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Author |
Thread Statistics | Show CCP posts - 30 post(s) |
Hell Bitch
Imperial Academy Amarr Empire
30
|
Posted - 2013.11.12 10:18:00 -
[7591] - Quote
Kagura Nikon wrote: As I stated, that would be moslty needed if the RANGE bonus was to be removed as the guy just before myoriginal post was requiring. On the current scenario, with the range bonus the "lost" bonus is acceptable. But if paladin lost its only POWERFUl bonus, then the cap bonus would need to be gone for basically anything useful.
So let me get this right, all your posts full of capital letters and insults were actually about a theoretical Paladin that doesn't exist, apart from in your head, and your calling people stupid because they don't get your imagined vision of what a Paladin would need if it was different to what we have, what are you smoking dude?
You've basically said that your argument stands up, but only if we twist reality to the point where we're discussing something that isn't happening. |
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
690
|
Posted - 2013.11.12 10:31:00 -
[7592] - Quote
Hell ***** wrote:Kagura Nikon wrote: As I stated, that would be moslty needed if the RANGE bonus was to be removed as the guy just before myoriginal post was requiring. On the current scenario, with the range bonus the "lost" bonus is acceptable. But if paladin lost its only POWERFUl bonus, then the cap bonus would need to be gone for basically anything useful.
So let me get this right, all your posts full of capital letters and insults were actually about a theoretical Paladin that doesn't exist, apart from in your head, and your calling people stupid because they don't get your imagined vision of what a Paladin would need if it was different to what we have, what are you smoking dude? You've basically said that your argument stands up, but only if we twist reality to the point where we're discussing something that isn't happening.
Insults? i did nto insult anyone. Peopel shoudl learn to read the covnersation before getting in middle of it. I was answering to another post that asked for the range bonus to be removed because it was too powerful
For god sake people, learn to use a forum, read the thread, not singleposts. This is not twitter! "If brute force does not solve your problem..... -įthen you are -įsurely not using enough!" |
Debora Tsung
The Investment Bankers Guild
596
|
Posted - 2013.11.12 10:35:00 -
[7593] - Quote
Kagura Nikon wrote: Insults? i did nto insult anyone. Peopel shoudl learn to read the covnersation before getting in middle of it. I was answering to another post that asked for the range bonus to be removed because it was too powerful
For god sake people, learn to use a forum, read the thread, not singleposts. This is not twitter!
I had a valid point a few hundret pages back. You can go look for it.
Also, chill man, it's just a game, in the end nobody will be hurting over it. Stupidity should be a bannable offense.
Also This --> https://forums.eveonline.com/default.aspx?g=posts&t=216699 Please stop making "afk cloak" threads, thanks in advance. |
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
691
|
Posted - 2013.11.12 10:41:00 -
[7594] - Quote
Debora Tsung wrote:Kagura Nikon wrote: Insults? i did nto insult anyone. Peopel shoudl learn to read the covnersation before getting in middle of it. I was answering to another post that asked for the range bonus to be removed because it was too powerful
For god sake people, learn to use a forum, read the thread, not singleposts. This is not twitter!
I had a valid point a few hundret pages back. You can go look for it. Also, chill man, it's just a game, in the end nobody will be hurting over it.
Not raging on you, jsut bafled on a person that half read a post that states that my other post was upon what another guy posted ignoring the part of another guy and transforming it in " imagination".
Too many people read these messages as twitter, these youglings that do not grasp what a FORUM is. "If brute force does not solve your problem..... -įthen you are -įsurely not using enough!" |
Debora Tsung
The Investment Bankers Guild
596
|
Posted - 2013.11.12 10:47:00 -
[7595] - Quote
Kagura Nikon wrote: Not raging on you, jsut bafled on a person that half read a post that states that my other post was upon what another guy posted ignoring the part of another guy and transforming it in " imagination".
Too many people read these messages as twitter, these youglings that do not grasp what a FORUM is.
I know, but look at this threadnaught.
Reading the whole post history might lead to a flame war with one post per day per user. IF there's nothing else to do, like eating or sleeping.
Also I said chill because some of your typos looked like you were quite enraged at the time, I could almost feel your thoughts and how you wanted to strangle the other guy. ^_^ Stupidity should be a bannable offense.
