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Author |
Thread Statistics | Show CCP posts - 30 post(s) |
CanI haveyourstuff
Native Freshfood Minmatar Republic
49
|
Posted - 2013.09.06 15:31:00 -
[2911] - Quote
Xequecal wrote:CanI haveyourstuff wrote:Xequecal wrote:The first Vargur iteration could local tank three sieged dreads. The Golem could tank four. wut? care to explain and provide numbers or you just troll? With 2x XLASBs and links you could get a >25000 DPS tank on the original Vargur with the 30% stacking resist thing. Volley damage on a dread is like 40-50k? You could get more shield EHP than that and XLASBs cycle faster than dreads shoot.
you do realize that XLASB's wont last forever and they use charges? And they have reload time? And Marauder cant kill dread?!
hmmmm who would win in the end? hmmmmmmmmmmmmmmmmm |
Rroff
Questionable Ethics. Ministry of Inappropriate Footwork
305
|
Posted - 2013.09.06 15:33:00 -
[2912] - Quote
The Spod wrote: This is a good thing. The difference in range, lock timeand numbers still vastly favor the marauder blob. It's not supposed to solo kill a capital, that would just be redundant power creep.
It's the subcapital anti-capital wing.
Dropping dreads on 200 marauders each pushing 2000-3000dps against capitals, each sporting target spectrum breaker to make the dread pilots hate their lock time... Not a good move.
Don't underestimate the range of dreads - most pack a selectiong of sebos and tracking computers and can quite handily push out dps to 100+km - in the given scenario tho people are more likely to drop a carrier blob rather than dreads.
Xequecal wrote: The first Vargur iteration could local tank three sieged dreads. The Golem could tank four.
Being able to tank the dps numbers is one thing - 3 dreads will alpha through most sub-caps if they are sitting still - only takes a few good quality hits and even with 300-400K EHP the dreads can push past the tank - I've seen a dual plate, slaved vindi die under triage reps just coz the dreads got some good quality hits in a row. |
Xequecal
GoonWaffe Goonswarm Federation
64
|
Posted - 2013.09.06 15:34:00 -
[2913] - Quote
CanI haveyourstuff wrote:Xequecal wrote:CanI haveyourstuff wrote:Xequecal wrote:The first Vargur iteration could local tank three sieged dreads. The Golem could tank four. wut? care to explain and provide numbers or you just troll? With 2x XLASBs and links you could get a >25000 DPS tank on the original Vargur with the 30% stacking resist thing. Volley damage on a dread is like 40-50k? You could get more shield EHP than that and XLASBs cycle faster than dreads shoot. you do realize that XLASB's wont last forever and they use charges? And they have reload time? And Marauder cant kill dread?! hmmmm who would win in the end? hmmmmmmmmmmmmmmmmm
The bastion module syncs up pretty well with XLASB capacity so once your boosters are dry you turn off bastion and warp off. Or alternatively, just start moving and the dreads can't hit you anymore. |
CanI haveyourstuff
Native Freshfood Minmatar Republic
49
|
Posted - 2013.09.06 15:37:00 -
[2914] - Quote
Xequecal wrote:The bastion module syncs up pretty well with XLASB capacity so once your boosters are dry you turn off bastion and warp off. Or alternatively, just start moving and the dreads can't hit you anymore.
no.. really.. im sure that random guys just brawl out in deep 0... one marauder, one dread and they just do it without any backup at all from either side - and then at some point marauder just packs hes stuff and goes home to cry?
I think this will happen in future with these proposed changes!
I hope you get my sarcasm.
also.. that marauder wont be moving anywhere if it would be real life pvp situation in null. with mjd ab mwd or not - only escape with pod |
Kagura Nikon
Mentally Assured Destruction
489
|
Posted - 2013.09.06 15:41:00 -
[2915] - Quote
Xequecal wrote:CanI haveyourstuff wrote:Xequecal wrote:The first Vargur iteration could local tank three sieged dreads. The Golem could tank four. wut? care to explain and provide numbers or you just troll? With 2x XLASBs and links you could get a >25000 DPS tank on the original Vargur with the 30% stacking resist thing. Volley damage on a dread is like 50k? You could get >150k EHP on the old Vargur and XLASBs cycle faster than dreads shoot. Ok I guess a Naglfar could one-shot it or at least do armor/hull damage on every cycle, but the other dreads wouldn't break it.
