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Author |
Thread Statistics | Show CCP posts - 30 post(s) |
Anize Oramara
S T R A T C O M Critical-Mass
52
|
Posted - 2013.11.10 00:08:00 -
[7501] - Quote
Alvatore DiMarco wrote:Anize Oramara wrote: So one second people are complaining about how CCP is homogenizing ships and the next moment they are complaining about how different they are.
Can we get some kind of consensus here about which sky it is exactly that is falling?
I for one remain soundly in the "Homgenization is bad, unless it's milk" camp. I do enjoy homogenized milk. Ah yes the curse of not having a language as your native tongue. I'm sure the meaning got through to the astute. My browser can tell me if a word is spelled correctly but it can not tell me if the word I'm using is the correct one
(homogeneous for those who haven't figured it out ) |
Tsukinosuke
Id Est
7
|
Posted - 2013.11.10 00:26:00 -
[7502] - Quote
Julie Thorne wrote: 1. Any ship will be able to use the new structures. Meaning the Mach will get significantly better, while the Vargur will stay roughly the same. 2. Some marauders get much more out of the marauder changes than others. EDIT: 3. You can't use mobile depots while MWDing. Stationary ships get more out of them. Am I the only one who sees a pattern here?
"3" invalidates "1" am i wrong? prolly i couldnt get things right.. machariel vs vargur, isnt it a joke? fitting a ship glass-cannon doesnt mean OverPower.. and also machariel is an option for who doesnt like "new" stationary style combat.. |
Anize Oramara
S T R A T C O M Critical-Mass
53
|
Posted - 2013.11.10 00:37:00 -
[7503] - Quote
Tsukinosuke wrote:Julie Thorne wrote: 1. Any ship will be able to use the new structures. Meaning the Mach will get significantly better, while the Vargur will stay roughly the same. 2. Some marauders get much more out of the marauder changes than others. EDIT: 3. You can't use mobile depots while MWDing. Stationary ships get more out of them. Am I the only one who sees a pattern here?
"3" invalidates "1" am i wrong? prolly i couldnt get things right.. machariel vs vargur, isnt it a joke? fitting a ship glass-cannon doesnt mean OverPower.. and also machariel is an option for who doesnt like "new" stationary style combat.. Indeed, why WOULD anyone blitz misisons in a vargur instead of using a macharial if speed was that important? Doesn't the mach have far more speed and DPS than even TQ marauder?
(aimed at whiners)So many mixed messages! Do you blitz or don't you? Why do you fly the Vargur if you blitz? if you don't blitz and fly the Vargur why is the data I supplied not valid? If you blitz and use a Mach why are you even asking for Vargur numbers or for that matter even CARE abut the marauders?
Well? |
stoicfaux
3334
|
Posted - 2013.11.10 02:10:00 -
[7504] - Quote
DSpite Culhach wrote:Just on a sidenote : The new deployable "Mobile Depot" structure
If they can be deployed very fast, wont that mean that it will make our Marauders a lot more flexible? We have very large cargo holds to start, so we can carry full refits, we are going to anchor next to it anyway, meaning we can switch from say Cruise to RHML's to clean up, etc etc
Yes and no. If you use the Mobile Depot to refit, the modules have to be off or not reloading (i.e. not cycling.) Even then, some marauders have some issues: * Golem: rigs may or may be valid for torp/cruise switches, * Vargurs: Artillery has a long cooldown, which could make switching to ACs annoying/impractical * Kronos: Still has to deal with 5 second reloads
However, Paladin with its instant ammo swapping will probably be able to take advantage of swapping out guns mid-mission or even mid-fight. Kronos should be able to as well.
From what I've seen of the Mobile Depot so far: * saved fittings do not work * you can fit from your cargo bay, there's no need to put items into the Mobile Depot first, * you do NOT have to wait for the Mobile Depot to anchor before changing your fittings, * you have to manually drag and drop modules, ammo, group guns, etc. * you have to wait out cycle times (RoF cycles, ammo reloading) on a module before you can remove that module * you can refit while bastion is active
Finally, given the huge increase in fittings, a single non-specialized fit can fit either short or long range weapons with ease. Meaning, you don't need to worry about using PG rigs to swap between ACs and Artillery or Pulse and Tachyons.