Also This --> https://forums.eveonline.com/default.aspx?g=posts&t=216699 Please stop making "afk cloak" threads, thanks in advance. |
Spc One
The Chodak Void Alliance
208
|
Posted - 2013.11.12 10:51:00 -
[7596] - Quote
Hell ***** wrote: I think the Paladin needs 4 turret hardpoints, cos in my reality it has 8 highs, 4 launchers and 4 utility.
4 Launchers ? You can't fit launchers on paladin.
|
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
691
|
Posted - 2013.11.12 10:52:00 -
[7597] - Quote
Debora Tsung wrote:Kagura Nikon wrote: Not raging on you, jsut bafled on a person that half read a post that states that my other post was upon what another guy posted ignoring the part of another guy and transforming it in " imagination".
Too many people read these messages as twitter, these youglings that do not grasp what a FORUM is.
I know, but look at this threadnaught. Reading the whole post history might lead to a flame war with one post per day per user. IF there's nothing else to do, like eating or sleeping. Also I said chill because some of your typos looked like you were quite enraged at the time, I could almost feel your thoughts and how you wanted to strangle the other guy. ^_^
Nope, I just type horribly when I am typing fast while at work and alt tabing very fast. "If brute force does not solve your problem..... -įthen you are -įsurely not using enough!" |
Vinyl 41
Perkone Academy
12
|
Posted - 2013.11.12 18:36:00 -
[7598] - Quote
stoicfaux wrote:Thaddeus Eggeras wrote:Nice fit, I will prob change out the web for another TP, but 3 and the Rigor is good enough. Also with cruise missiles I hit out to 222km, I can only lock to 118km, so I don't need speed rigs. I was thinking torps, but I rather just be lazy and sit there haha. The speed rigs eliminate DPS loss to bad volley counting. Cruise have an ~8.4s cycle, missiles are traveling at 17km/s, so you don't have to volley count out to ~100km. Or without the speed rigs, you shouldn't have to volley count out to ~80km. isnt volley counting the only thing keeping you from falling asleep while missioning with bastion ? oh and with bastion and no rigs you dont have to count to around 90km |
Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
69
|
Posted - 2013.11.12 18:46:00 -
[7599] - Quote
I'm not too worried about volley damage, L4 rats don't rep fast usually, and Marauders as a whole will be OP for L4s and such. |
hmskrecik
TransMine Group German Information Network Alliance
132
|
Posted - 2013.11.12 18:51:00 -
[7600] - Quote
Vinyl 41 wrote:isnt volley counting the only thing keeping you from falling asleep while missioning with bastion ? oh and with bastion and no rigs you dont have to count to around 90km Actually counting bastion cycles should prevent you from that. Unless you don't mind waiting idle for say half a minute in every pocket. |
|
Altrue
Exploration Frontier inc
701
|
Posted - 2013.11.12 19:30:00 -
[7601] - Quote
stoicfaux wrote:Thaddeus Eggeras wrote:Golem -
..blech...
Thoughts?
I fit this on SiSi, it seems to work pretty good. I plan to use it for L4s, so it should be more then enough for them. If you have to ask why the Meta 4s instead of T2s, then you shouldn't even comment. Everything fits, with a bit a room left over. With the NOSs off you get around 4m 30s. Does good DPS, great tank. Locks out to 118km plus so no need for a prop module. Web is mainly there to help the drones out, was thinking of putting an extender or another TP, but thought it's always nice to have a web haha. Only question I had, is while in bastion Ewar isn't suppose to effect you, do neuts still effect you though? Yes, neuts will still affect you. With bastion mode, you get 400+ tank against EM/Therm 550-600 against other NPC types. With missile speed rigs you will never have to volley count again. The 4th TP is to help make up for the lack of Rigors. Or you can fit two T2 Rigors instead. Doesn't really matter, IMO. However, with the missile speed rigs, you can run torpedoes for the few missions where torpedoes are better than cruise. You have 8 minutes of cap with everything but the MWD running. Which is plenty to clear a pocket. The MWD is there just because. It's not like you have enough cap to get very far while running it. Or you can replace it with a MJD. [Rubicon Golem, New Setup 1] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Ballistic Control System II Pithum C-Type Medium Shield Booster Adaptive Invulnerability Field II Shadow Serpentis 100MN Microwarpdrive Phased Weapon Navigation Array Generation Extron Phased Weapon Navigation Array Generation Extron Phased Weapon Navigation Array Generation Extron Phased Weapon Navigation Array Generation Extron Cruise Missile Launcher II, Mjolnir Fury Cruise Missile Cruise Missile Launcher II, Mjolnir Fury Cruise Missile Cruise Missile Launcher II, Mjolnir Fury Cruise Missile Cruise Missile Launcher II, Mjolnir Fury Cruise Missile Small Tractor Beam II Small Tractor Beam II Small Tractor Beam II Bastion Module I Large Hydraulic Bay Thrusters II Large Hydraulic Bay Thrusters II Salvage Drone I x5 Hobgoblin II x5 Hobgoblin II x5 Don't forget to pack a Mobile Depot with extra drones, cap modules, torp launchers, tank modules, an AB, salvagers, etc., in case you decide to change your fitting in the middle of a mission, e.g. add more tank, swap cruise for torps, etc..
