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Entity
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Posted - 2003.08.20 14:24:00 -
[1]
Edited by: Entity on 20/08/2003 14:26:13 I did the math on most of the engineering modules, and I have found that the Shield and Capacitor Flux modules really serve no purpose other than to make the less intelligent people use bad ship loadouts.
These modules take away max shield/cap, and give you recharge rate in return. Sounds fair so far, but let's do the maths, ok?
First I convert the percentages to multipliers. The percentages may look nice, but multipliers are a bit more useful. This conversion gives the following:
tech1: 0.90 max / 0.80 time = 1.125 regen. ratio tech2: 0.85 max / 0.75 time = 1.133 " tech3: 0.80 max / 0.70 time = 1.142 " tech4: 0.75 max / 0.65 time = 1.153 " tech5: 0.70 max / 0.60 time = 1.166 "
This isn't much improvement as techlevels advance at all! In fact, a Power Diagnostic System II (techlevel 3) kicks both the techlevel 5 Shield AND Capacitor Flux modules at the SAME time:
6% shield/cap, 10% shield/cap recharge = tech3: 1.06 max / 0.900 time = 1.177 regen. ratio.
Add to this the fact I rather have +shield/capacity than -shield/capacity to increase the initial amount of hits/energy drain I can take, it looks to me the Flux modules need some tweaking to be something more than recycling material.
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Redundancy
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Posted - 2003.08.20 14:45:00 -
[2]
Although the different tech levels have numbers listed, these are very liable to be changed, or to be completely inaccurate by the time of their introduction.
If the modules are currently not balanced, I would recommend keeping your argument to the available ones, which are at least meant to be.
Redundancy |
Entity
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Posted - 2003.08.20 15:23:00 -
[3]
Ahhh, but as it is now they are useless even with currently avalable modules:
Power Diagnostic I: 1.04 max / 0.925 time = 1.124
versus:
BOTH Shield Flux and Cap Flux I 0.85 / 0.75 = 1.133
A whopping difference of 0.9 percent. Since the PDS adds max shield and cap capacity rather than take it, this means it beats both modules at the same time (PLUS acting as a basic reactor control :) One could argue the Power Diags are way too good
Oh, and in case someone is looking for pure recharge rate, the flux coil is the worst module he can pick to achieve it, because there's the Capacitor Relay I which has 20% "pure" recharge rate (at the cost of natural shield recharge but who really cares :)
I can hear you say "So, don't use flux coils then, whats the prob?", well I think because the flux coils are so special-purpose, they should be better at their job.
By the way, can I get some clarification on techlevels? There's Basic Power Diagnostic System, if this is Techlevel 1, then the Power Diagnostic System I would be Techlevel 2, right?
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Mynobe Soletae
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Posted - 2003.08.20 18:40:00 -
[4]
Entity is right, I agree, the Flux modules, which, by the way, require level 4 in the skill they use, are a lot worse than power diagnostics or power relays of the same tech level (and those only require skill level 2).
But I believe CCP should look at balancing ALL ship modules, not just the Capacitor Flux Relay. However, that'll take forever.
So, what's probably gonna happen is they'll nerf Cap Power Relay hard (something like the MWD nerfs) and call it "balanced".
Sorry, Entity. |
Ana Khouri
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Posted - 2003.08.20 18:46:00 -
[5]
Yes, those cap/shield flux thingys are not worth it. There are other modules, too, which are worthless - the energy vamps for example.
free speech not allowed here |
JPFAmarr
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Posted - 2003.08.20 22:57:00 -
[6]
I've been doing a lot of playing around with these things. I don't think the raw numbers tell all the story. I suggest trying them out in the field to see how they perform.
Generic Corporation |
Rathas
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Posted - 2003.08.20 23:17:00 -
[7]
This is probably going to sound like a flame but...
If you think that using something else beats something you have on your ship and the thing you have is unballanced then use the other thing (make any sence? hehe)
I have seen this many times in other mmorgs about complaining that X isnt as powerful as Y however, personally I think not everything should actully be ballanced and its nice to have junk out there which is actully used rarely as it helps with the flavor of the game.
What would be nice to see would be more versions of items like these which are more powerful than the basic ones and just have more variety out there - if CCP do decide to "ballance" this then please think about putting the "ballanced" version in as a new device rather than just altering existing equipment.
This posts gone kind of a little off topic but hope it is somthting to think about :P
Right I'm off back into eve to hide before I get things thrown at me :P BSC, Chief Tactical Officer
"All right, they're on our left, they're on our right, they're in front of us, they're behind us...they can't get away this time" - Lt Gen Lewis B. Puller |
Mynobe Soletae
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Posted - 2003.08.21 00:22:00 -
[8]
No, we're not going to flame you.
Yes, obviously, we're using the better modules. Just thought CCP would appreciate an FYI. I've got BP's of all the power and shield flux, transfer, diags, etc. modules. Gonna use whatever works. |
Amorex
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Posted - 2003.08.21 07:25:00 -
[9]
I use both flux and power relays, and I must say that they are in good balance, no need to do with them anything. Just test them in real fight and combat and you will see the result. But to get a good stats you need more than one module of the same type.
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Mitchman
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Posted - 2003.08.21 09:01:00 -
[10]
Well, IMHO shield recharge rate is useless anyway, it's better to go with cap power relay modules in low slots and use the extra 20% ca p recharge rate per module to boost the shields with a shield booster. Much more efficient.
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Fritz Ionar
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Posted - 2003.08.21 10:38:00 -
[11]
There is one factor that is allmost never mentioned when discusing balance. Price. IMHO there should be modules that are on all points wors than other modules BUT they should instead be much sheaper.
I don't know though the price of the specifik modules discused here... |
Quiz
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Posted - 2003.08.21 11:49:00 -
[12]
All of these things are dirt cheap, available on market and very common in pirate drops as well.
Only 2 modules I use for cap is the +20% cap recharger and sometimes the power diag units. The rest seems to be crap to me.
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