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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
833
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Posted - 2013.09.06 04:59:00 -
[1] - Quote
So years ago, there was a debate to if the ships had a crew or not...
Some time after the debate some Devs came in and answered that there was definitely a crew on the ships and they would put that into the game.
So what gives? It's been years. The crew dynamic on STO is one of the best parts of the game. It adds a lot of depth.
In before **** STO or similar. I know not many people leave here for there. Vice versa would be excellent.
Are we ever going to see them? Or is it going to happen soonGäó? Eve is Real |
Eran Mintor
Esoteric Philosophy
44
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Posted - 2013.09.06 05:09:00 -
[2] - Quote
I would like to see this as well. Would be cool to see on killmails too...
ISK lost : 250,000,000 ISK Souls lost : 46,500 Men and Women
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Teinyhr
A Club for Reputable Gentlemen
199
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Posted - 2013.09.06 06:46:00 -
[3] - Quote
Cipher Jones wrote:So what gives? It's been years. The crew dynamic on STO is one of the best parts of the game. It adds a lot of depth.
Except your crew means nothing in STO. It's supposed to affect your ships performance but basically your ship works just as well with 100 or 2000 crewmen alive out of 4000. Unless you mean the duty officer thing, but technically that has nothing to do with your ship other than they supposedly work there. |
Posting From Underbridge
Hedion University Amarr Empire
16
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Posted - 2013.09.06 06:55:00 -
[4] - Quote
They stink up the place and slow my Vaga down with all the extra weight. I make it a habit to open the air lock after undocking just to flush the vermin (and the smell) out. |
Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
834
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Posted - 2013.09.06 06:57:00 -
[5] - Quote
Teinyhr wrote:Cipher Jones wrote:So what gives? It's been years. The crew dynamic on STO is one of the best parts of the game. It adds a lot of depth. Except your crew means nothing in STO. It's supposed to affect your ships performance but basically your ship works just as well with 100 or 2000 crewmen alive out of 4000. Unless you mean the duty officer thing, but technically that has nothing to do with your ship other than they supposedly work there.
They give active and passive buffs, and your crew completes missions. The missions are a much more fun way of "passively" playing a game than PI IMHO.
Above poster wins @ RP. I LOL'd. Eve is Real |
Lugalbandak
Anunnaku Industrial Corp. Northern Associates.
94
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Posted - 2013.09.06 07:17:00 -
[6] - Quote
r2d2 is the only crew memeber you need. and maybe the damsell for fun , wich you can carry in cargo bay , sometiems she survives. The police horse is the only animal in the world that haz his male genitals on his back |
Peter Raptor
Galactic Hawks
549
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Posted - 2013.09.06 07:29:00 -
[7] - Quote
Watching 10,000 crew, through the windows of my Mackinaw, as they feverishly chisel Ice into perfect blocks would be so awesome! Evelopedia;-á
The Amarr Empire, is known for its omnipresent religion -áGÇá-á-á |
Tara Read
The Generic Pirate Corporation Shadow Cartel
593
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Posted - 2013.09.06 07:49:00 -
[8] - Quote
Peter Raptor wrote:Watching 10,000 crew, through the windows of my Mackinaw, as they feverishly chisel Ice into perfect blocks would be so awesome!
A thousand different scenarios of hundreds of men and women frantically jostling in the heat of combat and the only thing you can think of is mining... Visit my blog for all the latest in jeers and tears as well as news at http://hoistthecolors.org |
Tippia
Sunshine and Lollipops
16324
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Posted - 2013.09.06 07:49:00 -
[9] - Quote
Here. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |
Eran Mintor
Esoteric Philosophy
46
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Posted - 2013.09.06 08:10:00 -
[10] - Quote
Info on evelopedia should always be taken with a grain of salt. |
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Conrad Makbure
Division One Security
59
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Posted - 2013.09.06 09:26:00 -
[11] - Quote
Eh, I think they should have a Clear Skys type setup. Example, with the battleship, you got 1 gunnery crewman, an engineer and then the captain, everything else is fully automated. If they had stats that affected the ship that'd be way cool except for the months of rebalance required to make it work, that is. |
Dariusz Betonowy
Betoniarka Inc.