I tried a very similar fit on Sisi and a Blaster fit Kronos since I have almost max skills for both, and... it was highly dissapointing with the golem to say the least.
On serpentis battlecruisers for instance it takes approximately x5 more time to kill them with two target painters. (I had only two TPs though. Aren't they stacking penalized ?) G££ <= Me |
Mer88
Royal Amarr Institute Amarr Empire
47
|
Posted - 2013.11.12 19:40:00 -
[7602] - Quote
volley counting is never a problem but tp 10s cycle was . but with 5s tp cycle i dont find it so bad anymore . another reason why golem gonna be king . |
Mer88
Royal Amarr Institute Amarr Empire
47
|
Posted - 2013.11.12 19:43:00 -
[7603] - Quote
Altrue wrote:stoicfaux wrote:Thaddeus Eggeras wrote:Golem -
..blech...
Thoughts?
I fit this on SiSi, it seems to work pretty good. I plan to use it for L4s, so it should be more then enough for them. If you have to ask why the Meta 4s instead of T2s, then you shouldn't even comment. Everything fits, with a bit a room left over. With the NOSs off you get around 4m 30s. Does good DPS, great tank. Locks out to 118km plus so no need for a prop module. Web is mainly there to help the drones out, was thinking of putting an extender or another TP, but thought it's always nice to have a web haha. Only question I had, is while in bastion Ewar isn't suppose to effect you, do neuts still effect you though? Yes, neuts will still affect you. With bastion mode, you get 400+ tank against EM/Therm 550-600 against other NPC types. With missile speed rigs you will never have to volley count again. The 4th TP is to help make up for the lack of Rigors. Or you can fit two T2 Rigors instead. Doesn't really matter, IMO. However, with the missile speed rigs, you can run torpedoes for the few missions where torpedoes are better than cruise. You have 8 minutes of cap with everything but the MWD running. Which is plenty to clear a pocket. The MWD is there just because. It's not like you have enough cap to get very far while running it. Or you can replace it with a MJD. [Rubicon Golem, New Setup 1] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Ballistic Control System II Pithum C-Type Medium Shield Booster Adaptive Invulnerability Field II Shadow Serpentis 100MN Microwarpdrive Phased Weapon Navigation Array Generation Extron Phased Weapon Navigation Array Generation Extron Phased Weapon Navigation Array Generation Extron Phased Weapon Navigation Array Generation Extron Cruise Missile Launcher II, Mjolnir Fury Cruise Missile Cruise Missile Launcher II, Mjolnir Fury Cruise Missile Cruise Missile Launcher II, Mjolnir Fury Cruise Missile Cruise Missile Launcher II, Mjolnir Fury Cruise Missile Small Tractor Beam II Small Tractor Beam II Small Tractor Beam II Bastion Module I Large Hydraulic Bay Thrusters II Large Hydraulic Bay Thrusters II Salvage Drone I x5 Hobgoblin II x5 Hobgoblin II x5 Don't forget to pack a Mobile Depot with extra drones, cap modules, torp launchers, tank modules, an AB, salvagers, etc., in case you decide to change your fitting in the middle of a mission, e.g. add more tank, swap cruise for torps, etc.. I tried a very similar fit on Sisi and a Blaster fit Kronos since I have almost max skills for both, and... it was highly dissapointing with the golem to say the least. On serpentis battlecruisers for instance it takes approximately x5 more time to kill them with two target painters. (I had only two TPs though. Aren't they stacking penalized ?)