If someone works out a macro to quickly swap the Paladin between Pulse and Tachyon lasers, then the Paladin will be the Queen Batshit Insane Recipient of the Greatest Buffs in Rubicon (Assuming You Don't Care About the Loss of the Web Bonus) Award. IMHO.
tl;dr - All hail the Pulse Tachyon Paladin! |
Dinsdale Pirannha
Pirannha Corp
1450
|
Posted - 2013.11.10 02:33:00 -
[7505] - Quote
stoicfaux wrote:DSpite Culhach wrote:Just on a sidenote : The new deployable "Mobile Depot" structure
If they can be deployed very fast, wont that mean that it will make our Marauders a lot more flexible? We have very large cargo holds to start, so we can carry full refits, we are going to anchor next to it anyway, meaning we can switch from say Cruise to RHML's to clean up, etc etc
Yes and no. If you use the Mobile Depot to refit, the modules have to be off or not reloading (i.e. not cycling.) Even then, some marauders have some issues: * Golem: rigs may or may be valid for torp/cruise switches, * Vargurs: Artillery has a long cooldown, which could make switching to ACs annoying/impractical * Kronos: Still has to deal with 5 second reloads However, Paladin with its instant ammo swapping will probably be able to take advantage of swapping out guns mid-mission or even mid-fight. Kronos should be able to as well. From what I've seen of the Mobile Depot so far: * saved fittings do not work * you can fit from your cargo bay, there's no need to put items into the Mobile Depot first, * you do NOT have to wait for the Mobile Depot to anchor before changing your fittings, * you have to manually drag and drop modules, ammo, group guns, etc. * you have to wait out cycle times (RoF cycles, ammo reloading) on a module before you can remove that module * you can refit while bastion is active Finally, given the huge increase in fittings, a single non-specialized fit can fit either short or long range weapons with ease. Meaning, you don't need to worry about using PG rigs to swap between ACs and Artillery or Pulse and Tachyons. If someone works out a macro to quickly swap the Paladin between Pulse and Tachyon lasers, then the Paladin will be the Queen Batshit Insane Recipient of the Greatest Buffs in Rubicon (Assuming You Don't Care About the Loss of the Web Bonus) Award. IMHO. tl;dr - All hail the Pulse Tachyon Paladin!
You know, that is an interesting PvE concept. I am pretty certain someone will do it.
But of course, the Paladin is still a doomed ship without its web bonus. Unless of course, you don't mind losing several million in small drones every mission. (I won't even bother discussing how the ship is done in VG incursions. That discussion has been put to bed) |
Mer88
Royal Amarr Institute Amarr Empire
45
|
Posted - 2013.11.10 04:07:00 -
[7506] - Quote
Dinsdale Pirannha wrote:stoicfaux wrote:DSpite Culhach wrote:Just on a sidenote : The new deployable "Mobile Depot" structure
If they can be deployed very fast, wont that mean that it will make our Marauders a lot more flexible? We have very large cargo holds to start, so we can carry full refits, we are going to anchor next to it anyway, meaning we can switch from say Cruise to RHML's to clean up, etc etc
Yes and no. If you use the Mobile Depot to refit, the modules have to be off or not reloading (i.e. not cycling.) Even then, some marauders have some issues: * Golem: rigs may or may be valid for torp/cruise switches, * Vargurs: Artillery has a long cooldown, which could make switching to ACs annoying/impractical * Kronos: Still has to deal with 5 second reloads However, Paladin with its instant ammo swapping will probably be able to take advantage of swapping out guns mid-mission or even mid-fight. Kronos should be able to as well. From what I've seen of the Mobile Depot so far: * saved fittings do not work * you can fit from your cargo bay, there's no need to put items into the Mobile Depot first, * you do NOT have to wait for the Mobile Depot to anchor before changing your fittings, * you have to manually drag and drop modules, ammo, group guns, etc. * you have to wait out cycle times (RoF cycles, ammo reloading) on a module before you can remove that module * you can refit while bastion is active Finally, given the huge increase in fittings, a single non-specialized fit can fit either short or long range weapons with ease. Meaning, you don't need to worry about using PG rigs to swap between ACs and Artillery or Pulse and Tachyons. If someone works out a macro to quickly swap the Paladin between Pulse and Tachyon lasers, then the Paladin will be the Queen Batshit Insane Recipient of the Greatest Buffs in Rubicon (Assuming You Don't Care About the Loss of the Web Bonus) Award. IMHO. tl;dr - All hail the Pulse Tachyon Paladin! You know, that is an interesting PvE concept. I am pretty certain someone will do it. But of course, the Paladin is still a doomed ship without its web bonus. Unless of course, you don't mind losing several million in small drones every mission. (I won't even bother discussing how the ship is done in VG incursions. That discussion has been put to bed)
most bs dont have web bonus and they are fine for missions
|
Alvatore DiMarco
Capricious Endeavours Ltd CAStabouts
978
|
Posted - 2013.11.10 04:48:00 -
[7507] - Quote
Mer88 wrote:most bs dont have web bonus and they are fine for missions
Dinsdale is one of those pilots who demands a web. He finds it difficult to shoot incursion rats without one and infuriating that anyone dare suggest he try. Someone, please web Dinsdale- Err, I mean. Give him a web.