3
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Posted - 2013.09.06 09:30:00 -
[12] - Quote
Conrad Makbure wrote:Eh, I think they should have a Clear Skys type setup. Example, with the battleship, you got 1 gunnery crewman, an engineer and then the captain, everything else is fully automated. If they had stats that affected the ship that'd be way cool except for the months of rebalance required to make it work, that is. I don't know. It's having the entiretyof the ship controls jacked into your brain more efficient? Damn Jovians, they've ruined such a nice opportunity ;) |
KuroVolt
The Legion of Spoon Curatores Veritatis Alliance
649
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Posted - 2013.09.06 11:43:00 -
[13] - Quote
Lugalbandak wrote:r2d2 is the only crew memeber you need. and maybe the damsell for fun , wich you can carry in cargo bay , sometiems she survives.
Arent you a little short for a pod pilot? |
TheBlueMonkey
Veldspar Industries Brave Collective
519
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Posted - 2013.09.06 11:53:00 -
[14] - Quote
Cipher Jones wrote:So years ago, there was a debate to if the ships had a crew or not...
Some time after the debate some Devs came in and answered that there was definitely a crew on the ships and they would put that into the game.
So what gives? It's been years. The crew dynamic on STO is one of the best parts of the game. It adds a lot of depth.
In before **** STO or similar. I know not many people leave here for there. Vice versa would be excellent.
Are we ever going to see them? Or is it going to happen soonGäó?
Everything in eve takes ages. Just look at Ambulation and salvage drones for an indication of time scales. |
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CCP Falcon
3939
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Posted - 2013.09.06 11:55:00 -
[15] - Quote
These are a good starting guideline.
And yes, despite having a capsuleer at the helm, all ships barring a couple of frigate classes that can be handled solo need a crew on board.
CCP Falcon -á || -á EVE Community Team -á || -á EVE Illuminati -á || -á Live Events Organizer
@CCP_Falcon -á || -á-á@EVE_LiveEvents |
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Shalua Rui
Rui Freelance Mining
19993
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Posted - 2013.09.06 12:02:00 -
[16] - Quote
TheBlueMonkey wrote:Everything in eve takes ages. Just look at Ambulation and salvage drones for an indication of time scales.
True, still: I endorse all posts that bring up that topic... crews should be represented in game and maby even have some sort of gameplay impact. "ginger forum goddess, space gypsy and stone nibbler extraordinaire!"
Shalua Rui - CEO and founder of Rui Freelance Mining (RFLM) |
Ravasta Helugo
Republic University Minmatar Republic
176
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Posted - 2013.09.06 12:16:00 -
[17] - Quote
Crew represented by an additional "rig" slot always made more sense to me.
They should have small, indirect bonuses though. Like 10% faster reload time, or a 5% increase to hill resistances. Just a slight buff to one or two irregular stats. |
Shalua Rui
Rui Freelance Mining
19994
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Posted - 2013.09.06 12:20:00 -
[18] - Quote
Ravasta Helugo wrote:Crew represented by an additional "rig" slot always made more sense to me.
They should have small, indirect bonuses though. Like 10% faster reload time, or a 5% increase to hill resistances. Just a slight buff to one or two irregular stats.
Like that, yea... but the bonus should start of at 1% (on more then one thing) and increase over time on its own to a max stat. So it would be more meaningful if you loose or switch out the crew... maybe you should actually have to pay upkeep for them too? There are many options thinkable... "ginger forum goddess, space gypsy and stone nibbler extraordinaire!"
Shalua Rui - CEO and founder of Rui Freelance Mining (RFLM) |
Debora Tsung
The Investment Bankers Guild
375
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Posted - 2013.09.06 12:25:00 -
[19] - Quote
Cipher Jones wrote:They give active and passive buffs, and your crew completes missions. The missions are a much more fun way of "passively" playing a game than PI IMHO.
I really really despise the STO missions. They're boring, tedious and not in the least entertaining.
"Captain, we have go to that planet and save the derps!"
"Very well then, beam me and some random dudes to the survace of the planet, nevermind the 1000 soldiers awaiting my orders..." There's nothing a million chinese guys can't do cheaper.
Also This --> https://forums.eveonline.com/default.aspx?g=posts&t=216699 Please stop making "afk cloak" threads, thanks in advance. |
Thorn Galen
Bene Gesserit ChapterHouse Sanctuary Pact
1305
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Posted - 2013.09.06 12:27:00 -
[20] - Quote
Would be great if frozen corpses could be biomassed and converted into something like a Quafe Energy bar, or protein soup, or something useful to trade/consume.
