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Arthur Aihaken
The.VOID
148
|
Posted - 2013.09.04 14:13:00 -
[31] - Quote
Yeah, there's not really any point other than being able to use jump gates and operate in high-sec. That being the case, seems like an easier fix to just allow carriers in high-sec. I am currently away, traveling through time and will be returning last week. |

Matthias Thullmann
Dynatron Inc. The Volition Cult
6
|
Posted - 2013.09.04 19:42:00 -
[32] - Quote
Ellendras Silver wrote:Matthias Thullmann wrote:Escort carriers are already being discussed. great but they wont get in the game because well its a bad idea
Maybe. CCP could make some T2 battleships require some carrier related skills, and make them into bonused drone boats like DNI or Sin.
I don't see the point, but they could do it without breaking the game. |

Shade Alidiana
ScorpCorp.
53
|
Posted - 2013.09.05 16:12:00 -
[33] - Quote
Like a few other people, I want a combat orca... A thing with some drones, some reps, quite immobile, large holds, ship hangar & fitting services, quite a lot of HP - and just enough self-sustainance (ehp/s) to match marauders/combat battleships as they are now. I personally regret that only a few want same thing. Probably they don't love their Orcas that much (if they have ones). |

Rain6638
Team Evil
625
|
Posted - 2013.09.05 16:35:00 -
[34] - Quote
Shade Alidiana wrote:Like a few other people, I want a combat orca... A thing with some drones, some reps, quite immobile, large holds, ship hangar & fitting services, quite a lot of HP - and just enough self-sustainance (ehp/s) to match marauders/combat battleships as they are now. I personally regret that only a few want same thing. Probably they don't love their Orcas that much (if they have ones). I do. but in light of what the Dominix is, I think I'm asking for too much. considering that dual battle orcas are already tempting in their current form. (orcas fit your description as well as any other ship fits the role they are intended for)
OP just... make a sidekick account. have 2 of you everywhere you go. remote assistance is more efficient anyway. make it 2 dominixes. 2 ishtars, even [ 2013.06.21 09:52:05 ] (notify) For initiating combat your security status has been adjusted by -0.1337 yo dawg, we heard you liek industrials, so we put an industrial in yo industrial so you can loss while u loss |

Shade Alidiana
ScorpCorp.
54
|
Posted - 2013.09.05 17:09:00 -
[35] - Quote
For it to be really combat orca, I need more focus in shield/armor hp (instead of structire), more slots, a little more drones and somehow more fittings to be able to use 6-8 large reps (that's what I'm aiming for), probably only bonused for range. That's not completely what orca is at the moment. It should not outdps heavy battleships, though. |

Qweasdy
Absolute Massive Destruction Cult of War
2
|
Posted - 2013.09.05 18:23:00 -
[36] - Quote
Caleb Seremshur wrote:Mallak Azaria wrote:Caleb Seremshur wrote:from what I'm learning it seems like carriers have very limited use themselves. Outside of triage they dont really do very much. You'll probably find that fighters are a suboptimal thing to use for combat. I use my carrier for a lot of things. Use your imagination. Ok so looking beyond the logistics, they can transport goods, rep structures... then you get some imaginative soul that wants to rat in a carrier, not an inherently terrible IDEA just really inefficient. When the average player thinks of a carrier they think of a protoss carrier sending out swarms of drones to molest things to death. While this is feasible in EVE the gameplay kind of devolves due to ease of cyno access/neutral alts/blap dreads/supers taking no extra skills to fly/not enough extra damage over a battleship. Really if carriers get rebalanced what should they be capable of? 2000-3000 dps? That's not really unreasonable for a ship that takes a whole year to train for and use properly. A ship that can't move systems on its own and which takes a specialist industrial character to build.
Carriers are phenomenally useful ships, and also one of the best balanced ships in the game imo, it's a ship that can make itself useful in almost every situation.
For example: a neutral/hostile gang jumps into a friendly system nearby and starts shooting stuff, as a carrier pilot you can be in that system within minutes to help out with the fight. If the gang is fairly small and you feel safe engaging them you can join the fight directly with triage reps, massive tank or the ability to apply damage effectively to even the smallest targets. If however the fight is unsuitable/unsafe to do this in you can assign fighters to your friends/alts in T1 frigates and make your throwaway tackle ships hit as hard as a cruiser.
Now lets say despite your best efforts the hostiles overwhelm your defenses and go on to reinforce a pos or 2 before dropping their own. Bashing down a hostile tower with carrier support is effective and relatively risk free, unlike dreadnoughts. Assigning fighters to the subcaps shooting at the tower is a lot of added dps. Then of course to rep up the friendly towers once they come out of RF you have the best remote repping ability of anything else in the game with triage reps.
And obviously a carrier is a fantastic hauling ship on top of it's combat capabilities.
Carriers are always useful even if they're not always the most effective the use, they're good at everything but don't particularly excel in many areas. |

