royal Amarr Institute Amarr Empire
40
|
Posted - 2013.10.26 16:04:00 -
[6820] - Quote
maybe give torps more ammo capacity or shorten reload time |
|
Joe Risalo
State War Academy Caldari State
615
|
Posted - 2013.10.26 16:13:00 -
[6821] - Quote
Mer88 wrote:maybe give torps more ammo capacity or shorten reload time
I once had the idea to wrap the reload time into the RoF and remove torps from having to reload.
I mean, look at it.
Torps fired from a sub/ship have to be reloaded after every shot. While most other types of missiles are fired in volleys. |
Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
55
|
Posted - 2013.10.26 16:28:00 -
[6822] - Quote
Change the Golem back to the Raven hull, it just so much better. Also make the bastion mode look more nature when the Golem does it, like all the other Marauders. And fix ALL missile battleship bonues so they have RHMLs in there too, like all missile cruisers do with RLMs. |
Vinyl 41
Perkone Academy
12
|
Posted - 2013.10.26 16:32:00 -
[6823] - Quote
but with torps your switching ammo rather often because of the lowish range on those - i see the golem as a specialized torpedo ship with great projection and aplication on them while the cruise version is just the cherry on top |
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
611
|
Posted - 2013.10.26 16:47:00 -
[6824] - Quote
baltec1 wrote:Kagura Nikon wrote:Optimo Sebiestor wrote:We arnt even talking about cap injectors, XL ASB's and Count how many navy 400's you can put in Your hold.. :P still they end.... and still marauders cannot move.. and therefore cannot track any damm single AB cruiser. Blasters on my kronos will start hitting said ab curse from 100km and will track it down to 10km before hitting issues. It will be dead or in warp before it can evern get into range. If they hit me at close range then the curse will empty its hold of boosters long before I do and if it gets under my guns it has to deal with the smartbombs. Against small ships these ships are are just down right deadly.
really again.. I dare you to TRY! Youa re talkign with someont hat lives from killin g peopel that think that what they know in PVE applies to PVP "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
Caellach Marellus
Aideron Technologies
1211
|
Posted - 2013.10.26 17:04:00 -
[6825] - Quote
Why don't you two take a Kronos and a Curse and fight it out on SiSi.
That said, my money's on Baltec. Enjoy your gaming.
http://northern-goblin.blogspot.com |
baltec1
Bat Country
8362
|
Posted - 2013.10.26 17:36:00 -
[6826] - Quote
Kagura Nikon wrote:
really again.. I dare you to TRY! Youa re talkign with someont hat lives from killin g peopel that think that what they know in PVE applies to PVP
And I am the guy who flies Megathrons in ways most think impossible. |
Maximus Aerelius
PROPHET OF ENIGMA
768
|
Posted - 2013.10.26 17:46:00 -
[6827] - Quote
OK, it's probably been posted but this is more than a threadnaught so here goes:
Golem, Paladin and Kronos all have this electrified proton blue shimmer hull parts when activating Bastion mode...where is it on the Vargur? All the poor Vargur has is dull rust plates than fan out...keep it in line and give the Minnie some flashy love perhaps? Fast Character Switching "XP Stylee" Undocking - More Routes Out of Station Here's my tear jar > |_| < Fill 'er up! |
chaosgrimm
Universal Production and Networking Services
43
|
Posted - 2013.10.26 17:46:00 -
[6828] - Quote
baltec1 wrote:Kagura Nikon wrote:
really again.. I dare you to TRY! Youa re talkign with someont hat lives from killin g peopel that think that what they know in PVE applies to PVP
And I am the guy who flies Megathrons in ways most think impossible. Sideways and backwards. |
Tavarus Excavar
Obsidian Firelance Technologies
11
|
Posted - 2013.10.26 17:48:00 -
[6829] - Quote
alright i can see gettign rid of the heavy drones. But why not leave the ability to use medium drones? being able to switch between light and mediums is something i think gives the maruader a bit of versitility.
the bastion module i do not think is very useful for missiles. Extended range? and band aiding torpedo range and delayed damage? I think an rof bonus would work better since raw damage bonus would not make a lot of sense. |
baltec1
Bat Country
8362
|
Posted - 2013.10.26 18:02:00 -
[6830] - Quote
chaosgrimm wrote:Sideways and backwards.