Soylent Green. Personnel Division Director - Bene Gesserit Chapterhouse CEO Sanctuary Pact Alliance --áSanctuary Pact |
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Stegas Tyrano
GLU CANU Open Space Consultancy
629
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Posted - 2013.09.06 12:30:00 -
[21] - Quote
Star Citizen Herping your derp since 19Potato --á[Proposal] - Ingame Visual Adverts |
Amhra Rho
Accujac Elimination
5
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Posted - 2013.09.06 12:40:00 -
[22] - Quote
So would we need to train our NPC crew members and get a real-life translation in efficacy as a result of that due diligence? If so, can we put an alt in a crew slot, who is likely partially trained already?
Now that would be a mind-blower - two Eve characters logged in at the same time. Or perhaps they'd have to each be on different accounts. ____________________________________________________ There's real reasons why your Eve character doesn't do /dance. |
Nyah Avatarr
NFI industrial
9
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Posted - 2013.09.06 12:41:00 -
[23] - Quote
I always thought that ships need a crew, despite the fact that we control a ship entirely - we just need a lot of ideas how to make them usefull more than being just aesthetic addition.
Some bonuses are neat but its just a start. I think that info popups with crew portrait saying something like "we are entering Hek system, captain" would be hella awesome if done properly.
And besides, it would be nice to have Sigourney Weaver* as your 1st officer :)
* UFO Enemy Unknown "random" name generator. |
Bagrat Skalski
Poseidaon
249
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Posted - 2013.09.06 12:41:00 -
[24] - Quote
What will you do with this crew? Now they are there and doing their job, why changing it? To add another one meaningless slot on the ship? Just go to something what will be fun and add gameplay for everyone, so they will be less bitter.
I will support this idea only when it will have meaning to have them there, when we could face them and tell, they will have to take over enemy wessel. New CQ prototype |
BoBoZoBo
Paragon Fury Tactical Narcotics Team
299
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Posted - 2013.09.06 13:32:00 -
[25] - Quote
Eran Mintor wrote:I would like to see this as well. Would be cool to see on killmails too... ISK lost : 250,000,000 ISK Souls lost : 46,500 Men and Women
My thoughts exactly. I don't care about it for ship performance, but it would be cool to see on a battle report. The recent Fountain war must have cost billions of lives. Primary Test Subject GÇó SmackTalker Elite |
Stitcher
Re-Awakened Technologies Inc
2317
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Posted - 2013.09.06 14:06:00 -
[26] - Quote
I figured maybe with the ships being loosely grouped into roles - combat, attack, disruption, etc - they might gain crew experience with flight time that would lend a small bonus to some aspect of the ship's performance. An elite HAC crew might give you a 5% bonus to MWD speed boost, for instance, that sort of thing.
Nothing huge - the pilot should definitely be the one who does the bulk of the work - but it'd be nice if keeping a ship alive for a long time came with benefits other than bragging rights. Losing an old ship should come with both sentimental pain and the knowledge that its replacement genuinely won't be as good. An in-character blog and a video: http://verinsjournal.blogspot.com http://www.youtube.com/watch?v=tu1mbsgo738
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Shalua Rui
Rui Freelance Mining
20006
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Posted - 2013.09.06 14:30:00 -
[27] - Quote
Here is what I came up with of the top of my head:
New mechanic: Crew Management
Each ship larger then a shuttle has a crew stat. It depicts the crews strength, condition and level of training in 4 different categories, and has the following effects...
- Level of Training: This stat is actually composed of 4 stats, that combined are expressed in overall skill level: Amateur, standard, professional, expert and elite. The crew skills are: -- Weapons: This stat represents the ships weapons (or energy transfer/mining) crews that tend and work the modules that fit in the category. They reload weapons, maintain laser and energy emitters, etc. Training your crew in that skill group will decrease reloading/refitting and cycle time of said modules by 2-10% per skill rank they hold and also reduce damage taken from overheating said modules by 10-50%. In addition, they increase ship specific module bonuses (missile damage, mining yield, etc.) by an additional 1-5%. -- Electronics: This stat represents the ships electronic operators and techs. Much like weapons crews, they grant a bonus of 2-10% to cycle and reload time and reduce overload damage to "their" modules. They also reduce the CPU need of all modules by 1-5% active on the ship. -- Engineering: This stat represents the ships engineering crew. They give the same general bonuses to the modules that fall under the category and also reduce the power grid and activation energy needs of all modules fitted to the ship by 1-5%. -- Navigation: This stat represents the ships navigation officers and engine techs. In addition to the general bonuses they grant to propulsion and navigation modules, they increase the ships speed and agility by 1-5%.