with golem you 1 shot all battlecruisers and cruisers and 2 shot elite cruisers at orbiting speed but if they are buring towards you at high speed sometimes, it take up 3-5 shots to kill a one.
|
Kirimeena D'Zbrkesbris
Republic Military Tax Avoiders
356
|
Posted - 2013.11.12 21:14:00 -
[7604] - Quote
Mer88 wrote:with golem you 1 shot all battlecruisers and cruisers and 2 shot elite cruisers at orbiting speed but if they are buring towards you at high speed sometimes, it take up 3-5 shots to kill a one.
3-5 shots when they DONT burn at high speeds you mean? Because their MWD is advantageous for player - it blows their sig by a factor of 5 while only doubling their speed (spider drones are an exception, as well as sleepers and incursion Sansha). Opinions are like assholes. Everybody's got one and everyone thinks everyone else's stinks. |
stoicfaux
3341
|
Posted - 2013.11.12 21:17:00 -
[7605] - Quote
Kirimeena D'Zbrkesbris wrote:Mer88 wrote:with golem you 1 shot all battlecruisers and cruisers and 2 shot elite cruisers at orbiting speed but if they are buring towards you at high speed sometimes, it take up 3-5 shots to kill a one.
3-5 shots when they DONT burn at high speeds you mean? Because their MWD is advantageous for player - it blows their sig by a factor of 5 while only doubling their speed (spider drones are an exception, as well as sleepers and incursion Sansha). The MWD isn't always on. NPCs will "coast" in at high speed with the MWDs off in order to decelerate into their predefined orbit range. It's during this coasting period that you'll experience damage degradation.
/note_to_self: Wander over to F&I and recommend that NPCs use ABs.
|
Mer88
Royal Amarr Institute Amarr Empire
47
|
Posted - 2013.11.12 21:29:00 -
[7606] - Quote
Kirimeena D'Zbrkesbris wrote:Mer88 wrote:with golem you 1 shot all battlecruisers and cruisers and 2 shot elite cruisers at orbiting speed but if they are buring towards you at high speed sometimes, it take up 3-5 shots to kill a one.
3-5 shots when they DONT burn at high speeds you mean? Because their MWD is advantageous for player - it blows their sig by a factor of 5 while only doubling their speed (spider drones are an exception, as well as sleepers and incursion Sansha).
i used to think like that too but when they turn on its actually good for you. its only bad after they turn off the mwd while still at high speed decelration. overall its a bad thing mwd. cuz they never use it long enough only a few secs at a time. |
Mer88
Royal Amarr Institute Amarr Empire
47
|
Posted - 2013.11.12 21:31:00 -
[7607] - Quote
stoicfaux wrote:Kirimeena D'Zbrkesbris wrote:Mer88 wrote:with golem you 1 shot all battlecruisers and cruisers and 2 shot elite cruisers at orbiting speed but if they are buring towards you at high speed sometimes, it take up 3-5 shots to kill a one.
3-5 shots when they DONT burn at high speeds you mean? Because their MWD is advantageous for player - it blows their sig by a factor of 5 while only doubling their speed (spider drones are an exception, as well as sleepers and incursion Sansha). The MWD isn't always on. NPCs will "coast" in at high speed with the MWDs off in order to decelerate into their predefined orbit range. It's during this coasting period that you'll experience damage degradation. /note_to_self: Wander over to F&I and recommend that NPCs use ABs.
^ yeah this is exactly it |
Spc One
The Chodak Void Alliance
208
|
Posted - 2013.11.12 21:32:00 -
[7608] - Quote
Vinyl 41 wrote: wont 4 allready be stacking penalized to death ?
I was being sacrastic, yes 1 TP is enough, no need for 4.
Thaddeus Eggeras wrote:I'm not too worried about volley damage, L4 rats don't rep fast usually, and Marauders as a whole will be OP for L4s and such. You still have level 5 missions if you want harder content.
|
John Celver
Understandable Solutions
0
|
Posted - 2013.11.12 22:05:00 -
[7609] - Quote
Is the 7,5% optimal bonus for the Paladin a 7,5% bonus per Amarr battleship level, or just 7,5%. It isn't specified. |
joshua mckayne
Bubblewrap.