MBizon Osis
State War Academy Caldari State
38
|
Posted - 2013.09.05 19:56:00 -
[37] - Quote
Wayyyy back in the day this game had 15 drone Domis. And every one was on 56k dialup they lagged the servers. Not much dialup nowadays. 15 sentries would be a tad OP how about 15 light scouts? Even a tristan can do 5 light scouts why not change the max number according to light/med/heavy? |

Ravasta Helugo
Republic University Minmatar Republic
165
|
Posted - 2013.09.05 20:04:00 -
[38] - Quote
monkfish1234 wrote:giving ships which would be 'common' more than 5 drones causes issues with drone blobs and lag. which was the reason the limit of 5 was originally introduced.
Introduced back when Jita lag ruled supreme, there wasn't an option to turn drone animations off, and CCP's servers were held together by old hummus.
A few hundred drones is no longer an issue. And it's already happening. |

Kahega Amielden
Rifterlings Point Blank Alliance
901
|
Posted - 2013.09.05 20:48:00 -
[39] - Quote
MBizon Osis wrote:Wayyyy back in the day this game had 15 drone Domis. And every one was on 56k dialup they lagged the servers. Not much dialup nowadays. 15 sentries would be a tad OP how about 15 light scouts? Even a tristan can do 5 light scouts why not change the max number according to light/med/heavy?
Because then the hull in question would just completely invalidate any kind of frigate presence? |

Lance Spectrum
Wildly Inappropriate Goonswarm Federation
0
|
Posted - 2013.09.06 00:35:00 -
[40] - Quote
Personally, I'd be happy with just something along the following lines...
Vexor (and other cruiser class drone boats) - Role Bonus: Can fit up to 1 Drone Control Unit module. Myrmidon (and other battle cruiser class drone boats) - Role Bonus: Can fit up to 2 Drone Control Unit modules. Dominix (and other battleship class drone boats) - Role Bonus: Can fit up to 3 Drone Control Unit modules.
Add a Poergrid/CPU bonus specific to allow these modules to be fit (like covert ops ships get on cloaking modules), and job's done. Current bandwidth restrictions ensure Sentries would remain limited to 5 max, and requirement of the high slots for the Drone Control Units would ensure DPS doesn't get out of hand (the above 3 ships can fit all highs with turrets anyway, so any additional drones would be replacing a turret). |

MBizon Osis
State War Academy Caldari State
41
|
Posted - 2013.09.06 21:34:00 -
[41] - Quote
Yes it would be harder on player frigs but they should be nearly matched by a heavy drone right? And the elite rat frigs have no prob killing my drones as fast as you like. 15 lights or 10 meds at a time on a domi is about the same dps as the 5 heavies or sentries it can field any how. Worth a try on the test server no? |

Caleb Seremshur
Angel of War Game 0f Tears
77
|
Posted - 2013.09.07 09:28:00 -
[42] - Quote
Arthur Aihaken wrote:Yeah, there's not really any point other than being able to use jump gates and operate in high-sec. That being the case, seems like an easier fix to just allow carriers in high-sec.
Carriers are pretty tough animals but they can't lay down the smack of a dread. If you let true carriers in to high what will happen? Read my thread here for my thoughts on eve economy https://forums.eveonline.com/default.aspx?g=posts&t=263968&find=unread --- Mining in game, from the perspective of an IRL miner. https://forums.eveonline.com/default.aspx?g=posts&m=3503687&#post3503687 ----á for FW rebalance in 2013 |

Commander IceQ
Wet Soap Studios Union 0f Revolution
1
|
Posted - 2013.09.07 14:14:00 -
[43] - Quote
Odd... Someone suggests having a HS Mini-Carrier and everyone goes "OH NOES.. OP OP OP!!" and when CCP suggests a HS Dread no one complains about it being OP... If CCP suggested adding this I doubt there would have been this much Negativity.
I like the idea of HS Mini Carrier. BS Size Logi, Give the Drone Bunny an extra 5 drones... I am down with that. :)
And the guy that complained about lag... How much LAG is there in a 1k man fleet fight with 20-30 Carriers/SuperCarriers? Sorry that argument is invalid... besides not every single EVE player would suddenly get into one of these.. so the resource increase should be small.
Supported. I'll be more enthusiastic about encouraging thinking outside the box when there's evidence of any thinking going on inside it. |

Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
1677
|
Posted - 2013.09.07 17:19:00 -
[44] - Quote
Commander IceQ wrote:Odd... Someone suggests having a HS Mini-Carrier and everyone goes "OH NOES.. OP OP OP!!" and when CCP suggests a HS Dread no one complains about it being OP... If CCP suggested adding this I doubt there would have been this much Negativity.
I like the idea of HS Mini Carrier. BS Size Logi, Give the Drone Bunny an extra 5 drones... I am down with that. :)
And the guy that complained about lag... How much LAG is there in a 1k man fleet fight with 20-30 Carriers/SuperCarriers? Sorry that argument is invalid... besides not every single EVE player would suddenly get into one of these.. so the resource increase should be small.
Supported.
A marauder won't do 1600 DPS while AFK ratting like a ten drone domi would. The marauder siege doesn't even HAVE a damage bonus. They're different things. |

Meyr
Shiva The Retirement Club
37
|
Posted - 2013.09.07 18:46:00 -
[45] - Quote
Danika -
I'm just taking a shot in the dark here, but you don't fly drone boats, do you?
All of your complaining about "AFK ratting" just shows that you don't run missions, and you don't rat in a drone-based hull.
With the chanes in rat AI, they now eat drones like candy. They switch aggro quite readily from the ship to the drone.
Go ahead - see if your experiences from two or three years ago are still true today. Helpful hint: buy spares - you'll need them.
There is no drone-based AFK ratting or missioning anymore - in fact, I'll go so far as to say that the average drone pilot has a far heavier workload than the average Raven or Drake pilot - they only put out drones for the small stuff that missiles won't kill easily. My Domi, even with guns and target painters, cannot keep aggro off of my drones.
A T2 battleship hull fielding 10 drones, with a 5% drone damage bonus, a 5% drone speed bonus (BS-based), a 5KM control range, and a 7.5% shield/armor rep bonus (T2-ship skill-based) (mix & match as appropriate, this was just what came off the top of my head) would absolutely not be OP. It would have no turret or launcher high slots, would fit a remote armor repper (possibly with a hull range bonus), plus three or four other utility high slots.
The total DPS would be in line with the T1 battleships, but with greater durability, thanks to T2 resists. The real difficulty comes in the racial flavoring - you can't simply mimic the racial carrier bonuses, you'd be laughed off of the forums, and rightfully so, and I'm fairly sure an Amarr/Caldari-type racial 4% resistance bonus on top of T2 resists would result in an almost invulnerable hull.
Just my 0.02 ISK worth of opinion. |

Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
1681
|
Posted - 2013.09.07 18:53:00 -
[46] - Quote
Erm, I rat in an ishtar, for ~20mil/tick, while AFK. 800 DPS, wasp IIs, works fine. The rats ignore the drones and just shoot the ishtar. I don't need spares. You're correct that I don't run missions though, I live in nullsec.
Hence, anything with 10 drones, I tend to assume will pack twice the DPS.
I have a rattlesnake I like to play with too, but with that one I have to put a small rep in the high to hold some agro. I've considered getting a second one and having them rep and cap eachother for more agro, but I'm also really lazy. |

Commander IceQ
Wet Soap Studios Union 0f Revolution
2
|
Posted - 2013.09.07 19:34:00 -
[47] - Quote
Danika Princip wrote:A marauder won't do 1600 DPS while AFK ratting like a ten drone domi would. The marauder siege doesn't even HAVE a damage bonus. They're different things.
Curious this is a "Features & Ideas Discussion". Hence it is an idea... if CCP does take it and a drone bonus is too strong they will reduce/remove it as needed. This will not be a 10 drone Domi, this will be a 10 Drone BS with support capabilities.
An observation; you seem really scared of changes to the game. I rarely see you comment positive/constructive comments. This ship is not being put into game as is suggested here, why so negative? I'll be more enthusiastic about encouraging thinking outside the box when there's evidence of any thinking going on inside it. |

Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
1681
|
Posted - 2013.09.07 19:36:00 -
[48] - Quote
I rarely see good ideas, and when I do, I generally just like and leave. Bad ideas are much more fun to post to. |

Commander IceQ
Wet Soap Studios Union 0f Revolution
2
|
Posted - 2013.09.07 20:06:00 -
[49] - Quote
Danika Princip wrote:I rarely see good ideas, and when I do, I generally just like and leave. Bad ideas are much more fun to post to.
To each his own I guess. :) I'll be more enthusiastic about encouraging thinking outside the box when there's evidence of any thinking going on inside it. |