This one time when I was cynoing in a few titans one of them bounced and hit me into a warpgate which then catapulted me into an archon backwards. Our cap pilots thought I was trying to bump it away because there is no way a Mega would be in a tengu fleet let alone be the cyno ship. So there I was, bouncing around sideways in the middle of a cap fleet with DBRB trying to explain that the situation really was as mad as it seemed.
And then we burned Delve, but that is a tale for another time. |
|
chaosgrimm
Universal Production and Networking Services
43
|
Posted - 2013.10.26 18:14:00 -
[6831] - Quote
baltec1 wrote:chaosgrimm wrote:Sideways and backwards. This one time when I was cynoing in a few titans one of them bounced and hit me into a warpgate which then catapulted me into an archon backwards. Our cap pilots thought I was trying to bump it away because there is no way a Mega would be in a tengu fleet let alone be the cyno ship. So there I was, bouncing around sideways in the middle of a cap fleet with DBRB trying to explain that the situation really was as mad as it seemed. And then we burned Delve, but that is a tale for another time. Haha that's great +1 xD
|
Vinyl 41
Perkone Academy
12
|
Posted - 2013.10.26 18:19:00 -
[6832] - Quote
Joe Risalo wrote:Ok, checking torp range on test.
So, if you wish, you can get 80km with one of each, or 74km with speed. Granted, this is on paper.
If you don't want that much range, you can fit 1 of either and get speed at 66km, or 2km more range...
66km is respectable, while 80km is freaking awesome for torps.... Hell, 74km with speed ain't no joke either.
Remember, this is range skills at 5 with no range implants could you pls dont hype about those huge ranges you get with javs if you ever thinking about those your doing it wrong the real benefits of torps vs cruises are in t1 navy and rage torps and those dont have the ranges to be fully utilized with bastion and mjd effectively - with 1 range rig you often end with no sufficent range to combat ships on 50km and adding second range rig kills you damage application even with 3 tps because they get stacking penalized hard >_> its allways a loose loose situation with torps |
Joe Risalo
State War Academy Caldari State
615
|
Posted - 2013.10.26 18:26:00 -
[6833] - Quote
Vinyl 41 wrote:Joe Risalo wrote:Ok, checking torp range on test.
So, if you wish, you can get 80km with one of each, or 74km with speed. Granted, this is on paper.
If you don't want that much range, you can fit 1 of either and get speed at 66km, or 2km more range...
66km is respectable, while 80km is freaking awesome for torps.... Hell, 74km with speed ain't no joke either.
Remember, this is range skills at 5 with no range implants could you pls dont hype about those huge ranges you get with javs if you ever thinking about those your doing it wrong the real benefits of torps vs cruises are in t1 navy and rage torps and those dont have the ranges to be fully utilized with bastion and mjd effectively - with 1 range rig you often end with no sufficent range to combat ships on 50km and adding second range rig kills you damage application even with 3 tps because they get stacking penalized hard >_> its allways a loose loose situation with torps
I've actually flown a torp golem in lvl 4's before. Javs are almost required to properly hit frigs and cruisers with effective damage.