My stabber can tank 200 dreads... much more reliably than your Marauders can.... |
Vivi Udan
Multiplex Gaming Li3 Federation
0
|
Posted - 2013.09.06 15:42:00 -
[2916] - Quote
CCP Ytterbium wrote:Update here. BASTION MODULE Increases shield and armor repair amount by 100% Extends all large turret falloff and optimal by 25% Increases all large missile max velocity by 25% Has a cycle time of 60 seconds. When in bastion mode, Marauder is immune to EW but cannot be remote assisted in any way When in bastion mode, Marauder speed is set to 0 m/s, mass is increased by a factor of 10, cannot warp. Also receives a weapons timer that prevents station docking or gate jumping. Weapon time should not require the user to drop weapon safeties in high-sec (being investigated) Only one may be fitted per Marauder, cannot be deactivated before cycle ends Uses 10 CPU and 100 powergrid to fit Uses no specific fuel or capacitor - we were discussing the use of Heavy Water as fuel. However, it doesn't really provide any gameplay (as CCP Rise mentioned, capacitor is the main limiting factor in combat with those ships). Plus it adds more consumables to a class that already commonly uses charges for weapons, cap boosters and need to keep cargo for possible salvaging. Skill requirements: High Energy Physics 4 and Energy Grid Upgrades 5 Role Bonus: 100% bonus to large (specified) weapon damage, 100% bonus to range and velocity of tractor beams, 70% reduction in Micro Jump Drive reactivation delay (Specified) Battleship Skill Bonus: 5% bonus to capacitor capacity 7.5% bonus to Large (specified) optimal range (instead of 10% bonus to the velocity factor of stasis webifiers per level) Marauder Skill Bonus: 7.5% bonus to the velocity factor of stasis webifiers per level 5% bonus to large (specified) damage per level
I feel really bad for you CCP. The Marauders are currently close to mid range ships and you are proposing to continue that characteristic but several things cause problems.
1. Close range combat ships with a micro jump drive bonus... 2. 7.5% bonus to webs per level [A player can fly a Vindicator in LESS than HALF the time it takes to get in a Marauder] 3. 5% damage bonus per level [again, Vindicator = bigger bonus + LESS than HALF the training time] 4. I don't know what other people used the utility slots for but put some Energy Vampires on there and you are cap stable so the capacitor bonus makes Energy Neutralizes the only module worth using. (This is a great opportunity to make Marauders more PVP 'friendly' (irony) but makes 3 high slots useless in PVE.) 5. As the proposal for the Bastion module stands now, it is only useful for long range combat and if a player plans on using close close range combat they might as well fly a Faction Battleship. [again, Faction BS = bigger damage bonus + bigger web bonus + LESS than HALF the training time] 6. The 2 qualities that make the current Marauder useful are their utility high slots and their repair bonus. If a player needs to equip a module to get the repair bonus then the ship is a lesser Faction Battleship with a glorified 'repair' module.
I have to admit, the Marauder change needs to happen but what that balance of old and new is going to be is not clear to anyone right now |
Xequecal
GoonWaffe Goonswarm Federation
64
|
Posted - 2013.09.06 15:42:00 -
[2917] - Quote
CanI haveyourstuff wrote:Xequecal wrote:The bastion module syncs up pretty well with XLASB capacity so once your boosters are dry you turn off bastion and warp off. Or alternatively, just start moving and the dreads can't hit you anymore. no.. really.. im sure that random guys just brawl out in deep 0... one marauder, one dread and they just do it without any backup at all from either side - and then at some point marauder just packs hes stuff and goes home to cry? I think this will happen in future with these proposed changes! I hope you get my sarcasm. also.. that marauder wont be moving anywhere if it would be real life pvp situation in null. with mjd ab mwd or not - only escape with pod
I never said it was a good idea to do this, I just said it was possible in response to the other guy's criticism that the posted strategy wouldn't work because local tanking dreads was/is impossible. |
CanI haveyourstuff
Native Freshfood Minmatar Republic
50
|
Posted - 2013.09.06 15:49:00 -
[2918] - Quote
Xequecal wrote:I never said it was a good idea to do this, I just said it was possible in response to the other guy's criticism that the posted strategy wouldn't work because local tanking dreads was/is impossible.
ok I understand.. for chatting and just communicating with internet spaceship people in these forums is one thing but lets try to help out CCP here by telling what we want - not what this or that setup coulda woulda do in theory only etc
do you want marauder to be able tank dread short time? I dont.. I really doupt that you want it either :P |
Mournful Conciousness
Embers Children TOHA Conglomerate
331
|
Posted - 2013.09.06 15:54:00 -
[2919] - Quote
CanI haveyourstuff wrote:Xequecal wrote:I never said it was a good idea to do this, I just said it was possible in response to the other guy's criticism that the posted strategy wouldn't work because local tanking dreads was/is impossible. ok I understand.. for chatting and just communicating with internet spaceship people in these forums is one thing but lets try to help out CCP here by telling what we want - not what this or that setup coulda woulda do in theory only etc do you want marauder to be able tank dread short time? I dont.. I really doupt that you want it either :P
Do people here know what they want?