Note: If his post history backs up what I'm saying, is it really a personal attack? |
baltec1
Bat Country Goonswarm Federation
8510
|
Posted - 2013.11.10 07:20:00 -
[7508] - Quote
Doed wrote:
it's not 10% better. you have to count your optimal range aswell and dropoff through falloff. if Bastion didn't get stacking nerfed so you could run 3 tracking comps and bastion for range on top of those bonuses it'd be something
It appears to me that you are terrible at math, and you have no idea how falloff mechanics work.
Oh. and I want to see your 90-100km Blaster Fit. I really do.
That is a hull bonus not a bastion bonus.
Again, you would know if you had bothered to test the ship. |
baltec1
Bat Country Goonswarm Federation
8510
|
Posted - 2013.11.10 07:28:00 -
[7509] - Quote
Alvatore DiMarco wrote:Are 100km blasters going to hit at 100km for anything worth bothering with?
Frigates, interdictors, light cruisers all suffer. In pve it will rip everything apart. |
Doed
Tyrfing Industries Viro Mors Non Est
59
|
Posted - 2013.11.10 11:23:00 -
[7510] - Quote
baltec1 wrote:Doed wrote:
it's not 10% better. you have to count your optimal range aswell and dropoff through falloff. if Bastion didn't get stacking nerfed so you could run 3 tracking comps and bastion for range on top of those bonuses it'd be something
It appears to me that you are terrible at math, and you have no idea how falloff mechanics work.
Oh. and I want to see your 90-100km Blaster Fit. I really do.
That is a hull bonus not a bastion bonus. Again, you would know if you had bothered to test the ship.
10% bonus to large Hybrid Turret Falloff per level (instead of 10% bonus to the velocity factor of stasis webifiers per level)
Wow really, I didn't know! ' Let's say it again then in a more detailed manner, since you are clearly not very bright!
10% falloff is not 10% more range. it's 10% more falloff. halfway through your falloff your falloff starts becoming ****.
3 range scripted TC's before bastion on the new Kronos with falloff bonus from HULL included.
18(optimal) + 51(falloff) range with Null. 19 + 54 with Bastion instead of 22-23 + 63-64 km falloff it would have with Bastion NOT stacking penalized. which would actually make it worth fitting blasters for more than 2 lvl 4 missions or 2 hubs in 0.0
Bastion on top of those 3 TC's take it to 19+54, that's a downright pathetic increase. Past 46km this isn't really going to be a whole lot of damage. at 40km rails do more damage anyway, and rails will kill your ****** cruisers and frigs ALOT easier than your "lol 2% of the chance I can hit at 100km with my blasters! <100 dps! yeah!"
With falloff bonus that's about 24% more effective range, not 50%(10% more range per level as you claimed) |
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hmskrecik
TransMine Group German Information Network Alliance
131
|
Posted - 2013.11.10 14:35:00 -
[7511] - Quote
Doed wrote:Let's say it again then in a more detailed manner, since you are clearly not very bright! Let's say it in very simple terms, since you have clearly not bothered to try the ship on test server.
Blaster Kronos on SiSi performs better than Rail Kronos on TQ in EVERY mission I could compare.
Edit: in case you are talking about PVP only, I know it's not the same as PVE but still it should give pretty good indicator of force projection and application. |
Doed
Tyrfing Industries Viro Mors Non Est
59
|
Posted - 2013.11.10 14:37:00 -
[7512] - Quote
hmskrecik wrote:Doed wrote:Let's say it again then in a more detailed manner, since you are clearly not very bright! Let's say it in very simple terms, since you have clearly not bothered to try the ship on test server. Blaster Kronos on SiSi performs better than Rail Kronos on TQ in EVERY mission I could compare.
Tried and tested. was disappointed.
Works well for Damsel in Distress though. which was already good with blasters.