5
|
Posted - 2013.11.12 22:33:00 -
[7610] - Quote
John Celver wrote:Is the 7,5% optimal bonus for the Paladin a 7,5% bonus per Amarr battleship level, or just 7,5%? It isn't specified.
7.5% per level just like the apocalypse
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Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
70
|
Posted - 2013.11.12 22:51:00 -
[7611] - Quote
When I do L5s, Sancs 60 of 10s and up I use a RS, it gets over 900DPS with a fully passive fit, better for them. The ability to change damage size and type (drones) helps a lot also. |
SOL Ranger
SOL.
65
|
Posted - 2013.11.13 02:35:00 -
[7612] - Quote
A request for launcher hardpoints on the Vargur.
These are ship statistics I put out only to visualize the following: 1) Minmatar uses missiles a lot, even on gunships. 2) Boundless Creation allows missiles on all their ships except the Vargur. 3) Almost all Minmatar ships follow the Brutor Tribe code of every inch for maximum firepower, except Vargur and Panther. 4) The Tempest class Battleships, from which the Vargur derives from support an optional hefty arsenal of launchers. 5) The tradition of using launchers as a secondary weapon system goes down to even the most insignificant ship, the Reaper, notably the Naglfar up to just recently had split weapon systems, fitting missiles as an option is inherently Minmatar. 6) Only a few Minmatar ship exceptions exist which do not allow the utilization of missiles, notably they are the Tornado and Maelstrom, both full rack artillery platforms without free slots for launchers anyway, then we have the Slasher which should have a launcher but doesn't, the Burst is a 'logi'; The remaining two are the T2 Battleships Vargur/Panther which both should have ample launcher hardpoints to follow tradition due to multiple 'available' high slots.
Note This is not about ignoring the fact that the guns on the vargur have a 100% bonus and as such allow more free high slots, it is about design philosophy on these ships regardless of said bonus; If there are 4 available slots on the Vargur, Boundless Creation would put weapons into those slots, more so since the design of putting launcher hardpoints would follow the Tempest tradition not to mention Minmatar as a whole.
One notable detail for those who doubt this is the Sleipnir, it provides a 100% damage bonus on 5 turrets, with 2 launchers optional, it is made by Boundless Creation and offers essentially the same properties as the Vargur in every aspect of combat, it is merely smaller and doubles as a Command ship, just as the Vargur doubles as a salvage bunker.
Rarely do people fit launchers into the utility slots but the option exists through the initial design by Boundless Creation, the same would apply to the Vargur, with 4 launcher hardpoints you would firstly need to remove Bastion to utilize all 4, then you would need to ignore the tractor beam bonus and any drone links or salvagers, meaning you're compromising quite a lot of utility for those few optional launchers.
The added launcher hardpoints would be a welcome change to the current SiSi Vargur as it is the least benefited of the Marauders in terms of the total resulting changes.
Lets look at the details of the Marauder class, Boundless Creation and ship statistics.
Name: Vargur Hull: Tempest Class Role: Marauder
Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today's warship technology. While especially effective at support suppression and wreckage salvaging, they possess comparatively weak sensor strength and may find themselves at increased risk of sensor jamming. Nevertheless, these thick-skinned, hard-hitting monsters are the perfect ships to take on long trips behind enemy lines.
Developer: Boundless Creation
Boundless Creation's ships are based on the Brutor Tribe's philosophy of warfare: simply fit as much firepower onto your ship as possible. Defense systems and electronics arrays therefore take a back seat to sheer annihilative potential.