Do they all want the same thing?
Do some of them want mutually exclusive things?
(brace for ensuing flame war...)
Winter marauders - more replies than any other thread, for a ship that no-one flies :-)
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Kagura Nikon
Mentally Assured Destruction
490
|
Posted - 2013.09.06 15:57:00 -
[2920] - Quote
Well the only think that seems generally accepted ( that is not same as unanimously) is that web bonus do not match MJD bonuses....
I can can understand the Khronos with the web bonus.. get CLose to enemy WEb them And THEN enter in bastion :P
But for others is too.. non useful. |
|
Onictus
Silver Snake Enterprise Fatal Ascension
464
|
Posted - 2013.09.06 15:57:00 -
[2921] - Quote
CanI haveyourstuff wrote:Xequecal wrote:I never said it was a good idea to do this, I just said it was possible in response to the other guy's criticism that the posted strategy wouldn't work because local tanking dreads was/is impossible. ok I understand.. for chatting and just communicating with internet spaceship people in these forums is one thing but lets try to help out CCP here by telling what we want - not what this or that setup coulda woulda do in theory only etc do you want marauder to be able tank dread short time? I dont.. I really doupt that you want it either :P
I would love a T2 battleship that could y'know battle.
This aint it though. |
CanI haveyourstuff
Native Freshfood Minmatar Republic
50
|
Posted - 2013.09.06 15:58:00 -
[2922] - Quote
Mournful Conciousness wrote: Do people here know what they want?
Do they all want the same thing?
Do some of them want mutually exclusive things?
(brace for ensuing flame war...)
as we have seen, they listen who screams the loudest... so lets not allow clueless miner person to scream louder
Onictus wrote:I would love a T2 battleship that could y'know battle.
This aint it though.
+1 |
Rroff
Questionable Ethics. Ministry of Inappropriate Footwork
305
|
Posted - 2013.09.06 16:02:00 -
[2923] - Quote
Xequecal wrote:
I never said it was a good idea to do this, I just said it was possible in response to the other guy's criticism that the posted strategy wouldn't work because local tanking dreads was/is impossible.
You can't go by the EFT volley damage tho - the formula allows for upto 1.49x (don't think 1.5x is actually possible but could be wrong) damage for normal shots and a moros wrecking shot could be almost 200K volley and a decently fit moros will be doing an average of about 70k raw alpha ignoring resists against a stationary target - even one could potentially get enough lucky shots to push through the tank unless the EHP is really massive and 2-3 almost definitely will against all but the most extreme tanked most sub-caps. |
Iome Ambraelle
Center for Advanced Studies Gallente Federation
11
|
Posted - 2013.09.06 16:03:00 -
[2924] - Quote
Again, I'm sad that the ASB anomaly of a repair system has had such an effect on this rebalance effort. The 30% resists weren't that over the top until you throw a couple of ASBs onto one of these hulls with the hull rep bonus + the old bastion bonus. Can we please one-per-ship this abomination?
I would be fine if they specialized the marauder class into a mobile (MJD) long range weapons platform as long as they introduced another T2 line for brawling. As it stands, you can make both styles of play work with the existing TQ hulls. With the latest version of the proposal you get a mixed bag of bonuses that wind up marginalizing both roles compared to the current TQ version.
What I'd like to see is CCP either pick a role like EWAR, sniping, brawling, or gate crashing and tailor the hull and bonuses to it or select a specific aspect or capability such as tanking, damage application, damage amount, or mobility and go with that. I want a real, defined direction for the class stated so we can actually provide feedback on the proposed changes. |
Mournful Conciousness
Embers Children TOHA Conglomerate
331
|
Posted - 2013.09.06 16:04:00 -
[2925] - Quote
CanI haveyourstuff wrote:as we have seen, they listen who screams the loudest... so lets not allow clueless miner person to scream louder
This unfortunate state of affairs is called Democracy. It's outlawed in most parts of the world, for good reason!
Onictus wrote:I would love a T2 battleship that could y'know battle.