Oh, and Vengeance it's alot better
But that's it. |
hmskrecik
TransMine Group German Information Network Alliance
131
|
Posted - 2013.11.10 14:40:00 -
[7513] - Quote
Doed wrote:Tried and tested. was disappointed. Since to me it performs already better it must mean either you didn't try hard enough on SiSi or that I fly it very badly on TQ. |
hmskrecik
TransMine Group German Information Network Alliance
131
|
Posted - 2013.11.10 14:45:00 -
[7514] - Quote
Dinsdale Pirannha wrote:But of course, the Paladin is still a doomed ship without its web bonus. Unless of course, you don't mind losing several million in small drones every mission. Have you tried to use cheaper, tech2 version?
|
Doed
Tyrfing Industries Viro Mors Non Est
59
|
Posted - 2013.11.10 14:51:00 -
[7515] - Quote
hmskrecik wrote:Doed wrote:Tried and tested. was disappointed. Since to me it performs already better it must mean either you didn't try hard enough on SiSi or that I fly it very badly on TQ.
Fit on TQ?
Fit on Sisi? |
Doed
Tyrfing Industries Viro Mors Non Est
59
|
Posted - 2013.11.10 14:52:00 -
[7516] - Quote
hmskrecik wrote:Dinsdale Pirannha wrote:But of course, the Paladin is still a doomed ship without its web bonus. Unless of course, you don't mind losing several million in small drones every mission. Have you tried to use cheaper, tech2 version?
Paladin is REALLY good after this change, Paladin being so good is the reason I dislike how lame the Kronos is in comparison. |
Alvatore DiMarco
Capricious Endeavours Ltd CAStabouts
984
|
Posted - 2013.11.10 15:00:00 -
[7517] - Quote
Doed wrote:hmskrecik wrote:Dinsdale Pirannha wrote:But of course, the Paladin is still a doomed ship without its web bonus. Unless of course, you don't mind losing several million in small drones every mission. Have you tried to use cheaper, tech2 version? Paladin is REALLY good after this change, Paladin being so good is the reason I dislike how lame the Kronos is in comparison.
Paladin might be better with that optimal bonus changed to tracking and the bastion bonuses unstacked. |
Spc One
The Chodak Void Alliance
208
|
Posted - 2013.11.10 15:14:00 -
[7518] - Quote
Alvatore DiMarco wrote:Doed wrote:hmskrecik wrote:Dinsdale Pirannha wrote:But of course, the Paladin is still a doomed ship without its web bonus. Unless of course, you don't mind losing several million in small drones every mission. Have you tried to use cheaper, tech2 version? Paladin is REALLY good after this change, Paladin being so good is the reason I dislike how lame the Kronos is in comparison. Paladin might be better with that optimal bonus changed to tracking and the bastion bonuses unstacked. If you add tracking to paladin, nightmare looses. Tracking is for Nightmare, as it should be better as a pirate ship then paladin.
Paladin with tracking bonus will be insane and alot better than nightmare. Good bonuses like tracking are only for pirate class battleships. |
hmskrecik
TransMine Group German Information Network Alliance
131
|
Posted - 2013.11.10 15:18:00 -
[7519] - Quote
Doed wrote:hmskrecik wrote:Doed wrote:Tried and tested. was disappointed. Since to me it performs already better it must mean either you didn't try hard enough on SiSi or that I fly it very badly on TQ. Fit on TQ? Fit on Sisi? Nothing too fancy.
4 guns DED repper Reactive hardener (+another hardener on TQ) 3 magstabs Burst Rig II 2x TC TE optionally AB MJD on SiSi
Fill the rest of the slots to taste |
poppeteer
Pator Tech School Minmatar Republic
25
|
Posted - 2013.11.10 15:34:00 -
[7520] - Quote
Anize Oramara wrote:what I am most interested in though is ofcourse the possible usesin c5. itd be great for example to clear high end gas and ore sites without needing a carrier and even clearing cruisers in combat sites. everytjing I know tells me that itd work great but I will want to test it on sisi. This is already possible. |
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baltec1
Bat Country Goonswarm Federation
8512
|
Posted - 2013.11.10 15:45:00 -
[7521] - Quote
Doed wrote:baltec1 wrote:Doed wrote:
it's not 10% better. you have to count your optimal range aswell and dropoff through falloff. if Bastion didn't get stacking nerfed so you could run 3 tracking comps and bastion for range on top of those bonuses it'd be something
It appears to me that you are terrible at math, and you have no idea how falloff mechanics work.