Some subcap statistics, these will all be presented in the following pattern: Turrets/Launchers/Highs = *ability to fill high slots with weapon systems*
In relation to possibility of utilizing high slots for weapon systems: Vargur 4/0/8 = 50% <- Boundless Creation Panther 5/0/8 = 62.5% Burst 2/0/3 = 75% Scimitar 2/1/4 = 75% Slasher 3/0/4 = 75% (all others are at 100% or above)
In relation to creator: Vargur 4/0/8 = 50%<- Boundless Creation Sleipnir 5/2/7 = 100% <- Boundless Creation Huginn 3/3/6 = 100% <- Boundless Creation Muninn 5/1/6 = 100% <- Boundless Creation Wolf 4/1/5 = 100% <- Boundless Creation Hound 2/3/5 = 100% <- Boundless Creation Claw 3/2/4 = 100% <- Boundless Creation
Minmatar ships (bolded are ships without launchers)
Battleship Vargur 4/0/8 = 50%<- Boundless Creation Panther 5/0/8 = 62.5% <- Thukker mix Tempest 6/4/8 = 100% Tempest Fleet Issue 6/4/8 = 100% Maelstrom 8/0/8 = 100% Typhoon 6/6/7 = 100% Typhoon Fleet Issue 6/6/8 = 100%
Battlecruiser Tornado 8/0/8 = 100% Hurricane 6/3/7 = 100% Hurricane Fleet Issue 6/3/8 = 100% Sleipnir 5/2/7 = 100% <- Boundless Creation Cyclone 2/5/7 = 100% Claymore 2/5/7 = 100%
Cruiser Rupture 4/1/5 = 100% Muninn 5/1/6 = 100% <- Boundless Creation Broadsword 5/3/6 = 100% Vagabond 5/1/6 = 100% Stabber 4/2/6 = 100% Stabber Fleet Issue 5/3/5 = 100% Scythe 2/1/3 = 100% Scythe Fleet Issue 4/4/5 = 100% Bellicose 0/4/4 = 100% Huginn 3/3/6 = 100% <- Boundless Creation Rapier 3/1/4 = 100% Scimitar 2/1/4 = 75%
Destroyer Talwar 0/7/7 = 100% Thrasher 7/1/8 = 100% Sabre 7/2/8 = 100%
Frigate Vigil 0/2/2 = 100% Slasher 3/0/4 = 75% Rifter 3/2/4 = 100% Probe 2/2/3 = 100% Burst 2/0/3 = 75% Breacher 0/3/3 = 100% Republic Fleet Firetail 2/1/3 = 100% Stiletto 2/1/3 = 100% Claw 3/2/4 = 100% <- Boundless Creation Hyena 2/2/3 = 100% Hound 2/3/5 = 100% <- Boundless Creation Cheetah 2/1/3 = 100% Wolf 4/1/5 = 100% <- Boundless Creation Jaguar 3/1/4 = 100% Reaper 2/2/2 = 100%
TL;DR Vargur should allow the option of fitting missile launchers on all its potentially gun free high slots in Rubicon, that means 4 launcher hardpoints.
The Vargur requires launcher hardpoints, following tempest tradition.
|
Arthur Aihaken
The.VOID
517
|
Posted - 2013.11.13 02:52:00 -
[7613] - Quote
Missile Vargur, huh? Now I've heard everything... I am currently away, traveling through time and will be returning last week. |
Alvatore DiMarco
Capricious Endeavours Ltd CAStabouts
1058
|
Posted - 2013.11.13 04:05:00 -
[7614] - Quote
Has anyone stopped to do the math on how many effective turrets a Tempest/TFI has vs a Vargur? |
Shivanthar
Thrilling Institution of TaTas Permanent Mental Syndrome
46
|
Posted - 2013.11.13 07:47:00 -
[7615] - Quote
Mer88 wrote:Shivanthar wrote:Lol, fun proposal: Way 1 - For those, who want to maximize their dps instead of mission-salvage ability, giving all marauders 4 launcher hardpoints and including those in role bonus will make pvpers very happy :P Way 2 - 8x Turret hardpoints (8x launcher for golem) with same role bonus. Just look at that! (http://www.youtube.com/watch?v=ebza3WPo28U) Wouldn't that be awesome? :P hows way 1 different than what we have right now? way 2 is just silly .
I can't believe someone took it serious
Mate, I didn't mean anything serious there. However, every joke has some meaning within...
Just for clarification; In way one, turret based marauders, in this case, everything except golem, gets additional 4 launcher hardpoints. Golem gets additional 4 turret hardpoints instead.