This aint it though.
You need to define what is it. Currently a marauder is a T2 ship that deliberately can't battle. You're suggestion you want to change the purpose of the ship class.
I don't disagree that T2 brawling battleships might be interesting, but PVE marauders are probably not a good place to start.
Winter marauders - more replies than any other thread, for a ship that no-one flies :-)
|
Mournful Conciousness
Embers Children TOHA Conglomerate
331
|
Posted - 2013.09.06 16:06:00 -
[2926] - Quote
******************************************** ********************************************
Iome Ambraelle wrote:Again, I'm sad that the ASB anomaly of a repair system has had such an effect on this rebalance effort. The 30% resists weren't that over the top until you throw a couple of ASBs onto one of these hulls with the hull rep bonus + the old bastion bonus. Can we please one-per-ship this abomination?
******************************************** ********************************************
^^ THIS! ^^
Winter marauders - more replies than any other thread, for a ship that no-one flies :-)
|
Rroff
Questionable Ethics. Ministry of Inappropriate Footwork
305
|
Posted - 2013.09.06 16:08:00 -
[2927] - Quote
Mournful Conciousness wrote: I don't disagree that T2 brawling battleships might be interesting, but PVE marauders are probably not a good place to start.
Thats the problem with this thread - you essentially have different camps something like:
-Those that want a T2 PVP battleship -Those that want an actual marauder with PVE and PVP application -Those that want a highsec PVE monster |
Ishtanchuk Fazmarai
1733
|
Posted - 2013.09.06 16:14:00 -
[2928] - Quote
Houm, after some more thought, still don't get it.
The MJD bonus says: SNIPE! (obviously) The tiny drone hold says: SNIPE! (because, 5 x light drones can be gone in 20 seconds) The Bastion module says: SNIPE! (range + active tank, what else you need?)
But then you get a bonus to webbers? WTF? If you need to web something closer than 27 km (IIRC), you're not sniping and then WTH didn't you bring a faction BS? Because the bastion boosts your active tank, eating cap away from your MJD?
Marauders are extremely expensive, and they should be extremely useful too. The primitive Bastion module was nice, because the extra passive tank on a high slot meant you could sacrifice tank for something else, but in its current shape is just middle of nowhere.
And really can't see why should a sniper class have bonuses to not sniping. Tracking and explosion velocity bonus would make more sense in dealing with small craft at any range; the current bastion + webbers bonus means that if you use your webbers, you're kind of doing it wrong.
With the initial Bastion, i pictured the Marauder as a long range ship which can make a standoff if needed (flee or stay, it had both options). But now, it doesn't "stays" well enough to justify not MJD'in away, specially with the nearly useless drone hold. The Greater Fool Bar is now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden! |
Iome Ambraelle
Center for Advanced Studies Gallente Federation
11
|
Posted - 2013.09.06 16:19:00 -
[2929] - Quote
To be honest, when I read the first version of the bonuses and the bastion module I had one thought. Flexibility.
With that combination you could go light tanked, load up on damage application and projection mods, jump out 100K, bastion, and rain death on your enemies. And once they regrouped, you jump away and do it all over again. What fun!
or
You could way over tank it with limited damage application and MJD right into the middle of a nasty furball, spewing close range hell while your enemies ran for cover. You probably couldn't kill any of them, but they would likely want to relocate. This of course would all begin with the time honored battle shout:
"Hey! Hold my beer and watch this!!!"
Both of these roles could be had with the original version of the proposal. I would give anything to have an occasion to scream that phrase above, even to the annoyance of my real life neighbors. lol |
Ishtanchuk Fazmarai
1733
|
Posted - 2013.09.06 16:21:00 -
[2930] - Quote
Kagura Nikon wrote:Well the only think that seems generally accepted ( that is not same as unanimously) is that web bonus do not match MJD bonuses....
I can can understand the Khronos with the web bonus.. get CLose to enemy WEb them And THEN enter in bastion :P
But for others is too.. non useful.
They would do better with tracking and explosion velocity bonus in bastion mode, as they're prevented from relying on drones. "I jump 100 km and then let you get closer than 27 km to web you, mwahahaha!" is kind of silly. Whereas "You cornered me, now EAT FIRE" makes more sense, IMO. The Greater Fool Bar is now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden! |
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Kagura Nikon
Mentally Assured Destruction
490
|
Posted - 2013.09.06 16:25:00 -
[2931] - Quote
Ishtanchuk Fazmarai wrote:Kagura Nikon wrote:Well the only think that seems generally accepted ( that is not same as unanimously) is that web bonus do not match MJD bonuses....