Also, a volley does so much damage that even against bss, rage torps have a ton of overkill. At one point when I used to fly it, I actually considered no longer carrying rage torps, as the difference in kills was 1 volley or less. |
Arthur Aihaken
The.VOID
401
|
Posted - 2013.10.26 18:31:00 -
[6834] - Quote
I'll put this as delicately as I can: torpedoes just suck. It doesn't matter how much Bastion extends the range or whether you use Javelin torpedoes. It's not the damage, and it's not even necessarily the explosion radius. It's the speed, plain and simple. These should travel at about 25-50% faster than cruise missiles, even if that means radically adjusting the fight time to compensate so that you end up with the same range. And I imagine with that one change they'd become an interesting alternative even without any kind of damage or rate of fire buff (although increasing the rate of fire by 10-15% certainly wouldn't hurt, either). I am currently away, traveling through time and will be returning last week. |
Caleb Seremshur
Gladiators of Rage Fidelas Constans
125
|
Posted - 2013.10.26 20:48:00 -
[6835] - Quote
The thing about torps is that javs do same damage as navy at same stats just higher range. They do not I repeat do not apply damage any better than navy or t1 Read my thread here for my thoughts on eve economy https://forums.eveonline.com/default.aspx?g=posts&t=263968&find=unread --- Mining in game, from the perspective of an IRL miner. https://forums.eveonline.com/default.aspx?g=posts&m=3503687&#post3503687 ----á for FW rebalance in 2013 |
Shivanthar
Thrilling Institution of TaTas Permanent Mental Syndrome
44
|
Posted - 2013.10.26 21:41:00 -
[6836] - Quote
Arthur Aihaken wrote:I'll put this as delicately as I can: torpedoes just suck. It doesn't matter how much Bastion extends the range or whether you use Javelin torpedoes. It's not the damage, and it's not even necessarily the explosion radius. It's the speed, plain and simple. These should travel at about 25-50% faster than cruise missiles, even if that means radically adjusting the fight time to compensate so that you end up with the same range. And I imagine with that one change they'd become an interesting alternative even without any kind of damage or rate of fire buff (although increasing the rate of fire by 10-15% certainly wouldn't hurt, either).
While your argument is true, solving it by speeding up torps will mess up the big picture. No torpedo should be faster than a missile.
In one of my earlier posts, I tried to imitate this behavior by giving warning to devs about numbers. Digging too much number game might end up screwing whole picture up. To put in exampe:
What you're saying is: this must be %25-50 faster than this even it means replacing engine with this. So the torpedo-cruise balance should be in place now! |
Arthur Aihaken
The.VOID
401
|
Posted - 2013.10.26 21:44:00 -
[6837] - Quote
Caleb Seremshur wrote:The thing about torps is that javs do same damage as navy at same stats just higher range. They do not I repeat do not apply damage any better than navy or t1 I think we can all agree to some extent: torpedoes need some love. I am currently away, traveling through time and will be returning last week. |
Joe Risalo
State War Academy Caldari State
615
|
Posted - 2013.10.26 22:03:00 -
[6838] - Quote
Caleb Seremshur wrote:The thing about torps is that javs do same damage as navy at same stats just higher range. They do not I repeat do not apply damage any better than navy or t1
Uh, isn't greater range considered applying better damage when everything else is basically the same? |
Alvatore DiMarco
Capricious Endeavours Ltd
888
|
Posted - 2013.10.26 22:05:00 -
[6839] - Quote
Regardless of how CCP feels on the matter, I still think that torps should be able to reach at least somewhat further than HAMs on an unbonused hull.
For a Marauder, 50km torps while in Bastion should be completely possible - especially since Bastion cruises go 240km+. |
Arthur Aihaken
The.VOID
401
|
Posted - 2013.10.26 23:06:00 -
[6840] - Quote
Joe Risalo wrote:Caleb Seremshur wrote:Uh, isn't greater range considered applying better damage when everything else is basically the same? If ammunition cost isn't a consideration, I would say so. I actually prefer missile velocity, even if it means a bit of a range penalty. [quote=Alvatore DiMarco]Regardless of how CCP feels on the matter, I still think that torps should be able to reach at least somewhat further than HAMs on an unbonused hull. For a Marauder, 50km torps while in Bastion should be completely possible - especially since Bastion cruises go 240km+. I tend to agree.
Scourge heavy assault = 2250 m/sec @ 4.0 s, 10k base range Scourge torpedo = 1500 m/s @ 6.0 s, 9k base range Scourge cruise missile = 4700 m/s @ 14.0 s, 65.8k base range
I'd love to see something radical for torpedos like this:
Scourge torpedo = 8000 m/s @ 1.5 s, 12k base range I am currently away, traveling through time and will be returning last week. |
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 .. 263 :: one page |
First page | Previous page | Next page | Last page |