In way two, all marauders' current hardpoint number is doubled. 4 -> 8, which increases same type of effective weapons to 16
Note: I really see some people got this idea and proposed this! Interesting... |
Kito Yularen
Steel Society
1
|
Posted - 2013.11.13 08:43:00 -
[7616] - Quote
I'm probably late to this, seeing as the release date for Rubicon has been set for a week away, but I really do agree with the players suggesting an overall damage bonus for bastion mode. For a lot of players, the new-and-improved Marauders will appear (as they should) as a mini-dreadnaught that you can use in highsec POS sieges, and in subcapital WH fights. I'm fully aware that a balance must be struck between creating its new PvP application while keeping its old PvE ability, but in some ways the mix of bonuses feel like they'd do more confusion than good to the ships as new-to-the-role pilots struggle to find a way to fully apply their Marauder to the battlefield in either PvP or PvE.
tl;dr: I am in total support of a damage buff to make the bastion'd marauders fully feel like mini-dreadnaughts. "She turned me into a neut!!"
"Well I got better..." |
Shivanthar
Thrilling Institution of TaTas Permanent Mental Syndrome
46
|
Posted - 2013.11.13 08:52:00 -
[7617] - Quote
Kito Yularen wrote:I'm probably late to this, seeing as the release date for Rubicon has been set for a week away, but I really do agree with the players suggesting an overall damage bonus for bastion mode. For a lot of players, the new-and-improved Marauders will appear (as they should) as a mini-dreadnaught that you can use in highsec POS sieges, and in subcapital WH fights. I'm fully aware that a balance must be struck between creating its new PvP application while keeping its old PvE ability, but in some ways the mix of bonuses feel like they'd do more confusion than good to the ships as new-to-the-role pilots struggle to find a way to fully apply their Marauder to the battlefield in either PvP or PvE.
tl;dr: I am in total support of a damage buff to make the bastion'd marauders fully feel like mini-dreadnaughts.
And one way to do is to simply put more firepower on them ;) See my fun-proposal, top of yours? It is fun proposal |
Kito Yularen
Steel Society
2
|
Posted - 2013.11.13 08:59:00 -
[7618] - Quote
Shivanthar wrote:And one way to do is to simply put more firepower on them ;) Have you seen my fun-proposal which is located top of yours? It is fun proposal
Honestly, I have to admit I hadn't read it (I only read the first 10 or so pages) but after reading your reply I made sure to. And I have to say, I love this idea. It could completely level the Marauder to act as a mini-dread should with 2-3K dps, and if they want to keep that balanced they could very easily make that 100% bonus only applicable when in bastion mode. Then neither PvE nor PvP'ers need lose anything.
The ONLY possible clause that I can forsee shaking this idea would be that the need for PG and CPU could potentially skyrocket due to suddenly doubling your weapons. "She turned me into a neut!!"
"Well I got better..." |
Doed
Tyrfing Industries Viro Mors Non Est
59
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Posted - 2013.11.13 09:23:00 -
[7619] - Quote
Kito Yularen wrote:Shivanthar wrote:And one way to do is to simply put more firepower on them ;) Have you seen my fun-proposal which is located top of yours? It is fun proposal Honestly, I have to admit I hadn't read it (I only read the first 10 or so pages) but after reading your reply I made sure to. And I have to say, I love this idea. It could completely level the Marauder to act as a mini-dread should with 2-3K dps, and if they want to keep that balanced they could very easily make that 100% bonus only applicable when in bastion mode. Then neither PvE nor PvP'ers need lose anything. The ONLY possible clause that I can forsee shaking this idea would be that the need for PG and CPU could potentially skyrocket due to suddenly doubling your weapons.
Currently they're not exactly amazingly well balanced. but this idea is just bad. how is 3k dps while immune to EW and fielding a silly tank not breaking pve? and pvp? |
Kito Yularen
Steel Society
2
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Posted - 2013.11.13 09:26:00 -
[7620] - Quote
Doed wrote:Currently they're not exactly amazingly well balanced. but this idea is just bad. how is 3k dps while immune to EW and fielding a silly tank not breaking pve? and pvp? The same way that giving the same types of perks to dreadnaughts doesn't. It's immune to remote repair or other positive effects, forcing it to rely on its own local tank which can be quickly and mercilessly overpowered by focused aggression. "She turned me into a neut!!"
"Well I got better..." |
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