- Crew condition: This general stat represent the crews morale and health/mental and is measured in a percentage of 1-100% that has a direct effect on the effectiveness of the crew bonuses the ship is granted. It slowly degrades over time, the longer the ship is in service without docking, the more often it is hit in combat or stays outside of a station. That stat can be slowly increased by staying docked in a station or fast by spending ISK, effectively "bribing" the crew to keep it together.
- Crew strength: This is a 2 part stat (ie. 100/100) and governs the crews ship bonuses. You can loose crew by taking structure damage (chance of 50% per point to loose one crewmen/women). Crew does not regenerate automatically and has to be purchased (hired) like ammunition and charges. Like loosing morale, replacing or loosing crew directly effects the crew bonuses they grant to the ship they serve on.
Crew training: The training of ones crew is handled by the "crew management" skill, that falls under the "leadership" category. Basically, training your crew works like training your character, over time. The skill, like all others, has 5 ranks reflecting the five levels of crew skill. So, in order to raise your crew to "expert" status, you, yourself have to have skilled the "crew management" skill to rank 4. The actual training of your crew, however, works a bit differently... Since the overall skill level of your crew is a combined stat taking into account all your crews different fields of work, it is very well possible for a crew to be, say rank 4 in "navigation" but rank 1 in all other departments, with you having the management skill on rank 1, but the lower your skill, the longer will it take for your crew to actually reach higher ranks since they are, all in all still amateurs.
I have no exact numbers for crew training times ironed out yet because this is only a quick write up, but they should be low... hours and days rather then weeks.
Yea, that's it: A system like that would be nice groundwork for later stuff to build upon... like crew specific modules (facilities to boost morale, excape pods to save a portion of your experienced crew when ship is destroyed, etc.) or even boarding actions... "ginger forum goddess, space gypsy and stone nibbler extraordinaire!"
Shalua Rui - CEO and founder of Rui Freelance Mining (RFLM) |
Giovanni Ursula
Caldari Provisions Caldari State
5
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Posted - 2013.09.06 14:30:00 -
[28] - Quote
I personally love the lore idea of a crew on the ships, but considering EVE gameplay, it creates some funny situations.
Quote: Dearest Matilda,
I hope you and the kids are well. You cannot believe how amazing the Jita 4-4 station is with people from all over the galaxy. I've signed on as Assistant Flight Deck Officer on a Kestrel-class frigate. Some capusleer wants to transport 50 documents, Pilot's License Extensions, I think he called them, to Urlen. Should be easy and I should see you all tomorrow.
With love,
Thomas
or
Quote: Dearest Matilda,
I hope you and the kids are well. I've secured the Chief Engineer's berth on a Catalyst-class destroyer. I hope you are as proud as I am. We've been briefed that we will be enforcing the New Halaima Code of Conduct. There's only 10 rounds in each blaster and the cargo hold is empty, so that's a bit puzzling, but the Captain seems to know what he's doing.
With the extra money I'm making, we should be able to afford the new house. I hope this berth is a long-term gig.
With love,
Thomas
Will crew continue to sign on suicide ganking ships or just incredibly bad pilots?
In all seriousness, I actually do hope ships get a rig-like slot for enhancing the crew for some small buff that grows the longer you have the ship (to a max)
Say, 1% hull resistances that grows by 1% per week until you hit a maximum of 10%. |
Ravasta Helugo
Republic University Minmatar Republic
181
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Posted - 2013.09.06 14:31:00 -
[29] - Quote
Grinding for any sort of exp or skill points has not, and should not, ever be a part of this game.
However, I do see a way to incorporate improving crews over time: Skill: Reliable Leader x6 (or something) Improves crew performance by 10% per level Upon ship destruction, decreases by one level. (Like Tech III)
You can introduce a whole suite of skills like that, improving various aspects of a crew rig's performance.
When you die, you lose SP, representing the loss of crew, or at least a measure of their trust and confidence. |
Shalua Rui
Rui Freelance Mining
20006
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Posted - 2013.09.06 14:32:00 -
[30] - Quote
Ravasta Helugo wrote:When you die, you lose SP, representing the loss of crew, or at least a measure of their trust and confidence.
I see we have similar ideas there. "ginger forum goddess, space gypsy and stone nibbler extraordinaire!"
Shalua Rui - CEO and founder of Rui Freelance Mining (RFLM) |
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