Oh. and I want to see your 90-100km Blaster Fit. I really do.
That is a hull bonus not a bastion bonus. Again, you would know if you had bothered to test the ship. 10% bonus to large Hybrid Turret Falloff per level (instead of 10% bonus to the velocity factor of stasis webifiers per level) Wow really, I didn't know! ' Let's say it again then in a more detailed manner, since you are clearly not very bright! 10% falloff is not 10% more range. it's 10% more falloff. halfway through your falloff your falloff starts becoming ****. 3 range scripted TC's before bastion on the new Kronos with falloff bonus from HULL included. 18(optimal) + 51(falloff) range with Null. 19 + 54 with Bastion instead of 22-23 + 63-64 km falloff it would have with Bastion NOT stacking penalized. which would actually make it worth fitting blasters for more than 2 lvl 4 missions or 2 hubs in 0.0 Bastion on top of those 3 TC's take it to 19+54, that's a downright pathetic increase. Past 46km this isn't really going to be a whole lot of damage. at 40km rails do more damage anyway, and rails will kill your ****** cruisers and frigs ALOT easier than your "lol 2% of the chance I can hit at 100km with my blasters! <100 dps! yeah!" With falloff bonus that's about 24% more effective range, not 50%(10% more range per level as you claimed)
Get off EFT and get testing it in game. |
FlinchingNinja Kishunuba
Crunchy Crunchy Zero Hour Alliance
198
|
Posted - 2013.11.10 15:49:00 -
[7522] - Quote
So can I use the mobile depot to load missiles instantly? As in not needing to wait the 10 seconds or whatever it is? |
Spc One
The Chodak Void Alliance
208
|
Posted - 2013.11.10 15:50:00 -
[7523] - Quote
FlinchingNinja Kishunuba wrote:So can I use the mobile depot to load missiles instantly? As in not needing to wait the 10 seconds or whatever it is? Yes.
Same thing works if you have a titan or carrier near you. |
Doed
Tyrfing Industries Viro Mors Non Est
59
|
Posted - 2013.11.10 15:53:00 -
[7524] - Quote
hmskrecik wrote:Doed wrote:hmskrecik wrote:Doed wrote:Tried and tested. was disappointed. Since to me it performs already better it must mean either you didn't try hard enough on SiSi or that I fly it very badly on TQ. Fit on TQ? Fit on Sisi? Nothing too fancy. 4 guns DED repper Reactive hardener (+another hardener on TQ) 3 magstabs Burst Rig II 2x TC TE optionally AB MJD on SiSi Fill the rest of the slots to taste
[Kronos, Live] Core X-Type Large Armor Repairer Damage Control II (removed for CPR and another TC/Sebo on certain missions) Armor Thermic Hardener II Federation Navy Magnetic Field Stabilizer Federation Navy Magnetic Field Stabilizer Federation Navy Magnetic Field Stabilizer Federation Navy Magnetic Field Stabilizer
Gist X-Type 100MN Microwarpdrive Tracking Computer II, Optimal Range Script Cap Recharger II Cap Recharger II
425mm Railgun II, Caldari Navy Antimatter Charge L 425mm Railgun II, Caldari Navy Antimatter Charge L 425mm Railgun II, Caldari Navy Antimatter Charge L 425mm Railgun II, Caldari Navy Antimatter Charge L Salvager II Small Tractor Beam II Drone Link Augmentor II
Large Hybrid Burst Aerator II Large Capacitor Control Circuit I
Warden II x3
Swap out hardner for CPR and add MJD for rails or another TC or Sebo for Buzz Kill etc for sisi
5% hardwirings, so 1007 dps with rails at 40km on live, 1076 ms with mwd on. MWD and repper were cheap when I bougt them like 2 years ago so not sure I'd sling out for a new set if I'd end up losing them.