I can can understand the Khronos with the web bonus.. get CLose to enemy WEb them And THEN enter in bastion :P
But for others is too.. non useful. They would do better with tracking and explosion velocity bonus in bastion mode, as they're prevented from relying on drones. "I jump 100 km and then let you get closer than 27 km to web you, mwahahaha!" is kind of silly. Whereas "You cornered me, now EAT FIRE" makes more sense, IMO.
The vargur already have that tracking bonus :P
What i Think is that ALL the web bonsu shoudl be come another DAMAGE bonus. YEs DAMAGE, there is nothting so strange on T2 battleships taht enter in a type of siege mode, to have higher damage than T1 battleships.
Even if the damage bonus only applies while in bastion mode.
For example 5% damage per level WHILE in bastion mode.
That is helpful for BOTH PVE and PVP. Woudl make the ship better at BOTH situations, sicne killing enemies faster is the best tank you can have in missions, you would be LOVED in wormholes and incursiosn (if you are tough enough to tank it) and you would be amazing high sec POS killer. |
Ishtanchuk Fazmarai
1734
|
Posted - 2013.09.06 16:40:00 -
[2932] - Quote
Kagura Nikon wrote:Ishtanchuk Fazmarai wrote:Kagura Nikon wrote:Well the only think that seems generally accepted ( that is not same as unanimously) is that web bonus do not match MJD bonuses....
I can can understand the Khronos with the web bonus.. get CLose to enemy WEb them And THEN enter in bastion :P
But for others is too.. non useful. They would do better with tracking and explosion velocity bonus in bastion mode, as they're prevented from relying on drones. "I jump 100 km and then let you get closer than 27 km to web you, mwahahaha!" is kind of silly. Whereas "You cornered me, now EAT FIRE" makes more sense, IMO. The vargur already have that tracking bonus :P What i Think is that ALL the web bonsu shoudl be come another DAMAGE bonus. YEs DAMAGE, there is nothting so strange on T2 battleships taht enter in a type of siege mode, to have higher damage than T1 battleships. Even if the damage bonus only applies while in bastion mode. For example 5% damage per level WHILE in bastion mode. That is helpful for BOTH PVE and PVP. Woudl make the ship better at BOTH situations, sicne killing enemies faster is the best tank you can have in missions, you would be LOVED in wormholes and incursiosn (if you are tough enough to tank it) and you would be amazing high sec POS killer.
Well, the Marauder class already haves a damage bonus (+100%), that's why I didn't suggested to top alpha damage... The Greater Fool Bar is now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden! |
baltec1
Bat Country
7834
|
Posted - 2013.09.06 16:41:00 -
[2933] - Quote
Kagura Nikon wrote:Well the only think that seems generally accepted ( that is not same as unanimously) is that web bonus do not match MJD bonuses....
I can can understand the Khronos with the web bonus.. get CLose to enemy WEb them And THEN enter in bastion :P
But for others is too.. non useful.
Its not that handy for immobile blaster boats. Most fights happen in null range which is not in web range. |
Zane Ziebold
Mom 'n' Pop Ammo Shoppe R.E.P.O.
19
|
Posted - 2013.09.06 16:45:00 -
[2934] - Quote
i just think that ccp is trying to cram to much in to one hull, it would be really good if they could change Marauder a little, and then add a T2 attack battle ships that could use bastion mode. |
Kagura Nikon
Mentally Assured Destruction
490
|
Posted - 2013.09.06 16:52:00 -
[2935] - Quote
Ishtanchuk Fazmarai wrote:Kagura Nikon wrote:Ishtanchuk Fazmarai wrote:Kagura Nikon wrote:Well the only think that seems generally accepted ( that is not same as unanimously) is that web bonus do not match MJD bonuses....
I can can understand the Khronos with the web bonus.. get CLose to enemy WEb them And THEN enter in bastion :P
But for others is too.. non useful. They would do better with tracking and explosion velocity bonus in bastion mode, as they're prevented from relying on drones. "I jump 100 km and then let you get closer than 27 km to web you, mwahahaha!" is kind of silly. Whereas "You cornered me, now EAT FIRE" makes more sense, IMO. The vargur already have that tracking bonus :P What i Think is that ALL the web bonsu shoudl be come another DAMAGE bonus. YEs DAMAGE, there is nothting so strange on T2 battleships taht enter in a type of siege mode, to have higher damage than T1 battleships. Even if the damage bonus only applies while in bastion mode. For example 5% damage per level WHILE in bastion mode. That is helpful for BOTH PVE and PVP. Woudl make the ship better at BOTH situations, sicne killing enemies faster is the best tank you can have in missions, you would be LOVED in wormholes and incursiosn (if you are tough enough to tank it) and you would be amazing high sec POS killer. Well, the Marauder class already haves a damage bonus (+100%), that's why I didn't suggested to top alpha damage...
easy... 5% rof then...