Djana Libra
DAB The Unthinkables
276
|
Posted - 2013.09.07 22:53:00 -
[50] - Quote
Rain6638 wrote:CCP wants you to bring friends, rather than give you the ability to launch 10 drones from a ship that is not a carrier. Even Dreads and Titans are limited to 5 
i'd say 0 on dreads
But yeah no thanks carriers are fine no need for smaller ones |

MBizon Osis
State War Academy Caldari State
45
|
Posted - 2013.09.08 02:52:00 -
[51] - Quote
OK EFT has all lvl5 skilled domi hull bare no mods drones only 5 orger2s at 475 dps and 16 hobgobs2s at 475dps and 10 hammerhead2s for 475dps. I would like to test this out on the test server. I don't see it being OP as its all the same dps, right? the same amount of bandwidth for the same amount of dps. |

Ele Rebellion
Underground Coalition Stash Alliance
4
|
Posted - 2013.09.08 09:14:00 -
[52] - Quote
What I was thinking was more along the lines of T2 Battleship that can field 10 Ogre2s but instead of giving it damage bonuses give bonuses to drone hitpoints, tracking, and maybe even resist. There would need to be some fine tuning with the bonuses, but the end result would be something like 1100-1200 DPS on level 5 skills and using a Drone Damage Amplifier II or 2. (Far from OP imo)
I agree with Meyr, due to the drone aggro that CCP has given to level 4 mission NPCs there really isn't anymore AFK ratting in missions. Yes I know AFK ratting does still exist in Null Sec but seeing as T2 Battleship prices usually hover around the 1B mark, I don't think many people would want to be taking that chance. (I'm sure a lot of people will be targeting them as a potentially nice boost to their killboard) I actually wouldn't even use one of these suggested hulls for level 4 missions. At least not solo. However it would still make a great fleet ship. Being able to hang back providing logi and assigning drones. It would also get people a little more experienced with Carrier style combat. Possibly even encouraging hem to move on to Low/Null to pilot an actual Carrier.
This hull would have a large number of uses even outside of PvP/PvE. (Especially if its allowed to use Warfare Link Modules) Like Mallak Azaria said "use your imagination"
One last note: Remember that drones are delayed damage and that you often have to chance the type of drone you are fielding. (because face it.. even though large drones can deal a lot of damage, they still have trouble hitting small targets. So sometimes you have to return drones to drone bay and swap out to a medium or small combat drone).. Drones are by no means a "perfect weapon" they have their own drawbacks. |

Ele Rebellion
Underground Coalition Stash Alliance
4
|
Posted - 2013.09.08 09:18:00 -
[53] - Quote
Ele Rebellion wrote: but seeing as T2 Battleship prices usually hover around the 1B mark, .
That reminds me.. Anyone priced Carriers lately. Thanatos is going for 1.1-1.14B So as far as the low/null goes.. wouldn't it be much more cost effective for someone AFK ratting to just get a carrier and use 15 drones and have a lot more EHP?
|

Lephia DeGrande
Luxembourg Space Union
114
|
Posted - 2013.09.08 10:09:00 -
[54] - Quote
I dont see the Problem with a T2 BS that cant fit turrets but can handle 10 drones. (Rolebonus to fitting stats for Drone Control Unit) [and yes ONLY Drones no Fighters!]
Nearly the same DPS and you lost them anyway if you go AFK and you have to choose between more DPS (Drone Control Units) or other Highslot Stuff.
Give them also race specific Bonus that Gallente Mini-Carrier will only use Therm Damage Drones (Ogre etc.).
Thats it, i dont see where it could be OP? (sure you need a heavy tackler but whatever) |

Caleb Seremshur
Angel of War Game 0f Tears
78
|
Posted - 2013.09.08 13:02:00 -
[55] - Quote
Ele Rebellion wrote:Ele Rebellion wrote: but seeing as T2 Battleship prices usually hover around the 1B mark, . That reminds me.. Anyone priced Carriers lately. Thanatos is going for 1.1-1.14B So as far as the low/null goes.. wouldn't it be much more cost effective for someone AFK ratting to just get a carrier and use 15 drones and have a lot more EHP?
I think the issues surrounding carriers and ratting goes far beyond their weapon system.
It's things like being unable to defend themselves appropriately when caught. Unless you have hundreds of drones in your bay you'll probably burn them all out fending off the scrams etc. Read my thread here for my thoughts on eve economy https://forums.eveonline.com/default.aspx?g=posts&t=263968&find=unread --- Mining in game, from the perspective of an IRL miner. https://forums.eveonline.com/default.aspx?g=posts&m=3503687&#post3503687 ----á for FW rebalance in 2013 |

Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
1686
|
Posted - 2013.09.08 15:48:00 -
[56] - Quote
If you're in a carrier and you HAVEN'T got hundreds of drones on you, you're doing something wrong. I have 400+ and my bay isn't even full. problem is more along the lines of 'Oh, I've been caught and now there are five nyx on me. Ouch D;'
Also, you guys must have missed the whole vindicator ratting craze. And tengus. And nightmares, machariels, even rattlesnakes, they're all used for nullsec ratting with fits even highsec incursion runners would approve of. If something is the best at what it does, a 12-1600 DPS AFK ratter for example, people will buy them in droves. |

MBizon Osis
State War Academy Caldari State
45
|
Posted - 2013.09.09 07:15:00 -
[57] - Quote
Dominix with Gallente battleship lvl5 , Drones lvl5 and Drone Interfaceing lvl5 = 15 drones :) Go back to the old school. Gallente Cruiser lvl 5, Drones lvl 5 and Drone Interfacing lvl 5 would give you 15 Drones in a Vexor as well. Have Domi&Vexor give a special +1 drone control for every point of the skill "Gallente Battleship" &"Gallente Crusier"you have. |

Ele Rebellion
Underground Coalition Stash Alliance
6
|
Posted - 2013.09.09 07:58:00 -
[58] - Quote
MBizon Osis wrote:Dominix with Gallente battleship lvl5 , Drones lvl5 and Drone Interfaceing lvl5 = 15 drones :) Go back to the old school. Gallente Cruiser lvl 5, Drones lvl 5 and Drone Interfacing lvl 5 would give you 15 Drones in a Vexor as well. Have Domi&Vexor give a special +1 drone control for every point of the skill "Gallente Battleship" &"Gallente Crusier"you have.
Because 15 Large drones with 2 DDAIIs would be just over 1400DPS without a hull bonus to drone damage. Reason I changed from suggesting 10 drones with modules that would allow for an extra 1 per module with limit of 5 modules. to just just 10 |

Shalua Rui
Rui Freelance Mining
20185
|
Posted - 2013.09.09 08:06:00 -
[59] - Quote
Kahega Amielden wrote:Because then the hull in question would just completely invalidate any kind of frigate presence?
That, pretty much... I've been playing around with the idea of support carriers that use actual fighters/bombers for a while now... the only real "sub-cap carriers" I can can think of that are not simply glorified drone boats... but it just wouldn't work.
Besides: CCP moved away from ships fielding 10 or even 15 drones at a time for a reason... "ginger forum goddess, space gypsy and stone nibbler extraordinaire!" Shalua Rui - CEO and founder of Rui Freelance Mining (RFLM)
Feature ideas I had/endorse: Crew Managment, Orcas as mobile Bases |

Ele Rebellion
Underground Coalition Stash Alliance
6
|
Posted - 2013.09.09 08:47:00 -
[60] - Quote
So I came up with some numbers. I know these aren't going to be perfect, but at least its something to start with. (in the Event that maybe CCP would let us test these out on Singularity.) These numbers are for a Gallente ship. I can come up with some numbers for other factions if needed.
Hull CreoDron based Megathron which i chose due to the fact that the Mega is the only Gallente Battleship that has a visual drone bay.. (underneath the ship facing forward)
Structure HP: 7,700 Drone Bay: 750m3 Drone Bandwidth: 250Mbit/sec Armor HP: 7,000 EM Resist: 50% Explosive Resist: 10% Kinetic Resist: 51.25% Thermal Resist: 43.125% Shield HP: 6,500 EM Resist: 0% Explosive Resist: 50% Kinetic Resist: 55% Thermal Resist: 30% Capacitor: 6,000GJ
CPU: 650 Powergrid: 9,500 Calibration: 400 Low Slots: 7 Medium Slots: 5 High Slots: 6
Battleship Bonus: 150% to Remote Armor Repair amount and 25% to Remote Sensor Boost amount (class name) Bonus: 3.5% Drone Damage per level. 10% Drone Hitpoints per level. Role Bonus: +5 To drones in space +25% Tracking to Large and Medium Drones.
Secondary Skill Reqs. --Spaceship Command V --Drone Interfacing V ----Drones V --Long Range Targeting V ----CPU Management II --Target Management V ----CPU Management I --Navigation V
(Training time will be Comparable to Marauders and Black Ops. ) |
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