[Kronos, Sisi Blasters 3TC] Core X-Type Large Armor Repairer Beta Reactor Control: Capacitor Power Relay I Damage Control II Federation Navy Magnetic Field Stabilizer Federation Navy Magnetic Field Stabilizer Federation Navy Magnetic Field Stabilizer Federation Navy Magnetic Field Stabilizer
Gist X-Type 100MN Microwarpdrive Tracking Computer II, Optimal Range Script Tracking Computer II, Optimal Range Script Tracking Computer II, Optimal Range Script
Neutron Blaster Cannon II, Null L Neutron Blaster Cannon II, Null L Neutron Blaster Cannon II, Null L Neutron Blaster Cannon II, Null L Salvager II Small Tractor Beam II Drone Link Augmentor II Bastion Thingy Module
Large Hybrid Burst Aerator II Large Capacitor Control Circuit I
Swap DCU for CPR and add TE when MJD is needed (swap out TC for the MJD obv)
Deals same damage at rails up to about 33-34km, at that point rails deal more damage, Blasters simply don't reach far enough to warrant using them on anything but a very few missions
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Anize Oramara
S T R A T C O M Critical-Mass
57
|
Posted - 2013.11.10 15:58:00 -
[7525] - Quote
poppeteer wrote:Anize Oramara wrote:what I am most interested in though is ofcourse the possible usesin c5. itd be great for example to clear high end gas and ore sites without needing a carrier and even clearing cruisers in combat sites. everytjing I know tells me that itd work great but I will want to test it on sisi. This is already possible. Pretty old post t quote but to clarify, what I meant there was solo. What ship can you solo clear 4 C5 battleships that neut? |
hmskrecik
TransMine Group German Information Network Alliance
131
|
Posted - 2013.11.10 16:22:00 -
[7526] - Quote
Doed wrote: [Kronos, Live][....] [Kronos, Sisi Blasters 3TC][....]
Since you seem to joined this discussion quite recently you may have missed my posts where I state that I'd rather compare performance, not analyze stats and attributes. That said, your fits look solid with one caveat though: on SiSi you are supposed to use MJD. Not every time of course but when targets are at, say, 75km or up then you are better off with than without.
I repeat, while blasters can hit at 100km it doesn't mean you are supposed to shoot at that range. You are supposed to MJD and shoot up close. The art part comes in learning how to slowboat/AB/MWD between those jumps so they are most effective.
And earlier you mentioned you are disappointed. What results did you get so you came to that conclusion? |
SOL Ranger
SOL.
63
|
Posted - 2013.11.10 16:25:00 -
[7527] - Quote
Spc One wrote:FlinchingNinja Kishunuba wrote:So can I use the mobile depot to load missiles instantly? As in not needing to wait the 10 seconds or whatever it is? Yes. Same thing works if you have a titan or carrier near you.
Not true, not at least last week when I tested it. |
FlinchingNinja Kishunuba
Crunchy Crunchy Zero Hour Alliance
202
|
Posted - 2013.11.10 16:36:00 -
[7528] - Quote
SOL Ranger wrote:Spc One wrote:FlinchingNinja Kishunuba wrote:So can I use the mobile depot to load missiles instantly? As in not needing to wait the 10 seconds or whatever it is? Yes. Same thing works if you have a titan or carrier near you. Not true, not at least last week when I tested it.
3rd reply to go with majority? |
Alvatore DiMarco
Capricious Endeavours Ltd CAStabouts
985
|
Posted - 2013.11.10 16:59:00 -
[7529] - Quote
Spc One wrote:Alvatore DiMarco wrote:Doed wrote:hmskrecik wrote:Dinsdale Pirannha wrote:But of course, the Paladin is still a doomed ship without its web bonus. Unless of course, you don't mind losing several million in small drones every mission. Have you tried to use cheaper, tech2 version? Paladin is REALLY good after this change, Paladin being so good is the reason I dislike how lame the Kronos is in comparison. Paladin might be better with that optimal bonus changed to tracking and the bastion bonuses unstacked. If you add tracking to paladin, nightmare looses. Tracking is for Nightmare, as it should be better as a pirate ship then paladin. Paladin with tracking bonus will be insane and alot better than nightmare. Good bonuses like tracking are only for pirate class battleships.
If tracking bonuses are reserved for Pirate ships, then maybe you should explain to me then why the Vargur and the Kronos both have tracking bonuses. Not only that, but both ships have a bonus that's identical to their pirate counterpart - Vargur and Machariel share a falloff bonus while Kronos and Vindicator share a tracking bonus.
The Nightmare is getting a rebalance anyway, along with the Machariel and Vindicator (and the Rattlesnake). I think the Nightmare is okay having its toes stepped on for a little bit, especially if it makes the current balancing job more successful. |
poppeteer
Pator Tech School Minmatar Republic
25
|
Posted - 2013.11.10 17:04:00 -
[7530] - Quote
Anize Oramara wrote:Pretty old post t quote but to clarify, what I meant there was solo. What ship can you solo clear 4 C5 battleships that neut? I know. Your question, expanded with sleeper attributes, should assist you. Which ships? Have at it and find out. PM if you hit a wall. |
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