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Kagura Nikon
Mentally Assured Destruction
490
|
Posted - 2013.09.06 16:52:00 -
[2936] - Quote
Zane Ziebold wrote:i just think that ccp is trying to cram to much in to one hull, it would be really good if they could change Marauder a little, and then add a T2 attack battle ships that could use bastion mode.
no no no I want to pvp with that T2 TEMPEST hull.. not with the HORRIBLE loooking malestrom hull. |
Onictus
Silver Snake Enterprise Fatal Ascension
466
|
Posted - 2013.09.06 17:01:00 -
[2937] - Quote
Mournful Conciousness wrote: You need to define what is it. Currently a marauder is a T2 ship that deliberately can't battle. You're suggesting you want to change the purpose of the ship class.
I don't disagree that T2 brawling battleships might be interesting, but PVE marauders are probably not a good place to start.
You know, you would have a point if CCP hadn't said they wanted to give the ship some pvP application. Which is good, because mauraders overall are "meh" on the PvE side of things, if you must PvE the pirate ships do it better.
The only reason to fly them is if you are a salvager that can't be arsed to get your noctis or if you want to save ammo, currently.
So like I said, toss this ghetto dread module that other than making it a fail ship serves no purpose and look at what works.
.....what works are the pirate battleships.
That being said
1) Keep the current role bonuses (i.e. 100% damage for turrets and active tank) and real T2 resists 2) Add application; tracking and optimal for amarr/gallente, falloff for matar, explosion velocity for caldari 3) Generous damage bonuses, and none of this 5% crap 7.5 at least, 10% better (I know power creep, damn right the ships aren't worth the isk currently) 4) web bonus? I like it....a lot, but I PvP first and carebear only so much as I need to fund my other endeavors. 5) tractor bonus? ...is meh... could be made to work, I'll get into that is a sec
After that, tinker with fitting, buffer, speed and agility to give each race a bit of flavor
Make the Vargur operate like a mach without to dronebay, but with a web bonus. Its a Pest model, pest are fast, people like fast battleships. ROLL WITH THAT Make the Kronos a T2 Vindi, no one would mind, the one I would leave at 5% damage, but with an optimal bonus that makes it a mean blaster boat, and rails love optimal....so less damage more buffer, maybe a bit slower Paladin, roll the cap bonus, we hate cap bonuses, they suck. Apoc with a huge buffer and a web bonus. ******* CRUCIAL I would fly that all day and all night. Golem, ugh missiles. C'mon raven with a tank, make it a bit slower but something to be feared if you either a) fit the rigs to get some range on torps b) cruise missiles.
I'd say add the tractor/4 turret/tractor/web as a role bonus.
Simply because if you really want the ship dual purposed, you will NEVER be using all of the bonuses, ever. Make the build price around the current value of the Pirate BSs (rattler excluded that thing has issues).
Bingo you have a T2 battleship that people would actually buy, right now there is no real reason other than the novely of the bastar....bastion module that would make anyone intterested in it. rooting myself in place goes against ALL of my eve related instincts, as much as relying on an MJD to be up when I need it does. |
Onictus
Silver Snake Enterprise Fatal Ascension
466
|
Posted - 2013.09.06 17:05:00 -
[2938] - Quote
Ishtanchuk Fazmarai wrote: Well, the Marauder class already haves a damage bonus (+100%), that's why I didn't suggested to top alpha damage...
That bonus is there to account for only having 4 turrets....
A damage bonus after the fact is being practical. |
Omnathious Deninard
Novis Initiis
1506
|
Posted - 2013.09.06 17:09:00 -
[2939] - Quote
Marauders have plenty of damage, Damage application bonuses are much better served for there function. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |
Onictus
Silver Snake Enterprise Fatal Ascension
466
|
Posted - 2013.09.06 17:16:00 -
[2940] - Quote
Omnathious Deninard wrote:Marauders have plenty of damage, Damage application bonuses are much better served for there function.
There needs to be a defined advantage or I will just use a T1 at 1/4 of the hull price. |
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